Time |
Nick |
Message |
00:21 |
benrob0329 |
FastCGI is clearly the future |
00:23 |
benrob0329 |
Fixer Jordach: HTML + CSS is enough for most sites, but often they insist on using JS for everything |
00:25 |
benrob0329 |
Its annoying if you need to read up on how to say, install a graphics driver from the Framebuffer, when the site needs JavaScript to display the article you need, to be able to view the site in the first place |
00:30 |
Jordach |
benrob0329, PHP still werth |
00:36 |
benrob0329 |
PHP is awful, its a vulnerability already happened |
01:47 |
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02:21 |
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05:34 |
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06:05 |
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06:05 |
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06:06 |
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06:10 |
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06:10 |
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06:19 |
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06:20 |
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07:18 |
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07:24 |
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07:25 |
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07:42 |
Calinou |
benrob0329: who did, Rei? I think Rei's Minimap is longer around, yes, but it was for Minecraft, not Minetest |
07:42 |
Calinou |
KaadmY, Raven262: https://www.youtube.com/watch?v=784MUbDoLjQ :P |
07:46 |
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08:20 |
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08:35 |
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08:36 |
Megaf |
Morning |
08:37 |
rdococ |
[Insert an appropriate noun referring to the approximate current time of day at your location.] |
08:38 |
Raven262 |
Calinou, did you play doom on the console? xD |
08:38 |
Raven262 |
Cause i'm glad that I myself did not :P |
08:39 |
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08:39 |
Megaf |
Raven262: I played it on my first gen iPod Touch |
08:39 |
Megaf |
doest it count as console? |
08:54 |
Raven262 |
I'm currently playing GZDoom ported to android. |
08:55 |
Raven262 |
I think console had better controls |
08:56 |
Megaf |
I think touch screens are not ideal for games |
08:58 |
Raven262 |
Gonna try using usb keyboard on my phone, hopefully doom will accept the controls. |
09:08 |
Megaf |
I wonder what's the ideal way of having an encrypted home |
09:08 |
Megaf |
I'm actually quite tempted to reinstalling my whole system |
09:10 |
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10:06 |
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10:07 |
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10:07 |
IhrFussel |
Hello there |
10:17 |
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10:28 |
Calinou |
Raven262: no, I didn't |
10:29 |
Calinou |
Raven262: GZDoom Android isn't too bad, and it performs ok |
10:29 |
Calinou |
the controls/onscreen UI are a bit weird |
10:29 |
Calinou |
(like any FPS with "full control" on mobile) |
11:28 |
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11:34 |
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11:35 |
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12:26 |
Fixer |
kek https://www.ghacks.net/2017/09/19/first-chrome-extension-with-javascript-crypto-miner-detected/ |
12:27 |
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12:28 |
Megaf |
I just put my whole home in a ramdisk |
12:28 |
Megaf |
because I like living dangerously |
12:41 |
rdococ |
lol |
12:42 |
rdococ |
put the kernel on the ramdisk |
12:52 |
* Megaf |
thinks |
12:54 |
Megaf |
I think it's not possible to do that with a host OS |
12:55 |
rdococ |
aw |
12:55 |
rdococ |
someone should create a minimal kernel for emulating other OSes |
12:56 |
rdococ |
like a VirtualBox-only OS |
12:56 |
rdococ |
I mean, kernel =/= OS but kernel == at core of OS |
12:56 |
rdococ |
...I think |
12:59 |
Megaf |
that's called hypervisor |
12:59 |
Megaf |
we have Xen, Hyper-V and VMware |
12:59 |
rdococ |
ah |
13:00 |
Megaf |
all of those are minimal bare hardware piece of softwares that run OSses on top of them |
13:00 |
rdococ |
wait, isn't that called the BIOS? |
13:00 |
Megaf |
KVM and VBox would need a Linux kernel to be installed |
13:01 |
rdococ |
yay for linux |
13:02 |
Megaf |
nope, BIOS and EFI are just a small collection of software that resides on a chip in your motherboards. They are used for initial hardware configuration and inicialization. They will find the CPU, memory, storage and input/output devices |
13:02 |
Megaf |
Once stuff is identified, it will try to find and load the boot loader |
13:02 |
Megaf |
and then will be unloaded from memory |
13:04 |
Megaf |
rdococ, ^ |
13:04 |
Megaf |
and by the way |
13:04 |
Megaf |
[13:55:55] <rdococ> someone should create a minimal kernel for emulating other OSes |
13:04 |
Megaf |
[13:56:02] <rdococ> like a VirtualBox-only OS |
13:04 |
Megaf |
That -> https://www.proxmox.com/en/proxmox-ve |
13:04 |
Megaf |
Proxmox VE is precisely that |
13:16 |
rdococ |
meow |
13:18 |
IhrFussel |
When I send /clearobjects quick ... how exactly does the server make sure the mapblocks will be cleared over time? AFAIK it will remove all objects from active mapblocks immediately and clear the others whenever a player loads them |
13:19 |
Fixer |
https://en.wikipedia.org/wiki/VM_(operating_system) |
13:19 |
Fixer |
IhrFussel: iirc it clears only in active mapblocks of that time |
13:22 |
IhrFussel |
Fixer, it's overcomplicated described "* mode = `"quick"`: Clear objects immediately in loaded mapblocks; clear objects in unloaded mapblocks only when the mapblocks are next activated." |
13:22 |
Fixer |
oh ok |
13:23 |
IhrFussel |
So the server must set some flag to the mapblocks that indicate whether or not the clearing took place yet |
13:23 |
CalebDavis |
can lua_entities have an animated texture? |
13:25 |
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13:36 |
CalebDavis |
paramat can lua_entities have an animated texture? |
13:51 |
paramat |
hi, i'm not sure |
14:07 |
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14:10 |
rdococ |
wooth wooth |
14:10 |
rdococ |
i am a chicen |
14:10 |
rdococ |
meow |
14:25 |
Megaf |
What a time to be alive https://www.youtube.com/watch?v=lPBTdSfLBg8 |
14:25 |
Megaf |
cutting silicon with particle accelerators. |
15:06 |
rdococ |
yay |
15:11 |
Megaf |
OH MY! Animated fucking SVG!!! https://upload.wikimedia.org/wikipedia/commons/b/b4/Comparison_satellite_navigation_orbits.svg |
15:12 |
Megaf |
and interactive! |
15:19 |
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15:23 |
rdococ |
yay, my seamless portal system in roblox studio is working! |
15:23 |
rdococ |
well, mostly |
15:24 |
rdococ |
woah |
15:30 |
benrob0329 |
Megaf: yes, SVGs are pretty cool |
15:31 |
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15:32 |
rdococ |
WOOF QUACK IM A CAT SWAN |
15:36 |
Megaf |
rdococ, Hi swan, I'm hungry |
15:37 |
Megaf |
swans are delicious |
15:37 |
rdococ |
ah, but you see, I am a cat swan |
15:37 |
Megaf |
Have you got some meat? |
15:38 |
rdococ |
cat swans have genetics which have been merged and mutated, and thus their flesh tastes bland at best and outright horrifying at worst. |
15:38 |
Megaf |
I have some good spices here man |
15:39 |
Megaf |
I don't know if Shara told you already or not, by I'm a tiger |
15:39 |
* Megaf |
runs jumps and hides |
15:40 |
* Shara |
suspects rdococ is slightly confused. |
15:42 |
* Megaf |
roars |
15:42 |
RoaryTiger |
By the way, the guys at the bike shop named me Nigel |
15:43 |
RoaryTiger |
Nigel O'Tiger my new name... |
15:43 |
RoaryTiger |
can you guys please help downloading and seeding this? magnet:?xt=urn:btih:affc26c08ce965973ef24b47e296dac8679a9235&dn=KSP%5Fdemo%5Flinux.zip&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.ccc.de%3A80%2Fannounce |
15:44 |
RoaryTiger |
It's an old KSP Demo |
15:47 |
Fixer |
why? |
15:50 |
paramat |
Shara interesting result, no wonder footsteps annoy https://github.com/minetest/minetest/pull/6440 |
15:51 |
Shara |
Hi paramat |
15:51 |
Shara |
ANything that makes sounds better is very welcome |
15:53 |
paramat |
hi, when i watch MT multiplayer videos the non local player footsteps do seem rather loud |
16:00 |
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16:17 |
KaadmY |
Calinou: I watched that video twice already |
17:01 |
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17:04 |
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Krock joined #minetest-hub |
17:05 |
Krock |
o/ hello |
17:05 |
Krock |
Little insight into what's possible on DOS, but not yet in Minetest: https://youtu.be/vkUwT9U1GzA?t=13m29s |
17:14 |
KaadmY |
Krock: FYI that's OpenGL still |
17:14 |
KaadmY |
DOS just makes it sound hard :P |
17:14 |
KaadmY |
Also I've watched that video like 2 years ago |
17:16 |
Krock |
KaadmY, yeah, same OpenGL as in Minetest |
17:18 |
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17:24 |
nerzhul |
lua is not green |
17:28 |
IhrFussel |
Does "max_block_generate_distance = 3" means how many mapblocks are generated at a time? |
17:29 |
nerzhul |
http://greenlab.di.uminho.pt/wp-content/uploads/2017/09/paperSLE.pdf |
17:29 |
IhrFussel |
So could reducing it to 1 reduce server lag? |
17:30 |
Krock |
like using larger graphs isn't possible in page 6 |
17:30 |
Krock |
IhrFussel, it means how many blocks are generated around the active players |
17:31 |
Krock |
setting this to 1 will decrease the map size but will also make players to have more more to see more of fresh generated land |
17:32 |
Krock |
well, "decrease" the map size is wrong. The increase-curve will flatten |
17:33 |
IhrFussel |
Krock, my problem is that v7 with NO mods that modify it takes 2-3 secs to generate a new bunch of mapblocks which lags the server horribly... so does this setting to 1 mean the server will work less to generate at a time? |
17:33 |
Krock |
nerzhul, but we use LuaJIT, which isn't measured there as far I can see |
17:33 |
nerzhul |
LuaJIT should be as efficient as java theorically |
17:33 |
Krock |
IhrFussel, something's going horribly wrong then. Have you checked the disk write speed and save frequency? |
17:34 |
Krock |
recent Java versions, I suppose. They didn't use bytecode all over the time |
17:34 |
IhrFussel |
disk write speed is mostly below 1 MB/s which my dedi HDD should do easily ... save frequency is 30 secs |
17:35 |
Krock |
IhrFussel, it will generate less at a time, yes. |
17:35 |
Krock |
1 MB/s.. that's likely as fast as my USB stick |
17:35 |
Krock |
2 GiB and from ~Y2008 |
17:35 |
IhrFussel |
No I mean I cannot check the theoretical speed cause it's a dedi |
17:35 |
rdococ |
a dedi? |
17:36 |
rdococ |
ah, a dedicated |
17:36 |
Krock |
dedicated server. VPS |
17:36 |
Krock |
(most likely ^) |
17:36 |
sfan5 |
why can't you check the speed? |
17:36 |
IhrFussel |
Well it didn't tell in the specs of the server |
17:36 |
Krock |
there are surely tools to write dummy files to measure that - if there isn't any shipped with the basic OS tools |
17:37 |
sfan5 |
you can't trust the specs anyway |
17:37 |
Krock |
measure if you don't know. It's the only way you can check what's real |
17:38 |
rdococ |
I played the Portal 9 beta recently. it was pretty good. |
17:48 |
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17:49 |
IhrFussel |
Krock, 84 MB/s |
17:50 |
IhrFussel |
So it's definitely not the bottleneck...I'll try generate distance 1 for now and see if it works well |
17:51 |
Calinou |
KaadmY: do you now have an insatiable need to play the Doom 3DO port now? |
17:58 |
Fixer |
Krock: what exactly not possible in minetest? |
17:59 |
IhrFussel |
Krock, you said generate distance means it will generate that much AROUND the player? Meaning if the player stands in the middle of ungenerated map areas it will actually generate 3 for EACH direction? |
18:00 |
Fixer |
IhrFussel: you have dedi or vps? |
18:01 |
Fixer |
could be shitty vps |
18:01 |
IhrFussel |
Dedicated, I used a VPS before |
18:01 |
IhrFussel |
I have 100% resources for myself |
18:02 |
IhrFussel |
I actually think it's reasonable to take 2-3 secs if the server has to generate up to 9 mapblocks at once |
18:03 |
IhrFussel |
I didn't know that the distance would be for each direction |
18:04 |
IhrFussel |
I think it's even more than 9 if the player is standing in the middle of nowhere...more like 12+ |
18:06 |
paramat |
max_block_generate_distance is the radius of the area around each player that is generated, units are mapblocks = 16 nodes |
18:06 |
Calinou |
https://gist.github.com/Calinou/683cb0748efe867be6e18f86f206a6b7 |
18:06 |
Calinou |
if you're interested in the settings I use on my server ^ |
18:07 |
Calinou |
tailored for an high-end VPS |
18:07 |
paramat |
however mapgen generates a mapchunk (80^3 nodes) at a time so any value less than 3 will reduce how much is generated |
18:07 |
paramat |
sorry |
18:07 |
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18:07 |
IhrFussel |
paramat, yes so if the player lands in the middle of ungenerated map it means 3 (in my case) for each direction so forward,backward,upward and downward |
18:07 |
paramat |
*will not reduce .. |
18:07 |
Krock |
Fixer, colored light and shadows are yet not implemented |
18:07 |
Fixer |
ah that |
18:08 |
paramat |
a mapchunk is 5 mapblocks across, so 2 will help but 1 will not be any better, and seeing only 16 nodes of terrain will be ridiculous |
18:09 |
paramat |
with 2, players canonly see a distance of 32 nodes, boring, android level stuff |
18:09 |
Krock |
only as long the terrain is not generated. No problem when being underground or in common areas |
18:10 |
paramat |
yes the radius acts in all directions, it defines a sphere around a player with that radius |
18:11 |
IhrFussel |
The setting that limits the amount of mapblocks players can see AFTER first time generation is max_block_send_distance or not? |
18:12 |
Krock |
are you sure it's a sphere? I bet it's simply a cube with the side length of generate_distance * 16 * chunksize |
18:12 |
Krock |
*generate_distance * 2 |
18:13 |
Krock |
IhrFussel, they can't see what's not generated |
18:13 |
paramat |
IhrFussel are you the person who uses lots of weird ultra-low settings? those may be the issue, i remember chatting with someone who has settings turned down so far they were actually causing problems, maybe that was you |
18:13 |
Krock |
imb4 server step = 0.5s |
18:14 |
paramat |
Krock i think lhofhansl changed it from a cube to a sphere in one of his PRs |
18:14 |
IhrFussel |
That was client side and only on my old PC...I've got a newer one now that manages my server @ 40 FPS with default settings |
18:14 |
paramat |
ah |
18:15 |
IhrFussel |
My old one struggled with 20 FPS after reducing the settings to that low amount |
18:15 |
paramat |
terrain does tend to appear in batches, the bottleneck is mesh generation apparently |
18:16 |
paramat |
mesh gen is clientside |
18:16 |
IhrFussel |
My only problem is that it lags the server for a short moment whenever someone explores new terrain and I hope reducing the generate distance to 2 or 1 will help a little with that |
18:17 |
paramat |
mapgen runs in a separate thread though, it doesn't cause lua lag |
18:18 |
IhrFussel |
Everything lags when it happens, even the chat |
18:18 |
paramat |
it sounds like you have an intensive mod running, but apparently you don't |
18:18 |
paramat |
weird |
18:18 |
IhrFussel |
I already removed the on_generated() callbacks from biome_lib ... it reduced map block generation time from ~4 to ~ 2 secs per block |
18:19 |
paramat |
ah so you are using mods? |
18:19 |
paramat |
moretrees is very intensive |
18:20 |
IhrFussel |
Yes but grep -RE "on_generate|on_generated" returns no results |
18:20 |
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18:20 |
paramat |
yeah but growing all those saplings in an ABM might be the cause |
18:20 |
IhrFussel |
The only result is nether...not sure if that can cause a 2 sec lag |
18:21 |
paramat |
pilzadam's nether mod? |
18:21 |
IhrFussel |
I think so...it has to check for Y <= - 5000 to generate nether caves |
18:21 |
paramat |
thing to do is disable all mods to see if a mod is the issue |
18:22 |
IhrFussel |
Do ABMs run at generation time? |
18:22 |
paramat |
yeah i coded the mapgen for that nether mod, it only runs at great depth so won't affect surface |
18:22 |
paramat |
no |
18:23 |
paramat |
but they still cause lua lag |
18:23 |
paramat |
depending on how intensive the actions are |
18:23 |
IhrFussel |
It really is only during generation of new map parts...as soon as map is fully generated the lag is basically gone |
18:24 |
paramat |
so by "v7 with NO mods that modify it" does that mean all mods disabled? or are you assuming the mods are not having an effect? |
18:25 |
paramat |
all lua code causes lag, not just 'on generated' |
18:25 |
IhrFussel |
I was under the impression that only mods that add a on_generate/on_generated() callback could affect map generation time ... loading of already generated mapblocks takes < 1 sec |
18:26 |
paramat |
yes but long mapgen time is not the only source of server lag |
18:27 |
IhrFussel |
Like I said if NOBODY touches ungenerated map parts thge max_lag is mostly below 1 sec which is good I'd say |
18:27 |
paramat |
anyway, disable ALL mods and see what happens, then enable them 1 at a time to find the intensive ones |
18:28 |
KaadmY |
Calinou: not really :P |
18:28 |
KaadmY |
But I'd love to get my hands on an N64 Doom cartdidge |
18:28 |
KaadmY |
cartridge* |
18:29 |
KaadmY |
GBA version looks interesting too, mainly because I actually want to play it, not for novelty purposes :P |
18:29 |
IhrFussel |
I even log each time someone triggers mapgen and you might be able to imagine how bad the gameplay is with this amount of generation: https://pastebin.com/pUJkfBs1 |
18:32 |
IhrFussel |
paramat, I ran the profiler quite a few times and I saw which mods cause the most lag...unfortunately there seems to be no way to check how long the core takes to generate a mapblock BEFORE mods take place |
18:34 |
IhrFussel |
The moretrees ABMs had a really bad value in the profiler report but you just said ABMs don't run at generation time so I can exclude those |
18:35 |
paramat |
the moretrees ABMs run very soon after mapgen, like maybe 1s after |
18:35 |
paramat |
or maybe a few seconds |
18:37 |
paramat |
the engine takes rougly 100ms to generate a mapchunk. by 'mapblock' you mean 'mapchunk' |
18:38 |
paramat |
so yes moretrees ABMs running just after mapgen might be the cause |
18:38 |
paramat |
try disabling that mod and see |
18:39 |
paramat |
looking at your paste, 3 mapchunks in 1 second is not much, and engine mapgen has it's own thread so doesn't cause server lag |
18:40 |
paramat |
mods are probably the issue (as always) |
18:41 |
paramat |
a big problem i see with MT servers is how they add 50+ mods with no restraint and then complain about low performance :D |
18:43 |
IhrFussel |
I have 160 mods on my server but I checked each of them and if one ran "too frequently" for my taste I modified it so it runs less often...and The profiler also didn't show me a huge list of lag causers... the default creative mod for example was one of the highest in terms of avg runtime in on_joinplayer() |
18:43 |
IhrFussel |
Probably cause attaching inventories is slow not sure |
18:44 |
paramat |
160 wow |
18:45 |
IhrFussel |
Yes but like I said I manage to have the max_lag at <1 sec mostly so I tweaked every heavy mod and made it lightweight |
18:46 |
IhrFussel |
The high lag is 100% only caused @ mapgen time ... I will try to disable moretrees later and see if the lag stopped |
18:47 |
paramat |
moretrees, plantlife and biome lib, all of those |
18:47 |
Fixer |
you can also look into mod profiling |
18:48 |
paramat |
i doubt you made moretrees lightweight unless you have 1 tiny tree here and there :] |
18:51 |
IhrFussel |
I tweaked the ABM intervals, but who knows if it's still too much |
18:51 |
IhrFussel |
If MTG had a few more tree types server owners wouldn't have to rely on it :P |
18:52 |
IhrFussel |
Some tree types are *too much* like trees with genders (I disabled those) |
18:54 |
paramat |
meh, you don't have to rely on moretrees, the biome system has enough types of flora, it may be minimal but it is a complete minimal |
18:55 |
Calinou |
:| my laptop decided to not suepend itself when I close its lid and put it in my bag, so it got extremely hot |
18:55 |
Calinou |
it took me 2 hours for me to notice it |
18:55 |
Calinou |
the battery surely liked it /s |
18:59 |
paramat |
well i mistyped there, MTG doesn't have 'enough' flora of course, we intend to add more, but it is 'complete' in it's simplicity |
18:59 |
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19:00 |
IhrFussel |
paramat, 4 types of trees isn't much though...I hope you will add maybe 2 or 3 in the future |
19:00 |
Fixer |
kek |
19:01 |
paramat |
most mods that add more flora make an inconsistent tasteless mess that's not aligned to the biomes, but it's the sort of exciting mess that kids like :D |
19:01 |
paramat |
5 |
19:02 |
paramat |
i'm working on a giant jungletree and we might add small pines |
19:02 |
paramat |
so yes intended |
19:02 |
IhrFussel |
Oh yes it's 5 ... that sounds good^^ will the farming mod have more fruits in the future too? |
19:03 |
IhrFussel |
I use farming plus for now which adds lots of everyday fruits |
19:04 |
IhrFussel |
Or is it called farming redo? I think it's by tenplus1 |
19:06 |
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19:09 |
Fixer |
compared to MC, minetest biomes are... ultrï½ã€€ï½“iï½ï½ï½Œï½…, in terms of variety, kinds of trees, grass, flowers etc |
19:10 |
KaadmY |
Calinou: I've done that before too |
19:11 |
KaadmY |
And laptops get toasty REALLY quickly when they're in a sealed travel baag |
19:11 |
Calinou |
yes |
19:11 |
Calinou |
even if idle |
19:11 |
KaadmY |
Yeah |
19:11 |
Calinou |
I'd rather not spend a semester of scholarship money next year :| |
19:11 |
KaadmY |
That laptop also had horrible battery life |
19:11 |
KaadmY |
Like 20m |
19:12 |
KaadmY |
And it somehow lasted over an hour |
19:12 |
Calinou |
batteries last longer when hot, but they wear off quicker |
19:14 |
Calinou |
also, I'm trying to come up with a website redesign, I think I'll put a blog with some articles (to not look like a careless person) |
19:14 |
Calinou |
https://media.hugo.pro/chrome_2017-09-19_21-13-36.png |
19:14 |
Calinou |
I'd like to go with a dark theme, but I don't like how it looks, it's too much "basic nerd" |
19:14 |
Calinou |
(this is a blog article example, not the home page) |
19:14 |
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19:14 |
KaadmY |
The top bar looks wrong |
19:14 |
KaadmY |
Shadow is way too big |
19:14 |
nore |
+Calinou | :| my laptop decided to not suepend itself when I close its lid and put it in my bag, so it got extremely hot <-- I always suspend the laptop manually and only close the lid once it's suspended precisely to avoid that kind of surprises |
19:14 |
Calinou |
yes, I'll do that now |
19:14 |
Calinou |
great, in 2017 :| |
19:15 |
Calinou |
KaadmY: there's no shadow casted by the navbar? |
19:15 |
Calinou |
I'm not seeing any here |
19:15 |
KaadmY |
Also you might want to make the top bar a brighter color |
19:15 |
KaadmY |
Huh |
19:15 |
KaadmY |
Placebo I guess :| |
19:15 |
* KaadmY |
hates his brain |
19:15 |
Calinou |
yes, I'll add more contrast between elements |
19:15 |
Calinou |
it's very hard to make a good-looking, yet usable website :( |
19:16 |
Calinou |
I don't want to fall into the "hipster" trap of hard-to-use websites "because they look cool" |
19:16 |
lisac |
I'M FAMOUS! https://nathansalapat.com/minetest/tool-ranks |
19:16 |
lisac |
:P |
19:18 |
paramat |
Fixer yes, but 'comparing to MC' is not reasonable (but happens a lot), we're not mojang (but we're treated that way :P) |
19:18 |
Calinou |
it loses its "basic nerd" feeling if I switch to a light theme |
19:18 |
Calinou |
:| |
19:19 |
Calinou |
I think I'll just do that |
19:20 |
KaadmY |
TBH I dislike light themes |
19:20 |
KaadmY |
Harder to read |
19:20 |
Calinou |
yeah, I don't like them very much either |
19:20 |
Calinou |
I could add a theme chooser (requires JavaScript, and lots of CSS work) |
19:20 |
KaadmY |
What about light blue..? |
19:20 |
Calinou |
(native CSS variables aren't well-supported currently) |
19:20 |
Calinou |
no, please no :P |
19:20 |
KaadmY |
http://slade.mancubus.net/ |
19:20 |
Calinou |
a background should either be white, or dark gray |
19:20 |
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19:21 |
Calinou |
yeah but on that site, the background the text sits on, is white |
19:21 |
KaadmY |
Yeah |
19:33 |
Fixer |
Calinou: you are too hipster, look this http://www.tenox.net/ |
19:37 |
Calinou |
the Interface font renamed to Inter UI, https://rsms.me/inter/ |
20:05 |
IhrFussel |
minetest.get_us_time() measure micro secs right? So 50 doesn't mean 0.05 secs correct? |
20:05 |
rubenwardy |
yes |
20:05 |
rubenwardy |
u = micro |
20:05 |
rubenwardy |
us = microseconds |
20:05 |
rubenwardy |
http://www.alcyone.com/max/reference/physics/prefixes.html |
20:06 |
Raven262 |
Damn, i never though of that. |
20:06 |
IhrFussel |
So 1,000 us isn't actually much |
20:06 |
Raven262 |
*t |
20:06 |
rubenwardy |
!math calc 50*10**(-6) |
20:06 |
ShadowBot |
rubenwardy: 4.9999999999999996e-05 |
20:06 |
rubenwardy |
!math calc 1000*10**(-6) |
20:06 |
ShadowBot |
rubenwardy: 0.001 |
20:06 |
rubenwardy |
1000us is 0.001 seconds |
20:06 |
Raven262 |
** is ^? |
20:06 |
Raven262 |
Nice. |
20:06 |
rubenwardy |
yes |
20:06 |
rubenwardy |
ShadowBox uses python |
20:07 |
IhrFussel |
So updating a nametag takes 50 MICRO seconds...I thought it takes 50 ms before |
20:07 |
rubenwardy |
also, the timer won't be very precise |
20:07 |
rubenwardy |
it's worth doing it many times |
20:08 |
rubenwardy |
and any issues such as increased number of packets being sent aren't take account (which would occur after the function returns) |
20:09 |
IhrFussel |
Okay but all considered < 1,000 us is basically nothing |
20:15 |
IhrFussel |
Even if a server got 100 mods and each of them took 1,000 us to run it would only take 0.1 secs |
20:41 |
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20:50 |
Raven262 |
IhrFussel, maybe instead "is not inactive anymore" you could add "is now active" |
20:51 |
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20:52 |
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22:12 |
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22:14 |
Megaf |
So I had my home in a RAMDISK and my system hanged up and had to force reboot |
22:14 |
Megaf |
:D |
22:14 |
Megaf |
Calinou, that's even better then file -delete and rm -rf combined |
22:15 |
Megaf |
(Of course I had my home rsynced to a normal storage... |
22:15 |
Megaf |
Otherwised I wouldnt be here |
22:48 |
Calinou |
https://media.hugo.pro/chrome_2017-09-20_00-48-34.png |
22:48 |
* Calinou |
waves fist like a Ranger taunt |
22:48 |
Calinou |
29 points on a Reddit comment, that hasn't happened to me in a long time :) |
22:56 |
rubenwardy |
wayy |
22:56 |
rubenwardy |
oops |
22:56 |
rubenwardy |
yay |
22:57 |
rubenwardy |
my highest number of points on a comment is 75 |
22:58 |
Calinou |
https://media.hugo.pro/chrome_2017-09-19_23-14-26.png |
22:58 |
Calinou |
my all-time top |
22:58 |
Calinou |
how to get karma: 1) say common sense, 2) use lots of links |
22:58 |
rubenwardy |
oh, nice |
22:58 |
rubenwardy |
or, make a good pun to start a pun chain |
22:58 |
Calinou |
I clicked on the small yellow bullhorn. |
22:58 |
Calinou |
(it's a meme on /r/Enhancement, the RES subreddit) |
22:59 |
rubenwardy |
very nice spike https://github.com/rubenwardy/minetest_modding_book/graphs/contributors |
22:59 |
sfan5 |
or just post a meme https://kitsunemimi.pw/i/739adbbcce0533c6.png |
22:59 |
celeron55 |
lol, my top is 135 points |
23:00 |
celeron55 |
barely more than Calinou's! |
23:00 |
celeron55 |
and i don't even use reddit |
23:00 |
rubenwardy |
I'm mostly a meme consumer than purveyor |
23:01 |
celeron55 |
and it wasn't common sense, and didn't have lots of links, and wasn't a pun or a meme |
23:02 |
celeron55 |
sfan5: lol, that's not even fair |
23:02 |
sfan5 |
reddit isn't fair |
23:04 |
Calinou |
Memeveyor, the new continous memeing service |
23:05 |
Calinou |
rubenwardy: by the way, starred your Minetest modding book :p |
23:05 |
rubenwardy |
:D |
23:05 |
Calinou |
https://media.hugo.pro/chrome_2017-09-20_01-05-41.png |
23:05 |
Calinou |
https://media.hugo.pro/chrome_2017-09-20_01-05-46.png |
23:05 |
Calinou |
number of pages in my starred repositories view ^ |
23:06 |
Calinou |
they call me the Star-o-matic |
23:06 |
* rubenwardy |
recently unstarred lots of things to go down to 1 page |
23:07 |
rubenwardy |
I personally use it as a bookmark list, though |
23:07 |
rubenwardy |
a watch-later |
23:08 |
celeron55 |
it would be nice if every service just allowed personal tags and then adding them to search queries |
23:10 |
celeron55 |
too often i end up assigning a random "social" feature to be a watch later list or bookmark or a specific kind of bookmark |
23:10 |
celeron55 |
when i could have just made a tag for myself |
23:10 |
Calinou |
I'd like GitHub to have a proper bookmark system, yeah |
23:10 |
Calinou |
fun fact: GitHub stars used to be called bookmarks |
23:11 |
Calinou |
(like, in 2010 or so, really old) |
23:12 |
celeron55 |
it is kind of dumb that browsers have bookmarks but then sites have to re-implement them anyway |
23:13 |
Calinou |
I wish there was a nice, self-hostable bookmarking solution with browser add-ons |
23:13 |
Calinou |
built-in bookmarks can't be synced in Chromium without privacy issues |
23:13 |
Calinou |
so, when I switch OS installs, usually I lose all bookmarks since I forget to export them |
23:14 |
rubenwardy |
I personally use xmarks, but I do wish I could selfhost |
23:14 |
Calinou |
Firefox doesn't have this issue (its Sync is privacy-friendly enough for me), but meh |
23:15 |
celeron55 |
yeah, but, like, on youtube's watch later list, you can see if you've watched a video on the list or not, and can remove watched videos from the list automatically |
23:15 |
celeron55 |
hard to do with browser bookmarks |
23:30 |
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