Time |
Nick |
Message |
00:48 |
Megaf |
paramat: I know very well when to blame mods |
00:48 |
Megaf |
reason why I don have any mob nor technic |
00:48 |
Megaf |
but the thing is, with the same mod set, 0.4.16 got way heavier than 0.4.14 |
00:49 |
Megaf |
and taxing, in clinets and server |
00:49 |
Megaf |
the good thing is. It looks like theres no memory leaks |
00:49 |
Megaf |
memory use is high but constant |
00:51 |
Megaf |
OH MY GAWD!!! https://www.youtube.com/watch?v=zQLawxkYyug |
00:51 |
Megaf |
And it' s running DEBIAN! |
00:51 |
Megaf |
!title |
00:51 |
MinetestBot |
Megaf: $299 Gemini PDA at CES 2018 - YouTube |
00:52 |
Megaf |
I NEED TWO OF THOSE |
00:59 |
paramat |
yes, it's odd how client memory use rose |
01:02 |
rubenwardy |
block loading got changed iirc |
01:03 |
rubenwardy |
there will be a setting to reduce how many blocks are in memory |
01:05 |
paramat |
try reducing 'client_mapblock_limit', might save half a GB. also maybe the mods you use got heavier? |
01:07 |
paramat |
hm i remember that block loading was made to act identically in all 3 dimensions, instead of the vertical load range being reduced |
01:07 |
paramat |
but the mapblock limit parameter will limit that |
01:12 |
paramat |
and, erm, you often don't know when to blame mods instead of MT and the devs :} |
01:28 |
paramat |
we have smooth lighting on everything now, that must increase client load especially with lots of nodeboxes present |
02:02 |
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tumeninodes joined #minetest-hub |
02:03 |
tumeninodes |
crazy Ukrainian spam on forum :P https://forum.minetest.net/memberlist.php?mode=viewprofile&u=22543 |
02:04 |
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sniper570 joined #minetest-hub |
02:14 |
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redblade7 joined #minetest-hub |
02:15 |
redblade7 |
hi |
02:15 |
redblade7 |
i havent updated the mods on my server in months, so i'm doing that, and adding some new ones |
02:15 |
redblade7 |
i want to add skins (real ones, not the dresser) |
02:15 |
redblade7 |
i was wondering waht the best mod is |
02:16 |
redblade7 |
i see there's one that makes use of server |
02:16 |
rubenwardy |
simple skins by 11 |
02:16 |
redblade7 |
a third-party database |
02:16 |
rubenwardy |
(tenplus1) |
02:16 |
redblade7 |
but i dont want to cause lag |
02:16 |
rubenwardy |
no unfortunately :/ |
02:16 |
redblade7 |
the database one does cause lag? |
02:16 |
redblade7 |
i'd think so |
02:17 |
Shara |
skins db one? |
02:17 |
redblade7 |
i'm looking for the one that pizza used to have (where did the new one go?) which integrated into unified_inventory |
02:17 |
redblade7 |
will the skins db one cause lag from disk i/o? |
02:18 |
redblade7 |
because that is a real problem i have |
02:18 |
Shara |
I seperate it from the db part and just picked a bunch of the skins I liked |
02:18 |
redblade7 |
although i've gotten better improving it |
02:18 |
redblade7 |
wait... |
02:18 |
Shara |
You can also reduce the size of most of the skins |
02:18 |
redblade7 |
i thought that brouguht you to a third-party repository |
02:18 |
Shara |
There was a place people could upload skins to |
02:19 |
Shara |
but do you really want hundreds and hundreds of skins? |
02:19 |
Shara |
Many of them are duplicates of each other with tiny changes |
02:20 |
redblade7 |
no |
02:21 |
redblade7 |
i dont want more disk i/o or lag |
02:21 |
redblade7 |
so |
02:21 |
redblade7 |
what's the best option? |
02:21 |
redblade7 |
"pizza 2.0" is apparently gone |
02:21 |
redblade7 |
but i remember, there was a charizard one |
02:22 |
Shara |
https://github.com/tenplus1/simple_skins |
02:22 |
Shara |
That one maybe |
02:22 |
redblade7 |
and it integrated into unified_inventory |
02:22 |
redblade7 |
no, it wasn't that, it was in unified inventory with previews of the skins |
02:22 |
Shara |
The db one integrates, but unless you want hundreds of skins, you need to adapt it |
02:23 |
redblade7 |
it might have been this, but it says it's discontinued in favor of the db one |
02:23 |
redblade7 |
https://forum.minetest.net/viewtopic.php?t=9807 |
02:25 |
redblade7 |
oh ok so skinsdb is like a framework and you download what you want? |
02:25 |
redblade7 |
into the mods folder? |
02:25 |
Shara |
Hmm, just checking what I have |
02:25 |
redblade7 |
i thought it was a catalog |
02:25 |
Shara |
Apparently I adapted u_skins |
02:25 |
redblade7 |
which polled a server |
02:25 |
Shara |
But I re3member removing some part about a db or.. something (this was over two years ago) |
02:26 |
Shara |
remember* |
02:26 |
redblade7 |
yep |
02:26 |
Shara |
and my version still works well |
02:26 |
redblade7 |
i just dont want to poll hundreds of png files every time players connect |
02:26 |
Shara |
Will about 300 skins (I deleted the rest) |
02:26 |
redblade7 |
the jukebox is bad enough |
02:26 |
Shara |
With* |
02:27 |
redblade7 |
ok |
02:27 |
Shara |
I also reduced the texture sizes on all of them |
02:28 |
redblade7 |
and how does the wardrobe work with it? right now you have 10 skins with the wardrobe from homedecor_Modpack, but they dont save when you log off |
02:28 |
redblade7 |
i just installed datastorage so it might now |
02:29 |
Shara |
I guess the wardrobe just works like it always does. They are not connected |
02:29 |
Shara |
You'd have test |
02:30 |
Shara |
You can probably test on my server if you want, since both should be there |
02:30 |
Shara |
(Red Cat) |
02:31 |
redblade7 |
and does armor replace the skin? |
02:32 |
redblade7 |
i just added that |
02:32 |
redblade7 |
even though i dont have pvp, some players wanted it on my damage servers |
02:34 |
redblade7 |
shara how do i read the books? right clicking isnt working |
02:35 |
Shara |
You probably don't have interact yet? |
02:35 |
Shara |
Read the signs |
02:35 |
redblade7 |
oh ok it was the sign behind them |
02:35 |
Shara |
Hehe |
02:36 |
redblade7 |
i'd think it would be in all those books with "how to gain privs" the last |
02:36 |
Shara |
Spawn area is a bit more complicated than the norm.... stops a lot of would-be troublemakers |
02:36 |
redblade7 |
not mine, mine is simple, with some roads and travelnets, and people who were lucky enough to build around them :) |
02:37 |
redblade7 |
although on my creative server, i just built a new spawn area |
02:37 |
redblade7 |
after 2 years, since it got too crowded and people were complaining (they apparently weren't creative enough to use the travelnets) |
02:37 |
Shara |
Yes.. had that problem |
02:37 |
Shara |
That's why spawn is now underground and has multiple ways out |
02:39 |
Shara |
Players must show they can read, follow some simple instructions, and have a little patience. |
02:39 |
redblade7 |
i just have a wall with rules |
02:39 |
redblade7 |
and news |
02:39 |
redblade7 |
but |
02:39 |
|
greeter joined #minetest-hub |
02:40 |
redblade7 |
is there a way to see what i look like while looking at skins? |
02:40 |
redblade7 |
like i forget what they call ti in fps games |
02:42 |
Shara |
Hmm, probably not very well |
02:42 |
|
paramat joined #minetest-hub |
02:42 |
Shara |
I mean, you can change view, but the inventory window will clock the view anyway |
02:42 |
Shara |
block* |
02:42 |
Shara |
Hi paramat |
02:44 |
rubenwardy |
hey paramat |
02:45 |
paramat |
hi, i have a version of simple skins .. |
02:45 |
paramat |
see https://github.com/minetest/minetest_game/pull/1967 |
02:46 |
paramat |
shifts the formspec and removes tint so you can view the skin |
02:46 |
paramat |
^ redblade7 |
02:46 |
Shara |
He wanted something with UI, which I think doesn't work with simple skins |
02:47 |
paramat |
uses the same file format as simple skins by tenplus1 so you can just move them into my version |
02:47 |
paramat |
yes my version doesn't work with UI, but i think simple skins might |
02:48 |
paramat |
oops no |
02:48 |
paramat |
it works with 'inventory plus' |
02:49 |
redblade7 |
i use vanessae's unified_inventory |
02:49 |
Shara |
I'm still amazed uskins runs as well as it does on RC. |
02:49 |
VanessaE |
RBA's * |
02:49 |
VanessaE |
UI isn't mine. |
02:49 |
redblade7 |
you forked it though |
02:49 |
redblade7 |
i use your fork |
02:49 |
VanessaE |
meh |
02:50 |
redblade7 |
did you fork technic too? or is that abandoned |
02:50 |
VanessaE |
all my updates went to upstream long ago....both |
02:50 |
redblade7 |
i'll deal with skins later |
02:50 |
paramat |
anyway my skins mod is the simplest and most lightweight |
02:52 |
paramat |
https://github.com/paramat/minetest_game/tree/skins |
02:52 |
Shara |
I just can't get used to it being shifted to the left like that |
02:52 |
paramat |
heh |
02:53 |
Shara |
I completely get why you're doing it that way |
02:53 |
Shara |
Just can't get used to it :P |
02:53 |
paramat |
maybe no other mod has ever shifted the formspec before, makes it look weird to some people :) |
02:54 |
Shara |
I don't know why you close things you are still working on though |
02:54 |
Shara |
There's plenty of PRs that just get left open for ages anyway |
02:55 |
tumeninodes |
impulsivity ;) |
02:55 |
Shara |
heehehe |
02:55 |
Shara |
It's just more difficult to see what's being worked on |
02:56 |
tumeninodes |
this is why, if there is something in paramat's repo you like... better fork it quick |
02:57 |
Shara |
Then I'd need to fork basically everything he does |
02:57 |
tumeninodes |
exactically |
03:04 |
|
benrob0329 joined #minetest-hub |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
benrob0329 |
o/ |
03:05 |
|
benrob0329 was kicked by rubenwardy: benrob0329 |
03:05 |
rubenwardy |
\o/ |
03:05 |
tumeninodes |
wth? |
03:05 |
rubenwardy |
\o/ |
03:06 |
tumeninodes |
\o/ does the wave with rubenwardy |
03:06 |
Shara |
Who broke benrob? |
03:06 |
tumeninodes |
looks like benrob has the hiccups |
03:07 |
|
benrob0329 joined #minetest-hub |
03:07 |
tumeninodes |
either that or the tardis finally made him snap |
03:07 |
benrob0329 |
ok, I think we're good now |
03:07 |
benrob0329 |
*hic* |
03:07 |
tumeninodes |
heh... you k dude? |
03:08 |
benrob0329 |
yeah, dunno why hexchat decided to do..that |
03:08 |
tumeninodes |
because hexchat is evil |
03:08 |
benrob0329 |
I didn't have my faulty script loaded |
03:10 |
rubenwardy |
never happened to me |
03:11 |
benrob0329 |
*shrugs* |
03:12 |
paramat |
i closed it due to the 1 month neglect rule, being too hard on myself, reopening |
03:12 |
paramat |
after all it's not really neglected |
03:12 |
Shara |
:) |
03:13 |
Shara |
Anyway, good night. |
03:13 |
tumeninodes |
night Shara |
03:16 |
rubenwardy |
that shouldn't apply as strictly to MTG, para |
03:16 |
rubenwardy |
paramat, |
03:16 |
rubenwardy |
there's like 10 PRs |
03:24 |
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04:11 |
Hijiri |
why is armor_monoid second on https://minetest-mods.rubenwardy.com/? As far as I know only one large mod depends on it |
04:12 |
Hijiri |
and it's a soft depends |
04:12 |
Hijiri |
maybe it is possible they were looking for armor and installed it on accident? |
04:29 |
tumeninodes |
is there a conf setting for autojump? to walk up hills like on the Android build? |
04:35 |
tumeninodes |
or, is there a conf setting for player step height |
04:36 |
tumeninodes |
if anyone knows, please pm me, I am off to bed. night all |
04:36 |
|
tumeninodes left #minetest-hub |
04:39 |
paramat |
!tell tumeninodes no but you can set the object property 'step height' per player, to 1.1 nodes or whatever |
04:39 |
MinetestBot |
paramat: I'll pass that on when tumeninodes is around |
04:42 |
Hijiri |
would it be silly to have a mod with only hydraulic power transmission |
04:42 |
Hijiri |
like machines might internally have gears and shafts and things but anything that goes between two nodes has to use hydraulic power |
04:45 |
paramat |
i see no reason why that's silly :) |
04:45 |
paramat |
looking through the skin database, so many skins have creeper faces on the back =S |
04:46 |
paramat |
.. and headphones and a hoodie |
04:49 |
paramat |
.. and a chequered bandana over their mouths |
05:18 |
Megaf |
:S |
05:18 |
Megaf |
tug life ^ |
05:18 |
Megaf |
3:18 AM, can' t sleep |
05:19 |
Megaf |
maybe I need coffee |
05:49 |
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06:18 |
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07:19 |
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07:49 |
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08:27 |
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10:39 |
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11:31 |
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11:48 |
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12:18 |
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12:25 |
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Fixer joined #minetest-hub |
13:08 |
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13:25 |
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13:33 |
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13:34 |
IhrFussel |
I think sauth got a bug...probably? I tried to protect an area for someone and got a crash "Runtime error from mod 'areas' in callback on_chat_message(): unrecognized token: "'rhn'' LIMIT 1;" |
13:42 |
shivajiva |
what was the command issued pls Fussel |
13:42 |
IhrFussel |
/set_owner rhn rhn' abode & plant farm |
13:43 |
IhrFussel |
rhn's* |
13:43 |
shivajiva |
wondering if ' is causing the crash |
13:44 |
IhrFussel |
Nope, cause the user was able to protect "rhn's plantation" minutes before |
13:44 |
IhrFussel |
Maybe the "&"? |
13:45 |
IhrFussel |
Or it maybe is the ' but only happens if the command has 2 arguments? |
13:46 |
shivajiva |
the error shows 'rhn" |
13:48 |
IhrFussel |
Seems like I forgot the s after ' |
13:48 |
IhrFussel |
I actually typed "rhn' abode & plant farm" |
13:51 |
IhrFussel |
Could that cause it? Cause "rhn's" seems to work fine |
13:53 |
IhrFussel |
shivajiva, wait...I'm dumb I typed rhn' as NAME |
13:53 |
IhrFussel |
But sauth should probably check for unallowed chars |
13:54 |
shivajiva |
okay I'll get that added later |
14:18 |
Fixer |
wth paramat is doing with this PR? https://github.com/minetest/minetest_game/pull/1996 |
14:19 |
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14:23 |
Megaf |
Nice Dolby AD. https://www.youtube.com/watch?v=MKAG3aou5yU |
14:23 |
Megaf |
!title |
14:23 |
MinetestBot |
Megaf: Creating The Spectacular | Dolby - YouTube |
14:29 |
IhrFussel |
What's the max speed of boats in MTG? I see no variable for that |
14:32 |
IhrFussel |
I see a 5 somewhere in the code...maybe that's it? |
14:42 |
Megaf |
<ACTION> 2018-01-09 13:55:14: [Server] Server: ggggggtggggggg supplied empty password from 178.216.188.149 |
14:42 |
Megaf |
Those nicks... |
14:43 |
Mr-Pardison |
hate them. |
14:43 |
Mr-Pardison |
2 players on DL that have the nick nnnnnnnn and nnnnnnnnnnnnnnnnnn |
14:44 |
Megaf |
Mr-Pardison: disable logins without passwords |
14:44 |
Megaf |
you will see a huge drop in logins, but it's worth it |
14:44 |
Mr-Pardison |
I don't run it. |
14:44 |
Mr-Pardison |
poke $hara about that. |
14:44 |
Mr-Pardison |
and I was talking about the nick. |
14:45 |
Shara |
Passwords are already required |
14:45 |
Shara |
And.. that. SIlly names have nothing to do with whether passwords are needed |
14:45 |
Mr-Pardison |
such long name that is just the same. |
14:46 |
Megaf |
Shara: well, in the one I post the person tried to login with empty password. |
14:46 |
Megaf |
Thats why I mentioned |
14:53 |
shivajiva |
name_restrictions can assert pronounceable on new names |
14:54 |
shivajiva |
i.e. some vowels reqd as well as consonants |
14:56 |
Megaf |
Folks, how to I reenable sneak? |
14:59 |
IhrFussel |
Megaf, this? https://pastebin.com/swnArpyX |
14:59 |
shivajiva |
it's per player in their attribs plus a conf setting from memory |
15:00 |
shivajiva |
https://github.com/SmallJoker/sneak_glitch/blob/master/init.lua |
15:06 |
Megaf |
so |
15:06 |
Megaf |
how do I do it? |
15:07 |
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twoelk joined #minetest-hub |
15:11 |
IhrFussel |
Megaf, just paste my snippet in any register_on_joinplayer() function |
15:20 |
Megaf |
Linode is amazing. I ask them to downsize my plan, and they do that, but they also convert to a cheaper way of billing, and also give me 2 motnhs credit |
15:20 |
Megaf |
and free GBs |
15:21 |
Mr-Pardison |
nice. |
15:21 |
Mr-Pardison |
now you should have some money for that ice cream you wanted. |
15:22 |
Megaf |
hah, indeed |
15:22 |
Megaf |
thou that would go to cover my dedicated for one month... |
15:23 |
Mr-Pardison |
opportunity cost. |
15:23 |
rubenwardy |
uh oh |
15:23 |
Megaf |
Linode is the best VPS host. they are just expensive for what they offer. |
15:23 |
rubenwardy |
looks like someone isn't sanitising their input to SQL |
15:23 |
Mr-Pardison |
speaking of opportunity cost, I have econ next. |
15:23 |
Mr-Pardison |
yay. |
15:23 |
Mr-Pardison |
^ partially sarcasm |
15:23 |
Megaf |
rubenwardy: what you talking about |
15:25 |
rubenwardy |
<IhrFussel> I think sauth got a bug...probably? I tried to protect an area for someone and got a crash "Runtime error from mod 'areas' in callback on_chat_message(): unrecognized token: "'rhn'' LIMIT 1;" |
15:26 |
shivajiva |
just checking a fix, the issue is ' |
15:27 |
Megaf |
https://blog.linode.com/2017/06/16/linode-turns-14/ |
15:27 |
Megaf |
!title |
15:27 |
MinetestBot |
Megaf: Linode Blog » Linode turns 14! |
15:27 |
Megaf |
I have been with Linode for half of their existence |
15:27 |
shivajiva |
when manually passed in a chat command as part of the name |
15:29 |
shivajiva |
should area mod sanitise or should sauth catch it :) |
15:29 |
rubenwardy |
sauth should |
15:30 |
rubenwardy |
because there maybe more mods with this mistak |
15:30 |
shivajiva |
that's why I'm testing a fix :P |
15:30 |
rubenwardy |
excellent |
15:30 |
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15:30 |
rubenwardy |
thanks for your work on s.* |
15:31 |
shivajiva |
np :) |
15:36 |
Megaf |
rubenwardy: sfan5: perhaps you could give a hand here ? https://github.com/minetest-mods/nixie_tubes/ |
15:37 |
Megaf |
I mean |
15:37 |
Megaf |
https://github.com/minetest-mods/nixie_tubes/issues/8 |
15:37 |
Megaf |
!title |
15:37 |
MinetestBot |
Megaf: decatron nixies crash server on place. · Issue #8 · minetest-mods/nixie_tubes · GitHub |
15:42 |
Megaf |
there https://github.com/minetest/minetest/issues/6899 |
15:42 |
Megaf |
I blame Krock |
15:42 |
Megaf |
I dont know how to properly name that issue tho |
15:43 |
shivajiva |
fix tested and pushed to master for sauth |
15:44 |
shivajiva |
rubenwardy: can you confirm ip6 handling is as expected now for sban? |
15:45 |
Megaf |
#5327 |
15:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/5327 -- Fix various problems with sneaking by sfan5 |
15:45 |
Megaf |
That should have never ever been merged |
15:45 |
Megaf |
for 6 years my players built and played based on sneak behaviour |
15:46 |
Megaf |
all minigames and parkour they created |
15:46 |
Megaf |
all hosues and buildings with sneak ladders |
15:46 |
Megaf |
all fall games where you used sneak to survive |
15:46 |
Megaf |
IhrFussel: does those line totally disable that merge? |
15:47 |
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15:47 |
shivajiva |
it bypasses the new code and uses the old afaik |
15:48 |
twoelk |
how long will that work? |
15:49 |
shivajiva |
until we stop demanding it is included hopefully |
15:50 |
twoelk |
it depends on the old code kept in source, right? |
15:51 |
shivajiva |
yes |
15:52 |
Megaf |
I have no idea what I'm doing. Please review it. https://github.com/Megaf/minetest_gameplay_changes/blob/master/init.lua#L7 |
15:53 |
rubenwardy |
no need to get overrides |
15:53 |
rubenwardy |
player:set_physics_override({ new_move = false, sneak_glitch = true }) |
15:55 |
Megaf |
rubenwardy: so, I just replace all the lines in the function with local player:set_physics_override({ new_move = false, sneak_glitch = true }) ? |
15:55 |
rubenwardy |
no need for local |
15:55 |
rubenwardy |
it's not a variable |
15:55 |
rubenwardy |
it's a method call |
15:55 |
Megaf |
function register_on_joinplayer() |
15:55 |
Megaf |
player:set_physics_override({ new_move = false, sneak_glitch = true }) |
15:55 |
Megaf |
end |
15:55 |
Megaf |
that? |
15:55 |
rubenwardy |
yeah |
15:56 |
rubenwardy |
put with the correct player callback |
15:57 |
Megaf |
Again, I have no idea what Im doing |
15:57 |
Megaf |
I want this to be default and global |
15:58 |
rubenwardy |
lol |
15:58 |
rubenwardy |
jesus christ |
15:58 |
rubenwardy |
I thought that was pseudocode |
15:59 |
IhrFussel |
minetest.register_on_joinplayer(function(player) -- here player:set...... end) |
15:59 |
rubenwardy |
^ |
16:02 |
* Megaf |
just used what IhrFussel said |
16:02 |
Megaf |
I though it was weird, but you guys know much more than me.. so... |
16:05 |
Megaf |
https://www.youtube.com/watch?v=3g246c6Bv58 |
16:05 |
Megaf |
!title |
16:05 |
MinetestBot |
Megaf: Why Is Blue So Rare In Nature? - YouTube |
16:07 |
Megaf |
IhrFussel: rubenwardy: I DONT KNOW HOW TO CODE. Im very bad at it. All I can do is copy and paste. So please, if you could give me the whole thing to add to init.lua it would be great. |
16:07 |
Megaf |
I can't even talk/write properly |
16:08 |
rubenwardy |
https://gist.github.com/rubenwardy/1061bd3eb24955d123ab4cebfc4beaa2 |
16:17 |
Megaf |
is ok the ) after the end? |
16:17 |
rubenwardy |
yes |
16:17 |
rubenwardy |
it's a function as a parameter to a function |
16:17 |
rubenwardy |
it's a function as a parameter to a function call * |
16:18 |
rubenwardy |
learning modding is beneficial to server hosting, allows you to have custom features and fix buggy mods |
16:19 |
Mr-Pardison |
rubenwardy: I'm trying to change the activation key for the woodcutter mod. I made a post on here yesterday about it yesterday around this time. |
16:19 |
rubenwardy |
hmmm |
16:20 |
rubenwardy |
does it use get_player_controls()? |
16:20 |
rubenwardy |
you're unfortunately limited to what it submits |
16:21 |
rubenwardy |
although as soon as nerzhul finishes his input PR, I'd like to work on cleaning it up even more |
16:21 |
rubenwardy |
and allowing cross binding |
16:21 |
nerzhul |
rubenwardy, i need to hurry up then heh |
16:21 |
rubenwardy |
cross binding meaning using any type of control for an actual |
16:21 |
rubenwardy |
*action |
16:21 |
rubenwardy |
XD |
16:21 |
Mr-Pardison |
let me check. |
16:22 |
rubenwardy |
this would then lead on to allowing mods to register their own actions |
16:22 |
rubenwardy |
but maybe not for 0.5.0 |
16:22 |
Mr-Pardison |
https://thepasteb.in/p/k5hYBlyD6PGsE |
16:22 |
rubenwardy |
yeah, it's hard coded to sneak currently |
16:22 |
rubenwardy |
you could use a different key such as aux1 (E) |
16:23 |
Mr-Pardison |
so, I would replace sneak with aux1 to change the control? |
16:24 |
rubenwardy |
yeah |
16:24 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3658 |
16:24 |
Mr-Pardison |
thank you for your help with this. |
16:40 |
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ThomasMonroe joined #minetest-hub |
16:52 |
Megaf |
Thomas-S: Hi there |
16:52 |
Thomas-S |
Hello, Megaf! |
16:52 |
Megaf |
adding https://github.com/Thomas--S/streets_compatibility now |
16:53 |
Thomas-S |
Let's hope it won't cause problems :) |
16:54 |
Megaf |
starting server |
16:54 |
Megaf |
!server Megaf |
16:54 |
MinetestBot |
Megaf: Megaf Server V4.17 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.17-Megaf / MegafXploreNext | Ping: 13ms |
16:54 |
* Mr-Pardison |
pulls the starter cord |
16:54 |
Megaf |
Mr-Pardison: it worked, server is running |
16:56 |
|
rubenwardy left #minetest-hub |
17:08 |
Megaf |
hm |
17:08 |
Megaf |
when I place homedecor:door_bedroom_left its not deducted from my inventory, nor it shows in the server log |
17:09 |
Megaf |
though when I dig it, it shows as dug and it increases in my inventory |
17:17 |
Megaf |
is sys4-fr on IRC? |
17:17 |
Megaf |
and davisonio |
17:20 |
|
benrob0329 joined #minetest-hub |
17:21 |
benrob0329 |
Idea that probably isn't reasonable in any way: make Minetest a library, that games depend on |
17:21 |
benrob0329 |
Like, Love2D for example |
17:21 |
Megaf |
It was like that |
17:21 |
Megaf |
long time ago |
17:21 |
benrob0329 |
It was a game, long time ago |
17:22 |
Megaf |
the standard was, all mods should work on minimal |
17:22 |
benrob0329 |
...not what i'm talking about |
17:22 |
Megaf |
and minetest_game was compatible with minimal |
17:22 |
Megaf |
benrob0329: you mean, full games? |
17:22 |
benrob0329 |
Thats not a library |
17:22 |
benrob0329 |
Thats just requiring cross game compatibility |
17:22 |
Megaf |
anything is a library |
17:23 |
benrob0329 |
No |
17:23 |
* Megaf |
showing of his language skills again |
17:23 |
benrob0329 |
Taking Love2D as one of the few Lua game engines |
17:23 |
Mr-Pardison |
a big book repository is a library. |
17:24 |
|
Krock joined #minetest-hub |
17:24 |
benrob0329 |
Its an installable library that provides games functions and callbacks to plug into, and a cross platform runtime foe packaging |
17:25 |
benrob0329 |
Minetest on the other hand, is a program with collections of mods and a set UI for everything |
17:26 |
benrob0329 |
The games aren't what you're shown, its the engine |
17:26 |
benrob0329 |
Games are written for the engine, rather than the engine for the games |
17:27 |
benrob0329 |
IMHO, minetest should be a library games require() various components of, and define the mainmenu and distribution separately, ie Love2D |
17:27 |
benrob0329 |
Rather than a mod-centric game, ie Gmod |
17:32 |
benrob0329 |
If minetest was a library, a c api could be used instead of hardcoding lua, and other APIs could be written |
17:32 |
benrob0329 |
Then people could stop complaining about lua |
17:36 |
|
Raven262 joined #minetest-hub |
17:41 |
red-001 |
that's called adding your code to cmake and making minetest call it |
17:46 |
|
lumberJ joined #minetest-hub |
17:47 |
benrob0329 |
Also, we should encourage core. rather than minetest. for future compatibility imo |
17:49 |
Krock |
core is also easier to type |
17:49 |
* benrob0329 |
should go change his couple mods to do that |
17:51 |
Megaf |
So you make mods against core instead of MTG? |
17:51 |
benrob0329 |
But if MT was a library, then games would theoretically be able to further customize the main menu, perhaps using worlds as levels or custom options |
17:51 |
benrob0329 |
Megaf: not quite |
17:51 |
benrob0329 |
You made games off core, mods off the game |
17:52 |
benrob0329 |
Each game could be a different experience |
17:53 |
twoelk |
I thought mods actually use the running game as library |
17:53 |
Megaf |
first we have to make server totally hanging on map generation |
17:56 |
twoelk |
I had been experimenting with combining maps - I really wish it was easier to merge map content at the borders nicely |
18:10 |
|
tenplus1 joined #minetest-hub |
18:10 |
tenplus1 |
hi folks |
18:11 |
Raven262 |
Hi ten |
18:11 |
tenplus1 |
hi raven |
18:11 |
RobbieF |
hi tenplus1 |
18:11 |
tenplus1 |
hey robbie :) |
18:11 |
tenplus1 |
how's all today ? |
18:11 |
RobbieF |
I'm well - how about you? |
18:12 |
tenplus1 |
good thanks, got new pc desk :) |
18:12 |
tenplus1 |
oh, and for anyone using windows 10 and amd chipset, be careful of windows "spectre" update, it can brick pc |
18:12 |
Raven262 |
Oo |
18:12 |
Raven262 |
Okay, not going to reboot to windows anyway. |
18:13 |
RobbieF |
oh nice tenplus1 |
18:13 |
RobbieF |
tenplus1 MS halted the update on AMD systems because of it |
18:13 |
|
nerzhul joined #minetest-hub |
18:13 |
tenplus1 |
hi nerzhul |
18:13 |
benrob0329 |
Lol, professionalism amiright |
18:13 |
RobbieF |
lol |
18:13 |
tenplus1 |
RobbieF: yeah but already downloaded updates waiting to GO will still bork things |
18:13 |
tenplus1 |
hi benrob |
18:13 |
* sofar |
unable to comment due to company restrictions |
18:13 |
RobbieF |
"Oh, but our processors aren't susceptible!" - professionalism? :D |
18:13 |
tenplus1 |
hi sofar |
18:14 |
RobbieF |
tenplus1 too true |
18:14 |
sofar |
sup |
18:14 |
tenplus1 |
friend of mine lost his desktop to this... had 23 updates cached and ready to rock once he booted up... then after reboot his pc was no more |
18:15 |
benrob0329 |
Continuing from my "MT should be a library" thing from earlier |
18:15 |
sofar |
I've had a windows 10 system that has been unable to update for more than a year now |
18:15 |
sofar |
not that I care |
18:15 |
sofar |
it's always running linux anyway |
18:15 |
tenplus1 |
better safe that sorry sofar... clients pc keeps crashing desktop cause of updated radeon drivers, so updates arent always so hot |
18:15 |
red-001 |
now here is a real question, is saying "no comment" a comment? |
18:16 |
tenplus1 |
hi red |
18:16 |
red-001 |
hi 11 |
18:16 |
benrob0329 |
We need to stop treating games as just a collection of mods. Minetest isn't fun, Minetest is an engine. |
18:16 |
benrob0329 |
The games are fun, and we need to put them first. |
18:17 |
tenplus1 |
minetest home page should have [mods] [textures] and [games] ready to vbiew |
18:17 |
benrob0329 |
Not all games are alike, mods are game specific :-) |
18:18 |
benrob0329 |
Textures too |
18:18 |
tenplus1 |
yeah, textures can change the whole feel of a game |
18:19 |
tenplus1 |
speaking of which, those melon textures were half assed by myself sofar |
18:19 |
benrob0329 |
If a mod/texture pack works across multiple games, there should be a cross-posting feature in the forums |
18:19 |
nerzhul |
benrob0329, and Minetest is not just an engine, this should stop, minetest is a game framework :) |
18:19 |
nerzhul |
core side strong features should be there |
18:19 |
sofar |
tenplus1: lol |
18:19 |
sofar |
tenplus1: I just thought they looked familiar... that's why I asked |
18:19 |
benrob0329 |
nerzhul: a framework is just a high level engine :-) |
18:20 |
tenplus1 |
they were based on painterly, but redrawn and slapped together in gimp |
18:20 |
benrob0329 |
Requiring me to unpack a game to a specific directory for it to even show up is stupid |
18:22 |
benrob0329 |
The average person does not care about what engine a game uses, they care about what the game is. |
18:22 |
tenplus1 |
true |
18:24 |
benrob0329 |
Games should stand on their own, but right now all people see is Minetest, not Carbone, not Solar Planes, not InsideTheBox. They see Minetest, and some mod collections for it. |
18:24 |
tenplus1 |
need to advertise the GAME with a subline of "built with Minetest Engine" |
18:24 |
benrob0329 |
Exactly |
18:25 |
benrob0329 |
Games stand alone, minetest works in the background |
18:25 |
benrob0329 |
Mods should be written because the game is good, not because the game is bad. |
18:30 |
benrob0329 |
carbone.mtg, voxelands.mtg, insidethebox.mtg |
18:31 |
benrob0329 |
Clicking a game file would open them in minetest, with a custom menu and dedicated mods/worlds folders. |
18:32 |
benrob0329 |
Games could include worlds for ex levels, and the menu could restrict multiplayer or worlds for progress |
18:32 |
benrob0329 |
*eg |
18:32 |
benrob0329 |
Heck, multiplayer could choose completely different worlds and be like Portal2 and its campaign |
18:33 |
tenplus1 |
interesting idea |
18:34 |
benrob0329 |
Very much inspired by Love2D (which has been use for decent commercial games!) |
18:35 |
tenplus1 |
+1 |
18:37 |
benrob0329 |
It would be a huge breaking change though, so chances are it will never happen |
18:38 |
tenplus1 |
:P |
18:39 |
benrob0329 |
If modpacks suck, then let's stop treating games like they're modpacks |
18:57 |
benrob0329 |
Alright, bbl folks o/ |
19:12 |
Fixer |
hi |
19:13 |
tenplus1 |
o/ Fixer |
19:16 |
Mr-Pardison |
\o Fixer |
19:17 |
tenplus1 |
hi Mr-Pardison |
19:17 |
Fixer |
https://cloudblogs.microsoft.com/microsoftsecure/2018/01/09/understanding-the-performance-impact-of-spectre-and-meltdown-mitigations-on-windows-systems/ |
19:17 |
Fixer |
tenplus1 \o/ Mr-Pardison |
19:18 |
Mr-Pardison |
'ello tenplus1 |
19:18 |
Mr-Pardison |
g2g now. |
19:18 |
Mr-Pardison |
will c y'all in a bit., |
19:24 |
Fixer |
"How much did Intel pay M$ to brick AMD systems?" :D:D:D Slashdot |
19:25 |
tenplus1 |
was thinking the same dude |
19:25 |
tenplus1 |
"if we're going down the toilet we may as well take amd with us" kinda thing |
19:25 |
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19:25 |
|
aerozoic joined #minetest-hub |
19:26 |
tenplus1 |
hi aerozoic |
19:26 |
aerozoic |
hey wazup tenplus1 |
19:26 |
* tenplus1 |
drinks hot chocolate :P |
19:27 |
aerozoic |
tenplus1, after updating all the mods on my server last week, i realized how many GREAT mods you've made, so thanks! |
19:28 |
tenplus1 |
:) |
19:28 |
tenplus1 |
glad ya like 'em |
19:28 |
Fixer |
hmm |
19:29 |
tenplus1 |
oh yeah, wine mod has been updated with it's own api :) |
19:32 |
Megaf |
17:26 -*- tenplus1 drinks hot chocolate :P |
19:32 |
Megaf |
:+1+ |
19:32 |
Megaf |
I mean |
19:32 |
tenplus1 |
ehehe, hi Megaf |
19:32 |
Megaf |
:+1: |
19:33 |
Megaf |
gotta go, cya |
19:33 |
tenplus1 |
laters |
19:36 |
* Mr_Pardison |
wants some hot chocolate.... |
19:36 |
tenplus1 |
ehe |
19:58 |
Fixer |
VanessaE: have you looked if spectre patches caused any performance changes on your minetest servers? |
20:00 |
tenplus1 |
*shudder* |
20:02 |
tenplus1 |
did the kernel update with the supposed fixes on ubuntu and it seems to be running well enough, no speed decreases |
20:07 |
|
Krock joined #minetest-hub |
20:08 |
tenplus1 |
wb Krock |
20:10 |
|
RobbieF left #minetest-hub |
20:18 |
Krock |
o/ tenplus1. ty |
20:18 |
Mr-Pardison |
considering making this into a fork: https://thepasteb.in/p/GZhW4nXGB9rUV |
20:19 |
Mr-Pardison |
only thing is that it interferes with fast running when using it. |
20:19 |
tenplus1 |
aw |
20:20 |
tenplus1 |
I like the idea of a cutting machine that cuts down leaves/trees and replants saplings :Sd |
20:20 |
Mr-Pardison |
and TommyTreasure just found a conflict with it. |
20:20 |
Mr-Pardison |
so, puttign the fork on hold. |
20:21 |
Mr-Pardison |
digtron. |
20:21 |
Mr-Pardison |
just build it tall enough. |
20:26 |
TommyTreasure |
sure, blame it on me! lol |
20:26 |
tenplus1 |
ehehe, hi tommy |
20:27 |
TommyTreasure |
hi tenplus1, and do i have a bunch of mob questions for you later on |
20:27 |
tenplus1 |
I found it easier to add the super axe... cuts down a tree so fast but heavy on the diamonds |
20:27 |
tenplus1 |
no worries |
20:27 |
Mr-Pardison |
so, looking at the player controls, I see that there are things called LMB and RMB. What are those and are they vital controls? |
20:27 |
tenplus1 |
left mouse button and right mouse button I assume |
20:28 |
* Mr-Pardison |
whacks himself with a frying pan |
20:28 |
Mr-Pardison |
my overtaxed brain missed that. |
20:28 |
tenplus1 |
:P |
20:28 |
TommyTreasure |
here's an abstract idea. how about if it was disabled unless full range view was active? |
20:28 |
Mr-Pardison |
Might just have to put in a new player control given that all the ones that are listed are already used. |
20:29 |
tenplus1 |
doesnt 0.5 have new player controls being added ? or is that still in discussion ?!?! |
20:29 |
Mr-Pardison |
huh. |
20:30 |
TommyTreasure |
wouldn't that make the mod dependent on client version? |
20:30 |
tenplus1 |
I just remember it being discussed... custom controls and functions |
20:30 |
Shara |
New... controls...? |
20:30 |
tenplus1 |
hi shara |
20:30 |
tenplus1 |
lemmie find the issue.pull |
20:31 |
Mr-Pardison |
If 0.5 had more player controls (especially ones that are not vital and could be allocated to something else), that would be nice. |
20:31 |
Shara |
There might have been something about being able to set them to things more easily |
20:31 |
Shara |
Not sure though |
20:32 |
tenplus1 |
trying to remember where I read about it... a function like minetest.register_key("key combination", on_press = function, on_release = function) |
20:34 |
tenplus1 |
also I like the idea of a player being able to crawl on the ground, 1 high clearance :PP |
20:34 |
Shara |
Yea, that part I want |
20:34 |
* Shara |
wants a mod to grow/shrink players |
20:35 |
tenplus1 |
ehehe, that coudl be done by potion :D |
20:35 |
Shara |
Yup |
20:36 |
tenplus1 |
or we could punish bad players by shrinking them little by little :DDDD |
20:36 |
Shara |
Alice in Wonderland type of thing |
20:36 |
TommyTreasure |
i kinda of remember a crawl key on one of the early tomb raider games |
20:36 |
tenplus1 |
*drink me* potions |
20:36 |
Shara |
Yup |
20:36 |
Amaz |
And rabbit holes leading to magical realms... :) |
20:36 |
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20:36 |
tenplus1 |
ooh, good idea amaz :P |
20:36 |
Shara |
Would be a really nice mod |
20:36 |
* tenplus1 |
likes alice in wonderland |
20:36 |
Shara |
And possibly could even fit with my subgame idea |
20:37 |
Fixer |
I did pretty simple "/emergeblocks (0,0,0) (-1000,-1000,-1000)" benchmark, it seems 14% slower since first time I've tested it |
20:37 |
Shara |
WHich I need to actually do some work on, but jobs and study and server things keep happening |
20:37 |
tenplus1 |
busy start to the year shara |
20:38 |
Shara |
Seems like |
20:41 |
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rubenwardy joined #minetest-hub |
20:41 |
tenplus1 |
hi ruben |
20:42 |
rubenwardy |
yo |
20:43 |
Fixer |
VanessaE: have you installed meltdown fixes on your server? |
20:45 |
tenplus1 |
ooh, Threadripper version 2 is coming out :) niiiiice |
20:49 |
* tenplus1 |
wishes for his genie to make mt-engine truly multi-core :P |
20:49 |
Fixer |
tenplus1: just one more year and you will be happy |
20:50 |
Fixer |
official moto of minetest, actually of open source in general |
20:50 |
tenplus1 |
ooh, you know something ? |
20:50 |
tenplus1 |
someone mentioned that talking between LUA and C++ is kinda slow, maybe looking into a way to speed that up somewhat would be good also :D |
20:52 |
red-001 |
ffi |
20:52 |
Mr_Pardison |
lock them in a room and the only way to get out is to work together. |
20:52 |
tenplus1 |
lolz |
20:53 |
* red-001 |
greps logs for Fixer talking about one more year |
20:53 |
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compunerd joined #minetest-hub |
20:54 |
rubenwardy |
http://lua-users.org/lists/lua-l/2013-06/msg00412.html |
20:54 |
tenplus1 |
wb compunerd |
20:54 |
rubenwardy |
apparently they're roughly the same, and calling a C function is slightly faster |
20:55 |
rubenwardy |
maybe it's due to copying, and having to call multiple times? |
20:55 |
tenplus1 |
ahh |
20:55 |
rubenwardy |
so LVM is faster than set_node because it builds everything and calls once |
20:55 |
rubenwardy |
rather than making a call per node |
20:55 |
rubenwardy |
tbh, I'm not sure about this |
20:55 |
rubenwardy |
need more time so I can improve Minetest whilst getting a degree and looking good to employers |
20:56 |
tenplus1 |
:) all in a days work |
20:56 |
rubenwardy |
that benchmark is with a function that has no parameters and returns nothing |
20:57 |
rubenwardy |
meaning there's zero memory transfer |
20:57 |
rubenwardy |
well, you know what I mean |
21:02 |
red-001 |
a lot of the preformence stuff I hear around these parts, tends to start off with "It's well known" |
21:03 |
Mr_Pardison |
g2g cya |
21:03 |
rubenwardy |
lol |
21:03 |
rubenwardy |
yeah, we need more performance gurus |
21:04 |
rubenwardy |
you can't just guess, as the compile does lots of magic |
21:06 |
tenplus1 |
nite folks o/ |
21:06 |
rubenwardy |
o/ |
21:06 |
|
tenplus1 left #minetest-hub |
21:07 |
Fixer |
did some compile benchmarks, looks like spectre fix does not affect it much on my pc |
21:08 |
IhrFussel |
Ubuntu didn't release any fixes yet for 16.04 |
21:09 |
IhrFussel |
Or at least no tested releases...they are available for testing but that's not suited for production servers |
21:10 |
Fixer |
https://www.ebay.com/itm/122892843527 looooooool |
21:24 |
IhrFussel |
https://www.phoronix.com/scan.php?page=article&item=linux-415-x86pti&num=2 |
21:24 |
IhrFussel |
The IO benchmark is critical |
21:25 |
IhrFussel |
Wait is that even about Meltdown & Spectre since the article is from Jan 2 o.o |
21:34 |
VanessaE |
Fixer: My server got a new kernel the other day (cost me 400 days' of uptime) along with all other available updates. it should be as safe as it can be. |
21:48 |
sofar |
https://www.phoronix.com/scan.php?page=article&item=clear-kpti-retpoline&num=1 |
21:48 |
sofar |
that's probably the article you want |
21:49 |
sofar |
IhrFussel: ^^ |
21:53 |
Fixer |
VanessaE: what about performance? the same? |
22:04 |
VanessaE |
I haven't really compared. |
22:55 |
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benrob0329 joined #minetest-hub |
23:00 |
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paramat joined #minetest-hub |
23:03 |
Megaf |
18:20 <tenplus1> I like the idea of a cutting machine that cuts down leaves/trees and replants saplings :Sd |
23:03 |
Megaf |
we have that in my server for over 4 years |
23:06 |
Megaf |
And I have a machine that is able to make anything that needs planks and things that come from plants automatically, at the same time |
23:11 |
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Fixer joined #minetest-hub |
23:13 |
Fixer |
supertuxkart is so much fun |
23:15 |
Calinou |
better than Rocket League |
23:15 |
Calinou |
(there's a meme about it) |
23:16 |
benrob0329 |
both are fun :^) |
23:17 |
benrob0329 |
and I don't care about either engine when playing :^))) |
23:17 |
paramat |
Shara in latest MT dev you can now grow/shrink players properly: visual size, collisionbox, eye height and step height are all settable per-player, it's what i've been working on a lot |
23:18 |
benrob0329 |
paramat: nice |
23:35 |
Shara |
paramat: Yes, I know that's happening. It's one of the features I've been wanting for a long time to get :) |
23:41 |
VanessaE |
sofar: *poke* |
23:43 |
* Megaf |
grabs a glass of red wine and a bowl of ice cream |
23:44 |
Megaf |
VanessaE: I agree with you, about the rotation thing. |
23:45 |
Megaf |
oh boy, old player returned to my server out of the blue |
23:45 |
Megaf |
this is great |
23:48 |
sofar |
wut |
23:48 |
sofar |
VanessaE: hmmm? |
23:48 |
VanessaE |
sofar: I seem to have lost write access to minetest-mods/unified_inventory |
23:49 |
VanessaE |
(went to merge a PR, found I had no rightsa) |
23:49 |
VanessaE |
-a |
23:49 |
sofar |
eww |
23:49 |
sofar |
no good |
23:49 |
sofar |
me fix |
23:49 |
VanessaE |
thanky :) |
23:49 |
Megaf |
speaking of unified_inventory, how do I add new skins to it? |
23:50 |
sofar |
nore: did you do anything weird when you migrated stuff out of minetest-technic? |
23:51 |
sofar |
VanessaE: fixed, weird there were no contributors at all in there |
23:51 |
sofar |
VanessaE: I think it sent an invite link |
23:52 |
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Xio joined #minetest-hub |
23:52 |
sofar |
meuh, technic is still properly setup |
23:52 |
* Megaf |
laughs |
23:52 |
Megaf |
https://www.youtube.com/watch?v=cWiPROxS2HA |
23:52 |
Megaf |
!title |
23:52 |
MinetestBot |
Megaf: Top 100 Viral Videos of the Year 2017 - YouTube |