Time |
Nick |
Message |
00:09 |
Calinou |
https://ukupat.github.io/tabs-or-spaces/ Ctrl+F "lua" |
00:09 |
Calinou |
the majority (by a very slight margin) is tabs |
00:09 |
Calinou |
followed by 4 spaces |
00:10 |
Calinou |
there's still almost 27% of users using 2 spaces |
00:10 |
Calinou |
(note, this analysis is quite old) |
02:09 |
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04:48 |
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05:05 |
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unk joined #minetest-hub |
06:09 |
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06:47 |
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07:44 |
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08:16 |
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08:23 |
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08:53 |
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08:59 |
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09:47 |
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09:47 |
tenplus1 |
hi folks |
09:55 |
Raven262 |
Hi ten |
09:55 |
tenplus1 |
hi raven :) |
09:56 |
tenplus1 |
Xanadu is back up and live with 0.4.16 updates to all mods |
09:57 |
Raven262 |
Nice :D |
09:57 |
Raven262 |
I wasn't playing there for a while though. |
09:57 |
Raven262 |
Never let lisac do the decorating. |
09:57 |
Raven262 |
Now the place looks silly. |
09:57 |
tenplus1 |
ehehe, what he do ? |
09:58 |
Raven262 |
He used the decorative stone, the tile type almost everywhere. |
09:59 |
Raven262 |
And i was like, lets make this look steampunk (and i added some steel blocks to look like pipes and stuff), but no he wanted the decorative stone everywhere. |
09:59 |
Raven262 |
And thus we ended up with a giant stone cave. |
10:01 |
Raven262 |
brb, going to linux. |
10:02 |
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10:03 |
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Raven262 joined #minetest-hub |
10:03 |
tenplus1 |
wb raven, hi fixer |
10:03 |
Raven262 |
thx ten. |
10:03 |
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Krock joined #minetest-hub |
10:05 |
tenplus1 |
hi Krock |
10:05 |
Calinou |
hi :) |
10:05 |
tenplus1 |
hi Cal |
10:05 |
Krock |
hi tenplus1, Calinou |
10:06 |
Raven262 |
Hi Calinou |
10:06 |
* Krock |
wonders what rubenwardy's cron job to fetch the forum all five minutes should do |
10:07 |
Fixer |
hi |
10:07 |
Krock |
hello Raven262, Fixer |
10:07 |
Krock |
s/hello/hi |
10:08 |
Raven262 |
Hi Krock |
10:08 |
Raven262 |
Hi Fixer |
10:08 |
Calinou |
I just enabled HSTS and X-Frame-Options SAMEORIGIN on my sites :p |
10:10 |
Raven262 |
I just added scarabs around my steam name, interesting. |
10:10 |
Raven262 |
I thought they would be unsupported. |
10:10 |
Raven262 |
𓆣 |
10:12 |
tenplus1 |
heh |
10:13 |
Krock |
why does unicode even contain that symbol |
10:13 |
tenplus1 |
just for Raven... |
10:13 |
Calinou |
https://xkcd.com/1813/ |
10:13 |
Raven262 |
It contains many other hieroglyphs too. |
10:13 |
Calinou |
I wish the Doomguy emojis from GitHub made it into Unicode… |
10:13 |
tenplus1 |
Xanadu lag has gone from 0.23 down to 0.1 on idle... changes must have done something |
10:13 |
Calinou |
U+IF666 VOMITING DOOM GUY |
10:14 |
Calinou |
this would be badass |
10:14 |
Raven262 |
What would even make the doomguy vomit, after all that he's seen? |
10:18 |
Krock |
Calinou, ah yes. Seen it before but again xkcd of its best :) |
10:18 |
Krock |
Calinou, IF? 1F. |
10:19 |
Krock |
tenplus1, or the player count has decreased |
10:19 |
Calinou |
Krock: ah :;P |
10:19 |
tenplus1 |
base lag is just me on server :P |
10:20 |
Krock |
check again with 666 players |
10:20 |
tenplus1 |
wish we could host that many :) I think 35 is limit |
10:30 |
Calinou |
4 players ought to be enough for anybody |
10:31 |
tenplus1 |
lol, family only game :P |
10:31 |
nerzhul |
another Winshit fix merged |
10:31 |
nerzhul |
!next |
10:31 |
ShadowBot |
Another satisfied customer. Next! |
10:31 |
nerzhul |
at least it's shown far more before release |
10:31 |
Calinou |
heh, I just reminded myself of http://store.steampowered.com/app/400560/WeaponizedChess/ |
10:32 |
Calinou |
GamingOnLinux talked about a Linux-only game on Steam, and someone linked that one (which I've seen a while ago) |
10:32 |
Calinou |
I think it's a GOTY runner-up |
10:32 |
Calinou |
/s |
10:32 |
Calinou |
it still has no reviews :D |
10:33 |
Calinou |
there's an automatic French translation of the description |
10:34 |
sfan5 |
http://store.steampowered.com/curators/curatorsreviewing/?appid=400560 |
10:34 |
Calinou |
:D |
10:36 |
Calinou |
rubenwardy: https://media.hugo.pro/chrome_2017-10-10_12-36-24.png |
10:36 |
Calinou |
A+ rank on SSLLabs! |
10:36 |
rubenwardy |
wooo |
10:38 |
Calinou |
this means I dropped IE8 on Windows XP support |
10:38 |
Calinou |
(but Let's Encrypt certificates are usually not recognized on Windows XP anyway, IIRC) |
10:38 |
Calinou |
(although Chrome 49 on Windows XP is said to work, according to the test results) |
10:38 |
sfan5 |
pretty sure the different OS + browsers are just testing the cipher suites |
10:39 |
Calinou |
yeah, I guess it doesn't actually check the certificate |
10:39 |
Calinou |
it's not like I care much about Windows XP anyway ¯\_(ツ)_/¯ |
10:39 |
Krock |
Calinou, 90% isn't good enough. get this to 100 |
10:39 |
Calinou |
heh, I'm not sure if you can get all the criteria to 100% |
10:39 |
Calinou |
https://www.ssllabs.com/ssltest/analyze.html?d=google.com&s=2607%3af8b0%3a4005%3a805%3a0%3a0%3a0%3a200e :D |
10:39 |
Calinou |
not even Google has A+ |
10:41 |
Krock |
Github and DUckDuckGo are A+ |
10:41 |
rubenwardy |
that's because google cares about device compatibilty |
10:42 |
Calinou |
yeah, they need to support really old devices |
10:45 |
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10:45 |
tenplus1 |
hi sniper |
10:48 |
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sniper338 joined #minetest-hub |
10:51 |
nerzhul |
Calinou, google cannot have A+ as it should support everybody |
10:56 |
tenplus1 |
progression vs compatibility |
11:09 |
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11:30 |
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IhrFussel joined #minetest-hub |
11:31 |
IhrFussel |
Hello guys |
11:31 |
tenplus1 |
hi fussel |
11:31 |
Fixer |
"there's an automatic French translation of the descriptio" read it as autistic frensh translation for some reason |
11:32 |
sfan5 |
>frensh |
11:33 |
IhrFussel |
The mod profiler really disables register_on_hpchange() it seems or at least the last instance of it...on my server players have custom HP so the builtin system isn't used, but when I enable the mod profiler players die after taking 20 HP damage even though they should have 100+ |
11:33 |
sfan5 |
sounds like a bug, open an issue |
11:34 |
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11:34 |
tenplus1 |
hi thomas |
11:34 |
Fixer |
sfan5: good enough* |
11:34 |
Fixer |
close enough* |
11:34 |
ThomasMonroe |
hi tenplus1 |
11:35 |
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11:36 |
CalebDavis |
hi all |
11:36 |
tenplus1 |
hi caleb |
11:36 |
nerzhul |
hi Irh |
11:36 |
nerzhul |
IhrFussel, |
11:37 |
IhrFussel |
sfan5, wait it isn't the entire callback ... when players take damage you see their current HP over their heads and that still works with mod profiler...it seems the modifier is just disabled ... would that make sense? |
11:37 |
sfan5 |
not really |
11:38 |
IhrFussel |
Yes nerzhul ? |
11:39 |
nerzhul |
i just said hi |
11:40 |
IhrFussel |
Oh I see xP hi back |
11:40 |
IhrFussel |
sfan5, but that's the only explanation I have...it must either disable or overwrite my custom hp_change modifier |
11:43 |
Calinou |
nerzhul: yeah |
11:46 |
IhrFussel |
I mean I return 0 at the end of the callback so the engine *should* not touch the player HP |
11:51 |
sfan5 |
callbacks should return bools not numbers |
11:53 |
nerzhul |
yeah, callback return bool as core should trigger a processing stop if callback consume the message or not |
11:53 |
IhrFussel |
The 0 means don't change HP AFAIK return -20 means take 20 HP and return 20 means give 20 HP |
11:54 |
IhrFussel |
And if profiler is disabled everything works as expected, the actual HP never change |
12:05 |
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12:06 |
tenplus1 |
hi Jordach |
12:14 |
ThomasMonroe |
how would i enable TNT, but only allow players to use it below -500 |
12:15 |
tenplus1 |
you could add an on_place override that checks Y value before placing ? |
12:16 |
ThomasMonroe |
ok |
12:20 |
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12:21 |
IhrFussel |
I just confirmed that there definitely IS a bug with the HP modifier when the profiler is enabled... this exact test code will only work as long you the profiler is disabled https://pastebin.com/EXPxGEEV |
12:22 |
Krock |
where are all the indents? |
12:23 |
IhrFussel |
The code will give the player 100 HP when they join and when they take damage they will lose CUSTOM HP except if the profiler is enabled, then they will lose ACTUAL HP |
12:23 |
Calinou |
tenplus1: I'd like that to be default behavior |
12:23 |
Calinou |
(TNT only below a certain height in multiplayer) |
12:23 |
Calinou |
although most players don't need TNT |
12:23 |
tenplus1 |
true |
12:24 |
tenplus1 |
maybe have Y level as a setting |
12:24 |
ThomasMonroe |
true, but it is fun nonetheless |
12:27 |
IhrFussel |
Krock, https://pastebin.com/ |
12:27 |
IhrFussel |
Something went wrong...I saved the paste but it didn't give ma any ID |
12:30 |
IhrFussel |
Krock, https://pastebin.com/4jQLtnwV xP |
12:31 |
IhrFussel |
I will open an issue now + paste code |
12:33 |
Krock |
<3 indents |
12:33 |
tenplus1 |
4 or 8 spaced ??? |
12:33 |
Krock |
4, usually |
12:33 |
tenplus1 |
same... |
12:34 |
tenplus1 |
back laters ;P |
12:34 |
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12:38 |
IhrFussel |
https://github.com/minetest/minetest/issues/6517 |
12:39 |
Krock |
FYI: the builtin system is not restricted to 20 HP anymore |
12:40 |
Krock |
6 days before the "deadly" protocol dump |
12:40 |
IhrFussel |
Krock, I edited my issue (0.4.16-dev) but since the callback is used for other things too it affects a lot more than just my case |
12:41 |
IhrFussel |
The engine very likely ignores the return 0 if the profiler is enabled and that can be critical if your mod relies on it |
12:42 |
IhrFussel |
3d_armor is affected too I think...when I use the admin shield I still get damage from falling for example |
12:44 |
Aerozoic |
hi Krock, are you the one who maintains the 3d armor mod? |
12:44 |
Fixer |
lololololololol |
12:44 |
Fixer |
holy fuck |
12:45 |
Fixer |
someone sells cel 633Mhz, 256mb of ram for internet, office |
12:45 |
Krock |
Aerozoic, no, that's stu/stujones11 |
12:45 |
Krock |
https://forum.minetest.net/viewtopic.php?t=4654 |
12:45 |
Aerozoic |
oh sorry |
12:48 |
Aerozoic |
btw Krock thanks for your mod search website. It helped me alot when setting up my server. |
12:49 |
Krock |
np. Sometimes it's also helpful to ask other people what they recommend :) |
12:53 |
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12:58 |
IhrFussel |
Umm why was my issue labeled as question? |
12:59 |
IhrFussel |
It's clearly a bug report |
13:05 |
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13:15 |
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13:45 |
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15:00 |
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15:30 |
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15:49 |
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15:51 |
Fixer |
*,...,* |
15:53 |
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15:54 |
ThomasMonroe |
hey lisac, your toolranks is cool |
15:54 |
lisac |
Hey ThomasMonroe, thanks you are so kind |
15:54 |
lisac |
:) |
15:54 |
ThomasMonroe |
i have it on my new server |
15:55 |
lisac |
name? :) |
15:55 |
ThomasMonroe |
Legends Of Survival |
15:56 |
lisac |
joining. |
15:56 |
lisac |
did you use the highest dig count part? |
15:56 |
lisac |
Ten didn't want it on his server |
15:57 |
ThomasMonroe |
yep i sure did |
15:58 |
lisac |
is it too spammy? :) |
15:58 |
Krock |
!mod toolranks |
15:58 |
Krock |
no MTB here ... |
15:59 |
lisac |
:) |
15:59 |
lisac |
Krock, https://forum.minetest.net/viewtopic.php?f=11&t=18056 |
16:01 |
Krock |
thanks for the link |
16:02 |
Krock |
already seen this mod in action previously but didn't know the name of it |
16:02 |
lisac |
wow, where? :) |
16:03 |
Shara |
It's a good mod. Just wish it could do more as well somehow. |
16:03 |
Krock |
jas_, could it be that you used it on your server? |
16:03 |
Krock |
is it xdecor workbench compatible btw? |
16:03 |
Shara |
It's one of those mods on my "keep watch and might add one day" list |
16:04 |
Shara |
Which is actually apretty tiny list |
16:04 |
lisac |
Shara, feel free to add some suggestions |
16:04 |
lisac |
either here or on the issues github page :D |
16:04 |
lisac |
I'll be sure to consider it |
16:04 |
Shara |
Yea, Ten and I talked about it before, but I think we couldn't see any way to do the things I was thinking about. |
16:05 |
Shara |
I'd like the levels to do more than improve durability of the tool |
16:05 |
lisac |
improve dig speed, maybe? |
16:05 |
Shara |
Possibly. |
16:05 |
Shara |
I wouldn't even really mind what so much.... just something "more" |
16:06 |
Shara |
I'd love increased range most I think. |
16:06 |
lisac |
Shara, https://github.com/minetest/minetest/pull/5919 |
16:06 |
lisac |
either waiting for that... |
16:06 |
lisac |
or of course I could re-define on_use |
16:06 |
Shara |
:P |
16:06 |
Shara |
If you can ever get it so a maxed level tool has increased range, I'd be really interested |
16:07 |
Shara |
(assuming we can get the server fixed anyway) |
16:07 |
lisac |
That is... Darklands? |
16:07 |
Shara |
Yea |
16:07 |
Shara |
It's messed up bad. |
16:07 |
lisac |
hmm I should start writing notes for myself. |
16:08 |
Shara |
Kind of annoying since my potion mod is almost ready as well... |
16:08 |
lisac |
max_lag 6 :) |
16:08 |
lisac |
Sanity mod... |
16:08 |
Shara |
Thing is.. I have no changed the mods since it was last running fine |
16:08 |
Shara |
not* |
16:09 |
Shara |
And I've done tests with mods disabled and there's been no improvement. |
16:09 |
lisac |
hmm |
16:09 |
lisac |
maybe try profiling it? |
16:09 |
Shara |
So I think it's actually the server |
16:10 |
lisac |
check how long is each function taking... |
16:10 |
Shara |
Well, the host wants to test the same map/mods on another server next, so waiting on him currently. |
16:10 |
lisac |
see if anything is suspicious |
16:10 |
Shara |
I've already tested locally and can't see any performance issues so... ugh. |
16:12 |
rubenwardy |
lisac, Shara, didn't read the whole conversation, but it's possible to change a particular tool's range: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4341 |
16:13 |
lisac |
rubenwardy, but per itemstack? |
16:13 |
Shara |
But if DL gets fixed, and tool ranks gets range added for the max level, it will get added |
16:13 |
lisac |
yay a quest! |
16:13 |
Shara |
:) |
16:13 |
lisac |
hey, while we are at quests... |
16:13 |
Shara |
If you want quests, feel free to test my potions mod too :P |
16:13 |
lisac |
when (if) I finish playerranks, I'll do questranks mod |
16:13 |
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16:13 |
lisac |
WB Raven262 |
16:14 |
Shara |
About ready for testers to try and break it now. |
16:14 |
lisac |
we missed you |
16:14 |
lisac |
can I see, then? :) |
16:14 |
Shara |
Hi Raven262 (and hi rubenwardy!) |
16:14 |
Shara |
https://github.com/Ezhh/warp_potions |
16:14 |
Shara |
Everything should work now, other than support for inventory_plus, I think |
16:15 |
lisac |
Shara, maybe add support for parties mod |
16:15 |
lisac |
all party members can use a certain teleport. |
16:15 |
Shara |
I don't know that mod, but this is specifically meant to limit it to individuals anyway |
16:16 |
Shara |
You want a warp point? - earn it yourself :P |
16:16 |
Raven262 |
Hi Shara |
16:16 |
Shara |
There's lots of options for cheap (and in my opinion cheaty) teleporting already |
16:17 |
lisac |
hmm you might be right |
16:18 |
lisac |
wtf https://imgur.com/gallery/tLtCq |
16:19 |
Shara |
I made this mod because people like to abuse teleporting as a way to inside people's homes to kill them on DL |
16:19 |
Shara |
to get inside* |
16:20 |
lisac |
what would also be nice is to force players to explore |
16:20 |
lisac |
and allow them to kill each other |
16:20 |
lisac |
but not spawncamp or stuff |
16:20 |
lisac |
for example, make others unable to dig protected stuff |
16:20 |
Shara |
Yea - exploring is why you need to travel somewhere by yourself first to set the teleport points |
16:21 |
Krock |
lisac, http://i.imgur.com/1yP1ubZ.gif |
16:21 |
Shara |
Not being able to dig protected stuff is the point of protected stuff? |
16:21 |
lisac |
lol |
16:21 |
Shara |
Problem with Ten's teleport potions is they don't check for protection when used |
16:21 |
lisac |
Shara, yes, but also force players to build doors |
16:21 |
Krock |
Shara, but digging != environment changes |
16:21 |
lisac |
yes, and can teleport anywhere. |
16:22 |
Shara |
I added them originally since they do have a per use cost |
16:23 |
lisac |
on Xanadu, we've got a single pad, and we use it to teleport to -20000, get some caverealms goodies, then /home back |
16:23 |
lisac |
then change to a different x/y, and repeat |
16:23 |
Shara |
Yea, and that's pretty cheap :) |
16:23 |
lisac |
:P |
16:23 |
Shara |
May as well just have the teleport priv already :P |
16:25 |
lisac |
lol https://imgur.com/gallery/QXBjj/comment/1142666319 |
16:27 |
Krock |
lisac, I don't get it either |
16:28 |
lisac |
heh, I might've watched The Outlander a bit too much |
16:32 |
IhrFussel |
So will my issue have the unconfirmed bug label until some core dev checked my test code? |
16:33 |
lisac |
IhrFussel, minetest has a mod profiler? |
16:34 |
rubenwardy |
yes |
16:35 |
IhrFussel |
lisac, profiler.load = true in minetest.conf enables it ... then ingame you can for example type /profiler save and it will generate a profile report in your world directory |
16:36 |
lisac |
oh |
16:36 |
lisac |
well, nice |
16:36 |
lisac |
didn't know that |
16:37 |
IhrFussel |
It will slow down everything though so I don't recommend to use it for long |
17:12 |
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17:22 |
rubenwardy |
anyone speak russian? |
17:22 |
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17:22 |
rubenwardy |
or whatever this is: "Ð’ÐÐœ КÐПЕЦ КРÐСÐЙ Ðœ ВЙГРÐЕМ" |
17:23 |
Krock |
looks like MAB KANEU KPACHN M BNRPAEM |
17:23 |
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17:24 |
Krock |
google translate says it's broken russian |
17:24 |
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17:27 |
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17:36 |
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17:37 |
nerzhul |
multi OS compilation on the same machine mouyahaha |
17:37 |
nerzhul |
https://lut.im/ZVERsZ413O/o85yYLKgbITEMS5G.png |
17:38 |
nerzhul |
one screen per OS :p |
17:38 |
Krock |
congrats for multi-screen |
17:38 |
nerzhul |
poor compiler :p |
17:38 |
nerzhul |
and poor CPU |
17:38 |
nerzhul |
hopefully it's a FX 8350 |
17:38 |
nerzhul |
windows compilation is slow as a hell, <3 clion & clang |
17:39 |
Krock |
did you ensure it uses multiple cores to compile? |
17:39 |
nerzhul |
where is that ? it's by default on clion, cannot remember on VS |
17:40 |
nerzhul |
oh yeah i found it |
17:40 |
lisac |
hey nerzhul is CLion nice? |
17:40 |
nerzhul |
it's 1 |
17:40 |
nerzhul |
clion is, for me , the best C++ IDE on the market, it's why i pay for it |
17:40 |
lisac |
great, I'll add it to my wishlist. :D |
17:40 |
nerzhul |
qtcreator is nice but miss some features, and the search is not as complete, VS is too heavy and MS only and has missing features |
17:41 |
nerzhul |
clion search engine is the powerful |
17:41 |
nerzhul |
and they release 3 minor + 1 major per year |
17:41 |
nerzhul |
C++17 full support will come on 2018 |
17:41 |
lisac |
Though 90€ a year seems a lot |
17:42 |
nerzhul |
i do many C++ it's not heavy |
17:42 |
* lisac |
moves it to 'get it when you get a job' list. |
17:42 |
nerzhul |
for the advantages it has |
17:42 |
nerzhul |
you have 30 days trial, just test |
17:42 |
lisac |
yeah, I need it for school right now mostly. |
17:42 |
nerzhul |
also it support GDB and LLDB natively properly, cmake , clang |
17:42 |
nerzhul |
clang-tidy |
17:42 |
nerzhul |
clang-format |
17:42 |
lisac |
school recommends MS Visual studio... |
17:42 |
nerzhul |
etc :p |
17:42 |
lisac |
and I'm on Linux :) |
17:42 |
nerzhul |
yeah, partnership |
17:43 |
lisac |
code::blocks seems to have gone the way of DevC++ |
17:44 |
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17:44 |
Calinou |
https://www.gamingonlinux.com/articles/heres-a-look-at-some-good-fps-games-available-on-linux-steamos.10447/page=3 |
17:44 |
Calinou |
"There's also various open source shooters, but honestly a lot of them that I've looked into have a non-existent player-base. Not only that, but a lot of them are heavily outdated both in terms of graphics, features and ease of use. There are some like Xonotic, a fast-paced arena-style shooter that requires quick reflex that still has a few players. There's also ET: Legacy, which is the improved open source build of Wolfenstein: Enemy |
17:44 |
Calinou |
Territory, but it never seems to work when I try to connect to a server." |
17:44 |
Calinou |
the author comments, "Sadly I can't get the game to work, the 64bit build crashes on server join. Going to try the 32bit build soon." |
17:44 |
Calinou |
… |
17:45 |
Calinou |
this is why we can't have nice things :( |
17:45 |
nerzhul |
codeblocks is a little bit dead, yes |
17:46 |
nerzhul |
Calinou, because devs are shit :p |
17:46 |
Calinou |
it's an upstream issue, Splash Damage thought it was a good idea to use 32-bit .dll/.so's only |
17:46 |
Calinou |
and old mods don't support 64-bit |
17:46 |
Calinou |
and these binaries are directly downloaded and used by the client |
17:47 |
lisac |
Calinou, want some hightower gardening? I got this today :) http://steamcommunity.com/id/lisacvuk/inventory/#440_2_6222860018 |
17:47 |
lisac |
I need to buff the kills a bit :) |
17:48 |
Calinou |
lisac: what do you mean? |
17:49 |
lisac |
Rocket Jumper + Concheror + Market Gardener on hightower |
17:49 |
lisac |
we go around killing snipers and pyros flare-shooting at our teammates |
17:50 |
lisac |
I even took out a scout that was standing at a ledge shooting out of a pistol |
17:58 |
Calinou |
oh, https://www.kde.org/announcements/plasma-5.11.0.php |
17:58 |
Calinou |
Plasma now supports different DPI on different monitors with Wayland |
17:58 |
Calinou |
lisac: up for a TF2 game? |
17:59 |
Raven262 |
I believe that is what he was talking about. |
17:59 |
lisac |
if it's hightower, then sure |
18:00 |
Calinou |
is that a payload map? :p |
18:00 |
Raven262 |
I think the payloads are locked there. |
18:00 |
Raven262 |
On certain servers though. |
18:01 |
Calinou |
I started playing Action Quake 2 a few days ago, it's pretty nice |
18:01 |
Calinou |
I also compiled my own Q2PRO on Windows for the lulz :P |
18:02 |
lisac |
I invited you, Calinou :) |
18:03 |
Calinou |
lisac: try again, I didn't see the invite |
18:24 |
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18:47 |
* CWz |
also plays tf2 from time to time |
18:49 |
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19:04 |
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19:08 |
nerzhul |
Fixer_, i fixed the windows movement problem in network code, in fact due to closing/reopening socket i forgot to re-bind the UDP socket :) |
19:08 |
nerzhul |
Now it works perfect, except the crash at game leave |
20:38 |
Calinou |
http://www.pcgamer.com/valve-reflects-on-the-orange-box-ten-years-later/ |
20:39 |
Calinou |
the Orange Box turned 10 years old recently |
20:56 |
nerzhul |
Fixer_, i fixed the crash at disconnection, now all builds are stable |
21:00 |
nerzhul |
okay then ASIO PR is nolonger a WIP |
21:01 |
nerzhul |
i will do a little breakage in the network code to add a field in TCP header |
21:06 |
nerzhul |
now we will need to test the server with ~ 15-20 players and various connection/disconnections scenarios |
21:37 |
nerzhul |
Fixer_, you were already connected |
21:37 |
nerzhul |
timeout occurs now you can reconnect |
21:38 |
nerzhul |
nice you test the timeout issue heh |
22:26 |
* Calinou |
is tweaking his Quassel theme, looks pretty nice and less distracting now |
22:27 |
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22:27 |
Calinou |
https://media.hugo.pro/quasselclient_2017-10-11_00-27-16.png |
22:28 |
Calinou |
(totally not cloning Discord :P) |
22:28 |
Calinou |
https://gist.github.com/Calinou/ef4e40fa5974bbdb39335c3b8d1b7492 |
22:34 |
Megaf |
Calinou, I dont get it |
22:34 |
Megaf |
you mean the color palete? |
22:37 |
Calinou |
Megaf: yeah, I tweaked the colors |
23:21 |
shivajiva |
sofar: nice reply, I'm always impressed when you take the time to explain where you stand coherently :) |
23:23 |
sofar |
I sometimes wonder |
23:23 |
sofar |
if I can stir up THAT much with 22 lines of diff |
23:24 |
sofar |
maybe there's a career in politics? |
23:24 |
Shara |
I seem to recall stirring up more with less at lesat once. |
23:24 |
Shara |
Maybe we should both try :) |
23:25 |
Shara |
least* |
23:25 |
sofar |
Open Job Application for Head Master Troll. Requires three years of living under a bridge experience. |
23:25 |
shivajiva |
LOL |
23:25 |
Calinou |
where do I sign up? I've never lived under a bridge, but I can learn how to do that on Stack Overflow |
23:27 |
shivajiva |
hehehe, hard tabs done btw :) |
23:27 |
sofar |
half the questions posted on Stackoverflow are imho trolling questions :) |
23:27 |
sofar |
shivajiva: sban? nice |
23:27 |
shivajiva |
yup |
23:28 |
sofar |
-- prevent other mods from using the global sqlite3 library |
23:28 |
sofar |
if sqlite3 then sqlite3 = nil end |
23:28 |
sofar |
that's gonna break my server |
23:28 |
sofar |
I already use lsqlite3 for other stuff? |
23:29 |
shivajiva |
raymoo seemed concerned about breaking the mod security model |
23:29 |
sofar |
I definitely need to patch that out on my server |
23:29 |
shivajiva |
by allowing other mods access |
23:30 |
shivajiva |
but on the plus side ur in control of the server, right :) |
23:31 |
shivajiva |
would only be bad if a client could somehow execute code |
23:32 |
shivajiva |
just localise your use and nil the global |
23:36 |
rubenwardy |
shivajiva's usage is right, each mod should require it themselves and nil out the global' |
23:36 |
rubenwardy |
although you can be more slack on a server if you personally verify each mod, I guess |
23:36 |
rubenwardy |
just make sure there's no remote code execution |
23:36 |
shivajiva |
trying to cache online players in sauth back to core.auth_table to keep the handling of privs at the same performance level :/ |
23:37 |
sofar |
I see, I didn't know that |
23:37 |
* Shara |
is stress-testing sauth big time it seems. |
23:37 |
sofar |
I wish we could get `auth` into an sqlite as well |
23:37 |
rubenwardy |
sauth |
23:38 |
rubenwardy |
it works fine on my server, but there's currently some performance issues on Shara's due to no caching |
23:38 |
rubenwardy |
ie: /help all takes ages |
23:38 |
Shara |
Checking locked chests has a delay with sauth as well. |
23:38 |
rubenwardy |
protection_bypass |
23:38 |
shivajiva |
the caching will bring it back to the expected performance |
23:39 |
Shara |
My auth file was huge, so it's a good test to work out any issues. |
23:39 |
rubenwardy |
shivajiva, make sure you only add logged in users to the cache |
23:39 |
rubenwardy |
and I'd not use core.auth_table incase a mod relies on it |
23:39 |
sofar |
2000 lines in auth.txt, only 660 in players.sqlite |
23:39 |
shivajiva |
ofc =) |
23:39 |
Shara |
Currently wondering if sauth actually fixes my original issue, only to add this issue in its place, and that's why I'm still getting insane lag, but with different behaviour... |
23:40 |
rubenwardy |
it still needs to work with not logged in users though, see IRC commands |
23:41 |
shivajiva |
yea ur right ruben but they should be using builtin_auth_handler.get_auth(name) for instance rather than accessing the table directly |
23:42 |
rubenwardy |
true, it makes it more obvious though. ie: no player auths will work |
23:42 |
rubenwardy |
ideally core.auth_table would just be localised |
23:43 |
shivajiva |
obv sauth.auth_handler.get_auth(name) works for sauth |
23:44 |
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