Time |
Nick |
Message |
00:00 |
Fixer |
as you probably know in EUrope people drive not very powerful cars, mostly small-size. |
00:00 |
LazyJ |
More a niche hobby that Fixer was referring too: https://ixquick-proxy.com/do/spg/show_picture.pl?l=english&rais=1&oiu=http%3A%2F%2Fwww.autoevolution.com%2Fimages%2Fnews%2Fmonster-truck-icon-bigfoot-8778_1.jpg&sp=5aa2f9a6b4e9ef76c2c6f84b636f1bcb |
00:01 |
LazyJ |
One more for perspective: |
00:01 |
LazyJ |
https://ixquick-proxy.com/do/spg/show_picture.pl?l=english&rais=1&oiu=http%3A%2F%2Fbigfoot4x4.com%2Fblog%2Fwp-content%2Fuploads%2F2014%2F02%2Frbc-5.jpg&sp=3af03226fb5320a039bb6d5ae1ab183a |
00:01 |
LazyJ |
The first image of a red truck is far more typical over here in the States. |
00:01 |
Fixer |
in Europe <2L engine volume is usual thing |
00:02 |
paramat |
c55's video and it's seriousness sums up MT for me https://www.youtube.com/watch?v=TD1TVZ47xZY |
00:03 |
rubenwardy |
lol |
00:03 |
rubenwardy |
can we feature that? |
00:04 |
LazyJ |
Heh. Yeah, MT is too geeky which limits it's audience. |
00:04 |
LazyJ |
But that could change if you identified and targeted specific audiences. |
00:04 |
Fixer |
rubenwardy: recruite more people into dev |
00:05 |
LazyJ |
There is more than one thread on the forums trying to promote MT as educational. |
00:05 |
LazyJ |
That makes the teachers happy and the students cringe; at least that's my guess. |
00:06 |
paramat |
accordig to c55 MT dev is 'a random bunch of lunatics' involved in 'Minetest chaos development' :] |
00:06 |
rubenwardy |
well, it can be educational |
00:06 |
rubenwardy |
just eductional for teaching programming |
00:06 |
LazyJ |
Possibly more than programming. |
00:06 |
rubenwardy |
paramat, it's more like a joint dictatorship by all the core devs |
00:06 |
rubenwardy |
#controversial |
00:06 |
LazyJ |
Life cycles of different critters is a possibility. |
00:07 |
LazyJ |
Cause and effect of environmental changes and weather over an accelerated time-table. |
00:07 |
LazyJ |
Mesecons for circuitry. |
00:08 |
LazyJ |
Instead of a mapgen of grass and trees, what about a mapgen of a scrap yard and students are to build various components of robots. |
00:09 |
LazyJ |
Sci-fi robots to get them hooked at a young age, then more realistic, factory robots for the older kids. |
00:10 |
LazyJ |
If manual labor is to be replaced by automation, someone has to design, install, setup, and maintain the factory robots. |
00:10 |
LazyJ |
MT has a lot of room (64k^3) to experiment in at various sizes and detail of robotics. |
00:11 |
LazyJ |
Less tech oriented - aim for the older, adult generations. |
00:11 |
LazyJ |
Our reflexes aren't fast enough for action games. |
00:12 |
rubenwardy |
anyone got any ideas for merch / stuff to hand out that isn't going to be mega expensive |
00:12 |
LazyJ |
MT doesn't have any merchandise, does it? |
00:12 |
rubenwardy |
no |
00:13 |
LazyJ |
Take a list of servers (ip/name, port, description) and screenshots to a printshop and run off a bunch of leaflets to hand out. |
00:15 |
LazyJ |
USB pen drive stuffed with sample worlds with /worldmods loaded with the more prominent MT mods, different mapgen worlds, and other things to tinker with? |
00:16 |
Shara |
That wouldn't really be cheap sadly. |
00:16 |
rubenwardy |
basically anything branded you need to buy in bulk, and so you're looking at £50+ |
00:16 |
rubenwardy |
except business cards and leaflets |
00:16 |
LazyJ |
One other avenue to promote MT as - an art studio or a virtual artists colony for block sculptors. |
00:17 |
LazyJ |
I don't see MT as a game. |
00:17 |
LazyJ |
My main singleplayer world and my server are more about stacking blocks artistically. |
00:18 |
LazyJ |
I see MT as a blank canvas and as a studio to sculpt in. I can't be the only one. |
00:18 |
LazyJ |
The other part of this is that you don't have to be great at any particular thing. |
00:18 |
LazyJ |
I tell players that my server is a place to putter. |
00:19 |
LazyJ |
In a high stress, quota filled world, that can be a relief to some working stiffs like me. |
00:19 |
LazyJ |
Yes, this is my preferred interpretation of MT, but again, I can't be the only one. |
00:20 |
LazyJ |
Sokomine has been developing an auto-generated village mod. |
00:20 |
LazyJ |
paramat did some mapgen experiments with what looked like dungeons stacked as apartment buildings. |
00:21 |
rubenwardy |
we need to answer the question of why they should consider us over Minecraft |
00:21 |
LazyJ |
Duane has something similar,... I think. |
00:21 |
rubenwardy |
and for me that's the Lua scripting, the open source engine, subgames, the friendlier community |
00:21 |
Shara |
Good thing to focus on is how easy it is to get involved. |
00:21 |
rubenwardy |
yeah |
00:21 |
Shara |
Regardless of level of experience. |
00:22 |
rubenwardy |
show them how we have only 50 open PRs |
00:22 |
LazyJ |
Add those automatic buildings and roads mods along with cars and other things to make an urban war-zone. But MT would also have to have guns, projectiles, and other war stuff. |
00:22 |
rubenwardy |
which is where we'll be at in October |
00:22 |
rubenwardy |
right? |
00:22 |
Shara |
Show what entry level mod writing looks like. Also show more challenging issue that might interest capable programmers. |
00:22 |
LazyJ |
As for competing with Minecraft - lost cause in my opinion. |
00:22 |
rubenwardy |
I'm actually thinking now that polishing off my modding book wouldn't be a bad idea |
00:22 |
LazyJ |
MC won the battle years ago when MS paid $3 billion for it. |
00:23 |
rubenwardy |
it's not about competing, LazyJ, but making compelling arguments and showing our best points |
00:23 |
LazyJ |
Right. |
00:23 |
LazyJ |
So don't try to compare to Minecraft at all. |
00:23 |
Shara |
Ehh, I've never played MC and never plan to. |
00:23 |
rubenwardy |
same |
00:23 |
Shara |
The moment you are just defining yourself by comparing to something else, you sort of lost anyway |
00:23 |
Calinou |
hi |
00:23 |
paramat |
heh yes i call it a 'benign dictatorship' |
00:23 |
rubenwardy |
hi, Calinou |
00:24 |
Calinou |
well, I think Minetest would be more successful if there was more polish around it |
00:24 |
Calinou |
it's *very* important, some open source games are finally starting to work on this |
00:24 |
LazyJ |
Eh, from some of the dev logs I've read, "benign" is not applicable. |
00:24 |
Calinou |
make the installation experience easy and straightforward, make settings menus intuitive yet powerful enough, support today's common and less common setups (hiDPI, for example) |
00:25 |
rubenwardy |
agreed. For that imo, it's better GUIs (death to formspecs), a mod store, and better subgames |
00:25 |
Calinou |
all this can be done (sometimes quite easily), it just needs someone to start working on these :P |
00:25 |
LazyJ |
mHmm. Polish - MT could use a face lift. |
00:25 |
Calinou |
we can have a "first start" dialog as well |
00:25 |
LazyJ |
So perhaps instead of game mechanics, coders for game aesthetics is a group to target. |
00:25 |
Calinou |
(asking for username, language, and some important settings) |
00:26 |
LazyJ |
Also graphic designers. |
00:26 |
LazyJ |
Translators is another group that could help polish MT's user experience. |
00:26 |
LazyJ |
Native speakers, not some program's interpretation. |
00:27 |
LazyJ |
German players have told me on more than a few occasions that Google Translate really butchers the English->Deutsch translation. |
00:28 |
Shara |
I assumed we had native german speakers at least doing the german translation... |
00:28 |
LazyJ |
Yeah. |
00:28 |
Shara |
I mean, we certainly have enough german speakers involved. |
00:28 |
LazyJ |
My mistake for mixing in-game conversation with interface. |
00:29 |
Shara |
I actually thought we did fairly well on the language side, all thigns ocnsidered |
00:29 |
LazyJ |
Hmm... perhaps coders for an in-game translator would be a thing to seek? |
00:29 |
Shara |
things considered* |
00:29 |
rubenwardy |
heh |
00:30 |
LazyJ |
Another language to translate would be the dev's documents into normies' language - complete with relatable examples. |
00:30 |
Shara |
Weren't things for that added just this week? |
00:31 |
Shara |
LazyJ: Which documents? |
00:31 |
LazyJ |
rubenwardy's modding book is a step in the right direction. |
00:31 |
LazyJ |
Shara - lua_api.txt and minetest.conf.example have given me plenty of frustration and late-nights over the years. |
00:31 |
rubenwardy |
I'm unsure where to take that book |
00:32 |
rubenwardy |
like, the level of explaining and dumbing down to do |
00:32 |
Shara |
LazyJ: That's possible somethign I could look at, but would still need to know what way of presenting things would work for more people |
00:32 |
Shara |
possibly something* (okay, no more typing standing up while trying to do something else for me tonight) |
00:32 |
rubenwardy |
Shara, :) https://github.com/rubenwardy/minetest_modding_book |
00:33 |
LazyJ |
In the past I have asked devs questions about minetest.conf that even they did not understand how what I was asking worked. |
00:33 |
rubenwardy |
the dev wiki also needs more attention :/ |
00:33 |
rubenwardy |
LazyJ, Minetest is a complex beast with changing develoeprs |
00:33 |
Shara |
I remember typing /help all before and thinking HUH? (which is why I made some changes there) |
00:33 |
LazyJ |
May be straying too far from the focus of the freenode get-together coming up. |
00:34 |
Shara |
Yes. I very much doubt all the documentation can magically be fixed by then. |
00:35 |
LazyJ |
rubenwardy, I've been through changing developers, aye. So when new devs come on, it would be helpful to have a good material for them to read and comprehend MT better. |
00:36 |
rubenwardy |
very true, it's quite hard to get into. I've mostly stayed to the edges, tbh |
00:36 |
rubenwardy |
MapblockMesh.cpp still holds many mysteries to me |
00:36 |
LazyJ |
Think of college students entering their first job after getting their degrees - school taught them stuff but what the really need to know is unique to each job. |
00:37 |
LazyJ |
So a C++11 coder may know their stuff but they are wading into years of code written by numerous devs over the years. |
00:38 |
LazyJ |
But that is probably getting too far away from the purpose of the get-together. |
00:39 |
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00:40 |
LazyJ |
What, again, is the get-together? What is the purpose of going there? What can realistically be expected to be gained or taken away from the experience and exposure? |
00:41 |
LazyJ |
I'm asking as a refresher reference in this long chat and to steer the conversation in that direction. |
00:46 |
LazyJ |
Eh, well... my stomach is encouraging me to head for the kitchen and to attempt to not set fire to food. |
01:24 |
Sokomine_ |
LazyJ: hmm, yes, i think i agree with you about that "i don't see mt as a game". in many ways it's not. it's a sandbox on two levels to play with - the world can be changed inside the very game, and mods can change the way the world behaves |
01:25 |
Sokomine_ |
LazyJ: and yes, i see it as a canvas as well. the blocks are the paint we have. survival, gathering blocks...that's the time you think about where and how you want to build next |
01:26 |
LazyJ |
Heh. Howdy stranger ;) |
01:26 |
LazyJ |
I didn't even have to bait you with a dried out cookie either. :0) |
01:26 |
* LazyJ |
takes his box of donuts and goes back to hiding behind the couch. |
01:30 |
Sokomine_ |
LazyJ: if you're looking for guns and fighting in mt...rnd might be a good address. maikaumine perhaps as well. the server rnd's lab did work quite well with guns and hardcore survival |
01:32 |
LazyJ |
Sokomine_ - I'm not looking for such things, personally. It was a brainstorm of ideas to setup a restorable world to destroy in combat game play. Something to appeal to the younger generations. |
01:33 |
Sokomine_ |
LazyJ: google translate did get a bit better over the years, but it's still good for some fun now and then. trying to talk to someone who spoke only brazilian portugese via google translate mostly failed |
01:33 |
Sokomine_ |
Shara: there's lots of us german players around. it's just sometimes...irritating...to read translations and requires retranslations |
01:34 |
LazyJ |
As for us more, ehm... "seasoned" persons, the idea of an MT server that is like an artist colony or botanical garden for folks interested in creating such things as sculptures or places they've been too, never been too, or homes they would like to have had in real life. |
01:35 |
LazyJ |
So much of gaming seems focused on kids. |
01:35 |
LazyJ |
Computers and computer games have been around long enough for the older generations to have played. |
01:36 |
LazyJ |
And even the silver haired crowd can enjoy Minetest. |
01:37 |
LazyJ |
I've had retired engineers request Technic and Mesecons on my server. They may not have the physical abilities of their youth but they still have the engineering mind to create things with. |
01:37 |
Sokomine |
oh. why did i have an underscore again? strange |
01:37 |
LazyJ |
Dunno. Mysteries of the IRC arcane. |
01:38 |
Sokomine |
hmpf! where's that cookie hidden? :) |
01:38 |
LazyJ |
(munch, munch) Whaph goookie? |
01:38 |
Sokomine |
ah. donuts are safe. not particulary tasty. you can keep them. but beware of more...tasty...sweets you might have had before i did wake up...*veg* :) |
01:41 |
Sokomine |
hmm. artist colony, botanical garden...perhaps. younger people may not be so much diffrent in that regard. there are those young ones that are capable, respect the creations of other players and contribute to making the server's world nicer in every aspect |
01:43 |
LazyJ |
The overall idea is to setup an environment where grownups would feel more comfortable socializing and stacking blocks in. |
01:43 |
LazyJ |
One of the things that has been on my mind, is to change the name of the server. |
01:43 |
LazyJ |
"LinuxGaming" is a hold over from a different era. |
01:43 |
Sokomine |
it depends a lot of the attitude of the person. many younger children seem to..require...someone to tell them what to do. perhaps that's just an aspect of beeing a child. they may not have an idea what to do with the canvas unless someone tells them "go build a house to defend against these (imaginary) mobs", or "build a stable for that poor animal over there", or "we need wood! chop down some |
01:43 |
Sokomine |
trees for the community" |
01:44 |
LazyJ |
More than a few players have logged in only to argue about OS's. |
01:44 |
Sokomine |
oh. that's bad :-( |
01:44 |
Sokomine |
the server as such is a very nice and friendly place. need to visit again soon. just need to get the time.. |
01:45 |
LazyJ |
Some players have mentioned that they aren't very good with computers and thought that they wouldn't do well in a server with "Linux" in its name. |
01:46 |
Sokomine |
oh |
01:46 |
LazyJ |
It wouldn't be the first time my server has undergone a name change but it would be the first purposeful one. The current name was more of an evolution. |
01:47 |
LazyJ |
Orby started it as Wazuland2. |
01:47 |
LazyJ |
Then he tried to start a gaming clan - "LinuxGaming". |
01:48 |
Sokomine |
what we need is also a way for players to identify the right server for them. that's one of the problems. servers are diffrent, yet some share a comparable world view |
01:48 |
LazyJ |
The other game servers died out (Xonotic, Red Eclipse) but the MT server kept going (Miner_48er and I stubbornly kept things going). |
01:48 |
Sokomine |
:-) i'm glad you did |
01:48 |
LazyJ |
Over time, the only thing in the LinuxGaming clan was the MT server so that is what it began to be referred to as. |
01:50 |
LazyJ |
And to finish the transition, when Orby gave up on the server and I took over its financing, the transition hit a snag with the domain name registration. |
01:50 |
LazyJ |
So to not confuse the regular players and to make it easy to find the server again on the list, I registered "LinuxGaming2". |
01:51 |
LazyJ |
Ok, story's done. Time for cookies. |
01:51 |
LazyJ |
And I do have a carton of chocolate, white chocolate chip cookies in the kitchen. |
01:52 |
LazyJ |
Will need to soften them up in a bowl of ice cream later. :D |
02:02 |
* Sokomine |
looks at what lazyj does to cookies and ice cream and decides to take both away and eat it before lazyj mixes it up |
03:15 |
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03:41 |
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03:49 |
* rubenwardy |
just closed 59 issues |
03:49 |
rubenwardy |
according to Github pulse |
03:49 |
rubenwardy |
it may be lying |
04:00 |
|
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04:01 |
LazyJ |
Howdy kaeza ;) |
04:02 |
LazyJ |
Take a peek at #minetest's log of about an hour or so ago. |
04:02 |
kaeza |
o/ LazyJ |
04:02 |
LazyJ |
"Errante" is asking about your IRC mod; trouble with Windows. |
04:03 |
LazyJ |
And a reference to Dropbox. Do you have links to mods or IRC on Dropbox? If so, have you set them to be publicly accessible since Dropbox changed things last spring? |
04:04 |
LazyJ |
This person is trying to use this for some cryptocurrency interaction or something. |
04:04 |
kaeza |
I think I had them publicly available |
04:04 |
LazyJ |
May not lead to anything but more confusion and far flung ideas. |
04:06 |
kaeza |
I will take a look tomorrow if errante is around |
04:07 |
kaeza |
the gist of it is that both MT.exe and luasocket.dll should point to lua.dll |
04:10 |
kaeza |
in any case, I'm about to log off for the night |
04:10 |
kaeza |
yay sleep |
04:10 |
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04:11 |
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04:11 |
kaeza |
good night o/ |
06:07 |
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06:15 |
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07:22 |
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07:43 |
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07:43 |
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08:20 |
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08:44 |
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08:52 |
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09:24 |
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10:34 |
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10:34 |
IhrFussel |
movement_speed_fast applies to all clients correct? (except for the modified ones that removed that check of course) |
11:14 |
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11:38 |
Calinou |
hi |
11:38 |
Calinou |
<LazyJ> The other game servers died out (Xonotic, Red Eclipse) but the MT server kept going (Miner_48er and I stubbornly kept things going). |
11:38 |
Calinou |
I remember the Red Eclipse server, yeah |
11:38 |
Calinou |
it was quite active sometimes |
11:47 |
Shara |
Hello all |
11:58 |
Wayward_One |
hi Shara, hi all |
11:58 |
Shara |
Hi Wayward_One |
12:01 |
Megaf |
Do we have Discord? |
12:01 |
Megaf |
a Discord |
12:01 |
Shara |
I don't use it |
12:01 |
Megaf |
I'm on it because an event I will be joining today... |
12:04 |
Krock |
ever looked at the ToS/privacy page of Discord? in short it says like: "everything you send is ours. we're allowed to use the content whenever we want" |
12:05 |
Krock |
IhrFussel, yes. the setting applies to all clients, unless the factor is changed in the physics table |
12:06 |
Megaf |
Krock, same thing on FaceBook and Instagram |
12:06 |
IhrFussel |
Krock, thanks...and does 20 mean 20 nodes per second? Or what does the 20 imply exactly? |
12:07 |
Krock |
thanks god I don't use any of them |
12:07 |
Krock |
20 is m/s, so yes, 1 node length per second |
12:08 |
Krock |
the setting description should give you the same information, unless it's documented incompletely |
12:08 |
sfan5 |
Krock: that part of their tos is just a disclaimer so people can't sue them when they upload pictures to discord and then complain that they distributed them to other users |
12:08 |
sfan5 |
there are certainly parts of the ToS that aren't good privacy-wise, this part isn't one of them |
12:09 |
IhrFussel |
Krock, do you mean conf.example? No it only says # type: float |
12:09 |
IhrFussel |
# movement_speed_fast = 20 |
12:10 |
Krock |
but discord can't own content when it underlies a copyright or restricted license. in this case, the poster of the content should be sued instead |
12:11 |
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12:12 |
Krock |
IhrFussel, I see. poor documentation |
12:12 |
sfan5 |
it's not about content ownership, it's about right to (re-)distribution, storage and potential derivative works |
12:26 |
Krock |
at least the "modify and publish everything royalty-free" seems to be limited to people who use Discord |
12:27 |
Krock |
so the content use and distribution is kept in limits |
12:51 |
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12:54 |
Calinou |
<Krock> ever looked at the ToS/privacy page of Discord? in short it says like: "everything you send is ours. we're allowed to use the content whenever we want" |
12:54 |
Calinou |
yeah |
12:54 |
Calinou |
they changed their terms recently, some people were afraid |
12:54 |
Calinou |
like, IRC bridges could become forbidden |
14:12 |
Krock |
Old news but still facepalm worthy: https://bits.blogs.nytimes.com/2012/11/16/apple-now-owns-the-page-turn/?smid=tw-nytimesbits&seid=auto |
14:19 |
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14:44 |
Megaf |
Krock, your beloved Microsoft owns double click |
14:45 |
Krock |
beloved? are you talking about this little M$ paint, Comic Sans, Papyrus and Windows XP section? |
14:45 |
Megaf |
This is the patent http://patft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6727830.PN.&OS=PN/6727830&RS=PN/6727830 |
14:45 |
Megaf |
here is the news https://www.newscientist.com/article/dn5072-microsoft-gains-double-clicking-patent/ |
14:46 |
Krock |
this means they also own triple-click |
15:13 |
Calinou |
talking about fonts: https://rsms.me/interface/ |
15:34 |
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15:56 |
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16:03 |
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16:04 |
Krock |
Calinou, all I can tell about this font is, that it looks similar to Segoe UI |
16:04 |
Krock |
designed to be easy readable. Not a font expert here |
16:07 |
rubenwardy |
Shara, my modding book is 57 A4 pages in print format |
16:07 |
rubenwardy |
*sides |
16:09 |
Krock |
did you really test that? ^ |
16:09 |
Krock |
Hint: Minimize the amount of paper required by setting the font size to 2. Profit! |
16:12 |
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16:27 |
rubenwardy |
here's the PDF: https://rubenwardy.com/minetest_modding_book/book.pdf |
16:27 |
rubenwardy |
a few formatting errors :( |
16:28 |
rubenwardy |
for some reason that print media type works on some pages, but not others |
16:29 |
rubenwardy |
the ones that render probably also have a border around them, which is annoying |
16:35 |
Krock |
is /minetest_modding_book/ supposed to throw "403 Forbidden" right now? wanted to check whether really no monospaced font is used for the code examples |
16:36 |
rubenwardy |
no, I'm just trying to fix that |
16:37 |
rubenwardy |
I give up |
16:37 |
rubenwardy |
it's working now, Krock |
16:37 |
rubenwardy |
my server reads from the hard drive first then from github pages |
16:37 |
rubenwardy |
I created a minetest_modding_book folder so I could upload the book.pdf file without adding it to the git repo |
16:37 |
rubenwardy |
and that broke the index for some reason |
16:38 |
rubenwardy |
even though it works perfectly fine for other pages |
16:39 |
rubenwardy |
PDF is now here: https://rubenwardy.com/minetest_modding_book.pdf |
16:39 |
Krock |
this is what you get with Ctrl + P -> Into file http://krock-works.16mb.com/moddingbook.pdf |
16:40 |
rubenwardy |
yeah, but I'm not going to do that for every page |
16:40 |
rubenwardy |
this is the script used: https://github.com/rubenwardy/minetest_modding_book/blob/gh-pages/utils/convert_to_pdf.sh |
16:40 |
Krock |
no possibility to concat automatically? |
16:41 |
rubenwardy |
seems that wkhtmltopdf sucks |
16:42 |
Krock |
such that use webkit or gecko to render the pages should produce better output |
16:46 |
rubenwardy |
oooh |
16:46 |
rubenwardy |
chrome has a headless mode! |
16:53 |
rubenwardy |
woo, it works! Just need to concatenate now |
16:58 |
rubenwardy |
done: https://rubenwardy.com/minetest_modding_book.pdf |
16:58 |
rubenwardy |
although it's added headers and footers :/ |
17:04 |
Krock |
looks much better :) |
17:05 |
Fixer |
MAKE A MOOOOOOOOOOOOVE |
17:19 |
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17:20 |
Megaf |
My one line get and build minetest |
17:20 |
Megaf |
git clone --depth=1 https://www.github.com/minetest/minetest && git clone --depth=1 https://www.github.com/minetest/minetest_game minetest/games/minetest_game && mkdir minetest/build/debian && cd minetest/build/debian && cmake ../../ -DCMAKE_BUILD_TYPE=None -DCMAKE_CXX_FLAGS="-march=native -Ofast" -DCMAKE_CXX_FLAGS="-march=native -Ofast" -DCMAKE_C_FLAGS="-march=native -Ofast" && make -j 2 |
17:24 |
Krock |
~~~> Forum? |
17:24 |
ShadowBot |
Krock: Error: Spurious ">". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. |
17:24 |
Megaf |
build type release and standard flags = 8~10 FPS |
17:25 |
Megaf |
will compile with Ofast and see if theres any difference |
17:27 |
rubenwardy |
Krock, there's a node library that gives me more control over the headless exporter |
17:27 |
rubenwardy |
so I can set format, margins, and header/footer |
17:27 |
rubenwardy |
and also remove the border :D |
17:27 |
Krock |
oh, that's nice :) |
17:39 |
twoelk |
any plans to add a sfinv section to the modding book anytime soon or did I simply miss it? |
17:42 |
rubenwardy |
that's near the top of my list :) |
17:43 |
rubenwardy |
updated: https://rubenwardy.com/minetest_modding_book.pdf |
17:49 |
nerzhul |
rubenwardy, can you answer on 6319 please ?. sofar nore sfan5 too |
18:09 |
lisac |
~~~ |
18:09 |
lisac |
ShadowBot, greetings! |
18:10 |
lisac |
You've given me 3 commands within the last 10 seconds; I'm now ignoring you for 5 minutes. |
18:10 |
lisac |
I feel so sad to be ignored by a bot :( |
18:17 |
Calinou |
<Krock> Calinou, all I can tell about this font is, that it looks similar to Segoe UI |
18:17 |
Calinou |
yep |
18:17 |
Calinou |
it has some glyphs from Roboto (it's a WIP) |
18:42 |
garywhite |
hello |
18:46 |
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18:49 |
Krock |
hi garywhite |
19:22 |
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19:22 |
tenplus1 |
hi folks |
19:22 |
Krock |
hi tenplus1 |
19:22 |
tenplus1 |
hey krock, how's the day ? |
19:23 |
Krock |
one does not simply rebase a branch using a merge commit |
19:23 |
Krock |
oh, sadly the day is almost gone... |
19:23 |
tenplus1 |
lol, sounds difficult already |
19:23 |
tenplus1 |
:P |
19:24 |
Krock |
Can't stop listening to the 80s Dr. Who intro - this amazing bassline :) |
19:24 |
tenplus1 |
ehe yeah... didn't Orbital remake it at one point in the 90's |
19:29 |
tenplus1 |
hi raven |
19:29 |
Raven262 |
Hi tenplus1 |
19:29 |
tenplus1 |
Krock: did your builtin_item changes get added to the game ? |
19:30 |
Krock |
yes, they did. |
19:30 |
Shara |
Hello :) |
19:31 |
tenplus1 |
ncie one :) gotta add the water pushing effects to it later |
19:31 |
tenplus1 |
hi Shara :P |
19:31 |
unk |
hi Shara |
19:31 |
tenplus1 |
hi unk |
19:31 |
unk |
hi tenplus1 |
19:31 |
Shara |
How's it going? |
19:31 |
tenplus1 |
moi ? |
19:32 |
Shara |
Yesss! |
19:32 |
tenplus1 |
ehehe, am soooo tired, but okie :) hows you ? |
19:36 |
Shara |
Sleepy, but good |
19:36 |
tenplus1 |
long day ? |
19:36 |
Shara |
FInally had a sort of lazy day (apart from lugging shopping bags back home :P) |
19:36 |
tenplus1 |
heh, gotta buy foody |
19:47 |
tenplus1 |
http://staginglol.gemnnwclth7mfvu.maxcdn-edge.com/wp-content/uploads/2017/08/gefor.jpg |
19:48 |
Krock |
ILLUMINATI |
19:48 |
Shara |
Ekk! |
19:48 |
tenplus1 |
;P |
19:48 |
Shara |
tenplus1: I arrived at the shop just in time for them to put out the reduced price doughnuts :D |
19:49 |
tenplus1 |
ooh, cheap donuts :) w00t! |
19:49 |
rubenwardy |
winning |
19:49 |
Shara |
Going to have a doughnut night! |
19:49 |
tenplus1 |
hi ruben |
19:49 |
tenplus1 |
donut night sounds like fun, and a movie :D |
19:49 |
Shara |
They had eton mess cookies as well :D |
19:50 |
Shara |
So good noms |
19:50 |
* tenplus1 |
watched a really bad b-movie called "Attack of the Killer Donuts" |
19:50 |
Shara |
Hi rubenwardy |
19:50 |
rubenwardy |
hey |
19:50 |
Shara |
hehehe |
19:50 |
Shara |
I'd prefer to spend my time on real good movies :P |
19:50 |
tenplus1 |
I had to see how bad it was |
19:51 |
rubenwardy |
the worse movie I've even seen was "Quantum Apocalypse" |
19:52 |
tenplus1 |
rock star scientists ?!?! lol |
20:12 |
tenplus1 |
https://funnyjunk.com/Please+stop/hdgifs/6370186/ |
20:21 |
Calinou |
hi |
20:21 |
tenplus1 |
hi Cal |
20:21 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1844 ,-- says rebase is needed but all checks passed |
20:21 |
tenplus1 |
?!?!?!?! |
20:23 |
Calinou |
"Tried to merge again, even with 3-way merge, but did not apply." |
20:23 |
Calinou |
the paramat has spoken :P |
20:23 |
tenplus1 |
what does that mean ?! |
20:26 |
tenplus1 |
nite folks |
20:26 |
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20:27 |
rdococ |
yay |
20:33 |
Fixer |
?!?!?!? |
20:50 |
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