Time |
Nick |
Message |
04:29 |
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05:34 |
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05:49 |
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06:36 |
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06:42 |
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07:38 |
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07:39 |
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nerzhul joined #minetest-hub |
07:41 |
rdococ_ |
yay |
08:10 |
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lisac joined #minetest-hub |
08:23 |
Calinou |
hi |
08:46 |
lisac |
hey Calinou |
08:46 |
Raven262 |
hello everyone |
08:48 |
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Raven262 joined #minetest-hub |
08:49 |
shivajiva |
Hi Raven o/ |
08:53 |
Raven262 |
hi shivajiva |
09:32 |
Calinou |
hi Raven262 :) |
09:33 |
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Megaf joined #minetest-hub |
09:38 |
Raven262 |
Hi Calinou :D |
09:38 |
Raven262 |
How did the last night's freedoom run go? |
09:43 |
shivajiva |
Hi Megaf |
09:45 |
Megaf |
Heya |
09:45 |
|
nerzhul joined #minetest-hub |
09:53 |
Calinou |
Raven262: it went well, I used rocketjumps to reach an exit faster :P |
09:53 |
Calinou |
(with freelook) |
09:53 |
Raven262 |
lol |
09:53 |
Calinou |
also we rageskipped MAP15 because that map is just huge |
09:53 |
Calinou |
with KaadmY :P |
09:54 |
Raven262 |
Maps seem to get huge after map 11 onward. |
09:54 |
Calinou |
yeah, Phase 2 has a problem with map sizes |
09:54 |
Calinou |
Phase 1, less so |
11:22 |
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Fixer joined #minetest-hub |
11:34 |
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CalebDavis joined #minetest-hub |
11:38 |
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IhrFussel joined #minetest-hub |
11:38 |
IhrFussel |
Hey guys |
11:40 |
Raven262 |
Hi IhrFussel |
11:44 |
Calinou |
hi |
11:45 |
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Raven262 joined #minetest-hub |
12:01 |
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ThomasMonroe joined #minetest-hub |
12:03 |
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Raven262 joined #minetest-hub |
12:09 |
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Krock joined #minetest-hub |
12:30 |
Fixer |
o hi |
12:31 |
Dumbeldor |
Hi Fixer |
12:36 |
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Jordach joined #minetest-hub |
13:07 |
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tenplus1 joined #minetest-hub |
13:07 |
tenplus1 |
hi folks |
13:12 |
Krock |
hi tenplus1 |
13:12 |
tenplus1 |
hi krock o/ |
13:13 |
tenplus1 |
I think I'm going nuts today... |
13:14 |
tenplus1 |
dependency weirdness in minetest for some reason |
13:14 |
tenplus1 |
Farming Redo only delepends on default, and it doesnt register any straw stairs, but for some reason when I run a world straw stairs are there and it's using farming redo fine |
13:22 |
Raven262 |
hi ten |
13:22 |
tenplus1 |
hi raven |
13:22 |
Raven262 |
straw stairs are in default? |
13:22 |
tenplus1 |
default farming mod, yes, but am using farming redo which dont have them defined, but they appear ?!? |
13:23 |
tenplus1 |
it's kinda weird |
13:25 |
tenplus1 |
yet another weird thing is, when I add 'stairs' dependency to farming redo and actually ADD stairs, it freaks out and reports 'stairs' dependency missing and doesnt load farming |
13:25 |
tenplus1 |
something aint right |
13:26 |
Fixer |
there are straw stairs in default |
13:27 |
tenplus1 |
hi fixer, and yes I know.. am using Farming Redo to totally replace default farming mod entirely |
13:28 |
tenplus1 |
it seems that replacing internal mods freak out dependencies in some way |
13:30 |
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Raven262 joined #minetest-hub |
13:30 |
tenplus1 |
wb raven |
13:30 |
Raven262 |
thx ten |
13:35 |
CalebDavis |
hi ten |
13:35 |
tenplus1 |
hi caleb |
13:36 |
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Aerozoic joined #minetest-hub |
13:36 |
tenplus1 |
hi Aerozoic |
13:37 |
Aerozoic |
hey tenplus1 |
13:55 |
|
Raven262 joined #minetest-hub |
13:56 |
tenplus1 |
is anyone around that's c++ sufficient ??? |
13:59 |
Krock |
if you want to replace MTG's farming with your farming_redo, then all items and functions will have to be overwritten, as the mod itself can't be disabled |
14:00 |
tenplus1 |
Krock: that's what farming redo does, it replaces farming mod and overrides all api functions with it's own and adds new crops |
14:00 |
tenplus1 |
that's how it has worked for well over a year now and worked ok... all of a sudden dependencies are an issue |
14:01 |
tenplus1 |
I assumed that by enabling my own 'farming' mod it stopped the default one from loading and used my own instead ?!?! |
14:07 |
tenplus1 |
kinda thought that was an ok thing to do, would also save me having to run my own [game] |
14:09 |
tenplus1 |
...also, with all of the "nodemgr->get(node.getContent())" I see in code for player collision and node detection running everywhere at every tick, would this not be faster checking player blocks once and caching contents for checking ??? |
14:09 |
tenplus1 |
cache could also be made public for mods to use per player to speed up said mods as well |
14:14 |
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tmcsquared_ joined #minetest-hub |
14:15 |
tenplus1 |
wb thimas |
14:15 |
tenplus1 |
*o |
14:30 |
Krock |
thimos? |
14:33 |
tenplus1 |
ehehe, *thomas |
14:35 |
tenplus1 |
back laters, making french toast |
14:36 |
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tenplus1 left #minetest-hub |
14:52 |
rdococ |
THIMES |
14:55 |
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Aerozoic joined #minetest-hub |
14:56 |
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Raven262 joined #minetest-hub |
15:12 |
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Darcidride joined #minetest-hub |
15:18 |
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twoelk joined #minetest-hub |
16:26 |
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Raven262 joined #minetest-hub |
16:31 |
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tumeninodes joined #minetest-hub |
16:31 |
Raven262 |
Hi tumeninodes |
16:32 |
|
tenplus1 joined #minetest-hub |
16:33 |
* tenplus1 |
returns :P |
16:33 |
shivajiva |
welcome back tenplus1 |
16:33 |
tenplus1 |
thanks, hi shiva :P |
16:33 |
Raven262 |
Hi ten, wb |
16:33 |
tenplus1 |
o/ raven :) |
16:33 |
|
ThomasMonroe joined #minetest-hub |
16:33 |
tenplus1 |
wb thomas |
16:33 |
* ThomasMonroe |
greets tenplus1 |
16:34 |
Krock |
wb tenplus1 |
16:34 |
tenplus1 |
thx krock |
16:34 |
Raven262 |
Is there any way to add an item to player's inventory? |
16:35 |
tenplus1 |
via block punch ? how you thinking ? |
16:35 |
Raven262 |
TO the hotbar to be precise, also if its possible i need to run the check on wheter there are any empty slots. |
16:35 |
Raven262 |
on_use in a tool def |
16:35 |
tenplus1 |
ah, so long as you get PLAYER attribute you can run a for loop for first 10 slots, find an empty and add item there |
16:36 |
Raven262 |
Hmm, how do i check if a slot is empty? |
16:36 |
tenplus1 |
I think :is_empty() handles that |
16:37 |
Raven262 |
get_wielded_item? |
16:37 |
tenplus1 |
so are you using an item then replacing it with something else ? |
16:37 |
Raven262 |
No, i'm adding an item into the hotbar with on_use |
16:38 |
tenplus1 |
http://dev.minetest.net/InvRef |
16:40 |
Raven262 |
Damn, in doom this was much, much easier to do. |
16:40 |
tenplus1 |
lol |
16:41 |
Raven262 |
No, must be the fact that i have no idea what am i doing. |
16:41 |
Raven262 |
Okay, so the first step would be to list the contents of all the hotbar slots in the chat (debug stuff) |
16:41 |
tenplus1 |
in the on_use function for the tool you can do a for loop 1 to 8 (hotbar slots) |
16:42 |
tenplus1 |
if itemstack for that slot is_empty then you add your item |
16:42 |
lisac |
tenplus1, I can't connect to Xanadu, got 3 accounts on it already |
16:42 |
tenplus1 |
hi lisac |
16:42 |
lisac |
hey ten :D |
16:42 |
tenplus1 |
wow, who's all playing in your house ? :P |
16:43 |
lisac |
Raven, hijenavuk, and a friend :D |
16:43 |
lisac |
djera |
16:43 |
lisac |
he doesn't speak a lot of english |
16:43 |
tenplus1 |
I cant open borders right now, some android clone of minetest is spamming servers with guest accounts under numbered names |
16:43 |
lisac |
:( I just need to connect using lisacvuk account |
16:43 |
tenplus1 |
checking |
16:44 |
tenplus1 |
lisacvuk hasnt joined... what was the nick you used when you first played ? |
16:44 |
lisac |
hmm maybe it's lisac |
16:44 |
lisac |
nope |
16:45 |
tenplus1 |
I have hijenavuk, djera and the_waven_262 |
16:45 |
tenplus1 |
*raven... but no lisac |
16:45 |
lisac |
no way |
16:45 |
lisac |
it won't let me join |
16:45 |
tenplus1 |
under which name ? |
16:46 |
lisac |
lisacvuk |
16:46 |
lisac |
and it's not due to borders |
16:46 |
lisac |
i think |
16:46 |
lisac |
it says 'You already exceeded username limit etc. etc.' |
16:47 |
tenplus1 |
you have to use one of the nicks already registered |
16:47 |
tenplus1 |
it's not letting you connect with NEW name |
16:47 |
lisac |
it IS registered |
16:47 |
lisac |
lisac isn't |
16:47 |
tenplus1 |
what's the exact spelling |
16:47 |
tenplus1 |
will check ip filter |
16:47 |
lisac |
lisacvuk |
16:49 |
tenplus1 |
try now |
16:49 |
|
tumeninodes left #minetest-hub |
16:49 |
lisac |
works now :D |
16:49 |
lisac |
thanks ten |
16:50 |
tenplus1 |
I've put an exception to the hijenavuk name, 5 accounts allowed |
16:50 |
Raven262 |
Okay, ten, I've got a bunch of 0xSomething on chat. Clearly i've done something wrong xD |
16:50 |
lisac |
:D thank you |
16:51 |
|
tumeninodes joined #minetest-hub |
16:51 |
tenplus1 |
hi tumeninodes |
16:51 |
tumeninodes |
hey tenplus1 |
16:51 |
lisac |
0x is a hexadecimal prefix, Raven262 |
16:51 |
tenplus1 |
raven, I think you can hit a specific key to bring up debug info... I do it sometimes as well |
16:51 |
lisac |
try using print(dump()) |
16:51 |
tumeninodes |
brb |
16:51 |
tenplus1 |
or you mean running the mod ? |
16:57 |
Raven262 |
Hmm |
16:57 |
Raven262 |
Nope, this doesn't work like this. |
16:57 |
Raven262 |
Yea, i tried to print whatever i get from player_get_inventory with tostring on chat. |
16:57 |
Raven262 |
In order to see what am i catually doing |
16:57 |
Raven262 |
*actually |
16:58 |
Raven262 |
So, when i get the inventory, with player:get_inventory, how do i find empty slots? |
16:59 |
|
nerzhul joined #minetest-hub |
16:59 |
tenplus1 |
hi nrz |
17:03 |
* twoelk |
starts counting the clients that might connect from the same ip when relatives visit |
17:03 |
tenplus1 |
lol, hi twoelk |
17:04 |
twoelk |
o/ |
17:05 |
twoelk |
hm, I think we once had seven players over the same router - not on Xanadu though |
17:09 |
Raven262 |
tenplus1, https://pastebin.com/5KQ2Lk3F like this? |
17:09 |
tenplus1 |
that shoud work, put the local inv = player:get_inventory() outside the loop though |
17:10 |
twoelk |
lets see; this weekend there's a birthday party at my sisters. some 8 or 9 potential players might gather ... maybe I should bring some extra machines |
17:11 |
tenplus1 |
eheheh, lan party :P |
17:11 |
twoelk |
we do have that quite often indeed |
17:11 |
twoelk |
but it's more about swapping family pictures though |
17:11 |
Raven262 |
tenplus1, it lists all the slots 1-8 and says they are empty, but not all actually are Oo |
17:12 |
lisac |
tenplus1, https://github.com/lisacvuk/minetest-toolranks/commit/eb7ba367687dfbbda899242b7ff0a6231edc4d0e |
17:12 |
twoelk |
If we all squeeze over one router I wonder wether this might lag a server as we would probably lag on our side |
17:13 |
Raven262 |
What is the "listname" that is_empty needs? |
17:14 |
tenplus1 |
try inv:get_stack("listname", i) and check that for empty instead |
17:14 |
Raven262 |
any listname is? |
17:14 |
Raven262 |
*and |
17:14 |
Raven262 |
I don't get it |
17:15 |
tenplus1 |
"main" for main inventory |
17:15 |
twoelk |
we did play on wildesland with 3 or 4 several times, like 2 or 3 times a year for a week in a row |
17:15 |
Raven262 |
Ah |
17:15 |
tenplus1 |
at position i |
17:15 |
twoelk |
seemed to work well enough |
17:15 |
tenplus1 |
it gets the stack, if it's empty then stack will be nil |
17:15 |
Raven262 |
And that works! :D |
17:15 |
tenplus1 |
it's good to have friends and family on server/lan when gaming :) |
17:15 |
tenplus1 |
lisac: nice feature, although I wont be using it on server |
17:16 |
twoelk |
it is indeed fun |
17:16 |
lisac |
tenplus1, :( why not? |
17:17 |
tenplus1 |
I like toolranks for dug number and levels of wear, but I personally wont use most used tool |
17:17 |
shivajiva |
you can also access the inventory lists with inv:get_lists() Raven if you need to iterate the list |
17:17 |
lisac |
yes yes I understand that, but I don't see whats wrong with the most used tool feature :D |
17:18 |
lisac |
which is why I'm asking. I might be able to fix the issues |
17:18 |
tenplus1 |
it's a good feature :) just not one I would use on server |
17:18 |
lisac |
and it adds a bit more competition to the game |
17:18 |
tenplus1 |
heh, see who gets the most used tool :P |
17:19 |
Raven262 |
Reminds me of the competitive towers in DOTA. |
17:19 |
Raven262 |
Lisac, you didn't like those towers either, right? |
17:19 |
Raven262 |
I mean it was usually me who predicted our victory when we have the smaller tower :P |
17:19 |
Raven262 |
*had |
17:20 |
lisac |
:( |
17:24 |
|
sniper338 joined #minetest-hub |
17:24 |
tenplus1 |
hi sniper |
17:24 |
Raven262 |
Nice, I've found a way to invade player's inventory with wooden planks. How evil! |
17:26 |
Raven262 |
Now i need to add the wood only to the first slot. |
17:26 |
sniper338 |
tenplus1: Ohayo! ;) |
17:26 |
tenplus1 |
ehehe, you being evil indeed, that's how I do the dry bush attack in lucky blocks |
17:26 |
Raven262 |
lol |
17:27 |
garywhite |
hi sniper |
17:27 |
tenplus1 |
hi gary |
17:27 |
garywhite |
hi ten |
17:27 |
sniper338 |
garywhite: Yo! :) |
17:43 |
rdococ |
yay |
17:45 |
tenplus1 |
o/ rdococ |
17:48 |
Raven262 |
Okay, now i have a serious question. |
17:48 |
Raven262 |
How do i make a tool to be bound to an inventory slot so it can not be removed? |
17:49 |
tenplus1 |
ooh, that one is a bit of a doozy... |
17:50 |
Raven262 |
I never saw something like that in a mod, thats the problem :P |
17:50 |
Raven262 |
I know that i can make it undropable by setting a return in on_drop |
17:52 |
tenplus1 |
you would somehow need to override the players inventory setup so that on_move is disallowed if this tool is the item |
17:53 |
Raven262 |
hmmm |
17:53 |
Raven262 |
there is on_move |
17:53 |
|
Megaf joined #minetest-hub |
17:53 |
tenplus1 |
hi Megaf |
17:53 |
Raven262 |
can i add a return in on_move? |
17:53 |
Raven262 |
Hi Megaf |
17:53 |
tenplus1 |
you can return 0 to disallow it's action |
17:54 |
Raven262 |
And that would do what? |
17:54 |
tenplus1 |
not let the player move it |
17:54 |
Raven262 |
Well, i need that ^ |
17:54 |
Raven262 |
:D |
17:54 |
Megaf |
Hi tenplus1 Hi Raven262 |
17:58 |
twoelk |
hi Megaf |
17:59 |
twoelk |
seems you survived your trip to the continent |
18:00 |
Megaf |
twoelk, Yes I have indeed |
18:00 |
Megaf |
Always good been in Frankfurt |
18:00 |
twoelk |
:-D |
18:00 |
Megaf |
People actually look and behave like myself and my family too |
18:01 |
Megaf |
I saw lots of clones of my aunts and grandma |
18:01 |
Krock |
they're cloning people already? that's insane |
18:01 |
benrob0329 |
Why is everyone in Europe? The States need more love :-( |
18:01 |
twoelk |
oops, don't give away the secret how we keep our population numbers up |
18:01 |
tenplus1 |
lol |
18:02 |
Krock |
Oh yes, a big hooray for Trumpino! |
18:02 |
benrob0329 |
So thats what Japan has planned... |
18:03 |
Megaf |
benrob0329, The States need a whole new population |
18:03 |
Megaf |
at least New York and Washing need |
18:03 |
Megaf |
Oregon is fine |
18:03 |
Megaf |
Portland seems to be lively |
18:03 |
Megaf |
lovely* |
18:03 |
Megaf |
benrob0329, have you been to Portland? |
18:03 |
Krock |
Portland seems very OS friendly (pun intended) |
18:04 |
twoelk |
weather seems to be similar to england there |
18:04 |
Megaf |
hah! |
18:04 |
Megaf |
I'd like to visit Portland and San Francisco |
18:04 |
Megaf |
not much interest in other cities |
18:04 |
Hijiri |
Raven262: on_move in detached inventory? |
18:04 |
Hijiri |
you want allow_move, not on_move |
18:04 |
benrob0329 |
Oregon is nice, but I wouldn't want to live there |
18:05 |
Megaf |
Why is that? |
18:05 |
Raven262 |
Yeah, Hijiri I got that |
18:06 |
twoelk |
I once visited Austin, for a capital of the largest us-state it seemed quite a planless jumble of ideas what a city should look like |
18:06 |
Raven262 |
But i'm very new to coding, so I'm still trying to figure out what to do with what. |
18:07 |
rdococ |
function () print("YAY!") end |
18:07 |
|
tumeninodes left #minetest-hub |
18:08 |
Krock |
rdococ, how does one call that method? |
18:08 |
rdococ |
Krock, you have to assign it to a variable first |
18:09 |
rdococ |
local yay = function () print("YAY!") end; yay(); |
18:09 |
rdococ |
YAY! |
18:09 |
rdococ |
Krock, imagine first-class scopes |
18:09 |
* Krock |
thinks |
18:09 |
Krock |
(function() function () print("YAY!") end)() |
18:09 |
rdococ |
nice error |
18:10 |
rdococ |
(function () print("YAY!") end)() |
18:10 |
Krock |
* (function() print("YAY!") end)() |
18:10 |
rdococ |
too late, beat you to it... on my screen ;) |
18:10 |
Raven262 |
It would greatly help if i knew at least how to make any item not able to be moved :P |
18:10 |
Krock |
but my version places the parentheses correctly |
18:10 |
rdococ |
Krock: function () |
18:10 |
tenplus1 |
am checking mt code to see how player inventories are handled, and if it's possible to override the allow_move function for it |
18:11 |
rdococ |
it's like how you don't write "local t = {3,2,1,4,"yayballs","yayyay"}" |
18:11 |
rdococ |
(ignoring the unescaped quotes inside, ofc) |
18:12 |
Calinou |
<benrob0329> Why is everyone in Europe? The States need more love :-( |
18:12 |
benrob0329 |
Megaf: its on the ocean, I don't have any family there, etc |
18:12 |
Calinou |
the States need more open source game players |
18:12 |
* Calinou |
hides |
18:12 |
Calinou |
true story, most FOSS games only have an EU playerbase |
18:12 |
tenplus1 |
hi Cal |
18:12 |
benrob0329 |
I've gone there for vacation, but thats about it |
18:12 |
Calinou |
hi :) |
18:13 |
* tenplus1 |
prefers Scotland |
18:13 |
rubenwardy |
some feedback here on the website, Calinou: https://forum.minetest.net/viewtopic.php?f=3&t=18554 |
18:13 |
rubenwardy |
mostly all mentioned before |
18:13 |
tenplus1 |
hi ruben |
18:13 |
rdococ |
Calinou, I'm european, but soon to leave the European Union because of a crazy woman :c |
18:13 |
rubenwardy |
hey |
18:14 |
Calinou |
rubenwardy: they can send a mockup and we'll look, maybe |
18:14 |
Calinou |
ideas don't mean much without proper concept art |
18:14 |
rubenwardy |
that's basically what I said |
18:14 |
rubenwardy |
also, see their suggested link |
18:14 |
Calinou |
every time someone tells me something should be "more visual", I don't know what to reply |
18:14 |
rubenwardy |
I personally find azekill_DIABLO’s website very compact, which is what I like… https://azekilldiablo.github.io/ |
18:14 |
rdococ |
to be clear, that's Theresa May, not the Queen, although that's kinda obvious from context :P |
18:14 |
rubenwardy |
rdococ, :D |
18:15 |
Calinou |
rubenwardy: yeah, case closed then :P |
18:15 |
rdococ |
lol, I live in a country that still has a monarchy :P |
18:15 |
tenplus1 |
heh |
18:15 |
rdococ |
I mean, it isn't that bad having a monarchy. sure, they have lots of money, but at least we have a good defense against rogue politics. |
18:16 |
rdococ |
in other words, the politicians have to answer to the royals. |
18:16 |
Calinou |
I've never been outside of France (since I was 4) |
18:16 |
rubenwardy |
interested to know roughly where you are. Especially if you're close to me (Bristol) |
18:16 |
benrob0329 |
tenplus1: I never would have imagined you as a Scotsman |
18:16 |
Calinou |
I will have to go outside of France for a semester of studies or an internship |
18:16 |
Calinou |
(sad news, but well) |
18:16 |
tenplus1 |
eehehe |
18:16 |
Calinou |
no idea where, but I'm learning German since 2 weeks ago anyway |
18:16 |
rdococ |
so a monarchy can be advantageous for not only them, but the people too, at least when politics gets mad. |
18:16 |
Megaf |
This is brilliant https://procworld.blogspot.ie/2015/08/voxel-occlusion.html |
18:16 |
tenplus1 |
hrm, seems the player inventory and hotbar cannot have on_move on_take on_put overriden |
18:16 |
Megaf |
Reference https://github.com/minetest/minetest/issues/4553#issuecomment-332601209 |
18:17 |
Megaf |
Straight to the point https://www.youtube.com/watch?v=Hs-yDjiYJhg |
18:18 |
tenplus1 |
what am I watching ? |
18:18 |
tenplus1 |
ah got it |
18:19 |
Megaf |
Occlusion |
18:19 |
tenplus1 |
how much would this speed up minetest ? |
18:19 |
Raven262 |
Okay, tenplus1. Well, it was either that or setting a nodewise timer somehow. |
18:19 |
Megaf |
client side, maybe a lot |
18:20 |
Raven262 |
*itemwise |
18:20 |
rdococ |
yay for puppies |
18:20 |
Raven262 |
Anyway, the timer had to be used either way, but this way i have to connect it to the item somehow. |
18:21 |
Raven262 |
Or better |
18:21 |
Raven262 |
Hmm this is even harder i think |
18:22 |
Raven262 |
I can set the player's wielditem, can i set the active slot in the hotbar? |
18:22 |
Calinou |
yay! I got a local web server setup on Windows using nginx + MariaDB + PHP 7.1 |
18:22 |
Calinou |
it's a self-made setup, no pre-made stack used |
18:22 |
Calinou |
running a local WordPress with working permalinks right now |
18:22 |
rdococ |
yay |
18:23 |
rubenwardy |
yay! |
18:23 |
rubenwardy |
<3 Ngin |
18:23 |
rubenwardy |
*Nginx |
18:24 |
twoelk |
hm, a ngmaph stack |
18:24 |
Calinou |
phpMyAdmin and HeidiSQL both work, for administrating the local MariaDB |
18:25 |
Calinou |
rubenwardy: once you understand how it works, it's pretty easy to set up, takes like 20 minutes if you know what to do |
18:25 |
Calinou |
and you have up-to-date software (often more up-to-date than on the average Linux server…) |
18:25 |
Calinou |
and no WampServer crap :P |
18:25 |
Calinou |
setting up the services is hard if you don't know how to, but this works really well: https://nssm.cc/ |
18:26 |
Calinou |
so that the web server and PHP CGI always run in the background (and start with Windows) |
18:26 |
Calinou |
MariaDB comes with its own installer, which has its own service already |
18:27 |
twoelk |
I tinkered with https://portableapps.com/apps/development/xampp for a while. having a portable server on a stick was quite fun - if the security settings on the host system are low enough |
18:28 |
Calinou |
nice, I managed to get OPCache working as well |
18:29 |
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behalebabo joined #minetest-hub |
18:29 |
tenplus1 |
hi behalebabo |
18:30 |
behalebabo |
hi |
18:32 |
Calinou |
hmm, I can get the Symfony running, but the routes are all wrong (it's in a subfolder) |
18:32 |
Calinou |
last time I tried this, I just gave up and used Apachye |
18:32 |
Calinou |
Apache* |
18:32 |
Calinou |
the Symfony demo* |
18:35 |
Megaf |
so, these guys got Irrlight and made this voxel game http://www.buildaworld.net/ |
18:35 |
Megaf |
Im impressed |
18:35 |
Megaf |
and they did what we dont have the balls to do, fork irrlicht https://github.com/buildaworldnet/IrrlichtBAW |
18:36 |
sfan5 |
"balls" wut |
18:36 |
sfan5 |
we aren't forking irrlicht for maintenance reasons |
18:36 |
sfan5 |
and because it isn't getting in the way enough |
18:36 |
tenplus1 |
lol... hi sfan |
18:38 |
Megaf |
damn, thos trains |
18:38 |
Megaf |
voxelgarsm |
18:38 |
Megaf |
https://youtu.be/wBPngeb4uc4?list=PL-btRGIvRn5ncTG0X_lIazJLkWORZQQ0O&t=186 |
18:38 |
Krock |
oh yeah, let's fork irrlicht for better rendering performance, lua for parallel code execution, openal to correct the recent volume issues and spatielindex because we can |
18:39 |
Calinou |
let's fork Linux for running Minetest as a kernel module |
18:39 |
Calinou |
# modprobe minetest |
18:39 |
tenplus1 |
how does it do the realtime lighting update for the train lights |
18:39 |
tenplus1 |
that's kewl |
18:39 |
Krock |
*spatialindex |
18:40 |
Krock |
tenplus1, likely to be done fully on GPU side |
18:40 |
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behalebabo joined #minetest-hub |
18:41 |
Megaf |
just normal OpenGL/shader stuff |
18:41 |
tenplus1 |
very impressive, but... I dare say a LOT heavier in resources |
18:41 |
Megaf |
lights are lights there... |
18:41 |
Megaf |
lighting system in MT is really... (insert word for old and inneficient and heavy here) |
18:42 |
Megaf |
gotta love those textures |
18:42 |
Megaf |
tenplus1, https://youtu.be/wBPngeb4uc4?list=PL-btRGIvRn5ncTG0X_lIazJLkWORZQQ0O&t=430 |
18:43 |
Megaf |
(by the way, I got to this game because I was searching for a GitHub mirror of Irrlicht) |
18:43 |
Megaf |
since SourceForge is down A G A I N |
18:45 |
Megaf |
S O U R C E F O R G E D O W N A G A I N |
18:45 |
Calinou |
we'll be using Subversion + SourceForge for an university project… in 2017 |
18:45 |
Calinou |
I'm not joking |
18:45 |
Megaf |
I'd watch that movie |
18:46 |
Megaf |
Calinou, gud luk |
18:48 |
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18:48 |
rdococ |
A G A I N |
18:48 |
rdococ |
AE GA YN |
18:52 |
Calinou |
Æ GA YN |
18:55 |
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19:01 |
Krock |
N I C E S P A C E P L A C E M E N T, Megaf |
19:01 |
benrob0329 |
Megaf: somehow, somehwere I have seen that video before |
19:01 |
benrob0329 |
YouTube picked back up where I left off watching it |
19:03 |
tenplus1 |
sfan5: would it be faster if instead of getting these nodes at every step for every player, they were cached and re-used in areas that needed checking for footlevel, standing on etc: https://github.com/minetest/minetest/blob/fc13c00ef3e9b6f280146f3d77b6659fcc55a13c/src/localplayer.cpp#L124 |
19:04 |
Hijiri |
that can only be answered by benchmarking |
19:04 |
tenplus1 |
hi Hijiri |
19:04 |
Hijiri |
once a step per player imo is not that expensive |
19:04 |
Hijiri |
hi |
19:05 |
tenplus1 |
it's not just once, from what I'm reading the same nodes are checked over and over for different things like water, climbing nodes, solid nodes for standing/collision |
19:05 |
Krock |
the impact of those two node lookups (times 9 in worst case) isn't big |
19:06 |
sfan5 |
tenplus1: doubt it |
19:06 |
tenplus1 |
I dunno how fast they are in c++, but I do know they are slower in lua :P |
19:06 |
tenplus1 |
was hoping for a cached standing, foot, head level node get that mods can access without having to re-read |
19:07 |
Krock |
effort < effect |
19:07 |
Krock |
err. other way |
19:07 |
tenplus1 |
lol |
19:08 |
tenplus1 |
shame, coulda used the speed boost in lua |
19:08 |
Hijiri |
is it a bottleneck? |
19:08 |
tenplus1 |
many mods get the same nodes per player for thingslike 3d_armor, playerplus, ambiance etc... |
19:09 |
Hijiri |
but do you know that it's a significant performance drain |
19:09 |
Hijiri |
If those are all cheap enough then it wouldn't be significant |
19:09 |
tenplus1 |
if engine did it for them, per player they just have to read the table [0] for standing [1] foot level [2] headlevel [3] bigger model head etc |
19:10 |
Krock |
but every time one of them updates, it'll have to be passed through the Lua stack over and over again |
19:10 |
Hijiri |
yes but if it isn't a performance problem then it's just extra complexity |
19:10 |
tenplus1 |
red them once per tick as usual and store, then c++ code can access when needed for little boost and lua for definite boost |
19:11 |
Hijiri |
what makes the boost so definite? |
19:11 |
tenplus1 |
Hijiri: having to get the same three nodes for different mods slowed Xanadu down to 0.9 lag with a few players... merging them together into a single read and store decreased lag to 0.3 on a good day |
19:11 |
tenplus1 |
that's lua only |
19:11 |
Hijiri |
On such a big server it could be other factors |
19:11 |
Hijiri |
you need an isolated benchmark to be certain |
19:11 |
tenplus1 |
nah, was the get nodes mostly per player... tested many things |
19:12 |
Hijiri |
did you test them in isolation? i.e. not on server with tons of mods |
19:12 |
tenplus1 |
yes |
19:12 |
tenplus1 |
that's how I write my mods :P |
19:12 |
Hijiri |
do you have benchmarking results |
19:12 |
tenplus1 |
and I run speed tests where possible |
19:12 |
Hijiri |
If you open an issue with your benchmarks (and ideally a way to reproduce them) then maybe you can convince someone to write / merge it |
19:13 |
tenplus1 |
I can only test the lua side, no clue about the c++ side for testing |
19:14 |
Hijiri |
you could just put up results for the lua side |
19:14 |
Hijiri |
that's where you said the most benefit would come from |
19:14 |
Hijiri |
though |
19:14 |
tenplus1 |
true... |
19:14 |
Hijiri |
you might not need to change minetest itself then |
19:14 |
Hijiri |
or at least C++ |
19:14 |
tenplus1 |
playerplus caches said nodes in a player table |
19:14 |
tenplus1 |
that part is done and works |
19:14 |
tenplus1 |
but getting mods to rely on it and all the depdendency hell |
19:14 |
Hijiri |
If you have something like that in builtin then that would solve that issue I think |
19:15 |
tenplus1 |
have the initial getnodes in the main game and available as api ? |
19:15 |
Hijiri |
I don't think you would get many improvements in C++ since there's no API call overhead and nodes are cached already |
19:15 |
Hijiri |
tenplus1: have something in builtin that updates the tables every tick |
19:16 |
Hijiri |
a table mapping player name -> node info |
19:16 |
tenplus1 |
wouldnt that be unecessary without a use ? jsut an api for mods incase they are loaded ? |
19:17 |
Hijiri |
tenplus1: I don't understand, aren't all APIs only there to be used by mods? |
19:17 |
tenplus1 |
then again player_api is it's own mod, could always build it into that for enhanced projects |
19:18 |
Hijiri |
putting it in player_api sounds fine too |
19:18 |
Hijiri |
anywhere that modders are likely to depend on it |
19:18 |
tenplus1 |
https://github.com/tenplus1/playerplus/blob/master/init.lua#L60 |
19:18 |
* Krock |
nods |
19:19 |
tenplus1 |
hrm, will work on this tomorrow hopefully |
19:21 |
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19:22 |
tenplus1 |
did knockback ever make it into engine ? |
19:22 |
* tenplus1 |
checks |
19:22 |
Amaz |
Nope :( |
19:22 |
tenplus1 |
aww, wasn't there a good pull for it ? |
19:22 |
tenplus1 |
also hi Amaz |
19:23 |
Amaz |
Yeah: https://github.com/minetest/minetest/pull/5679 |
19:23 |
Amaz |
And hi :) |
19:23 |
tenplus1 |
yeah, that's the one :) video looked kewl... also no slide glitch like the lua version has in playerplus |
19:25 |
tenplus1 |
unless the detach slide bug has been fixed... ooh...checking that too |
19:26 |
tenplus1 |
w00t! https://github.com/minetest/minetest/pull/5622 |
19:27 |
tenplus1 |
thanks shiva :) looks like knockback in playerplus will work again :P |
19:33 |
tenplus1 |
http://lolsnaps.com/wp-content/uploads/2017/09/tumblr_obkmoluU9s1r1mpi1o1_540.png |
19:40 |
Megaf |
ThomasMonroe, Heya |
19:40 |
Megaf |
Are you a former player of my server? |
19:40 |
Megaf |
there was a Monroe there months ago |
19:42 |
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ThomasMonroe joined #minetest-hub |
19:43 |
ThomasMonroe |
i think i went there a couple times |
19:46 |
tenplus1 |
nite folks o/ |
19:47 |
|
tenplus1 left #minetest-hub |
19:49 |
Megaf |
well, you are not going there today... |
19:49 |
Megaf |
I turned it off |
19:50 |
rubenwardy |
lol, you're apparently the website looks like a developer made it, Calinou: https://forum.minetest.net/viewtopic.php?p=295417#p295417 |
19:51 |
Megaf |
rubenwardy, can you rephrase that? |
19:51 |
rubenwardy |
"it looks like when developers try to create a modern looking page" |
19:51 |
rubenwardy |
oh wow |
19:52 |
rubenwardy |
lol, apparently the website looks like a developer made it, Calinou: https://forum.minetest.net/viewtopic.php?p=295417#p295417 |
19:54 |
Calinou |
should I be proud or ashamed? :D |
19:55 |
benrob0329 |
The MT home page requires JS? Why??? |
19:55 |
benrob0329 |
What on it is dynamic in the least? |
19:56 |
rubenwardy |
click menus rather than hover |
19:56 |
rubenwardy |
and smooth scroll (but scrolling still works without JS) |
19:56 |
benrob0329 |
....what |
19:56 |
Calinou |
benrob0329: it does, for the clickable dropdowsn |
19:56 |
benrob0329 |
Smooth scroll browser side... |
19:57 |
Calinou |
if the dropdowns are set to appear on hover (bad for UX, in my opinion), it will work without JavaScript |
19:57 |
Calinou |
benrob0329: smooth scroll *to anchors* is not a default feature of any browser |
19:57 |
Calinou |
this is why it's done using JavaScript, and it falls back in case JavaScript isn't enabled |
19:58 |
benrob0329 |
HTML has dropdown buttons... |
19:59 |
Calinou |
technically, it does, but it's very recent and not supported by IE 11 or any Edge version: http://caniuse.com/#feat=details |
19:59 |
Calinou |
also, its implementation seems completely unfit to dropdown menus |
19:59 |
Calinou |
and Bootstrap 3 or 4 do not use it anyway |
19:59 |
benrob0329 |
Screw IE |
20:00 |
Calinou |
unfortunately, I predict a good 5-10% of users use IE or Edge on minetest.net |
20:00 |
benrob0329 |
So edge has the same issues as IE? |
20:00 |
Calinou |
like most open source project websites, there's still many IE/Edge users on them |
20:01 |
Calinou |
yes, usually Edge has the new features implemented, but not always |
20:01 |
Calinou |
this isn't the only feature Chrome/Firefox have, but not IE: for example, see http://caniuse.com/#feat=webgl2 |
20:01 |
Calinou |
(Safari is good at not supporting some modern features, too) |
20:01 |
Calinou |
but they've gotten better, they have APNG now! and Edge doesn't ;) |
20:02 |
twoelk |
edge really feels like a browser project released too soon |
20:02 |
Calinou |
Edge is pretty efficient |
20:02 |
Calinou |
power-efficient, really fast, smooths very smoothly (60 FPS on my 4K laptop) |
20:03 |
Calinou |
problem is, many things in it are shoddy or feel unfinished |
20:03 |
Calinou |
uBlock Origin sometimes stops working :| |
20:03 |
twoelk |
because it lacks all the slowing down horns and whistles |
20:03 |
Calinou |
also, it supports hardware VP9 decoding on Intel Kaby Lake IGPs |
20:03 |
Calinou |
(it's the only browser to do so right now) |
20:03 |
benrob0329 |
Microsoft is good at showing us one thing |
20:04 |
benrob0329 |
How not to make an operating system, and how not to make a web browser |
20:05 |
twoelk |
I guess that differs from which point of view you take |
20:07 |
twoelk |
one thing many people forget is that a lot of tools that make up for the fun on the internet are provided by companies for free that normaly need to earn money |
20:10 |
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20:13 |
rubenwardy |
rdococ: please don't offtopic chat in #-dev |
20:13 |
rubenwardy |
even if its a simple yay :) |
20:16 |
* twoelk |
muses on heading over to mt-dev with a wormy can of nonsense and filling the logs with some content |
20:17 |
Jordach |
VanessaE, most black hats once jailed often plea to work with most comp sec companies as a way to pay back their debts |
20:18 |
twoelk |
sounds like a plan to get a job :-P |
20:18 |
Jordach |
i ain't no black hat |
20:18 |
VanessaE |
wrong channel, Jordach |
20:18 |
Jordach |
VanessaE, rather would continue here than spam -staff |
20:19 |
VanessaE |
meh, #-staff is pretty quiet anyway |
20:19 |
Jordach |
VanessaE, i like shitposting, just not in the critical places |
20:19 |
Krock |
#minetest-shitposting |
20:19 |
VanessaE |
ah, so now we know who azekill or ABJ are :D |
20:20 |
Jordach |
huh? |
20:21 |
Krock |
not to forget bbmine |
20:21 |
VanessaE |
Jordach: you know, the two shitposters on the forum? :P |
20:21 |
Jordach |
VanessaE, oh, no |
20:22 |
VanessaE |
don't deny it, we all know it's you :) |
20:22 |
Hijiri |
anyone know the minetest.conf path on windows |
20:22 |
Jordach |
VanessaE, i'm generally tired out these days |
20:22 |
VanessaE |
Hijiri: should be in the top level of your minetest folder. |
20:22 |
Hijiri |
where's that? |
20:22 |
Shara |
Jordach: This ain't the place for it either. |
20:22 |
Jordach |
(but at the same time i can't shitpost and play overwatch at the same time) |
20:22 |
VanessaE |
Hijiri: as in, the top most. the first level when you enter the folder? |
20:22 |
Hijiri |
oh, wherever they extracted the folder? |
20:23 |
VanessaE |
open the minetest folder. it should be right there, next to worlds, mods, etc. |
20:23 |
Hijiri |
I'm not using windows, I was asking for someone else |
20:23 |
Hijiri |
but it looks like they found it |
20:23 |
Hijiri |
thanks for the help though |
20:35 |
Fixer |
Calinou: it is quite amazing that GTX1050 TI (75W tdp) performance is much better than my monstrocity AMD HD6870 150W (tdp) |
20:36 |
Calinou |
Fixer: heh |
20:36 |
sofar |
twice the heat, half the pixels! |
20:37 |
sofar |
DISCLAIMER: my personal opinion, not my employers |
20:37 |
Calinou |
does the GTX 1050 Ti even need additional power? |
20:37 |
Calinou |
or is the PCI-E slot's power enough? |
20:37 |
Fixer |
Calinou: first does not even need additional power, and my dead 6870 used two 6-pin connectors |
20:37 |
Calinou |
I think it delivers 75 W |
20:37 |
Calinou |
I think the GTX 1050 doesn't need additional power at least, but what about the 1050 Ti ? |
20:37 |
Calinou |
oh, right |
20:37 |
benrob0329 |
I help run a shitposting channel...or it used to be that, now its bridged to one of Krock's channels |
20:37 |
Calinou |
benrob0329: is it called ##linux? |
20:37 |
* Calinou |
hides |
20:37 |
Fixer |
also 6870 is huuge and heavy brick, it feels in my hand |
20:37 |
sofar |
##mineshit |
20:38 |
Fixer |
Calinou: TI does not need to, some manufacturers can opt in |
20:38 |
Fixer |
to use it |
20:38 |
Fixer |
tdp 75W, does not require it |
20:38 |
Fixer |
Overclocked models may have it |
20:38 |
Fixer |
but i want to buy simple one |
20:38 |
Fixer |
question is from what manufacturer |
20:38 |
Fixer |
and if it matters much |
20:39 |
benrob0329 |
Calinou: its probably more on topic than that...judging by the way you said it |
20:39 |
Fixer |
this is mine dead one https://www.ekwb.com/configurator/upload/pictures/Powercolor-Radeon-HD6870.jpg |
20:39 |
Fixer |
you can guess it is insanely heavy |
20:40 |
Fixer |
compared to those older cards, like X800GTO i've inserted, i need to compare their weight |
20:42 |
Calinou |
benrob0329: I was joking, yeah |
20:43 |
benrob0329 |
My gosh, the powder toy is really slow on my phone |
20:44 |
Krock |
benrob0329, protip: try the real-time simulation outdoor |
20:44 |
Fixer |
Queued: 94 |
20:44 |
Fixer |
okay |
20:44 |
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20:45 |
benrob0329 |
Krock: somewhat hard to get uranium irl |
20:45 |
Krock |
..next supermarket? |
20:46 |
Calinou |
"the powder toy" sounds like a game about drugs |
20:46 |
Calinou |
(I know what it is :P) |
20:47 |
Calinou |
KaadmY: exclusive pictures of a 3DO port of Minetest have been found: https://github.com/minetest/minetest/issues/6472 |
20:49 |
benrob0329 |
Calinou: now we move on to this build, as you can see the coke flows through the tube and trips the next bit adder |
20:51 |
Calinou |
does it trip the next bit AdderAll? :P |
20:52 |
KaadmY |
Hehe |
20:53 |
Fixer |
ï½ï½‰ï½Žï½…crï½ï½†ï½” ï½ï½ï½„ding is light yeï½ï½’s ï½ï½ˆï½…ï½ï½„ ï½ï½†ã€€ï½ï½‰ï½Žï½…test |
20:54 |
KaadmY |
^ +1 |
20:56 |
* rubenwardy |
braces himself |
20:57 |
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20:59 |
rdococ |
m i n e t e s t i s o p e n - s o u r c e |
20:59 |
rdococ |
a l s o , b a n a n a s |
20:59 |
rdococ |
y a y |
21:00 |
|
behalebabo joined #minetest-hub |
21:00 |
Fixer |
b a d f o n t s |
21:01 |
rubenwardy |
please stahp |
21:02 |
rubenwardy |
Does anyone know if you can do wildcards with noscript to allow a domain and all subdomains? |
21:02 |
Fixer |
god question, as a noscript user... i let me look |
21:03 |
rubenwardy |
I'm using the web extensions version, NoScript Suite Lite |
21:03 |
Fixer |
rubenwardy: no idea |
21:03 |
rubenwardy |
:( |
21:04 |
rdococ |
I have Ghostery |
21:04 |
Fixer |
rubenwardy: wonder if it sucks |
21:04 |
rubenwardy |
rdococ, it's more for anti-bitcoin mining |
21:05 |
rubenwardy |
and general browsing speed |
21:05 |
rdococ |
ah |
21:05 |
rdococ |
bitcoins |
21:05 |
rdococ |
8 bitcoins = 1 bytecoin |
21:06 |
Fixer |
and my AMD HD6870 weight is 0.9 Kg |
21:06 |
Fixer |
o____o |
21:07 |
* twoelk |
has seen some nice old gold coins with lots of quality testing done with teeth - those were real bitecoins |
21:07 |
rdococ |
o________o |
21:07 |
rdococ |
lol |
21:10 |
Miner_48er |
rubenwardy, should be able to by the FAQ |
21:10 |
Miner_48er |
https://mybrowseraddon.com/noscript-lite.html |
21:10 |
rubenwardy |
ah, regexp |
21:10 |
Hijiri |
can sprite entities be animated sprites? |
21:11 |
Hijiri |
without changing the texture every tick from on_step |
21:11 |
Hijiri |
"initial_sprite_basepos" is an object property, which sounds like it's implying that it can change? |
21:14 |
Hijiri |
oh |
21:14 |
Hijiri |
animation is vertical, not horizontal |
21:14 |
Hijiri |
that's why it wasn't working for me (I think |
21:16 |
Hijiri |
particle animation is a thing right? |
21:16 |
Hijiri |
but not in 0.4.16, ok |
21:21 |
sofar |
yes, particle animations work (they can be a sheet or horiz. too) |
21:24 |
Megaf |
just made a test server that is quite hardcore to play |
21:24 |
Megaf |
just too difficult |
21:24 |
Megaf |
mt.megaf.info 30008 |
21:33 |
sofar |
death == ban? |
21:40 |
benrob0329 |
death == 24 hour ban? |
21:42 |
sofar |
hardcore == death is permanent (so ban) |
21:59 |
Fixer |
death = using security vulnerability in minetest to gain root access and encrypt the drive permanently kind of hard |
22:01 |
Megaf |
Fixer, good idea |
22:02 |
Fixer |
ï½ï½Œï½…ï½ï½“e dï½ã€€ï½Žï½ï½” reï½ï½…ï½ï½” this ï½ï½” hï½ï½ï½… |
22:05 |
Megaf |
I a m b e t t e r a t s p a c i n g |
22:05 |
Megaf |
s p a c i n g |
22:06 |
* Fixer |
enters krooogle |
22:06 |
benrob0329 |
F a k e f u l l w i d t h f t w |
22:06 |
Megaf |
s p a c i n g t h e v o x e l g a m e |
22:06 |
Megaf |
bold |
22:06 |
Fixer |
yeah https://forum.minetest.net/viewtopic.php?t=7350 |
22:07 |
Fixer |
minetest has cï½ï½Žï½–ï½…ï½™ï½ï½’ belts too |
22:07 |
Fixer |
ï½ï½Œï½ï½ˆï½ï¼Œã€€ï½™ï½…ï½ï½’ 2ï¼ï¼‘3 |
22:08 |
Megaf |
y o u c a n t r e a d t h i s c a n y o u i t i s d i f f i c u l t i s n t i t a r e y o u r e a d i n g t h i s |
22:08 |
Fixer |
too hard to read this |
22:08 |
Megaf |
:) |
22:08 |
benrob0329 |
O h d a r n y o u u s e d t w o s p a c e s . |
22:09 |
sofar |
warning: core pressure exceeding operational parameters |
22:09 |
benrob0329 |
Mobile keyboards are hard |
22:09 |
Fixer |
I H A D T H O S E K I N D O F F O N T S I N S O M E O L D L I N U X D I S T R O S ... |
22:10 |
Megaf |
m o n o s p a c e i s c o o l |
22:10 |
Fixer |
bitï½ï½ï½ã€€ï½ï½Œï½Œã€€ï½”he wï½ï½™ |
22:10 |
Fixer |
ï¼¨ï½…ï½Œï½–ï½…ï½”ï½‰ï½ƒï½ |
22:10 |
Megaf |
A r i a l |
22:10 |
Fixer |
Fï½ï½Žï½” hinting disï½ï½‚led |
22:10 |
Megaf |
C o r r i e r |
22:10 |
Fixer |
is nï½ï½” ï½ï½ï½…n ï½ï½Žï½„ free, use Helveticï½ã€€ï¼˜ |
22:11 |
benrob0329 |
Hack, or Inconsolata thank you very much |
22:11 |
Megaf |
T I M E S N E W R O M A N |
22:11 |
rubenwardy |
pls stahp |
22:11 |
Megaf |
Just because you asked nicely I will staph |
22:12 |
sofar |
can we tr -s? |
22:12 |
Fixer |
https://www.opennet.ru/docs/RUS/gentoo_book/Gentoo_doc-1.3_html_m31a4b165.jpg |
22:12 |
Megaf |
I dont get it sofar, not dat nerd |
22:12 |
Megaf |
yet |
22:12 |
Fixer |
https://www.e-reading.club/illustrations/102/102908-Ris1426.png |
22:12 |
Megaf |
oh boy |
22:13 |
benrob0329 |
sofar: I can clear some chat history, but no one on irc will see it |
22:13 |
Megaf |
memories |
22:13 |
Fixer |
there was time when I've actually liked bitmap fonts more in linux |
22:13 |
Fixer |
linux had insanely bad font rendering for decades |
22:13 |
Fixer |
but now freetype has improved a lot |
22:14 |
benrob0329 |
Correction: Xorg had really bad font rendering for years |
22:14 |
Megaf |
I cant say the kernel font rendering is awesome tho |
22:14 |
Fixer |
linux as in distro, not kernel* |
22:14 |
Fixer |
ï½ï½‰ï½Žï½…testï¼ï¼ï¼Žï¼•ï¼Žï¼ï¼ï¼’7eeb358ï¼ï½—in64.ziï½ã€€ï½‡ï½…nerï½ï½”ed. |
22:14 |
benrob0329 |
Well no, but then again its not meant to be |
22:15 |
benrob0329 |
The TTY is barely used, unfortunately |
22:15 |
Fixer |
I need to install fresh debiï½ï½Ž and check its fonts again |
22:15 |
* benrob0329 |
uses the TTY, but is the minority |
22:15 |
Fixer |
tty is ultra nerdy |
22:16 |
Fixer |
and my eyes can't into white on black text anymore |
22:16 |
benrob0329 |
I like sitting down with my laptop at night, and browsing YouTube in the framebuffer...its nice having it be the focus, like watching a movie |
22:16 |
rubenwardy |
why is full space needed there? |
22:16 |
* Shara |
was about to type that |
22:17 |
benrob0329 |
Fixer: I think you can change the font and color of the tty |
22:17 |
Fixer |
yes |
22:17 |
Fixer |
i'm usually select terminus |
22:17 |
Shara |
Can we please lose the spam? |
22:17 |
Fixer |
selecting |
22:17 |
benrob0329 |
I need to change my TTY fonts |
22:17 |
sofar |
15 minute of quiet |
22:17 |
sofar |
:) |
22:18 |
* benrob0329 |
those the spam into the furnace |
22:18 |
Shara |
:) |
22:23 |
Fixer |
have you realised |
22:23 |
Fixer |
? |
22:23 |
|
Natechip joined #minetest-hub |
22:23 |
|
Natechip joined #minetest-hub |
22:23 |
Fixer |
libreoffice is pretty much 32 years old |
22:25 |
Fixer |
you feel pretty much like this https://en.wikipedia.org/wiki/Sistine_Chapel#/media/File:Creaci%C3%B3n_de_Ad%C3%A1m.jpg |
22:26 |
sofar |
I think it's Fixer's drinking time |
22:26 |
Fixer |
it is not |
22:26 |
Fixer |
https://en.wikipedia.org/wiki/StarOffice |
22:26 |
sofar |
keeping chat alive with tcp packets isn't required for the IRC protocol |
22:37 |
Fixer |
Calinou: zandronum supports freedoom wad or not? |
22:39 |
benrob0329 |
>someone has sent you a PM |
22:39 |
benrob0329 |
*checks* |
22:39 |
benrob0329 |
/>could not find PM |
22:40 |
rubenwardy |
banned spammer |
22:40 |
rubenwardy |
some random person, not important |
22:41 |
benrob0329 |
ok |
23:13 |
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twoelk|2 joined #minetest-hub |
23:19 |
garywhite |
how is LibreOffice from 1985? |
23:19 |
garywhite |
Oh, I see |
23:57 |
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twoelk|2 left #minetest-hub |