Time |
Nick |
Message |
00:00 |
Shara |
Fixer: work means working with severe limits of very silly work systems |
00:01 |
Megaf |
folks, I need help here |
00:01 |
Megaf |
2017-12-16 00:00:05: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): .../mods/homedecor_modpack/homedecor/handlers/expansion.lua:107: attempt to index global 'creative' (a nil value) |
00:01 |
Megaf |
everytime I place the coke machine from homedecor the server crashes |
00:02 |
Sokomine |
Megaf: what was wrong with it? |
00:02 |
Megaf |
I'm trying to figure this out... |
00:03 |
Mr_Pardison |
Just got our smoked turkey! |
00:03 |
Mr_Pardison |
yay! |
00:03 |
Fixer |
burned one? |
00:03 |
Fixer |
also, RIP turkey |
00:03 |
Fixer |
or Turkey |
00:04 |
Megaf |
if not creative.is_enabled_for(placer_name) then |
00:04 |
Megaf |
itemstack:take_item() |
00:04 |
Megaf |
end |
00:04 |
Megaf |
I don't think this should throw an error, just a warning. |
00:04 |
Megaf |
Since I don't have creative mod in my server |
00:04 |
Mr_Pardison |
Fixer: not a burned one. smoked. Greenberg smoked Turkey from Tyler, Texas. |
00:05 |
ThomasMonroe |
Mr_P you live in TX? |
00:05 |
Megaf |
VanessaE: when you come by please help me sorting that out ^ |
00:06 |
Mr_Pardison |
ThomasMonroe: yes..... ATX here. |
00:06 |
IhrFussel |
Megaf, you need the creative mod since it tries to use its functions |
00:06 |
ThomasMonroe |
YAY, another fellow Texan :D |
00:07 |
Megaf |
as workaround I'm just commenting out the lines |
00:07 |
IhrFussel |
Or you rewrite it as a local function that checks for the creative priv |
00:07 |
Sokomine |
megaf: perhaps the creative mod is missing on your server? |
00:07 |
Mr_Pardison |
Pecan pie over pumpkin (except if the pumpkin pie is from Costco in which case I'll eat it) |
00:07 |
Sokomine |
Megaf: something has to define that creative.* tavle(?) somewhere... |
00:07 |
IhrFussel |
Cause that's all the is_enabled_for does...it checks if the server is in creative mode or the player got the priv |
00:08 |
Megaf |
Sokomine: It is. I don't have lots of the "default" stuff |
00:08 |
Megaf |
in MegafXPlore |
00:08 |
Megaf |
TNT, Fire, Bucket, Screwdriver, Bones, have none of those either |
00:09 |
IhrFussel |
unified_inventory requires the creative mod too AFAIK (in case you have it) |
00:10 |
Megaf |
all that is new |
00:10 |
Megaf |
I ran the server for 4 years without all that and it always worked |
00:11 |
Megaf |
dont know why homedecor and unified inventory are wanting those things now |
00:11 |
Mr_Pardison |
Megaf: potentially stupid question but did you update them recently? |
00:12 |
Megaf |
Mr_Pardison: not really, 2 or 3 hours ago |
00:12 |
Megaf |
xP |
00:12 |
* Megaf |
laughs at himself |
00:13 |
Mr_Pardison |
that counts as reent. |
00:13 |
IhrFussel |
Megaf, okay UI has it as optional dependency |
00:14 |
Mr_Pardison |
have you checked the changelog of them to see what's different from what you had b4? |
00:14 |
Mr_Pardison |
in case there is something in there that could be causing this. |
00:15 |
Megaf |
!up 5.196.88.227 30003 |
00:15 |
MinetestBot |
5.196.88.227:30003 is up (11ms) |
00:17 |
IhrFussel |
I cannot find creative as dependency in homedecor github... which sub folder is it exactly? |
00:17 |
IhrFussel |
Ah I see homedecor/handlers.lua |
00:18 |
Megaf |
Nether just crashed the server now http://paste.debian.net/plain/1000935 |
00:18 |
paramat |
you can replace the check for 'creative is enabled for' with a check for the 'creative' setting, hang on .. |
00:19 |
Megaf |
nil values shouldnt crash the server... |
00:19 |
Shara |
paramat: thanks for testing the PR :) |
00:19 |
paramat |
if creative and not creative.is_enabled_for(placer_name) then |
00:20 |
paramat |
or |
00:20 |
IhrFussel |
creative isn't part of the depends.txt in homedecor yet it's used in the code... bug? |
00:21 |
paramat |
use 'minetest.settings:get_bool("creative_mode")' instead |
00:21 |
Megaf |
paramat: that's for homedecor in mintest-mod, you have access to it? |
00:21 |
IhrFussel |
https://github.com/minetest-mods/homedecor_modpack/blob/master/homedecor/depends.txt |
00:22 |
IhrFussel |
No "creative" |
00:22 |
paramat |
no |
00:22 |
paramat |
since you're not using creative mod then check the setting |
00:22 |
paramat |
i mean, i have no access |
00:22 |
Megaf |
I just removed the check. Problem solved |
00:22 |
Megaf |
no need for check |
00:22 |
paramat |
actually, i do |
00:23 |
paramat |
you should check for 'creative mode' though |
00:23 |
paramat |
if not minetest.settings:get_bool("creative_mode") then |
00:24 |
IhrFussel |
homedecor should either add creative as dependency or remove the creative. function in handlers/expansion.lua |
00:24 |
paramat |
and yes that is a bug in homedecor, it should either have creative as a dependency or work without it |
00:24 |
paramat |
ninja |
00:27 |
paramat |
i'm a member of minetest-mods but don't want to touch homedecor, you could add an issue though |
00:46 |
Megaf |
Core 0: +96.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) |
00:46 |
Megaf |
Core 1: +93.0°C (high = +105.0°C, crit = +105.0°C) |
00:46 |
Megaf |
toasty |
00:46 |
Megaf |
happens when I play Minetest ^ |
00:47 |
Mr_Pardison |
sounds like a typically summer day in Texas. |
00:48 |
Megaf |
It's about 12C inside my house |
00:48 |
Megaf |
and maybe 3C or 2C outside |
00:49 |
Mr_Pardison |
lol I thought those were in degrees F. |
00:52 |
Megaf |
Mr_Pardison: I could basically boil water in my laptop |
00:53 |
Mr_Pardison |
that's bad. |
00:54 |
Megaf |
I had forgotten the fan speed set manually to 2000 RPM, thats why it got so hot |
00:54 |
Megaf |
Just put it in emergency cooling mode |
00:54 |
Megaf |
Exhaust : 7671 RPM (min = 2000 RPM, max = 6200 RPM) |
00:54 |
Megaf |
Core 0: +59.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) |
00:54 |
Megaf |
Core 1: +59.0°C (high = +105.0°C, crit = +105.0°C) |
00:54 |
Mr_Pardison |
put a drill bit on that and you got yourself a high speed and powerful drill. |
00:55 |
Megaf |
sounds like one too |
00:55 |
Mr_Pardison |
well, g2g now. |
00:55 |
Mr_Pardison |
cya tomorrow. |
00:55 |
Megaf |
cya |
00:55 |
Mr_Pardison |
have fun, don't take any L's. |
00:55 |
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00:56 |
Sokomine |
just tell VanessaE so that it gets fixed |
00:57 |
Megaf |
I highlighted her. Hopefully she will see |
00:58 |
Megaf |
how do I comment out a block of code again? in lua |
00:59 |
Megaf |
Sokomine? ^ |
01:00 |
Megaf |
--[[ and ]]-- isnt it? |
01:01 |
Shara |
Megaf: get an editor that let's you use short cuts for that :P |
01:01 |
* Megaf |
uses nano |
01:01 |
Megaf |
and echo |
01:01 |
Shara |
Ewww :P |
01:02 |
Megaf |
besides I'm writing in different languages all the time |
01:02 |
Megaf |
C#, Lua, Python, C++, C, Perl, SH |
01:02 |
Shara |
My editor detects language and adjusts so the same shortcuts always handles comments |
01:02 |
Megaf |
aha |
01:02 |
Shara |
Highlight block of text and tap two keys... done |
01:02 |
Megaf |
C#, Lua, Python, C++, C, Perl, SH, Java... |
01:03 |
Megaf |
Shara: which editor is that? |
01:03 |
Shara |
Sublime |
01:03 |
VanessaE |
...creative.is_enabled_for(placer_name)... |
01:03 |
VanessaE |
Sokomine: It is. I don't have lots of the "default" stuff |
01:03 |
VanessaE |
not gonna "fix" the mod. fix your non-standard install. |
01:03 |
Shara |
But probably plenty that can do this now |
01:03 |
VanessaE |
Megaf: ^^^ |
01:04 |
VanessaE |
I do not and will not adapt my mod to non-standard setups. if you don't want creative mode, just turn it off in minetest.conf |
01:04 |
Megaf |
VanessaE: meh, just keeping the function commented out... |
01:04 |
Megaf |
and will not update the mod for another 4 years or so |
01:05 |
Megaf |
having a hard time fixing everything already |
01:05 |
VanessaE |
oh well, your loss. |
01:06 |
VanessaE |
if you want to run a broken system, that's up to you. |
01:07 |
Megaf |
Anything negative in just commenting out the function? |
01:07 |
Megaf |
since I dont have creative mod |
01:07 |
VanessaE |
other than the occasional mod bug that almost everyone would run into eventually, my servers run just fine without hacky changes to their mods. |
01:08 |
VanessaE |
yes, there is a problem - the item will never be deducted. |
01:08 |
IhrFussel |
VanessaE, the issue is that your code DEPENDS on creative it seems but the depends.txt doesn't mention it |
01:08 |
VanessaE |
so? |
01:09 |
Megaf |
can anyone with access to homedecor please fix it? |
01:09 |
IhrFussel |
So your mod crashes the server if it doesn't have creative |
01:09 |
VanessaE |
it's a standard game mod that all systems are supposed to have. |
01:10 |
Megaf |
I wonder if I have access |
01:10 |
Megaf |
IhrFussel: actually |
01:10 |
Megaf |
creative is part of default |
01:10 |
Megaf |
default is in depends |
01:10 |
Megaf |
so she is technically right |
01:10 |
IhrFussel |
Huh? Creative is not part of default |
01:11 |
IhrFussel |
default is another mod |
01:11 |
Megaf |
I'm not running minetest_game, I'm running MegafXPlore |
01:11 |
Megaf |
IhrFussel: ok, your point is valid |
01:11 |
VanessaE |
I only support minetest_game. |
01:11 |
Shara |
MTG is not compatible with every server. Sometimes adjusting mods is the only way. |
01:12 |
Shara |
However, when making that choice, it's down to the server owner |
01:12 |
VanessaE |
there, depends.txt fixed |
01:27 |
Megaf |
Issued command: /shutdown |
01:27 |
Megaf |
]Segmentation fault |
01:27 |
Megaf |
oh boy ^ |
01:28 |
Megaf |
Don't set active block range to a number too big |
01:29 |
Megaf |
like 32 blocks |
01:43 |
paramat |
heh not surprised, ABMs are intensive |
01:43 |
Megaf |
when you read the following line |
01:43 |
Megaf |
local minetest = minetest --Should make things a bit faster. |
01:43 |
Megaf |
in the first line of a mod |
01:43 |
Megaf |
you are sure something is very wrong with minetest |
01:44 |
Megaf |
first line of riesenpilz/mapgen.lua |
01:45 |
paramat |
not sure it helps |
01:46 |
IhrFussel |
Megaf, local floor = math.floor helps too for example |
01:46 |
IhrFussel |
But the performance gain is veeeeery tiny... it's less than 1 ms |
01:47 |
Megaf |
IhrFussel: when you have 100s of mods you gain 1 second |
01:48 |
Megaf |
how many mods there? http://paste.debian.net/1000940/ |
01:48 |
Megaf |
Shara: https://github.com/minetest/minetest/pull/6792 |
01:49 |
Megaf |
https://github.com/minetest/minetest/pull/6792#issuecomment-352151764 |
01:49 |
Megaf |
+code comments |
01:49 |
Megaf |
rubenwardy: good observations |
01:52 |
Megaf |
IhrFussel: I have around 234 mods, 1ms per mod would be very noticeable :P |
01:52 |
Shara |
Megaf: I don't need a running commentary on the PR :P |
01:52 |
Shara |
Chatting to ruben anyway |
01:52 |
Megaf |
Of course you do! |
01:52 |
rubenwardy |
:D# |
01:52 |
* Megaf |
should just stop |
01:52 |
Megaf |
sorry |
01:52 |
Shara |
:D |
01:53 |
Shara |
No worries |
01:53 |
Megaf |
I'm a little hyper active now |
01:53 |
paramat |
1ms is a long time |
01:54 |
IhrFussel |
Hehe true^^ Off for the night, see ya |
02:10 |
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02:13 |
Megaf |
https://www.youtube.com/watch?v=hV6Swl5O1hs |
02:13 |
Megaf |
!title |
02:13 |
MinetestBot |
Megaf: Could You Be A Parasite? - YouTube |
02:14 |
Megaf |
VSauce3 ^ |
02:15 |
Megaf |
recommend watching |
02:32 |
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03:02 |
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03:36 |
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03:47 |
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04:38 |
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05:12 |
hoodedice |
bloody hell libgmp just won't compile |
05:37 |
hoodedice |
make distclean helped. Now that make is complete, what next...? |
05:43 |
hoodedice |
running gradle... |
05:52 |
hoodedice |
I thought I had the app finally built... but the size is 34kB. |
06:05 |
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06:08 |
hoodedice |
Wayward_One, if you are still awake, I think the irrlicht dependency is not getting fulfilled |
06:08 |
hoodedice |
the makefile points to https://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5145 but that URL doesn't work |
06:16 |
hoodedice |
nevermind, that is used in an svn command later on that does work seperately in another terminal instance |
06:18 |
hoodedice |
hrm, I thought I cleaned the folder before I tried again, but there was an empty irrlicht folder in deps on first run :thonking: |
06:19 |
hoodedice |
I guess once I have it compiled I will delete the folder completely and retry so that I can confirm that everything works |
06:27 |
hoodedice |
https://hastebin.com/unotofinom.pas |
06:54 |
hoodedice |
this is fucking ridiculous. So I opened up the patch file and the files that it was affecting and now everything works. |
07:09 |
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07:13 |
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09:23 |
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10:23 |
shivajiva |
more click bait? |
10:39 |
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10:40 |
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11:48 |
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12:41 |
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12:55 |
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13:07 |
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13:08 |
IhrFussel |
The Mobs Redo ABMs are pretty heavy o.o ... The mod profiler reports 10-40ms PER RUN |
13:09 |
IhrFussel |
I mean per run when the chance matches which can still be a lot of times if the player is surrounded by many matching nodes |
13:10 |
IhrFussel |
Okay not 40ms but up to 0.1 secs O_O ABM 'mobs_monster:stone_monster spawning' ......... | 1 | 87217 | 20414 |
13:17 |
Calinou |
Mobs Redo is pretty heavy |
13:22 |
IhrFussel |
Maybe I can improve it a bit by swapping some checks inside the ABM function... |
13:31 |
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14:04 |
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14:19 |
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14:32 |
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15:11 |
benrob0329 |
IMO spwaning on_generate makes the most sense |
15:16 |
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15:27 |
IhrFussel |
benrob0329, that wouldn't work cause mobs could only spawn a limited amount of time...once per mapblock |
15:28 |
benrob0329 |
IhrFussel: exactly, you would be able to over-hunt |
15:29 |
IhrFussel |
I never looked into the ABM code... is it basicall a find_nodes_near() call? Or more? |
15:42 |
IhrFussel |
Where is the function that actually runs the ABMs? I only find core.register_abm(spec) in register.lua |
15:51 |
IhrFussel |
Wait catch_up is TRUE by default? |
15:52 |
IhrFussel |
You HAVE TO set it to false in the ABM definition? |
15:52 |
IhrFussel |
bool simple_catch_up = true; |
15:52 |
Krock |
yes YOU HAVE TO |
15:52 |
Krock |
catch_up = true, -- If true, catch-up behaviour is enabled |
15:53 |
IhrFussel |
Why is that the default? It's unnecessary in most cases... |
15:53 |
Krock |
In most cases maybe but older mods apparently rely on that behaviour |
15:57 |
IhrFussel |
Quite a few mods don't specify catch_up = false ... mainly homedecor and moreblocks... could those lag the server if they run lots of times then? |
15:59 |
sfan5 |
possibly |
16:01 |
jas_ |
i think it was because wheat and cotton needed to look like they were growing while you were away. |
16:02 |
Megaf |
hi |
16:02 |
benrob0329 |
But they use node timers now afaik |
16:02 |
jas_ |
correct. |
16:02 |
benrob0329 |
Hi Megaf |
16:02 |
jas_ |
still, it's expected behavior until recently. |
16:02 |
jas_ |
o> |
16:15 |
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16:21 |
IhrFussel |
biome_lib had NO catch_up = false ... no wonder that moretrees lags the server so much sometimes |
16:23 |
IhrFussel |
All of the mesecons ABMs don't have it either |
17:02 |
Megaf |
IhrFussel: it would be awesome if you could PR them |
17:04 |
IhrFussel |
Megaf, missing catch_up = false might be wanted in some cases...but I doubt that moretrees needs it |
17:05 |
IhrFussel |
It would make more sense to reduce the intervals instead IMO |
17:07 |
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17:49 |
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17:58 |
red-001 |
hi Grandolf |
18:02 |
hoodedice |
IT WORKS |
18:02 |
hoodedice |
I have compiled minetest for android, stu's version (of course) |
18:02 |
hoodedice |
Wayward_One, |
18:03 |
Krock |
grats |
18:04 |
Wayward_One |
nice! i'm working on it myself right now, trying on another, more powerful device |
18:04 |
hoodedice |
I still don't understand why the deps weren't compiling right yesterday |
18:05 |
hoodedice |
going to clean the directory and do it again |
18:09 |
hoodedice |
Wayward_One, I think something that helped was to cross check if all the right sdk and build-tools are installed. The android-clang branch uses build-tools:25.0.3 and targets sdk 14 |
18:10 |
hoodedice |
also don't try to do the gradle stuff in android studio/intellij; it just messes everything up |
18:13 |
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18:20 |
Jordach |
hoodedice, gib apk |
18:20 |
Jordach |
my note 8 is reggie |
18:22 |
Jordach |
will test fire the 0.5-dev build under android 7.1.2 |
18:23 |
hoodedice |
if anyone wants: https://jordach.net/images/ymmrdvejbmopvsmhxu.apk |
18:35 |
Krock |
because apk is an image |
18:38 |
hoodedice |
indeed |
18:44 |
Wayward_One |
build was successful with the android-c++11 branch, will test soon |
18:45 |
Wayward_One |
i'll also try the android-clang branch soon |
18:45 |
Jordach |
https://jordach.net/images/vhnogisncbxudfmsjc.jpg |
18:45 |
Jordach |
https://jordach.net/images/smluwxjezmxqpaut.jpg |
18:45 |
Jordach |
Wayward_One, ^ |
18:45 |
Jordach |
galaxy note 8 works out of the box |
18:45 |
Jordach |
including that mother fucker of a wardrobe |
18:46 |
Wayward_One |
nice! |
18:53 |
IhrFussel |
Android 4.4.2 installs app and starts correctly...starting singleplayer gives an error "Provided world path doesn't exist" |
18:53 |
Krock |
Jordach, what do these hud bars mean btw? |
18:53 |
Jordach |
air, hunger and health |
18:53 |
Jordach |
(will clean up soonTM( |
18:53 |
Krock |
)) |
18:54 |
IhrFussel |
hoodedice, ^ |
19:00 |
Jordach |
minetest game is missing, IhrFussel |
19:00 |
Jordach |
connecting to jordach.net works |
19:00 |
Jordach |
(it runs 0.5-dev) |
19:06 |
IhrFussel |
Chatgets spammed with Irrlicht: GL_INVALID_ENUM |
19:08 |
hoodedice |
Irrlicht has spouted quite a lot of warnings at me |
19:09 |
Grandolf |
where can i find the windows version of 0.5.0? |
19:09 |
hoodedice |
disclaimer that I returned to being active in the minetest community _yesterday_ |
19:09 |
hoodedice |
Grandolf, those are development builds. Check the forums |
19:10 |
hoodedice |
Wayward_One, nice on getting the C++11 branch compiled |
19:11 |
hoodedice |
Later today or tomorrow I'm going to spin up a VM to test what exactly a vanilla ubuntu instance will need installed to be able to compile mt for android |
19:12 |
Megaf |
Jordach: what server is that? |
19:12 |
Jordach |
my dev server |
19:12 |
Megaf |
looks colorful... |
19:13 |
Krock |
Grandolf, forums |
19:13 |
Krock |
afaik there are yet no 0.4.17-dev windows builds there, if you want backwards compat |
19:14 |
Wayward_One |
hoodedice, i'm running linux mint and just followed the instructions on the dev wiki fwiw |
19:20 |
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19:22 |
hoodedice |
right, it's just that I was getting a lot of errors last night for some reason |
19:23 |
hoodedice |
while making the deps |
19:24 |
Wayward_One |
ah, okay |
19:27 |
Wayward_One |
success! the apk runs fine |
19:28 |
hoodedice |
tfw 17GB free on xubuntu partition |
19:29 |
hoodedice |
_and I have other projects too that I haven't set up_ |
19:31 |
Calinou |
hoodedice: Steam is a conspiracy to reduce the space available on your disks |
19:31 |
* Calinou |
hides |
19:31 |
hoodedice |
> implying those are steam games |
19:31 |
hoodedice |
> stepmania songs: 6GB |
19:32 |
ThomasMonroe |
Calinou, lol |
19:32 |
hoodedice |
> Final Fantasy: X|V |
19:32 |
hoodedice |
30GB. |
19:32 |
hoodedice |
on a 256GB ssd, those sizes hurt |
19:32 |
Krock |
sometimes you just install it on a HDD |
19:33 |
Calinou |
I have a 1 TB SSD, I need to get my other 500 GB SSD working again too |
19:34 |
hoodedice |
https://github.com/minetest/minetest/pull/6796 |
19:35 |
Fixer |
"Facebook admits it poses mental health risk – but says using site more can help " |
19:35 |
Fixer |
noice |
19:35 |
ThomasMonroe |
lol |
19:36 |
Fixer |
hoodedice: i've stopped playing new games, 50gb install size - really??? |
19:37 |
Calinou |
GTA V is a 65+ GB download, ~85 GB on disk |
19:37 |
Fixer |
i play new games, but not those above 10GB |
19:37 |
Calinou |
Doom 2016 has similar sizes |
19:37 |
hoodedice |
yes, Dirt:Rally was 50GB as well, sad I had to uninstall it |
19:37 |
Fixer |
Calinou: r(e)idiculous |
19:38 |
hoodedice |
bonus: I moved my cloud files to a high speed 64GB sd card... that didn't help much to be honest |
19:38 |
Fixer |
remember times when you had great game with at most 1gig in size, and you had dozens of games... now one takes up huge amount of space |
19:38 |
Fixer |
and even pirated compressed builds don't help |
19:38 |
hoodedice |
well, nothing comes close to dirt rally... |
19:38 |
Fixer |
it is just huge |
19:39 |
* Jordach |
looks at GTA V |
19:39 |
Jordach |
*cries in 2TB* |
19:39 |
Fixer |
1TB 5400 rpm |
19:39 |
Fixer |
now that sucks |
19:39 |
Fixer |
i was fool and bought wrong Western Digital, fuck me |
19:39 |
Krock |
1 TB 0 rpm sucks |
19:40 |
red-001 |
you got a 1TB ssd? |
19:40 |
hoodedice |
in other news, I wonder if PilzAdam is okay |
19:40 |
red-001 |
huh yeah |
19:40 |
Krock |
PilzAdam, T4im and Zeno disappeared from the stage |
19:40 |
Fixer |
my biggest space eaters: Stalker - Lost alpha (22gb), Arma 2 (16gb), MS FSX (13gb), CS:Source (10gb, maps), Black Mesa Source (9gb) |
19:41 |
red-001 |
yeah I haven't seen zeno in ages |
19:41 |
red-001 |
what happened? |
19:41 |
Krock |
Fixer, meanwhile 100 MiB disk use of Minetest maps |
19:41 |
rubenwardy |
Zeno` officially quit |
19:42 |
rubenwardy |
T4im and PilzAdam left without notice |
19:42 |
rubenwardy |
PilzAdam has pushed stuff to his github in this year, however |
19:42 |
rubenwardy |
iirc |
19:42 |
red-001 |
yeh |
19:42 |
Krock |
there was someone more, but less active in Minetest anyway |
19:43 |
Fixer |
my median game size is 2,4gb |
19:43 |
red-001 |
[on] offtopic is ontopic |
19:43 |
Grandolf |
Krock there is no 4.17, its 5.0 |
19:43 |
Fixer |
rubenwardy: flightgear is nice, but buuuugy sometimes |
19:43 |
rubenwardy |
there is 0.4.17 |
19:44 |
rubenwardy |
it's a bug fixing release |
19:44 |
Krock |
Grandolf, there is no 5.0 |
19:44 |
Fixer |
rubenwardy: i have both FSX and flightgear TBH |
19:44 |
rubenwardy |
well, there's 0.4.17-dev and 0.5.0-dev |
19:44 |
rubenwardy |
Fixer: why are you messaging me |
19:44 |
Grandolf |
https://forum.minetest.net/viewtopic.php?id=1523 |
19:44 |
Krock |
it's called 0.5.0, which has a full stop and a zero in front |
19:44 |
Krock |
Fixer, wrong destination |
19:44 |
Grandolf |
ye |
19:45 |
Fixer |
rubenwardy: oh, lol |
19:49 |
rubenwardy |
loggingbot isn't registered, and there's no such user connected |
19:49 |
rubenwardy |
so it could |
20:10 |
Jordach |
how dies minetest.after handle function arguments |
20:10 |
rubenwardy |
it stores in a table |
20:10 |
Jordach |
nono |
20:10 |
rubenwardy |
then calls using unpack |
20:10 |
Jordach |
how to call a function with arguments |
20:10 |
Jordach |
silly rubenwardy |
20:10 |
rubenwardy |
err |
20:11 |
rubenwardy |
ambiguous? |
20:11 |
rubenwardy |
minetest.after(100, func, a, b, c) |
20:11 |
Jordach |
is it a table |
20:11 |
rubenwardy |
does function func(a, b, c) |
20:48 |
Sokomine |
short question: what about tnt explosions and dm's fireballs regarding nodes that are not supposed to be digged/removed by everyone? i.e. a chest filled with something or a travelnet |
20:48 |
Sokomine |
is there a way to protect against explosions? |
20:52 |
Krock |
on_blast = function() end, |
20:53 |
Krock |
that is called by the TNT mod and should be handled by mobs too, but isn't guaranteed |
20:54 |
Sokomine |
so on_blast do nothing? |
20:55 |
Krock |
it's doing nothing and that prevents TNT from blowing up the node |
20:55 |
Krock |
as it overwrites the node deletion when specified in the node definition |
20:55 |
Krock |
see also: lua_api |
20:56 |
Sokomine |
ah. thanks :-) |
20:58 |
Jordach |
why does using non 2^x textures in hud make irrlicht go mental |
20:58 |
Jordach |
(try wuzzy's hudbars) |
20:58 |
Fixer |
https://www.youtube.com/watch?v=SRaNZScn3_s&feature=youtu.be |
20:59 |
Jordach |
related to gui_scaling_filter = true |
21:19 |
Krock |
Shara, what do you think about console_alpha = 150 |
21:21 |
Shara |
Have never adjusted the alpha |
21:21 |
Shara |
I'm assuming you saw my PR... but it's really just the height that annoys me. Can check that as well though |
21:22 |
Krock |
it might make the fullscreen chat also a bit more comfortable, as it's rather possible to see what happens without closing it |
21:22 |
Shara |
No, it wouldn't |
21:22 |
Shara |
It's not about being able to see things behind it |
21:22 |
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21:23 |
Shara |
The way it forces me to drop my eyes such a distance everytime I press f10 (which is all the time) actually gives me eye strain |
21:23 |
Krock |
I see |
21:23 |
Shara |
If I play with full screen console, I get headaches |
21:24 |
Shara |
I still don't knwo why it was ever made full screen to begin, and never did manage to get a straight answer |
21:24 |
Shara |
But that change was the whole reason I took time to compile the game myself the first time I asked your help on that |
21:25 |
Shara |
Then I eventually made the option, but it's still really annoying, and people still bring up that they don't like it |
21:26 |
Shara |
So I'd love to see the original default restored. |
21:29 |
Shara |
(I actually made the PR because someone else brought it up again) |
21:37 |
Calinou |
https://github.com/OpenSWE1R/openswe1r |
21:37 |
Calinou |
I played that game when I was 5-6 or so :D |
21:38 |
Fixer |
"This game is so alpha it stole my girlfriend." |
21:44 |
Sokomine |
krock: if you want to work on the chat - timestamps (in local time, i.e. 22:44) in front of the text might be a very good idea. there's also a mod that sends a player colored text when the player's name is mentionned. that is also very helpful |
21:45 |
Shara |
Timestamps are mostly not needed |
21:46 |
Sokomine |
Shara: when i'm chatting, i usually switch to fullscreen and don't do much else ingame. chat messages are too easily missed otherwise. the darker background is also ok; prevents players from having to stare against walls or other dark/uniform places just to be able to chat |
21:46 |
Shara |
And would be annoying for servers using IRC since then the mod would need to strip them or you'd get duplicated time stamps... |
21:47 |
Sokomine |
Shara: hm, good point. perhaps something for a csm? |
21:47 |
Shara |
CSM should just be removed. |
21:47 |
Sokomine |
but...that'd be something where they could actually be useful :-) |
21:47 |
rubenwardy |
that's not something for CSM |
21:48 |
rubenwardy |
should be builtin |
21:48 |
Shara |
^ |
21:48 |
Sokomine |
builtin would also be ok :-) |
21:48 |
Shara |
But if you will argue to preserve full screen console by default... well, you are basically saying you want it that way for a use other than playing the game. And the game is a game, not a chat client. |
21:48 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=7&t=19038&p=304446 |
21:48 |
Sokomine |
short question: how do i link issues and commits after everything is done and commited? |
21:49 |
rubenwardy |
PR search with an author filter |
21:50 |
Shara |
rubenwardy: Nice post. Would be great to see more devs providing such info :) |
21:51 |
rubenwardy |
!tell nerzhul please may you update this: https://forum.minetest.net/viewtopic.php?f=7&t=14722 |
21:51 |
MinetestBot |
rubenwardy: I'll pass that on when nerzhul is around |
21:53 |
rubenwardy |
I've stickied developer roadmaps in the engine dev forum |
21:53 |
Shara |
:) |
21:53 |
Sokomine |
rubenwardy: hm, yes. one of the things i hoped would improve was players riding carts. server and client can both see where the rails are and could move cart+player continously on them |
21:55 |
rubenwardy |
Krock: fancy joining the worklist/wishlist/memento master race? ;) |
22:08 |
Fixer |
another ms deep throat thread, good times |
22:09 |
rubenwardy |
that's not appropriate, Fixer |
22:09 |
rubenwardy |
also, which thread? |
22:09 |
Fixer |
sorry |
22:09 |
Fixer |
nevermind, usual thread about forced updates breaking some stuff and usual suckers who try to evade thei overlord MS |
22:10 |
rubenwardy |
ew |
22:10 |
Fixer |
their* |
22:10 |
Fixer |
i'm ok with forced critical security updates, but not this BS, with inserting ADS into my PC, installing crapware or changing UI yet again because some hipster had a bad smoke |
22:12 |
Fixer |
with granular updates you can avoid all BS, faulty patches, etc, now you are owned by MS and can't control your own pc |
22:13 |
Fixer |
it is dumbed down to mobile phone |
22:13 |
rubenwardy |
yup |
22:13 |
Fixer |
makes me sad |
22:14 |
rubenwardy |
luckily I don't have to deal with it |
22:14 |
Jordach |
Fixer, result of people leaving their windows machines on for six years |
22:14 |
Fixer |
it was business machine, now it is advertisement POS |
22:14 |
Jordach |
and then ignoring windows update |
22:15 |
Fixer |
rubenwardy: with win7 it was almost ok, it had some annoying bugs, linux had its bugs, better gaming performance and all |
22:16 |
Fixer |
some win 7 bugs are not fixed to this day |
22:16 |
rubenwardy |
hate it when bugs aren't fixed |
22:16 |
Fixer |
like missing icons in tray, or game not starting first time when no network causing 100% usage, HORRIBLE UPDATE system |
22:17 |
Fixer |
updating is the worst |
22:17 |
Fixer |
if you google on this - you will be horrified, it is ----show |
22:17 |
Fixer |
and people criticize linux after that ignore ms fails |
22:17 |
Fixer |
and people criticize linux while ignoring huge ms fails* |
22:19 |
Fixer |
Jordach: there are tooooons of pirated windows installs, and since long ago, people kept updates disabled of fear breaking a crack, but that was not needed anymore at least since XP, you can have cracked Win/Office/whatever and enjoy all the updates pretty much since then, but a large portion of pirate users still disable for no reason |
22:20 |
Jordach |
Fixer, people are idiots, even goddamn most pirates don't even read the NFO |
22:20 |
Jordach |
let alone the goddamn instructions |
22:20 |
Fixer |
today, usually some kind of KMS server is provided that cracks everything |
22:21 |
Fixer |
no need to disable updates or anything |
22:22 |
IhrFussel |
https://netrenderer.de/index.php very good site to test if IE 5.5 - 11 can display your website correctly |
22:22 |
Fixer |
and since w10 they are forced anyway, problem is: there was time when people percepted updates as good/worthy/improvingfeatures, those times are gone, today in this shiconomy you can receive update with bitcoin miner, or one with removed features, or totally horrible new shiny UI every year, or sneaked malware |
22:23 |
rubenwardy |
IhrFussel, I'm proud to say I don't support IE 6 |
22:23 |
Fixer |
most nonfree programs I have on windows have manual updates |
22:23 |
Fixer |
rubenwardy: back in my day I used IE on windows NT4, feel my pain |
22:23 |
rubenwardy |
errr |
22:24 |
rubenwardy |
why is there a dialog on my site? |
22:25 |
IhrFussel |
rubenwardy, my site uses jquery 2.2.4 which is supposed to support IE 9+ but IE 10 doesn't display any JS in that screenshot |
22:25 |
rubenwardy |
my site in IE6: https://i.rubenwardy.com/snYri9elWV.png |
22:25 |
rubenwardy |
I avoid unnecessary JS |
22:25 |
rubenwardy |
but I use HTML5 |
22:26 |
rubenwardy |
although I do have a polyfill script |
22:26 |
rubenwardy |
that error is probably due to IE6 not supporting my secure HTTPS crypto methods |
22:29 |
IhrFussel |
rubenwardy, is IE 7 working? or 8? |
22:33 |
Fixer |
who even uses IE? |
22:34 |
* ThomasMonroe |
hides from IE |
22:44 |
IhrFussel |
Fixer, sadly ~ 10% of internet users still use IE (but luckily mainly IE 11) |
22:48 |
Krock |
rubenwardy, *yawn* thanks for pointing this topic out. will check what I can suggest :) |
22:48 |
Fixer |
oh, dayz is dead? sad! |
22:50 |
Calinou |
IhrFussel: IE11 isn't too bad, except it doesn't fully support Bulma (CSS framework) |
22:51 |
Fixer |
https://i.imgur.com/CisyAVn.png |
22:52 |
Fixer |
do this sound like minetest game story? |
22:52 |
IhrFussel |
Calinou, I find it funny how Edge now suddenly tries to be "cutting edge" compared to the IE versions |
22:53 |
IhrFussel |
I guess they realized they reached almost 0% market share at some point |
22:53 |
Calinou |
Edge has a few % still |
22:53 |
Calinou |
it's notable enough to deserve support, and it's not too bad at modern Web Platform features |
22:53 |
IhrFussel |
Yes but without Edge IE would be at 5% or no |
22:53 |
IhrFussel |
or so* |
22:55 |
red-001 |
https://i.imgur.com/IrnJDyx.png |
22:56 |
Krock |
> Aim to have 100 or less open PRs by the end of December. |
22:56 |
Krock |
yeah, dreams exist |
22:56 |
red-001 |
I mean you can just close all the PRs |
22:58 |
Calinou |
does anyone have an issue with Fedora 27's libluajit not being detected by CMake in Minetest? |
22:58 |
Krock |
gonna close IRC instead. The guy who's using HAAAAAANDS to type is about to fall asleep |
22:58 |
Calinou |
it uses the bundled Lua instead :( |
22:58 |
Calinou |
lua-devel is already installed, too |
22:59 |
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23:08 |
Calinou |
hmm, I compiled 0.4.16 from GitHub, but it's not compatible with 0.4.16 servers and claims to be 0.5.0-dev… |
23:08 |
Calinou |
I installed it system-wide over the old 0.5.0-dev build I had |
23:08 |
Calinou |
:/ |
23:08 |
Calinou |
and the installation has succeeded |
23:09 |
sfan5 |
sounds like something went wrong |
23:09 |
sfan5 |
do both /usr/bin/minetest and /usr/local/bin/minetest exist by any chance? |
23:11 |
IhrFussel |
sfan5, any clue why the Ubuntu repos install minetest to /usr/share/ and if you compile it yourself it's /usr/local/share ? |
23:11 |
sfan5 |
/usr/local is generally the default prefix for build scripts of any kind |
23:13 |
Calinou |
nope, I don't have /usr/bin/minetest |
23:13 |
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23:13 |
Calinou |
only /usr/local/bin/minetest |
23:13 |
Calinou |
IhrFussel: see what sfan5 said :) |
23:15 |
Fixer |
"I have an i7-2600k & GTX 1080 TI, how can I increase my FPS above 30-40?" |
23:15 |
IhrFussel |
So it's just a matter of preference? |
23:15 |
Calinou |
not really, it makes messing up the system harder |
23:26 |
Fixer |
omg, dayz came out in 2012, feeling old |
23:31 |
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23:40 |
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23:48 |
Fixer |
https://www.youtube.com/watch?v=nz3OSSpopzY&feature=youtu.be |