Time |
Nick |
Message |
00:11 |
rdococ |
oyoo |
00:28 |
rubenwardy |
given a set of tiles generated by minetestmapper, how do I make it zoomable and pannable? |
00:29 |
rubenwardy |
and load things on demand |
03:05 |
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05:49 |
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06:08 |
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06:12 |
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06:30 |
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06:41 |
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CWz joined #minetest-hub |
07:28 |
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08:00 |
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08:25 |
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08:39 |
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09:04 |
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09:04 |
tenplus1 |
hi folks |
09:05 |
Raven262 |
Hi ten |
09:05 |
tenplus1 |
hi raven o/ |
09:06 |
Calinou |
hi |
09:06 |
Calinou |
just got back from my driving exam (2nd try) |
09:06 |
Calinou |
I didn't do any mistake |
09:06 |
Calinou |
any big mistake |
09:06 |
tenplus1 |
did ya pass ? |
09:06 |
Calinou |
I'll know in a few days |
09:06 |
tenplus1 |
<fingers crossed> :) also hiiiii |
09:10 |
Raven262 |
Hi Calinou |
09:12 |
Raven262 |
tenplus1, my mod is almost finished. |
09:12 |
Raven262 |
Just need to do the crafting recipes and items now. |
09:13 |
tenplus1 |
sweet :P |
09:14 |
Raven262 |
Ah, you don't know what the mod is about yet. |
09:14 |
Raven262 |
GOtta keep that secret for now |
09:14 |
Raven262 |
*o |
09:16 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1902 |
09:17 |
Raven262 |
that will be epic^ |
09:17 |
tenplus1 |
I hope so... it will save many mods a lot of work, and add a new on_walk_over function for nodes to do special tasks |
09:18 |
tenplus1 |
lets see what the devs think :P |
09:22 |
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TommyTreasure joined #minetest-hub |
09:22 |
tenplus1 |
wb tommy |
09:28 |
Calinou |
heh, I can't download Manjaro ISOs because SourceForge has 500 errors on project pages |
09:28 |
Calinou |
https://sourceforge.net/projects/manjarolinux/files |
09:28 |
tenplus1 |
oof, what's up with sourceforge lately ?!?!?! |
09:28 |
Calinou |
even the homepage https://sourceforge.net/ |
09:28 |
tenplus1 |
try distrowatch.org cal |
09:31 |
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09:34 |
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TommyTreasure joined #minetest-hub |
10:06 |
Calinou |
setting up my local web server a bit… I created subdomains for each site, since it makes it easier to avoid URL errors |
10:06 |
Calinou |
(and makes browsers remember logins per-site, since the domains are different) |
10:06 |
Calinou |
eg. I have wordpress.dev set to 127.0.0.1 in my hosts file |
10:06 |
tenplus1 |
ooh handy... |
10:08 |
tenplus1 |
lol, the iPhone X and iOS 11 is getting blasted online... so many issues |
10:14 |
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Krock joined #minetest-hub |
10:14 |
tenplus1 |
hi Krock |
10:14 |
Krock |
hello tenplus1 |
10:14 |
Krock |
someone please pinch me. Can't believe that Star Trek is finally back |
10:14 |
tenplus1 |
its ok, nothing great |
10:15 |
tenplus1 |
am pissed they changed the klingons tho |
10:15 |
Krock |
mhm.. new timeline |
10:16 |
tenplus1 |
it takes place after Enterprise supposidly ? no |
10:16 |
shivajiva |
huh are they rewiting history to suit, again |
10:17 |
tenplus1 |
hi shiva.... no, they are continuing the series after "Enterprise" and before the original 60's series |
10:17 |
tenplus1 |
gap filler :P |
10:18 |
shivajiva |
so have they dropped quantum enterprise leap now? |
10:18 |
tenplus1 |
they've gone from this: http://www.treknews.net/wp-content/uploads/2017/02/star-trek-discovery-klingons-750x480.jpg ... to this: http://media.comicbook.com/2017/06/star-trek-discovery-klingons-1002567-1280x0.jpg |
10:18 |
tenplus1 |
why do they break things soooo.... *shakes fist* |
10:21 |
tenplus1 |
brb, making noms |
10:22 |
shivajiva |
okay, they messed up bad, the klingons were quite normal in the original, we have an explanation of mutation for the change in appearance for later stuff, someone forgot the plot it seems |
10:23 |
tenplus1 |
yup... continuity is messed up now... and this isnt even an alternate universe |
10:24 |
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Fixer joined #minetest-hub |
10:24 |
tenplus1 |
hi fixer |
10:24 |
shivajiva |
whatever brings the dollars in, that's what counts |
10:25 |
Krock |
shivajiva, now there are two mutations :< |
10:27 |
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paramat joined #minetest-hub |
10:27 |
tenplus1 |
hi paramat |
10:29 |
shivajiva |
Krock: you can't ask me to accept they mutated to homogeneous humans and back to ugly :P |
10:29 |
tenplus1 |
also it messes up the klingons in later series that are half human... |
10:31 |
shivajiva |
I say bring back DS9 :P |
10:32 |
tenplus1 |
heh... i liked ds9 :) |
10:32 |
shivajiva |
Quark was brilliant |
10:32 |
tenplus1 |
yeah, and that ep. where his nephew took some crap he gave him and made a fortuine :PPPPPP |
10:32 |
tenplus1 |
space soap opera :D |
10:33 |
shivajiva |
might have had the hots for curzon dax at one point, something about those spots xD |
10:33 |
tenplus1 |
ehehehe |
10:34 |
tenplus1 |
the docs assistant was cute, |
10:37 |
shivajiva |
who was that, Kira? |
10:38 |
tenplus1 |
yeah |
10:38 |
shivajiva |
:) |
10:38 |
tenplus1 |
although she did get into a lot of trouble :P |
10:40 |
shivajiva |
did you watch Farscape? |
10:40 |
tenplus1 |
oh yeah :) farscape was great... andromeda also |
10:41 |
tenplus1 |
*cough* firefly |
10:41 |
shivajiva |
andromeda is soooooo cheesey |
10:41 |
tenplus1 |
definitely... it was a funny scifi... especially the ep. where he found his herculese wig and sword in one of hte ships holds :D |
10:41 |
shivajiva |
was Farscape before or after Trinity in the matrix? |
10:42 |
shivajiva |
trying to pin down the leather catsuit look |
10:42 |
tenplus1 |
before |
10:43 |
shivajiva |
so they did copy the look |
10:44 |
tenplus1 |
I miss the old scifi shows, they never took themselves seriously |
10:44 |
shivajiva |
shame they ran out of money for the series but it meant we got a movie instead :) |
10:46 |
tenplus1 |
firefly was great, and the serenity movie was pretty good, least we got an ending |
10:46 |
shivajiva |
did you get chance to test sban, ten? |
10:47 |
tenplus1 |
been playing with it on standalone server :) it's a good tool for use... made TenPlus1 to TenPlus20 and banned myself... |
10:47 |
tenplus1 |
ehehe |
10:48 |
shivajiva |
with sqlitestudio or similar you can alter the data whilst mt is offline and try different scenarios |
10:50 |
shivajiva |
I found a few more logic bugs but it's getting so I can't see the wood for the trees |
10:50 |
tenplus1 |
what did you find ? |
10:51 |
shivajiva |
added the ability to unban from any username for the id and it will find the correct record |
10:51 |
shivajiva |
counter increment outside a conditional was one |
10:51 |
shivajiva |
caused record numbers to skip on import |
10:52 |
shivajiva |
I'll get it up on github so more people can test it and report issues |
10:53 |
tenplus1 |
good idea |
10:53 |
tenplus1 |
speaking of which: https://github.com/minetest/minetest_game/pull/1902 tidied code |
10:55 |
shivajiva |
sounds interesting but what can I do with it? |
10:56 |
tenplus1 |
mods like playerplus, 3d_armor and ambiance all get the same nodes to check environment around player to do specific things |
10:56 |
shivajiva |
so it caches for speed |
10:56 |
tenplus1 |
with the player_api doing it once only it will speed up the game by sharing it's information |
10:56 |
shivajiva |
:) |
10:56 |
tenplus1 |
also on_walk_over function for nodes will allow you to do manyt things like footsteps, custom node functions etc |
10:57 |
tenplus1 |
that in itself will save quite a few Abm's from running or nodetimers as well |
10:57 |
tenplus1 |
so <fingers crossed> this one change will smooth out gameplay and lower lag a tad on server |
10:58 |
shivajiva |
cool, I'm all for that |
10:58 |
tenplus1 |
:) |
11:00 |
tenplus1 |
add your +1 to the gitpage :) would be most welcome |
11:01 |
CWz |
sban? |
11:01 |
tenplus1 |
hi CWz |
11:02 |
tenplus1 |
sban is shiva's new mod, it's pretty good :) |
11:02 |
CWz |
link? |
11:02 |
CWz |
is it like xban? |
11:02 |
tenplus1 |
better |
11:03 |
CWz |
may link get I? |
11:03 |
tenplus1 |
he's uploading now to git :) |
11:03 |
CWz |
k |
11:03 |
CWz |
what can it do that xban can't |
11:03 |
tenplus1 |
uses proper databases for player storage.settings |
11:04 |
* tenplus1 |
awaits documentation :DDD |
11:06 |
CWz |
can it ban subnets and ips a swell as only ban certain usersnames from said ip? |
11:07 |
tenplus1 |
not sure about subnets, you'd have to ask shiva about tha tone |
11:07 |
tenplus1 |
*that one |
11:10 |
shivajiva |
I have considered it CWz, currently it is fixed around a full ip but it shouldn't be difficult to expand it to subnets |
11:11 |
shivajiva |
also banning a single name in a group isn't possible, seems futile as they will just use another of their accounts |
11:13 |
shivajiva |
I can code the behaviour but I don't see the point |
11:13 |
tenplus1 |
do we really want it that complicated ? |
11:14 |
CWz |
actually i was thinking about ipbanning with username exceptions incase of family members |
11:14 |
CWz |
xban has it |
11:14 |
shivajiva |
it adds autoban management, full player records with a display limit, ability to ban unknown ip's or names |
11:14 |
tenplus1 |
that's why I use /limit command |
11:14 |
shivajiva |
it has a whitelist CWz |
11:15 |
CWz |
cool |
11:15 |
shivajiva |
it has all the features you know in xban2 and a few more ;) |
11:17 |
shivajiva |
you need ban_admin to see player IP's otherwise the record display omits them, you cannot see records for players with server priv unless you also have server priv |
11:17 |
CWz |
coool |
11:18 |
tenplus1 |
:( game pull #1902 has been shot down already |
11:18 |
shivajiva |
only the whitelist is in memory, everything else is pulled as a record removing the overhead of the table in memory |
11:19 |
shivajiva |
no global functions exposed |
11:19 |
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11:19 |
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Jordach joined #minetest-hub |
11:19 |
tenplus1 |
hi Jordach |
11:20 |
shivajiva |
it's not all bad 10, you may have instigated it's addition to in the core |
11:21 |
shivajiva |
-in |
11:21 |
shivajiva |
o/ |
11:21 |
tenplus1 |
but in my comment to paramat, who's gonna do it ?? |
11:22 |
tenplus1 |
I dont know enough about c++ and everyone else is busy with their own thing |
11:22 |
paramat |
i will if i can work oout how |
11:22 |
shivajiva |
tell me about it |
11:22 |
paramat |
*out |
11:22 |
tenplus1 |
it'll be like the line_of_sight pull for airlike nodes that just sits there |
11:23 |
tenplus1 |
hi paramat... it may not sound it, but this is a very handy feature, especially for modders to save on lag times |
11:23 |
paramat |
i know it is |
11:23 |
shivajiva |
if I could code the client prediction/ server reconciliation for movement I would have and put that farce to bed myself |
11:23 |
tenplus1 |
and we already know how many times the engine gets nodes around player to check for many things, |
11:24 |
paramat |
i was actually already thinking about adding an 'on walk over' callback in the engine |
11:24 |
tenplus1 |
sweet |
11:24 |
tenplus1 |
footsteps mod and of course trap sand, pressure plates and cactus' that hurt |
11:25 |
paramat |
i'll put it on my todo list |
11:25 |
tenplus1 |
thanks dude... |
11:25 |
paramat |
it will work much better done in core |
11:25 |
tenplus1 |
the head, foot, standing level nodes list per player will be a great addition |
11:26 |
* shivajiva |
imagines paramat's list wrapped around the outside of his house, it's so big |
11:26 |
tenplus1 |
hehehe yeah |
11:26 |
paramat |
not sure about head though, lower priority |
11:26 |
tenplus1 |
another reason I'm trying to learn c++ .. so i can write my own engine pulls |
11:27 |
tenplus1 |
there's already getnodes for head in engine, this just stores it for use... e.g. ambiance, underwater sounds when head submerged |
11:27 |
shivajiva |
so when you going to take up coding in C...lol got my answer before even asking |
11:27 |
tenplus1 |
it's important |
11:27 |
paramat |
my todo list has 17 tasks |
11:28 |
tenplus1 |
dare I ask what the are / |
11:28 |
shivajiva |
wow that's shorter than the list my wife has for me |
11:28 |
tenplus1 |
hah |
11:29 |
tenplus1 |
shiva, here's the line of sight change https://github.com/minetest/minetest/pulls/tenplus1 |
11:30 |
paramat |
too many to list here, but most are mentioned in github discussions |
11:32 |
tenplus1 |
krock, could I borrow your talent for resolving conflicts on https://github.com/minetest/minetest/pull/5762 |
11:34 |
Krock |
"talent" |
11:34 |
tenplus1 |
yeah, your git talent |
11:35 |
Krock |
k |
11:35 |
tenplus1 |
:) |
11:35 |
tenplus1 |
thanks dude |
11:37 |
paramat |
https://github.com/minetest/minetest/issues/247 5 years old request *sigh* |
11:38 |
tenplus1 |
OMG, it's that old ???? |
11:38 |
* tenplus1 |
thumbed it up |
11:38 |
tenplus1 |
eegege |
11:39 |
tenplus1 |
jesus, I stated the exact same NODE get's in that post/pull also all those years back |
11:40 |
tenplus1 |
well, 2016... hah |
11:40 |
tenplus1 |
for a PULL all those years back :D |
11:41 |
Krock |
using https://github.com/minetest/minetest/pull/6458 , this feature could be implemented in C++ side |
11:41 |
Krock |
at least for the standing node position |
11:41 |
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11:42 |
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ThomasMonroe joined #minetest-hub |
11:42 |
tenplus1 |
so it only lets you jump when standing on a solid node ? |
11:42 |
shivajiva |
seems like this has been in the loop forever |
11:42 |
tenplus1 |
wb thomas |
11:42 |
ThomasMonroe |
hey ten |
11:42 |
shivajiva |
o/ |
11:42 |
ThomasMonroe |
hi shiva |
11:42 |
tenplus1 |
Krock: does this address the no_jump group when in liquids also ? no swimming upwards ? |
11:43 |
shivajiva |
Hi TM, I noted MMS is still down |
11:43 |
* CWz |
is going to replace xban with sban |
11:43 |
tenplus1 |
:P |
11:44 |
CWz |
one i get link that is |
11:44 |
Krock |
tenplus1, no, jumping is for solid nodes |
11:44 |
shivajiva |
I'll give you the link soon as I upload it CWz |
11:44 |
tenplus1 |
0.5.0 will be a very interesting release if allthis gets included :))) *eager* |
11:45 |
rubenwardy |
need to get as much cool features as possible, to encourage server owners to update |
11:45 |
tenplus1 |
o/ ruben |
11:45 |
tenplus1 |
you dont have to ask me twice, Xanadu will be updating on release |
11:46 |
tenplus1 |
0.5.0 is a new base level where all mods should be built from |
11:46 |
paramat |
getting the standing node pos from the engine is no help because you would still have to do 'get node' in lua |
11:47 |
tenplus1 |
? |
11:47 |
nerzhul |
Krock, how can i test #6458 ? |
11:47 |
Fixer |
hello |
11:47 |
tenplus1 |
paramat: is this for my feature or krocks ? |
11:47 |
tenplus1 |
hi nrz |
11:47 |
paramat |
krock's |
11:47 |
tenplus1 |
hi fixer |
11:48 |
nerzhul |
hi tenplus1 |
11:48 |
Krock |
nerzhul, old binary and new binary. Add the disable_jump group to a slab and to a full node |
11:48 |
nerzhul |
after finishing my network PoC, and (if valid) published the PR i think i will do some client profiling on dgdc server as my FPS are low |
11:49 |
Krock |
if you sneak and jump on them, you'll see the difference between the wto versions |
11:49 |
nerzhul |
distance ? |
11:49 |
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11:49 |
Krock |
works well if you set dirt_with_grass to disable_jump=1 and place a slab on it, where you want to jump on afterwards |
11:49 |
tenplus1 |
so you ca only jump on a solid node when actually standing on the node, not floating |
11:50 |
tenplus1 |
wb caleb |
11:50 |
CalebDavis |
thx |
11:50 |
nerzhul |
i don't understand the real problem ? the disable_jump is not working ? sorry i ask questions, i'm at work and i don't get time to compile both version to compare :) |
11:50 |
nerzhul |
code is good for me |
11:50 |
nerzhul |
i just need to understand what is the problem |
11:50 |
Krock |
nerzhul, see the linked issue. Wuzzy described the misbehaviour there |
11:51 |
nerzhul |
ok the problem is the getStandingNodePos accuracy |
11:51 |
Krock |
the sneak part itself is not an actual problem anymore due recent changes in the sneak code |
11:51 |
Krock |
yes. because you can stand on a node while actually being below another position |
11:52 |
Krock |
(large player collision box) |
11:52 |
Krock |
s/below/above |
11:52 |
Fixer |
i'm really glad sneak was sorted out (more or less) |
11:52 |
tenplus1 |
:P |
11:53 |
nerzhul |
code seems okay to me |
11:54 |
tenplus1 |
would be nice if disable_jump in liquids would also stop you swimming upwards... quicksand dont ya know :P |
11:56 |
CalebDavis |
or MC-like cobwebs |
11:57 |
tenplus1 |
yeah :) mob cobwebs really slow player down, but you can swim up out of them... |
11:59 |
Krock |
rubenwardy, congrats for your rank-up ^^ |
11:59 |
rubenwardy |
thanks |
11:59 |
tenplus1 |
rank up? |
11:59 |
rubenwardy |
I was doing my morning forum read today |
11:59 |
Krock |
yellowish font looks quite unusual, that's why I noticed it in first instance :P |
11:59 |
rubenwardy |
and saw loads more buttons |
12:00 |
tenplus1 |
ooh. forum dev |
12:00 |
rubenwardy |
tenplus1, I'm now a moderator |
12:00 |
tenplus1 |
schweet :) congrats |
12:00 |
ThomasMonroe |
shivajiva: yeah its kind of complicated, the auth.txt was completely blank after the maintenance got done |
12:00 |
Krock |
I hope you enjoy deleting and locking shitpost topics :P |
12:01 |
shivajiva |
ouch TH :/ |
12:01 |
shivajiva |
congrats ruben |
12:02 |
ThomasMonroe |
yeah i think im going to go ahead with Legends Of Survival and take MM down, as was planned already |
12:03 |
tenplus1 |
how's legends coming along thomas ? |
12:04 |
ThomasMonroe |
actually its not up yet, im going to have sc3k host it instead of ManElevation, bcs idk if i can control the server well with him being the host |
12:04 |
tenplus1 |
ah, hope it goes to plan dude |
12:04 |
ThomasMonroe |
it should be up in the next couple of weeks though |
12:05 |
tenplus1 |
did you add anymore survival changes?# |
12:05 |
ThomasMonroe |
im going to see ifi can enlist TommyTreasure to help build spawn |
12:05 |
ThomasMonroe |
not much |
12:05 |
tenplus1 |
lol, spawn should be a tree with instructiong telling players to get on with it and survive :) ahahahaha |
12:06 |
ThomasMonroe |
actually that's not very far from what i had planned |
12:06 |
tenplus1 |
ooh, a world tree :) |
12:06 |
ThomasMonroe |
i was going to do a giant tree house |
12:06 |
tenplus1 |
nice :D |
12:08 |
ThomasMonroe |
maybe even do ethereal |
12:09 |
tenplus1 |
heh :) |
12:09 |
CalebDavis |
then makt the treehouse in a redwood |
12:09 |
CalebDavis |
make^ |
12:09 |
ThomasMonroe |
XD |
12:09 |
ThomasMonroe |
possibly |
12:10 |
tenplus1 |
I was thinking of making ethereal into a realm for floatlands for the weirder biomes and slip in the normal one's alongside default |
12:10 |
ThomasMonroe |
nice |
12:10 |
tenplus1 |
kinda like mc's Aether mod |
12:11 |
ThomasMonroe |
i actually havent seen that one |
12:11 |
ThomasMonroe |
i had the idea to make a bedwars mod, but i quit XD |
12:11 |
tenplus1 |
bedwars ? |
12:12 |
ThomasMonroe |
i dont particularly like modding in minetest for some reason |
12:12 |
ThomasMonroe |
you srsly dont know what bedwars is? |
12:12 |
tenplus1 |
https://www.youtube.com/watch?v=CmwBVnERWKc Aether 2 |
12:14 |
tenplus1 |
I watched a youtube about bedwars, jsut looks like players attacking each other |
12:18 |
ThomasMonroe |
watch one that preston playz puts out |
12:18 |
ThomasMonroe |
that explains it pretty well |
12:18 |
tenplus1 |
kewl thanks, got it queued for after I watch this darkmatter vid |
12:19 |
tenplus1 |
it was YogsCast that got me excited about Lucky Blocks... those vids were so funny I had to add it to minetest :D |
12:21 |
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12:22 |
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12:34 |
shivajiva |
https://github.com/shivajiva101/sban |
12:34 |
tenplus1 |
w000t! |
12:35 |
Krock |
Usage: /ban <name_or_ip> |
12:35 |
Krock |
Example: /ban Steve Some reason. |
12:35 |
Krock |
either one of them is incomplete or wrong |
12:36 |
shivajiva |
oops :) |
12:36 |
Krock |
same for /unban |
12:36 |
Krock |
the example doesn't need a reason, dose it? |
12:37 |
shivajiva |
eh Usage: /ban <name_or_ip> <reason> |
12:37 |
Krock |
yes |
12:38 |
shivajiva |
that's what it states |
12:39 |
shivajiva |
so the example does need a reason |
12:39 |
Krock |
also for the /unban command? |
12:39 |
shivajiva |
same as unban, it needs a reason |
12:40 |
Krock |
oh. that's special. okay :) |
12:40 |
Krock |
a GUI would have potential here to manage all the bans, but that's perhaps too early to request |
12:41 |
shivajiva |
whitelist param match is screwed, only fault I can see |
12:41 |
tenplus1 |
back in a bit |
12:41 |
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12:41 |
shivajiva |
a gui????!!!! |
12:41 |
shivajiva |
when formspec is safe let me know :P |
12:43 |
Krock |
formspec == gui, or did I miss something? |
12:43 |
shivajiva |
formspec ~= safe or did I miss something |
12:45 |
Krock |
yeah, I think so. If the callback explicitly checks for the player's privileges, then it's fine |
12:46 |
shivajiva |
obv gui is possible if this floats but I have reservasions about it, jeez I even closed the mod, not a global in sight |
12:47 |
nerzhul |
Krock, i validated #6558 |
12:47 |
nerzhul |
6458* |
12:47 |
shivajiva |
*reservations |
12:47 |
Krock |
nerzhul, so, works as expected? |
12:53 |
nerzhul |
code side it seems good |
12:57 |
shivajiva |
Krock, what do I need to add to make the markdown display it properly? |
12:57 |
Krock |
rename to .md |
12:58 |
Krock |
or what do you mean? |
12:58 |
shivajiva |
hmm no I mean the fact it doesn't show <blah> <blah> |
12:58 |
Krock |
displays fine here |
12:59 |
shivajiva |
you noticed it's in the file just not displayed on the repo page? |
13:00 |
Krock |
oh lol. I didn't notice that. Putting inside inline code: ` code here ` might work |
13:00 |
shivajiva |
ty |
13:04 |
Raven262 |
I have released yet another mod! https://forum.minetest.net/viewtopic.php?f=9&t=18562 |
13:06 |
Krock |
https://i.redd.it/xe5c392ki7mz.jpg |
13:07 |
Krock |
came in my mind right after reading "magic and stuff" |
13:07 |
Raven262 |
EXACTLY |
13:07 |
Raven262 |
xD |
13:07 |
Raven262 |
Check the github link really |
13:07 |
Raven262 |
magic |
13:07 |
Raven262 |
(I also have no idea how i made it work) |
13:08 |
Krock |
license and a nice readme is missing |
13:08 |
Krock |
there's nothing like magic. code is logical |
13:08 |
Raven262 |
Yea, i had to make a repo really fast |
13:08 |
Raven262 |
Well, to you and me, yea it is |
13:09 |
Raven262 |
And most of the other people |
13:09 |
Raven262 |
Damn, i made it up all wrong! |
13:09 |
Raven262 |
Gotta add a readme and a license |
13:12 |
Raven262 |
How do i add a license after i have created a repo? |
13:15 |
Krock |
you could note it in the readme and add the license file to your repo |
13:16 |
shivajiva |
create new file and call it LICENSE |
13:16 |
shivajiva |
button appears on the right to select template |
13:16 |
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13:16 |
tenplus1 |
am back |
13:16 |
Raven262 |
Okay, thanks |
13:16 |
Raven262 |
wb, tenplus1 |
13:16 |
CalebDavis |
wb ten |
13:16 |
tenplus1 |
:) thx |
13:16 |
tenplus1 |
was testing enlightenment 19 |
13:17 |
shivajiva |
Krock: had to use ``` blah ``` |
13:17 |
Krock |
ok |
13:17 |
shivajiva |
:) |
13:18 |
Krock |
I used ``` in my project too, where I used HTML-like tags but wasn't sure if it didn't work with `` |
13:19 |
shivajiva |
but thanks for bringing it to my attention |
13:20 |
tenplus1 |
edi looked quite interesting:https://www.enlightenment.org/about-edi |
13:21 |
Raven262 |
Okay, I've managed to add a license. :D |
13:22 |
shivajiva |
:) |
13:28 |
tenplus1 |
what license you using shiva? |
13:28 |
tenplus1 |
MIT ? |
13:28 |
shivajiva |
yes |
13:28 |
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13:29 |
tenplus1 |
kewl |
13:29 |
tenplus1 |
I kinda wish someone did an e22 version of ubuntu... the enlightenment desktop is really amazing to say the least |
13:31 |
Raven262 |
Whats this enlightenment you are speaking of? |
13:31 |
Raven262 |
DE? |
13:31 |
tenplus1 |
https://www.enlightenment.org/start |
13:32 |
tenplus1 |
yeah, it's a desktop environment built atop EFI which is a very light manager, has built in compositor and many fancy effects that run even on small spec pc's... |
13:32 |
Raven262 |
Not bad |
13:32 |
Raven262 |
Wait, this is lightweight? |
13:32 |
shivajiva |
shades of grey with a bit of neon |
13:32 |
tenplus1 |
the last time I ran it was version 17 and my desktop took up 130mb memory in total |
13:33 |
tenplus1 |
it's amazingly configurable and you can customize it to be anything you want |
13:33 |
Raven262 |
Well, it looks good for a lightweight DE |
13:33 |
tenplus1 |
sadly ubuntu repo's only has e17... so I cant play with latest e22 version :9 |
13:33 |
Raven262 |
And i'm still on KDE, should have made some different choices. |
13:34 |
tenplus1 |
kde is nice but heavy for me... am looking more towards lxqt and e22 since they wanna move to wayland |
13:41 |
shivajiva |
Manjaro KDE for me next I think |
13:41 |
tenplus1 |
nice... am still on LXDE at the moment... |
13:53 |
benrob0329 |
Bspwm for me :PP |
13:53 |
tenplus1 |
heh, ya like your tiling window managers :D |
14:04 |
Bobr2 |
hello |
14:04 |
tenplus1 |
hi bob |
14:04 |
Bobr2 |
hows it going |
14:04 |
tenplus1 |
not bad ta. you / |
14:04 |
tenplus1 |
? |
14:04 |
Bobr2 |
meh |
14:05 |
tenplus1 |
ehe, that good |
14:05 |
Bobr2 |
yeh |
14:06 |
tenplus1 |
what kinda desktop you running bob ? |
14:06 |
Bobr2 |
linux |
14:06 |
Bobr2 |
ubuntu mate |
14:06 |
tenplus1 |
ahh, mate... that's a good flavour to the bunch :) |
14:06 |
Bobr2 |
aha its annoying |
14:06 |
tenplus1 |
really ? thought that was quite easy to use |
14:07 |
Bobr2 |
nah |
14:07 |
tenplus1 |
you tried Lubuntu ? |
14:07 |
Bobr2 |
nah |
14:07 |
tenplus1 |
a worthy and quite light desktop... nice n simple |
14:08 |
Bobr2 |
aha |
14:16 |
* CWz |
wonders what's the point in ubuntu mate if we have linux mint |
14:17 |
tenplus1 |
mint is based on ubuntu and it's repo's... only the settings differ and some default progs |
14:19 |
benrob0329 |
Void is nice on my laptop |
14:19 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1903 |
14:20 |
benrob0329 |
I legit have <10 second boot times atm |
14:20 |
tenplus1 |
that's pretty good, you have an ssd ? |
14:26 |
shivajiva |
CWz did you catch the link I posted before? |
14:27 |
CWz |
Sadly i don't have sudo privs on my server |
14:28 |
* tenplus1 |
sneaks on CWz's server and does: sudo apt-get install roblox |
14:33 |
benrob0329 |
tenplus1: I do, which helps with initramfs loading |
14:34 |
tenplus1 |
nice... havent timed my startup here, but it's <10 as well... ehe |
14:35 |
benrob0329 |
A lot of startup time it spent starting services and such, but my init time is >5 seconds, though I need to time it |
14:36 |
benrob0329 |
Runit wasn't kidding when they put "run" in-it :P |
14:37 |
tenplus1 |
lolol |
14:37 |
CalebDavis |
mine is @45 seconds XD |
14:37 |
tenplus1 |
:P |
14:38 |
benrob0329 |
My desktop is slower, OpenRC can't keep up XD |
14:38 |
tenplus1 |
my moms laptop has an m.2 drive in it... from pressing power to Xubuntu appearing is around 5 seconds |
14:38 |
CalebDavis |
i am working on portals for athermensia should i have it generate a miror portal at the destination or not? |
14:39 |
benrob0329 |
I would, how else do you get out? |
14:40 |
CalebDavis |
you build a return portal but yea i think it should generate a return portal |
14:41 |
benrob0329 |
If the user is required to build one, then the materials to do so should be in the dimention |
14:41 |
benrob0329 |
(Even if rare) |
14:41 |
CalebDavis |
right that is what i was thinking |
14:41 |
benrob0329 |
And home + teleporting should be disabled |
14:42 |
CalebDavis |
but maybe place a beacon-like thing so you know where you teleported in |
14:43 |
benrob0329 |
Eh, perhaps that should be left to the player |
14:43 |
CalebDavis |
ok sounds good :) |
14:43 |
tenplus1 |
would be funny if you could craft an unstable portal that sent the player to a random location |
14:43 |
CalebDavis |
ohh but in the same dimension |
14:44 |
CWz |
shivajiva, is there away to use sban without luarocks? |
14:44 |
CalebDavis |
or it just spits you back out XD |
14:44 |
CalebDavis |
with half the health |
14:44 |
benrob0329 |
What if the portal exploded (tier one portal, built from normal materials) after one use, but tier two was stable (build from dimentional materials) |
14:45 |
tenplus1 |
ooh, interesting |
14:45 |
benrob0329 |
And when you die, you get tossed back out of the broken portal |
14:46 |
benrob0329 |
To continue your hornet back home |
14:46 |
tenplus1 |
sounds like Aether mod :P |
14:46 |
benrob0329 |
*journey |
14:46 |
CalebDavis |
maybe that sounds cool but ill just work on the stable portal rn but i might add the unstable later |
14:46 |
benrob0329 |
K |
14:47 |
benrob0329 |
Just ideas :-) |
14:47 |
|
Topic for #minetest-hub is now Keep offtopic short or use #minetest | http://hub.minetest.net/info | http://hub.minetest.net/regulars | Logs: http://irc.minetest.net/minetest-hub/ | Keep offtopic short or use #minetest |
14:47 |
benrob0329 |
I wish we could make a smooth glow effect |
14:48 |
benrob0329 |
Like if something was transforming, we could hide it behind a bright glow |
14:49 |
CalebDavis |
like a halo effect |
14:49 |
CalebDavis |
bloom^ |
14:53 |
shivajiva |
CWz: luarocks is the recommended way to install but I see it has a make file https://github.com/LuaDist/lsqlite3 |
15:00 |
Krock |
^ can confirm working when compiled with CMakeLists/make too |
15:01 |
Krock |
but the performance of lsqlite3 wasn't too great tbh |
15:04 |
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15:22 |
shivajiva |
I checked the performance and on a 500 record db it was under 3 ms for the join events |
15:23 |
shivajiva |
never more than 5ms |
15:27 |
shivajiva |
and the storage of a 5.5MB xban2 db takes 2.5MB of space |
15:45 |
* tenplus1 |
watches Zorba The Greek |
15:45 |
shivajiva |
lol, try not to fall asleep |
15:45 |
tenplus1 |
ehehe, suppose to be quite funny :) |
15:50 |
shivajiva |
talking of Greek, I watched a Greek guy tell Gorden Ramsay that his take on Greek food was the best he'd ever tasted...I mean what's the world coming to when an English chef can do Greek food better than a native... |
15:50 |
ThomasMonroe |
heh |
15:50 |
tenplus1 |
depends who the native learned from... could be a bad recipe indeed |
15:51 |
tenplus1 |
I've had a south indian friend make me an amazing curry better than a resto |
15:51 |
shivajiva |
he learnt from his mother :) |
15:51 |
tenplus1 |
ehehe |
15:51 |
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15:51 |
tenplus1 |
hi RobbieF |
15:51 |
shivajiva |
real Indian food doesn't resemble the gravies they make for the UK |
15:51 |
RobbieF |
Hi tenplus1! How you been? |
15:52 |
shivajiva |
Hi RobbieF :) |
15:52 |
tenplus1 |
good thx, you? |
15:53 |
shivajiva |
RobbieF: https://github.com/shivajiva101/sban |
15:53 |
RobbieF |
very well thanks. Finally have the 10th anniversary behind me! Gonna take a break for a long weekend at the cottage, and then get back on track and try to get my head on straight as we begin Season 11. |
15:53 |
RobbieF |
Hey shivajiva! |
15:54 |
RobbieF |
Oh that's smart shivajiva! Be great to coordinate an API connecting to the same db! |
15:54 |
RobbieF |
(eg., if I block a user, it blocks it on your server as well) :) |
15:54 |
RobbieF |
I like collaboration |
15:54 |
RobbieF |
hehe |
15:54 |
tenplus1 |
ooh, that would be interesting indeed |
15:55 |
RobbieF |
among trusted hosts, it sure would. |
15:55 |
RobbieF |
Or also if a new server admin wants to quickly ban all known bad players they could tap into the api |
15:55 |
tenplus1 |
am sure you could sent a client setting that only sban reads so when they connect to another server it can check for current bans and the reason :))) |
15:56 |
RobbieF |
yes you could easily do that, or even just a cronjob that syncs the tables. |
15:56 |
RobbieF |
that way it's not affected if someone is offline |
16:00 |
shivajiva |
:) |
16:01 |
tenplus1 |
if someone had a server that would accept messages between game servers with the ability to share info like that for bans etc |
16:01 |
tenplus1 |
even skins |
16:20 |
CalebDavis |
i am running a minetest.emerge then a minetest.get_node but it still returns "ignore" not what is there |
16:21 |
CalebDavis |
is there a reason for this? |
16:22 |
|
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16:22 |
tenplus1 |
wb nrz |
16:29 |
|
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16:35 |
sfan5 |
CalebDavis: emerges are not instant |
16:35 |
CalebDavis |
so how would i get the lua to wait for it |
16:36 |
tenplus1 |
minetest.after(1.0, function() stuff here ) |
16:36 |
CalebDavis |
ok ill try to get that to work |
16:43 |
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16:43 |
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paramat joined #minetest-hub |
16:43 |
tenplus1 |
wb paramat |
16:43 |
sfan5 |
doesn't minetest.emerge have a callback |
16:44 |
tenplus1 |
to let you know when area is done ? |
16:44 |
sfan5 |
ye |
16:44 |
tenplus1 |
would be a good idea... |
16:45 |
tenplus1 |
could do a while loopuntil emerged then place node when needed |
16:45 |
CalebDavis |
but that would freeze all other lua |
16:45 |
CalebDavis |
paramat is there a way to automaticaly generate the mapgen biomes in a lua mapgen |
16:45 |
tenplus1 |
if you are only emerging a few nodes to place something then it shouldnt take long at all |
16:46 |
tenplus1 |
how does worldedit do it when copying nodes to an area unloaded ? |
16:46 |
CalebDavis |
i am trying to find the node that is on the surface of the world |
16:46 |
rubenwardy |
it probably gets the blocks to load, and waits until they do |
16:47 |
CalebDavis |
ik how do do it with a custom mapgen |
16:47 |
rubenwardy |
I had to do this to place the center barrier in CTF |
16:47 |
rubenwardy |
and remove it |
16:47 |
tenplus1 |
find_nodes_in_area_under_air and look for group:soil or group:stone to find position |
16:47 |
CalebDavis |
ohh duh XD |
16:47 |
* CalebDavis |
facepalm |
16:50 |
tenplus1 |
a 2x2 column around 30 high will find a position :) |
16:50 |
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16:50 |
tenplus1 |
wb nrz |
16:58 |
nerzhul |
ty |
16:59 |
nerzhul |
gnome 3.26 in arch yeah, it's nice, dont forget to install topicons plus or update |
16:59 |
nerzhul |
new settings panel is nice |
16:59 |
tenplus1 |
sweet, you seen the ubuntu addon's for gnome 3.26 ? |
17:00 |
nerzhul |
i'm on arch, i don't care about ubuntu :D |
17:00 |
tenplus1 |
lol, it's an addon... gives it a little bit of extra functionality |
17:00 |
nerzhul |
like ? |
17:00 |
tenplus1 |
kinda like unity had... launcher statbars inside icons and such |
17:01 |
tenplus1 |
http://www.omgubuntu.co.uk/2017/09/ubuntu-dock-now-supports-progress-bars-badge-counts |
17:01 |
tenplus1 |
gnome desktop with additional features :P |
17:03 |
CalebDavis |
it still isnt working in unload chuncks |
17:03 |
CalebDavis |
unloaded^ |
17:16 |
tenplus1 |
Caleb: try this: keep_loaded(pos1, pos2) minetest.get_voxel_manip():read_from_map(pos1, pos2) end |
17:19 |
tenplus1 |
oh wait... he's gone :PPP |
17:25 |
|
unk joined #minetest-hub |
17:25 |
tenplus1 |
hi unk |
17:32 |
Guest61482 |
hi tenplus1 |
17:33 |
tenplus1 |
o/ |
17:34 |
paramat |
~tell CalebDavis sort of, if you place the correct surface nodes (dirt, dirt with grass et.) you can then use minetest.generate_ores() and minetest.generate_decorations() https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2700 |
17:34 |
ShadowBot |
paramat: O.K. |
17:41 |
paramat |
how about we close 2 of shadowninjas commits? #2604 #3653 both have many conflicts and the author has told me they have no time for MT currently. these would probably be best started again |
17:41 |
paramat |
oops |
17:41 |
tenplus1 |
game or engine ? |
17:41 |
Shara |
Hello all |
17:41 |
paramat |
wrong channel |
17:41 |
shivajiva |
o/ |
17:41 |
Raven262 |
Hi Shara |
17:41 |
Shara |
:) |
17:42 |
Guest61482 |
hi Shara |
17:42 |
tenplus1 |
hi shara |
17:42 |
Shara |
Hi unk the guest :P |
17:42 |
|
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17:44 |
Guest61482 |
lol...server problems:) |
17:44 |
Shara |
Stop having those already :P |
17:45 |
Guest61482 |
working on it:) |
17:45 |
Shara |
But please, give me a poke if I can be any help :) |
17:45 |
Guest61482 |
will do...thanks |
17:49 |
tenplus1 |
wb CalebDavis |
17:49 |
tenplus1 |
Caleb: try this: keep_loaded(pos1, pos2) minetest.get_voxel_manip():read_from_map(pos1, pos2) end |
17:49 |
tenplus1 |
a quick function to load an area of map so you can do stuff to it |
17:50 |
tenplus1 |
put local function at front |
17:51 |
Guest61482 |
I have been having issues with my game server after adding villages mods...when i disable the villages mods the server returns to normal operatioon...the problme is that the cpu is maxed out when vilage generation occurs and it crashes the server...is there any way to make the villages mods stable to use on my server? Is anyone else having issues with them? |
17:52 |
tenplus1 |
It hink villages mod uses voxelmanip to generate structures that messes with luajit memory |
17:54 |
paramat |
what's the error message? |
17:55 |
Guest61482 |
no error message was recorded in the log file...server just hangs and I have to kill the game |
17:56 |
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Megaf joined #minetest-hub |
17:56 |
paramat |
hangs, not good |
17:56 |
tenplus1 |
hi Megaf |
17:57 |
tenplus1 |
abm issue with villages prolly... had the hanging thing before with furnaces on abm's... no meta so broke it |
17:57 |
Shara |
I can confirm the error, as I've been joining to try and see what it is that causes the issue. |
17:57 |
tenplus1 |
Guest61482: are you using a vustom villages mod ? can u link me to git page plz |
17:57 |
Shara |
Can't identify anything other than villages as the cause, but... noe rror message. |
17:57 |
paramat |
the mod is quite intensive, low power server? |
17:57 |
Shara |
no error* |
17:58 |
Guest61482 |
looking up the links... |
17:58 |
tenplus1 |
link me and I'll check abm's |
17:58 |
|
behalebabo joined #minetest-hub |
17:58 |
Shara |
It's a slightly edited version of mg_villages, but otherwise no changes I think |
17:58 |
tenplus1 |
hi behalebabo |
17:59 |
Shara |
But the edits were mine, just to cut out one check and let players claim more than one plot :P |
17:59 |
behalebabo |
hello |
17:59 |
Shara |
Hi behalebabo |
18:00 |
Megaf |
Hey tenplus1 |
18:00 |
Megaf |
nice PR man |
18:00 |
Megaf |
:+1: |
18:00 |
tenplus1 |
which one ? |
18:00 |
tenplus1 |
:P |
18:00 |
Megaf |
ah |
18:00 |
Megaf |
no idea |
18:00 |
Megaf |
the one I thumbs upped |
18:00 |
tenplus1 |
ahaha, the tnt one ? |
18:00 |
Megaf |
yep |
18:01 |
tenplus1 |
ah.. thx :D |
18:01 |
Megaf |
not for the code... But to come forward and change that, finally |
18:01 |
Megaf |
nice adition |
18:01 |
tenplus1 |
if there's an issue I can fix, I'll gladly do so |
18:02 |
Megaf |
Meh, Im not testing it, I dont even use TNT :P |
18:02 |
tenplus1 |
hehehe |
18:02 |
Megaf |
but Im glad you added that |
18:03 |
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18:09 |
Guest61482 |
ok...5 villages mods:https://github.com/Sokomine/mg_villages |
18:09 |
Guest61482 |
https://github.com/Sokomine/village_modern_houses |
18:09 |
Guest61482 |
https://github.com/Sokomine/village_towntest |
18:09 |
Guest61482 |
https://github.com/Sokomine/village_gambit |
18:09 |
Guest61482 |
https://github.com/Sokomine/village_spawn |
18:10 |
tenplus1 |
you must also have handle_schematics installed ? |
18:11 |
Guest61482 |
yes |
18:13 |
tenplus1 |
did you also install villagers ??? the mobs |
18:14 |
Guest61482 |
no...I didn't install the villagers |
18:14 |
tenplus1 |
mobf_trader I think it's valled |
18:15 |
Calinou |
https://www.gamingonlinux.com/articles/game-developer-atlus-issues-a-dmca-takedown-against-open-source-ps3-emulator.10426 |
18:15 |
Calinou |
:thinking: |
18:16 |
tenplus1 |
lol... |
18:17 |
tenplus1 |
if they make games and players are buying their games, does it really matter if it runs on a hardware ps3 or software ps3 |
18:17 |
* Krock |
gives Calinou 🤔 |
18:22 |
tenplus1 |
ooh, humble bundle has been running for 7 years and has raised over $100 million for charity :) yay |
18:23 |
Calinou |
you can donate to the Software Freedom Conservancy with Humble Bundle |
18:23 |
Calinou |
I always 100% them, and give 0% to developers and other charities :P |
18:23 |
tenplus1 |
heh |
18:23 |
Calinou |
but, they get a tiny part as I usually buy games for free (:D) or very cheap, there |
18:24 |
tenplus1 |
considering I get around 6 games and some of them pretty good, I give double the average price |
18:43 |
CalebDavis |
does minetest.after send all local variables or do i have to do that |
18:44 |
tenplus1 |
it shoudl let you use local vars in the same function |
18:48 |
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18:50 |
tenplus1 |
wb |
18:51 |
Raven262 |
This is weird. |
18:51 |
tenplus1 |
? |
18:52 |
Raven262 |
I'm being disconnected lots of times but only when on windows. |
18:52 |
tenplus1 |
windows network driver... you on wifi or cable ? |
18:52 |
Raven262 |
cable |
18:52 |
tenplus1 |
weird indeed... you'd expect that from wifi, not a cable connection |
18:52 |
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18:53 |
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18:53 |
Raven262 |
Could it be cause of high lag spikes that seem to happen on my network? |
18:53 |
tenplus1 |
what else you got connected? |
18:53 |
Raven262 |
There are two more PC's on this network |
18:54 |
tenplus1 |
only that one disconnected ? but only when using windows ? |
18:54 |
Raven262 |
lisac can tell you more though, we are on the same network |
18:54 |
Raven262 |
I'm the only one who has windows. |
18:54 |
tenplus1 |
try disabling the QoS service... then reboot, see if that helps |
18:55 |
tenplus1 |
it reserves bandwidth for windows services/.. might be messing around |
18:55 |
Raven262 |
Okay, will try. |
18:55 |
lisac |
Raven is an idiot |
18:55 |
tenplus1 |
typically on a windows install I remove netbios and qos leaving tcpip |
18:55 |
tenplus1 |
lol, hi lisac |
18:56 |
lisac |
He is playing DOTA2, TF2, and MB:Warband 90% of the time |
18:56 |
lisac |
all three Linux native games |
18:56 |
lisac |
and he is using Windows to play them |
18:56 |
lisac |
Hey ten :D |
18:56 |
Raven262 |
Hey, i'm playing dawn of war too |
18:56 |
Raven262 |
And skyrim |
18:56 |
Raven262 |
I do need windows |
18:56 |
tenplus1 |
lol, if they are on steam install via linux :) |
18:56 |
lisac |
Dawn of War II is also linux native |
18:56 |
lisac |
tell me, when did you open Skyrim last time, Raven? |
18:57 |
Raven262 |
That torrent doesn't work, lisac. |
18:57 |
tenplus1 |
skyrim works using wine |
18:57 |
Raven262 |
A few minutes ago? |
18:57 |
Raven262 |
Nah, wine can't even run oblivion here |
18:57 |
tenplus1 |
try the QoS service disabling 1st |
19:00 |
Raven262 |
I disabled it, now to reboot. |
19:01 |
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19:01 |
tenplus1 |
wb |
19:01 |
Raven262 |
thx |
19:02 |
CalebDavis |
i got the portals working :) :) :) :) :) :) |
19:03 |
tenplus1 |
nice one caleb :) did you solve the map lad issue ? |
19:03 |
CalebDavis |
yep i uses emerge and mt.after(1.0,...) |
19:04 |
tenplus1 |
nice... remember the mini function I posted as well, that also workd |
19:04 |
CalebDavis |
yea but it wont work on un-generated map |
19:05 |
CalebDavis |
well i gtg do spanish ill be back in 30 mins |
19:05 |
tenplus1 |
the mini function is how worldedit can copy bloks from one area to an unloaded area |
19:05 |
CalebDavis |
unloaded not ungenerated |
19:13 |
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19:14 |
tenplus1 |
wb |
19:15 |
Krock |
ty. router needed a connection queue flush.. or something like that. Maybe it only overheated, dunno :3 |
19:16 |
tenplus1 |
overheated ? how high is the temp in your area ? :P |
19:17 |
Krock |
right now it's about -273°C ;) |
19:18 |
tenplus1 |
sweet, perfect scottish weather :D |
19:18 |
Krock |
not really no. rain doesn't work with this temperature |
19:18 |
* tenplus1 |
does a rain dance |
19:18 |
tenplus1 |
hows't hat ? |
19:19 |
Krock |
"I'm singing in the rain ... " ^^ |
19:19 |
tenplus1 |
ehehehe |
19:32 |
tenplus1 |
:P nice quote |
19:41 |
Calinou |
lisac: do you play Doom by the way? :P |
19:43 |
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19:43 |
tenplus1 |
hi Aerozoic |
19:43 |
Aerozoic |
wazup tenplus1 |
19:43 |
tenplus1 |
o/ |
19:48 |
* KaadmY |
pokes everyone that plays Doom |
19:58 |
tenplus1 |
nite folks o/ |
19:58 |
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19:58 |
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21:12 |
rdococ |
Krock: my blanket/duvet/whatever keeps warming up on the side facing down, so I turn it over every few minutes :P |
21:14 |
Krock |
make it so. |
21:14 |
Krock |
engage! |
21:19 |
lisac |
Calinou, aye I play Doom :) |
21:19 |
lisac |
sorry for late response |
21:19 |
Calinou |
lisac: that's cool, we could play on my coop server if you want |
21:19 |
Calinou |
not tonight, though, I'm going to sleep |
21:19 |
lisac |
lol was about to say the same |
21:20 |
lisac |
23:19 here |
21:20 |
lisac |
goodnight everyone |
21:20 |
Calinou |
same, yeah |
21:20 |
Calinou |
night :) |
21:22 |
rdococ |
Poll: What are your favorite web browsers? |
21:23 |
rubenwardy |
let's not |
21:25 |
rdococ |
Aw. |
21:41 |
benrob0329 |
#minetest-random |
21:41 |
benrob0329 |
(doesn't exist, but some days it'd be a better name for the channel) |
22:24 |
Jordach |
thonk |
22:38 |
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23:12 |
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Fixer joined #minetest-hub |
23:31 |
Fixer |
https://www.youtube.com/watch?v=1qaEJkUaOpc |
23:35 |
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23:36 |
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23:45 |
Fixer |
https://www.youtube.com/watch?v=V6XeGOS7L88 |