Time Nick Message 00:09 Calinou https://ukupat.github.io/tabs-or-spaces/ Ctrl+F "lua" 00:09 Calinou the majority (by a very slight margin) is tabs 00:09 Calinou followed by 4 spaces 00:10 Calinou there's still almost 27% of users using 2 spaces 00:10 Calinou (note, this analysis is quite old) 09:47 tenplus1 hi folks 09:55 Raven262 Hi ten 09:55 tenplus1 hi raven :) 09:56 tenplus1 Xanadu is back up and live with 0.4.16 updates to all mods 09:57 Raven262 Nice :D 09:57 Raven262 I wasn't playing there for a while though. 09:57 Raven262 Never let lisac do the decorating. 09:57 Raven262 Now the place looks silly. 09:57 tenplus1 ehehe, what he do ? 09:58 Raven262 He used the decorative stone, the tile type almost everywhere. 09:59 Raven262 And i was like, lets make this look steampunk (and i added some steel blocks to look like pipes and stuff), but no he wanted the decorative stone everywhere. 09:59 Raven262 And thus we ended up with a giant stone cave. 10:01 Raven262 brb, going to linux. 10:03 tenplus1 wb raven, hi fixer 10:03 Raven262 thx ten. 10:05 tenplus1 hi Krock 10:05 Calinou hi :) 10:05 tenplus1 hi Cal 10:05 Krock hi tenplus1, Calinou 10:06 Raven262 Hi Calinou 10:06 * Krock wonders what rubenwardy's cron job to fetch the forum all five minutes should do 10:07 Fixer hi 10:07 Krock hello Raven262, Fixer 10:07 Krock s/hello/hi 10:08 Raven262 Hi Krock 10:08 Raven262 Hi Fixer 10:08 Calinou I just enabled HSTS and X-Frame-Options SAMEORIGIN on my sites :p 10:10 Raven262 I just added scarabs around my steam name, interesting. 10:10 Raven262 I thought they would be unsupported. 10:10 Raven262 𓆣 10:12 tenplus1 heh 10:13 Krock why does unicode even contain that symbol 10:13 tenplus1 just for Raven... 10:13 Calinou https://xkcd.com/1813/ 10:13 Raven262 It contains many other hieroglyphs too. 10:13 Calinou I wish the Doomguy emojis from GitHub made it into Unicode… 10:13 tenplus1 Xanadu lag has gone from 0.23 down to 0.1 on idle... changes must have done something 10:13 Calinou U+IF666 VOMITING DOOM GUY 10:14 Calinou this would be badass 10:14 Raven262 What would even make the doomguy vomit, after all that he's seen? 10:18 Krock Calinou, ah yes. Seen it before but again xkcd of its best :) 10:18 Krock Calinou, IF? 1F. 10:19 Krock tenplus1, or the player count has decreased 10:19 Calinou Krock: ah :;P 10:19 tenplus1 base lag is just me on server :P 10:20 Krock check again with 666 players 10:20 tenplus1 wish we could host that many :) I think 35 is limit 10:30 Calinou 4 players ought to be enough for anybody 10:31 tenplus1 lol, family only game :P 10:31 nerzhul another Winshit fix merged 10:31 nerzhul !next 10:31 ShadowBot Another satisfied customer. Next! 10:31 nerzhul at least it's shown far more before release 10:31 Calinou heh, I just reminded myself of http://store.steampowered.com/app/400560/WeaponizedChess/ 10:32 Calinou GamingOnLinux talked about a Linux-only game on Steam, and someone linked that one (which I've seen a while ago) 10:32 Calinou I think it's a GOTY runner-up 10:32 Calinou /s 10:32 Calinou it still has no reviews :D 10:33 Calinou there's an automatic French translation of the description 10:34 sfan5 http://store.steampowered.com/curators/curatorsreviewing/?appid=400560 10:34 Calinou :D 10:36 Calinou rubenwardy: https://media.hugo.pro/chrome_2017-10-10_12-36-24.png 10:36 Calinou A+ rank on SSLLabs! 10:36 rubenwardy wooo 10:38 Calinou this means I dropped IE8 on Windows XP support 10:38 Calinou (but Let's Encrypt certificates are usually not recognized on Windows XP anyway, IIRC) 10:38 Calinou (although Chrome 49 on Windows XP is said to work, according to the test results) 10:38 sfan5 pretty sure the different OS + browsers are just testing the cipher suites 10:39 Calinou yeah, I guess it doesn't actually check the certificate 10:39 Calinou it's not like I care much about Windows XP anyway ¯\_(ツ)_/¯ 10:39 Krock Calinou, 90% isn't good enough. get this to 100 10:39 Calinou heh, I'm not sure if you can get all the criteria to 100% 10:39 Calinou https://www.ssllabs.com/ssltest/analyze.html?d=google.com&s=2607%3af8b0%3a4005%3a805%3a0%3a0%3a0%3a200e :D 10:39 Calinou not even Google has A+ 10:41 Krock Github and DUckDuckGo are A+ 10:41 rubenwardy that's because google cares about device compatibilty 10:42 Calinou yeah, they need to support really old devices 10:45 tenplus1 hi sniper 10:51 nerzhul Calinou, google cannot have A+ as it should support everybody 10:56 tenplus1 progression vs compatibility 11:31 IhrFussel Hello guys 11:31 tenplus1 hi fussel 11:31 Fixer "there's an automatic French translation of the descriptio" read it as autistic frensh translation for some reason 11:32 sfan5 >frensh 11:33 IhrFussel The mod profiler really disables register_on_hpchange() it seems or at least the last instance of it...on my server players have custom HP so the builtin system isn't used, but when I enable the mod profiler players die after taking 20 HP damage even though they should have 100+ 11:33 sfan5 sounds like a bug, open an issue 11:34 tenplus1 hi thomas 11:34 Fixer sfan5: good enough* 11:34 Fixer close enough* 11:34 ThomasMonroe hi tenplus1 11:36 CalebDavis hi all 11:36 tenplus1 hi caleb 11:36 nerzhul hi Irh 11:36 nerzhul IhrFussel, 11:37 IhrFussel sfan5, wait it isn't the entire callback ... when players take damage you see their current HP over their heads and that still works with mod profiler...it seems the modifier is just disabled ... would that make sense? 11:37 sfan5 not really 11:38 IhrFussel Yes nerzhul ? 11:39 nerzhul i just said hi 11:40 IhrFussel Oh I see xP hi back 11:40 IhrFussel sfan5, but that's the only explanation I have...it must either disable or overwrite my custom hp_change modifier 11:43 Calinou nerzhul: yeah 11:46 IhrFussel I mean I return 0 at the end of the callback so the engine *should* not touch the player HP 11:51 sfan5 callbacks should return bools not numbers 11:53 nerzhul yeah, callback return bool as core should trigger a processing stop if callback consume the message or not 11:53 IhrFussel The 0 means don't change HP AFAIK return -20 means take 20 HP and return 20 means give 20 HP 11:54 IhrFussel And if profiler is disabled everything works as expected, the actual HP never change 12:06 tenplus1 hi Jordach 12:14 ThomasMonroe how would i enable TNT, but only allow players to use it below -500 12:15 tenplus1 you could add an on_place override that checks Y value before placing ? 12:16 ThomasMonroe ok 12:21 IhrFussel I just confirmed that there definitely IS a bug with the HP modifier when the profiler is enabled... this exact test code will only work as long you the profiler is disabled https://pastebin.com/EXPxGEEV 12:22 Krock where are all the indents? 12:23 IhrFussel The code will give the player 100 HP when they join and when they take damage they will lose CUSTOM HP except if the profiler is enabled, then they will lose ACTUAL HP 12:23 Calinou tenplus1: I'd like that to be default behavior 12:23 Calinou (TNT only below a certain height in multiplayer) 12:23 Calinou although most players don't need TNT 12:23 tenplus1 true 12:24 tenplus1 maybe have Y level as a setting 12:24 ThomasMonroe true, but it is fun nonetheless 12:27 IhrFussel Krock, https://pastebin.com/ 12:27 IhrFussel Something went wrong...I saved the paste but it didn't give ma any ID 12:30 IhrFussel Krock, https://pastebin.com/4jQLtnwV xP 12:31 IhrFussel I will open an issue now + paste code 12:33 Krock <3 indents 12:33 tenplus1 4 or 8 spaced ??? 12:33 Krock 4, usually 12:33 tenplus1 same... 12:34 tenplus1 back laters ;P 12:38 IhrFussel https://github.com/minetest/minetest/issues/6517 12:39 Krock FYI: the builtin system is not restricted to 20 HP anymore 12:40 Krock 6 days before the "deadly" protocol dump 12:40 IhrFussel Krock, I edited my issue (0.4.16-dev) but since the callback is used for other things too it affects a lot more than just my case 12:41 IhrFussel The engine very likely ignores the return 0 if the profiler is enabled and that can be critical if your mod relies on it 12:42 IhrFussel 3d_armor is affected too I think...when I use the admin shield I still get damage from falling for example 12:44 Aerozoic hi Krock, are you the one who maintains the 3d armor mod? 12:44 Fixer lololololololol 12:44 Fixer holy fuck 12:45 Fixer someone sells cel 633Mhz, 256mb of ram for internet, office 12:45 Krock Aerozoic, no, that's stu/stujones11 12:45 Krock https://forum.minetest.net/viewtopic.php?t=4654 12:45 Aerozoic oh sorry 12:48 Aerozoic btw Krock thanks for your mod search website. It helped me alot when setting up my server. 12:49 Krock np. Sometimes it's also helpful to ask other people what they recommend :) 12:58 IhrFussel Umm why was my issue labeled as question? 12:59 IhrFussel It's clearly a bug report 15:51 Fixer *,...,* 15:54 ThomasMonroe hey lisac, your toolranks is cool 15:54 lisac Hey ThomasMonroe, thanks you are so kind 15:54 lisac :) 15:54 ThomasMonroe i have it on my new server 15:55 lisac name? :) 15:55 ThomasMonroe Legends Of Survival 15:56 lisac joining. 15:56 lisac did you use the highest dig count part? 15:56 lisac Ten didn't want it on his server 15:57 ThomasMonroe yep i sure did 15:58 lisac is it too spammy? :) 15:58 Krock !mod toolranks 15:58 Krock no MTB here ... 15:59 lisac :) 15:59 lisac Krock, https://forum.minetest.net/viewtopic.php?f=11&t=18056 16:01 Krock thanks for the link 16:02 Krock already seen this mod in action previously but didn't know the name of it 16:02 lisac wow, where? :) 16:03 Shara It's a good mod. Just wish it could do more as well somehow. 16:03 Krock jas_, could it be that you used it on your server? 16:03 Krock is it xdecor workbench compatible btw? 16:03 Shara It's one of those mods on my "keep watch and might add one day" list 16:04 Shara Which is actually apretty tiny list 16:04 lisac Shara, feel free to add some suggestions 16:04 lisac either here or on the issues github page :D 16:04 lisac I'll be sure to consider it 16:04 Shara Yea, Ten and I talked about it before, but I think we couldn't see any way to do the things I was thinking about. 16:05 Shara I'd like the levels to do more than improve durability of the tool 16:05 lisac improve dig speed, maybe? 16:05 Shara Possibly. 16:05 Shara I wouldn't even really mind what so much.... just something "more" 16:06 Shara I'd love increased range most I think. 16:06 lisac Shara, https://github.com/minetest/minetest/pull/5919 16:06 lisac either waiting for that... 16:06 lisac or of course I could re-define on_use 16:06 Shara :P 16:06 Shara If you can ever get it so a maxed level tool has increased range, I'd be really interested 16:07 Shara (assuming we can get the server fixed anyway) 16:07 lisac That is... Darklands? 16:07 Shara Yea 16:07 Shara It's messed up bad. 16:07 lisac hmm I should start writing notes for myself. 16:08 Shara Kind of annoying since my potion mod is almost ready as well... 16:08 lisac max_lag 6 :) 16:08 lisac Sanity mod... 16:08 Shara Thing is.. I have no changed the mods since it was last running fine 16:08 Shara not* 16:09 Shara And I've done tests with mods disabled and there's been no improvement. 16:09 lisac hmm 16:09 lisac maybe try profiling it? 16:09 Shara So I think it's actually the server 16:10 lisac check how long is each function taking... 16:10 Shara Well, the host wants to test the same map/mods on another server next, so waiting on him currently. 16:10 lisac see if anything is suspicious 16:10 Shara I've already tested locally and can't see any performance issues so... ugh. 16:12 rubenwardy lisac, Shara, didn't read the whole conversation, but it's possible to change a particular tool's range: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4341 16:13 lisac rubenwardy, but per itemstack? 16:13 Shara But if DL gets fixed, and tool ranks gets range added for the max level, it will get added 16:13 lisac yay a quest! 16:13 Shara :) 16:13 lisac hey, while we are at quests... 16:13 Shara If you want quests, feel free to test my potions mod too :P 16:13 lisac when (if) I finish playerranks, I'll do questranks mod 16:13 lisac WB Raven262 16:14 Shara About ready for testers to try and break it now. 16:14 lisac we missed you 16:14 lisac can I see, then? :) 16:14 Shara Hi Raven262 (and hi rubenwardy!) 16:14 Shara https://github.com/Ezhh/warp_potions 16:14 Shara Everything should work now, other than support for inventory_plus, I think 16:15 lisac Shara, maybe add support for parties mod 16:15 lisac all party members can use a certain teleport. 16:15 Shara I don't know that mod, but this is specifically meant to limit it to individuals anyway 16:16 Shara You want a warp point? - earn it yourself :P 16:16 Raven262 Hi Shara 16:16 Shara There's lots of options for cheap (and in my opinion cheaty) teleporting already 16:17 lisac hmm you might be right 16:18 lisac wtf https://imgur.com/gallery/tLtCq 16:19 Shara I made this mod because people like to abuse teleporting as a way to inside people's homes to kill them on DL 16:19 Shara to get inside* 16:20 lisac what would also be nice is to force players to explore 16:20 lisac and allow them to kill each other 16:20 lisac but not spawncamp or stuff 16:20 lisac for example, make others unable to dig protected stuff 16:20 Shara Yea - exploring is why you need to travel somewhere by yourself first to set the teleport points 16:21 Krock lisac, http://i.imgur.com/1yP1ubZ.gif 16:21 Shara Not being able to dig protected stuff is the point of protected stuff? 16:21 lisac lol 16:21 Shara Problem with Ten's teleport potions is they don't check for protection when used 16:21 lisac Shara, yes, but also force players to build doors 16:21 Krock Shara, but digging != environment changes 16:21 lisac yes, and can teleport anywhere. 16:22 Shara I added them originally since they do have a per use cost 16:23 lisac on Xanadu, we've got a single pad, and we use it to teleport to -20000, get some caverealms goodies, then /home back 16:23 lisac then change to a different x/y, and repeat 16:23 Shara Yea, and that's pretty cheap :) 16:23 lisac :P 16:23 Shara May as well just have the teleport priv already :P 16:25 lisac lol https://imgur.com/gallery/QXBjj/comment/1142666319 16:27 Krock lisac, I don't get it either 16:28 lisac heh, I might've watched The Outlander a bit too much 16:32 IhrFussel So will my issue have the unconfirmed bug label until some core dev checked my test code? 16:33 lisac IhrFussel, minetest has a mod profiler? 16:34 rubenwardy yes 16:35 IhrFussel lisac, profiler.load = true in minetest.conf enables it ... then ingame you can for example type /profiler save and it will generate a profile report in your world directory 16:36 lisac oh 16:36 lisac well, nice 16:36 lisac didn't know that 16:37 IhrFussel It will slow down everything though so I don't recommend to use it for long 17:22 rubenwardy anyone speak russian? 17:22 rubenwardy or whatever this is: "ВАМ КАПЕЦ КРАСНЙ М ВЙГРАЕМ" 17:23 Krock looks like MAB KANEU KPACHN M BNRPAEM 17:24 Krock google translate says it's broken russian 17:37 nerzhul multi OS compilation on the same machine mouyahaha 17:37 nerzhul https://lut.im/ZVERsZ413O/o85yYLKgbITEMS5G.png 17:38 nerzhul one screen per OS :p 17:38 Krock congrats for multi-screen 17:38 nerzhul poor compiler :p 17:38 nerzhul and poor CPU 17:38 nerzhul hopefully it's a FX 8350 17:38 nerzhul windows compilation is slow as a hell, <3 clion & clang 17:39 Krock did you ensure it uses multiple cores to compile? 17:39 nerzhul where is that ? it's by default on clion, cannot remember on VS 17:40 nerzhul oh yeah i found it 17:40 lisac hey nerzhul is CLion nice? 17:40 nerzhul it's 1 17:40 nerzhul clion is, for me , the best C++ IDE on the market, it's why i pay for it 17:40 lisac great, I'll add it to my wishlist. :D 17:40 nerzhul qtcreator is nice but miss some features, and the search is not as complete, VS is too heavy and MS only and has missing features 17:41 nerzhul clion search engine is the powerful 17:41 nerzhul and they release 3 minor + 1 major per year 17:41 nerzhul C++17 full support will come on 2018 17:41 lisac Though 90€ a year seems a lot 17:42 nerzhul i do many C++ it's not heavy 17:42 * lisac moves it to 'get it when you get a job' list. 17:42 nerzhul for the advantages it has 17:42 nerzhul you have 30 days trial, just test 17:42 lisac yeah, I need it for school right now mostly. 17:42 nerzhul also it support GDB and LLDB natively properly, cmake , clang 17:42 nerzhul clang-tidy 17:42 nerzhul clang-format 17:42 lisac school recommends MS Visual studio... 17:42 nerzhul etc :p 17:42 lisac and I'm on Linux :) 17:42 nerzhul yeah, partnership 17:43 lisac code::blocks seems to have gone the way of DevC++ 17:44 Calinou https://www.gamingonlinux.com/articles/heres-a-look-at-some-good-fps-games-available-on-linux-steamos.10447/page=3 17:44 Calinou "There's also various open source shooters, but honestly a lot of them that I've looked into have a non-existent player-base. Not only that, but a lot of them are heavily outdated both in terms of graphics, features and ease of use. There are some like Xonotic, a fast-paced arena-style shooter that requires quick reflex that still has a few players. There's also ET: Legacy, which is the improved open source build of Wolfenstein: Enemy 17:44 Calinou Territory, but it never seems to work when I try to connect to a server." 17:44 Calinou the author comments, "Sadly I can't get the game to work, the 64bit build crashes on server join. Going to try the 32bit build soon." 17:44 Calinou … 17:45 Calinou this is why we can't have nice things :( 17:45 nerzhul codeblocks is a little bit dead, yes 17:46 nerzhul Calinou, because devs are shit :p 17:46 Calinou it's an upstream issue, Splash Damage thought it was a good idea to use 32-bit .dll/.so's only 17:46 Calinou and old mods don't support 64-bit 17:46 Calinou and these binaries are directly downloaded and used by the client 17:47 lisac Calinou, want some hightower gardening? I got this today :) http://steamcommunity.com/id/lisacvuk/inventory/#440_2_6222860018 17:47 lisac I need to buff the kills a bit :) 17:48 Calinou lisac: what do you mean? 17:49 lisac Rocket Jumper + Concheror + Market Gardener on hightower 17:49 lisac we go around killing snipers and pyros flare-shooting at our teammates 17:50 lisac I even took out a scout that was standing at a ledge shooting out of a pistol 17:58 Calinou oh, https://www.kde.org/announcements/plasma-5.11.0.php 17:58 Calinou Plasma now supports different DPI on different monitors with Wayland 17:58 Calinou lisac: up for a TF2 game? 17:59 Raven262 I believe that is what he was talking about. 17:59 lisac if it's hightower, then sure 18:00 Calinou is that a payload map? :p 18:00 Raven262 I think the payloads are locked there. 18:00 Raven262 On certain servers though. 18:01 Calinou I started playing Action Quake 2 a few days ago, it's pretty nice 18:01 Calinou I also compiled my own Q2PRO on Windows for the lulz :P 18:02 lisac I invited you, Calinou :) 18:03 Calinou lisac: try again, I didn't see the invite 18:47 * CWz also plays tf2 from time to time 19:08 nerzhul Fixer_, i fixed the windows movement problem in network code, in fact due to closing/reopening socket i forgot to re-bind the UDP socket :) 19:08 nerzhul Now it works perfect, except the crash at game leave 20:38 Calinou http://www.pcgamer.com/valve-reflects-on-the-orange-box-ten-years-later/ 20:39 Calinou the Orange Box turned 10 years old recently 20:56 nerzhul Fixer_, i fixed the crash at disconnection, now all builds are stable 21:00 nerzhul okay then ASIO PR is nolonger a WIP 21:01 nerzhul i will do a little breakage in the network code to add a field in TCP header 21:06 nerzhul now we will need to test the server with ~ 15-20 players and various connection/disconnections scenarios 21:37 nerzhul Fixer_, you were already connected 21:37 nerzhul timeout occurs now you can reconnect 21:38 nerzhul nice you test the timeout issue heh 22:26 * Calinou is tweaking his Quassel theme, looks pretty nice and less distracting now 22:27 Calinou https://media.hugo.pro/quasselclient_2017-10-11_00-27-16.png 22:28 Calinou (totally not cloning Discord :P) 22:28 Calinou https://gist.github.com/Calinou/ef4e40fa5974bbdb39335c3b8d1b7492 22:34 Megaf Calinou, I dont get it 22:34 Megaf you mean the color palete? 22:37 Calinou Megaf: yeah, I tweaked the colors 23:21 shivajiva sofar: nice reply, I'm always impressed when you take the time to explain where you stand coherently :) 23:23 sofar I sometimes wonder 23:23 sofar if I can stir up THAT much with 22 lines of diff 23:24 sofar maybe there's a career in politics? 23:24 Shara I seem to recall stirring up more with less at lesat once. 23:24 Shara Maybe we should both try :) 23:25 Shara least* 23:25 sofar Open Job Application for Head Master Troll. Requires three years of living under a bridge experience. 23:25 shivajiva LOL 23:25 Calinou where do I sign up? I've never lived under a bridge, but I can learn how to do that on Stack Overflow 23:27 shivajiva hehehe, hard tabs done btw :) 23:27 sofar half the questions posted on Stackoverflow are imho trolling questions :) 23:27 sofar shivajiva: sban? nice 23:27 shivajiva yup 23:28 sofar -- prevent other mods from using the global sqlite3 library 23:28 sofar if sqlite3 then sqlite3 = nil end 23:28 sofar that's gonna break my server 23:28 sofar I already use lsqlite3 for other stuff? 23:29 shivajiva raymoo seemed concerned about breaking the mod security model 23:29 sofar I definitely need to patch that out on my server 23:29 shivajiva by allowing other mods access 23:30 shivajiva but on the plus side ur in control of the server, right :) 23:31 shivajiva would only be bad if a client could somehow execute code 23:32 shivajiva just localise your use and nil the global 23:36 rubenwardy shivajiva's usage is right, each mod should require it themselves and nil out the global' 23:36 rubenwardy although you can be more slack on a server if you personally verify each mod, I guess 23:36 rubenwardy just make sure there's no remote code execution 23:36 shivajiva trying to cache online players in sauth back to core.auth_table to keep the handling of privs at the same performance level :/ 23:37 sofar I see, I didn't know that 23:37 * Shara is stress-testing sauth big time it seems. 23:37 sofar I wish we could get `auth` into an sqlite as well 23:37 rubenwardy sauth 23:38 rubenwardy it works fine on my server, but there's currently some performance issues on Shara's due to no caching 23:38 rubenwardy ie: /help all takes ages 23:38 Shara Checking locked chests has a delay with sauth as well. 23:38 rubenwardy protection_bypass 23:38 shivajiva the caching will bring it back to the expected performance 23:39 Shara My auth file was huge, so it's a good test to work out any issues. 23:39 rubenwardy shivajiva, make sure you only add logged in users to the cache 23:39 rubenwardy and I'd not use core.auth_table incase a mod relies on it 23:39 sofar 2000 lines in auth.txt, only 660 in players.sqlite 23:39 shivajiva ofc =) 23:39 Shara Currently wondering if sauth actually fixes my original issue, only to add this issue in its place, and that's why I'm still getting insane lag, but with different behaviour... 23:40 rubenwardy it still needs to work with not logged in users though, see IRC commands 23:41 shivajiva yea ur right ruben but they should be using builtin_auth_handler.get_auth(name) for instance rather than accessing the table directly 23:42 rubenwardy true, it makes it more obvious though. ie: no player auths will work 23:42 rubenwardy ideally core.auth_table would just be localised 23:43 shivajiva obv sauth.auth_handler.get_auth(name) works for sauth