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IRC log for #minetest-hub, 2017-09-20

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All times shown according to UTC.

Time Nick Message
00:07 Megaf wow, godot is going well
00:23 bigfoot547 lolwut
00:24 Megaf Next Debian version will be called Buster
00:24 Megaf That dog is called Buster
01:08 KaadmY So... dead
01:11 KaadmY Calinou: my highest comment https://www.reddit.com/r/GlobalOffensive/comments/6zfj34/eyetracking_technology_shows_a_blind_spot_in/dmuzl5k/
01:12 KaadmY 242 points
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03:58 benrob0329 Idea: Allow modders to define start and end of an animation separately from the looping point
03:58 benrob0329 so, the start could be at frame 0, and the end at 100. However it will loop from frame 30 to 70
03:59 benrob0329 Thus, when the animation starts it plays the starting frames, then loops until told otherwise. When the looping is done, it plays until the end of the animation.
04:00 benrob0329 This would allow transition frames to help smooth things out.
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08:15 lisac !seen NathanS
08:15 ShadowBot lisac: I haven't seen NathanS in #minetest-hub.
08:15 lisac hmm what's his nick...
08:15 lisac !seen NathanS21
08:15 ShadowBot lisac: I saw NathanS21 in #minetest-hub 8 weeks, 6 days, 20 hours, 26 minutes, and 30 seconds ago saying "hi tenplus1"
08:15 lisac oh great.
08:30 Darcidride joined #minetest-hub
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10:33 tenplus1 joined #minetest-hub
10:34 tenplus1 hi folks
10:37 Raven262 Hi ten
10:37 Raven262 11
10:37 tenplus1 hi raven
10:40 tenplus1 sofar: if you get a second can you check this: https://github.com/minetest/minetest_game/pull/1884 it's somehow waiting on your approval
11:10 Aerozoic joined #minetest-hub
11:10 tenplus1 hi Aerozoic
11:14 Aerozoic wazup
11:14 tenplus1 o/ lol
11:14 Aerozoic do i still need to ask for +V from the boss?
11:14 tenplus1 yeh
11:14 Aerozoic alrighty
11:35 Megaf joined #minetest-hub
11:35 tenplus1 hi Megaf
11:35 Megaf Hey tenplus1
11:36 tenplus1 o/
11:36 Jordach joined #minetest-hub
11:36 ThomasMonroe joined #minetest-hub
11:36 tenplus1 hi thomas
11:37 Megaf Hint for anyone considering using Debian, never ever ever use the repo called experimental
11:37 tenplus1 lol
11:37 Megaf It is going to break your system
11:37 tenplus1 what happened ?
11:37 ThomasMonroe hi ten
11:37 Megaf experimental is the most bleeding edge there is
11:38 Megaf problem is, it messes up the versions of packages in your system
11:38 tenplus1 I've been using 'artful-proposed' repo for ubuntu
11:38 Megaf packages from one version will depends on different versions and then things will break
11:39 Megaf if you want an updated Debian Linux and still be safe then use stable-updates, stable-proposed-updates and stable-backports
11:39 Megaf If you want bleeding edge rolling release, but still kinda stable then you the unstable branch
11:40 Megaf Will be right back, I think I finally managed to rollback things from experimental to testing
11:40 tenplus1 am happy enough with proposed :))
11:41 Megaf joined #minetest-hub
11:41 Megaf There we go
11:41 Megaf got GNOME 3 and stuff back
11:42 Megaf apt install --purge --reinstall -t testing package_name/testing did the trick
11:42 tenplus1 I'm having issue with libreoffice 5.4.2.1 just now, it feels laggy
11:42 IhrFussel joined #minetest-hub
11:42 tenplus1 hi fussel
11:43 Megaf tenplus1, where did you get it from?
11:43 tenplus1 ubuntu 17.10 repos
11:43 tenplus1 I tried trverting to libreoffice-gtk2 but doesnt work, stuck on gtk3 where gui feels slow
11:45 IhrFussel hi tenplus1  and the others
11:45 shivajiva hi tenplus, Megaf o/
11:46 Megaf Hey shivajiva
11:46 tenplus1 hi shiva
11:46 Megaf tenplus1, often I see myself just removing libreoffice from repos with apt remove --purge --auto-remove *libreoffice* and then installing the one from libreoffice.org
11:47 shivajiva just cracked exporting a 5.5MB xban.db file to sql statements from within minetest :)
11:47 Megaf oh man, I'm so glad I took my time to fix this Debian install.
11:47 tenplus1 Megaf: does that pull in any extra filesfrom repo by doing that ?
11:48 Megaf tenplus1, you don't need to remove your current LibreOffice not, they can live alongside with not issues
11:48 Megaf I had last week 3 different versions at the same time
11:48 tenplus1 lemmie test :) thx
11:49 Megaf tenplus1, basically you download the tgz with the debs inside, extract, cd the dir, and dpkg -i *deb
11:49 tenplus1 if it's any faster than the current one I have installed then it'll be a win :0
11:50 tenplus1 k, installing now
11:52 tenplus1 nup, doesnt work, opens then automatically closes down again... weird
11:54 Megaf Oo
11:54 tenplus1 I wonder if it's because LXDE is gtk2 mostly and not gtk3 like gnome
11:55 Megaf tenplus1, even on my messed up Debian this works
11:55 Megaf tenplus1, create another user and test with another user
11:55 tenplus1 it auto closes every time I run librepffice5.4 or -calc -writer etc
11:58 tenplus1 removed! will stick with current one with a lil bit of lag :D
12:06 Fixer tin and bronze needs use, badly
12:07 tenplus1 paramat was working on bronze telescope for ZOOM priv, that was one use... tools have same strength as steel but double durability, that's 2...  also hi
12:12 Shara Hello all
12:12 Megaf Hello Shara
12:12 Shara Hello Tiger
12:13 Megaf Are you a cat?
12:13 Shara Mewbe
12:15 tenplus1 hi shara
12:16 Megaf Did anyone see the light leak bug yet?
12:16 Shara Hi Ten
12:16 tenplus1 leak bug ?
12:16 Megaf https://github.com/minetest/minetest/issues/6429
12:17 Megaf For me its not a bug, I honestly think it's a cool feature that allow us to spot lava above our heads when mining/caving/tuneling
12:18 tenplus1 ah yes, another reason I dont use smoothl ighting :P
12:18 Shara Oh, I've always liked that bug
12:19 Shara It's like... since the nodes only meet at the corners like that, it's not at all surprising light escapes
12:19 Megaf Shara, can you give me a thumps up then pleae? I got 3 down already...
12:19 Shara Give me time to read please
12:19 Megaf and I didnt want to be funny there...
12:20 Shara I agree with the first thing paramat has put, since that seems to echo what I just said
12:20 Megaf Yep, it does make sense
12:20 Shara Megaf: I kind of agree with you but not for the reasons you give. You make it sound like a nice way to cheat instead of something that makes sense and is good for building with
12:21 Megaf should I begin to right a disclaimer in everything I post about the way my brain works?
12:21 Shara No.
12:21 Megaf I dont consider that cheating
12:22 Shara But I also don't have to support something unless it's something I support
12:22 Shara I'll write my own comment
12:22 Megaf Agreed
12:22 Shara I also thumbed down the thing itself
12:22 Megaf I wrote clearly its a nice feature that we (on my server) we use quite a lot
12:22 Shara It's been used for building lighting effects a lot on mine
12:22 Megaf I'm going to rephrase my coment there...
12:25 Megaf https://github.com/minetest/minetest/issues/6429#issuecomment-330362337
12:25 Megaf there
12:26 Megaf lol! four thumbs down now
12:26 Megaf common
12:27 Megaf Im actually laughing here
12:29 Megaf Anyone else wants to thumb down that comment?
12:31 Shara Don't worry Megaf. I'm sure mine will get plenty as well :)
12:31 Megaf Shara, but if you think about it, light shouldnt pass
12:31 Megaf should it?
12:31 Shara Shouldn't pass what?
12:31 Megaf leak
12:32 Shara Read paramat's comment again. It makes sense to me
12:32 Shara And actually, if being completely analytical about that, it fully depends on the material
12:32 Megaf Im not sure whether the said "leak" in smooth lighting is intentional or not
12:32 Shara But MT isn't the real world
12:32 tenplus1 if you really want light to leak through then you can use stairs
12:33 Shara Ten, if you mean what I think, this would stop that
12:33 tenplus1 no no, stair blocks let light pass through, or at least that's how my redo mod handles it... so you CAN do light effects
12:34 Shara But I simply don't consider nodes in those positions to be solid structures (come on, the one above would drop into place if it was a falling node))
12:35 Shara I don't think stairs should just let light through by default because they are stairs either
12:35 tenplus1 if you have a light node like meselamp and place a stair L shaped onto the light  you would expect light to come through
12:36 Megaf Ok, there is absolutely no reason someone would thumbs down my comment now
12:37 Shara I would expect light to come through if the diagonals are not covered
12:37 Megaf I think this bug is just one of the things well all have grown used to and kinda expect it to be like that now
12:37 Shara Using a 2d grid,  for me at least you'd need to account for 8 nodes to totally ring a lightsource
12:37 Megaf but new players arriving now might find that an oddity
12:37 Shara Not 4, which is what this issue would support
12:38 Shara You don't skip the joining corners when building a real container of any kind
12:39 Shara But it feels a bit like because people are lazy builders we should lose a nice decorative effect :)
12:39 Megaf :+1:
12:41 Megaf tenplus1, back to libreoffice, I'm just downloading the stable version 5.3.6 from LibreOffice.org, because I will be using it for essays and stuff for college. So I need something very stable.
12:41 Shara then thumb down the issue itself and leave it at that. If people want it, they want it, and that's all there is to it
12:42 tenplus1 Megaf: it's getting so that huge office suites are working on features instead of stability and optimization of use... even Lotus Office in the 90s ran faster than what I have currently... lol
12:46 Megaf I just wish a new text format were created, that would make a document look the same way regardless of the software you use
12:46 tenplus1 +1000000000, pdf can only do so much
12:47 Megaf even PDF changes, back in the day if you wanted to read PDFs clearly you had to use Adobe Acrobat
12:53 tenplus1 if we could have 4x proper open-source or free fonts that handled ariel, times new roman, courier and a script and could use that for compatibility across all platforms with a set format for all
12:53 tenplus1 too many format wars already
12:56 tenplus1 in this day and age we need compatibility already... *rant over*
12:57 Megaf There is an open source xml docs format
12:57 Megaf but it doesnt work either
12:57 sfan5 pdf works
12:58 tenplus1 hi sfan5, yeah it works depending on the viewer... cheap viewers arent all that grand
12:58 sfan5 evince works for me
12:58 tenplus1 and I really dont want to rely on adobe
12:59 Megaf LaTeX?
12:59 tenplus1 yeah, evince is a good reader... but we NEED a good editor
13:00 Megaf well, LibreOffice
13:00 Megaf :P
13:00 sfan5 pdf isn't made to be edited
13:00 tenplus1 ehehe
13:00 Megaf create on LibreOffice and export to PDF
13:00 sfan5 edit the source document which should be either .odt or LaTeX
13:01 Megaf "sh: 0: getcwd() failed: No such file or directory" What does this error even mean?
13:02 Megaf well, have to go, cya
13:09 Jordach :DDDDD
13:09 Jordach :D
13:09 tenplus1 hi Jordach
13:09 Jordach i got me IT training leading into a job at the end of it
13:09 tenplus1 sweet dude
13:10 Jordach it;s got cisco
13:10 CalebDavis joined #minetest-hub
13:10 tenplus1 hi caleb
13:10 tenplus1 Jordach: what kinda training ?
13:11 CalebDavis hi ten
13:11 Calinou hi :)
13:12 CalebDavis hi Calinou
13:13 Jordach tenplus1, https://pastebin.com/TybyRxYr
13:13 tenplus1 wow, nice prospectus :)
13:13 sfan5 that looks very proprietary
13:13 Jordach sfan5, welcome to *IT*
13:13 tenplus1 Shara: it'd be nice if nodes had a setting for light dampening... like how many levels a certain node would dim the light down to
13:14 Shara Hmmm
13:14 Shara tenplus1: that would actually be something really nice
13:14 tenplus1 that way we could have single layers letting light through and double blocking it completely
13:14 Shara Oh, that issue would really mess up glowing mushrooms on DL too :(
13:14 tenplus1 certain glass blocks blocking 3 light levels etc
13:15 Shara and the other issue this one links to would, if I understand it correctly, cause narrow windows built with slabs to stop passing light through
13:15 Shara That would trash so many builds on my server
13:18 Shara Am I understanding it wrong?
13:18 tenplus1 calls for some testing
13:18 Shara If there is a gap, light should go through
13:19 Shara MarkuBu commented: "But what is more annoying? An unrealistic light in cases like mine or a missing light through a gap?"
13:19 Shara Light missing can trash builds outright instead of present a mild annoyance
13:20 Shara I'm all for fixing bugs, but not if it means damaging something else in such a completely horrible way
13:23 tenplus1 is auth.txt being reworked for 0.5.0 as well ???
13:45 twoelk joined #minetest-hub
13:47 tenplus1 hi twoelk
13:51 Jordach >looks at instructions
13:51 Jordach >using networked VM machines with real licensed OS
13:52 Jordach nice, they support using browers with HTML5 including firefox
13:55 Calinou Jordach: what are you doing, by the way? I'm not following
13:56 Jordach Calinou, IT training
13:56 Calinou university, or private training?
13:56 Jordach private
13:57 Jordach >hyper-v training
13:57 Jordach >real physical hardware
13:57 Calinou it is either fake physical hardware, or real virtual hardware
13:57 Calinou :|
13:58 Jordach >In this task, you will use Windows Server 2008 R2 which is running the Hyper-V service. You will prepare an empty virtual machine where you will perform the installation of Windows 7.
13:58 Jordach no, that's definitely the real deal
13:58 CWz anyone know a good remote desktop client for andriod?
13:58 tenplus1 hi CWz
13:58 CWz hi
14:02 * twoelk returns to keyboard and waves o/
14:03 Calinou CWz: I use Unified Remote Pro, it's a paid app I got for €0.10 and lets you remote desktop to your PC and do tons of remote control things
14:03 Calinou (PowerPoint, media player remotes, touchpad, etc)
14:03 Calinou the usual price isn't €0.10, I just got it for that price because it was on sale
14:04 Calinou it requires installing a daemon on the PC
14:04 Calinou (Windows/macOS/Linux, I think)
14:04 Calinou unfortunately, none of this is open source :(
14:05 Jordach Calinou, feck, it's Windows Server 2016
14:06 Jordach Now Playing: Daft Punk - Technologic (FLAC 192khz)
14:06 tenplus1 Calinou: you should register and try FriendUP Os sometime, it's pretty neat
14:09 paramat joined #minetest-hub
14:10 CalebDavis hi paramat
14:10 tenplus1 hi paramat
14:10 Calinou tenplus1: FriendUP Os?
14:11 Calinou Jordach: now playing: https://www.youtube.com/watch?v=w-XDax9KN1c&list=PLnKn5DCLxbsqkxTTbTkAcNmII5FTLG6zr&index=15 :P
14:11 Calinou (sorry for long link)
14:11 Calinou (it's part of a playlist, and I'm at index 15)
14:11 paramat Megaf "Im not sure whether the said "leak" in smooth lighting is intentional or not" i'm fairly sure it's unintentional
14:11 Calinou if something is unintentional, is it tentional then?
14:11 tenplus1 https://friendup.cloud/ --  it's a huge cloud based Os that spans as many computers as you like and runs on anything with a web browser
14:11 Shara I would suspect it was something that simply wasn't thought about either way
14:12 paramat seems to be an inevitable result of how smooth lighting works, lighting of each face is determined by blending between the light at the 4 corners, and since some corners are bright ..
14:12 Calinou Minecraft never had that issue, paramat
14:12 Calinou (bleeding in corners)
14:13 Calinou no idea how they solved it
14:13 Shara But once a thing works a certain way, people wil use that. So when if it's lost, ome things people have made because of it will break.
14:13 Calinou perhaps corners are detected, and treated as non-corners or something
14:13 Shara some*
14:13 paramat i like it too, gives a sense of light inside a flimsy structure
14:14 paramat really doesn't need 'fixing', waste of time
14:14 paramat might be very difficult to fix too
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14:14 tenplus1 hi Jordach
14:14 tenplus1 paramat: can you approve this already, seems sofar is too busy: https://github.com/minetest/minetest_game/pull/1884
14:14 Calinou https://media.hugo.pro/screenshot_20170920_161418.png
14:14 Calinou heh, I disabled smooth lighting to see how it looks now
14:14 Calinou 2010 called :D
14:15 tenplus1 lol, that's how my client looks all the time, I never use smooth lighting
14:15 * Jordach starts jamming to stevie ray vaughan
14:15 Fixer Calinou: minetest is retro anyway... falling behind mc beta :trollfaceL
14:16 Fixer Jordach: solar plains (or planes) RIP
14:17 Fixer where is octacian?
14:17 paramat tenplus ok, sofar is indeed too busy so if i can understand it i'll review
14:18 tenplus1 it does exactly the same as before, closing chest when no players inside, only this time it checks for last player being dicscnnected
14:18 paramat i'll probably +1
14:19 paramat MT smooth lighting may be simpler than MCs, which is good, smooth lighting is on everything now and needs to stay simple and lightweight
14:20 Fixer paramat: i think mt ones is actually better
14:20 tenplus1 things can always be tweaked and made better
14:23 Fixer too bad only handful of people work on mtg
14:24 tenplus1 everyone does what they can, no matter how small
14:24 tenplus1 that's what is good about the mt community
14:26 Fixer if you compare mt/mtg dev/commits/notifications... it is bad, main thing is left out - actual game
14:27 paramat +1 for 1884
14:27 tenplus1 thx dude
14:27 paramat yes i need to work on mtg more, have been very busy with engine
14:28 paramat i have many features coming in mtg
14:28 tenplus1 any spoilers ?
14:28 Fixer problem is like 1 paramat is doing smth and two guys discuss same two issues over the days %)
14:31 tenplus1 back laters... shopping ensues
14:31 tenplus1 o/
14:31 tenplus1 left #minetest-hub
14:32 Fixer rip wallet
14:36 paramat +1 for game 1886
14:40 Fixer you can't imagine how slow inv management in minetest compared to mc, it is horrible
14:40 Fixer and inventory at key I..
14:42 Calinou it can be rebound to E easily
14:42 Calinou I still wish E was the default
14:42 Calinou it's been the default in Minecraft since 2011 :P
14:42 Fixer yeah
15:01 paramat E for me
15:04 Shara I don't think I ever played a game where it was E, but I can see why it would make sense
15:04 IhrFussel I makes sense...what is E ? "Enter inventory"?
15:05 IhrFussel The default keys should have a meaning
15:05 Shara It's easier to press while still holding a mouse
15:05 IhrFussel Why would you need to open the inventory while walking?
15:06 Shara It's not about while walking. It's simply easier. Less need to move the hand across the keyboard is good (If you ever suffered RSI or similar, you'd understand why)
15:07 IhrFussel People can remember the keys better if they can say "[key][rest of meaning]"
15:07 Fixer with I you kinda need to use your right hand
15:08 IhrFussel M is usually map in other games and muting is in the pause menu
15:09 Shara IhrFussel: I like the key making sense as well, and it's nice if the name means something. I'm just saying I see why E could also make sense.
15:10 IhrFussel Shara, well that's likely why E is running by default which is actually needed during movement
15:10 Shara I don't follow there.
15:11 Shara Oh, wait, now I do
15:11 IhrFussel Inventory could also be R or T or U but then the key wouldn't indicate the function
15:11 Shara Where do people who have inventory on E usually have running?
15:12 IhrFussel (not Z/Y cause those are swapped on many keyboards)
15:12 paramat E is not run, it's a creative/admin ground fast move, MT does not have run, and walk is a half run already
15:12 IhrFussel E is the special key for mods...and many utilize it for running
15:13 Fixer yeah
15:13 Shara paramat: it's generally used for running.
15:13 Shara I'm just curious where people move that to incase I want to try playing with inventory on E
15:13 Fixer E is for fast mode
15:13 Fixer Shara: probably holding shift while walking, but not sure if possibru
15:14 IhrFussel Maybe D? xP
15:14 IhrFussel F*
15:14 Shara Fixer, I doubt sneak makes you run :P
15:15 CalebDavis its slo-mo run XD
15:15 Fixer Sad!
15:15 IhrFussel I think people who REALLY need all that comfyness will just map the keys that are closest to WASD
15:15 IhrFussel No matter if the key name makes sense or not
15:16 Shara I'm going to shut up anyway, since no one is answering, and my point was only that I can see why people would like it
15:16 * Shara goes back to hiding :P
15:16 paramat the key letter is not important, you soon remember W is forwards etc. try playing with FBLR for movement heh
15:17 IhrFussel WASD is standard in video games that's why people learn fast
15:17 Calinou heh, I got ioquake3 to compile fairly easily using MSYS2, for 64-bit and 32-bit
15:17 Calinou if only Minetest was as easy as compile using MSYS2 :(
15:17 paramat i don't use 'ground fast move', i just fly instead
15:17 IhrFussel I always think of "quit" when I press Q
15:18 sfan5 wasd is only natural: w = forWard, a = sidewAys, s = backwardS, d = siDeways
15:19 IhrFussel C is usually camera
15:19 Shara paramat: you don't get fly on all servers though
15:19 Calinou ground fast move is pretty nice
15:19 Calinou also, that ^@
15:19 Calinou -@
15:19 Calinou I bind R to fast move
15:19 paramat well X or C could be good for the 'special' key
15:19 Calinou J for fast toggle, K for fly toggle, H for noclip toggle
15:20 Calinou paramat: hard to press
15:20 Calinou why not R?
15:20 Calinou it's been working well for me since 2011 :P
15:20 Shara X or C would be terrible
15:20 paramat Shara yeah you can tell i don't go on servers much :]
15:21 Shara I'd actually think leave E as is and stick inventory on R could be nice (I use "special" a bit mroe than I open/close the inventory)
15:22 paramat hm? X and C are easy for the thumb
15:22 Shara Really uncomfortable for me
15:23 twoelk https://forum.minetest.net/viewtopic.php?p=152364#p152364 old discussion with many keyboard layout examples
15:23 Aerozoic I use Z for inventory :)
15:23 paramat 'hoclip'
15:23 sfan5 left #minetest-hub
15:23 paramat and 'sackwards' (towards the sack)
15:23 sfan5 joined #minetest-hub
15:25 Aerozoic What is the difference between enable_sprinting = true in minetest.com and just pressing F with fast priv?
15:25 Aerozoic .conf*
15:26 twoelk https://forum.minetest.net/viewtopic.php?f=3&amp;t=10010 <- old <post your controls> thread
15:30 paramat enable_sprinting is a mod thing, and F is not used by default
15:31 paramat 'fastmove' E is not running or sprinting, it's 20 metres per second = 45mph, it's a non-survival special ability like fly
15:33 paramat sorry, it annoys me when people call it 'run' :] MT doesn't have 'run'
15:33 Shara "the special key" is annoying to type :P
15:42 rubenwardy auz1
15:42 rubenwardy * aux1
15:42 rubenwardy both vague and short
15:47 Shara would be better, but peopel would still call it "run"
15:53 IhrFussel paramat, it is running on my server I modified it to be 15 meters per second...should be doable when running fast
15:54 IhrFussel Ok maybe it's still a *bit* too fast for an average person, but athletics should reach that speed
15:56 sofar 15m/s? what?
15:56 Fixer lol
15:56 sofar top world record is 100m in ~8 seconds > ~14 m/s at the finish line?
15:57 Fixer Calinou: it is easy to compile with msys2
15:57 sofar top speed for an average person is like 6-8 m/s best :)
15:57 Fixer Calinou: use buildbot.sh and replace make with mingw-make or smth
15:58 twoelk top speed is limited by map loading anyways :-D
15:59 sofar you don't sprint into unknown terrain
15:59 paramat 15m/s = 34mph
15:59 sofar please, shoo, use metric
15:59 sofar :P
16:00 sofar 54km/h
16:00 twoelk I didn't say mapgen, I said map loading
16:00 sofar not sure what kind of servers you play on then
16:00 sofar please tell me, so I can avoid them :)
16:01 twoelk :-)
16:03 twoelk I did venture to do some exploring in maps with dummy backend lately - the lets one dream of realy fast maps
16:03 Fixer *,...,*
16:04 Fixer fastest map is pregenerate smth like 10000x10000x2000 and just disable mapgen :}
16:06 twoelk I would dare to champion you to test that against using a dummy database-backend
16:11 Xio joined #minetest-hub
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16:46 IhrFussel paramat, if I set map_generation_limit to 15,000 and later set it back to 10,000 for example what will happen?
16:47 IhrFussel I mean after the map has already been generated (partly) between 10,000 - 15,000
16:50 sfan5 nothing special
16:50 sfan5 entities & players probably won't be able to go there anymore while the map will stay
16:52 IhrFussel Oh I thought maybe players will be able to still access the map parts but it won't generate new ones anymore
16:52 sfan5 pretty sure players are teleported if out of bounds
16:53 IhrFussel So map_generation_limit is actually the "out of bounds" limit?
16:53 sfan5 "pretty sure" you might wanna check the code for that
16:54 IhrFussel I don't understand any of that so I pinged paramat xP
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17:03 paramat erm
17:04 tumeninodes joined #minetest-hub
17:07 paramat terrain outside will still be visible, but any new terrain generated would then stop at 10,000
17:08 paramat i think players mat still be able to enter the terrain ooutside, not sure. but entities might now be deleted at the set limit
17:08 paramat *may
17:08 paramat *outside
17:09 paramat or maybe entities are deleted at 31000 only
17:16 paramat yes looks like objects (mobs, dropped items) are deleted at 'map generation limit'
17:16 paramat but i suspect players are not
17:19 paramat so it might be best for a server admin to delete a strip of world beyond the new limit, to stop players
17:21 paramat using /deleteblocks chatcommand, but only moderate volumes at a time
17:22 paramat however https://github.com/minetest/minetest/issues/5507
17:22 paramat best to increase the limit temporarily when using /deleteblocks
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17:28 Megaf joined #minetest-hub
17:29 Megaf Hi all
17:31 tumeninodes Hi Megaf
17:34 IhrFussel paramat, thanks for looking into the code for me =) ... are nodetimers always more efficient compared to ABMs?
17:34 IhrFussel Performance wise*
17:37 sofar almost always, yes
17:38 IhrFussel I wish someone would make a moretrees mod with nodetimers instead of ABMs xP
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17:52 paramat well it won't make much difference to the intensity of the mod
17:53 paramat it just avoids ABMs running for no reason after the sapling has grown
17:54 tumeninodes moretrees mod could definitely use some love, efficiency tweaking :P
17:56 twoelk are abm's only triggered once? because on some servers that use moretrees one sometimes sees mapgen set saplings not growing
17:56 sofar abm's never stop processing
17:56 sofar ever
17:57 twoelk I thought abm's processed during mapgen might cease to work later in game
17:58 sofar abm's don't process during mapgen
17:58 twoelk uhm, I might missunderstand moretrees then
17:59 paramat moretrees places saplings during mapgen, later an ABM with a short interval grows them
18:00 twoelk which sometimes seems to fail
18:00 twoelk and those saplings never grow
18:00 paramat odd
18:00 tumeninodes something else must be causing that
18:03 twoelk maybe the saplings are placed wrong and the abm checks for correct growing conditions - I guess I should take screenshots the next time - maybe moretrees is not interpreting some new biomes for placing saplings right
18:06 IhrFussel twoelk, the default ABM chance is VERY high
18:06 IhrFussel in moretrees*
18:06 paramat also the mod has 2 modes of operation, sapling mode and something more complex
18:06 paramat the chance should be 1 really
18:07 paramat because you want stuff growing very soon after mapgen
18:07 paramat and no saplings delayed
18:07 IhrFussel Sapling interval is 500 and chance 20
18:07 paramat ah that's a different thing
18:08 paramat that's for player placed saplings
18:08 paramat i'm talking about mapgen-placed saplings
18:08 paramat that need to grow a few seconds after mapgen
18:08 IhrFussel It's the same I think...I don't think they have separate ABMs
18:08 paramat so maybe that's what you noticed, player-placed
18:09 paramat there is a sapling mode, maybe it uses nodetimers already
18:09 IhrFussel If the mod is in "only place saplings" mode the saplings will only grow with that chance
18:10 paramat ok, i misunderstood
18:10 twoelk so a placed sapling missing the first chance is not revisited?
18:11 paramat ideally it seems you would want many trees grown immediately after mapgen so that the world is already populated
18:11 paramat no, ABMs run the chance on a node each interval
18:12 IhrFussel paramat, I was wrong it seems..there is an "ongen" sapling type...they seem to have an interval of 2 and chance 30
18:12 IhrFussel Pretty heavy
18:13 Raven262 Calinou, I somehow managed to finish the first episode of Doom on my android phone, it was quite hard. Btw, GZDoom has some really good performance on android.
18:13 paramat ah
18:14 paramat those ongen saplings need to use nodetimers ideally yes
18:15 paramat chance 30 is gentle though, so i guess what is intensive about moretrees is the biomelib code that chooses where to place ongen saplngs
18:16 IhrFussel But interval of 2 makes chance 30 pretty likely
18:17 IhrFussel I changed my mod code to interval 10 and chance 5 now
18:17 twoelk and ? differences in performance?
18:18 IhrFussel Can't say yet cause I changed it in my server code...but will restart in a bit
18:19 IhrFussel Maybe I should up the chance again though...5 means too many saplings grow at once
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18:22 paramat well if you use a very high chance value you can then find out if it is saplings growing or something else that is the problem
18:28 ssieb joined #minetest-hub
18:29 paramat i suspect something else. ideally i should rewrite the sapling placement code for that mod, maybe if someone pays me :]
18:31 Calinou Raven262: :D
18:31 Calinou which skill level?
18:31 Calinou inb4 Nightmare
18:32 Calinou I heard the guy wanting to finish E4M2 in Nightmare ended questioning their life choices…
18:32 Calinou on a phone
18:33 rdococ Calinou! Yay!
18:36 Calinou hi :)
18:38 Fixer https://www.youtube.com/watch?v=raR9kd0fGuY
18:39 Calinou "GuY"
18:44 behalebabo what was that server where players spawned underground?
18:44 behalebabo I can't find it on the forum
18:45 behalebabo they spawned deep underground and worked up towards the surface
18:46 IhrFussel http://minetesthosting.com/ is down but the servers seem to be up still
18:46 Raven262 Nah, I didn't play it hardcore, Calinou, it was lowest skill (was just testing the performance and controls)
18:46 Raven262 E4M2 lol
18:46 Raven262 I remember E4M2
18:46 Raven262 I hardly remember the whole E4 though
18:51 tenplus1 joined #minetest-hub
18:51 tenplus1 hi folks
18:52 Shara Hi Ten
18:52 tenplus1 hi shara
18:52 tenplus1 we had an incident on xanadu... someone using csm stole items frm locked chests :90
18:53 Raven262 hi 11
18:53 tenplus1 hi raven
18:55 Krock hi tenplus1
18:55 tenplus1 hi krock
18:55 rdococ hi krockodile
18:56 rdococ tenplus1, wait, that's possible?
18:56 shivajiva Hiya folks, that doesn't sound good tenplus
18:57 tenplus1 hi rdococ, and yes, that's what I thought... seems someone got a hold of chest_inspector
18:57 Krock heya shivajiva
18:57 Krock tenplus1, but that only shows up the leak in the server sided mod
18:58 tenplus1 hi shiva
18:58 Krock CSM can't do anything if the server restricts it
18:58 Raven262 hi shivajiva
18:58 tenplus1 it gives access to locked chests
18:58 tenplus1 that's default, will have to override it somehow to stop it happening
18:59 Krock what? default chests?
18:59 tenplus1 yes, a player had many locked chests (default) and somehow another player emptied said chests using csm
19:01 Krock allow_metadata_inventory_* is all blocked for people who have no access to the chest
19:02 rubenwardy CSM is not the problem
19:02 rubenwardy the problem is the buggy mods
19:02 Krock ^
19:02 rubenwardy as Krock said, they need to handle things correctly by using the allow callbacks
19:03 rubenwardy I actually think this is a positive of CSM, exposing and fixing security vulnerabilities
19:03 rdococ yay, puppies.
19:04 tenplus1 hrm...  my players are worried everything will be stolen
19:04 tenplus1 also hi ruben
19:04 Krock starting off with the WE leak
19:04 Krock and then the creative inventory leak
19:05 tumeninodes A lot of people dislike "cheat" code, because it exposes vulnerability flaws in their code ; )
19:05 rdococ heh.
19:07 Shara I dislike "cheat" code because there are holes that allow cheat code to exist.
19:07 Shara I don't like there being holes.
19:07 tumeninodes ... exactically
19:08 Krock tumeninodes, they just need a victim for their bad programming
19:08 Shara I'd much rather find them before things go wrong, instead of be happy things went wrong to show me
19:08 Krock it's not like these leaks couldn't be abused before. it's just easier now when we've got CSM
19:08 tumeninodes ha, abundant victims
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19:10 tenplus1 wb caleb
19:10 CalebDavis thx
19:10 tumeninodes even govt software has holes, and they use hackers to exploit them to show them where the holes are
19:10 rdococ CSM has the interesting side effect of fewer vulnerabilities in server-side code
19:10 rdococ interesting
19:10 rdococ I am full of interesting, redundant redundancy on this very day, today.
19:10 tenplus1 lol
19:11 rdococ lol, that was so funny it made me laugh out loud, loudly as I laughed with tenplus1 who said lol.
19:11 tumeninodes giggle
19:12 tenplus1 hi tumeni
19:12 tumeninodes hi tenplus2 minus1
19:13 Raven262 Hi tumeninodes
19:13 * tumeninodes is a "learning coach" (who thought THAT was a good idea?) :P
19:13 tumeninodes hi Raven
19:13 Raven262 The 0.4.16 original texture pack was actually a really good idea.
19:13 Raven262 I have found a use for it
19:14 tumeninodes omg ha, I forgot about that, I need to upload the files from the other mods too
19:14 Raven262 Used it on IhrFussel's server, cause i dislike the texturepack that is in use there.
19:14 rdococ hi tenplus8 minus7
19:15 tumeninodes Well, I'm glad it was of use
19:15 paramat tenplusthesquarerootofminus1
19:15 Raven262 tenplus(n) minus (n-1)?
19:15 Raven262 No, not the square root of minus one! xD
19:16 tumeninodes hi paramat
19:16 tenplus1 invalid number
19:16 tumeninodes haha... you're [nil]
19:16 tenplus1 nuuuuuuuuuuuuuuuuuuuu
19:16 Raven262 Displaying complex functions is awfully hard imo
19:17 tumeninodes wait..... what?
19:17 Raven262 Actually, complex numbers as a whole
19:17 Raven262 Square root of minus one?
19:17 Raven262 i
19:17 paramat tenplusi :D
19:18 tumeninodes that sounds so Greek
19:18 tenplus1 if Mario was an anime: http://lolsnaps.com/wp-content/uploads/2017/09/59c13db694660_2fe2f97848731ba1a039975183841137.mp4
19:18 Raven262 tumeninodes, https://en.wikipedia.org/wiki/Complex_number
19:18 tumeninodes omg my eyes!!!!!!
19:18 tenplus1 also for win8.1 fans:http://lolsnaps.com/wp-content/uploads/2017/09/tradi.jpg
19:19 tumeninodes I am not opening any more links... I'm scared for lifes
19:19 tenplus1 :P
19:19 tumeninodes *scarred?
19:20 tumeninodes Raven, it's all just people making things harder than they need to be... to appear as intellectuals :P
19:20 Raven262 I found a nice playlist on youtube where the basics of complex numbers and 4d space in the end https://www.youtube.com/watch?v=T647CGsuOVU&amp;list=PLiaHhY2iBX9g6KIvZ_703G3KJXapKkNaF
19:20 tenplus1 Mobs Redo API updated with better knockback, Ambience Lite updated with fixed river sounds
19:21 Raven262 *with
19:21 tumeninodes complex number is.... "complexed"
19:21 rdococ *slow clap*
19:21 Raven262 It is quite a useful thing
19:21 rdococ what's better is quaternions
19:21 Raven262 I just don't know for what
19:21 tumeninodes hey, did anyone see my screenshot of trails in snow made by rolling snowballs a couple days ago?
19:21 rdococ lol
19:22 Raven262 tumeninodes, nope
19:22 rdococ Raven262, QUATERNION!
19:22 tumeninodes has anyone ever seen that before?
19:22 Raven262 rdococ, WHAT? Xd
19:22 rdococ Raven262, for 4D space, OCTONION!
19:23 tumeninodes that's one angry little quaternion
19:24 Raven262 Ohh just googled it
19:24 Raven262 Nice
19:24 tumeninodes https://forum.minetest.net/viewtopic.php?p=293919#p293919 rolling snowballs
19:24 tenplus1 heheh
19:24 tumeninodes I have to know if this is actually a thing... cus it is one interesting bug if not
19:25 Raven262 Nice, tumeninodes, i actually saw it before.
19:25 Raven262 Just forgot.
19:25 tumeninodes It's so weird isnt it?
19:26 tumeninodes I think it might be related to a tnt blast?
19:27 Raven262 If i could only dig up one of the screenshots of Amaz's snow/mountain biome in LOTT. That one has weird snow.
19:27 garywhite ERROR: Windows did not install right because we do not support floppy disks anymore. Please try again.
19:27 tenplus1 lol, hi gary
19:27 tumeninodes garywhite, hahahahaha
19:28 * tenplus1 can remember installing Windows 95 using 28 floppies
19:28 * tumeninodes knows far too many floppy/hardisk jokes
19:28 Raven262 I did it too.
19:28 Raven262 I installed the damn thing from floppies on VM
19:28 Raven262 Never doing it again.
19:28 tenplus1 eek
19:29 garywhite hi
19:29 garywhite & I did that before too
19:30 tumeninodes brb
19:30 rdococ She turns my floppy into a hard disk.
19:30 rdococ :P
19:31 tenplus1 strangely enough I bought a USB floppy drive 2 weeks ago :P
19:31 tenplus1 thankfully linunx can still use it without drivers :D
19:31 rdococ a USB floppy?!
19:31 rdococ oh
19:32 Raven262 Also had to read that twice^
19:32 tenplus1 :P
19:32 rdococ lol
19:32 rdococ drivers drive a drive
19:35 paramat i've worked with octonions before, i used 8 dimensional mandelbrot maths
19:36 tenplus1 o.O so many earthquakes lately (Mexico, Japan, New Zealand, Greece etc.)
19:36 Raven262 They're mining for something
19:37 Raven262 Causing earthquakes
19:37 Raven262 like, ya know
19:37 tenplus1 aliens!!!
19:37 Raven262 wait
19:37 Raven262 no
19:37 Raven262 http://tvtropes.org/pmwiki/pmwiki.php/Main/DugTooDeep
19:37 tenplus1 http://www.dailymail.co.uk/sciencetech/article-4902686/20-Greater-Manchester-Police-computers-run-Windows-XP.html
19:38 Raven262 lol that^
19:41 Calinou <Raven262> I hardly remember the whole E4 though
19:42 Raven262 Yea
19:42 Raven262 I played it twice.
19:45 Calinou I remember one portion, since I played Doom when I was 4-5 or so
19:45 Calinou but, I don't know how I got there
19:45 Raven262 You can say that i'm not much of a fan for that kind of a map design that E4 has. The maps are covered in those wood/metal textures, gets boring after a while.
19:45 Calinou heh, I love the translated level names
19:45 Raven262 Nooooooo
19:45 Raven262 xD
19:45 Calinou "L'enfer en contrebas" (E4M1), "Une hantise parfaite" (E4M2)
19:46 Calinou heh, there's a mistake, "Unto le cruel" (E4M8)
19:46 Calinou "unto" isn't a French word, IIRC
19:46 Calinou not sure how I'd translate this
19:46 Raven262 Then they must have thought it as a part of the name... somehow
19:47 Raven262 Or it was a joke
19:48 Calinou the French translation of death messages can be weird
19:48 Calinou the melee Imp death message calls it an "imp", the fireball one calls it a "lutin" (literal translation of "imp" to French, but probably inaccurate in this context)
19:50 tenplus1 nite folks :)
19:50 tenplus1 left #minetest-hub
19:50 * tumeninodes really wants to revisit this topic https://forum.minetest.net/viewtopic.php?p=250785#p250785
19:51 tumeninodes gnite tenplus1
19:52 Calinou Raven262: heh, I finished Doom 2 MAP32 on Nightmare skill from a pistol start, not too hard
19:52 Calinou MAP31 though… no idea
19:52 Calinou I got to 3/4 of the level but then there's too many nazis per square meter :D
19:53 Raven262 32 gives you like all weapons on the map
19:53 Raven262 i think
19:53 Raven262 under those pillars, and in the side passages
19:53 Raven262 not sure if theres a bfg
19:54 Raven262 btw, did you try killing those nazis in brutal doom? Thats when they become really scary xD
19:54 * Raven262 is afk.
20:12 Calinou Raven262: yeah, I opened the pillars, and picked up the invulnerability in the secret
20:12 Calinou and the plasma gun + medkits + cells
20:12 Calinou Raven262: yeah they are much stronger there, but on MAP31 you can find a secret gun too
20:26 Calinou Raven262: heh, playing Freedoom Phase 1 on UV skill
20:26 Calinou in E1M3, there's a secret narrow passage with a platform
20:26 Calinou at the end of the platform, there's an imp waiting for you, and you can't avoid its fireball
20:26 Calinou so, if you kill it one one shotgun shot, you win
20:27 Calinou else, you better fall back :P
20:27 Calinou and my shot didn't kill it :'(
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20:34 * Raven262 is back.
20:35 Raven262 Hmm i didn't play much of freedoom, is it worth playing?
20:38 Calinou I'd say, yes
20:39 Calinou some of the assets still feel WIP (Freedoom Phase 1 has a missing level currently, so episode 3 has one less level)
20:39 Calinou but some of the assets are pretty decent now
20:39 Calinou many of the songs are nice
20:39 Calinou of course, the lore feels pretty generic, but you don't play a Doom-like for the lore, do you? :)
20:39 Calinou it now runs on any limit-removing source port
20:39 Calinou (including Crispy Doom)=
20:39 Calinou -=
20:39 Calinou (it no longer uses Boom features in its levels)
20:39 Calinou you can also load PWADs using it
20:40 Raven262 I know
20:40 Raven262 Gzdoom can load any doom pwad using it
20:40 Raven262 even kdizd
20:40 Raven262 So, well, gonna try it.
20:40 Calinou yeah
20:40 Calinou the level design can be a bit shoddy or maze-y at times, also the levels are usually harder
20:41 Calinou (you probably should play it at a lower skill than usual, especially Phase 2)
20:41 Raven262 Hard as plutonia experiment?
20:41 Calinou maybe, maybe not, I never finished Plutonia
20:41 Raven262 No? xD
20:41 Calinou my life goal is to finish Plutonia in Nightmare, so Romero will decorate me
20:41 Calinou or, should I say, DECORATE me
20:41 * Calinou hides
20:41 Raven262 noooooo
20:41 Calinou https://media.hugo.pro/Screenshot_Doom_20170920_223320.png
20:42 Calinou some Freedoom map, note the use of the sky texture as a painted canvas
20:42 Calinou :P
20:42 Megaf joined #minetest-hub
20:42 Raven262 Looks very nice actually
20:42 Calinou this is with GZDoom, but lots of ports now work with Freedoom
20:42 Megaf Hey Ho
20:42 Raven262 Hi Megaf
20:42 Calinou (fun fact: Freedoom used to recommend PrBoom+ and Odamex, now they recommend GZDoom and Crispy Doom)
20:42 Calinou (GZDoom has only been GPL'd since April 2017, and Freedoom doesn't promote non-GPL ports)
20:43 Calinou (even though they work, you can use classic ZDoom or Zandronum to load Freedoom)
20:43 Raven262 GZDoom and Zandronum are the ones i use
20:43 Calinou also, Freedoom uses fries from McDonalds as shotgun ammo: https://github.com/freedoom/freedoom/issues/486
20:43 Calinou I just picked one of them in a level :D
20:43 Raven262 I saw that a few days ago! xD
20:44 ssieb joined #minetest-hub
20:44 Calinou we can play Freedoom coop if you want, Raven262
20:44 Calinou on Zandronum, it should work
20:44 Raven262 hmmm
20:44 Raven262 lemme see if i have zandronum here
20:44 Xio joined #minetest-hub
20:44 Raven262 btw, i gotta go to sleep in about and hour.
20:45 Raven262 *an
20:45 Calinou ok
20:46 Calinou Raven262: Freedoom Phase 1 or Phase 2? (aka. the equivalents of Ultimate Doom/Doom 2)
20:46 Raven262 Installing zandronum + downloading freedoom
20:46 Calinou Phase 2 is harder, but has the Doom 2 things
20:46 Raven262 Ummmm
20:46 Raven262 Phase 2 then, lemme see how hard it can get
20:46 Calinou alright
20:46 Calinou should be more doable in coop :P
20:46 Megaf Anyone near Frankfurt?
20:46 Calinou I think Doomseeker can download the Freedoom IWAD for you
20:47 Raven262 That does add more monsters to the maps, right?
20:47 Calinou but installing it yourself is more safe, so that you're sure you have the latest version
20:47 Raven262 yeah
20:47 Megaf We could go out for a pint if you are near Frankfurt
20:47 Calinou the number of monsters in coop is the same
20:47 Calinou but some weapons may be added by level designers
20:47 Calinou Megaf: no, I'm in France
20:47 Calinou Megaf: fun fact, I'm learning German :P
20:47 Megaf hah
20:47 nerzhul joined #minetest-hub
20:48 Megaf I'm learning Java
20:48 Raven262 I'm learning English.
20:48 Raven262 Calinou, I'm ready, set up your server.
20:49 * Raven262 hopes doomseeker downloads freedoom by itself...
20:50 Calinou it should, not sure
20:50 Calinou else, https://github.com/freedoom/freedoom/releases/download/v0.11.3/freedoom-0.11.3.zip
20:50 Calinou unzip, then you have the IWADs
20:51 Raven262 Hmmm your server shows tnt as the iwad.
20:51 Calinou systemd[1]: [/etc/systemd/system/zandronum.service:2] Invalid section header '[<35;188;21m;22m[<35;215;24m[<35;228;25m[<35;240;27m[<35;252;28[<35;262m[<35;31m[<35;282;33mDescription=Zandronum'
20:51 Calinou haha
20:52 Calinou `micro` (the text editor I use) has a bug which makes it insert escape codes when doing things with the mouse
20:52 Calinou I saved the systemd service file after these codes were inserted
20:52 Calinou leading to that error message when restarting the service
20:52 Raven262 lol
20:53 Calinou Raven262: server is restarted now, does it work?
20:53 Raven262 I'm connecting
20:54 Calinou works for me
20:54 Raven262 Will be named "player" probably
20:54 Calinou I set a colored name :D
20:55 Calinou https://pastebin.com/FC7K9rsf
20:55 Raven262 Setting up the renderer and the res...
20:55 Calinou color codes ^
20:55 Calinou meh, my Zandronum crashes when alt-tabbing sometimes
20:57 Raven262 It does stuff with my desktop too
20:57 Raven262 i have a piece of screen.. well, off-screen
20:57 Calinou whoa, Zandronum really hates Borderless Gaming
20:57 Calinou (a Windows app I use for borderless windows on unsupported games)
20:58 Raven262 lol
20:58 Calinou I'll just play in a 1080p window
20:58 Calinou feels tiny :'(
20:58 Raven262 My minetest has the border on windows, i hate it
20:58 Raven262 xD
20:59 Raven262 connecting to the server now, will not be able to read irc (can't alt+tab from zandronum)
21:01 Megaf Calinou, does FreeDOOM needs the original doom files?
21:01 Calinou Raven262: hmm
21:01 Calinou Raven262: is your Freedoom up-to-date?
21:01 Calinou it should be 0.11.3
21:01 Raven262 Probably not the git version
21:01 Raven262 i got it via the wadseeker
21:01 Calinou yeah, it might be out of date
21:01 Calinou get it from the website
21:01 Raven262 okay
21:02 Calinou hmm, can't pause a game using rcon? :(
21:02 Calinou tried "rcon pause" after authing
21:03 Raven262 reconnecting...
21:03 Raven262 wait
21:03 Raven262 something killed my doomseeker
21:03 Raven262 now reconnecting
21:13 Megaf Calinou, I'm downloiading freedoom
21:13 Megaf then what?
21:16 Megaf ok, it works
21:17 Megaf no multiplayer tho
21:20 Megaf 8 bit 640x480 fullscreen for the win!
21:36 Megaf meh, bring the pain is hard
21:44 rdococ puppeys!
22:01 Calinou Megaf: heh, which source port are you using?
22:15 Megaf Calinou, prboom
22:16 Calinou Megaf: PrBoom isn't updated anymore, try PrBoom+
22:16 Calinou that said, GZDoom is the go-to singleplayer source port, today
22:16 Calinou it features good software and OpenGL renderers, is GPLv3 (it's no longer proprietary), supports ZDoom features (required for many mods)
22:16 Megaf right now Ima play KSP
22:17 Calinou neither PrBoom+ nor GZDoom handle multiplayer well, the only client which handles this well is Zandronum. It's also based on GZDoom, but it's proprietary
22:17 Calinou (Odamex is GPL, but it's dead)
22:17 Calinou ok :)
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22:33 Calinou heh, I'm trying Freedoom 0.6.4
22:33 Calinou the oldest release you can still download
22:33 Calinou lots of missing sounds, lots of weird/creepy sounds or sprites :P
22:36 KaadmY I like how Calinou has turned #minetest-hub into #doom-hub
22:37 Calinou I can turn it into anything :D
22:37 KaadmY orly
22:37 KaadmY What about a memspamfest
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22:56 Fixer eh
22:56 Fixer my todo list
22:57 Fixer refinish quake1/2, finish doom1/2, doom3 kinda meh finished long ago
22:57 Fixer finish duke nukem
22:57 Fixer has shittons of addons
23:07 KaadmY I've finished Quake 1's first episode as well as Doom's first episode
23:14 Calinou started playing Quake 4 yesterday
23:14 Calinou it's weird how it has so many "promode" options, and they work in singleplayer
23:15 Calinou you can turn the entire game fullbright, making it look pretty bad
23:15 Calinou but the game does need to be brightened – r_lightScale 4 usually is good enough
23:15 Calinou (but not always)
23:15 Calinou also, you better know how to strafejump due to how slow your movement speed is, in singleplayer
23:19 Megaf oh boy
23:19 Megaf Calinou, did you see this yet? https://github.com/minetest/minetest/issues/6429
23:20 Calinou yep, this has been a thing even when I started playing Minetest in July 2011
23:20 Megaf and Fixer sfan5, I was not happy with the words I'd chosen, I rephrased my comment there... https://github.com/minetest/minetest/issues/6429#issuecomment-330362337
23:20 Calinou also, the "it's not a bug, it's a feature" mentality doesn't help anyone
23:21 Megaf I changed my words...
23:21 Calinou the warning about lava ruins the fun when mining :)
23:21 Fixer Megaf: it is a bugfeature
23:21 Calinou if you're quick enough, escaping the lava isn't hard anyway
23:21 Megaf Even tho I dont consider it a bug. It has been with us since the smooth lighting was introduced
23:21 Calinou Fixer: it's a beature
23:21 Calinou or a fug
23:22 Fixer people use it to their advantage
23:22 Megaf only new players are bothered by that
23:22 Megaf I think
23:22 Megaf And not that I care, but I don't think I deserve 4 thumbs down in that comment...#
23:23 Megaf rubenwardy, by the way, since when you are the owner of the repo!?
23:24 Megaf I wouldln't like beeing owner of the repo... Heck, I think I'd cause enough damage if I was a member
23:24 Megaf (Due to my git skills)
23:25 Megaf or lack of
23:25 Megaf Calinou, on Minecraft we have drops of lava and water from the ceiling
23:25 Megaf to indicated their presence
23:26 Megaf So don't you think that in MT we at least have the light leak from lava?
23:26 Megaf insert (its fair) somewhere in that sentence
23:27 Megaf Am I the only hyperactive dyslexic here?
23:28 Megaf Shara, Im going to Frankfurt tomorrow, dontya want meet me there? I could do with a hug...
23:28 Shara Megaf: Aren't you like... usually closer to me than Frankfurt is?
23:45 Megaf =/

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