Time Nick Message 00:48 Megaf paramat: I know very well when to blame mods 00:48 Megaf reason why I don have any mob nor technic 00:48 Megaf but the thing is, with the same mod set, 0.4.16 got way heavier than 0.4.14 00:49 Megaf and taxing, in clinets and server 00:49 Megaf the good thing is. It looks like theres no memory leaks 00:49 Megaf memory use is high but constant 00:51 Megaf OH MY GAWD!!! https://www.youtube.com/watch?v=zQLawxkYyug 00:51 Megaf And it' s running DEBIAN! 00:51 Megaf !title 00:51 MinetestBot Megaf: $299 Gemini PDA at CES 2018 - YouTube 00:52 Megaf I NEED TWO OF THOSE 00:59 paramat yes, it's odd how client memory use rose 01:02 rubenwardy block loading got changed iirc 01:03 rubenwardy there will be a setting to reduce how many blocks are in memory 01:05 paramat try reducing 'client_mapblock_limit', might save half a GB. also maybe the mods you use got heavier? 01:07 paramat hm i remember that block loading was made to act identically in all 3 dimensions, instead of the vertical load range being reduced 01:07 paramat but the mapblock limit parameter will limit that 01:12 paramat and, erm, you often don't know when to blame mods instead of MT and the devs :} 01:28 paramat we have smooth lighting on everything now, that must increase client load especially with lots of nodeboxes present 02:03 tumeninodes crazy Ukrainian spam on forum :P https://forum.minetest.net/memberlist.php?mode=viewprofile&u=22543 02:15 redblade7 hi 02:15 redblade7 i havent updated the mods on my server in months, so i'm doing that, and adding some new ones 02:15 redblade7 i want to add skins (real ones, not the dresser) 02:15 redblade7 i was wondering waht the best mod is 02:16 redblade7 i see there's one that makes use of server 02:16 rubenwardy simple skins by 11 02:16 redblade7 a third-party database 02:16 rubenwardy (tenplus1) 02:16 redblade7 but i dont want to cause lag 02:16 rubenwardy no unfortunately :/ 02:16 redblade7 the database one does cause lag? 02:16 redblade7 i'd think so 02:17 Shara skins db one? 02:17 redblade7 i'm looking for the one that pizza used to have (where did the new one go?) which integrated into unified_inventory 02:17 redblade7 will the skins db one cause lag from disk i/o? 02:18 redblade7 because that is a real problem i have 02:18 Shara I seperate it from the db part and just picked a bunch of the skins I liked 02:18 redblade7 although i've gotten better improving it 02:18 redblade7 wait... 02:18 Shara You can also reduce the size of most of the skins 02:18 redblade7 i thought that brouguht you to a third-party repository 02:18 Shara There was a place people could upload skins to 02:19 Shara but do you really want hundreds and hundreds of skins? 02:19 Shara Many of them are duplicates of each other with tiny changes 02:20 redblade7 no 02:21 redblade7 i dont want more disk i/o or lag 02:21 redblade7 so 02:21 redblade7 what's the best option? 02:21 redblade7 "pizza 2.0" is apparently gone 02:21 redblade7 but i remember, there was a charizard one 02:22 Shara https://github.com/tenplus1/simple_skins 02:22 Shara That one maybe 02:22 redblade7 and it integrated into unified_inventory 02:22 redblade7 no, it wasn't that, it was in unified inventory with previews of the skins 02:22 Shara The db one integrates, but unless you want hundreds of skins, you need to adapt it 02:23 redblade7 it might have been this, but it says it's discontinued in favor of the db one 02:23 redblade7 https://forum.minetest.net/viewtopic.php?t=9807 02:25 redblade7 oh ok so skinsdb is like a framework and you download what you want? 02:25 redblade7 into the mods folder? 02:25 Shara Hmm, just checking what I have 02:25 redblade7 i thought it was a catalog 02:25 Shara Apparently I adapted u_skins 02:25 redblade7 which polled a server 02:25 Shara But I re3member removing some part about a db or.. something (this was over two years ago) 02:26 Shara remember* 02:26 redblade7 yep 02:26 Shara and my version still works well 02:26 redblade7 i just dont want to poll hundreds of png files every time players connect 02:26 Shara Will about 300 skins (I deleted the rest) 02:26 redblade7 the jukebox is bad enough 02:26 Shara With* 02:27 redblade7 ok 02:27 Shara I also reduced the texture sizes on all of them 02:28 redblade7 and how does the wardrobe work with it? right now you have 10 skins with the wardrobe from homedecor_Modpack, but they dont save when you log off 02:28 redblade7 i just installed datastorage so it might now 02:29 Shara I guess the wardrobe just works like it always does. They are not connected 02:29 Shara You'd have test 02:30 Shara You can probably test on my server if you want, since both should be there 02:30 Shara (Red Cat) 02:31 redblade7 and does armor replace the skin? 02:32 redblade7 i just added that 02:32 redblade7 even though i dont have pvp, some players wanted it on my damage servers 02:34 redblade7 shara how do i read the books? right clicking isnt working 02:35 Shara You probably don't have interact yet? 02:35 Shara Read the signs 02:35 redblade7 oh ok it was the sign behind them 02:35 Shara Hehe 02:36 redblade7 i'd think it would be in all those books with "how to gain privs" the last 02:36 Shara Spawn area is a bit more complicated than the norm.... stops a lot of would-be troublemakers 02:36 redblade7 not mine, mine is simple, with some roads and travelnets, and people who were lucky enough to build around them :) 02:37 redblade7 although on my creative server, i just built a new spawn area 02:37 redblade7 after 2 years, since it got too crowded and people were complaining (they apparently weren't creative enough to use the travelnets) 02:37 Shara Yes.. had that problem 02:37 Shara That's why spawn is now underground and has multiple ways out 02:39 Shara Players must show they can read, follow some simple instructions, and have a little patience. 02:39 redblade7 i just have a wall with rules 02:39 redblade7 and news 02:39 redblade7 but 02:40 redblade7 is there a way to see what i look like while looking at skins? 02:40 redblade7 like i forget what they call ti in fps games 02:42 Shara Hmm, probably not very well 02:42 Shara I mean, you can change view, but the inventory window will clock the view anyway 02:42 Shara block* 02:42 Shara Hi paramat 02:44 rubenwardy hey paramat 02:45 paramat hi, i have a version of simple skins .. 02:45 paramat see https://github.com/minetest/minetest_game/pull/1967 02:46 paramat shifts the formspec and removes tint so you can view the skin 02:46 paramat ^ redblade7 02:46 Shara He wanted something with UI, which I think doesn't work with simple skins 02:47 paramat uses the same file format as simple skins by tenplus1 so you can just move them into my version 02:47 paramat yes my version doesn't work with UI, but i think simple skins might 02:48 paramat oops no 02:48 paramat it works with 'inventory plus' 02:49 redblade7 i use vanessae's unified_inventory 02:49 Shara I'm still amazed uskins runs as well as it does on RC. 02:49 VanessaE RBA's * 02:49 VanessaE UI isn't mine. 02:49 redblade7 you forked it though 02:49 redblade7 i use your fork 02:49 VanessaE meh 02:50 redblade7 did you fork technic too? or is that abandoned 02:50 VanessaE all my updates went to upstream long ago....both 02:50 redblade7 i'll deal with skins later 02:50 paramat anyway my skins mod is the simplest and most lightweight 02:52 paramat https://github.com/paramat/minetest_game/tree/skins 02:52 Shara I just can't get used to it being shifted to the left like that 02:52 paramat heh 02:53 Shara I completely get why you're doing it that way 02:53 Shara Just can't get used to it :P 02:53 paramat maybe no other mod has ever shifted the formspec before, makes it look weird to some people :) 02:54 Shara I don't know why you close things you are still working on though 02:54 Shara There's plenty of PRs that just get left open for ages anyway 02:55 tumeninodes impulsivity ;) 02:55 Shara heehehe 02:55 Shara It's just more difficult to see what's being worked on 02:56 tumeninodes this is why, if there is something in paramat's repo you like... better fork it quick 02:57 Shara Then I'd need to fork basically everything he does 02:57 tumeninodes exactically 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 benrob0329 o/ 03:05 rubenwardy \o/ 03:05 tumeninodes wth? 03:05 rubenwardy \o/ 03:06 tumeninodes \o/ does the wave with rubenwardy 03:06 Shara Who broke benrob? 03:06 tumeninodes looks like benrob has the hiccups 03:07 tumeninodes either that or the tardis finally made him snap 03:07 benrob0329 ok, I think we're good now 03:07 benrob0329 *hic* 03:07 tumeninodes heh... you k dude? 03:08 benrob0329 yeah, dunno why hexchat decided to do..that 03:08 tumeninodes because hexchat is evil 03:08 benrob0329 I didn't have my faulty script loaded 03:10 rubenwardy never happened to me 03:11 benrob0329 *shrugs* 03:12 paramat i closed it due to the 1 month neglect rule, being too hard on myself, reopening 03:12 paramat after all it's not really neglected 03:12 Shara :) 03:13 Shara Anyway, good night. 03:13 tumeninodes night Shara 03:16 rubenwardy that shouldn't apply as strictly to MTG, para 03:16 rubenwardy paramat, 03:16 rubenwardy there's like 10 PRs 04:11 Hijiri why is armor_monoid second on https://minetest-mods.rubenwardy.com/? As far as I know only one large mod depends on it 04:12 Hijiri and it's a soft depends 04:12 Hijiri maybe it is possible they were looking for armor and installed it on accident? 04:29 tumeninodes is there a conf setting for autojump? to walk up hills like on the Android build? 04:35 tumeninodes or, is there a conf setting for player step height 04:36 tumeninodes if anyone knows, please pm me, I am off to bed. night all 04:39 paramat !tell tumeninodes no but you can set the object property 'step height' per player, to 1.1 nodes or whatever 04:39 MinetestBot paramat: I'll pass that on when tumeninodes is around 04:42 Hijiri would it be silly to have a mod with only hydraulic power transmission 04:42 Hijiri like machines might internally have gears and shafts and things but anything that goes between two nodes has to use hydraulic power 04:45 paramat i see no reason why that's silly :) 04:45 paramat looking through the skin database, so many skins have creeper faces on the back =S 04:46 paramat .. and headphones and a hoodie 04:49 paramat .. and a chequered bandana over their mouths 05:18 Megaf :S 05:18 Megaf tug life ^ 05:18 Megaf 3:18 AM, can' t sleep 05:19 Megaf maybe I need coffee 13:34 IhrFussel I think sauth got a bug...probably? I tried to protect an area for someone and got a crash "Runtime error from mod 'areas' in callback on_chat_message(): unrecognized token: "'rhn'' LIMIT 1;" 13:42 shivajiva what was the command issued pls Fussel 13:42 IhrFussel /set_owner rhn rhn' abode & plant farm 13:43 IhrFussel rhn's* 13:43 shivajiva wondering if ' is causing the crash 13:44 IhrFussel Nope, cause the user was able to protect "rhn's plantation" minutes before 13:44 IhrFussel Maybe the "&"? 13:45 IhrFussel Or it maybe is the ' but only happens if the command has 2 arguments? 13:46 shivajiva the error shows 'rhn" 13:48 IhrFussel Seems like I forgot the s after ' 13:48 IhrFussel I actually typed "rhn' abode & plant farm" 13:51 IhrFussel Could that cause it? Cause "rhn's" seems to work fine 13:53 IhrFussel shivajiva, wait...I'm dumb I typed rhn' as NAME 13:53 IhrFussel But sauth should probably check for unallowed chars 13:54 shivajiva okay I'll get that added later 14:18 Fixer wth paramat is doing with this PR? https://github.com/minetest/minetest_game/pull/1996 14:23 Megaf Nice Dolby AD. https://www.youtube.com/watch?v=MKAG3aou5yU 14:23 Megaf !title 14:23 MinetestBot Megaf: Creating The Spectacular | Dolby - YouTube 14:29 IhrFussel What's the max speed of boats in MTG? I see no variable for that 14:32 IhrFussel I see a 5 somewhere in the code...maybe that's it? 14:42 Megaf 2018-01-09 13:55:14: [Server] Server: ggggggtggggggg supplied empty password from 178.216.188.149 14:42 Megaf Those nicks... 14:43 Mr-Pardison hate them. 14:43 Mr-Pardison 2 players on DL that have the nick nnnnnnnn and nnnnnnnnnnnnnnnnnn 14:44 Megaf Mr-Pardison: disable logins without passwords 14:44 Megaf you will see a huge drop in logins, but it's worth it 14:44 Mr-Pardison I don't run it. 14:44 Mr-Pardison poke $hara about that. 14:44 Mr-Pardison and I was talking about the nick. 14:45 Shara Passwords are already required 14:45 Shara And.. that. SIlly names have nothing to do with whether passwords are needed 14:45 Mr-Pardison such long name that is just the same. 14:46 Megaf Shara: well, in the one I post the person tried to login with empty password. 14:46 Megaf Thats why I mentioned 14:53 shivajiva name_restrictions can assert pronounceable on new names 14:54 shivajiva i.e. some vowels reqd as well as consonants 14:56 Megaf Folks, how to I reenable sneak? 14:59 IhrFussel Megaf, this? https://pastebin.com/swnArpyX 14:59 shivajiva it's per player in their attribs plus a conf setting from memory 15:00 shivajiva https://github.com/SmallJoker/sneak_glitch/blob/master/init.lua 15:06 Megaf so 15:06 Megaf how do I do it? 15:11 IhrFussel Megaf, just paste my snippet in any register_on_joinplayer() function 15:20 Megaf Linode is amazing. I ask them to downsize my plan, and they do that, but they also convert to a cheaper way of billing, and also give me 2 motnhs credit 15:20 Megaf and free GBs 15:21 Mr-Pardison nice. 15:21 Mr-Pardison now you should have some money for that ice cream you wanted. 15:22 Megaf hah, indeed 15:22 Megaf thou that would go to cover my dedicated for one month... 15:23 Mr-Pardison opportunity cost. 15:23 rubenwardy uh oh 15:23 Megaf Linode is the best VPS host. they are just expensive for what they offer. 15:23 rubenwardy looks like someone isn't sanitising their input to SQL 15:23 Mr-Pardison speaking of opportunity cost, I have econ next. 15:23 Mr-Pardison yay. 15:23 Mr-Pardison ^ partially sarcasm 15:23 Megaf rubenwardy: what you talking about 15:25 rubenwardy I think sauth got a bug...probably? I tried to protect an area for someone and got a crash "Runtime error from mod 'areas' in callback on_chat_message(): unrecognized token: "'rhn'' LIMIT 1;" 15:26 shivajiva just checking a fix, the issue is ' 15:27 Megaf https://blog.linode.com/2017/06/16/linode-turns-14/ 15:27 Megaf !title 15:27 MinetestBot Megaf: Linode Blog » Linode turns 14! 15:27 Megaf I have been with Linode for half of their existence 15:27 shivajiva when manually passed in a chat command as part of the name 15:29 shivajiva should area mod sanitise or should sauth catch it :) 15:29 rubenwardy sauth should 15:30 rubenwardy because there maybe more mods with this mistak 15:30 shivajiva that's why I'm testing a fix :P 15:30 rubenwardy excellent 15:30 rubenwardy thanks for your work on s.* 15:31 shivajiva np :) 15:36 Megaf rubenwardy: sfan5: perhaps you could give a hand here ? https://github.com/minetest-mods/nixie_tubes/ 15:37 Megaf I mean 15:37 Megaf https://github.com/minetest-mods/nixie_tubes/issues/8 15:37 Megaf !title 15:37 MinetestBot Megaf: decatron nixies crash server on place. · Issue #8 · minetest-mods/nixie_tubes · GitHub 15:42 Megaf there https://github.com/minetest/minetest/issues/6899 15:42 Megaf I blame Krock 15:42 Megaf I dont know how to properly name that issue tho 15:43 shivajiva fix tested and pushed to master for sauth 15:44 shivajiva rubenwardy: can you confirm ip6 handling is as expected now for sban? 15:45 Megaf #5327 15:45 ShadowBot https://github.com/minetest/minetest/issues/5327 -- Fix various problems with sneaking by sfan5 15:45 Megaf That should have never ever been merged 15:45 Megaf for 6 years my players built and played based on sneak behaviour 15:46 Megaf all minigames and parkour they created 15:46 Megaf all hosues and buildings with sneak ladders 15:46 Megaf all fall games where you used sneak to survive 15:46 Megaf IhrFussel: does those line totally disable that merge? 15:47 shivajiva it bypasses the new code and uses the old afaik 15:48 twoelk how long will that work? 15:49 shivajiva until we stop demanding it is included hopefully 15:50 twoelk it depends on the old code kept in source, right? 15:51 shivajiva yes 15:52 Megaf I have no idea what I'm doing. Please review it. https://github.com/Megaf/minetest_gameplay_changes/blob/master/init.lua#L7 15:53 rubenwardy no need to get overrides 15:53 rubenwardy player:set_physics_override({ new_move = false, sneak_glitch = true }) 15:55 Megaf rubenwardy: so, I just replace all the lines in the function with local player:set_physics_override({ new_move = false, sneak_glitch = true }) ? 15:55 rubenwardy no need for local 15:55 rubenwardy it's not a variable 15:55 rubenwardy it's a method call 15:55 Megaf function register_on_joinplayer() 15:55 Megaf player:set_physics_override({ new_move = false, sneak_glitch = true }) 15:55 Megaf end 15:55 Megaf that? 15:55 rubenwardy yeah 15:56 rubenwardy put with the correct player callback 15:57 Megaf Again, I have no idea what Im doing 15:57 Megaf I want this to be default and global 15:58 rubenwardy lol 15:58 rubenwardy jesus christ 15:58 rubenwardy I thought that was pseudocode 15:59 IhrFussel minetest.register_on_joinplayer(function(player) -- here player:set...... end) 15:59 rubenwardy ^ 16:02 * Megaf just used what IhrFussel said 16:02 Megaf I though it was weird, but you guys know much more than me.. so... 16:05 Megaf https://www.youtube.com/watch?v=3g246c6Bv58 16:05 Megaf !title 16:05 MinetestBot Megaf: Why Is Blue So Rare In Nature? - YouTube 16:07 Megaf IhrFussel: rubenwardy: I DONT KNOW HOW TO CODE. Im very bad at it. All I can do is copy and paste. So please, if you could give me the whole thing to add to init.lua it would be great. 16:07 Megaf I can't even talk/write properly 16:08 rubenwardy https://gist.github.com/rubenwardy/1061bd3eb24955d123ab4cebfc4beaa2 16:17 Megaf is ok the ) after the end? 16:17 rubenwardy yes 16:17 rubenwardy it's a function as a parameter to a function 16:17 rubenwardy it's a function as a parameter to a function call * 16:18 rubenwardy learning modding is beneficial to server hosting, allows you to have custom features and fix buggy mods 16:19 Mr-Pardison rubenwardy: I'm trying to change the activation key for the woodcutter mod. I made a post on here yesterday about it yesterday around this time. 16:19 rubenwardy hmmm 16:20 rubenwardy does it use get_player_controls()? 16:20 rubenwardy you're unfortunately limited to what it submits 16:21 rubenwardy although as soon as nerzhul finishes his input PR, I'd like to work on cleaning it up even more 16:21 rubenwardy and allowing cross binding 16:21 nerzhul rubenwardy, i need to hurry up then heh 16:21 rubenwardy cross binding meaning using any type of control for an actual 16:21 rubenwardy *action 16:21 rubenwardy XD 16:21 Mr-Pardison let me check. 16:22 rubenwardy this would then lead on to allowing mods to register their own actions 16:22 rubenwardy but maybe not for 0.5.0 16:22 Mr-Pardison https://thepasteb.in/p/k5hYBlyD6PGsE 16:22 rubenwardy yeah, it's hard coded to sneak currently 16:22 rubenwardy you could use a different key such as aux1 (E) 16:23 Mr-Pardison so, I would replace sneak with aux1 to change the control? 16:24 rubenwardy yeah 16:24 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3658 16:24 Mr-Pardison thank you for your help with this. 16:52 Megaf Thomas-S: Hi there 16:52 Thomas-S Hello, Megaf! 16:52 Megaf adding https://github.com/Thomas--S/streets_compatibility now 16:53 Thomas-S Let's hope it won't cause problems :) 16:54 Megaf starting server 16:54 Megaf !server Megaf 16:54 MinetestBot Megaf: Megaf Server V4.17 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.17-Megaf / MegafXploreNext | Ping: 13ms 16:54 * Mr-Pardison pulls the starter cord 16:54 Megaf Mr-Pardison: it worked, server is running 17:08 Megaf hm 17:08 Megaf when I place homedecor:door_bedroom_left its not deducted from my inventory, nor it shows in the server log 17:09 Megaf though when I dig it, it shows as dug and it increases in my inventory 17:17 Megaf is sys4-fr on IRC? 17:17 Megaf and davisonio 17:21 benrob0329 Idea that probably isn't reasonable in any way: make Minetest a library, that games depend on 17:21 benrob0329 Like, Love2D for example 17:21 Megaf It was like that 17:21 Megaf long time ago 17:21 benrob0329 It was a game, long time ago 17:22 Megaf the standard was, all mods should work on minimal 17:22 benrob0329 ...not what i'm talking about 17:22 Megaf and minetest_game was compatible with minimal 17:22 Megaf benrob0329: you mean, full games? 17:22 benrob0329 Thats not a library 17:22 benrob0329 Thats just requiring cross game compatibility 17:22 Megaf anything is a library 17:23 benrob0329 No 17:23 * Megaf showing of his language skills again 17:23 benrob0329 Taking Love2D as one of the few Lua game engines 17:23 Mr-Pardison a big book repository is a library. 17:24 benrob0329 Its an installable library that provides games functions and callbacks to plug into, and a cross platform runtime foe packaging 17:25 benrob0329 Minetest on the other hand, is a program with collections of mods and a set UI for everything 17:26 benrob0329 The games aren't what you're shown, its the engine 17:26 benrob0329 Games are written for the engine, rather than the engine for the games 17:27 benrob0329 IMHO, minetest should be a library games require() various components of, and define the mainmenu and distribution separately, ie Love2D 17:27 benrob0329 Rather than a mod-centric game, ie Gmod 17:32 benrob0329 If minetest was a library, a c api could be used instead of hardcoding lua, and other APIs could be written 17:32 benrob0329 Then people could stop complaining about lua 17:41 red-001 that's called adding your code to cmake and making minetest call it 17:47 benrob0329 Also, we should encourage core. rather than minetest. for future compatibility imo 17:49 Krock core is also easier to type 17:49 * benrob0329 should go change his couple mods to do that 17:51 Megaf So you make mods against core instead of MTG? 17:51 benrob0329 But if MT was a library, then games would theoretically be able to further customize the main menu, perhaps using worlds as levels or custom options 17:51 benrob0329 Megaf: not quite 17:51 benrob0329 You made games off core, mods off the game 17:52 benrob0329 Each game could be a different experience 17:53 twoelk I thought mods actually use the running game as library 17:53 Megaf first we have to make server totally hanging on map generation 17:56 twoelk I had been experimenting with combining maps - I really wish it was easier to merge map content at the borders nicely 18:10 tenplus1 hi folks 18:11 Raven262 Hi ten 18:11 tenplus1 hi raven 18:11 RobbieF hi tenplus1 18:11 tenplus1 hey robbie :) 18:11 tenplus1 how's all today ? 18:11 RobbieF I'm well - how about you? 18:12 tenplus1 good thanks, got new pc desk :) 18:12 tenplus1 oh, and for anyone using windows 10 and amd chipset, be careful of windows "spectre" update, it can brick pc 18:12 Raven262 Oo 18:12 Raven262 Okay, not going to reboot to windows anyway. 18:13 RobbieF oh nice tenplus1 18:13 RobbieF tenplus1 MS halted the update on AMD systems because of it 18:13 tenplus1 hi nerzhul 18:13 benrob0329 Lol, professionalism amiright 18:13 RobbieF lol 18:13 tenplus1 RobbieF: yeah but already downloaded updates waiting to GO will still bork things 18:13 tenplus1 hi benrob 18:13 * sofar unable to comment due to company restrictions 18:13 RobbieF "Oh, but our processors aren't susceptible!" - professionalism? :D 18:13 tenplus1 hi sofar 18:14 RobbieF tenplus1 too true 18:14 sofar sup 18:14 tenplus1 friend of mine lost his desktop to this... had 23 updates cached and ready to rock once he booted up... then after reboot his pc was no more 18:15 benrob0329 Continuing from my "MT should be a library" thing from earlier 18:15 sofar I've had a windows 10 system that has been unable to update for more than a year now 18:15 sofar not that I care 18:15 sofar it's always running linux anyway 18:15 tenplus1 better safe that sorry sofar... clients pc keeps crashing desktop cause of updated radeon drivers, so updates arent always so hot 18:15 red-001 now here is a real question, is saying "no comment" a comment? 18:16 tenplus1 hi red 18:16 red-001 hi 11 18:16 benrob0329 We need to stop treating games as just a collection of mods. Minetest isn't fun, Minetest is an engine. 18:16 benrob0329 The games are fun, and we need to put them first. 18:17 tenplus1 minetest home page should have [mods] [textures] and [games] ready to vbiew 18:17 benrob0329 Not all games are alike, mods are game specific :-) 18:18 benrob0329 Textures too 18:18 tenplus1 yeah, textures can change the whole feel of a game 18:19 tenplus1 speaking of which, those melon textures were half assed by myself sofar 18:19 benrob0329 If a mod/texture pack works across multiple games, there should be a cross-posting feature in the forums 18:19 nerzhul benrob0329, and Minetest is not just an engine, this should stop, minetest is a game framework :) 18:19 nerzhul core side strong features should be there 18:19 sofar tenplus1: lol 18:19 sofar tenplus1: I just thought they looked familiar... that's why I asked 18:19 benrob0329 nerzhul: a framework is just a high level engine :-) 18:20 tenplus1 they were based on painterly, but redrawn and slapped together in gimp 18:20 benrob0329 Requiring me to unpack a game to a specific directory for it to even show up is stupid 18:22 benrob0329 The average person does not care about what engine a game uses, they care about what the game is. 18:22 tenplus1 true 18:24 benrob0329 Games should stand on their own, but right now all people see is Minetest, not Carbone, not Solar Planes, not InsideTheBox. They see Minetest, and some mod collections for it. 18:24 tenplus1 need to advertise the GAME with a subline of "built with Minetest Engine" 18:24 benrob0329 Exactly 18:25 benrob0329 Games stand alone, minetest works in the background 18:25 benrob0329 Mods should be written because the game is good, not because the game is bad. 18:30 benrob0329 carbone.mtg, voxelands.mtg, insidethebox.mtg 18:31 benrob0329 Clicking a game file would open them in minetest, with a custom menu and dedicated mods/worlds folders. 18:32 benrob0329 Games could include worlds for ex levels, and the menu could restrict multiplayer or worlds for progress 18:32 benrob0329 *eg 18:32 benrob0329 Heck, multiplayer could choose completely different worlds and be like Portal2 and its campaign 18:33 tenplus1 interesting idea 18:34 benrob0329 Very much inspired by Love2D (which has been use for decent commercial games!) 18:35 tenplus1 +1 18:37 benrob0329 It would be a huge breaking change though, so chances are it will never happen 18:38 tenplus1 :P 18:39 benrob0329 If modpacks suck, then let's stop treating games like they're modpacks 18:57 benrob0329 Alright, bbl folks o/ 19:12 Fixer hi 19:13 tenplus1 o/ Fixer 19:16 Mr-Pardison \o Fixer 19:17 tenplus1 hi Mr-Pardison 19:17 Fixer https://cloudblogs.microsoft.com/microsoftsecure/2018/01/09/understanding-the-performance-impact-of-spectre-and-meltdown-mitigations-on-windows-systems/ 19:17 Fixer tenplus1 \o/ Mr-Pardison 19:18 Mr-Pardison 'ello tenplus1 19:18 Mr-Pardison g2g now. 19:18 Mr-Pardison will c y'all in a bit., 19:24 Fixer "How much did Intel pay M$ to brick AMD systems?" :D:D:D Slashdot 19:25 tenplus1 was thinking the same dude 19:25 tenplus1 "if we're going down the toilet we may as well take amd with us" kinda thing 19:26 tenplus1 hi aerozoic 19:26 aerozoic hey wazup tenplus1 19:26 * tenplus1 drinks hot chocolate :P 19:27 aerozoic tenplus1, after updating all the mods on my server last week, i realized how many GREAT mods you've made, so thanks! 19:28 tenplus1 :) 19:28 tenplus1 glad ya like 'em 19:28 Fixer hmm 19:29 tenplus1 oh yeah, wine mod has been updated with it's own api :) 19:32 Megaf 17:26 -*- tenplus1 drinks hot chocolate :P 19:32 Megaf :+1+ 19:32 Megaf I mean 19:32 tenplus1 ehehe, hi Megaf 19:32 Megaf :+1: 19:33 Megaf gotta go, cya 19:33 tenplus1 laters 19:36 * Mr_Pardison wants some hot chocolate.... 19:36 tenplus1 ehe 19:58 Fixer VanessaE: have you looked if spectre patches caused any performance changes on your minetest servers? 20:00 tenplus1 *shudder* 20:02 tenplus1 did the kernel update with the supposed fixes on ubuntu and it seems to be running well enough, no speed decreases 20:08 tenplus1 wb Krock 20:18 Krock o/ tenplus1. ty 20:18 Mr-Pardison considering making this into a fork: https://thepasteb.in/p/GZhW4nXGB9rUV 20:19 Mr-Pardison only thing is that it interferes with fast running when using it. 20:19 tenplus1 aw 20:20 tenplus1 I like the idea of a cutting machine that cuts down leaves/trees and replants saplings :Sd 20:20 Mr-Pardison and TommyTreasure just found a conflict with it. 20:20 Mr-Pardison so, puttign the fork on hold. 20:21 Mr-Pardison digtron. 20:21 Mr-Pardison just build it tall enough. 20:26 TommyTreasure sure, blame it on me! lol 20:26 tenplus1 ehehe, hi tommy 20:27 TommyTreasure hi tenplus1, and do i have a bunch of mob questions for you later on 20:27 tenplus1 I found it easier to add the super axe... cuts down a tree so fast but heavy on the diamonds 20:27 tenplus1 no worries 20:27 Mr-Pardison so, looking at the player controls, I see that there are things called LMB and RMB. What are those and are they vital controls? 20:27 tenplus1 left mouse button and right mouse button I assume 20:28 * Mr-Pardison whacks himself with a frying pan 20:28 Mr-Pardison my overtaxed brain missed that. 20:28 tenplus1 :P 20:28 TommyTreasure here's an abstract idea. how about if it was disabled unless full range view was active? 20:28 Mr-Pardison Might just have to put in a new player control given that all the ones that are listed are already used. 20:29 tenplus1 doesnt 0.5 have new player controls being added ? or is that still in discussion ?!?! 20:29 Mr-Pardison huh. 20:30 TommyTreasure wouldn't that make the mod dependent on client version? 20:30 tenplus1 I just remember it being discussed... custom controls and functions 20:30 Shara New... controls...? 20:30 tenplus1 hi shara 20:30 tenplus1 lemmie find the issue.pull 20:31 Mr-Pardison If 0.5 had more player controls (especially ones that are not vital and could be allocated to something else), that would be nice. 20:31 Shara There might have been something about being able to set them to things more easily 20:31 Shara Not sure though 20:32 tenplus1 trying to remember where I read about it... a function like minetest.register_key("key combination", on_press = function, on_release = function) 20:34 tenplus1 also I like the idea of a player being able to crawl on the ground, 1 high clearance :PP 20:34 Shara Yea, that part I want 20:34 * Shara wants a mod to grow/shrink players 20:35 tenplus1 ehehe, that coudl be done by potion :D 20:35 Shara Yup 20:36 tenplus1 or we could punish bad players by shrinking them little by little :DDDD 20:36 Shara Alice in Wonderland type of thing 20:36 TommyTreasure i kinda of remember a crawl key on one of the early tomb raider games 20:36 tenplus1 *drink me* potions 20:36 Shara Yup 20:36 Amaz And rabbit holes leading to magical realms... :) 20:36 tenplus1 ooh, good idea amaz :P 20:36 Shara Would be a really nice mod 20:36 * tenplus1 likes alice in wonderland 20:36 Shara And possibly could even fit with my subgame idea 20:37 Fixer I did pretty simple "/emergeblocks (0,0,0) (-1000,-1000,-1000)" benchmark, it seems 14% slower since first time I've tested it 20:37 Shara WHich I need to actually do some work on, but jobs and study and server things keep happening 20:37 tenplus1 busy start to the year shara 20:38 Shara Seems like 20:41 tenplus1 hi ruben 20:42 rubenwardy yo 20:43 Fixer VanessaE: have you installed meltdown fixes on your server? 20:45 tenplus1 ooh, Threadripper version 2 is coming out :) niiiiice 20:49 * tenplus1 wishes for his genie to make mt-engine truly multi-core :P 20:49 Fixer tenplus1: just one more year and you will be happy 20:50 Fixer official moto of minetest, actually of open source in general 20:50 tenplus1 ooh, you know something ? 20:50 tenplus1 someone mentioned that talking between LUA and C++ is kinda slow, maybe looking into a way to speed that up somewhat would be good also :D 20:52 red-001 ffi 20:52 Mr_Pardison lock them in a room and the only way to get out is to work together. 20:52 tenplus1 lolz 20:53 * red-001 greps logs for Fixer talking about one more year 20:54 rubenwardy http://lua-users.org/lists/lua-l/2013-06/msg00412.html 20:54 tenplus1 wb compunerd 20:54 rubenwardy apparently they're roughly the same, and calling a C function is slightly faster 20:55 rubenwardy maybe it's due to copying, and having to call multiple times? 20:55 tenplus1 ahh 20:55 rubenwardy so LVM is faster than set_node because it builds everything and calls once 20:55 rubenwardy rather than making a call per node 20:55 rubenwardy tbh, I'm not sure about this 20:55 rubenwardy need more time so I can improve Minetest whilst getting a degree and looking good to employers 20:56 tenplus1 :) all in a days work 20:56 rubenwardy that benchmark is with a function that has no parameters and returns nothing 20:57 rubenwardy meaning there's zero memory transfer 20:57 rubenwardy well, you know what I mean 21:02 red-001 a lot of the preformence stuff I hear around these parts, tends to start off with "It's well known" 21:03 Mr_Pardison g2g cya 21:03 rubenwardy lol 21:03 rubenwardy yeah, we need more performance gurus 21:04 rubenwardy you can't just guess, as the compile does lots of magic 21:06 tenplus1 nite folks o/ 21:06 rubenwardy o/ 21:07 Fixer did some compile benchmarks, looks like spectre fix does not affect it much on my pc 21:08 IhrFussel Ubuntu didn't release any fixes yet for 16.04 21:09 IhrFussel Or at least no tested releases...they are available for testing but that's not suited for production servers 21:10 Fixer https://www.ebay.com/itm/122892843527 looooooool 21:24 IhrFussel https://www.phoronix.com/scan.php?page=article&item=linux-415-x86pti&num=2 21:24 IhrFussel The IO benchmark is critical 21:25 IhrFussel Wait is that even about Meltdown & Spectre since the article is from Jan 2 o.o 21:34 VanessaE Fixer: My server got a new kernel the other day (cost me 400 days' of uptime) along with all other available updates. it should be as safe as it can be. 21:48 sofar https://www.phoronix.com/scan.php?page=article&item=clear-kpti-retpoline&num=1 21:48 sofar that's probably the article you want 21:49 sofar IhrFussel: ^^ 21:53 Fixer VanessaE: what about performance? the same? 22:04 VanessaE I haven't really compared. 23:03 Megaf 18:20 I like the idea of a cutting machine that cuts down leaves/trees and replants saplings :Sd 23:03 Megaf we have that in my server for over 4 years 23:06 Megaf And I have a machine that is able to make anything that needs planks and things that come from plants automatically, at the same time 23:13 Fixer supertuxkart is so much fun 23:15 Calinou better than Rocket League 23:15 Calinou (there's a meme about it) 23:16 benrob0329 both are fun :^) 23:17 benrob0329 and I don't care about either engine when playing :^))) 23:17 paramat Shara in latest MT dev you can now grow/shrink players properly: visual size, collisionbox, eye height and step height are all settable per-player, it's what i've been working on a lot 23:18 benrob0329 paramat: nice 23:35 Shara paramat: Yes, I know that's happening. It's one of the features I've been wanting for a long time to get :) 23:41 VanessaE sofar: *poke* 23:43 * Megaf grabs a glass of red wine and a bowl of ice cream 23:44 Megaf VanessaE: I agree with you, about the rotation thing. 23:45 Megaf oh boy, old player returned to my server out of the blue 23:45 Megaf this is great 23:48 sofar wut 23:48 sofar VanessaE: hmmm? 23:48 VanessaE sofar: I seem to have lost write access to minetest-mods/unified_inventory 23:49 VanessaE (went to merge a PR, found I had no rightsa) 23:49 VanessaE -a 23:49 sofar eww 23:49 sofar no good 23:49 sofar me fix 23:49 VanessaE thanky :) 23:49 Megaf speaking of unified_inventory, how do I add new skins to it? 23:50 sofar nore: did you do anything weird when you migrated stuff out of minetest-technic? 23:51 sofar VanessaE: fixed, weird there were no contributors at all in there 23:51 sofar VanessaE: I think it sent an invite link 23:52 sofar meuh, technic is still properly setup 23:52 * Megaf laughs 23:52 Megaf https://www.youtube.com/watch?v=cWiPROxS2HA 23:52 Megaf !title 23:52 MinetestBot Megaf: Top 100 Viral Videos of the Year 2017 - YouTube