Time |
Nick |
Message |
00:08 |
|
paramat joined #minetest-hub |
00:19 |
rdococ |
Hm. |
00:19 |
rdococ |
Do deserts have occasional oases? |
00:26 |
Grandolf |
the oases dessert does :P |
00:41 |
paramat |
IRL or IMT? |
00:43 |
paramat |
heh i guess IMT |
00:50 |
rdococ |
no, IRL |
00:50 |
rdococ |
:P |
00:50 |
rdococ |
(jk, IMT) |
01:08 |
paramat |
they're not intentionally coded in, but sometimes you might get a blob of neighbouring biome in a desert |
01:08 |
paramat |
and of course, water wherever terrain goes below y = 1 |
01:14 |
Grandolf |
oasses dessert doesnt exist, i made it up :P |
01:14 |
Grandolf |
*oases dessert doesnt exist, i made it up :P |
01:46 |
|
NatechipDaBoss joined #minetest-hub |
01:48 |
|
Natechip joined #minetest-hub |
02:08 |
|
sniper338 joined #minetest-hub |
02:37 |
|
KaadmY joined #minetest-hub |
03:33 |
|
LazyJ joined #minetest-hub |
03:36 |
|
Natechip joined #minetest-hub |
04:10 |
|
paramat joined #minetest-hub |
05:36 |
|
Megaf joined #minetest-hub |
05:53 |
|
unk joined #minetest-hub |
05:55 |
|
DI3HARD139 joined #minetest-hub |
05:57 |
|
nerzhul joined #minetest-hub |
06:36 |
|
CWz joined #minetest-hub |
07:46 |
|
nerzhul joined #minetest-hub |
08:25 |
|
lisac joined #minetest-hub |
08:30 |
lisac |
THE HALF-LIFE LEAD WRITER RELEASED THE SCRIPT FOR HALF LIFE 3! https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md |
08:33 |
|
Krock joined #minetest-hub |
08:42 |
lisac |
hey Krock |
08:50 |
Krock |
hey lisac :) |
08:50 |
lisac |
did you see the Half-Life 3 script? |
08:50 |
lisac |
https://github.com/Jackathan/MarcLaidlaw-Epistle3 |
08:53 |
Krock |
I'm not familiar with Half-Life. However, there seem to be many errors to fix in the original text |
08:55 |
lisac |
yes, or valve would've taken it down over copyright |
08:55 |
lisac |
the lead writer has gone rogue and released it on valve's birthday today. |
08:56 |
Krock |
he's a real villain number 1 now? |
08:57 |
lisac |
I figured Valve became the villain. |
08:57 |
lisac |
https://www.youtube.com/watch?v=DA5mY8XqrHU |
08:57 |
lisac |
look at those downvotes. |
08:57 |
Krock |
amazing. even a higher ration than justin bieber's music videos |
08:57 |
Krock |
*ratio |
08:58 |
lisac |
lol |
08:58 |
Krock |
now it got a downvote more :) |
09:01 |
lisac |
:P |
09:20 |
|
Jordach joined #minetest-hub |
09:32 |
|
lisac joined #minetest-hub |
10:21 |
|
twoelk joined #minetest-hub |
10:57 |
|
Megaf joined #minetest-hub |
11:03 |
|
Raven262 joined #minetest-hub |
11:31 |
|
ThomasMonroe joined #minetest-hub |
11:35 |
|
CalebDavis joined #minetest-hub |
11:39 |
|
lisac joined #minetest-hub |
11:57 |
|
Fixer joined #minetest-hub |
11:58 |
rdococ |
HUMENS! |
12:06 |
ThomasMonroe |
RUN! |
12:07 |
|
ThomasMonroe left #minetest-hub |
12:07 |
Fixer |
humens? |
12:09 |
Jordach |
Testing download speed................................................................................ |
12:09 |
Jordach |
Download: 1765.20 Mbit/s |
12:09 |
Megaf |
hm |
12:09 |
Jordach |
my dedicated server is stronk |
12:09 |
Megaf |
I'm sure not over wifi |
12:10 |
|
ThomasMonroe joined #minetest-hub |
12:21 |
|
LazyJ joined #minetest-hub |
12:34 |
|
nore joined #minetest-hub |
12:44 |
|
RobbieF joined #minetest-hub |
12:57 |
rdococ |
StRoNk |
13:06 |
|
cx384 joined #minetest-hub |
13:08 |
Fixer |
VPN STRONK |
13:23 |
|
lisac joined #minetest-hub |
13:36 |
|
Caleb joined #minetest-hub |
14:26 |
|
ThomasMonroe joined #minetest-hub |
14:28 |
|
IhrFussel joined #minetest-hub |
14:29 |
IhrFussel |
Hello there...question: When my players fly around with fast enabled and generate new map areas the entire server hangs for 3-4 secs...what's the best way to reduce this lag? |
14:37 |
benrob0329 |
IhrFussel: probably to not have 4 people trying to generate a lot of map at the same time |
14:44 |
|
sniper338 joined #minetest-hub |
14:45 |
IhrFussel |
benrob0329, it takes ONE player with fast who wants to explore new areas and the server hangs 2-3 secs for EACH mapblock |
14:46 |
IhrFussel |
Ok not each mapblock cause the server generates a few at a time but still |
14:47 |
benrob0329 |
IhrFussel: do you have a Lua mapgen? |
14:47 |
IhrFussel |
Nope v7...the only thing that could increase this seems to be biome_lib as it checks for some air values in on_generated() |
14:51 |
IhrFussel |
This seems to be the relevant code https://pastebin.com/gVhfYbzu |
14:54 |
nerzhul |
is someone under a 32b OS ? windows OS ? |
14:54 |
|
paramat joined #minetest-hub |
14:56 |
IhrFussel |
is "max_block_generate_distance" the max amount of mapblocks the server generates at ONCE when a player reaches ungenerated reas? |
14:57 |
IhrFussel |
areas* |
14:57 |
paramat |
no |
14:57 |
paramat |
it's the radius around the player that is generated, in units of 16 nodes |
14:57 |
IhrFussel |
So 5 could cause quite a bit of lag? |
14:58 |
paramat |
not with core mapgen |
14:58 |
paramat |
but anything with 'on generated' can cause lua lag |
14:58 |
IhrFussel |
I use v7 but biome_lib seems to record what the core generates and replaces it via Lua later |
14:59 |
paramat |
biome lib / moretrees / plantlife is probably the cause of your issue |
14:59 |
IhrFussel |
Will changing the conf setting help a bit with the lag? |
14:59 |
paramat |
those are some of the laggiest mods i have ever tried |
15:00 |
paramat |
moretrees sbould use the sapling generation option, that will help |
15:00 |
paramat |
that option is actually the default now |
15:00 |
IhrFussel |
But what's the performance gain when I change max_block_generate_distance = 5 to max_block_generate_distance = 3 ? |
15:01 |
nerzhul |
https://github.com/minetest/minetest/pull/6312 we need various OS testers on 32b systems and/or windows systems for this |
15:01 |
paramat |
reducing generate distance will help slightly, but it's better to just not use those mods, as they are overcomplex and very intensive |
15:01 |
nerzhul |
maybe RPI users and android users, but you should have a client with the minetest and this PR |
15:03 |
paramat |
(with my apologies to the author :]) |
15:04 |
paramat |
i've noticed most servers seem to automatically use thse mods, if you have a low power server they're not a good idea |
15:06 |
paramat |
they're not needed in mgv7 as that already has a complete biome system, and the added flora is not matched to the biomes |
15:06 |
IhrFussel |
I just use moretrees for some new tree types really, the default ones are boring |
15:09 |
paramat |
the same flora could be created in a mod using the Biome API and it would be much less intensive and also consistent with the mgv7 biomes. the author does not want to so it's down to someone else to do |
15:13 |
paramat |
boring .. meh. at least they're to scale, correctly placed and consistent with biomes. moretrees are too big and look out of place, impressive, but makes a world a design mess |
15:18 |
IhrFussel |
paramat, I agree with you that some tree types are too big and if you want a nice flat grassland you have to use fakegrass nodes in order to not trigger the moretrees code or else your nice grassland will end in a chaos |
15:18 |
LazyJ |
MoreTrees, Plant Life, and Biome Lib are installed either to fulfill Technic's dependencies (minus Plant Life) or because it is felt that the mapgen is too barren. At least that has been my experience. |
15:19 |
LazyJ |
Players like to decorate with plants as well, so Plant Life has been requested a number of times. |
15:19 |
LazyJ |
I've held back from installing Plant Life just because of the extra burden it would impose on processing. |
15:20 |
LazyJ |
I was reluctant to install MoreTrees years ago; warned players that it would increase lag; the regulars were willing to trade lag for the tree varieties. |
15:21 |
LazyJ |
Creating a mapgen specific version for each of these mods may be the way to go eventually. |
15:21 |
paramat |
mapgen does need some more decorations and we are working on it, but it needs to be done well. it's unfortunate that technic depends on those, what it needs could be provided another way |
15:23 |
LazyJ |
From what I have observed over the years is that players don't pay much attention to biome details, particularly young players. |
15:24 |
LazyJ |
While biome-correct flora does make a difference to the mapgen, over time, players have their own ideas and make what ever fancies them where ever they can. |
15:24 |
|
lisac joined #minetest-hub |
15:24 |
paramat |
yes this is the issue, lack of design taste |
15:25 |
LazyJ |
Heh. Three year olds haven't developed design tastes yet. :0) |
15:25 |
LazyJ |
And a few thirty year olds too. |
15:26 |
paramat |
allowing these as placable decorations is fine |
15:26 |
LazyJ |
Usually it comes down to how much time and effort the player is willing to invest. |
15:27 |
LazyJ |
Kids less so than adults |
15:27 |
LazyJ |
Another part of the game play is clearing the land of *all* flora before building. |
15:28 |
LazyJ |
Some will even build 1 layer, perfectly flat platforms of dirt over water just as a matter of pragmatic farming. |
15:28 |
paramat |
but the trees are still too big for the scale of the terrain, even in mgv7. anyway, i'm an adult designer with high standards so most servers will horrify me :] |
15:29 |
LazyJ |
Water sources under to wet the soil, access to infinite water, or just because the notion of creating a flat island appealed to them. |
15:29 |
LazyJ |
Aye. Most servers would horrify any mapgen designer. |
15:30 |
LazyJ |
But one of the principal elements of games like Minetest is the ability to change the landscape. |
15:30 |
LazyJ |
Be it Nyan Cat and diamond block shacks or castles in the middle of the sea. |
15:31 |
benrob0329 |
Underwater cities :P |
15:31 |
LazyJ |
MoreTrees are definitely over-sized, which creates a few problems, but when used by builders of big things, their scale comes in a bit better. |
15:32 |
LazyJ |
Underwater cities (Atlantis), and for a time underground, "dwarven cities" where all the rage. |
15:33 |
LazyJ |
Trends come and go, that is about the only thing that remains consistent. :)- |
15:34 |
LazyJ |
Anyway, MoreTrees, Plant Life, Biome Lib... if players didn't want them, the mods would have not become MT standards. |
15:34 |
LazyJ |
Not "standards" as in policy but "standards" in that most sought after. |
15:48 |
paramat |
so i guess i'm the person who should make these more lightweight, maybe i will |
15:49 |
paramat |
the MTG trees need to be removed by the mod to avoid the inconsistency of scale |
15:49 |
benrob0329 |
moretrees_rewrite |
15:50 |
paramat |
and to actually provide some space for the mod trees |
15:50 |
paramat |
but that might mean losing certain nodes, hmm |
15:51 |
paramat |
it might be a nightmare i best avoid |
15:51 |
LazyJ |
My suggestion would be to leave the default MTG trees and keep the mapgen version specific MoreTrees as a separate mod. |
15:53 |
LazyJ |
Keeping MT light on resources and letting players and servers choose to what degree they want to load-up is a good thing. |
15:53 |
LazyJ |
Servers that cater to small devices will prefer the lighter, initial setup. |
15:54 |
LazyJ |
Players and servers with beefier setups can grow into more mods by adding one at a time and keeping an eye on how the load affects things on the server. |
15:55 |
LazyJ |
There will always be newbie server-ops out there that will try to be *the* server with the most mods installed. |
15:56 |
LazyJ |
Another problem with removing established default trees is it will affect any mods that depend on the nodes provided by those trees. |
15:57 |
LazyJ |
I'm faced with a daunting task of converting StairsPlus nodes made from default and former MoreTrees-now-default trees. |
15:57 |
paramat |
that's the problem i mean above |
15:58 |
LazyJ |
A knod toward that problem, it's not limited to just the trees, also anything from MoreOres that may be merged into MTG. |
15:58 |
LazyJ |
Or any old, established mod that is merged into MTG. |
15:59 |
* twoelk |
looks out of his window and sees trees of many scales growing happily in chaotic harmony |
16:00 |
paramat |
that's not the 'scale' i mean |
16:00 |
LazyJ |
There is/was an old mod that was supposed to be a miniaturized version of MoreTrees - "Tiny Trees", I think it was called. |
16:03 |
twoelk |
I must admit that moretrees was the single mod that got me interested in mt in the first place so I might be biased :-P |
16:04 |
twoelk |
for a survival version moretrees are a little too difficult to harvest though |
16:05 |
LazyJ |
mHmm. |
16:05 |
LazyJ |
Floating trees is a common problem with MoreTrees in survival mode. |
16:05 |
twoelk |
so are floating jungletrees in mtg |
16:05 |
LazyJ |
But they do make for more pleasing scenes. |
16:06 |
LazyJ |
Ahck... not the floating trees, I meant MoreTrees. |
16:06 |
* twoelk |
has shitloads of pics of moretrees landscape |
16:06 |
LazyJ |
I'm used to seeing tall pines and towering red woods. |
16:08 |
LazyJ |
Another factor of my biased preference for MoreTrees stems from the fact that when I stared MT, mapgen v6 was the default but very vacant and mapgen v7 only made a barren stone world. |
16:08 |
twoelk |
for simple survival gameplay I guess trees need not be higher than the player can reach |
16:08 |
LazyJ |
Bingo. |
16:08 |
paramat |
yes, for mapgen reasons MTG trees have to be <= 16 nodes tall |
16:09 |
LazyJ |
Once I figured out how to add mods, I was able to make my worlds as fuzzy with plant stuff as I wanted. :) |
16:09 |
paramat |
those mods are more for mgv6 and have not adapted to the new stuff |
16:09 |
LazyJ |
My main singleplayer world is *very* fuzzy, but I would not attempt that in a server. |
16:10 |
LazyJ |
mgv6 was the default for so long that it is not surprising if most mapgen altering mods are tuned specifically for it. |
16:10 |
twoelk |
one of my first personal subgames I called <gardens> included all plants I could find - lovely landscape and almost unplayable slow mapgen |
16:11 |
LazyJ |
While the current mgv7 is much better than it used to be and far more interesting than mgv6, for light-weight startup on servers, mgv6 would be my recommendation. |
16:11 |
twoelk |
I never solved some of the issues with plant decorations fighting each other and cavegen wreckeng all in the end |
16:12 |
LazyJ |
Much like MTG, rather sparse and not much to work with by intent so users could customize to the extent they want to by adding mods. |
16:13 |
twoelk |
btw paramat, any underground biome system in the works? |
16:13 |
LazyJ |
I've learned to take the inconsistencies and irregularities of mapgen altering mods (and the clashes of different versions of mapgens) in stride. |
16:14 |
paramat |
the bottleneck is in mesh generation, and core mapgen is in a separate thread, so using mgv7 does not slow anything down |
16:14 |
paramat |
it's just a little more processing |
16:15 |
paramat |
being able to place underground decorations will be done for 0.5 |
16:15 |
LazyJ |
I'd still recommend mgv6 for servers striving for light resource usage. |
16:16 |
LazyJ |
Another facet to mgv6 appeal is that the terrain is not so extreme. |
16:16 |
paramat |
hopefully we will have some actual decorations and biomes added too, but i will need help from others for that |
16:16 |
twoelk |
I've played in some silver sand desert lately and have been wondering about that biome - it seems sort of unfinished |
16:16 |
LazyJ |
I should mention that my main singleplayer world is based on paramat's Watershed mapgen so I'm not a flat map lover. |
16:16 |
paramat |
mgv6 terrain is boring, it's not an appeal |
16:17 |
paramat |
cold desert, it's a desert so i just added some dry shrubs |
16:18 |
LazyJ |
Over the years I have observed players clearing and flattening the terrain in mgv6. |
16:18 |
paramat |
like this SFW http://www.pakistantoursguide.pk/wp-content/uploads/2015/11/Cold-desert-at-dusk.%E2%80%94-S.M.Bukhari.jpg |
16:18 |
LazyJ |
The "appeal" of mgv6 is that of a blank canvas to an artist. |
16:19 |
twoelk |
I hate it when lakes are built over - but then again Mexico City is a real life example of exactly that happening |
16:20 |
LazyJ |
Another "appeal", if the server-op has enough past experience with MT, is that it does not have floatlands like mgv7. Not everyone is a fan of those. |
16:20 |
paramat |
and https://i.ytimg.com/vi/TrDQakH1ZQM/maxresdefault.jpg |
16:20 |
LazyJ |
Perhaps "appeal" isn't the right word but gets close to the idea. |
16:21 |
twoelk |
the second pic is not a sand desert :-) |
16:21 |
LazyJ |
More of a summary to my suggestions would be to have mapgens that range from Singlenode, to flat and plain to fully loaded and surreal. |
16:22 |
twoelk |
actually rubble and rocky deserts are fare more often than pure sand deserts |
16:23 |
LazyJ |
Ah-hah! Finally found that small tree mod: https://forum.minetest.net/viewtopic.php?f=11&t=5713 |
16:25 |
twoelk |
http://wiki.minetest.net/Mods:Nature <- the tree section might interest you |
16:32 |
LazyJ |
Hmmm.... I see in my notes that there is/was a debate about removing the debug screen and/or altering it's composition and layout. |
16:34 |
LazyJ |
Long rant short, keep the debug info, set it up as an option to enable or disable, add to the existing setup (toggling through F5) a step that draws from a specified list (Fixer's suggestion). |
16:35 |
LazyJ |
I don't want to see yet another long established, useful feature removed for the sake of one person's mod. |
17:16 |
|
Megaf joined #minetest-hub |
17:17 |
Megaf |
where's 11? |
17:20 |
Megaf |
Shara, I foresee a Roary Tiger joining a particular Minetest server |
17:20 |
Shara |
>.> |
17:20 |
Shara |
Well, hello there tiger |
17:20 |
Shara |
Just as I got here as well |
17:20 |
Shara |
Hi everyone |
17:21 |
unk |
hi Shara |
17:21 |
Shara |
Hi unk :) |
17:22 |
Megaf |
Shara, you wrote that in the future |
17:22 |
Megaf |
is 18:22 in my clock |
17:23 |
Megaf |
22:26 there in the sign |
17:24 |
Shara |
>.> |
17:28 |
|
nerzhul joined #minetest-hub |
17:37 |
|
sniper338 joined #minetest-hub |
17:41 |
Megaf |
I need to sleep |
17:41 |
Megaf |
or drink coffee |
17:41 |
Shara |
Or both? |
17:41 |
Megaf |
have to go to the groceries to get coffee and milk |
17:42 |
Megaf |
20 minutes walk |
17:42 |
Megaf |
water will do |
17:43 |
|
Red-002 joined #minetest-hub |
17:49 |
Megaf |
Im ashamed of being a human https://www.youtube.com/watch?v=As69HtwoMNo |
17:49 |
Megaf |
this is video #14 on trending |
17:49 |
Megaf |
so sad... |
17:53 |
Megaf |
At least I wasn't born in USA |
18:10 |
Megaf |
Cool https://www.youtube.com/watch?v=IrdYueB9pY4 - "Aluminum and Mercury" |
18:10 |
Megaf |
"When mercury is added to aluminum, it forms an amalgam (a mercury alloy). |
18:10 |
Megaf |
Aluminum is normally protected by a thick oxide layer, but the formation of the amalgam disrupts it. It allows fresh aluminum to react with air to form white aluminum oxide. As the oxide grows, it forms as these cool white fibers. |
18:10 |
Megaf |
" |
18:15 |
Raven262 |
Megaf, first comment on that video lol |
18:36 |
Megaf |
I just realized that now a days we only have two main web rendering engines |
18:36 |
Megaf |
Blink and Gecko |
18:37 |
Megaf |
Not sure if Safari is using Blink or WebKit tho |
19:19 |
|
tenplus1 joined #minetest-hub |
19:19 |
tenplus1 |
hi folks |
19:20 |
benrob0329 |
Hi tenplus1 |
19:20 |
tenplus1 |
o/ benrob :P |
19:21 |
benrob0329 |
Ya know, matrix is a pretty good irc client now |
19:21 |
Megaf |
hey tenplus1 |
19:21 |
Megaf |
whats those websites to encrypt your website for free? |
19:21 |
benrob0329 |
Let's Encrypt |
19:22 |
tenplus1 |
hi Megaf |
19:22 |
Shara |
Hi tenplus1 |
19:23 |
benrob0329 |
Hi Shara |
19:23 |
Shara |
Hi benrob :) |
19:23 |
tenplus1 |
hi Shara :PP |
19:23 |
Megaf |
I have to figure out how to use Let's Encrypt with this http://www.apsis.ch/pound/ |
19:25 |
tenplus1 |
why er |
19:25 |
tenplus1 |
why are you encrypting a website ? |
19:25 |
Raven262 |
Hi tenplus1 |
19:25 |
tenplus1 |
hi raven :P |
19:26 |
rubenwardy |
because let's encrypt all the things |
19:26 |
benrob0329 |
tenplus1: what chat services do you use? I remember you saying that you use pidgin, and i'd be curious if there are enough bridges to do the trick |
19:26 |
tenplus1 |
lolol, hi ruben |
19:26 |
rubenwardy |
also, how does that compare to NGINX as a load balancer, Megaf |
19:26 |
benrob0329 |
rubenwardy: http2 |
19:26 |
rubenwardy |
that too |
19:26 |
Megaf |
rubenwardy, nginx is a web server |
19:27 |
tenplus1 |
I only use Pidgin (irc, google chat, aol an duse to be yahoo also) |
19:27 |
rubenwardy |
nginx is a load balancer and a web server |
19:27 |
Megaf |
pound only takes care of sending the requests to a domain to the proper web server |
19:27 |
Megaf |
it can do round robin and other stuff |
19:27 |
rubenwardy |
so can NGINX |
19:27 |
benrob0329 |
tenplus1: you use AOL??? |
19:27 |
Megaf |
it can monitor your servers, if one go down, it will not use that anymore |
19:27 |
rubenwardy |
so can NGINX |
19:28 |
tenplus1 |
lol, many many years ago, yes... pidgin is setup for my aol account just incase of emergency :D |
19:28 |
Megaf |
rubenwardy, but pound was designed for this functions, its nothing more than that |
19:28 |
Megaf |
What I like about it, tiny use of resources and stupid simple configuration in a single file |
19:29 |
benrob0329 |
tenplus1: do you use IQC as well :PP |
19:29 |
Megaf |
ICQ |
19:29 |
* Megaf |
uses |
19:29 |
tenplus1 |
ehehe, I did have an icq account but forgot how to login :P |
19:29 |
Megaf |
on my Pidgin often I have YIM, AIM, ICQ, Bonjour and XMPP |
19:30 |
benrob0329 |
Eww, lots of old, closed chat services |
19:30 |
tenplus1 |
surprisingly Yahoo chat was how we updated Xanadu server... I'd pack a .zip update and drop it across for Shinji to unpack :D |
19:30 |
tenplus1 |
but yahoo messenger doesnt work with pidgin anymore and the new client is craaaaaap |
19:31 |
benrob0329 |
Matrix :P |
19:31 |
benrob0329 |
100 Meg file uploads :D |
19:31 |
tenplus1 |
http://staginglol.gemnnwclth7mfvu.maxcdn-edge.com/wp-content/uploads/2017/08/9af7f8e763a1b5c95ae33d8e193db949.jpg Dog Pope |
19:31 |
rubenwardy |
well, fair enough I gues |
19:33 |
benrob0329 |
Matrix tries to do what XMPP wanted to do, better. |
19:33 |
tenplus1 |
am quite happy that IRC has survived this long :D |
19:34 |
benrob0329 |
Oh yes, that's why bridges exist :P |
19:39 |
|
unk joined #minetest-hub |
19:39 |
tenplus1 |
hi unk |
19:39 |
unk |
hi tenplus1 |
19:41 |
Krock |
hi tenplus1 |
19:41 |
tenplus1 |
hi krock |
19:42 |
* tenplus1 |
is looking forward to 0.5.0 release :) today's dev had some interesting features |
19:44 |
Shara |
What was interesting? |
19:46 |
tenplus1 |
player HP isn't hardcoded to 20 anymore, it can be increased :)))0 |
19:47 |
tenplus1 |
so maybe potions and armor could increase HP levels too now |
19:48 |
tenplus1 |
although *cough* still waiting for TNT and Mushroom changes to get in :PP |
19:48 |
benrob0329 |
Advanced lighting :-) |
19:48 |
tenplus1 |
yaaay :P |
19:49 |
benrob0329 |
I mean, still waiting for it XD |
19:49 |
tenplus1 |
aww |
19:49 |
tenplus1 |
:P |
19:49 |
benrob0329 |
Its like, "suck on that Minecraft!" |
19:50 |
Shara |
tenplus1: Yes, saw the hp change.. had actually started to work on that myself, but left it when Krock took it on |
19:50 |
benrob0329 |
:P |
19:50 |
tenplus1 |
I like how new features are slowly creeping into 0.5.0-dev |
19:50 |
Shara |
No point waiting on me to get there when a dev can do it in a day or too :) |
19:51 |
benrob0329 |
I started picking Python back up again, and DANG is it simple |
19:52 |
tenplus1 |
python is a great language... should check out 3.6 |
19:52 |
benrob0329 |
Compared to C/++, Lisp, and even Lua its very KISS |
19:52 |
benrob0329 |
Might try to make that launcher with Kivy...if I ever get around to it :P |
19:53 |
tenplus1 |
did you ever see teh video where the guy remade minecraft completely in python ? |
19:53 |
Krock |
Shara, at the end it was more trivial than I thought first |
19:53 |
benrob0329 |
tenplus1: with Pyglet? |
19:54 |
tenplus1 |
dunno, but he has a set of youtube videos showing the progress as he went on |
19:57 |
Calinou |
hi |
19:57 |
tenplus1 |
hi Cal |
20:01 |
Shara |
Krock: Yea, I was closer to being there than I thought as well. Was nice to look at what you changed :) |
20:01 |
Shara |
Any thoughts about making max breath settable as well? |
20:02 |
tenplus1 |
would be good for player stats... the more time you spend underwater the longer you can hold breath :) |
20:02 |
Shara |
Yea, that's what I'm thinking |
20:03 |
Shara |
Also possible to have basic diving gear that extends it then |
20:03 |
Krock |
well, it could be made settable yes, but the magic number "11" for full breath is used in the source code and in several mods |
20:03 |
tenplus1 |
yeh, if it were to change NOW is the time since compatibility is breaking all over |
20:03 |
Shara |
Eww magic numbers :P |
20:04 |
Krock |
-1 would be a way better value to indicate full breath, as the max breath can change dynamically in this case |
20:04 |
Shara |
I didn't even start looking at breath, but had originally planned to look at both |
20:04 |
* rubenwardy |
was wondering why he couldn't set a player's max hp |
20:04 |
* rubenwardy |
hadn't done git pull upstream master |
20:04 |
Shara |
tenplus1: it also needs to be possible to set max stamina in stamina mod :P |
20:04 |
Krock |
rubenwardy, heh :P |
20:04 |
tenplus1 |
the foody part, yeah |
20:05 |
Shara |
I checked for that a while back too when looking at all of these |
20:05 |
tenplus1 |
gonna have to find a way to WRAP icons on multiple lines for that one |
20:05 |
Shara |
Since I wanted my cursed armour mod to be able to adjust all of them |
20:05 |
Shara |
Yea, the icons was the part that I figured would get complicated |
20:06 |
rubenwardy |
damnit nerzhul |
20:07 |
rubenwardy |
I basically have to recompile from scratch |
20:07 |
tenplus1 |
HUD could use a width/wrap function |
20:08 |
Shara |
Well, to vary how much of something a player has, you either need to add more of the something, or a way to reduce how quickly it gets removed |
20:08 |
Shara |
But having more/less of it is easier for the player to understand |
20:09 |
rubenwardy |
Krock, I'm setting a higher hp after increasing the max hp, however it's not displaying |
20:09 |
tenplus1 |
unless you use wuzzy's idea of bars with number stats |
20:09 |
rubenwardy |
get_hp returns the correct hp |
20:09 |
rubenwardy |
but the hot bar is still the old one |
20:09 |
rubenwardy |
is the property not synced? |
20:09 |
Shara |
I wonder about that too, but couldn't test yet |
20:09 |
Shara |
wondered* |
20:12 |
RobbieF |
Any chance anyone can look at this? https://github.com/minetest-mods/moretrees/issues/37 |
20:12 |
RobbieF |
it's very serious... servers crash many times per day because of it. |
20:12 |
tenplus1 |
hi robbie |
20:12 |
RobbieF |
hey buddy! |
20:12 |
RobbieF |
how are ya |
20:12 |
tenplus1 |
tired but okie, clicking link |
20:13 |
RobbieF |
thanks dude |
20:13 |
RobbieF |
see my accidental dupe as well - https://github.com/minetest-mods/moretrees/issues/39 |
20:13 |
tenplus1 |
lol |
20:22 |
|
sniper338 joined #minetest-hub |
20:23 |
tenplus1 |
hi sniper |
20:23 |
Krock |
RobbieF, hint: use ``` multiline here ``` for the debug.txt output |
20:25 |
RobbieF |
thanks Krock.. I seem to recall you telling me that about 16 years ago. |
20:25 |
tenplus1 |
robbie, if you change the config file for moretrees and reduce the moretrees.dates_pollination_distance value right down it shouldnt error |
20:26 |
Krock |
RobbieF, all 16 years and the issue descriptions will be easier to read somewhen ;) |
20:26 |
RobbieF |
thanks tenplus1 - what is the conf setting I should place? |
20:26 |
rubenwardy |
Krock, code you can reproduce with: https://github.com/rubenwardy/hearts |
20:26 |
RobbieF |
like just moretrees.dates_pollination_distance = 20000; ? |
20:27 |
tenplus1 |
checking for setting |
20:27 |
RobbieF |
k thank you |
20:27 |
RobbieF |
you should comment on the issue too... others having this problem |
20:27 |
tenplus1 |
default_settings.txt file has it on line 108... |
20:27 |
tenplus1 |
set from 120 down to say 50 |
20:28 |
Krock |
rubenwardy, if the HP is max_hp, then it'll show 10 hearth icons. scaled on 20 HP nominal |
20:28 |
rubenwardy |
ah |
20:28 |
RobbieF |
great thank you tenplus1! I'd never have thought of that. |
20:28 |
rubenwardy |
so the HUD is done separately |
20:28 |
RobbieF |
changed to 50 |
20:28 |
tenplus1 |
:) |
20:28 |
Krock |
see PR comments for the reason why it's "downscaled" |
20:28 |
RobbieF |
please comment on the issue in case it helps others |
20:29 |
tenplus1 |
and on that note I sleep now :) nite all |
20:29 |
tenplus1 |
o/ |
20:29 |
RobbieF |
night bro |
20:29 |
|
tenplus1 left #minetest-hub |
20:49 |
|
RobbieF left #minetest-hub |
21:02 |
|
twoelk|2 joined #minetest-hub |
21:03 |
|
paramat joined #minetest-hub |
21:08 |
Fixer |
maaan |
21:08 |
Fixer |
those people are so damn annoying on server I joined |
21:08 |
Fixer |
second I joined those mobile players started to follow me no matter what |
21:28 |
|
sniper338 joined #minetest-hub |
21:46 |
|
bigfoot547 joined #minetest-hub |
23:12 |
rubenwardy |
Would anyone be able to travel to Bristol on the 28th of October? |
23:12 |
rubenwardy |
Freenode is hosting an conference, and I've been invited to exhibit for Minetest |
23:12 |
rubenwardy |
https://freenode.live/ |
23:14 |
Shara |
rubenwardy: So you are definitely doing it? |
23:15 |
rubenwardy |
I'm still not totally decided |
23:15 |
rubenwardy |
I probably won't do it by myself, idk |
23:15 |
Shara |
Would you aim for one day or both days? (I think it was running for two?) |
23:16 |
rubenwardy |
it depends on how much help I'd get, and how I was feeling |
23:16 |
rubenwardy |
people are welcome just to join for one, however |
23:26 |
rubenwardy |
oh, and something important I forgot to mention: there's free food for exhibitors |
23:32 |
LazyJ |
rubenwardy, Bristol is too far of a walk for me. Free food is very tempting but having this growly old man grumbling and muttering in the corner may not be a good image for Minetest. :0)- |
23:32 |
rubenwardy |
ha lol |
23:42 |
Fixer |
rubenwardy: nice |
23:44 |
paramat |
cool, but i'm not keen on attending, sorry :] |
23:46 |
|
IhrFussel joined #minetest-hub |
23:47 |
paramat |
i remember c55 saying that such MT presentations are best done with a stand-up comedian :D |
23:47 |
IhrFussel |
Are "movement_acceleration_fast = 10" and "movement_speed_fast = 20" still used? And if yes are these the default values? (found in conf example file) |
23:47 |
rubenwardy |
probably, paramat |
23:48 |
rubenwardy |
keeping it light is good. But you do also need people that are enthusiastic and can answer questions |
23:49 |
rubenwardy |
so, a balance :D |
23:49 |
LazyJ |
Presenting Minetest in a positive light to the public, in person, face-to-face, would be a good thing. |
23:49 |
Shara |
The hardest part, to begin with, will just be getting people :P |
23:49 |
rubenwardy |
this sort of conference is developer facing too |
23:50 |
LazyJ |
A hand shake and warm smile may bolster more interest than a man page. |
23:50 |
rubenwardy |
and I'm more suited to that than players |
23:50 |
Shara |
I'd imagine dev interest would be the primary aim |
23:50 |
rubenwardy |
it is an open source conference |
23:50 |
rubenwardy |
extra better quality players would be great though |
23:51 |
LazyJ |
Have some YouTube videos looping on extra monitors. |
23:52 |
LazyJ |
Demos attendees can play, show casing vanilla MT, modded MT, and source/mod code fiddling. |
23:53 |
LazyJ |
Where and why MT got started and how it has progressed since and where it is planned to be in the future. |
23:53 |
rubenwardy |
that's the plan |
23:53 |
rubenwardy |
not sure how I'm going to lug monitors there though |
23:54 |
LazyJ |
Got any young relatives that will work for junk food to do the lifting? |
23:54 |
rubenwardy |
not near me |
23:54 |
rubenwardy |
and none I'd trust with my monitors |
23:54 |
LazyJ |
Any family with mini-vans or a pickup for transporting hardware? |
23:55 |
LazyJ |
"Pickup"... American for a truck. "Lorie"... UK term? |
23:56 |
rubenwardy |
we don't really have pick ups |
23:56 |
rubenwardy |
I don't think I've ever seen one, actually |
23:56 |
rubenwardy |
well, not that I remember |
23:56 |
Fixer |
maybe they will have monitors anyway? |
23:56 |
LazyJ |
Another twist, we yankees use "pickup" as both verb and noun. |
23:56 |
rubenwardy |
we mostly use vans and cars with trailers |
23:57 |
Fixer |
americans pick ups are big abd overblown, here they are mostly tiny cars compared to us |
23:58 |
LazyJ |
https://ixquick-proxy.com/do/spg/show_picture.pl?l=english&rais=1&oiu=https%3A%2F%2Fs.aolcdn.com%2Fcommerce%2Fautodata%2Fimages%2FCAB00FOT111B0101.jpg&sp=928fd7da520151261b9609d0f4160a69 |
23:58 |
Fixer |
to US* |
23:59 |
Fixer |
i have not seen this at all here (or it is ultra-rare), of much smaller size - yes, like usual small car but pickup |
23:59 |
paramat |
yeah UK has pickups, rare, but they're just small cars chopped |