Time Nick Message 00:00 Shara Fixer: work means working with severe limits of very silly work systems 00:01 Megaf folks, I need help here 00:01 Megaf 2017-12-16 00:00:05: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): .../mods/homedecor_modpack/homedecor/handlers/expansion.lua:107: attempt to index global 'creative' (a nil value) 00:01 Megaf everytime I place the coke machine from homedecor the server crashes 00:02 Sokomine Megaf: what was wrong with it? 00:02 Megaf I'm trying to figure this out... 00:03 Mr_Pardison Just got our smoked turkey! 00:03 Mr_Pardison yay! 00:03 Fixer burned one? 00:03 Fixer also, RIP turkey 00:03 Fixer or Turkey 00:04 Megaf if not creative.is_enabled_for(placer_name) then 00:04 Megaf itemstack:take_item() 00:04 Megaf end 00:04 Megaf I don't think this should throw an error, just a warning. 00:04 Megaf Since I don't have creative mod in my server 00:04 Mr_Pardison Fixer: not a burned one. smoked. Greenberg smoked Turkey from Tyler, Texas. 00:05 ThomasMonroe Mr_P you live in TX? 00:05 Megaf VanessaE: when you come by please help me sorting that out ^ 00:06 Mr_Pardison ThomasMonroe: yes..... ATX here. 00:06 IhrFussel Megaf, you need the creative mod since it tries to use its functions 00:06 ThomasMonroe YAY, another fellow Texan :D 00:07 Megaf as workaround I'm just commenting out the lines 00:07 IhrFussel Or you rewrite it as a local function that checks for the creative priv 00:07 Sokomine megaf: perhaps the creative mod is missing on your server? 00:07 Mr_Pardison Pecan pie over pumpkin (except if the pumpkin pie is from Costco in which case I'll eat it) 00:07 Sokomine Megaf: something has to define that creative.* tavle(?) somewhere... 00:07 IhrFussel Cause that's all the is_enabled_for does...it checks if the server is in creative mode or the player got the priv 00:08 Megaf Sokomine: It is. I don't have lots of the "default" stuff 00:08 Megaf in MegafXPlore 00:08 Megaf TNT, Fire, Bucket, Screwdriver, Bones, have none of those either 00:09 IhrFussel unified_inventory requires the creative mod too AFAIK (in case you have it) 00:10 Megaf all that is new 00:10 Megaf I ran the server for 4 years without all that and it always worked 00:11 Megaf dont know why homedecor and unified inventory are wanting those things now 00:11 Mr_Pardison Megaf: potentially stupid question but did you update them recently? 00:12 Megaf Mr_Pardison: not really, 2 or 3 hours ago 00:12 Megaf xP 00:12 * Megaf laughs at himself 00:13 Mr_Pardison that counts as reent. 00:13 IhrFussel Megaf, okay UI has it as optional dependency 00:14 Mr_Pardison have you checked the changelog of them to see what's different from what you had b4? 00:14 Mr_Pardison in case there is something in there that could be causing this. 00:15 Megaf !up 5.196.88.227 30003 00:15 MinetestBot 5.196.88.227:30003 is up (11ms) 00:17 IhrFussel I cannot find creative as dependency in homedecor github... which sub folder is it exactly? 00:17 IhrFussel Ah I see homedecor/handlers.lua 00:18 Megaf Nether just crashed the server now http://paste.debian.net/plain/1000935 00:18 paramat you can replace the check for 'creative is enabled for' with a check for the 'creative' setting, hang on .. 00:19 Megaf nil values shouldnt crash the server... 00:19 Shara paramat: thanks for testing the PR :) 00:19 paramat if creative and not creative.is_enabled_for(placer_name) then 00:20 paramat or 00:20 IhrFussel creative isn't part of the depends.txt in homedecor yet it's used in the code... bug? 00:21 paramat use 'minetest.settings:get_bool("creative_mode")' instead 00:21 Megaf paramat: that's for homedecor in mintest-mod, you have access to it? 00:21 IhrFussel https://github.com/minetest-mods/homedecor_modpack/blob/master/homedecor/depends.txt 00:22 IhrFussel No "creative" 00:22 paramat no 00:22 paramat since you're not using creative mod then check the setting 00:22 paramat i mean, i have no access 00:22 Megaf I just removed the check. Problem solved 00:22 Megaf no need for check 00:22 paramat actually, i do 00:23 paramat you should check for 'creative mode' though 00:23 paramat if not minetest.settings:get_bool("creative_mode") then 00:24 IhrFussel homedecor should either add creative as dependency or remove the creative. function in handlers/expansion.lua 00:24 paramat and yes that is a bug in homedecor, it should either have creative as a dependency or work without it 00:24 paramat ninja 00:27 paramat i'm a member of minetest-mods but don't want to touch homedecor, you could add an issue though 00:46 Megaf Core 0: +96.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) 00:46 Megaf Core 1: +93.0°C (high = +105.0°C, crit = +105.0°C) 00:46 Megaf toasty 00:46 Megaf happens when I play Minetest ^ 00:47 Mr_Pardison sounds like a typically summer day in Texas. 00:48 Megaf It's about 12C inside my house 00:48 Megaf and maybe 3C or 2C outside 00:49 Mr_Pardison lol I thought those were in degrees F. 00:52 Megaf Mr_Pardison: I could basically boil water in my laptop 00:53 Mr_Pardison that's bad. 00:54 Megaf I had forgotten the fan speed set manually to 2000 RPM, thats why it got so hot 00:54 Megaf Just put it in emergency cooling mode 00:54 Megaf Exhaust : 7671 RPM (min = 2000 RPM, max = 6200 RPM) 00:54 Megaf Core 0: +59.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) 00:54 Megaf Core 1: +59.0°C (high = +105.0°C, crit = +105.0°C) 00:54 Mr_Pardison put a drill bit on that and you got yourself a high speed and powerful drill. 00:55 Megaf sounds like one too 00:55 Mr_Pardison well, g2g now. 00:55 Mr_Pardison cya tomorrow. 00:55 Megaf cya 00:55 Mr_Pardison have fun, don't take any L's. 00:56 Sokomine just tell VanessaE so that it gets fixed 00:57 Megaf I highlighted her. Hopefully she will see 00:58 Megaf how do I comment out a block of code again? in lua 00:59 Megaf Sokomine? ^ 01:00 Megaf --[[ and ]]-- isnt it? 01:01 Shara Megaf: get an editor that let's you use short cuts for that :P 01:01 * Megaf uses nano 01:01 Megaf and echo 01:01 Shara Ewww :P 01:02 Megaf besides I'm writing in different languages all the time 01:02 Megaf C#, Lua, Python, C++, C, Perl, SH 01:02 Shara My editor detects language and adjusts so the same shortcuts always handles comments 01:02 Megaf aha 01:02 Shara Highlight block of text and tap two keys... done 01:02 Megaf C#, Lua, Python, C++, C, Perl, SH, Java... 01:03 Megaf Shara: which editor is that? 01:03 Shara Sublime 01:03 VanessaE ...creative.is_enabled_for(placer_name)... 01:03 VanessaE Sokomine: It is. I don't have lots of the "default" stuff 01:03 VanessaE not gonna "fix" the mod. fix your non-standard install. 01:03 Shara But probably plenty that can do this now 01:03 VanessaE Megaf: ^^^ 01:04 VanessaE I do not and will not adapt my mod to non-standard setups. if you don't want creative mode, just turn it off in minetest.conf 01:04 Megaf VanessaE: meh, just keeping the function commented out... 01:04 Megaf and will not update the mod for another 4 years or so 01:05 Megaf having a hard time fixing everything already 01:05 VanessaE oh well, your loss. 01:06 VanessaE if you want to run a broken system, that's up to you. 01:07 Megaf Anything negative in just commenting out the function? 01:07 Megaf since I dont have creative mod 01:07 VanessaE other than the occasional mod bug that almost everyone would run into eventually, my servers run just fine without hacky changes to their mods. 01:08 VanessaE yes, there is a problem - the item will never be deducted. 01:08 IhrFussel VanessaE, the issue is that your code DEPENDS on creative it seems but the depends.txt doesn't mention it 01:08 VanessaE so? 01:09 Megaf can anyone with access to homedecor please fix it? 01:09 IhrFussel So your mod crashes the server if it doesn't have creative 01:09 VanessaE it's a standard game mod that all systems are supposed to have. 01:10 Megaf I wonder if I have access 01:10 Megaf IhrFussel: actually 01:10 Megaf creative is part of default 01:10 Megaf default is in depends 01:10 Megaf so she is technically right 01:10 IhrFussel Huh? Creative is not part of default 01:11 IhrFussel default is another mod 01:11 Megaf I'm not running minetest_game, I'm running MegafXPlore 01:11 Megaf IhrFussel: ok, your point is valid 01:11 VanessaE I only support minetest_game. 01:11 Shara MTG is not compatible with every server. Sometimes adjusting mods is the only way. 01:12 Shara However, when making that choice, it's down to the server owner 01:12 VanessaE there, depends.txt fixed 01:27 Megaf Issued command: /shutdown 01:27 Megaf ]Segmentation fault 01:27 Megaf oh boy ^ 01:28 Megaf Don't set active block range to a number too big 01:29 Megaf like 32 blocks 01:43 paramat heh not surprised, ABMs are intensive 01:43 Megaf when you read the following line 01:43 Megaf local minetest = minetest --Should make things a bit faster. 01:43 Megaf in the first line of a mod 01:43 Megaf you are sure something is very wrong with minetest 01:44 Megaf first line of riesenpilz/mapgen.lua 01:45 paramat not sure it helps 01:46 IhrFussel Megaf, local floor = math.floor helps too for example 01:46 IhrFussel But the performance gain is veeeeery tiny... it's less than 1 ms 01:47 Megaf IhrFussel: when you have 100s of mods you gain 1 second 01:48 Megaf how many mods there? http://paste.debian.net/1000940/ 01:48 Megaf Shara: https://github.com/minetest/minetest/pull/6792 01:49 Megaf https://github.com/minetest/minetest/pull/6792#issuecomment-352151764 01:49 Megaf +code comments 01:49 Megaf rubenwardy: good observations 01:52 Megaf IhrFussel: I have around 234 mods, 1ms per mod would be very noticeable :P 01:52 Shara Megaf: I don't need a running commentary on the PR :P 01:52 Shara Chatting to ruben anyway 01:52 Megaf Of course you do! 01:52 rubenwardy :D# 01:52 * Megaf should just stop 01:52 Megaf sorry 01:52 Shara :D 01:53 Shara No worries 01:53 Megaf I'm a little hyper active now 01:53 paramat 1ms is a long time 01:54 IhrFussel Hehe true^^ Off for the night, see ya 02:13 Megaf https://www.youtube.com/watch?v=hV6Swl5O1hs 02:13 Megaf !title 02:13 MinetestBot Megaf: Could You Be A Parasite? - YouTube 02:14 Megaf VSauce3 ^ 02:15 Megaf recommend watching 05:12 hoodedice bloody hell libgmp just won't compile 05:37 hoodedice make distclean helped. Now that make is complete, what next...? 05:43 hoodedice running gradle... 05:52 hoodedice I thought I had the app finally built... but the size is 34kB. 06:08 hoodedice Wayward_One, if you are still awake, I think the irrlicht dependency is not getting fulfilled 06:08 hoodedice the makefile points to https://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5145 but that URL doesn't work 06:16 hoodedice nevermind, that is used in an svn command later on that does work seperately in another terminal instance 06:18 hoodedice hrm, I thought I cleaned the folder before I tried again, but there was an empty irrlicht folder in deps on first run :thonking: 06:19 hoodedice I guess once I have it compiled I will delete the folder completely and retry so that I can confirm that everything works 06:27 hoodedice https://hastebin.com/unotofinom.pas 06:54 hoodedice this is fucking ridiculous. So I opened up the patch file and the files that it was affecting and now everything works. 10:23 shivajiva more click bait? 13:08 IhrFussel The Mobs Redo ABMs are pretty heavy o.o ... The mod profiler reports 10-40ms PER RUN 13:09 IhrFussel I mean per run when the chance matches which can still be a lot of times if the player is surrounded by many matching nodes 13:10 IhrFussel Okay not 40ms but up to 0.1 secs O_O ABM 'mobs_monster:stone_monster spawning' ......... | 1 | 87217 | 20414 13:17 Calinou Mobs Redo is pretty heavy 13:22 IhrFussel Maybe I can improve it a bit by swapping some checks inside the ABM function... 15:11 benrob0329 IMO spwaning on_generate makes the most sense 15:27 IhrFussel benrob0329, that wouldn't work cause mobs could only spawn a limited amount of time...once per mapblock 15:28 benrob0329 IhrFussel: exactly, you would be able to over-hunt 15:29 IhrFussel I never looked into the ABM code... is it basicall a find_nodes_near() call? Or more? 15:42 IhrFussel Where is the function that actually runs the ABMs? I only find core.register_abm(spec) in register.lua 15:51 IhrFussel Wait catch_up is TRUE by default? 15:52 IhrFussel You HAVE TO set it to false in the ABM definition? 15:52 IhrFussel bool simple_catch_up = true; 15:52 Krock yes YOU HAVE TO 15:52 Krock catch_up = true, -- If true, catch-up behaviour is enabled 15:53 IhrFussel Why is that the default? It's unnecessary in most cases... 15:53 Krock In most cases maybe but older mods apparently rely on that behaviour 15:57 IhrFussel Quite a few mods don't specify catch_up = false ... mainly homedecor and moreblocks... could those lag the server if they run lots of times then? 15:59 sfan5 possibly 16:01 jas_ i think it was because wheat and cotton needed to look like they were growing while you were away. 16:02 Megaf hi 16:02 benrob0329 But they use node timers now afaik 16:02 jas_ correct. 16:02 benrob0329 Hi Megaf 16:02 jas_ still, it's expected behavior until recently. 16:02 jas_ o> 16:21 IhrFussel biome_lib had NO catch_up = false ... no wonder that moretrees lags the server so much sometimes 16:23 IhrFussel All of the mesecons ABMs don't have it either 17:02 Megaf IhrFussel: it would be awesome if you could PR them 17:04 IhrFussel Megaf, missing catch_up = false might be wanted in some cases...but I doubt that moretrees needs it 17:05 IhrFussel It would make more sense to reduce the intervals instead IMO 17:58 red-001 hi Grandolf 18:02 hoodedice IT WORKS 18:02 hoodedice I have compiled minetest for android, stu's version (of course) 18:02 hoodedice Wayward_One, 18:03 Krock grats 18:04 Wayward_One nice! i'm working on it myself right now, trying on another, more powerful device 18:04 hoodedice I still don't understand why the deps weren't compiling right yesterday 18:05 hoodedice going to clean the directory and do it again 18:09 hoodedice Wayward_One, I think something that helped was to cross check if all the right sdk and build-tools are installed. The android-clang branch uses build-tools:25.0.3 and targets sdk 14 18:10 hoodedice also don't try to do the gradle stuff in android studio/intellij; it just messes everything up 18:20 Jordach hoodedice, gib apk 18:20 Jordach my note 8 is reggie 18:22 Jordach will test fire the 0.5-dev build under android 7.1.2 18:23 hoodedice if anyone wants: https://jordach.net/images/ymmrdvejbmopvsmhxu.apk 18:35 Krock because apk is an image 18:38 hoodedice indeed 18:44 Wayward_One build was successful with the android-c++11 branch, will test soon 18:45 Wayward_One i'll also try the android-clang branch soon 18:45 Jordach https://jordach.net/images/vhnogisncbxudfmsjc.jpg 18:45 Jordach https://jordach.net/images/smluwxjezmxqpaut.jpg 18:45 Jordach Wayward_One, ^ 18:45 Jordach galaxy note 8 works out of the box 18:45 Jordach including that mother fucker of a wardrobe 18:46 Wayward_One nice! 18:53 IhrFussel Android 4.4.2 installs app and starts correctly...starting singleplayer gives an error "Provided world path doesn't exist" 18:53 Krock Jordach, what do these hud bars mean btw? 18:53 Jordach air, hunger and health 18:53 Jordach (will clean up soonTM( 18:53 Krock )) 18:54 IhrFussel hoodedice, ^ 19:00 Jordach minetest game is missing, IhrFussel 19:00 Jordach connecting to jordach.net works 19:00 Jordach (it runs 0.5-dev) 19:06 IhrFussel Chatgets spammed with Irrlicht: GL_INVALID_ENUM 19:08 hoodedice Irrlicht has spouted quite a lot of warnings at me 19:09 Grandolf where can i find the windows version of 0.5.0? 19:09 hoodedice disclaimer that I returned to being active in the minetest community _yesterday_ 19:09 hoodedice Grandolf, those are development builds. Check the forums 19:10 hoodedice Wayward_One, nice on getting the C++11 branch compiled 19:11 hoodedice Later today or tomorrow I'm going to spin up a VM to test what exactly a vanilla ubuntu instance will need installed to be able to compile mt for android 19:12 Megaf Jordach: what server is that? 19:12 Jordach my dev server 19:12 Megaf looks colorful... 19:13 Krock Grandolf, forums 19:13 Krock afaik there are yet no 0.4.17-dev windows builds there, if you want backwards compat 19:14 Wayward_One hoodedice, i'm running linux mint and just followed the instructions on the dev wiki fwiw 19:22 hoodedice right, it's just that I was getting a lot of errors last night for some reason 19:23 hoodedice while making the deps 19:24 Wayward_One ah, okay 19:27 Wayward_One success! the apk runs fine 19:28 hoodedice tfw 17GB free on xubuntu partition 19:29 hoodedice _and I have other projects too that I haven't set up_ 19:31 Calinou hoodedice: Steam is a conspiracy to reduce the space available on your disks 19:31 * Calinou hides 19:31 hoodedice > implying those are steam games 19:31 hoodedice > stepmania songs: 6GB 19:32 ThomasMonroe Calinou, lol 19:32 hoodedice > Final Fantasy: X|V 19:32 hoodedice 30GB. 19:32 hoodedice on a 256GB ssd, those sizes hurt 19:32 Krock sometimes you just install it on a HDD 19:33 Calinou I have a 1 TB SSD, I need to get my other 500 GB SSD working again too 19:34 hoodedice https://github.com/minetest/minetest/pull/6796 19:35 Fixer "Facebook admits it poses mental health risk – but says using site more can help " 19:35 Fixer noice 19:35 ThomasMonroe lol 19:36 Fixer hoodedice: i've stopped playing new games, 50gb install size - really??? 19:37 Calinou GTA V is a 65+ GB download, ~85 GB on disk 19:37 Fixer i play new games, but not those above 10GB 19:37 Calinou Doom 2016 has similar sizes 19:37 hoodedice yes, Dirt:Rally was 50GB as well, sad I had to uninstall it 19:37 Fixer Calinou: r(e)idiculous 19:38 hoodedice bonus: I moved my cloud files to a high speed 64GB sd card... that didn't help much to be honest 19:38 Fixer remember times when you had great game with at most 1gig in size, and you had dozens of games... now one takes up huge amount of space 19:38 Fixer and even pirated compressed builds don't help 19:38 hoodedice well, nothing comes close to dirt rally... 19:38 Fixer it is just huge 19:39 * Jordach looks at GTA V 19:39 Jordach *cries in 2TB* 19:39 Fixer 1TB 5400 rpm 19:39 Fixer now that sucks 19:39 Fixer i was fool and bought wrong Western Digital, fuck me 19:39 Krock 1 TB 0 rpm sucks 19:40 red-001 you got a 1TB ssd? 19:40 hoodedice in other news, I wonder if PilzAdam is okay 19:40 red-001 huh yeah 19:40 Krock PilzAdam, T4im and Zeno disappeared from the stage 19:40 Fixer my biggest space eaters: Stalker - Lost alpha (22gb), Arma 2 (16gb), MS FSX (13gb), CS:Source (10gb, maps), Black Mesa Source (9gb) 19:41 red-001 yeah I haven't seen zeno in ages 19:41 red-001 what happened? 19:41 Krock Fixer, meanwhile 100 MiB disk use of Minetest maps 19:41 rubenwardy Zeno` officially quit 19:42 rubenwardy T4im and PilzAdam left without notice 19:42 rubenwardy PilzAdam has pushed stuff to his github in this year, however 19:42 rubenwardy iirc 19:42 red-001 yeh 19:42 Krock there was someone more, but less active in Minetest anyway 19:43 Fixer my median game size is 2,4gb 19:43 red-001 [on] offtopic is ontopic 19:43 Grandolf Krock there is no 4.17, its 5.0 19:43 Fixer rubenwardy: flightgear is nice, but buuuugy sometimes 19:43 rubenwardy there is 0.4.17 19:44 rubenwardy it's a bug fixing release 19:44 Krock Grandolf, there is no 5.0 19:44 Fixer rubenwardy: i have both FSX and flightgear TBH 19:44 rubenwardy well, there's 0.4.17-dev and 0.5.0-dev 19:44 rubenwardy Fixer: why are you messaging me 19:44 Grandolf https://forum.minetest.net/viewtopic.php?id=1523 19:44 Krock it's called 0.5.0, which has a full stop and a zero in front 19:44 Krock Fixer, wrong destination 19:44 Grandolf ye 19:45 Fixer rubenwardy: oh, lol 19:49 rubenwardy loggingbot isn't registered, and there's no such user connected 19:49 rubenwardy so it could 20:10 Jordach how dies minetest.after handle function arguments 20:10 rubenwardy it stores in a table 20:10 Jordach nono 20:10 rubenwardy then calls using unpack 20:10 Jordach how to call a function with arguments 20:10 Jordach silly rubenwardy 20:10 rubenwardy err 20:11 rubenwardy ambiguous? 20:11 rubenwardy minetest.after(100, func, a, b, c) 20:11 Jordach is it a table 20:11 rubenwardy does function func(a, b, c) 20:48 Sokomine short question: what about tnt explosions and dm's fireballs regarding nodes that are not supposed to be digged/removed by everyone? i.e. a chest filled with something or a travelnet 20:48 Sokomine is there a way to protect against explosions? 20:52 Krock on_blast = function() end, 20:53 Krock that is called by the TNT mod and should be handled by mobs too, but isn't guaranteed 20:54 Sokomine so on_blast do nothing? 20:55 Krock it's doing nothing and that prevents TNT from blowing up the node 20:55 Krock as it overwrites the node deletion when specified in the node definition 20:55 Krock see also: lua_api 20:56 Sokomine ah. thanks :-) 20:58 Jordach why does using non 2^x textures in hud make irrlicht go mental 20:58 Jordach (try wuzzy's hudbars) 20:58 Fixer https://www.youtube.com/watch?v=SRaNZScn3_s&feature=youtu.be 20:59 Jordach related to gui_scaling_filter = true 21:19 Krock Shara, what do you think about console_alpha = 150 21:21 Shara Have never adjusted the alpha 21:21 Shara I'm assuming you saw my PR... but it's really just the height that annoys me. Can check that as well though 21:22 Krock it might make the fullscreen chat also a bit more comfortable, as it's rather possible to see what happens without closing it 21:22 Shara No, it wouldn't 21:22 Shara It's not about being able to see things behind it 21:23 Shara The way it forces me to drop my eyes such a distance everytime I press f10 (which is all the time) actually gives me eye strain 21:23 Krock I see 21:23 Shara If I play with full screen console, I get headaches 21:24 Shara I still don't knwo why it was ever made full screen to begin, and never did manage to get a straight answer 21:24 Shara But that change was the whole reason I took time to compile the game myself the first time I asked your help on that 21:25 Shara Then I eventually made the option, but it's still really annoying, and people still bring up that they don't like it 21:26 Shara So I'd love to see the original default restored. 21:29 Shara (I actually made the PR because someone else brought it up again) 21:37 Calinou https://github.com/OpenSWE1R/openswe1r 21:37 Calinou I played that game when I was 5-6 or so :D 21:38 Fixer "This game is so alpha it stole my girlfriend." 21:44 Sokomine krock: if you want to work on the chat - timestamps (in local time, i.e. 22:44) in front of the text might be a very good idea. there's also a mod that sends a player colored text when the player's name is mentionned. that is also very helpful 21:45 Shara Timestamps are mostly not needed 21:46 Sokomine Shara: when i'm chatting, i usually switch to fullscreen and don't do much else ingame. chat messages are too easily missed otherwise. the darker background is also ok; prevents players from having to stare against walls or other dark/uniform places just to be able to chat 21:46 Shara And would be annoying for servers using IRC since then the mod would need to strip them or you'd get duplicated time stamps... 21:47 Sokomine Shara: hm, good point. perhaps something for a csm? 21:47 Shara CSM should just be removed. 21:47 Sokomine but...that'd be something where they could actually be useful :-) 21:47 rubenwardy that's not something for CSM 21:48 rubenwardy should be builtin 21:48 Shara ^ 21:48 Sokomine builtin would also be ok :-) 21:48 Shara But if you will argue to preserve full screen console by default... well, you are basically saying you want it that way for a use other than playing the game. And the game is a game, not a chat client. 21:48 rubenwardy https://forum.minetest.net/viewtopic.php?f=7&t=19038&p=304446 21:48 Sokomine short question: how do i link issues and commits after everything is done and commited? 21:49 rubenwardy PR search with an author filter 21:50 Shara rubenwardy: Nice post. Would be great to see more devs providing such info :) 21:51 rubenwardy !tell nerzhul please may you update this: https://forum.minetest.net/viewtopic.php?f=7&t=14722 21:51 MinetestBot rubenwardy: I'll pass that on when nerzhul is around 21:53 rubenwardy I've stickied developer roadmaps in the engine dev forum 21:53 Shara :) 21:53 Sokomine rubenwardy: hm, yes. one of the things i hoped would improve was players riding carts. server and client can both see where the rails are and could move cart+player continously on them 21:55 rubenwardy Krock: fancy joining the worklist/wishlist/memento master race? ;) 22:08 Fixer another ms deep throat thread, good times 22:09 rubenwardy that's not appropriate, Fixer 22:09 rubenwardy also, which thread? 22:09 Fixer sorry 22:09 Fixer nevermind, usual thread about forced updates breaking some stuff and usual suckers who try to evade thei overlord MS 22:10 rubenwardy ew 22:10 Fixer their* 22:10 Fixer i'm ok with forced critical security updates, but not this BS, with inserting ADS into my PC, installing crapware or changing UI yet again because some hipster had a bad smoke 22:12 Fixer with granular updates you can avoid all BS, faulty patches, etc, now you are owned by MS and can't control your own pc 22:13 Fixer it is dumbed down to mobile phone 22:13 rubenwardy yup 22:13 Fixer makes me sad 22:14 rubenwardy luckily I don't have to deal with it 22:14 Jordach Fixer, result of people leaving their windows machines on for six years 22:14 Fixer it was business machine, now it is advertisement POS 22:14 Jordach and then ignoring windows update 22:15 Fixer rubenwardy: with win7 it was almost ok, it had some annoying bugs, linux had its bugs, better gaming performance and all 22:16 Fixer some win 7 bugs are not fixed to this day 22:16 rubenwardy hate it when bugs aren't fixed 22:16 Fixer like missing icons in tray, or game not starting first time when no network causing 100% usage, HORRIBLE UPDATE system 22:17 Fixer updating is the worst 22:17 Fixer if you google on this - you will be horrified, it is ----show 22:17 Fixer and people criticize linux after that ignore ms fails 22:17 Fixer and people criticize linux while ignoring huge ms fails* 22:19 Fixer Jordach: there are tooooons of pirated windows installs, and since long ago, people kept updates disabled of fear breaking a crack, but that was not needed anymore at least since XP, you can have cracked Win/Office/whatever and enjoy all the updates pretty much since then, but a large portion of pirate users still disable for no reason 22:20 Jordach Fixer, people are idiots, even goddamn most pirates don't even read the NFO 22:20 Jordach let alone the goddamn instructions 22:20 Fixer today, usually some kind of KMS server is provided that cracks everything 22:21 Fixer no need to disable updates or anything 22:22 IhrFussel https://netrenderer.de/index.php very good site to test if IE 5.5 - 11 can display your website correctly 22:22 Fixer and since w10 they are forced anyway, problem is: there was time when people percepted updates as good/worthy/improvingfeatures, those times are gone, today in this shiconomy you can receive update with bitcoin miner, or one with removed features, or totally horrible new shiny UI every year, or sneaked malware 22:23 rubenwardy IhrFussel, I'm proud to say I don't support IE 6 22:23 Fixer most nonfree programs I have on windows have manual updates 22:23 Fixer rubenwardy: back in my day I used IE on windows NT4, feel my pain 22:23 rubenwardy errr 22:24 rubenwardy why is there a dialog on my site? 22:25 IhrFussel rubenwardy, my site uses jquery 2.2.4 which is supposed to support IE 9+ but IE 10 doesn't display any JS in that screenshot 22:25 rubenwardy my site in IE6: https://i.rubenwardy.com/snYri9elWV.png 22:25 rubenwardy I avoid unnecessary JS 22:25 rubenwardy but I use HTML5 22:26 rubenwardy although I do have a polyfill script 22:26 rubenwardy that error is probably due to IE6 not supporting my secure HTTPS crypto methods 22:29 IhrFussel rubenwardy, is IE 7 working? or 8? 22:33 Fixer who even uses IE? 22:34 * ThomasMonroe hides from IE 22:44 IhrFussel Fixer, sadly ~ 10% of internet users still use IE (but luckily mainly IE 11) 22:48 Krock rubenwardy, *yawn* thanks for pointing this topic out. will check what I can suggest :) 22:48 Fixer oh, dayz is dead? sad! 22:50 Calinou IhrFussel: IE11 isn't too bad, except it doesn't fully support Bulma (CSS framework) 22:51 Fixer https://i.imgur.com/CisyAVn.png 22:52 Fixer do this sound like minetest game story? 22:52 IhrFussel Calinou, I find it funny how Edge now suddenly tries to be "cutting edge" compared to the IE versions 22:53 IhrFussel I guess they realized they reached almost 0% market share at some point 22:53 Calinou Edge has a few % still 22:53 Calinou it's notable enough to deserve support, and it's not too bad at modern Web Platform features 22:53 IhrFussel Yes but without Edge IE would be at 5% or no 22:53 IhrFussel or so* 22:55 red-001 https://i.imgur.com/IrnJDyx.png 22:56 Krock > Aim to have 100 or less open PRs by the end of December. 22:56 Krock yeah, dreams exist 22:56 red-001 I mean you can just close all the PRs 22:58 Calinou does anyone have an issue with Fedora 27's libluajit not being detected by CMake in Minetest? 22:58 Krock gonna close IRC instead. The guy who's using HAAAAAANDS to type is about to fall asleep 22:58 Calinou it uses the bundled Lua instead :( 22:58 Calinou lua-devel is already installed, too 23:08 Calinou hmm, I compiled 0.4.16 from GitHub, but it's not compatible with 0.4.16 servers and claims to be 0.5.0-dev… 23:08 Calinou I installed it system-wide over the old 0.5.0-dev build I had 23:08 Calinou :/ 23:08 Calinou and the installation has succeeded 23:09 sfan5 sounds like something went wrong 23:09 sfan5 do both /usr/bin/minetest and /usr/local/bin/minetest exist by any chance? 23:11 IhrFussel sfan5, any clue why the Ubuntu repos install minetest to /usr/share/ and if you compile it yourself it's /usr/local/share ? 23:11 sfan5 /usr/local is generally the default prefix for build scripts of any kind 23:13 Calinou nope, I don't have /usr/bin/minetest 23:13 Calinou only /usr/local/bin/minetest 23:13 Calinou IhrFussel: see what sfan5 said :) 23:15 Fixer "I have an i7-2600k & GTX 1080 TI, how can I increase my FPS above 30-40?" 23:15 IhrFussel So it's just a matter of preference? 23:15 Calinou not really, it makes messing up the system harder 23:26 Fixer omg, dayz came out in 2012, feeling old 23:48 Fixer https://www.youtube.com/watch?v=nz3OSSpopzY&feature=youtu.be