Time |
Nick |
Message |
00:03 |
roben1430 |
hello netsplits my old friend |
00:04 |
roben1430 |
I see you've come to crash my bridge again |
00:22 |
rubenwardy |
Found some Minetest reviews: YOMYGOSH :shock: How is it possible to render so much cubes ? :D I went very high and when I was looking down(sooooo many cubes down there :shock:), i've got 30fps,actually it was allways 30. |
00:22 |
rubenwardy |
HOLYY CRAPP HOW DID YOU MANAGE TO RENDER SO MANY CUBES AT ONCE WITHOUT DROPPING BELOW 30FPS??? |
00:22 |
rubenwardy |
source: http://irrlicht.sourceforge.net/forum/viewtopic.php?t=40468 |
00:49 |
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00:49 |
roben1430 |
rubenwardy: heh |
00:52 |
benrob0329 |
Test |
00:52 |
roben1430 |
heyy |
00:52 |
sofar |
you are overrepresented |
00:53 |
* rubenwardy |
sets ban on *@gateway/shell/matrix.org/* |
00:53 |
roben1430 |
did you seriously just..really? |
00:55 |
sofar |
lmao |
00:55 |
roben1430 |
that was uncalled for, and you failed |
00:56 |
roben1430 |
rubenwardy-- |
00:56 |
* rubenwardy |
sets ban on *!*@* |
00:56 |
roben1430 |
oh wait, I feel stupid |
00:56 |
roben1430 |
*sigh* |
00:56 |
rubenwardy |
:) |
00:56 |
roben1430 |
this client doesnt help |
00:56 |
roben1430 |
sorry, been a full week |
00:57 |
roben1430 |
rubenwardy++ |
00:57 |
Shara |
:D |
00:58 |
* roben1430 |
goes to the corner of embarrassment |
01:14 |
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01:15 |
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01:56 |
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02:11 |
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04:19 |
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05:43 |
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07:13 |
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07:14 |
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07:14 |
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07:34 |
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08:10 |
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09:12 |
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09:20 |
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09:45 |
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09:56 |
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10:46 |
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11:01 |
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11:01 |
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12:03 |
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12:05 |
Fixer |
rubenwardy: DID NOT READ @ Probably, HOLY S___ OUR IRRLICHT IS SO ____TY YET THOSE GUYS MANAGED TO GO ABOVE #) FPS |
12:13 |
rubenwardy |
probably |
12:30 |
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12:48 |
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14:00 |
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15:19 |
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15:20 |
Krock |
hello tenplus1 who's apparently not here again to greet me first |
15:20 |
rubenwardy |
17 seconds |
15:20 |
rubenwardy |
he would have been you anyway |
15:20 |
rubenwardy |
*beat |
15:20 |
Krock |
I had to type more this time |
15:20 |
Krock |
of course I was faster if his name were on the list |
15:21 |
Krock |
thanks for your support :'( |
15:22 |
benrob0329 |
Hello Krock, rubenwardy |
15:23 |
Krock |
hi benrob0329 |
15:23 |
Krock |
changed from roben back to benrob? |
15:23 |
benrob0329 |
Bridge is back up, so yes :P |
15:25 |
benrob0329 |
Funny thing is that supposedly it was tge logging library that killed it, when the netsplits started happening thousand of people connected and disconnected all at once |
15:25 |
Krock |
lol. stop logging then :3 |
15:40 |
CWz |
how does view db files? |
15:59 |
Jordach |
how do i make a function work inside of on_timer |
16:00 |
Jordach |
eg, on_timer = name_of_func(pos, elapsed) |
16:00 |
benrob0329 |
Jordach: you call the function |
16:01 |
benrob0329 |
I think just that works, or you may have to put that in an anonymous function body |
16:58 |
Fixer |
installed convInv for mc beta 1.7.3, playing with it on server = orgasmic (even MT has itty managment) |
16:59 |
Fixer |
I should really open an issue and describe all those badass shortcuts and methods of inv management that MT badly needs |
16:59 |
Jordach |
^ |
16:59 |
shivajiva |
CWz: I use SQLStudio personally for accessing the db's |
16:59 |
Jordach |
JUST DO IT |
17:10 |
shivajiva |
no advertising well known sportswear :P |
17:19 |
Jordach |
shivajiva, tfw you don't remember shia lebouf's memes |
17:19 |
Jordach |
or capture the flag |
17:19 |
Jordach |
FeelsBadMan |
17:22 |
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17:33 |
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17:40 |
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18:09 |
jas_ |
i went to go fix a crash in a mod, and now i'm waiting to see how many new crashes might happen *giggle* https://www.youtube.com/watch?v=1ZRRsEjkCGo |
18:10 |
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18:13 |
IhrFussel |
I feel almost every day another new server pops up... the MT userbase cannot handle that |
18:14 |
IhrFussel |
It gets to ridiculous levels soon... last year AFAIK there were max 150 servers |
18:16 |
IhrFussel |
Shouldn't we start an official ad campaign (without money involved) ... like a Twitter campaign, Facebook... whatever |
18:20 |
jas_ |
hmm |
18:20 |
IhrFussel |
Or (probably the less wanted option) should we probably hide inactive servers from the list? |
18:20 |
jas_ |
interesting |
18:21 |
jas_ |
go on |
18:21 |
IhrFussel |
I mean servers that are dead for a long time |
18:22 |
jas_ |
you raise some fine points |
18:22 |
Shara |
Then they stay dead forever :) |
18:22 |
jas_ |
it reminds me of the serverlist options, allowing a server to announce to a separate place |
18:22 |
IhrFussel |
Look at the server list right now: 250 servers for less than 1,000 players... this is crazy |
18:22 |
jas_ |
and i always ending up fantasizing about server-to-server connections whenever i think about this |
18:23 |
Shara |
There's nothing wrong with lots of servers there. Sure, more players would be nice, but activity and quality are often not related. |
18:23 |
Shara |
I doubt many players look at more than the top 20 servers ever |
18:23 |
jas_ |
a lot of players want to make a server because they like other people's server, i think, and so they do. good for them! |
18:24 |
jas_ |
(i always used to say, "it's so easy, download minetest, open port, announce to master list, voila) |
18:24 |
IhrFussel |
It's totally random when a certain server receives players... yesterday I had 10+ players on my server for several hours, today (on a FRIDAY) I had *zero* a bit ago |
18:24 |
jas_ |
nothing is random |
18:24 |
benrob0329 |
Categories? |
18:24 |
Shara |
So maybe your players are mostly in a certain timezone? |
18:24 |
jas_ |
and with that, i return to uhh, my coffee |
18:24 |
Shara |
benrob0329: Lots of people have asked for ways to sort the list |
18:24 |
Shara |
Someone needs to make it though. |
18:24 |
benrob0329 |
Like, different game types |
18:25 |
IhrFussel |
No the timezone doesn't matter...it was the fact that my server had 0 players for some hours which let it drop to the bottom of the list so no one could find it |
18:25 |
jas_ |
it's at the top for people who played there previously, right? |
18:25 |
jas_ |
unless they click "del. favorite" |
18:25 |
Shara |
Yup |
18:25 |
IhrFussel |
Yes but only for those... new players will likely not find it |
18:25 |
Shara |
Which is why time zone of your regulars matters. They will join no matter where it is |
18:26 |
Shara |
The times they are online are the times your server then goes up in the list letting you get more people... who also play at that same time |
18:26 |
benrob0329 |
Minigames (CTF, Bed wars, skyblock), Survival (generally noncreative building), Creative, Roleplay (LoTT, Story, RPing) |
18:26 |
jas_ |
i'm reminding of an episode of IASIP where mac and dennis try to get people to come to their bar by giving them free "certificates" |
18:26 |
IhrFussel |
Nope that's really not about timezones...my server was at 17:00 empty (5 PM on a Friday) |
18:27 |
jas_ |
and with that i return to my uhh nevermind |
18:27 |
* Shara |
shrugs then |
18:27 |
IhrFussel |
5PM in Europe* |
18:27 |
Shara |
benrob0329: Yes, but people need to make those too |
18:27 |
benrob0329 |
Default category, Other |
18:27 |
Shara |
I mean, guess what percentage of the public list is basically just MTG, or MTG + whatever mods some random person happened to think are 'cool' with no real thought beyond that? |
18:28 |
benrob0329 |
Most of it, but then perhaps people would see how unbalenced the list is |
18:28 |
Shara |
And well, 23 of the current servers are mintesthosting ones. They are a big part of the increase |
18:29 |
jas_ |
the more the merrier, just work on sorting the list on the backend and frontend. particularly the frontend, with list sort |
18:29 |
jas_ |
sort by #players, ping(lol), name a-z, etc. |
18:29 |
jas_ |
uptime... |
18:29 |
* Shara |
wants an option to never see minetesthosting servers with 4 players max :) |
18:29 |
jas_ |
a filter text bar, so you could do -players<4 or whatever it is |
18:30 |
jas_ |
-players<5 -pvp +creative |
18:31 |
jas_ |
would show creative, not pvp, and not servers with less than 5 players (just a thought) |
18:31 |
jas_ |
would be complicated for me to try and do |
18:31 |
Shara |
We've all had thoughts, or lots of us have |
18:31 |
Shara |
But yea.. needs someone to actually make it |
18:31 |
jas_ |
i would be happy with just the text filter bar, and no buttons/checkboxes/tabheaderthings |
18:32 |
jas_ |
it would allow to sort easily, "VanessaE" and see only her servers, for example |
18:32 |
jas_ |
hi |
18:32 |
jas_ |
or Vaness |
18:32 |
Shara |
Doesn't the current client search already do something like that? |
18:32 |
RobbieF |
+1 - I like this idea. Would make it much easier to find specific servers when the list is long. |
18:32 |
jas_ |
i dunno |
18:33 |
jas_ |
there's client search? |
18:33 |
jas_ |
oh it does |
18:33 |
jas_ |
LOL! |
18:33 |
Shara |
Open your client.. type something in that box wit a 'Search' button next to it? |
18:33 |
jas_ |
geez i never even looked at this text box |
18:33 |
jas_ |
o.m.g. |
18:33 |
Shara |
Maybe you should check what is available before saying you want things :P |
18:33 |
jas_ |
-players<5 doesn't work |
18:33 |
jas_ |
so that i still want |
18:33 |
Shara |
Of course not |
18:33 |
Shara |
It's just a text string thing now |
18:33 |
jas_ |
and i'm glad my other want is already taken care of, that was quick |
18:34 |
jas_ |
good to know |
18:34 |
RobbieF |
I'd also like to be able to filter out high pings |
18:34 |
jas_ |
that much easier to add the other feature |
18:34 |
Shara |
You're welcome :P |
18:34 |
Shara |
RobbieF: pointless |
18:34 |
RobbieF |
though it should be a ping from the player client, not the server list server |
18:34 |
jas_ |
ye there is no ping |
18:34 |
jas_ |
right |
18:34 |
jas_ |
but ye me too, i'd like that |
18:34 |
Shara |
Since ping listed is just to one place only... doesn't tell much |
18:34 |
RobbieF |
Shara that should be changed |
18:34 |
RobbieF |
or... "fixed" |
18:34 |
RobbieF |
client should show the ping from the client |
18:34 |
Shara |
But have to go.. party night with the work people |
18:35 |
Shara |
See you all :) |
18:35 |
RobbieF |
eg., how is the ping from ME, not minetest.net |
18:35 |
RobbieF |
\o Shara |
18:35 |
RobbieF |
have fun |
18:35 |
jas_ |
there was an issue about that |
18:35 |
jas_ |
it would be nice to see both max_lag from server, and ping relative to client |
18:35 |
RobbieF |
+3 |
18:35 |
jas_ |
both things as separate values |
18:35 |
RobbieF |
lag from server doesn't really matter though since it's region specific |
18:36 |
jas_ |
it makes it easy to know if it's really far |
18:36 |
RobbieF |
eg., a server in my home city would have much better lag/ping for me than for you |
18:36 |
jas_ |
if it says 250ms i know it's not so close |
18:36 |
RobbieF |
Oh yes; I thought you meant minetest.net server (as I was saying) |
18:36 |
jas_ |
i dunno, i'm just used to seeing it in quake |
18:36 |
jas_ |
where it pings each server on the master list and reports back the ms |
18:36 |
RobbieF |
I'd like to see the REAL ping/lag (relative to me) rather than relative to the server list |
18:36 |
jas_ |
but max_lag is also a good value to know, or can be |
18:37 |
jas_ |
ye i dunno why that's there, i'm not sure what use it is |
18:37 |
RobbieF |
accurate for the people on the same lan as the web site :p |
18:39 |
jas_ |
but if tables worked well enough, and i don't know that they don't |
18:39 |
jas_ |
then they could be used to just show all this stuff, and the click the header |
18:39 |
jas_ |
and sort by that, like in a file manager -> clicking date sorts by date, clicking size sorts by size, etc |
18:40 |
jas_ |
and then that in addition to filtering with the text box, both the server name, and other values like number of players. |
18:40 |
jas_ |
getting relative ping from client would need to be added for that info |
18:43 |
jas_ |
i think it can be done with tablecolumns[] |
18:43 |
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18:44 |
jas_ |
so there's already a filter text box, that's sweet, just need more options than server name |
18:44 |
jas_ |
and then tablecolumns[] maybe to allow sorting |
18:44 |
jas_ |
hmmmm |
18:46 |
IhrFussel |
jas_, max_lag has nothing to do with the latency..it's the internal "lag" so delay from mods/mapgen/CPU |
18:47 |
IhrFussel |
And it's not accurate either ... avg lag is what /status (and possibly server list in game) need |
18:49 |
jas_ |
i didn't say it was |
18:49 |
jas_ |
i just said it's a nice value to have |
18:49 |
jas_ |
in addition to network latency. |
18:49 |
IhrFussel |
servers.minetest.net already displays the "average machine delay" in lag so it shouldn't be too hard to distribute that info to all clients |
18:50 |
jas_ |
it already is, in the form of "wifi signal bars" |
18:50 |
jas_ |
for whatever reason |
18:50 |
IhrFussel |
No that's ping |
18:50 |
jas_ |
oh |
18:50 |
jas_ |
right that was sofar's pr lol |
18:50 |
jas_ |
either way, all those values are nice |
18:50 |
jas_ |
and then adding net lag would be awesome |
18:51 |
jas_ |
and then extending filter text bar to filter values for lag, max_lag, ping, #players, #flags |
18:51 |
jas_ |
(like creative/pvp) |
18:51 |
sofar |
only the client can see real ping |
18:51 |
sofar |
ping is relative to the player |
18:51 |
jas_ |
in the search text bar... and then tablecolumns[] to sort the results |
18:51 |
jas_ |
i didn't really realize there was a filter text bar, but it only works on server's name. |
18:52 |
IhrFussel |
I think core devs refused to add "real pinging" cause it causes too much load on the server list/servers if each client requests one whenever the user clicks the Online tab |
18:52 |
IhrFussel |
Or there was maybe also something about privacy concerns...not sure now |
18:52 |
jas_ |
or maybe there isn't any dev making that pr |
18:52 |
jas_ |
i don't know |
18:52 |
sofar |
no |
18:53 |
jas_ |
but it is not an uncommon thing, in games, to get the ping of the server you may wish to connect to |
18:53 |
sofar |
it wasn't added because nobody wrote a PR |
18:53 |
sofar |
the whole argument is nonsense anyway - it causes too much server stress? what? |
18:53 |
sofar |
the whole system is designed to handle lots of udp packets easily |
18:53 |
sofar |
a few pings... not so problematic |
18:54 |
IhrFussel |
I read some discussion about it recently...maybe a few months ago ... there were definitely privacy concerns cause someone brought up the point that this is how other major games handle the server list ping |
18:54 |
jas_ |
there was that |
18:55 |
jas_ |
but there's probably a good workaround |
18:55 |
jas_ |
(like not announcing LOL!) |
19:00 |
IhrFussel |
rubenwardy said it's bad for privacy "if we need ping, it would be better to host serverlist-style servers around the world, and have them ping each server. Players then connect to the closest one based on IP" |
19:00 |
jas_ |
yea likely sounds good |
19:01 |
jas_ |
but in the meantime |
19:01 |
jas_ |
one could simply elect not to allow being pinged? is that right? if not, that's something that could be implemented? |
19:01 |
jas_ |
just spitballin |
19:01 |
IhrFussel |
"every single person that opens up Minetest would have their IPs given to all servers" |
19:01 |
jas_ |
well maybe there should be a "get new list" and "refresh" button |
19:01 |
jas_ |
and get rid of the new auto grab list feature |
19:02 |
jas_ |
because right now, sfan5 knows every time i launch minetest lol |
19:03 |
jas_ |
(to be fair, that's only if the play online tab is open/selected) |
19:27 |
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19:29 |
sfan5 |
jas_: i can assure you that's very useful for statistic purposes |
19:30 |
jas_ |
i agree |
19:45 |
IhrFussel |
We could add a button "request ping" |
19:45 |
IhrFussel |
That way only the servers we choose would get our IP |
19:46 |
benrob0329 |
Or just, "Ping" |
19:46 |
sfan5 |
or just .... "Refresh" |
19:47 |
IhrFussel |
sfan5, in terms of privacy concerns I mean adding a button to only manually ping the server we currently selected would be a solution |
19:47 |
benrob0329 |
Can you anonymously ping? |
19:49 |
IhrFussel |
A request requires an IP AFAIK... the only way to "hide" the user's real IP when pingng would be through a VPN I think |
20:00 |
IhrFussel |
I meant a proxy* Although VPNs often include a proxy |
20:02 |
RobbieF |
Servers already get your IP address. |
20:02 |
RobbieF |
(when you connect) |
20:02 |
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20:06 |
IhrFussel |
RobbieF, Yes but what we mean is pinging servers from the server list directly |
20:06 |
RobbieF |
yeah; without a connect |
20:06 |
IhrFussel |
To check beforehand if a certain server is responsive enough |
20:07 |
RobbieF |
but that's pretty typical of games. |
20:07 |
IhrFussel |
MT doesn't do that right now cause of privacy concerns |
20:07 |
RobbieF |
since it's direct to the Minetest server, you don't *have to* log the ip. |
20:07 |
RobbieF |
eg., write code to reply with the ping, but not log it. |
20:08 |
benrob0329 |
RobbieF: someone could run a modified client |
20:08 |
RobbieF |
Meh, IP addresses should not be considered private. |
20:08 |
IhrFussel |
In Germany a court decided they are |
20:09 |
benrob0329 |
Do normal pings get logged? |
20:09 |
benrob0329 |
RobbieF: there is a reason Matrix and other modern chat services do server-side link previews |
20:09 |
IhrFussel |
I don't think MT itself logs the IP of the ping but the machine it's running on |
20:10 |
benrob0329 |
IPs have been used maliciously |
20:11 |
IhrFussel |
Although it's very very very very *very* unlikely that a server owner would abuse a pinger's IP ... server owners have other problems honestly |
20:13 |
benrob0329 |
https://theantisocialengineer.com/2016/10/10/imessage-preview-problems/ |
20:14 |
benrob0329 |
I think that Max_lag or average_lag is good for server information |
20:23 |
rubenwardy |
I don't want to ping every server on start up |
20:23 |
rubenwardy |
it's worth noting that there's a low key ex-community member that likes doing weird stuff with IPs |
20:23 |
rubenwardy |
and that's just people unfortunate enough to visit their server |
20:24 |
rubenwardy |
*website |
20:31 |
sofar |
I think we should just for now remove the column, since there is too much complaints about my PR, and the current signal bars are deceiving |
20:31 |
rubenwardy |
yeah, +1 for tha |
20:33 |
sofar |
maybe I'll just post essentially a git revert |
20:38 |
RobbieF |
I didn't say IP's can't be used maliciously... I said they are not private. |
20:39 |
rubenwardy |
true |
20:39 |
Sokomine |
regarding the server list: i'd still like to see how often i've visited a particular server. also the random order is very annoying. without search it's difficult to find a server again |
20:39 |
benrob0329 |
Sokomine: we have search though |
20:42 |
Sokomine |
i'm not sure how much searching for lag on servers will help. as long as you're not fighting mobs, quite some lag might sum up before becoming problematic. "playable" is much more tricky to judge than just a mere number |
20:44 |
benrob0329 |
Sokomine: ping is not as much if a problem as the time between globalsteps afaik |
20:44 |
Sokomine |
filter options for suitability for the player's need (building orientated, pvp, special game, test, ..) would also be nice |
20:44 |
benrob0329 |
Because if the server is slow, it might still have a high ping, and vise versa |
20:44 |
benrob0329 |
Sokomine: categories :P |
20:45 |
RobbieF |
+1 |
20:46 |
RobbieF |
Had that thought too but though then the server admin would need an option to "set" these on their server. |
20:46 |
rubenwardy |
need a sortable table view |
20:46 |
RobbieF |
Eg., "Capture the Flag" could be an option, or "Creative Building" or so-on. |
20:46 |
benrob0329 |
Default category is "other" |
20:47 |
sofar |
pvp is already a category |
20:47 |
sofar |
so is creative |
20:47 |
sofar |
in a way |
20:47 |
RobbieF |
those aren't categories |
20:47 |
RobbieF |
those are game type |
20:47 |
benrob0329 |
Then "Survival", "Minigame", "Creative", Role Play |
20:47 |
RobbieF |
category would be the TYPE of creative, or TYPE of Survival |
20:47 |
RobbieF |
capture the flag is a category. Building is a category. Parkour is a category. |
20:48 |
sofar |
where would ITB fit? |
20:48 |
benrob0329 |
I dont think we have enough for CTF or anything else to be its own category |
20:48 |
RobbieF |
also perhaps a flag for adults only is a good idea too |
20:48 |
benrob0329 |
sofar: Minigame I suppose |
20:48 |
RobbieF |
but if I wanted to play CTF and there's 300 servers listed, it'd be nice to press a button that makes me see the 5 I want |
20:49 |
RobbieF |
even if there are only 5 |
20:49 |
benrob0329 |
RobbieF: you're go to minigames, of which there are maybe 15 |
20:49 |
sofar |
itb is really not a minigame, considering its size |
20:49 |
Sokomine |
benrob0329: hmm. having to manually search because the list alone does not work could at best be called a workaround... |
20:50 |
benrob0329 |
sofar: each box is like a minigame |
20:50 |
sofar |
nah, a minigame is something you can play for 5 minutes |
20:50 |
sofar |
some levels take people 2 hours |
20:50 |
Sokomine |
benrob0329: globalstep might be an issue, yes. or servers that have severe internal problems |
20:50 |
sofar |
besides, the creator mode isn't a minigame |
20:50 |
benrob0329 |
sofar: true |
20:50 |
sofar |
and that's an important part of it |
20:50 |
benrob0329 |
So, Puzzle? Other? |
20:50 |
benrob0329 |
Idk where it'd fit |
20:50 |
Sokomine |
benrob0329: yes, categories, though a server might be part of more than one category. i'd also like to know the protection mod beforehand :-) |
20:51 |
benrob0329 |
Sokomine: that should be in the long description imo |
20:51 |
Sokomine |
RobbieF: what's the problem with the server owner setting those options? we could provide help somewhere as to what each option means |
20:52 |
Sokomine |
sofar: hm, yes, in a way. a tiny symbol somewhere. can you even sort by it? and there's more...pvp on consensual basis vs. made-for-pvp vs. pve vs. gravity is the only enemy (or friend - if you want a short trip to spawn) |
20:52 |
benrob0329 |
Multiple categories is a good idea though |
20:53 |
Sokomine |
capture the flag and parcour are both categories that probably don't hold many entries. they could be sumed up |
20:53 |
benrob0329 |
Because a server might be survival roleplay, or Puzzle Adventure (ITB) |
20:53 |
Sokomine |
do we have servers for adults only? i don't know about such a one |
20:53 |
Sokomine |
benrob0329: "minigame" sounds like a good description |
20:53 |
benrob0329 |
Survival Minigame |
20:54 |
benrob0329 |
But how do we separate between "this server has this, but its mostly that" |
20:54 |
Sokomine |
sofar: itb is certainly building as well. and its own category |
20:54 |
benrob0329 |
Because some minigames are survival, but miniagme servers really aren't survival servers |
20:54 |
RobbieF |
Sokomine - no problem with it at all - just saying that it would need to be added. |
20:55 |
benrob0329 |
Puzzle Building |
20:55 |
benrob0329 |
As in, both Puzzle and Building category |
20:55 |
RobbieF |
should be some kind of category5 for themes too... like our Lego server. |
20:55 |
IhrFussel |
IMO MT has wayyy too many game type options... MT is what the server owner mnakes it so there should simply be a "Custom" game type where servers fit that are not pre survival, creative or PvP |
20:55 |
IhrFussel |
pure* |
20:56 |
Sokomine |
benrob0329: the server owner has to decide |
20:56 |
benrob0329 |
IhrFussel: thats why you should be able to add multiple categories |
20:56 |
Sokomine |
lego server? |
20:56 |
benrob0329 |
Sokomine: ofc |
20:57 |
Sokomine |
IhrFussel: there's much between creative and purely pvp...the whole "survival" category covers a vast amount of servers. yet each is diffrent in its own way |
20:57 |
IhrFussel |
There are roleplay servers, medieval servers, MMO-esque servers (like mine), puzzle servers... I'm sure there's many more |
20:58 |
benrob0329 |
What if we mix tags and categories |
20:58 |
benrob0329 |
Each server has one category, the main theme |
20:58 |
benrob0329 |
But can have many tags |
20:59 |
IhrFussel |
Where would roleplay fit? It can be both survival or/and creative ... or survival minus PvP or creative + PvP ... not easy to determine |
20:59 |
Sokomine |
in a way categories don't cover it entirely. perhaps the server owner ought to add points...so a creative server would probalby have building as "highly valued", while pvp would be "non-existant". a puzzle server would not go as high as 4 or 5 in the building category as that's not the main purpose of the server. these..er..mesewars or whatever servers would get a value of 0 because players don't |
20:59 |
Sokomine |
build anything lasting there at all |
21:00 |
benrob0329 |
IhrFussel: roleplay should probably get its own category |
21:00 |
benrob0329 |
Sokomine: I think thats overdoing it |
21:00 |
Sokomine |
extra category for roleplay sounds good |
21:01 |
benrob0329 |
Just having tags to compliment categories would cover most use cases afaik |
21:01 |
benrob0329 |
Survival and creative would be tags |
21:01 |
Sokomine |
server owners would have to ask themshelves: do they want players on their server who like that particular aspect and have expectations in that regard? |
21:01 |
RobbieF |
Some servers don't allow video recording. It might be nice to have a flag for servers that allow it. |
21:01 |
benrob0329 |
RobbieF: could be a tag |
21:01 |
RobbieF |
another good flag "Moderated" |
21:02 |
RobbieF |
"Custom skins" |
21:02 |
benrob0329 |
A roleplay server could be tagged with Survival, medieval, Building |
21:03 |
IhrFussel |
Tags sound good I think...but where would those be displayed? |
21:03 |
sofar |
custom skins isn't a game type, it's a fix for a missing feature in the engine :P |
21:04 |
benrob0329 |
While something like ITB might be categorized as Puzzle, tagged with Creative, Adventure, Story |
21:04 |
benrob0329 |
Or the like |
21:04 |
benrob0329 |
Tags could be under the description, as icons defined by the list server |
21:05 |
RobbieF |
I don't think tags would need to be "displayed" - just treat them like keywords: able to filter by them |
21:05 |
IhrFussel |
It would be nice to see what else the server fits |
21:05 |
benrob0329 |
That way new ones could be added in a moderated way, without the need to update the client |
21:05 |
Sokomine |
yes, using tags for filtering + displaying them when a server is selected |
21:06 |
IhrFussel |
No bad idea: Id I look for a specific tag but suddenly the server also has one I dislike |
21:06 |
RobbieF |
reveal on hover? |
21:06 |
benrob0329 |
IhrFussel: thats a bad thing? |
21:06 |
RobbieF |
LOL Role play? Nice. Oh wait... BDSM. |
21:07 |
IhrFussel |
Tags should exist to tell the user beforehand whether or not they'd enhoy playing on that server... why would I play on one that has 2 tags in conflict with my preferences? |
21:07 |
Sokomine |
benrob0329: sure. if a server has building but also favors unlimited pvp, that's something i might dislike very much |
21:07 |
benrob0329 |
BDSM? |
21:07 |
IhrFussel |
enjoy* |
21:07 |
benrob0329 |
Sokomine: and you should know about it |
21:07 |
RobbieF |
DO NOT GOOGLE IT ben |
21:07 |
RobbieF |
lol |
21:07 |
Fixer |
why, mt = bdsm |
21:08 |
RobbieF |
bahaha |
21:08 |
benrob0329 |
Mmmkay then |
21:08 |
IhrFussel |
Hovering is a problem on Android, it's better to not rely on it |
21:08 |
Sokomine |
yes, better show the categories once a server is selected |
21:09 |
benrob0329 |
Display under description, along with filter buttons under the list |
21:09 |
RobbieF |
maybe expand on single click? |
21:09 |
Sokomine |
another point i forgot but which might be relevant to some: language! there are some that don't speak english yet |
21:09 |
RobbieF |
or make it reveal in the right panel? |
21:09 |
RobbieF |
VERY smart Sokomine - yes! |
21:09 |
Sokomine |
in a way this all gets too complicated for our poor server list :/ a website could probably do it better |
21:09 |
RobbieF |
It's difficult for non-english speaking people to join our servers where they must accept the English rules to gain interact. |
21:10 |
RobbieF |
nobody brings up web sites. |
21:13 |
Sokomine |
extremly annoying currently: i've joined that german mineclone2 server a few times. now i have to clean up my list because that server's ip is not static |
21:14 |
RobbieF |
doesn't have a hostname?! |
21:15 |
IhrFussel |
It shouldn't take too much space to display a few small image icons for the categories/tags...they'd fit just fine directly below the description |
21:15 |
IhrFussel |
The language(s) could also be image(s) |
21:16 |
Sokomine |
IhrFussel: trouble is that you need to create an icon for each category |
21:16 |
IhrFussel |
Only problem is that there are many country flags...much more than there would be categories/tags |
21:18 |
IhrFussel |
Sokomine, if MT wouldn't rely so much on localization (which isn't a bad thing) we could simply write the names on the images |
21:19 |
IhrFussel |
But to create a new image for each category for each language...that will add LOTS of files and work |
21:20 |
IhrFussel |
So yeah we will have to use symbols... How would you explain Roleplay as a symbol though? |
21:20 |
IhrFussel |
Or...could we use different colors for each category? And have a legend somewhere? |
21:22 |
IhrFussel |
Would be a problem for color blind people and there aren't *that* many very different colors |
21:27 |
benrob0329 |
IhrFussel: roleplay would have what, some theater-type stuff to represent acting? |
21:28 |
IhrFussel |
benrob0329, that was just an example...there are some very serious role players in MT ... some play "family and children" others play "let's fight the big dragon" ... how would you draw a MMO-server? |
21:28 |
IhrFussel |
I mean a symbol for an MMO category |
21:29 |
benrob0329 |
Lotta people on a globe? |
21:29 |
benrob0329 |
Family RP doesn't get a tag..or maybe it should now that I think about it |
21:30 |
benrob0329 |
Family + Masks for Family RP |
21:31 |
IhrFussel |
Another question would be: Will the symbols have enough pixels to even display the content correctly? I mean we cannot use 10x10 or something like that |
21:31 |
benrob0329 |
Now that I think about it, we dont need categories with tags, unless categories is the main organization method and tags fine-tune it |
21:32 |
benrob0329 |
IhrFussel: at least 16x16, though most subgame logos are 32x32 for the icons afaik |
21:34 |
IhrFussel |
So a server can only have 1 category and multiple tags? Or several categories + tags? |
21:35 |
benrob0329 |
One category i'd assume |
21:35 |
benrob0329 |
Main theme sort of thing |
21:35 |
benrob0329 |
Maybe Roleplay should be a category |
21:35 |
IhrFussel |
Would make the most sense...else server owners could "abuse" it by defining all categories for the list which makes their server visible in every search |
21:35 |
benrob0329 |
Since survival is a tag |
21:36 |
benrob0329 |
Should Building be a tag or a category? |
21:36 |
benrob0329 |
Creative is already a tag |
21:37 |
IhrFussel |
I don't know of any survival server where building isn't part of it |
21:37 |
benrob0329 |
But as the main theme |
21:38 |
benrob0329 |
Perhaps not |
21:38 |
benrob0329 |
Building may be too generic |
21:38 |
IhrFussel |
Building is important in every server type (except pure PvP maybe) |
21:38 |
benrob0329 |
Technical, Devices, Electrics |
21:39 |
benrob0329 |
Probably Technical |
21:39 |
benrob0329 |
Which would include Mesecons and Technic oriented servers |
21:39 |
benrob0329 |
(And pipeworks) |
21:40 |
benrob0329 |
Basically VE's servers |
21:41 |
IhrFussel |
It would also be nice to be able to search for servers with specific mod X like "#hasmod:blah" |
21:41 |
RobbieF |
have a nice weekend all |
21:42 |
benrob0329 |
IhrFussel: thats probably too much |
21:42 |
benrob0329 |
Bye RobbieF! |
21:43 |
|
RobbieF left #minetest-hub |
21:44 |
IhrFussel |
Nahh..personally I think it's bad design if the user has to visit servers.minetest.net directly outside the game just to check the server's mods |
21:44 |
benrob0329 |
IhrFussel: are mods even listed? |
21:44 |
IhrFussel |
Yes when you hover over the subgame name I think |
21:44 |
benrob0329 |
Maybe a weblink for more information or a forum article |
21:45 |
benrob0329 |
Or a Long description |
21:45 |
benrob0329 |
With basic formatting |
21:46 |
IhrFussel |
The website server list also displays average lag of the server...which is also missing from the ingame list |
21:46 |
benrob0329 |
So we need average lag, mods, tags, and categories |
21:48 |
IhrFussel |
2 of those could be easily fetched from the main server list (or maybe they are already fetched and the engine just cuts ping, server type, player count and server name out) |
21:49 |
IhrFussel |
I mean server flags not server type* |
21:50 |
IhrFussel |
Uptime/average player count/max player count is not important ingame ... but mods and average lag are (usually also ping but the one from the master list is useless) |
21:53 |
IhrFussel |
The PR by sofar was heavily disliked at first by the way because we thought m_lag uses the max_lag in /status ... and it turned out to be NOT that value but an actual average instead |
21:55 |
IhrFussel |
I would be fine with that avg lag value replacing the ingame ping bar |
21:57 |
IhrFussel |
I think the ping only really matters in PvP battles... the average lag of a server matters in every game type, it affects *every* player at the same time and can have a major impact on the gameplay experience |
22:00 |
IhrFussel |
And I say that as someone whose server sometimes even struggles with the load cause of extreme I/O wait ... but I find it fair to show the user in the ingame server list which servers will give the player likely a good "fluent" gameplay |
22:00 |
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twoelk joined #minetest-hub |
22:03 |
* twoelk |
silently points at not really satisfying game typ and genre classification attempts on https://wiki.minetest.net/List_of_Subgames |
22:05 |
sofar |
someone add Inside The Box to that list plz ;) |
22:06 |
Jordach |
>tfw solar plains isn't listed |
22:06 |
Jordach |
but that's fine |
22:07 |
sofar |
speaking of, do you want to use my remote media server for it, Jordach? |
22:07 |
Jordach |
sofar, enjoy the most recent update inboun |
22:07 |
Jordach |
you'd want to script it weekly or even per 48 hours |
22:07 |
sofar |
git url to your repo? |
22:08 |
Jordach |
https://github.com/Jordach/Solar_Plains |
22:09 |
benrob0329 |
sofar: does it generate the media from the server or from a git link? |
22:09 |
sofar |
git |
22:09 |
sofar |
there's really no need to get it from the server |
22:10 |
sofar |
that's just extra resources and annoyance |
22:10 |
sofar |
Jordach: go ahead and point your server conf to my remote media server, it's setup |
22:10 |
* sofar |
grabs power cord to prevent dead battery |
22:10 |
Jordach |
Intel: Delidding Inside |
22:12 |
sofar |
2011 thinkpad that's lasted me through 5 OSs on a single partition from start to end |
22:16 |
Jordach |
2017-12-08 22:15:12: ERROR[Main]: Irrlicht: Could not load mesh, file format seems to be unsupported: mesh.obj |
22:16 |
Jordach |
that's a full size CTD |
22:17 |
sofar |
? |
22:18 |
twoelk |
there is a "inside the box" subgame available? - I thought it wasn't released yet |
22:18 |
rubenwardy |
nope |
22:18 |
rubenwardy |
sofar's subgame shouldn't be on that list |
22:18 |
rubenwardy |
as it's just a server |
22:18 |
twoelk |
so I thought |
22:19 |
twoelk |
classifying it might be a challange though |
22:20 |
twoelk |
probably rehash type and puzzle genre :P |
22:22 |
sofar |
"horrible ripoff" |
22:22 |
sofar |
"uncreative plagiarism" |
22:23 |
sofar |
it's just too difficult for you :P |
22:23 |
twoelk |
we got "themed" for that :D |
22:23 |
rubenwardy |
"add mobs pls" |
22:24 |
* Jordach |
keks |
22:27 |
benrob0329 |
"Add End plz" |
22:27 |
Jordach |
add mineplex pls |
22:28 |
Sokomine |
IhrFussel: that "family and children" are much frowned upon here. some people behave very odd there. they play babies for whatever reason. either they're desperate for any attention at all or there are other motivations involved. i would hesistate to mix that with regular roleplay (which might also vary between loosely playing a character and very strict roleplay where ooc would be frowned upon) |
22:28 |
Sokomine |
if that "family roleplay" gets a tag, no server would set that. it'd make players run away screaming... |
22:28 |
benrob0329 |
Sokomine: exactly |
22:29 |
Sokomine |
IhrFussel: abuse through server owners is less of a problem. the server doesn't really gain anything if it does not attract suitable players |
22:29 |
benrob0329 |
*cough*hometown*cough* |
22:29 |
IhrFussel |
Sokomine, my server uses an own chat channel for RP ... I couldn't care less what type of RP players do there as long as the main channel doesn't have to read it |
22:29 |
Sokomine |
benrob0329: there's also building on survival servers (which i mostly do). creative doesn't cover it... |
22:30 |
Sokomine |
benrob0329: ve's servers are a builder's paradise (except that they have too much technic going on and thus are hard for my machine) |
22:31 |
Jordach |
Sokomine, i got plenty of amiga era textures sitting in my brand new game |
22:31 |
shivajiva |
IhrFussel: that sounds dangerous, ultimately you are responsible for the content you allow. Not monitoring it for dodgy behaviour would be a mistake |
22:31 |
Sokomine |
average lag is of not much help. mods are...to a degree. not all are relevant..but you might wish for some to be present |
22:31 |
Jordach |
Sokomine, try 0.5-dev and hit up jordach.net |
22:33 |
Sokomine |
twoelk: ah, good idea |
22:33 |
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22:33 |
IhrFussel |
shivajiva, that is not true at least not in Germany... the German law says "as soon as the content provider realizes/recognizes the bad content they have to act" not before |
22:35 |
IhrFussel |
Also the different channels still get logged to the same file which I read daily ... no server owner can provide 100% security for minors at all times |
22:35 |
benrob0329 |
Sokomine: but building is something almost every server has, its the whole point of the engine |
22:35 |
IhrFussel |
Or protection* |
22:35 |
Sokomine |
benrob0329: hm, yes, that's a mixed thing, hometown. shows that players attract players. and with enough players, things like building contests can be hold. and there is more likelyhood of good buildings beeing created by at least someone |
22:36 |
benrob0329 |
A server not about building would be impressive imo |
22:36 |
shivajiva |
agreed, you made it sound like it was unmanaged :P |
22:36 |
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paramat joined #minetest-hub |
22:36 |
MinetestBot |
paramat: Dec-05 15:17 UTC <Megaf> Hi, I just want you to be sure I'm not attacking or criticising you or anyone for that matter. |
22:38 |
Sokomine |
benrob0329: partly :-) there are games where it is less relevant. adventuretest, for example. or more extreme those whatever-wars-games. or inside the box. building there is kind of outside the box |
22:38 |
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lisac joined #minetest-hub |
22:39 |
Sokomine |
adventure could also work largely without building something yourself. it's the very ability of the game to allow modifications of the world that makes it great. but there are still exceptions where gameplay does not focus on that |
22:40 |
IhrFussel |
Oh no no...my server gets heavily moderated...and players who did something bad *will* be punished 24 hours later max |
22:40 |
Sokomine |
or even servers like rnd's lab. yes, there was building, but...surviving against these hordes of mobs did take a huge toll and made building less important |
22:40 |
IhrFussel |
But chat channels are a way to distribute certain stuff better... non-RP users cannot be disturbed/annoyed by it then |
22:41 |
benrob0329 |
Sokomine: so building should perhaps be a tag |
22:41 |
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lisac joined #minetest-hub |
22:41 |
benrob0329 |
If its not present building is probably not a main focus |
22:42 |
Sokomine |
if the focus lies on that - yes. this might involve providing players with suitable tools. i'd not really accept a server as building-orientated if there's no protection at all (though some servers might get away with whitelisting players) |
22:42 |
Fixer |
gamemode 0 |
22:43 |
Sokomine |
Fixer: what's that? |
22:43 |
IhrFussel |
A command in Minecraft to change the game type |
22:44 |
IhrFussel |
You can change it on-the-fly there |
22:44 |
Fixer |
Sokomine: can see that command from time to time in minetest |
22:44 |
Fixer |
someone write pru(a)nk mod for those guys typing gamemode |
22:45 |
IhrFussel |
People who send it most likely think this is Minecraft and they want the server to be creative I think |
22:45 |
Fixer |
holy ----, that subgame list is ridiculously long |
22:45 |
Fixer |
is it even up to date? |
22:45 |
Fixer |
95% of it is probably dead |
22:46 |
Fixer |
https://forum.minetest.net/viewtopic.php?id=1564 |
22:46 |
Fixer |
dead DL link |
22:47 |
* Jordach |
presses F to pay respects |
22:49 |
Fixer |
Minecraft 1.12 Vs Minetest, https://www.youtube.com/watch?v=Z7ioHazUq_s (95 105 views), WTH |
22:49 |
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EvergreenTree joined #minetest-hub |
22:49 |
benrob0329 |
I was going to do a cinematic of hometown, but I found the customer service there to be terrible |
22:49 |
* benrob0329 |
hides |
22:50 |
sofar |
kek |
22:50 |
Fixer |
what "FA SCHIFO" means? |
22:51 |
Fixer |
"why do some love minetest? its a dumb ripoff" |
22:52 |
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lisac joined #minetest-hub |
22:53 |
Sokomine |
benrob0329: it doesn't seem bad. the players are friendly. there are also many, and there's that undesirable rpg in chat. i've mostly done sightseeing, mining, and a little bit of building and was mostly distracted from reading the chat |
22:53 |
Fixer |
"Firstly minetest is not a ripoff but it is a free version of minecraft alpha and when minecraft was only alpha minetest was an amazing game." |
22:53 |
Fixer |
looool |
22:54 |
Fixer |
my feeling somewhat (overe-ed) |
22:55 |
Fixer |
MTG is like alpha Minecraft (but with more blocks) |
22:55 |
Sokomine |
Fixer: can't really tell. mc does not run on my machine. the old creative-only version did. and when i wanted more (modding the game) - mc just didn't work, and i found mt |
22:55 |
Fixer |
Sokomine: are you still on that old Pentium 4 machine with 1536 mb of ram :)? |
22:55 |
benrob0329 |
MT is an engine to unify the Voxel games. |
22:56 |
Fixer |
i'm literally playing mc beta on videocard from 2005 and it runs very good |
22:56 |
Fixer |
40+ fps most of the time |
22:56 |
Fixer |
or even 60+ |
22:56 |
Sokomine |
Fixer: no :) it's a nice celeron g1610 with igp. a celeron of the i3 branch - not an atom one |
22:56 |
Fixer |
Sokomine: the worst |
22:57 |
Sokomine |
not really. runs mt very fine most of the time |
22:57 |
Sokomine |
but couldn't get mc to run. that probably needs a dedicated graphics card |
22:57 |
Fixer |
btw, minetest_game is game, not subgame |
22:58 |
benrob0329 |
Its funny though, people say MC is better at mods, and their right; you can do a lot by modifying the engine code :D |
22:58 |
benrob0329 |
*they're |
22:58 |
Fixer |
mc mods are amazing :( |
22:58 |
Fixer |
but minetest has good mods too (kinda), good enough |
22:58 |
Sokomine |
i usually consider what mtg is to be a subgame. when speaking about the engine "game" might come to mind, but...usually they're too similar to be truely distinct games, all those..er..whatever-you-may-want-to-call-thems |
22:59 |
Fixer |
sub_ means based on something |
22:59 |
paramat |
MC mods can be more powerful but few can code them |
22:59 |
Jordach |
Sokomine, might be fixing that soon |
22:59 |
Fixer |
I would rather redo that list |
22:59 |
Sokomine |
based on mtg :) |
22:59 |
* Sokomine |
hides |
22:59 |
Fixer |
so you make different list: subgames of MTG, and actually different games, like Mineclone2, Sudoku, whatever |
23:00 |
Jordach |
Sokomine, https://jordach.net/images/yihjhbepsovzehfoei.png |
23:00 |
Jordach |
https://jordach.net/images/oerbdscluotosdhrjc.png |
23:00 |
Fixer |
paramat: not can, they are, coded in java though, but they damn good |
23:00 |
Fixer |
they are* |
23:00 |
Jordach |
a goal of SP might be to bring some of that sweet MC mod feel |
23:01 |
benrob0329 |
Modifying engine source can give great results ;-) |
23:01 |
Sokomine |
Jordach: oh, nice! (and would be hard to chew for my machine) |
23:01 |
* Sokomine |
steals some snowflakes |
23:01 |
Jordach |
Sokomine, it's all nice and light |
23:01 |
Jordach |
i did all this by hand :) |
23:01 |
Jordach |
barring a few paramat and sofar contributions for weather |
23:01 |
Sokomine |
oh? :-) |
23:01 |
Jordach |
Sokomine, try jordach.net : 30000 with 0.5-dev |
23:02 |
Jordach |
wait a few seconds first |
23:02 |
Sokomine |
hm. maybe i ought to compile a recent 0.5-dev. i'm still on 0.4.16 so that i can join servers |
23:02 |
Jordach |
keep the old copy |
23:02 |
Jordach |
server is rebooting on it's self maintainence |
23:02 |
Sokomine |
yes. that mgiht be an option |
23:03 |
Fixer |
paramat: modders use that forge api thing, in early days it was direct code changing (mods i use in mc beta), copying stuff into main jar, overwriting those class files |
23:04 |
Fixer |
mc beta 1.7.3 really impressed me, it is very stable, even with basic mods, like minimap, better chat, better inv management, world downloader |
23:05 |
Fixer |
god-damn ATI users should install z-buffer fix (thanks to RBA for fixing that in Minetest) |
23:05 |
paramat |
ok, but since MC modding is applied to the engine, it's still more difficult right? |
23:05 |
Jordach |
paramat, forge now is a different fucking beast |
23:05 |
Jordach |
very similar to MT |
23:05 |
Fixer |
it is in java, probably more difficult |
23:05 |
Jordach |
but with java sillyness |
23:05 |
Fixer |
yeah |
23:05 |
Fixer |
lua is more friendly |
23:05 |
paramat |
MT ease of modding brought me here |
23:06 |
Jordach |
paramat, go give my server a try :) |
23:06 |
Jordach |
i've not even got close to finishing and it's got plenty of polish |
23:07 |
benrob0329 |
Lua is amazing |
23:07 |
paramat |
nice, may well do sometime |
23:07 |
Jordach |
paramat, cross the bridge to the grassland area and check out the rain |
23:07 |
benrob0329 |
Will probably order the book sometime |
23:07 |
paramat |
and i like your textures J |
23:07 |
Jordach |
paramat, it's not like an Amiga was used to make them or anything |
23:08 |
Jordach |
farming still needs to be re-textured still |
23:11 |
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Aerozoic joined #minetest-hub |
23:14 |
Jordach |
Sokomine, i think it shows how powerful your PC is considering i can run VE-survival on a phone without issues |
23:14 |
Jordach |
(almost at 45 fps too, at 1440p) |
23:16 |
Jordach |
those flagshp samsung phones have huge amounts of power |
23:17 |
Jordach |
fuck |
23:17 |
Jordach |
i broke beds |
23:21 |
twoelk |
Fixer: you did notice the list of subgames is sortable? |
23:21 |
Fixer |
yes |
23:24 |
paramat |
i think we should start calling them 'games' again, this 'subgame' thing is silly |
23:24 |
Jordach |
THIS |
23:26 |
twoelk |
there have been attempts at smaller more specific lists but the authors ussually dwindle away when they realize that some amount of work is needed to research the games and only few are dedicated enough to keep stuff up to date |
23:26 |
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EvergreenTree joined #minetest-hub |
23:27 |
* twoelk |
shoves away some kittens hopping over the laptop |
23:27 |
|
Aerozoic joined #minetest-hub |
23:27 |
Fixer |
Minetest Game is game, and anything based of it is its Subgame, Obvious |
23:28 |
Fixer |
Jordach: that samsung probably requires those big 12V car batteries |
23:28 |
Jordach |
Fixer, lmao noi |
23:30 |
Fixer |
https://github.com/minetest/minetest/issues/1312#issuecomment-350378684 |
23:40 |
* Sokomine |
grabs a kitten and puts it in a sales machine |
23:41 |
Sokomine |
Jordach: hmpf! i'd love to get back to ve-survival. vanessas servers are the best :-) but there's usually so much automatic change at spawn that it's hard for me |
23:41 |
Sokomine |
Jordach: modern phones tend to have impressive graphics capabilities |
23:42 |
Jordach |
Sokomine, indeed, my Galaxy Note 8 can handle VE-Survival with the phat 6GB LDDR4 |
23:42 |
Sokomine |
twoelk: i've once in the past tried to order mods by category. i gave up. there where too many even back then |
23:43 |
twoelk |
some of your pages have been expanded since :-) |
23:45 |
Jordach |
yissssss |
23:45 |
Jordach |
finally fixed the beds |
23:45 |
Jordach |
the send button officially works again |
23:46 |
sofar |
150 or so mods in minetest-mods |
23:48 |
* Megaf |
has joined the chat. |
23:48 |
Jordach |
question |
23:48 |
Jordach |
is burntime considered a recipe or as a items itemref |
23:49 |
Megaf |
Shara: ping |
23:49 |
Megaf |
Guys, what can we do to put us and devs in harmony again? |
23:49 |
Jordach |
smoke plenty of joins under the night sky around a campfire |
23:50 |
Megaf |
Are you following? https://github.com/minetest/minetest/issues/1312 |
23:50 |
Megaf |
it's basically war |
23:50 |
Megaf |
it ilustrate very well things |
23:50 |
twoelk |
https://wiki.minetest.net/Mods:Nature, https://wiki.minetest.net/Mods:Vehicles and of course https://wiki.minetest.net/Mods:Mobs are pretty well mantained but the others could need more work </hint> |
23:51 |
Megaf |
now, vehicles is something that shoult totally run client side |
23:51 |
Megaf |
sent from the server of course |
23:51 |
Megaf |
the client would just report to the server where the vehicle is |
23:52 |
Megaf |
and mobs should be totally reimplemented |
23:52 |
Megaf |
we have sign texts and mobs, and server treat them as the same thing, an enitity |
23:52 |
Megaf |
and the same to UFOs and some particles |
23:53 |
Megaf |
all the same thing, and all wiped out in clear objects |
23:53 |
Megaf |
which is annoying for users trying to have a farm |
23:53 |
Megaf |
or people charging their UFOs |
23:53 |
Sokomine |
megaf: i havn't been following. but there ought to be no "war". that sounds very strange |
23:53 |
Megaf |
or Megafs making a habour in their spawn |
23:53 |
Megaf |
Sokomine: we are just out of sync |
23:54 |
sofar |
#minetest - compunerd is asking for an admin to help with his server |
23:54 |
Megaf |
not war, war is a misnomer for this. My mistake |
23:54 |
Sokomine |
Megaf: well, that was one of the resons for the very funding of this channel, wasn't it? to help devs, server owners, modders and other involved people to get in sync again |
23:58 |
Megaf |
I have absolutely no idea |
23:58 |
paramat |
'us and devs' are in reasonable harmony, but there are some big mistakes sometimes: sneak, CSM :) that thread only illustrated the sillyness of the author |
23:58 |
paramat |
*illustrates |
23:59 |
benrob0329 |
Better copy+paste would be awesome |
23:59 |
Megaf |
[23:58:46] <paramat> 'us and devs' are in reasonable harmony, but there are some big mistakes sometimes: sneak, CSM :) that thread only illustrated the sillyness of the author |
23:59 |
Megaf |
+1 |
23:59 |
benrob0329 |
Clicking a link and having it copy would be nice too, as an extension of the previous |