Time |
Nick |
Message |
00:07 |
Megaf |
wow, godot is going well |
00:24 |
Megaf |
Next Debian version will be called Buster |
00:24 |
Megaf |
That dog is called Buster |
01:08 |
KaadmY |
So... dead |
01:11 |
KaadmY |
Calinou: my highest comment https://www.reddit.com/r/GlobalOffensive/comments/6zfj34/eyetracking_technology_shows_a_blind_spot_in/dmuzl5k/ |
01:12 |
KaadmY |
242 points |
01:31 |
|
Xio joined #minetest-hub |
02:04 |
|
ssieb joined #minetest-hub |
03:58 |
benrob0329 |
Idea: Allow modders to define start and end of an animation separately from the looping point |
03:58 |
benrob0329 |
so, the start could be at frame 0, and the end at 100. However it will loop from frame 30 to 70 |
03:59 |
benrob0329 |
Thus, when the animation starts it plays the starting frames, then loops until told otherwise. When the looping is done, it plays until the end of the animation. |
04:00 |
benrob0329 |
This would allow transition frames to help smooth things out. |
04:16 |
|
rdococ joined #minetest-hub |
05:48 |
|
nerzhul joined #minetest-hub |
06:20 |
|
rdococ joined #minetest-hub |
06:21 |
|
sniper338 joined #minetest-hub |
06:27 |
|
CWz joined #minetest-hub |
06:58 |
|
lisac joined #minetest-hub |
07:15 |
|
Xio joined #minetest-hub |
08:10 |
|
twoelk joined #minetest-hub |
08:10 |
|
nerzhul joined #minetest-hub |
08:15 |
lisac |
!seen NathanS |
08:15 |
ShadowBot |
lisac: I haven't seen NathanS in #minetest-hub. |
08:15 |
lisac |
hmm what's his nick... |
08:15 |
lisac |
!seen NathanS21 |
08:15 |
ShadowBot |
lisac: I saw NathanS21 in #minetest-hub 8 weeks, 6 days, 20 hours, 26 minutes, and 30 seconds ago saying "hi tenplus1" |
08:15 |
lisac |
oh great. |
08:30 |
|
Darcidride joined #minetest-hub |
08:57 |
|
nore joined #minetest-hub |
09:56 |
|
Fixer joined #minetest-hub |
10:13 |
|
twoelk left #minetest-hub |
10:17 |
|
nerzhul joined #minetest-hub |
10:33 |
|
tenplus1 joined #minetest-hub |
10:34 |
tenplus1 |
hi folks |
10:37 |
Raven262 |
Hi ten |
10:37 |
Raven262 |
11 |
10:37 |
tenplus1 |
hi raven |
10:40 |
tenplus1 |
sofar: if you get a second can you check this: https://github.com/minetest/minetest_game/pull/1884 it's somehow waiting on your approval |
11:10 |
|
Aerozoic joined #minetest-hub |
11:10 |
tenplus1 |
hi Aerozoic |
11:14 |
Aerozoic |
wazup |
11:14 |
tenplus1 |
o/ lol |
11:14 |
Aerozoic |
do i still need to ask for +V from the boss? |
11:14 |
tenplus1 |
yeh |
11:14 |
Aerozoic |
alrighty |
11:35 |
|
Megaf joined #minetest-hub |
11:35 |
tenplus1 |
hi Megaf |
11:35 |
Megaf |
Hey tenplus1 |
11:36 |
tenplus1 |
o/ |
11:36 |
|
Jordach joined #minetest-hub |
11:36 |
|
ThomasMonroe joined #minetest-hub |
11:36 |
tenplus1 |
hi thomas |
11:37 |
Megaf |
Hint for anyone considering using Debian, never ever ever use the repo called experimental |
11:37 |
tenplus1 |
lol |
11:37 |
Megaf |
It is going to break your system |
11:37 |
tenplus1 |
what happened ? |
11:37 |
ThomasMonroe |
hi ten |
11:37 |
Megaf |
experimental is the most bleeding edge there is |
11:38 |
Megaf |
problem is, it messes up the versions of packages in your system |
11:38 |
tenplus1 |
I've been using 'artful-proposed' repo for ubuntu |
11:38 |
Megaf |
packages from one version will depends on different versions and then things will break |
11:39 |
Megaf |
if you want an updated Debian Linux and still be safe then use stable-updates, stable-proposed-updates and stable-backports |
11:39 |
Megaf |
If you want bleeding edge rolling release, but still kinda stable then you the unstable branch |
11:40 |
Megaf |
Will be right back, I think I finally managed to rollback things from experimental to testing |
11:40 |
tenplus1 |
am happy enough with proposed :)) |
11:41 |
|
Megaf joined #minetest-hub |
11:41 |
Megaf |
There we go |
11:41 |
Megaf |
got GNOME 3 and stuff back |
11:42 |
Megaf |
apt install --purge --reinstall -t testing package_name/testing did the trick |
11:42 |
tenplus1 |
I'm having issue with libreoffice 5.4.2.1 just now, it feels laggy |
11:42 |
|
IhrFussel joined #minetest-hub |
11:42 |
tenplus1 |
hi fussel |
11:43 |
Megaf |
tenplus1, where did you get it from? |
11:43 |
tenplus1 |
ubuntu 17.10 repos |
11:43 |
tenplus1 |
I tried trverting to libreoffice-gtk2 but doesnt work, stuck on gtk3 where gui feels slow |
11:45 |
IhrFussel |
hi tenplus1 and the others |
11:45 |
shivajiva |
hi tenplus, Megaf o/ |
11:46 |
Megaf |
Hey shivajiva |
11:46 |
tenplus1 |
hi shiva |
11:46 |
Megaf |
tenplus1, often I see myself just removing libreoffice from repos with apt remove --purge --auto-remove *libreoffice* and then installing the one from libreoffice.org |
11:47 |
shivajiva |
just cracked exporting a 5.5MB xban.db file to sql statements from within minetest :) |
11:47 |
Megaf |
oh man, I'm so glad I took my time to fix this Debian install. |
11:47 |
tenplus1 |
Megaf: does that pull in any extra filesfrom repo by doing that ? |
11:48 |
Megaf |
tenplus1, you don't need to remove your current LibreOffice not, they can live alongside with not issues |
11:48 |
Megaf |
I had last week 3 different versions at the same time |
11:48 |
tenplus1 |
lemmie test :) thx |
11:49 |
Megaf |
tenplus1, basically you download the tgz with the debs inside, extract, cd the dir, and dpkg -i *deb |
11:49 |
tenplus1 |
if it's any faster than the current one I have installed then it'll be a win :0 |
11:50 |
tenplus1 |
k, installing now |
11:52 |
tenplus1 |
nup, doesnt work, opens then automatically closes down again... weird |
11:54 |
Megaf |
Oo |
11:54 |
tenplus1 |
I wonder if it's because LXDE is gtk2 mostly and not gtk3 like gnome |
11:55 |
Megaf |
tenplus1, even on my messed up Debian this works |
11:55 |
Megaf |
tenplus1, create another user and test with another user |
11:55 |
tenplus1 |
it auto closes every time I run librepffice5.4 or -calc -writer etc |
11:58 |
tenplus1 |
removed! will stick with current one with a lil bit of lag :D |
12:06 |
Fixer |
tin and bronze needs use, badly |
12:07 |
tenplus1 |
paramat was working on bronze telescope for ZOOM priv, that was one use... tools have same strength as steel but double durability, that's 2... also hi |
12:12 |
Shara |
Hello all |
12:12 |
Megaf |
Hello Shara |
12:12 |
Shara |
Hello Tiger |
12:13 |
Megaf |
Are you a cat? |
12:13 |
Shara |
Mewbe |
12:15 |
tenplus1 |
hi shara |
12:16 |
Megaf |
Did anyone see the light leak bug yet? |
12:16 |
Shara |
Hi Ten |
12:16 |
tenplus1 |
leak bug ? |
12:16 |
Megaf |
https://github.com/minetest/minetest/issues/6429 |
12:17 |
Megaf |
For me its not a bug, I honestly think it's a cool feature that allow us to spot lava above our heads when mining/caving/tuneling |
12:18 |
tenplus1 |
ah yes, another reason I dont use smoothl ighting :P |
12:18 |
Shara |
Oh, I've always liked that bug |
12:19 |
Shara |
It's like... since the nodes only meet at the corners like that, it's not at all surprising light escapes |
12:19 |
Megaf |
Shara, can you give me a thumps up then pleae? I got 3 down already... |
12:19 |
Shara |
Give me time to read please |
12:19 |
Megaf |
and I didnt want to be funny there... |
12:20 |
Shara |
I agree with the first thing paramat has put, since that seems to echo what I just said |
12:20 |
Megaf |
Yep, it does make sense |
12:20 |
Shara |
Megaf: I kind of agree with you but not for the reasons you give. You make it sound like a nice way to cheat instead of something that makes sense and is good for building with |
12:21 |
Megaf |
should I begin to right a disclaimer in everything I post about the way my brain works? |
12:21 |
Shara |
No. |
12:21 |
Megaf |
I dont consider that cheating |
12:22 |
Shara |
But I also don't have to support something unless it's something I support |
12:22 |
Shara |
I'll write my own comment |
12:22 |
Megaf |
Agreed |
12:22 |
Shara |
I also thumbed down the thing itself |
12:22 |
Megaf |
I wrote clearly its a nice feature that we (on my server) we use quite a lot |
12:22 |
Shara |
It's been used for building lighting effects a lot on mine |
12:22 |
Megaf |
I'm going to rephrase my coment there... |
12:25 |
Megaf |
https://github.com/minetest/minetest/issues/6429#issuecomment-330362337 |
12:25 |
Megaf |
there |
12:26 |
Megaf |
lol! four thumbs down now |
12:26 |
Megaf |
common |
12:27 |
Megaf |
Im actually laughing here |
12:29 |
Megaf |
Anyone else wants to thumb down that comment? |
12:31 |
Shara |
Don't worry Megaf. I'm sure mine will get plenty as well :) |
12:31 |
Megaf |
Shara, but if you think about it, light shouldnt pass |
12:31 |
Megaf |
should it? |
12:31 |
Shara |
Shouldn't pass what? |
12:31 |
Megaf |
leak |
12:32 |
Shara |
Read paramat's comment again. It makes sense to me |
12:32 |
Shara |
And actually, if being completely analytical about that, it fully depends on the material |
12:32 |
Megaf |
Im not sure whether the said "leak" in smooth lighting is intentional or not |
12:32 |
Shara |
But MT isn't the real world |
12:32 |
tenplus1 |
if you really want light to leak through then you can use stairs |
12:33 |
Shara |
Ten, if you mean what I think, this would stop that |
12:33 |
tenplus1 |
no no, stair blocks let light pass through, or at least that's how my redo mod handles it... so you CAN do light effects |
12:34 |
Shara |
But I simply don't consider nodes in those positions to be solid structures (come on, the one above would drop into place if it was a falling node)) |
12:35 |
Shara |
I don't think stairs should just let light through by default because they are stairs either |
12:35 |
tenplus1 |
if you have a light node like meselamp and place a stair L shaped onto the light you would expect light to come through |
12:36 |
Megaf |
Ok, there is absolutely no reason someone would thumbs down my comment now |
12:37 |
Shara |
I would expect light to come through if the diagonals are not covered |
12:37 |
Megaf |
I think this bug is just one of the things well all have grown used to and kinda expect it to be like that now |
12:37 |
Shara |
Using a 2d grid, for me at least you'd need to account for 8 nodes to totally ring a lightsource |
12:37 |
Megaf |
but new players arriving now might find that an oddity |
12:37 |
Shara |
Not 4, which is what this issue would support |
12:38 |
Shara |
You don't skip the joining corners when building a real container of any kind |
12:39 |
Shara |
But it feels a bit like because people are lazy builders we should lose a nice decorative effect :) |
12:39 |
Megaf |
:+1: |
12:41 |
Megaf |
tenplus1, back to libreoffice, I'm just downloading the stable version 5.3.6 from LibreOffice.org, because I will be using it for essays and stuff for college. So I need something very stable. |
12:41 |
Shara |
then thumb down the issue itself and leave it at that. If people want it, they want it, and that's all there is to it |
12:42 |
tenplus1 |
Megaf: it's getting so that huge office suites are working on features instead of stability and optimization of use... even Lotus Office in the 90s ran faster than what I have currently... lol |
12:46 |
Megaf |
I just wish a new text format were created, that would make a document look the same way regardless of the software you use |
12:46 |
tenplus1 |
+1000000000, pdf can only do so much |
12:47 |
Megaf |
even PDF changes, back in the day if you wanted to read PDFs clearly you had to use Adobe Acrobat |
12:53 |
tenplus1 |
if we could have 4x proper open-source or free fonts that handled ariel, times new roman, courier and a script and could use that for compatibility across all platforms with a set format for all |
12:53 |
tenplus1 |
too many format wars already |
12:56 |
tenplus1 |
in this day and age we need compatibility already... *rant over* |
12:57 |
Megaf |
There is an open source xml docs format |
12:57 |
Megaf |
but it doesnt work either |
12:57 |
sfan5 |
pdf works |
12:58 |
tenplus1 |
hi sfan5, yeah it works depending on the viewer... cheap viewers arent all that grand |
12:58 |
sfan5 |
evince works for me |
12:58 |
tenplus1 |
and I really dont want to rely on adobe |
12:59 |
Megaf |
LaTeX? |
12:59 |
tenplus1 |
yeah, evince is a good reader... but we NEED a good editor |
13:00 |
Megaf |
well, LibreOffice |
13:00 |
Megaf |
:P |
13:00 |
sfan5 |
pdf isn't made to be edited |
13:00 |
tenplus1 |
ehehe |
13:00 |
Megaf |
create on LibreOffice and export to PDF |
13:00 |
sfan5 |
edit the source document which should be either .odt or LaTeX |
13:01 |
Megaf |
"sh: 0: getcwd() failed: No such file or directory" What does this error even mean? |
13:02 |
Megaf |
well, have to go, cya |
13:09 |
Jordach |
:DDDDD |
13:09 |
Jordach |
:D |
13:09 |
tenplus1 |
hi Jordach |
13:09 |
Jordach |
i got me IT training leading into a job at the end of it |
13:09 |
tenplus1 |
sweet dude |
13:10 |
Jordach |
it;s got cisco |
13:10 |
|
CalebDavis joined #minetest-hub |
13:10 |
tenplus1 |
hi caleb |
13:10 |
tenplus1 |
Jordach: what kinda training ? |
13:11 |
CalebDavis |
hi ten |
13:11 |
Calinou |
hi :) |
13:12 |
CalebDavis |
hi Calinou |
13:13 |
Jordach |
tenplus1, https://pastebin.com/TybyRxYr |
13:13 |
tenplus1 |
wow, nice prospectus :) |
13:13 |
sfan5 |
that looks very proprietary |
13:13 |
Jordach |
sfan5, welcome to *IT* |
13:13 |
tenplus1 |
Shara: it'd be nice if nodes had a setting for light dampening... like how many levels a certain node would dim the light down to |
13:14 |
Shara |
Hmmm |
13:14 |
Shara |
tenplus1: that would actually be something really nice |
13:14 |
tenplus1 |
that way we could have single layers letting light through and double blocking it completely |
13:14 |
Shara |
Oh, that issue would really mess up glowing mushrooms on DL too :( |
13:14 |
tenplus1 |
certain glass blocks blocking 3 light levels etc |
13:15 |
Shara |
and the other issue this one links to would, if I understand it correctly, cause narrow windows built with slabs to stop passing light through |
13:15 |
Shara |
That would trash so many builds on my server |
13:18 |
Shara |
Am I understanding it wrong? |
13:18 |
tenplus1 |
calls for some testing |
13:18 |
Shara |
If there is a gap, light should go through |
13:19 |
Shara |
MarkuBu commented: "But what is more annoying? An unrealistic light in cases like mine or a missing light through a gap?" |
13:19 |
Shara |
Light missing can trash builds outright instead of present a mild annoyance |
13:20 |
Shara |
I'm all for fixing bugs, but not if it means damaging something else in such a completely horrible way |
13:23 |
tenplus1 |
is auth.txt being reworked for 0.5.0 as well ??? |
13:45 |
|
twoelk joined #minetest-hub |
13:47 |
tenplus1 |
hi twoelk |
13:51 |
Jordach |
>looks at instructions |
13:51 |
Jordach |
>using networked VM machines with real licensed OS |
13:52 |
Jordach |
nice, they support using browers with HTML5 including firefox |
13:55 |
Calinou |
Jordach: what are you doing, by the way? I'm not following |
13:56 |
Jordach |
Calinou, IT training |
13:56 |
Calinou |
university, or private training? |
13:56 |
Jordach |
private |
13:57 |
Jordach |
>hyper-v training |
13:57 |
Jordach |
>real physical hardware |
13:57 |
Calinou |
it is either fake physical hardware, or real virtual hardware |
13:57 |
Calinou |
:| |
13:58 |
Jordach |
>In this task, you will use Windows Server 2008 R2 which is running the Hyper-V service. You will prepare an empty virtual machine where you will perform the installation of Windows 7. |
13:58 |
Jordach |
no, that's definitely the real deal |
13:58 |
CWz |
anyone know a good remote desktop client for andriod? |
13:58 |
tenplus1 |
hi CWz |
13:58 |
CWz |
hi |
14:02 |
* twoelk |
returns to keyboard and waves o/ |
14:03 |
Calinou |
CWz: I use Unified Remote Pro, it's a paid app I got for €0.10 and lets you remote desktop to your PC and do tons of remote control things |
14:03 |
Calinou |
(PowerPoint, media player remotes, touchpad, etc) |
14:03 |
Calinou |
the usual price isn't €0.10, I just got it for that price because it was on sale |
14:04 |
Calinou |
it requires installing a daemon on the PC |
14:04 |
Calinou |
(Windows/macOS/Linux, I think) |
14:04 |
Calinou |
unfortunately, none of this is open source :( |
14:05 |
Jordach |
Calinou, feck, it's Windows Server 2016 |
14:06 |
Jordach |
Now Playing: Daft Punk - Technologic (FLAC 192khz) |
14:06 |
tenplus1 |
Calinou: you should register and try FriendUP Os sometime, it's pretty neat |
14:09 |
|
paramat joined #minetest-hub |
14:10 |
CalebDavis |
hi paramat |
14:10 |
tenplus1 |
hi paramat |
14:10 |
Calinou |
tenplus1: FriendUP Os? |
14:11 |
Calinou |
Jordach: now playing: https://www.youtube.com/watch?v=w-XDax9KN1c&list=PLnKn5DCLxbsqkxTTbTkAcNmII5FTLG6zr&index=15 :P |
14:11 |
Calinou |
(sorry for long link) |
14:11 |
Calinou |
(it's part of a playlist, and I'm at index 15) |
14:11 |
paramat |
Megaf "Im not sure whether the said "leak" in smooth lighting is intentional or not" i'm fairly sure it's unintentional |
14:11 |
Calinou |
if something is unintentional, is it tentional then? |
14:11 |
tenplus1 |
https://friendup.cloud/ -- it's a huge cloud based Os that spans as many computers as you like and runs on anything with a web browser |
14:11 |
Shara |
I would suspect it was something that simply wasn't thought about either way |
14:12 |
paramat |
seems to be an inevitable result of how smooth lighting works, lighting of each face is determined by blending between the light at the 4 corners, and since some corners are bright .. |
14:12 |
Calinou |
Minecraft never had that issue, paramat |
14:12 |
Calinou |
(bleeding in corners) |
14:13 |
Calinou |
no idea how they solved it |
14:13 |
Shara |
But once a thing works a certain way, people wil use that. So when if it's lost, ome things people have made because of it will break. |
14:13 |
Calinou |
perhaps corners are detected, and treated as non-corners or something |
14:13 |
Shara |
some* |
14:13 |
paramat |
i like it too, gives a sense of light inside a flimsy structure |
14:14 |
paramat |
really doesn't need 'fixing', waste of time |
14:14 |
paramat |
might be very difficult to fix too |
14:14 |
|
Jordach joined #minetest-hub |
14:14 |
tenplus1 |
hi Jordach |
14:14 |
tenplus1 |
paramat: can you approve this already, seems sofar is too busy: https://github.com/minetest/minetest_game/pull/1884 |
14:14 |
Calinou |
https://media.hugo.pro/screenshot_20170920_161418.png |
14:14 |
Calinou |
heh, I disabled smooth lighting to see how it looks now |
14:14 |
Calinou |
2010 called :D |
14:15 |
tenplus1 |
lol, that's how my client looks all the time, I never use smooth lighting |
14:15 |
* Jordach |
starts jamming to stevie ray vaughan |
14:15 |
Fixer |
Calinou: minetest is retro anyway... falling behind mc beta :trollfaceL |
14:16 |
Fixer |
Jordach: solar plains (or planes) RIP |
14:17 |
Fixer |
where is octacian? |
14:17 |
paramat |
tenplus ok, sofar is indeed too busy so if i can understand it i'll review |
14:18 |
tenplus1 |
it does exactly the same as before, closing chest when no players inside, only this time it checks for last player being dicscnnected |
14:18 |
paramat |
i'll probably +1 |
14:19 |
paramat |
MT smooth lighting may be simpler than MCs, which is good, smooth lighting is on everything now and needs to stay simple and lightweight |
14:20 |
Fixer |
paramat: i think mt ones is actually better |
14:20 |
tenplus1 |
things can always be tweaked and made better |
14:23 |
Fixer |
too bad only handful of people work on mtg |
14:24 |
tenplus1 |
everyone does what they can, no matter how small |
14:24 |
tenplus1 |
that's what is good about the mt community |
14:26 |
Fixer |
if you compare mt/mtg dev/commits/notifications... it is bad, main thing is left out - actual game |
14:27 |
paramat |
+1 for 1884 |
14:27 |
tenplus1 |
thx dude |
14:27 |
paramat |
yes i need to work on mtg more, have been very busy with engine |
14:28 |
paramat |
i have many features coming in mtg |
14:28 |
tenplus1 |
any spoilers ? |
14:28 |
Fixer |
problem is like 1 paramat is doing smth and two guys discuss same two issues over the days %) |
14:31 |
tenplus1 |
back laters... shopping ensues |
14:31 |
tenplus1 |
o/ |
14:31 |
|
tenplus1 left #minetest-hub |
14:32 |
Fixer |
rip wallet |
14:36 |
paramat |
+1 for game 1886 |
14:40 |
Fixer |
you can't imagine how slow inv management in minetest compared to mc, it is horrible |
14:40 |
Fixer |
and inventory at key I.. |
14:42 |
Calinou |
it can be rebound to E easily |
14:42 |
Calinou |
I still wish E was the default |
14:42 |
Calinou |
it's been the default in Minecraft since 2011 :P |
14:42 |
Fixer |
yeah |
15:01 |
paramat |
E for me |
15:04 |
Shara |
I don't think I ever played a game where it was E, but I can see why it would make sense |
15:04 |
IhrFussel |
I makes sense...what is E ? "Enter inventory"? |
15:05 |
IhrFussel |
The default keys should have a meaning |
15:05 |
Shara |
It's easier to press while still holding a mouse |
15:05 |
IhrFussel |
Why would you need to open the inventory while walking? |
15:06 |
Shara |
It's not about while walking. It's simply easier. Less need to move the hand across the keyboard is good (If you ever suffered RSI or similar, you'd understand why) |
15:07 |
IhrFussel |
People can remember the keys better if they can say "[key][rest of meaning]" |
15:07 |
Fixer |
with I you kinda need to use your right hand |
15:08 |
IhrFussel |
M is usually map in other games and muting is in the pause menu |
15:09 |
Shara |
IhrFussel: I like the key making sense as well, and it's nice if the name means something. I'm just saying I see why E could also make sense. |
15:10 |
IhrFussel |
Shara, well that's likely why E is running by default which is actually needed during movement |
15:10 |
Shara |
I don't follow there. |
15:11 |
Shara |
Oh, wait, now I do |
15:11 |
IhrFussel |
Inventory could also be R or T or U but then the key wouldn't indicate the function |
15:11 |
Shara |
Where do people who have inventory on E usually have running? |
15:12 |
IhrFussel |
(not Z/Y cause those are swapped on many keyboards) |
15:12 |
paramat |
E is not run, it's a creative/admin ground fast move, MT does not have run, and walk is a half run already |
15:12 |
IhrFussel |
E is the special key for mods...and many utilize it for running |
15:13 |
Fixer |
yeah |
15:13 |
Shara |
paramat: it's generally used for running. |
15:13 |
Shara |
I'm just curious where people move that to incase I want to try playing with inventory on E |
15:13 |
Fixer |
E is for fast mode |
15:13 |
Fixer |
Shara: probably holding shift while walking, but not sure if possibru |
15:14 |
IhrFussel |
Maybe D? xP |
15:14 |
IhrFussel |
F* |
15:14 |
Shara |
Fixer, I doubt sneak makes you run :P |
15:15 |
CalebDavis |
its slo-mo run XD |
15:15 |
Fixer |
Sad! |
15:15 |
IhrFussel |
I think people who REALLY need all that comfyness will just map the keys that are closest to WASD |
15:15 |
IhrFussel |
No matter if the key name makes sense or not |
15:16 |
Shara |
I'm going to shut up anyway, since no one is answering, and my point was only that I can see why people would like it |
15:16 |
* Shara |
goes back to hiding :P |
15:16 |
paramat |
the key letter is not important, you soon remember W is forwards etc. try playing with FBLR for movement heh |
15:17 |
IhrFussel |
WASD is standard in video games that's why people learn fast |
15:17 |
Calinou |
heh, I got ioquake3 to compile fairly easily using MSYS2, for 64-bit and 32-bit |
15:17 |
Calinou |
if only Minetest was as easy as compile using MSYS2 :( |
15:17 |
paramat |
i don't use 'ground fast move', i just fly instead |
15:17 |
IhrFussel |
I always think of "quit" when I press Q |
15:18 |
sfan5 |
wasd is only natural: w = forWard, a = sidewAys, s = backwardS, d = siDeways |
15:19 |
IhrFussel |
C is usually camera |
15:19 |
Shara |
paramat: you don't get fly on all servers though |
15:19 |
Calinou |
ground fast move is pretty nice |
15:19 |
Calinou |
also, that ^@ |
15:19 |
Calinou |
-@ |
15:19 |
Calinou |
I bind R to fast move |
15:19 |
paramat |
well X or C could be good for the 'special' key |
15:19 |
Calinou |
J for fast toggle, K for fly toggle, H for noclip toggle |
15:20 |
Calinou |
paramat: hard to press |
15:20 |
Calinou |
why not R? |
15:20 |
Calinou |
it's been working well for me since 2011 :P |
15:20 |
Shara |
X or C would be terrible |
15:20 |
paramat |
Shara yeah you can tell i don't go on servers much :] |
15:21 |
Shara |
I'd actually think leave E as is and stick inventory on R could be nice (I use "special" a bit mroe than I open/close the inventory) |
15:22 |
paramat |
hm? X and C are easy for the thumb |
15:22 |
Shara |
Really uncomfortable for me |
15:23 |
twoelk |
https://forum.minetest.net/viewtopic.php?p=152364#p152364 old discussion with many keyboard layout examples |
15:23 |
Aerozoic |
I use Z for inventory :) |
15:23 |
paramat |
'hoclip' |
15:23 |
|
sfan5 left #minetest-hub |
15:23 |
paramat |
and 'sackwards' (towards the sack) |
15:23 |
|
sfan5 joined #minetest-hub |
15:25 |
Aerozoic |
What is the difference between enable_sprinting = true in minetest.com and just pressing F with fast priv? |
15:25 |
Aerozoic |
.conf* |
15:26 |
twoelk |
https://forum.minetest.net/viewtopic.php?f=3&t=10010 <- old <post your controls> thread |
15:30 |
paramat |
enable_sprinting is a mod thing, and F is not used by default |
15:31 |
paramat |
'fastmove' E is not running or sprinting, it's 20 metres per second = 45mph, it's a non-survival special ability like fly |
15:33 |
paramat |
sorry, it annoys me when people call it 'run' :] MT doesn't have 'run' |
15:33 |
Shara |
"the special key" is annoying to type :P |
15:42 |
rubenwardy |
auz1 |
15:42 |
rubenwardy |
* aux1 |
15:42 |
rubenwardy |
both vague and short |
15:47 |
Shara |
would be better, but peopel would still call it "run" |
15:53 |
IhrFussel |
paramat, it is running on my server I modified it to be 15 meters per second...should be doable when running fast |
15:54 |
IhrFussel |
Ok maybe it's still a *bit* too fast for an average person, but athletics should reach that speed |
15:56 |
sofar |
15m/s? what? |
15:56 |
Fixer |
lol |
15:56 |
sofar |
top world record is 100m in ~8 seconds > ~14 m/s at the finish line? |
15:57 |
Fixer |
Calinou: it is easy to compile with msys2 |
15:57 |
sofar |
top speed for an average person is like 6-8 m/s best :) |
15:57 |
Fixer |
Calinou: use buildbot.sh and replace make with mingw-make or smth |
15:58 |
twoelk |
top speed is limited by map loading anyways :-D |
15:59 |
sofar |
you don't sprint into unknown terrain |
15:59 |
paramat |
15m/s = 34mph |
15:59 |
sofar |
please, shoo, use metric |
15:59 |
sofar |
:P |
16:00 |
sofar |
54km/h |
16:00 |
twoelk |
I didn't say mapgen, I said map loading |
16:00 |
sofar |
not sure what kind of servers you play on then |
16:00 |
sofar |
please tell me, so I can avoid them :) |
16:01 |
twoelk |
:-) |
16:03 |
twoelk |
I did venture to do some exploring in maps with dummy backend lately - the lets one dream of realy fast maps |
16:03 |
Fixer |
*,...,* |
16:04 |
Fixer |
fastest map is pregenerate smth like 10000x10000x2000 and just disable mapgen :} |
16:06 |
twoelk |
I would dare to champion you to test that against using a dummy database-backend |
16:11 |
|
Xio joined #minetest-hub |
16:21 |
|
CalebDavis joined #minetest-hub |
16:46 |
IhrFussel |
paramat, if I set map_generation_limit to 15,000 and later set it back to 10,000 for example what will happen? |
16:47 |
IhrFussel |
I mean after the map has already been generated (partly) between 10,000 - 15,000 |
16:50 |
sfan5 |
nothing special |
16:50 |
sfan5 |
entities & players probably won't be able to go there anymore while the map will stay |
16:52 |
IhrFussel |
Oh I thought maybe players will be able to still access the map parts but it won't generate new ones anymore |
16:52 |
sfan5 |
pretty sure players are teleported if out of bounds |
16:53 |
IhrFussel |
So map_generation_limit is actually the "out of bounds" limit? |
16:53 |
sfan5 |
"pretty sure" you might wanna check the code for that |
16:54 |
IhrFussel |
I don't understand any of that so I pinged paramat xP |
16:55 |
|
Krock joined #minetest-hub |
17:03 |
paramat |
erm |
17:04 |
|
tumeninodes joined #minetest-hub |
17:07 |
paramat |
terrain outside will still be visible, but any new terrain generated would then stop at 10,000 |
17:08 |
paramat |
i think players mat still be able to enter the terrain ooutside, not sure. but entities might now be deleted at the set limit |
17:08 |
paramat |
*may |
17:08 |
paramat |
*outside |
17:09 |
paramat |
or maybe entities are deleted at 31000 only |
17:16 |
paramat |
yes looks like objects (mobs, dropped items) are deleted at 'map generation limit' |
17:16 |
paramat |
but i suspect players are not |
17:19 |
paramat |
so it might be best for a server admin to delete a strip of world beyond the new limit, to stop players |
17:21 |
paramat |
using /deleteblocks chatcommand, but only moderate volumes at a time |
17:22 |
paramat |
however https://github.com/minetest/minetest/issues/5507 |
17:22 |
paramat |
best to increase the limit temporarily when using /deleteblocks |
17:26 |
|
Megaf joined #minetest-hub |
17:28 |
|
Megaf joined #minetest-hub |
17:29 |
Megaf |
Hi all |
17:31 |
tumeninodes |
Hi Megaf |
17:34 |
IhrFussel |
paramat, thanks for looking into the code for me =) ... are nodetimers always more efficient compared to ABMs? |
17:34 |
IhrFussel |
Performance wise* |
17:37 |
sofar |
almost always, yes |
17:38 |
IhrFussel |
I wish someone would make a moretrees mod with nodetimers instead of ABMs xP |
17:44 |
|
Megaf_ joined #minetest-hub |
17:52 |
paramat |
well it won't make much difference to the intensity of the mod |
17:53 |
paramat |
it just avoids ABMs running for no reason after the sapling has grown |
17:54 |
tumeninodes |
moretrees mod could definitely use some love, efficiency tweaking :P |
17:56 |
twoelk |
are abm's only triggered once? because on some servers that use moretrees one sometimes sees mapgen set saplings not growing |
17:56 |
sofar |
abm's never stop processing |
17:56 |
sofar |
ever |
17:57 |
twoelk |
I thought abm's processed during mapgen might cease to work later in game |
17:58 |
sofar |
abm's don't process during mapgen |
17:58 |
twoelk |
uhm, I might missunderstand moretrees then |
17:59 |
paramat |
moretrees places saplings during mapgen, later an ABM with a short interval grows them |
18:00 |
twoelk |
which sometimes seems to fail |
18:00 |
twoelk |
and those saplings never grow |
18:00 |
paramat |
odd |
18:00 |
tumeninodes |
something else must be causing that |
18:03 |
twoelk |
maybe the saplings are placed wrong and the abm checks for correct growing conditions - I guess I should take screenshots the next time - maybe moretrees is not interpreting some new biomes for placing saplings right |
18:06 |
IhrFussel |
twoelk, the default ABM chance is VERY high |
18:06 |
IhrFussel |
in moretrees* |
18:06 |
paramat |
also the mod has 2 modes of operation, sapling mode and something more complex |
18:06 |
paramat |
the chance should be 1 really |
18:07 |
paramat |
because you want stuff growing very soon after mapgen |
18:07 |
paramat |
and no saplings delayed |
18:07 |
IhrFussel |
Sapling interval is 500 and chance 20 |
18:07 |
paramat |
ah that's a different thing |
18:08 |
paramat |
that's for player placed saplings |
18:08 |
paramat |
i'm talking about mapgen-placed saplings |
18:08 |
paramat |
that need to grow a few seconds after mapgen |
18:08 |
IhrFussel |
It's the same I think...I don't think they have separate ABMs |
18:08 |
paramat |
so maybe that's what you noticed, player-placed |
18:09 |
paramat |
there is a sapling mode, maybe it uses nodetimers already |
18:09 |
IhrFussel |
If the mod is in "only place saplings" mode the saplings will only grow with that chance |
18:10 |
paramat |
ok, i misunderstood |
18:10 |
twoelk |
so a placed sapling missing the first chance is not revisited? |
18:11 |
paramat |
ideally it seems you would want many trees grown immediately after mapgen so that the world is already populated |
18:11 |
paramat |
no, ABMs run the chance on a node each interval |
18:12 |
IhrFussel |
paramat, I was wrong it seems..there is an "ongen" sapling type...they seem to have an interval of 2 and chance 30 |
18:12 |
IhrFussel |
Pretty heavy |
18:13 |
Raven262 |
Calinou, I somehow managed to finish the first episode of Doom on my android phone, it was quite hard. Btw, GZDoom has some really good performance on android. |
18:13 |
paramat |
ah |
18:14 |
paramat |
those ongen saplings need to use nodetimers ideally yes |
18:15 |
paramat |
chance 30 is gentle though, so i guess what is intensive about moretrees is the biomelib code that chooses where to place ongen saplngs |
18:16 |
IhrFussel |
But interval of 2 makes chance 30 pretty likely |
18:17 |
IhrFussel |
I changed my mod code to interval 10 and chance 5 now |
18:17 |
twoelk |
and ? differences in performance? |
18:18 |
IhrFussel |
Can't say yet cause I changed it in my server code...but will restart in a bit |
18:19 |
IhrFussel |
Maybe I should up the chance again though...5 means too many saplings grow at once |
18:20 |
|
rubenwardy left #minetest-hub |
18:21 |
|
rubenwardy joined #minetest-hub |
18:22 |
paramat |
well if you use a very high chance value you can then find out if it is saplings growing or something else that is the problem |
18:28 |
|
ssieb joined #minetest-hub |
18:29 |
paramat |
i suspect something else. ideally i should rewrite the sapling placement code for that mod, maybe if someone pays me :] |
18:31 |
Calinou |
Raven262: :D |
18:31 |
Calinou |
which skill level? |
18:31 |
Calinou |
inb4 Nightmare |
18:32 |
Calinou |
I heard the guy wanting to finish E4M2 in Nightmare ended questioning their life choices… |
18:32 |
Calinou |
on a phone |
18:33 |
rdococ |
Calinou! Yay! |
18:36 |
Calinou |
hi :) |
18:38 |
Fixer |
https://www.youtube.com/watch?v=raR9kd0fGuY |
18:39 |
Calinou |
"GuY" |
18:44 |
behalebabo |
what was that server where players spawned underground? |
18:44 |
behalebabo |
I can't find it on the forum |
18:45 |
behalebabo |
they spawned deep underground and worked up towards the surface |
18:46 |
IhrFussel |
http://minetesthosting.com/ is down but the servers seem to be up still |
18:46 |
Raven262 |
Nah, I didn't play it hardcore, Calinou, it was lowest skill (was just testing the performance and controls) |
18:46 |
Raven262 |
E4M2 lol |
18:46 |
Raven262 |
I remember E4M2 |
18:46 |
Raven262 |
I hardly remember the whole E4 though |
18:51 |
|
tenplus1 joined #minetest-hub |
18:51 |
tenplus1 |
hi folks |
18:52 |
Shara |
Hi Ten |
18:52 |
tenplus1 |
hi shara |
18:52 |
tenplus1 |
we had an incident on xanadu... someone using csm stole items frm locked chests :90 |
18:53 |
Raven262 |
hi 11 |
18:53 |
tenplus1 |
hi raven |
18:55 |
Krock |
hi tenplus1 |
18:55 |
tenplus1 |
hi krock |
18:55 |
rdococ |
hi krockodile |
18:56 |
rdococ |
tenplus1, wait, that's possible? |
18:56 |
shivajiva |
Hiya folks, that doesn't sound good tenplus |
18:57 |
tenplus1 |
hi rdococ, and yes, that's what I thought... seems someone got a hold of chest_inspector |
18:57 |
Krock |
heya shivajiva |
18:57 |
Krock |
tenplus1, but that only shows up the leak in the server sided mod |
18:58 |
tenplus1 |
hi shiva |
18:58 |
Krock |
CSM can't do anything if the server restricts it |
18:58 |
Raven262 |
hi shivajiva |
18:58 |
tenplus1 |
it gives access to locked chests |
18:58 |
tenplus1 |
that's default, will have to override it somehow to stop it happening |
18:59 |
Krock |
what? default chests? |
18:59 |
tenplus1 |
yes, a player had many locked chests (default) and somehow another player emptied said chests using csm |
19:01 |
Krock |
allow_metadata_inventory_* is all blocked for people who have no access to the chest |
19:02 |
rubenwardy |
CSM is not the problem |
19:02 |
rubenwardy |
the problem is the buggy mods |
19:02 |
Krock |
^ |
19:02 |
rubenwardy |
as Krock said, they need to handle things correctly by using the allow callbacks |
19:03 |
rubenwardy |
I actually think this is a positive of CSM, exposing and fixing security vulnerabilities |
19:03 |
rdococ |
yay, puppies. |
19:04 |
tenplus1 |
hrm... my players are worried everything will be stolen |
19:04 |
tenplus1 |
also hi ruben |
19:04 |
Krock |
starting off with the WE leak |
19:04 |
Krock |
and then the creative inventory leak |
19:05 |
tumeninodes |
A lot of people dislike "cheat" code, because it exposes vulnerability flaws in their code ; ) |
19:05 |
rdococ |
heh. |
19:07 |
Shara |
I dislike "cheat" code because there are holes that allow cheat code to exist. |
19:07 |
Shara |
I don't like there being holes. |
19:07 |
tumeninodes |
... exactically |
19:08 |
Krock |
tumeninodes, they just need a victim for their bad programming |
19:08 |
Shara |
I'd much rather find them before things go wrong, instead of be happy things went wrong to show me |
19:08 |
Krock |
it's not like these leaks couldn't be abused before. it's just easier now when we've got CSM |
19:08 |
tumeninodes |
ha, abundant victims |
19:09 |
|
CalebDavis joined #minetest-hub |
19:10 |
tenplus1 |
wb caleb |
19:10 |
CalebDavis |
thx |
19:10 |
tumeninodes |
even govt software has holes, and they use hackers to exploit them to show them where the holes are |
19:10 |
rdococ |
CSM has the interesting side effect of fewer vulnerabilities in server-side code |
19:10 |
rdococ |
interesting |
19:10 |
rdococ |
I am full of interesting, redundant redundancy on this very day, today. |
19:10 |
tenplus1 |
lol |
19:11 |
rdococ |
lol, that was so funny it made me laugh out loud, loudly as I laughed with tenplus1 who said lol. |
19:11 |
tumeninodes |
giggle |
19:12 |
tenplus1 |
hi tumeni |
19:12 |
tumeninodes |
hi tenplus2 minus1 |
19:13 |
Raven262 |
Hi tumeninodes |
19:13 |
* tumeninodes |
is a "learning coach" (who thought THAT was a good idea?) :P |
19:13 |
tumeninodes |
hi Raven |
19:13 |
Raven262 |
The 0.4.16 original texture pack was actually a really good idea. |
19:13 |
Raven262 |
I have found a use for it |
19:14 |
tumeninodes |
omg ha, I forgot about that, I need to upload the files from the other mods too |
19:14 |
Raven262 |
Used it on IhrFussel's server, cause i dislike the texturepack that is in use there. |
19:14 |
rdococ |
hi tenplus8 minus7 |
19:15 |
tumeninodes |
Well, I'm glad it was of use |
19:15 |
paramat |
tenplusthesquarerootofminus1 |
19:15 |
Raven262 |
tenplus(n) minus (n-1)? |
19:15 |
Raven262 |
No, not the square root of minus one! xD |
19:16 |
tumeninodes |
hi paramat |
19:16 |
tenplus1 |
invalid number |
19:16 |
tumeninodes |
haha... you're [nil] |
19:16 |
tenplus1 |
nuuuuuuuuuuuuuuuuuuuu |
19:16 |
Raven262 |
Displaying complex functions is awfully hard imo |
19:17 |
tumeninodes |
wait..... what? |
19:17 |
Raven262 |
Actually, complex numbers as a whole |
19:17 |
Raven262 |
Square root of minus one? |
19:17 |
Raven262 |
i |
19:17 |
paramat |
tenplusi :D |
19:18 |
tumeninodes |
that sounds so Greek |
19:18 |
tenplus1 |
if Mario was an anime: http://lolsnaps.com/wp-content/uploads/2017/09/59c13db694660_2fe2f97848731ba1a039975183841137.mp4 |
19:18 |
Raven262 |
tumeninodes, https://en.wikipedia.org/wiki/Complex_number |
19:18 |
tumeninodes |
omg my eyes!!!!!! |
19:18 |
tenplus1 |
also for win8.1 fans:http://lolsnaps.com/wp-content/uploads/2017/09/tradi.jpg |
19:19 |
tumeninodes |
I am not opening any more links... I'm scared for lifes |
19:19 |
tenplus1 |
:P |
19:19 |
tumeninodes |
*scarred? |
19:20 |
tumeninodes |
Raven, it's all just people making things harder than they need to be... to appear as intellectuals :P |
19:20 |
Raven262 |
I found a nice playlist on youtube where the basics of complex numbers and 4d space in the end https://www.youtube.com/watch?v=T647CGsuOVU&list=PLiaHhY2iBX9g6KIvZ_703G3KJXapKkNaF |
19:20 |
tenplus1 |
Mobs Redo API updated with better knockback, Ambience Lite updated with fixed river sounds |
19:21 |
Raven262 |
*with |
19:21 |
tumeninodes |
complex number is.... "complexed" |
19:21 |
rdococ |
*slow clap* |
19:21 |
Raven262 |
It is quite a useful thing |
19:21 |
rdococ |
what's better is quaternions |
19:21 |
Raven262 |
I just don't know for what |
19:21 |
tumeninodes |
hey, did anyone see my screenshot of trails in snow made by rolling snowballs a couple days ago? |
19:21 |
rdococ |
lol |
19:22 |
Raven262 |
tumeninodes, nope |
19:22 |
rdococ |
Raven262, QUATERNION! |
19:22 |
tumeninodes |
has anyone ever seen that before? |
19:22 |
Raven262 |
rdococ, WHAT? Xd |
19:22 |
rdococ |
Raven262, for 4D space, OCTONION! |
19:23 |
tumeninodes |
that's one angry little quaternion |
19:24 |
Raven262 |
Ohh just googled it |
19:24 |
Raven262 |
Nice |
19:24 |
tumeninodes |
https://forum.minetest.net/viewtopic.php?p=293919#p293919 rolling snowballs |
19:24 |
tenplus1 |
heheh |
19:24 |
tumeninodes |
I have to know if this is actually a thing... cus it is one interesting bug if not |
19:25 |
Raven262 |
Nice, tumeninodes, i actually saw it before. |
19:25 |
Raven262 |
Just forgot. |
19:25 |
tumeninodes |
It's so weird isnt it? |
19:26 |
tumeninodes |
I think it might be related to a tnt blast? |
19:27 |
Raven262 |
If i could only dig up one of the screenshots of Amaz's snow/mountain biome in LOTT. That one has weird snow. |
19:27 |
garywhite |
ERROR: Windows did not install right because we do not support floppy disks anymore. Please try again. |
19:27 |
tenplus1 |
lol, hi gary |
19:27 |
tumeninodes |
garywhite, hahahahaha |
19:28 |
* tenplus1 |
can remember installing Windows 95 using 28 floppies |
19:28 |
* tumeninodes |
knows far too many floppy/hardisk jokes |
19:28 |
Raven262 |
I did it too. |
19:28 |
Raven262 |
I installed the damn thing from floppies on VM |
19:28 |
Raven262 |
Never doing it again. |
19:28 |
tenplus1 |
eek |
19:29 |
garywhite |
hi |
19:29 |
garywhite |
& I did that before too |
19:30 |
tumeninodes |
brb |
19:30 |
rdococ |
She turns my floppy into a hard disk. |
19:30 |
rdococ |
:P |
19:31 |
tenplus1 |
strangely enough I bought a USB floppy drive 2 weeks ago :P |
19:31 |
tenplus1 |
thankfully linunx can still use it without drivers :D |
19:31 |
rdococ |
a USB floppy?! |
19:31 |
rdococ |
oh |
19:32 |
Raven262 |
Also had to read that twice^ |
19:32 |
tenplus1 |
:P |
19:32 |
rdococ |
lol |
19:32 |
rdococ |
drivers drive a drive |
19:35 |
paramat |
i've worked with octonions before, i used 8 dimensional mandelbrot maths |
19:36 |
tenplus1 |
o.O so many earthquakes lately (Mexico, Japan, New Zealand, Greece etc.) |
19:36 |
Raven262 |
They're mining for something |
19:37 |
Raven262 |
Causing earthquakes |
19:37 |
Raven262 |
like, ya know |
19:37 |
tenplus1 |
aliens!!! |
19:37 |
Raven262 |
wait |
19:37 |
Raven262 |
no |
19:37 |
Raven262 |
http://tvtropes.org/pmwiki/pmwiki.php/Main/DugTooDeep |
19:37 |
tenplus1 |
http://www.dailymail.co.uk/sciencetech/article-4902686/20-Greater-Manchester-Police-computers-run-Windows-XP.html |
19:38 |
Raven262 |
lol that^ |
19:41 |
Calinou |
<Raven262> I hardly remember the whole E4 though |
19:42 |
Raven262 |
Yea |
19:42 |
Raven262 |
I played it twice. |
19:45 |
Calinou |
I remember one portion, since I played Doom when I was 4-5 or so |
19:45 |
Calinou |
but, I don't know how I got there |
19:45 |
Raven262 |
You can say that i'm not much of a fan for that kind of a map design that E4 has. The maps are covered in those wood/metal textures, gets boring after a while. |
19:45 |
Calinou |
heh, I love the translated level names |
19:45 |
Raven262 |
Nooooooo |
19:45 |
Raven262 |
xD |
19:45 |
Calinou |
"L'enfer en contrebas" (E4M1), "Une hantise parfaite" (E4M2) |
19:46 |
Calinou |
heh, there's a mistake, "Unto le cruel" (E4M8) |
19:46 |
Calinou |
"unto" isn't a French word, IIRC |
19:46 |
Calinou |
not sure how I'd translate this |
19:46 |
Raven262 |
Then they must have thought it as a part of the name... somehow |
19:47 |
Raven262 |
Or it was a joke |
19:48 |
Calinou |
the French translation of death messages can be weird |
19:48 |
Calinou |
the melee Imp death message calls it an "imp", the fireball one calls it a "lutin" (literal translation of "imp" to French, but probably inaccurate in this context) |
19:50 |
tenplus1 |
nite folks :) |
19:50 |
|
tenplus1 left #minetest-hub |
19:50 |
* tumeninodes |
really wants to revisit this topic https://forum.minetest.net/viewtopic.php?p=250785#p250785 |
19:51 |
tumeninodes |
gnite tenplus1 |
19:52 |
Calinou |
Raven262: heh, I finished Doom 2 MAP32 on Nightmare skill from a pistol start, not too hard |
19:52 |
Calinou |
MAP31 though… no idea |
19:52 |
Calinou |
I got to 3/4 of the level but then there's too many nazis per square meter :D |
19:53 |
Raven262 |
32 gives you like all weapons on the map |
19:53 |
Raven262 |
i think |
19:53 |
Raven262 |
under those pillars, and in the side passages |
19:53 |
Raven262 |
not sure if theres a bfg |
19:54 |
Raven262 |
btw, did you try killing those nazis in brutal doom? Thats when they become really scary xD |
19:54 |
* Raven262 |
is afk. |
20:12 |
Calinou |
Raven262: yeah, I opened the pillars, and picked up the invulnerability in the secret |
20:12 |
Calinou |
and the plasma gun + medkits + cells |
20:12 |
Calinou |
Raven262: yeah they are much stronger there, but on MAP31 you can find a secret gun too |
20:26 |
Calinou |
Raven262: heh, playing Freedoom Phase 1 on UV skill |
20:26 |
Calinou |
in E1M3, there's a secret narrow passage with a platform |
20:26 |
Calinou |
at the end of the platform, there's an imp waiting for you, and you can't avoid its fireball |
20:26 |
Calinou |
so, if you kill it one one shotgun shot, you win |
20:27 |
Calinou |
else, you better fall back :P |
20:27 |
Calinou |
and my shot didn't kill it :'( |
20:33 |
|
Xio joined #minetest-hub |
20:34 |
* Raven262 |
is back. |
20:35 |
Raven262 |
Hmm i didn't play much of freedoom, is it worth playing? |
20:38 |
Calinou |
I'd say, yes |
20:39 |
Calinou |
some of the assets still feel WIP (Freedoom Phase 1 has a missing level currently, so episode 3 has one less level) |
20:39 |
Calinou |
but some of the assets are pretty decent now |
20:39 |
Calinou |
many of the songs are nice |
20:39 |
Calinou |
of course, the lore feels pretty generic, but you don't play a Doom-like for the lore, do you? :) |
20:39 |
Calinou |
it now runs on any limit-removing source port |
20:39 |
Calinou |
(including Crispy Doom)= |
20:39 |
Calinou |
-= |
20:39 |
Calinou |
(it no longer uses Boom features in its levels) |
20:39 |
Calinou |
you can also load PWADs using it |
20:40 |
Raven262 |
I know |
20:40 |
Raven262 |
Gzdoom can load any doom pwad using it |
20:40 |
Raven262 |
even kdizd |
20:40 |
Raven262 |
So, well, gonna try it. |
20:40 |
Calinou |
yeah |
20:40 |
Calinou |
the level design can be a bit shoddy or maze-y at times, also the levels are usually harder |
20:41 |
Calinou |
(you probably should play it at a lower skill than usual, especially Phase 2) |
20:41 |
Raven262 |
Hard as plutonia experiment? |
20:41 |
Calinou |
maybe, maybe not, I never finished Plutonia |
20:41 |
Raven262 |
No? xD |
20:41 |
Calinou |
my life goal is to finish Plutonia in Nightmare, so Romero will decorate me |
20:41 |
Calinou |
or, should I say, DECORATE me |
20:41 |
* Calinou |
hides |
20:41 |
Raven262 |
noooooo |
20:41 |
Calinou |
https://media.hugo.pro/Screenshot_Doom_20170920_223320.png |
20:42 |
Calinou |
some Freedoom map, note the use of the sky texture as a painted canvas |
20:42 |
Calinou |
:P |
20:42 |
|
Megaf joined #minetest-hub |
20:42 |
Raven262 |
Looks very nice actually |
20:42 |
Calinou |
this is with GZDoom, but lots of ports now work with Freedoom |
20:42 |
Megaf |
Hey Ho |
20:42 |
Raven262 |
Hi Megaf |
20:42 |
Calinou |
(fun fact: Freedoom used to recommend PrBoom+ and Odamex, now they recommend GZDoom and Crispy Doom) |
20:42 |
Calinou |
(GZDoom has only been GPL'd since April 2017, and Freedoom doesn't promote non-GPL ports) |
20:43 |
Calinou |
(even though they work, you can use classic ZDoom or Zandronum to load Freedoom) |
20:43 |
Raven262 |
GZDoom and Zandronum are the ones i use |
20:43 |
Calinou |
also, Freedoom uses fries from McDonalds as shotgun ammo: https://github.com/freedoom/freedoom/issues/486 |
20:43 |
Calinou |
I just picked one of them in a level :D |
20:43 |
Raven262 |
I saw that a few days ago! xD |
20:44 |
|
ssieb joined #minetest-hub |
20:44 |
Calinou |
we can play Freedoom coop if you want, Raven262 |
20:44 |
Calinou |
on Zandronum, it should work |
20:44 |
Raven262 |
hmmm |
20:44 |
Raven262 |
lemme see if i have zandronum here |
20:44 |
|
Xio joined #minetest-hub |
20:44 |
Raven262 |
btw, i gotta go to sleep in about and hour. |
20:45 |
Raven262 |
*an |
20:45 |
Calinou |
ok |
20:46 |
Calinou |
Raven262: Freedoom Phase 1 or Phase 2? (aka. the equivalents of Ultimate Doom/Doom 2) |
20:46 |
Raven262 |
Installing zandronum + downloading freedoom |
20:46 |
Calinou |
Phase 2 is harder, but has the Doom 2 things |
20:46 |
Raven262 |
Ummmm |
20:46 |
Raven262 |
Phase 2 then, lemme see how hard it can get |
20:46 |
Calinou |
alright |
20:46 |
Calinou |
should be more doable in coop :P |
20:46 |
Megaf |
Anyone near Frankfurt? |
20:46 |
Calinou |
I think Doomseeker can download the Freedoom IWAD for you |
20:47 |
Raven262 |
That does add more monsters to the maps, right? |
20:47 |
Calinou |
but installing it yourself is more safe, so that you're sure you have the latest version |
20:47 |
Raven262 |
yeah |
20:47 |
Megaf |
We could go out for a pint if you are near Frankfurt |
20:47 |
Calinou |
the number of monsters in coop is the same |
20:47 |
Calinou |
but some weapons may be added by level designers |
20:47 |
Calinou |
Megaf: no, I'm in France |
20:47 |
Calinou |
Megaf: fun fact, I'm learning German :P |
20:47 |
Megaf |
hah |
20:47 |
|
nerzhul joined #minetest-hub |
20:48 |
Megaf |
I'm learning Java |
20:48 |
Raven262 |
I'm learning English. |
20:48 |
Raven262 |
Calinou, I'm ready, set up your server. |
20:49 |
* Raven262 |
hopes doomseeker downloads freedoom by itself... |
20:50 |
Calinou |
it should, not sure |
20:50 |
Calinou |
else, https://github.com/freedoom/freedoom/releases/download/v0.11.3/freedoom-0.11.3.zip |
20:50 |
Calinou |
unzip, then you have the IWADs |
20:51 |
Raven262 |
Hmmm your server shows tnt as the iwad. |
20:51 |
Calinou |
systemd[1]: [/etc/systemd/system/zandronum.service:2] Invalid section header '[<35;188;21m;22m[<35;215;24m[<35;228;25m[<35;240;27m[<35;252;28[<35;262m[<35;31m[<35;282;33mDescription=Zandronum' |
20:51 |
Calinou |
haha |
20:52 |
Calinou |
`micro` (the text editor I use) has a bug which makes it insert escape codes when doing things with the mouse |
20:52 |
Calinou |
I saved the systemd service file after these codes were inserted |
20:52 |
Calinou |
leading to that error message when restarting the service |
20:52 |
Raven262 |
lol |
20:53 |
Calinou |
Raven262: server is restarted now, does it work? |
20:53 |
Raven262 |
I'm connecting |
20:54 |
Calinou |
works for me |
20:54 |
Raven262 |
Will be named "player" probably |
20:54 |
Calinou |
I set a colored name :D |
20:55 |
Calinou |
https://pastebin.com/FC7K9rsf |
20:55 |
Raven262 |
Setting up the renderer and the res... |
20:55 |
Calinou |
color codes ^ |
20:55 |
Calinou |
meh, my Zandronum crashes when alt-tabbing sometimes |
20:57 |
Raven262 |
It does stuff with my desktop too |
20:57 |
Raven262 |
i have a piece of screen.. well, off-screen |
20:57 |
Calinou |
whoa, Zandronum really hates Borderless Gaming |
20:57 |
Calinou |
(a Windows app I use for borderless windows on unsupported games) |
20:58 |
Raven262 |
lol |
20:58 |
Calinou |
I'll just play in a 1080p window |
20:58 |
Calinou |
feels tiny :'( |
20:58 |
Raven262 |
My minetest has the border on windows, i hate it |
20:58 |
Raven262 |
xD |
20:59 |
Raven262 |
connecting to the server now, will not be able to read irc (can't alt+tab from zandronum) |
21:01 |
Megaf |
Calinou, does FreeDOOM needs the original doom files? |
21:01 |
Calinou |
Raven262: hmm |
21:01 |
Calinou |
Raven262: is your Freedoom up-to-date? |
21:01 |
Calinou |
it should be 0.11.3 |
21:01 |
Raven262 |
Probably not the git version |
21:01 |
Raven262 |
i got it via the wadseeker |
21:01 |
Calinou |
yeah, it might be out of date |
21:01 |
Calinou |
get it from the website |
21:01 |
Raven262 |
okay |
21:02 |
Calinou |
hmm, can't pause a game using rcon? :( |
21:02 |
Calinou |
tried "rcon pause" after authing |
21:03 |
Raven262 |
reconnecting... |
21:03 |
Raven262 |
wait |
21:03 |
Raven262 |
something killed my doomseeker |
21:03 |
Raven262 |
now reconnecting |
21:13 |
Megaf |
Calinou, I'm downloiading freedoom |
21:13 |
Megaf |
then what? |
21:16 |
Megaf |
ok, it works |
21:17 |
Megaf |
no multiplayer tho |
21:20 |
Megaf |
8 bit 640x480 fullscreen for the win! |
21:36 |
Megaf |
meh, bring the pain is hard |
21:44 |
rdococ |
puppeys! |
22:01 |
Calinou |
Megaf: heh, which source port are you using? |
22:15 |
Megaf |
Calinou, prboom |
22:16 |
Calinou |
Megaf: PrBoom isn't updated anymore, try PrBoom+ |
22:16 |
Calinou |
that said, GZDoom is the go-to singleplayer source port, today |
22:16 |
Calinou |
it features good software and OpenGL renderers, is GPLv3 (it's no longer proprietary), supports ZDoom features (required for many mods) |
22:16 |
Megaf |
right now Ima play KSP |
22:17 |
Calinou |
neither PrBoom+ nor GZDoom handle multiplayer well, the only client which handles this well is Zandronum. It's also based on GZDoom, but it's proprietary |
22:17 |
Calinou |
(Odamex is GPL, but it's dead) |
22:17 |
Calinou |
ok :) |
22:33 |
|
tumeninodes left #minetest-hub |
22:33 |
Calinou |
heh, I'm trying Freedoom 0.6.4 |
22:33 |
Calinou |
the oldest release you can still download |
22:33 |
Calinou |
lots of missing sounds, lots of weird/creepy sounds or sprites :P |
22:36 |
KaadmY |
I like how Calinou has turned #minetest-hub into #doom-hub |
22:37 |
Calinou |
I can turn it into anything :D |
22:37 |
KaadmY |
orly |
22:37 |
KaadmY |
What about a memspamfest |
22:39 |
|
Aerozoic joined #minetest-hub |
22:56 |
Fixer |
eh |
22:56 |
Fixer |
my todo list |
22:57 |
Fixer |
refinish quake1/2, finish doom1/2, doom3 kinda meh finished long ago |
22:57 |
Fixer |
finish duke nukem |
22:57 |
Fixer |
has shittons of addons |
23:07 |
KaadmY |
I've finished Quake 1's first episode as well as Doom's first episode |
23:14 |
Calinou |
started playing Quake 4 yesterday |
23:14 |
Calinou |
it's weird how it has so many "promode" options, and they work in singleplayer |
23:15 |
Calinou |
you can turn the entire game fullbright, making it look pretty bad |
23:15 |
Calinou |
but the game does need to be brightened – r_lightScale 4 usually is good enough |
23:15 |
Calinou |
(but not always) |
23:15 |
Calinou |
also, you better know how to strafejump due to how slow your movement speed is, in singleplayer |
23:19 |
Megaf |
oh boy |
23:19 |
Megaf |
Calinou, did you see this yet? https://github.com/minetest/minetest/issues/6429 |
23:20 |
Calinou |
yep, this has been a thing even when I started playing Minetest in July 2011 |
23:20 |
Megaf |
and Fixer sfan5, I was not happy with the words I'd chosen, I rephrased my comment there... https://github.com/minetest/minetest/issues/6429#issuecomment-330362337 |
23:20 |
Calinou |
also, the "it's not a bug, it's a feature" mentality doesn't help anyone |
23:21 |
Megaf |
I changed my words... |
23:21 |
Calinou |
the warning about lava ruins the fun when mining :) |
23:21 |
Fixer |
Megaf: it is a bugfeature |
23:21 |
Calinou |
if you're quick enough, escaping the lava isn't hard anyway |
23:21 |
Megaf |
Even tho I dont consider it a bug. It has been with us since the smooth lighting was introduced |
23:21 |
Calinou |
Fixer: it's a beature |
23:21 |
Calinou |
or a fug |
23:22 |
Fixer |
people use it to their advantage |
23:22 |
Megaf |
only new players are bothered by that |
23:22 |
Megaf |
I think |
23:22 |
Megaf |
And not that I care, but I don't think I deserve 4 thumbs down in that comment...# |
23:23 |
Megaf |
rubenwardy, by the way, since when you are the owner of the repo!? |
23:24 |
Megaf |
I wouldln't like beeing owner of the repo... Heck, I think I'd cause enough damage if I was a member |
23:24 |
Megaf |
(Due to my git skills) |
23:25 |
Megaf |
or lack of |
23:25 |
Megaf |
Calinou, on Minecraft we have drops of lava and water from the ceiling |
23:25 |
Megaf |
to indicated their presence |
23:26 |
Megaf |
So don't you think that in MT we at least have the light leak from lava? |
23:26 |
Megaf |
insert (its fair) somewhere in that sentence |
23:27 |
Megaf |
Am I the only hyperactive dyslexic here? |
23:28 |
Megaf |
Shara, Im going to Frankfurt tomorrow, dontya want meet me there? I could do with a hug... |
23:28 |
Shara |
Megaf: Aren't you like... usually closer to me than Frankfurt is? |
23:45 |
Megaf |
=/ |