Time |
Nick |
Message |
00:03 |
Megaf |
this is so cool https://www.youtube.com/watch?v=0c7dlUAAsig |
00:04 |
Megaf |
make -j 3 CXXFLAGS="-Ofast -funroll-loops -march=native -mtune=native -mfpmath=both" CFLAGS="-Ofast -funroll-loops -march=native -mtune=native -mfpmath=both" |
00:05 |
Megaf |
is this the proper way of giving make CXX flags? |
00:05 |
Megaf |
well, it worked :) |
00:08 |
sofar |
sure, that works |
00:08 |
Aerozoic |
in worldedit does //reset = //set air? |
00:09 |
DI3HARD139 |
/reset unmarks the selected points |
00:09 |
DI3HARD139 |
//* |
00:09 |
Aerozoic |
oh nice thx |
00:10 |
Megaf |
DI3HARD139, adapt this to suit your luajit instalation -DLUA_INCLUDE_DIR=/home/reglnx/Documents/luajit/src -LUA_LIBRARY=/home/reglnx/Documents/luajit/src/libluajit.so |
00:10 |
Megaf |
ops |
00:10 |
Megaf |
DI3HARD139, adapt this to suit your luajit instalation -DLUA_INCLUDE_DIR=/home/reglnx/Documents/luajit/src -DLUA_LIBRARY=/home/reglnx/Documents/luajit/src/libluajit.so |
00:10 |
Megaf |
that |
00:11 |
* DI3HARD139 |
takes note |
00:15 |
Megaf |
Ok, LuaJIT and IrrLicht built here, building Minetests now |
00:15 |
Megaf |
(.14 and .16) |
00:17 |
* Megaf |
building minetest while listewning to covers of murble machine, https://www.youtube.com/watch?v=-JzHV13AIrs |
00:17 |
DI3HARD139 |
Is there any way to get MT to load in textures as you move rather than all at once? Want to keep using HDX512 but also need the vram and system ram still. |
00:19 |
Megaf |
great question |
00:19 |
Megaf |
DI3HARD139, go to -dev and ask that there please |
00:19 |
DI3HARD139 |
Will do |
00:19 |
Megaf |
or even open a github issue suggesting that |
00:20 |
Megaf |
you know you are nerd when you listen to things like this https://www.youtube.com/watch?v=YBQUXMKCOzs |
00:54 |
Megaf |
reglnxaluminium:~/Documents/Mt-0.4.14/bin$ ./minetest |
00:54 |
Megaf |
./minetest: error while loading shared libraries: libluajit-5.1.so.2: cannot open shared object file: No such file or directory |
00:54 |
Megaf |
oh boy |
00:55 |
Megaf |
that is not even the luajit I cmaked |
00:55 |
Megaf |
-DLUA_INCLUDE_DIR=/home/reglnx/Documents/luajit/src -DLUA_LIBRARY=/home/reglnx/Documents/luajit/src/libluajit.so |
00:55 |
Megaf |
Calinou, is that wrong? ^ |
00:55 |
benrob0329 |
Megaf: but ofc, how else would you listen to the internet classic? |
00:55 |
* benrob0329 |
stays away from LuaJIT |
00:56 |
Megaf |
I built it just to be consistent, testing two versions of minetest |
00:58 |
Megaf |
ln -s /home/reglnx/Documents/luajit/src/libluajit.so /lib/x86_64-linux-gnu/libluajit-5.1.so.2 |
00:58 |
Megaf |
this "fixed" the issue |
01:18 |
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02:02 |
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03:04 |
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05:13 |
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05:35 |
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06:22 |
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06:40 |
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07:30 |
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07:35 |
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08:00 |
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08:00 |
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08:04 |
lisac |
nerzhul, https://forum.minetest.net/viewtopic.php?t=18549 |
08:04 |
lisac |
No better way to start a day but with a new set of PMs from OC. |
08:14 |
nerzhul |
this topic doesn't exists |
08:14 |
Raven262 |
It was just deleted. |
08:14 |
nerzhul |
what was that ? |
08:14 |
Raven262 |
OC and his stuff as usual. |
08:15 |
nerzhul |
oh |
08:15 |
nerzhul |
i'm not moderator |
08:57 |
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09:42 |
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Krock joined #minetest-hub |
09:57 |
Krock |
tfw you notice that the PC fan noise is actually caused by a bad PWM-generator onboard to drive it |
09:58 |
Calinou |
hi |
09:58 |
Krock |
hi Calinou |
09:59 |
Calinou |
heh, in Minecraft, I get 180 FPS looking ahead, 900 FPS looking down |
09:59 |
Calinou |
I remember the game being faster when looking ahead :( |
09:59 |
Krock |
now I could try to use the other connector and check whether that one works correctly.. but meh |
09:59 |
Calinou |
like, 250-300 FPS |
09:59 |
Calinou |
(using OptiFine) |
10:00 |
Krock |
nice screen you've got there to display it ;) |
10:00 |
Krock |
more interesting would be similar settings on Minetest and see how it performs there |
10:01 |
Calinou |
hmm… I'd like to know why using a 32× texture pack causes FPS to go from 180 to 130 |
10:02 |
Calinou |
Krock: we know Minetest is CPU-bound, but nobody knows how to solve that |
10:02 |
Calinou |
(especially without dropping support for ancient hardware) |
10:02 |
sfan5 |
Calinou: free ryzens for every mt player \o/ |
10:03 |
Calinou |
free Core i9's for every player! |
10:03 |
Calinou |
;) |
10:03 |
Jordach |
Threadrippers instead |
10:03 |
Krock |
uhm.. maybe because more pixels = more to draw? |
10:03 |
Jordach |
buying gf |
10:03 |
sfan5 |
Calinou: >i9 |
10:03 |
sfan5 |
have fun with your housefire |
10:03 |
Jordach |
sfan5, if they were free we'd have truly global warming |
10:04 |
Krock |
Horray! I don't even have a socket where this CPU would fit in |
10:04 |
Krock |
but at least I'd have an i9 |
10:17 |
nerzhul |
i'm stuck at 60 FPS but there is a huge FPS drop on some servers, maybe i should profile, but valgrind make program very very slow it's difficult to properly handle it |
10:19 |
Krock |
adding some additional profilers might help |
10:19 |
nerzhul |
it's not accurate like callgrind :s |
10:20 |
Krock |
yes sure but large performance impacts can still be found this way |
10:35 |
nerzhul |
yeah sometimes heh, our code is complicated (less in client) |
10:35 |
nerzhul |
our client is well optimized, it just need more parallelize between rendering engine and client |
10:35 |
nerzhul |
they run on the same thread if i remember, it's the bottleneck |
10:38 |
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tenplus1 joined #minetest-hub |
10:38 |
nerzhul |
hi tenplus1 |
10:38 |
tenplus1 |
hi folks, hey nrz |
10:38 |
Krock |
hi tenplus1 |
10:38 |
tenplus1 |
hi krock |
10:38 |
tenplus1 |
what's new in minetest today ? |
10:42 |
VanessaE |
nothing much |
10:43 |
VanessaE |
same old BS :) |
10:43 |
Krock |
!c tenplus1 == BS + 1 |
10:43 |
ShadowBot |
Krock: math calc <math expression> |
10:44 |
tenplus1 |
hi Vanessa |
10:46 |
tenplus1 |
BS seems to make the world go round lately |
10:47 |
Krock |
are you talking about the bullshit BS or the 10 BS now? |
10:47 |
Krock |
:P |
10:47 |
tenplus1 |
former |
11:00 |
Raven262 |
hi ten |
11:01 |
VanessaE |
Krock: both :P |
11:01 |
tenplus1 |
hi raven |
11:01 |
tenplus1 |
lol |
11:03 |
* tenplus1 |
watches kitchen gadget testing on My Virgin Kitchen :P |
11:05 |
Jordach |
you need to break it in, tenplus1 |
11:05 |
tenplus1 |
hi Jordach, and dare I ask... break what in ?? |
11:05 |
Jordach |
Kappa |
11:06 |
* Jordach |
goes back to working on Solar Plains |
11:06 |
tenplus1 |
is solar plains still running 0.4.16 ? |
11:06 |
Jordach |
0.5.x |
11:07 |
tenplus1 |
so anyone connecting with 0.4.16 will be stuck in the ground ? |
11:07 |
VanessaE |
is there a 0.4.17 release scheduled soon? |
11:07 |
Jordach |
atmos is a real time weather system complete with wind direction |
11:08 |
sfan5 |
ah there it is |
11:08 |
sfan5 |
Calinou: http://i.4cdn.org/g/1506323013502.jpg |
11:08 |
sfan5 |
>541 watts |
11:08 |
tenplus1 |
damn ?!?!?! just for the cpu ?!?!? |
11:08 |
VanessaE |
jeez |
11:09 |
tenplus1 |
my 4-core 2.4ghz intel celeron runs at 65watts peak |
11:09 |
* Jordach |
did some testing |
11:10 |
Jordach |
apparently, the amiga sampled most mods at 11050khz |
11:10 |
Jordach |
(there abouts) |
11:10 |
VanessaE |
Jordach: no |
11:10 |
Jordach |
VanessaE, either 8 or 11 |
11:10 |
tenplus1 |
they still sounds pretty good |
11:10 |
Jordach |
(potentially late AGA boards) |
11:10 |
VanessaE |
mod sample playback is somewhere north of 44 kHz. |
11:11 |
VanessaE |
at the final output |
11:11 |
tenplus1 |
even with hardware limitation the modders managed tog et the amiga playing 4-channel 16khz samples :) |
11:11 |
VanessaE |
8 kHz was a common sample rate at one time |
11:11 |
VanessaE |
had to do with a clock signal inside the Amiga |
11:12 |
Jordach |
somewhere between 22k and 33k |
11:12 |
Jordach |
28867Hz (possibly NTSC) |
11:13 |
Jordach |
what i'm doing is sampling everything i used to make sounds for solar plains then quantizing back on a virtual amiga |
11:13 |
|
Fixer joined #minetest-hub |
11:13 |
tenplus1 |
hi fixer |
11:13 |
VanessaE |
https://www.ocf.berkeley.edu/~eek/index.html/tiny_examples/ptmod/ap12.html this looks like the text file I first used to write my C64 player years ago |
11:14 |
tenplus1 |
ooh |
11:14 |
tenplus1 |
wait, is someone writing mod support into minetest ? or am I getting my hopes up ? |
11:14 |
Jordach |
use OpenMPT |
11:15 |
VanessaE |
nah that's just to address Jordach's comment |
11:15 |
Jordach |
VanessaE, i more or less use the original midi score for SP then transpose into the modtracker |
11:16 |
VanessaE |
I figured everyone used mikmod these days :) |
11:17 |
tenplus1 |
we gotta get mod support back up and active :) wintracker should still be available for writing tyhem |
11:17 |
VanessaE |
heh |
11:17 |
VanessaE |
I don't see much need for that until we have general music support |
11:18 |
tenplus1 |
I always liked the Amiga's way of file handling through datatypes... using 1 program (multiview) you could view, play, watch anything |
11:22 |
CWz |
VanessaE, there is issue with creative mod |
11:22 |
Fixer |
hi |
11:22 |
tenplus1 |
what's up with creative ? |
11:22 |
CWz |
tenplus1, the one that krock posted about |
11:22 |
VanessaE |
CWz: what issue? |
11:23 |
tenplus1 |
on forum ? |
11:23 |
tenplus1 |
lemmie check |
11:23 |
CWz |
https://www.youtube.com/watch?v=EKI5wNA_8D0 |
11:23 |
Krock |
heh, the video CWz linked yesterday |
11:24 |
VanessaE |
I'm not sure I understand what's wrong there |
11:24 |
tenplus1 |
so the creative inventory is appearing and letting you take items without being in creative mode and not having creative privs ? |
11:24 |
Krock |
^ that |
11:25 |
VanessaE |
ah |
11:25 |
tenplus1 |
hrm, works fine here, but am still using 0.4.16dev from 19th sep |
11:25 |
VanessaE |
well idk how that would affect my servers since I use unified inv. |
11:25 |
Krock |
it doesn't matter what mods you have installed as long there's an outdated creative mod |
11:25 |
Krock |
*edits video description* |
11:26 |
VanessaE |
hm |
11:26 |
VanessaE |
oh well *shrug* |
11:29 |
tenplus1 |
gotta check creative changes since sep 19th |
11:29 |
tenplus1 |
sorry, jul 19th... o.O heads not working |
11:30 |
CWz |
So how is VanessaE doing? |
11:30 |
VanessaE |
CWz: not very well right now, but I'll be okay |
11:30 |
Jordach |
VanessaE, https://jordach.net/4pq4zn.ogg some extras courtesy of my audio chain |
11:31 |
VanessaE |
what am I hearing exactly? |
11:31 |
VanessaE |
it's interesting at least |
11:32 |
Jordach |
VanessaE, it's all sampled from the original |
11:32 |
Jordach |
(one cunt to extract all the hi-res samples) |
11:32 |
tenplus1 |
o.O ??? |
11:33 |
Jordach |
> https://github.com/Jordach/Solar_Plains/blob/master/mods/intro/sounds/solar_plains_intro.ogg |
11:33 |
Jordach |
the original |
11:33 |
VanessaE |
oh, so just some random tune that have nfi what it is :) |
11:34 |
Jordach |
i treat the waveform as if i only have 128kb to work with |
11:34 |
tenplus1 |
is this the culprit: https://github.com/minetest/minetest_game/commit/a1d35f3d69dbed8cd9ce317a11f2bd2f7c816c75#diff-5ffed97a476939f4f8964793797a68cf |
11:34 |
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CalebDavis joined #minetest-hub |
11:34 |
tenplus1 |
hi caleb |
11:35 |
CalebDavis |
hi ten |
11:36 |
Jordach |
i can always go the mick gordon route |
11:37 |
Krock |
hint: creative inventory takes are logged as [Action] |
11:38 |
tenplus1 |
I dont get WHY the creative menu would even appear unless you are in creative mode or have 'creative' priv |
11:38 |
tenplus1 |
it shouldnt happen |
11:38 |
Jordach |
tenplus1, VanessaE; i can always do this https://youtu.be/U4FNBMZsqrY?t=32m40s |
11:39 |
Jordach |
Calinou, always amusing https://youtu.be/U4FNBMZsqrY?t=38m46s |
11:42 |
Krock |
lol, 666 |
11:46 |
Krock |
"Jesus loves you" |
11:47 |
Jordach |
Mick Gordon is a troll |
11:47 |
Jordach |
a glorious troll |
11:49 |
nerzhul |
too many things to read, aborting |
11:50 |
* Jordach |
goes back to designing an automated weather system that doesn't suck eggs |
11:53 |
tenplus1 |
can it make it sunny ? |
11:54 |
Jordach |
yes |
11:54 |
tenplus1 |
w00t |
11:55 |
Jordach |
3 hours of sleep combined with setting up a new washing machine |
11:56 |
tenplus1 |
is the washing machine part of the automated weather system ? :P |
11:56 |
Jordach |
no |
11:58 |
tenplus1 |
eheeh |
11:59 |
Jordach |
goddamn i'm hunnnnngry |
12:00 |
* Jordach |
goes and charges the portable amp and NW-A35 |
12:10 |
Jordach |
tenplus1, if i start shaking like a washing machine, i need feeding |
12:10 |
tenplus1 |
/me makes korean bbq :P |
12:10 |
tenplus1 |
hah fail |
12:11 |
tenplus1 |
hell, if you've only had 3 hours sleep then a good coffee would do you good... I make awesome coffee |
12:12 |
* tenplus1 |
uses homedecor's coffee machine |
12:23 |
Raven262 |
A question: Can forum admins remove PMs? |
12:23 |
Raven262 |
I mean delete individual PMs |
12:23 |
tenplus1 |
I think so |
12:24 |
Raven262 |
Nice, somebody removed OC's message that he sent me :) |
12:24 |
tenplus1 |
he still at it ? |
12:24 |
tenplus1 |
shinji was shocked to read the .org page earlier |
12:25 |
Raven262 |
This morning he created one post on the forums, was deleted as usual. |
12:25 |
sfan5 |
Raven262: i didn't see a button to remove PMs and they still appear in the modpanel ¯\_(ツ)_/¯ |
12:34 |
tenplus1 |
https://www.youtube.com/watch?v=3d9i_0Ty7Cg |
12:50 |
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IhrFussel joined #minetest-hub |
12:50 |
tenplus1 |
hi fussel |
12:50 |
IhrFussel |
hi tenplus1 & others =) |
12:50 |
tenplus1 |
o/ |
12:51 |
Raven262 |
Hi IhrFussel |
12:52 |
IhrFussel |
I now implemented a Bash script on my server that compares each word of a chat message with the chat log and reports the message as "suspicious" if 2 or more players have a similar way of typing |
12:52 |
Raven262 |
Interesting. |
12:52 |
tenplus1 |
ahh, it records their tells ? |
12:52 |
Raven262 |
What is the use of that? |
12:53 |
IhrFussel |
To find out alts of course...I have the feeling people saying they are 2 different persons on the same IP aren't actually 2 different persons |
12:53 |
Raven262 |
Ah. |
12:53 |
IhrFussel |
Anyone can say "I'm his brother/sister" |
12:55 |
IhrFussel |
I mean it is very suspicious if 2 different players make the same typos for example |
12:56 |
IhrFussel |
But the reporting of course doesn't kick or ban anyone...it's just a help for me so that I don't need to read through the entire chat log to compare similar messages |
12:57 |
tenplus1 |
good idea :) |
12:58 |
IhrFussel |
I can't tell how efficient this method is yet, but it's the only way to "check" the identity kind of ... some players are so dumb/young that they just publicly say "hey guys im xy" |
13:11 |
tenplus1 |
https://en.wikipedia.org/wiki/LOLCODE |
13:13 |
CalebDavis |
i am using a perlin 3dmap_flat but it is generating a roof to the world |
13:15 |
CalebDavis |
instead if land it keeps generating caves why? |
13:16 |
tenplus1 |
no idea, never used perlin :P |
13:16 |
IhrFussel |
Is the drown damage hardcoded or in builtin? |
13:17 |
tenplus1 |
seems to be hardcoded |
13:18 |
tenplus1 |
detects if player is inside drowning node and performs damage issued per second |
13:19 |
IhrFussel |
tenplus1, I could probably add a set_hp() inside "if eventname == "breath_changed" then" in statbars.lua |
13:20 |
tenplus1 |
yeah, you could easily override by checking for drowning nodes yourself and handling a custom breath meter... |
13:21 |
tenplus1 |
again it would be amazing if the engine would gather nodes around player and store in a player table for standing_on, foot_level, head_level so we can do this sorta stuff super fast |
13:23 |
IhrFussel |
That would speed up lots of mods for sure and it would make "local belowpos = (pos.y-1)" completely obsolete |
13:23 |
tenplus1 |
indeed... would love such a feature... 3d_armor, playerplus, ambience, on_stepover mods would benefit a lot from it |
13:24 |
tenplus1 |
*cough* any devs listening :PPP |
13:25 |
IhrFussel |
It would reduce minetest.get_node*() code |
13:25 |
tenplus1 |
yeah, would save 3x gets per player... that's a good speed increase |
13:26 |
tenplus1 |
I use an integrated PlayerPlus with Ambience and 3d_armor so it only has to do this once per player... but that still adds up on a full server |
13:26 |
IhrFussel |
Is that how ABMs work right now? A global table that stores the active block radius per player and then searches through the nodes & executes if match? |
13:27 |
tenplus1 |
I dare say it reads the loaded map area, limits it to active block range and runs abm on blocks inside that |
13:28 |
tenplus1 |
abm's seem quite heavy for what it has to do |
13:28 |
IhrFussel |
Not sure if that is necessary...you only need the active block range nodes |
13:29 |
IhrFussel |
All others are uneffected |
13:30 |
IhrFussel |
Maybe the engine should add a feature that pushes the active block range nodes only to Lua |
13:30 |
tenplus1 |
there will always be room for improvement... it's just a matter of finding it :D |
13:31 |
IhrFussel |
Or the mapblocks that are specified in minetest.conf* |
13:32 |
tenplus1 |
theory has to be tested |
14:05 |
* tenplus1 |
is off to watch some C language tutorials |
14:05 |
tenplus1 |
laters folks o/ |
14:05 |
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14:07 |
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paramat joined #minetest-hub |
14:10 |
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14:47 |
CalebDavis |
paramat is there a way to get the perlin noise for 11000 nodes under the mapchunk that is getting generated |
14:49 |
CalebDavis |
i am trying to generate a land that is 11000 nodes above sea level but the perlin is at sea level |
15:00 |
CalebDavis |
i figured it out :) |
15:00 |
paramat |
oh ok good |
15:44 |
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16:01 |
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atorian37 joined #minetest-hub |
16:06 |
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16:10 |
Fixer |
so much YES https://bestmotherfucking.website/ |
16:13 |
Krock |
font too large |
16:15 |
Krock |
if you 404: https://thebest404pageeverredux.com/ |
16:17 |
sfan5 |
my ears |
16:17 |
sfan5 |
why do i even have flash installed |
16:22 |
sofar |
here, have this clean website to cleanse your palette: http://minetest.foo-projects.org/ |
16:28 |
Fixer |
Calinou: testing ublock origin, it is faster and mem usage seems to be much lower |
16:28 |
Fixer |
mem usage |
16:28 |
Fixer |
mem |
16:30 |
Krock |
rip headphone users |
16:36 |
Fixer |
i'm headphone user, but have not visited that link |
16:36 |
Fixer |
i'm safe |
16:46 |
Fixer |
support this https://github.com/minetest-mods/moreores/pull/27 |
16:48 |
Krock |
lgtm.. but I'm no -mods member |
16:50 |
Fixer |
old timer landmine is back on forum |
16:51 |
Fixer |
minetest-0.5.0-f7e57a0d-win64.zip generated. |
17:00 |
rdococ |
minecrapt! |
17:01 |
KaadmY |
wew |
17:03 |
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17:05 |
rdococ |
Firefox Quantum's logo has a little purple in its orange gradient for some reason. : |
17:05 |
rdococ |
P |
17:10 |
Calinou |
Fixer: uBlock Origin is the best invention since sliced bread, told ya :P |
17:11 |
KaadmY |
Calinou: https://masterbootrecord.bandcamp.com/ |
17:12 |
Calinou |
https://media.hugo.pro/chrome_2017-09-26_19-12-09.png |
17:12 |
Calinou |
:( |
17:12 |
KaadmY |
Yeh |
17:12 |
KaadmY |
Still awesome :3 |
17:13 |
KaadmY |
TBH since it's so good, plus how much music he has, it's probably the only music I've actually considered buying |
17:13 |
Calinou |
I'm not going to buy proprietary music |
17:13 |
Calinou |
I bought music last year, it's CC BY/CC BY-SA :P |
17:13 |
Calinou |
but I don't need to buy music now |
17:33 |
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18:38 |
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19:06 |
rdococ |
LARGER puppies! |
19:24 |
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19:25 |
shivajiva |
Hi paramat o/ |
19:29 |
paramat |
wut, someone has a problem with 'proprietary music'? as in an artist making music and earning money from doing so, so not wanting unrestrained copying and redistribution? this sounds like stupid-level 'libre' mentality. i think artists should be able to make a living |
19:32 |
paramat |
'all rights reserved' means an artist retains the natural and reasonable rights to their work, whatever license they release under, this is a good thing |
19:40 |
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19:40 |
* Calinou |
shrugs |
19:45 |
sofar |
paramat: a few people have expressed issues with me using -NC music on insidethebox too |
19:46 |
Calinou |
I'd at least ask the artists to drop the -NC clause |
19:46 |
Calinou |
a few can actually listen :P |
19:46 |
Calinou |
it's worth to try it |
19:47 |
paramat |
seems reasonable that an artist wouldn't want someone else making money from their art |
19:48 |
Calinou |
dropping this here https://freedomdefined.org/Licenses/NC :-) |
19:56 |
paramat |
but to be clear, i don't have strict opinions about copyright, piracy etc. but i think it's fine for artists to license in any way they want and i wouldn't boycott them or think less of them |
19:57 |
Calinou |
everyone has a strict opinion in this world :P |
19:58 |
sofar |
I actually don't mind, I contacted the artist and he game me additional permissions (but not others) |
19:58 |
sofar |
so I can use it as if it's not -NC |
19:59 |
Calinou |
heh |
19:59 |
Calinou |
would be better if everyone could, though :P |
20:00 |
sofar |
not my call, but there's another problem |
20:00 |
sofar |
if I'd have to find non-NC content, I'd have to spend a lot more time looking for 8-10 tracks that go together well and fit within the atmosphere I want to create |
20:01 |
sofar |
having an artist that has 150+ tracks available to tap from for free for a non-commercial server project is therefore more than I could ever need or want |
20:01 |
sofar |
it doesn't restrict anyone from playing either, or even duplicating the server if they'd really want |
20:01 |
sofar |
plus sharing videos is still legal, you just can't monetize (unless you're me) |
20:02 |
Calinou |
it's not like YouTubers care about copyright anyway |
20:02 |
sofar |
youtube doesn't even care |
20:03 |
sofar |
with #insidethebox I just wanted to do 100% new artwork as much as possible, so I had to be smart about it |
20:04 |
sofar |
fighting against -NC isn't being smart, there's just too much choice limit that way when it comes to music |
20:04 |
sofar |
and I can't spend 3 months attempting to listen to every track, lol |
20:04 |
sofar |
fma is great, though |
20:08 |
Calinou |
thank clueless artists :( |
20:13 |
rdococ |
I ended up using the unlicense for all my more recent mods. |
20:14 |
Calinou |
thanks, but we're talking about culture here, not software |
20:14 |
Calinou |
non-commercial licenses are (mostly) dead in the open source software world, thankfully |
20:14 |
Calinou |
(but a few bits remain here and there) |
20:14 |
rdococ |
ik |
20:15 |
Calinou |
I mean, it took us 16 years to have an open source, GPL-compatible Doom source port able to run ZDoom mods |
20:15 |
Calinou |
:-) |
20:26 |
Fixer |
SOO MOOOVE |
20:26 |
Fixer |
TIME IS RUNNING OUT |
20:27 |
Fixer |
Calinou: after reading AMD forums it seems there are tooooooons of reports about GPU dying on relatively new generations, will probably go nvidia GTX 1050 Ti |
20:29 |
Fixer |
and my card is very probably dead, there are workarounds, clean up the dust, check obvious thing like capacitors, cï½ï½ï½‹ã€€ï½‰ï½” in ï½ï½–en |
20:29 |
Fixer |
opening videocard case itself is tricky..... |
20:30 |
Fixer |
whole videocard looks like big heavy break, you can probably kill someone with it, X800GTO i've inserted compared to that is tiny |
20:30 |
rdococ |
lol |
20:30 |
rdococ |
not much of a card then, huh |
20:31 |
Fixer |
rdococ: yet comparable fps on card from 2004, older than octacian (c) |
20:31 |
rdococ |
my fps in minetest rarely goes above 30, and when it does I'm staring into ungenerated territory |
20:31 |
Fixer |
very probably if I install nvidia gtx 1050 ti i will probably get same fucking fps in minetest, because ... cpu |
20:32 |
Fixer |
core i3 is not enough for minetest |
20:33 |
Fixer |
"You shouldnt have to bake a new gpu, that's ridiculous.. AMD should consider that a slap in the face.." |
20:33 |
Fixer |
kekekekkkke |
20:33 |
Fixer |
i've started my 3D with nvidia, time to revive this tradition |
20:33 |
Fixer |
nvidia is somewhat anal though |
20:34 |
garywhite |
Fixer: I'm on an i5 with onboard Intel graphics, & MT runs fairly well |
20:34 |
Fixer |
garywhite: very probably I believe you |
20:35 |
Fixer |
if card from 2004 has that much performance... compared to powerful card from 2011... minetest is cpu bound, i had huge fps dip in minecraft beta but not in minetest |
20:38 |
Calinou |
Fixer: yeah, overall, NVIDIA cards are known to last longer |
20:39 |
Fixer |
Calinou: same guy was arguing about "BUT IT LASTED 6 YEARS", ehhh, card i'm using right now is from 2004........*** |
20:39 |
Fixer |
same=some* |
20:40 |
Fixer |
basicly my both ati videocards I owned failed relatively quickly :) RIP |
20:40 |
Fixer |
will go nvidia |
20:41 |
Fixer |
Calinou: tons of posts about fixing the issue by buying nvidia videocards :( |
20:41 |
Fixer |
my card was only nearly 5 years old |
20:41 |
Fixer |
some people have dead cards that like few weeks old, 1,2 years old etc |
20:43 |
Fixer |
i'm not really antiATI though |
20:51 |
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20:54 |
Fixer |
*LOL* https://community.amd.com/servlet/JiveServlet/showImage/2-2730242-108121/049.jpg |
20:56 |
Fixer |
Calinou: epic https://community.amd.com/message/2730242 this is some frenchman for you |
20:57 |
Calinou |
hahaha |
20:57 |
Calinou |
if it's a troll, it's a very well-put one |
21:03 |
Krock |
the picture of himself came very unexpected. https://i.imgur.com/CMfpZ5x.gif |
21:11 |
Fixer |
avg_frenchman.png |
21:17 |
Calinou |
Raven262: you around for some Freedoom? :P |
21:17 |
Raven262 |
Calinou, I was thinking to go to sleep, but well, i guess i can play for about an hour :D |
21:17 |
Calinou |
:D |
21:18 |
Calinou |
it's still on the same map, just rejoin the server |
21:18 |
Calinou |
(Calinou [Europe/Paris]) |
21:18 |
* benrob0329 |
tried to play FreeDoom, and sucked |
21:19 |
Raven262 |
Its 3.0? |
21:19 |
Calinou |
yes |
21:19 |
Raven262 |
I don't have 3.0 on windows it seems |
21:19 |
Calinou |
it was last week, too :) |
21:19 |
Calinou |
benrob0329: you can join if you want :P |
21:19 |
Calinou |
(you need Zandronum 3.0) |
21:19 |
Raven262 |
Then i'll have to go to linux |
21:19 |
Raven262 |
rebooting... |
21:19 |
Calinou |
you can download it on Windows too :P |
21:20 |
KaadmY |
Fixer: the picture of the guy solidifies by belief that he's a troll |
21:20 |
KaadmY |
my belief* |
21:20 |
KaadmY |
I'd play but I'd have 120+ ping :3 |
21:20 |
Calinou |
haha, on Zandronum I get between 1300 and 2187 FPS |
21:21 |
Calinou |
"vid_fps true" :^) |
21:21 |
Calinou |
for FPS counter |
21:21 |
KaadmY |
> ping |
21:21 |
Calinou |
KaadmY: server is in EU, yeah |
21:21 |
Calinou |
is coop that bad with lag? |
21:21 |
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21:23 |
KaadmY |
I gotta download 3.0 stable now |
21:23 |
Fixer |
*,,,,,* |
21:26 |
KaadmY |
Oh wow, zandronum.com has managed something incredible |
21:26 |
KaadmY |
They have aliased fonts on Linux |
21:26 |
KaadmY |
HOW EVEN |
21:26 |
KaadmY |
I'm probably missing fonts |
21:28 |
Calinou |
Doomseeker uses Qt4 still |
21:28 |
Calinou |
it's not on Qt5 (IIRC) |
21:28 |
benrob0329 |
Calinou: I could, if I was home |
21:28 |
Calinou |
time to port Zandronum to phones |
21:29 |
Calinou |
we'll fork it and add ads and IAPs |
21:29 |
Calinou |
"Kill all chaingunners on map: $0.50" |
21:29 |
KaadmY |
GZDoom is on Android+iOS now |
21:29 |
Calinou |
yeah |
21:30 |
KaadmY |
What version of Freedoom are you using? |
21:32 |
KaadmY |
Ayy, Doomseeker shows 200 ping to your serve |
21:32 |
KaadmY |
server* |
21:41 |
KaadmY |
Calinou: what version of Freedoom is your server running? |
22:00 |
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22:28 |
Fixer |
looking at gtx 1050 ti... it does not even need that pin connectors |
22:32 |
Calinou |
KaadmY: the latest one |
22:32 |
Calinou |
or maybe the one before the latest (which only had packaging changes) |
22:32 |
Calinou |
I didn't see your message before, sorry :P |
22:46 |
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