Time |
Nick |
Message |
00:09 |
tumeninodes |
I can't even load the shadertoy page Jordach shared, cuz my laptop can't handle the truth. :\ DOH! |
00:10 |
tumeninodes |
thinking next round I may go with Intel rather than AMD |
00:13 |
benrob0329 |
alright, i dont think i'm going to actually start on the voxelmanip rooms for the tardis tonight |
00:13 |
benrob0329 |
it'll need some planning |
00:17 |
tumeninodes |
benrob, could you make the interior using a models, sort of like pinkysnowman did some time back with epic nodes? But not have them visible when outside the tardis? |
00:46 |
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00:47 |
benrob0329 |
tumeninodes: i would prefer nodes with some meshnodes mixed in |
00:47 |
benrob0329 |
oh, and i have an idea for the interior generation |
00:48 |
benrob0329 |
if i register an on_generate to check the y pos of the terrain, i can generate the interior around the player acording to the setting |
00:48 |
benrob0329 |
s |
01:03 |
tumeninodes |
That sounds very interesting. I'm holding off with even looking because I want the full experience of awe when you're done ;) |
01:16 |
benrob0329 |
tumeninodes: oh it'll never be done, not when its a tardis :P |
01:17 |
tumeninodes |
so true. |
01:23 |
benrob0329 |
so im thinking since on_generated returns an 80x80x80 radius, each interior should be 80 nodes high |
01:29 |
benrob0329 |
what is the absolute top of the wold? |
01:29 |
benrob0329 |
is it 31000? |
01:32 |
benrob0329 |
its like 30927 or something it seems |
01:33 |
benrob0329 |
i would like to know for sure, so that i can do things on even mapblocks though... |
01:34 |
paramat |
the top of the highest generated mapchunk? |
01:35 |
paramat |
is 30927 i think |
01:36 |
paramat |
top of the highest complete mapchunk within 31000 |
01:36 |
benrob0329 |
thanks |
01:36 |
benrob0329 |
i'm doing stuff on the top of the world so.. |
01:38 |
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01:38 |
benrob0329 |
paramat: what would be the hightest completed mapchunk? |
01:38 |
garywhite |
Also, any suggestions on good FOSS software for Windows? |
01:39 |
benrob0329 |
like a number i could start from and be on even mapchunks? |
01:39 |
benrob0329 |
garywhite: VLC, Vim, MinGW, Blender |
01:39 |
paramat |
highest generated mapchunk has max y 30927 |
01:39 |
benrob0329 |
is that an even mapchunk? |
01:40 |
garywhite |
I'm turning one of my PCs into my FOSS PC, while this laptop will be my regular working laptop |
01:40 |
benrob0329 |
what im looking to do is have things spawn in a virticle stack evenly on mapchunks |
01:40 |
paramat |
even counted from where? |
01:40 |
paramat |
'even' = not odd? |
01:41 |
benrob0329 |
even being that i can add 80 nodes to the count and be in the next mapchunk |
01:41 |
benrob0329 |
going down from the top |
01:41 |
benrob0329 |
unless i'm thinking aout this wrong |
01:41 |
paramat |
ok |
01:41 |
benrob0329 |
which i probably m |
01:42 |
benrob0329 |
*am |
01:42 |
paramat |
any mapchunk that cannot be complete doesn't get generated |
01:43 |
benrob0329 |
ok |
01:43 |
paramat |
so the mapchunk with max y 30927 is the highest generated and there's only ignore nodes above 30927 and to U16MAX |
01:43 |
benrob0329 |
ok |
01:43 |
benrob0329 |
thanks |
01:44 |
paramat |
so yeah that one is the highest even one |
01:44 |
benrob0329 |
but probably what i need to do is set the meta using on_generate per node |
01:45 |
benrob0329 |
does on_generate pass a pos? |
01:45 |
benrob0329 |
wait no, because this is in a schematic |
01:45 |
benrob0329 |
so on_generate wont be called |
01:47 |
paramat |
on_generate passes minp maxp of the mapchunk |
01:47 |
benrob0329 |
paramat: minp in minetest.register_on_generate is the lowest coord of the mapchunk, right? |
01:53 |
paramat |
co-ord of minimum x/y/z corner |
02:10 |
benrob0329 |
to be completely honest, idk how anyone could need this much space XD |
02:16 |
paramat |
good to hear that |
02:37 |
benrob0329 |
So I was originally ruining that an 80^3 meter room was waay too big, and that it was unreasonable |
02:37 |
benrob0329 |
But then I realised, this is a f*cking tardis |
02:38 |
benrob0329 |
The thing is infinite, 80 square meters is child's play |
02:41 |
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03:44 |
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03:58 |
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05:04 |
Hijiri |
what happens if you destroy a tardis |
05:04 |
Hijiri |
in your mod |
05:04 |
Hijiri |
does the space just become inaccessible? |
05:12 |
benrob0329 |
Hijiri: you can't destroy a TARDIS |
05:13 |
benrob0329 |
i mean you can with map tools, but at that point you can place another exterior or teleport to the interior |
05:17 |
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06:22 |
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07:14 |
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07:14 |
tenplus1 |
hi folks |
08:07 |
tenplus1 |
wb Dumbeldor |
08:08 |
Dumbeldor |
Hello tenplus1 |
08:10 |
tenplus1 |
players on Xanadu like toolranks :) |
08:10 |
tenplus1 |
added support for mobs lava pick and moreores toos |
08:10 |
tenplus1 |
*tools |
08:30 |
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08:55 |
tenplus1 |
bbl |
08:55 |
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09:11 |
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09:47 |
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10:07 |
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10:41 |
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10:49 |
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10:55 |
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10:55 |
tenplus1 |
allo |
10:56 |
Dumbeldor |
allo allo |
10:56 |
tenplus1 |
:PP |
10:57 |
Dumbeldor |
:D |
10:58 |
tenplus1 |
*watches* https://www.youtube.com/watch?v=MBRqu0YOH14 |
10:58 |
Raven262 |
Hi ten |
10:59 |
tenplus1 |
hi raven |
10:59 |
Raven262 |
I was playing on xanadu yesterday |
10:59 |
tenplus1 |
toolranks is working well :P |
10:59 |
Raven262 |
Quite an interesting place |
10:59 |
Raven262 |
Yea |
10:59 |
Raven262 |
Took me 30 minutes to get 2000 nodes pick |
10:59 |
tenplus1 |
ehehehehe |
11:00 |
Dumbeldor |
What is xanadu ? :s |
11:00 |
Raven262 |
lisac and i will think of some more levels eventually |
11:00 |
tenplus1 |
if Shinji updated earlier it now supports moreores tools and lava pick |
11:00 |
tenplus1 |
Xanadu us the name of a rock group in USA... Shinji's fav. one of it's sayings is "may you find immortality" which suited the server cause getting crystal armor pretty much insures that :D |
11:01 |
Raven262 |
It would be nice if one could rename his tools though |
11:01 |
tenplus1 |
am sure we have a mod for that in forum |
11:02 |
* tenplus1 |
calls his pick "The Big Diggy Thing" |
11:02 |
Raven262 |
Yes there is one |
11:02 |
Raven262 |
I doubt it is compatible with lisac's mod though |
11:03 |
tenplus1 |
dunno how that would affect toolranks though, might override it |
11:03 |
tenplus1 |
heh, exactly |
11:03 |
Raven262 |
it was made some time ago by the same guy who make advtrains mod |
11:07 |
tenplus1 |
toolranks stores original_description inside tool, so it could prolly be used from there to add names |
11:09 |
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CWz joined #minetest-hub |
11:09 |
tenplus1 |
hi CWz |
11:11 |
tenplus1 |
ya know, if toolranks is updated with an anvil to repair tools using ingots and allowing you to give it a name then it'll all be good :D |
11:16 |
tenplus1 |
listening to bad anime dubs... it's sooooo funny |
11:21 |
CWz |
which animes |
11:22 |
tenplus1 |
https://www.youtube.com/watch?v=-iDtR1yKJM0 bw warned |
11:22 |
tenplus1 |
all types usually, he redubs them |
11:33 |
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11:33 |
tenplus1 |
hi Thomas |
11:34 |
ThomasMonroe |
hi ten |
11:47 |
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Jordach joined #minetest-hub |
11:47 |
tenplus1 |
hi Jordach |
11:48 |
* Jordach |
|
11:48 |
Jordach |
i sorted my samsung monitor out again |
11:49 |
ThomasMonroe |
Jordach why did i just get a CTCP from you? |
11:51 |
Jordach |
no idea |
11:51 |
Jordach |
i was busy shitposting in discord |
11:51 |
ThomasMonroe |
XD |
11:51 |
ThomasMonroe |
Received a CTCP ACTION from Jordach (to #minetest-hub) |
11:52 |
ThomasMonroe |
thats what i got XD |
11:52 |
Raven262 |
me too |
11:52 |
tenplus1 |
lol |
12:03 |
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lisac joined #minetest-hub |
12:03 |
lisac |
good morning! |
12:03 |
lisac |
Hi tenplus1 |
12:03 |
tenplus1 |
hi lisac |
12:04 |
ThomasMonroe |
hi lisac |
12:05 |
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nerzhul joined #minetest-hub |
12:07 |
tenplus1 |
wb nrz |
12:26 |
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DS-minetest joined #minetest-hub |
12:27 |
nerzhul |
hi |
12:28 |
tenplus1 |
hi DS |
12:29 |
ThomasMonroe |
hey DS |
12:29 |
tenplus1 |
https://www.youtube.com/watch?v=K9tzT_FrkAA |
12:31 |
DS-minetest |
hi |
12:50 |
tenplus1 |
lisac: https://github.com/lisacvuk/minetest-toolranks/pulls |
12:50 |
Wayward_One |
hi all |
12:50 |
tenplus1 |
hope ya dont mind |
12:50 |
tenplus1 |
hi Wayward |
12:54 |
lisac |
tenplus1, great I finally get to review a pull request! :P |
12:54 |
lisac |
thanks |
12:54 |
lisac |
hi ThomasMonroe |
12:54 |
Raven262 |
lisac, how about adding a real "rank" to the tools? |
12:54 |
Raven262 |
like in tf2 |
12:55 |
ThomasMonroe |
hi |
12:55 |
tenplus1 |
how you mean rank ? |
12:55 |
Raven262 |
well |
12:55 |
Raven262 |
https://wiki.teamfortress.com/wiki/Strange |
12:56 |
Raven262 |
tf2 has this way of giving ranks |
12:56 |
Raven262 |
as a prefix to the name |
12:56 |
lisac |
That was my original version, Raven262 |
12:56 |
lisac |
looked a bit ugly |
12:56 |
Raven262 |
nah |
12:57 |
tenplus1 |
levels feel better |
12:57 |
Raven262 |
They are a bit empty |
13:01 |
tenplus1 |
I like it simple :) tells you level and uses... it's nice and functional |
13:01 |
lisac |
y very simple and clean looking |
13:01 |
lisac |
swords on the other side could use some ranks |
13:02 |
tenplus1 |
it's hard to rank or put uses to swords |
13:02 |
lisac |
minetest-swordranks? :D |
13:02 |
tenplus1 |
can be done for nodes but not killing mobs or players |
13:03 |
lisac |
maybe write a function with on_punch for players |
13:03 |
lisac |
get puncher, get weilded item |
13:03 |
lisac |
if it is a sword, add 'Players punched' |
13:03 |
lisac |
or of it killed the target player, add 'Players killed' |
13:03 |
tenplus1 |
that'll be more difficult to check |
13:04 |
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calcul0n joined #minetest-hub |
13:04 |
tenplus1 |
wb calcul0n |
13:05 |
calcul0n |
hi |
13:06 |
lisac |
Hi calcul0n |
13:12 |
tenplus1 |
lisac: pull updated |
13:13 |
lisac |
merged :P |
13:14 |
tenplus1 |
wow, that was quick :D ehehehe |
13:15 |
tenplus1 |
have already added support for ethereal tools and now lava pick in mobs_monsters |
13:19 |
CWz |
Hello, i am CWz and I recall it, so you shan't bother! |
13:19 |
tenplus1 |
lol |
13:28 |
lisac |
tenplus1, do players like my mod? :P |
13:31 |
tenplus1 |
oh yes... they like the idea of upgrading tools to last longer :) and stats on how many uses |
13:33 |
lisac |
awesome lol :D |
13:34 |
lisac |
I'm glad to finally have done something to better the humanity! |
13:34 |
tenplus1 |
lol |
13:34 |
lisac |
:D |
13:34 |
tenplus1 |
I have today's tweaks waiting to go live on server for tonight, looking for other ways to reduce lag atm |
13:36 |
lisac |
hmm I wouldn't know. I was told not to optimize stuff until it becomes a problem |
13:36 |
lisac |
Note to self: don't go AFK on Xanadu |
13:36 |
tenplus1 |
I write something then spend some time looking to make it better for server use |
13:36 |
lisac |
almost got killed by a zombie |
13:37 |
tenplus1 |
ehehe, afk is dangerous unless you are tucked up safe in a protected home |
13:39 |
lisac |
hmm |
13:40 |
calcul0n |
i'm on a server where the monsters can enter through the window :) |
13:40 |
tenplus1 |
nice one :P which monsters ? |
13:41 |
calcul0n |
the ones from mobs_redo |
13:41 |
calcul0n |
but i think it's just a bug, as chicken also go through the fences |
13:41 |
tenplus1 |
oooh, they have pathfinding level 2 enabled... sweet... |
13:41 |
tenplus1 |
can build upwards to catch you, bust down walls/windows and dig down |
13:41 |
tenplus1 |
I gave that to some oerkki once and almost crapped myself when they negotiated a glass maze to come get me |
13:42 |
calcul0n |
no they don't here, they just walk through it |
13:42 |
tenplus1 |
ah poo... thought someone was using the new pathfinding finally |
13:42 |
tenplus1 |
heh |
13:43 |
calcul0n |
that could be fun yes :) |
13:43 |
tenplus1 |
if it see's you once then it'll give you hell until one of you are killed |
13:45 |
calcul0n |
cool |
13:45 |
lisac |
tenplus1, that sounds evil |
13:45 |
lisac |
mobs which can place stuff to catch you |
13:45 |
lisac |
soon you'll have players uniting against the armies of mobs |
13:46 |
tenplus1 |
evil bonny mob does it in lucky blocks although she moves too fast to build upwards safely... but she can rip through walls and floors |
13:46 |
calcul0n |
tame them with dead bodies and them work for you :) |
13:47 |
tenplus1 |
toss your enemies into battle to appease them :D |
13:51 |
lisac |
would be so nice to have minetest on steam |
13:51 |
lisac |
auto updates |
13:51 |
lisac |
with guides |
13:51 |
lisac |
and workshop with mods |
13:51 |
lisac |
autoupdating |
13:52 |
tenplus1 |
auto updates could easily break your worlds with all the changes to each stable build |
13:52 |
DS-minetest |
does it make sense to craft an antenna with tin? |
13:53 |
lisac |
I don't know, does it make sense to craft 1m^3 chest using 8*1m^3 of planks? |
13:54 |
tenplus1 |
we have some things that are realistic while others are down right whimsicle |
13:59 |
lisac |
tenplus1, I just got kicked for saying 'WTF' |
13:59 |
Raven262 |
gg lisac |
13:59 |
Raven262 |
you got outplayed |
13:59 |
tenplus1 |
ehehehe, yeah, it's a swear... |
14:00 |
lisac |
well my teleport disappeared |
14:00 |
tenplus1 |
potion or pad ? |
14:04 |
lisac |
potion |
14:04 |
lisac |
yes yes they are one time I got it |
14:05 |
lisac |
would be nice to place that in description |
14:05 |
lisac |
do pads last forever? |
14:05 |
tenplus1 |
heh, potions open a 10 second portal and can be thrown like ender pearls... |
14:05 |
tenplus1 |
yes, pads are permanent and protected L:) can be named and even rotated so that player faces a specific way on other end |
14:06 |
lisac |
yes and can tp to any coord? |
14:06 |
tenplus1 |
within 31000 in all directions |
14:07 |
lisac |
awesome. What is the point of walls then? |
14:07 |
tenplus1 |
or set map size... if map only generated 2000 in all directions then 2000 is new limit |
14:07 |
lisac |
you can basically get into any restricted area |
14:07 |
lisac |
why not add a check so that you can only TP into areas protected by you? |
14:07 |
tenplus1 |
yes, but if it's protected you cant do much and are essentially trapped unless you return to spawn |
14:07 |
lisac |
or rather, only set TP to those areas |
14:18 |
tenplus1 |
got toolranks working with farming redo hoe's |
14:20 |
lisac |
nice lol |
14:20 |
lisac |
but I doubt anyone uses hoes that much |
14:21 |
tenplus1 |
if you're an avid farmer you will :P and we have some huge farms on Xanadu |
14:22 |
lisac |
tenplus1, are ALL CSMs banned? |
14:22 |
tenplus1 |
what you using ? |
14:22 |
lisac |
none right now, but I often use chat6 |
14:22 |
lisac |
https://github.com/cheapie/chat6 |
14:23 |
tenplus1 |
that's ok... it only affects your own chat window... |
14:23 |
tenplus1 |
if it's anything that affects server or allows you to cheat then I ban ppl |
14:23 |
lisac |
lol well how do you even know if they use CSMs? |
14:24 |
lisac |
maybe leave it on the hacked clients rule |
14:24 |
tenplus1 |
admin can go invisible and watch a player to see if they show signs of hacked clients or csm use... |
14:25 |
lisac |
lol alright. |
14:25 |
lisac |
can't do that on Craigs |
14:25 |
tenplus1 |
:PP we got special features |
14:26 |
lisac |
hmm how often do these lucky block arenas reset? |
14:27 |
tenplus1 |
I reset them manually.. we have a flower in the corner of the arena that can be punched by certani players to reset arena |
14:28 |
lisac |
alright :( |
14:28 |
tenplus1 |
lol, dont wanna give away too many goodies... before we would host proper Lucky Block Arena games where 3xplayers remove all armor and items and try to get to the end of the level only with what they win :) was fun |
14:28 |
tenplus1 |
but now we just host the free for alls |
14:29 |
lisac |
hmm why not have dungeons? |
14:29 |
lisac |
like in WoW? |
14:29 |
lisac |
long puzzles with mobs |
14:29 |
lisac |
which groups of 5 people beat |
14:29 |
lisac |
with a few bosses |
14:29 |
tenplus1 |
we have default dungeons with the odd treasure chest or lucky block |
14:29 |
lisac |
like 3-4 |
14:30 |
lisac |
not those dungeons :D |
14:30 |
lisac |
like this one http://wowwiki.wikia.com/wiki/Deadmines |
14:30 |
lisac |
so the players need to defeat a few very hard mobsd |
14:30 |
lisac |
*mobs |
14:30 |
lisac |
which drop very rare items |
14:30 |
lisac |
like strong weapons or armor |
14:31 |
tenplus1 |
wait until you hit the dungeon master lair, and then -500 brings in the dungeon lords... |
14:34 |
lisac |
I just started mining at -10000 |
14:34 |
lisac |
Teleported there using the teleport mod |
14:35 |
lisac |
its like having teleport priv |
14:35 |
lisac |
why would I even walk lol |
14:35 |
lisac |
I can just bring the pad with me |
14:36 |
tenplus1 |
lol |
14:37 |
ThomasMonroe |
hey ten what do you think about this mod? |
14:37 |
ThomasMonroe |
https://forum.minetest.net/viewtopic.php?f=9&t=18178 |
14:37 |
tenplus1 |
I saw that last night, looks pretty good... cross between painting mod and armor :) |
14:38 |
ThomasMonroe |
easy way to make teams |
14:38 |
tenplus1 |
yeh, and you can be sure someone will draw something dirty at one point :) |
14:38 |
tenplus1 |
would rather give out coloured shields |
14:51 |
tenplus1 |
Farming Redo 1.26 uploaded, now has [toolranks] support for upgrading hoe's |
14:54 |
lisac |
nice lol :) |
14:55 |
lisac |
tenplus1, I really like Xanadu, but teleport ruin it for me :( |
14:55 |
lisac |
*teleports |
14:55 |
lisac |
completely removes the need for actual infrastructure, like railways and roads |
14:56 |
tenplus1 |
you have a point... maybe I shouldnt have enabled pads |
14:56 |
tenplus1 |
and just left potions |
14:56 |
lisac |
that would be nice |
14:57 |
lisac |
or maybe remove craft recipes for pads |
14:57 |
tenplus1 |
yeah... it's one thing I didnt wanna enable |
14:57 |
tenplus1 |
k, will remove recipe but still have the odd lucky block drop a teleport pad as a prize |
14:57 |
lisac |
alright :) |
15:01 |
tenplus1 |
ThomasMonroe: you want your additional cakes added to the Pie mod ? |
15:01 |
ThomasMonroe |
sure |
15:02 |
tenplus1 |
what's mms btw ? |
15:02 |
ThomasMonroe |
you'd have to talk to CalebDavis |
15:02 |
ThomasMonroe |
MM-Survival |
15:02 |
tenplus1 |
ooh, are they his textures ? |
15:02 |
ThomasMonroe |
yes |
15:02 |
ThomasMonroe |
hes my brother |
15:02 |
tenplus1 |
gotcha... no probs, will leave it then :) |
15:02 |
tenplus1 |
each server can have it's own custom items :D |
15:03 |
ThomasMonroe |
i dont think he would mind |
15:03 |
ThomasMonroe |
in fact i think he would be thrilled |
15:03 |
tenplus1 |
;P |
15:18 |
tenplus1 |
when using Farming Redo, toolranks will register moreores hoe's also |
15:19 |
tenplus1 |
but... moreores is a tad outdated and doesnt use farming. functions... so may need updated at some point |
15:28 |
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IhrFussel joined #minetest-hub |
15:29 |
IhrFussel |
tenplus1, hello =) does the lifetime counter in Mobs Redo also take place when you spawn the mobs via minetest.add_entity()? |
15:29 |
tenplus1 |
hi fussel, and yes... all functions and variables are set as soon as the mob is spawned |
15:31 |
IhrFussel |
And to understand the counter again: mob spawn -> counter starts ... mob unloads -> counter stops ... mob loads (player nearby) -> counter continues? Or does the counter catch up? |
15:34 |
tenplus1 |
mob spawns, counter starts... mob unloaded, counter stops... player nearby and counter <= 0 , counter reset to 20 seconds |
15:35 |
tenplus1 |
counter over 2000, it never goes down (special value for unlimited life) |
15:35 |
tenplus1 |
if mob is npc or tamed or attacking, ocounter doesnt go down |
15:35 |
IhrFussel |
tenplus1, but I mean is the counter aware of the time passed since the mob was unloaded? |
15:36 |
tenplus1 |
nope, it's a dumb counter |
15:36 |
tenplus1 |
but, if remove_far_mobs is enabled then as soon as a mob is unloaded it's gone for good |
15:36 |
IhrFussel |
Ok so if the counter is at 500 and mob unloads it will countinue at 500 again |
15:36 |
tenplus1 |
yes |
15:37 |
IhrFussel |
Is there an easy way to set a different counter just for 1 mob type? |
15:37 |
tenplus1 |
you can do that in do_custom |
15:38 |
tenplus1 |
set the lifetimer to 2000 so it doesnt change... special value |
15:38 |
tenplus1 |
and inside do_custom you can do all sorts of special timers |
15:41 |
IhrFussel |
So I need to set self.lifetimer inside do_custom() and then count down manually? |
15:43 |
tenplus1 |
if you wanna make your own timer try self.mylifetimer |
15:43 |
IhrFussel |
Or just add "if self.lifetimer <= VALUE then self.object:remove() end" ? |
15:44 |
tenplus1 |
what kinda timer changes you wanting to make ??? |
15:45 |
IhrFussel |
I want to remove the mob after 120 active secs not 900 so if self.lifetimer <= 880 then self.object:remove() end inside do_custom() should work right? |
15:45 |
IhrFussel |
780* |
15:46 |
tenplus1 |
why not just set the lifetimer inside the mob registry... lifetimer = 120 |
15:46 |
tenplus1 |
it defaults to 900, but if you specifically set it to 120 then that's what it'll be |
15:47 |
IhrFussel |
And that's a per-mob setting? |
15:47 |
tenplus1 |
yes |
15:48 |
IhrFussel |
So it's just a parameter inside register_mob() like damage? |
15:48 |
tenplus1 |
https://github.com/tenplus1/mobs_redo/blob/master/api.lua#L2583 |
15:48 |
tenplus1 |
yup, by default it's set to 3 minutes... if you have: lifetimer = 120, inside the register mob setting then it'll use yours instead |
15:50 |
IhrFussel |
Ok thanks^^ |
15:50 |
tenplus1 |
:P for some reason I thought you wanted something extra fancy done with the timer :) |
16:02 |
tenplus1 |
Pie mod updated to 0.5 - Added Bread Pudding and Orange Pie thanks to CalebDavis |
16:03 |
Raven262 |
tenplus1, wanna see my new fortress on Xanadu? |
16:03 |
tenplus1 |
okies, connecting now |
16:14 |
tenplus1 |
brb, time for noms :PPP |
16:15 |
lisac |
tenplus1, I hate that arena place |
16:16 |
lisac |
I lost my whole inv |
16:16 |
lisac |
and people stole it |
16:16 |
lisac |
:( |
16:16 |
ThomasMonroe |
same here |
16:21 |
tenplus1 |
ehehe... Lucky Blocks are just that... some good, some bad... some down right ugly :P |
16:22 |
ThomasMonroe |
tenplus1 there is someone on #minetest that could use help |
16:23 |
tenplus1 |
with what ? |
16:23 |
ThomasMonroe |
[11:20:37] <tm3> any one knows how to get a light source value from a node in minetest lua code. i mean let's say default:meselamp has light_source=14 and how i retrieve it in code for that node (i.e., default:meselamp) |
16:23 |
tenplus1 |
minetest.get_node_light(pos) |
16:25 |
tenplus1 |
or minetest.registered_nodes["default:meselamp"].light_source |
16:25 |
ThomasMonroe |
calculon just said the last ond |
16:26 |
ThomasMonroe |
thanks |
16:26 |
tenplus1 |
:PPPP |
16:32 |
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paramat joined #minetest-hub |
16:32 |
tenplus1 |
hi paramat |
16:35 |
paramat |
Hijiri 'on flood' is only called if a node is made 'floodable', liquids are not 'floodable' by default. if a liquid is made 'floodable' it interferes with liquid behaviour and could cause crazy and intensive behaviour |
16:36 |
paramat |
the warning is not well written |
16:36 |
tenplus1 |
erk |
16:47 |
paramat |
a liquid could constantly re-flood itself and never settle down, overloading the liquid update code |
16:51 |
tenplus1 |
better safe than sorry... dont wanna hang up a server with a stray on_flood |
16:59 |
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soupfly joined #minetest-hub |
17:21 |
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Krock joined #minetest-hub |
17:21 |
tenplus1 |
hi Krock |
17:22 |
lisac |
tenplus1, https://forum.minetest.net/viewtopic.php?f=11&t=14726 |
17:23 |
tenplus1 |
yeah I tried it a few weeks back... amazing mod but huuuuuuge |
17:23 |
Krock |
hi tenplus1 |
17:23 |
tenplus1 |
all those models |
17:25 |
lisac |
ik |
17:27 |
rubenwardy |
https://espteam.org/minetest.html |
17:28 |
rubenwardy |
> uses Minecraft picture |
17:28 |
tenplus1 |
hi ruben, nice pic |
17:28 |
tenplus1 |
with the new dynamic lighting changes we could prolly make one better :D |
17:29 |
benrob0329 |
Still would lack bloom and real shadows though |
17:29 |
tenplus1 |
hrmmm |
17:29 |
Fixer |
SOOOO MOOOOVE |
17:30 |
paramat |
that screensot has bad DOF, looks like miniature, that's RBA-type DOF |
17:30 |
paramat |
*screenshot |
17:30 |
benrob0329 |
Move where? The Netherlands? |
17:30 |
lisac |
hey would bloom look good in minetest? |
17:31 |
benrob0329 |
Itd have to be done very carefully |
17:31 |
benrob0329 |
But the effect if done right could work |
17:31 |
benrob0329 |
Specifically durring morning/evening could be done |
17:32 |
paramat |
there's some half-finished work on bloom |
17:32 |
tenplus1 |
:P |
17:32 |
Sokomine |
hi |
17:32 |
benrob0329 |
Hi Sokomine |
17:33 |
tenplus1 |
hi Sokomine |
17:33 |
Sokomine |
maybe we have some secret vorlons somewhere in the game that prevent shadows from taking form :-) |
17:33 |
benrob0329 |
Oh, and I think I have a plan for the generated interiors of the Tardis |
17:34 |
tenplus1 |
ooh, different interiors ??? |
17:34 |
benrob0329 |
Mostly corridors, although generating the console room would be even cooler |
17:35 |
benrob0329 |
But would require a lot more work, although I wouldn't have to build one |
17:35 |
Fixer |
https://apple.slashdot.org/story/17/07/27/2048258/wheres-all-my-cpu-and-memory-gone-the-answer-5b-worth-slack-app |
17:35 |
tenplus1 |
seen that earlier |
17:36 |
benrob0329 |
But my current idea is to have various mapchunk sized schematics with standard doorways, filling the inside with different rooms |
17:37 |
benrob0329 |
Like, the console room would spawn at 0,0 |
17:37 |
benrob0329 |
And then a corridor would spawn at 0,80 |
17:37 |
benrob0329 |
And then another room, or a corridoor would spawn at 80,80 |
17:37 |
benrob0329 |
And so on |
17:38 |
Sokomine |
that might work. at least as long as nobody changes the mapchunk size |
17:38 |
benrob0329 |
Dangit |
17:38 |
lisac |
I've got a better idea |
17:38 |
Sokomine |
how does the tardis look in the interior? |
17:38 |
lisac |
place a door |
17:38 |
lisac |
when you right click it you get teleported 'inside' |
17:38 |
lisac |
but you are actually at a completely different location |
17:38 |
benrob0329 |
Sokomine: right now, like a small room built of steel |
17:38 |
lisac |
where the rest of it is generated |
17:39 |
benrob0329 |
lisac: that's basically what happens now, minus generation |
17:39 |
benrob0329 |
I plan to add the generation |
17:39 |
lisac |
oh. I was hoping you actually got it to be bigger on the inside |
17:39 |
lisac |
wait is it even possible in computer graphics to make a cube bigger on the inside? |
17:40 |
benrob0329 |
Yes |
17:40 |
benrob0329 |
Games have done it |
17:40 |
lisac |
um... how? |
17:40 |
benrob0329 |
Think portal |
17:40 |
IhrFussel |
Does anybody know if the moretrees.sapling_interval and moretrees.sapling_chance settings in default_settings.txt are global for all saplings? |
17:40 |
IhrFussel |
In moretrees mod* |
17:40 |
benrob0329 |
Aka you place a portal in the doorway, and you get the BOTI effect |
17:41 |
tenplus1 |
for all moretrees saplings, yes |
17:41 |
Sokomine |
benrob0329: oh no, i mean the real tardis. i didn't see so many episodes of dr who yet, and almost no old ones. they didn't air here |
17:41 |
benrob0329 |
Right, will try to grab a clip |
17:41 |
IhrFussel |
tenplus1, 500 secs wait between chances seems a bit...crazy no? |
17:42 |
tenplus1 |
that's up to vanessa :P |
17:42 |
IhrFussel |
I changed it to 60 and still wait for 15+ minutes so far |
17:43 |
tenplus1 |
still a long time, yeah |
17:43 |
Shara |
Hello |
17:44 |
tenplus1 |
hi shara |
17:44 |
IhrFussel |
I changed the chance to 10 ... what would that be in %? chance 10 every 60 secs... 10%? |
17:44 |
VanessaE |
I think moretrees uses minetest_game's sapling handler now, doesn't it? |
17:44 |
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LazyJ joined #minetest-hub |
17:44 |
* Shara |
hands 11 the "Quickest hello" prize |
17:44 |
tenplus1 |
hi LazyJ |
17:44 |
benrob0329 |
Sokomine: https://youtu.be/OQWYX6zIbSs |
17:44 |
tenplus1 |
:PP thank you, thank you *bows* |
17:44 |
lisac |
Hi LazyJ |
17:44 |
VanessaE |
IhrFussel: if it's ABM-based, chance is 1/n e.g. chance 2 = 1/2 or 50%. chance 3 = 1/3 or 33.33%, etc. |
17:44 |
Shara |
It is a doughnut. |
17:44 |
LazyJ |
Howdy tenplus1 and lisac ;) |
17:44 |
VanessaE |
interval is seconds. |
17:44 |
Shara |
Please don't tell the ninjas I have them. |
17:44 |
Shara |
Hi LazyJ :) |
17:44 |
benrob0329 |
Basically, the console room, corridors, entire biomes, etc |
17:45 |
LazyJ |
Howdy Shara ;) |
17:45 |
benrob0329 |
Its a tardis, no one really knows everything that's inside of it |
17:45 |
benrob0329 |
Brb |
17:45 |
IhrFussel |
VanessaE, I use moretrees from last year...did it use the MTG code back then too? |
17:46 |
VanessaE |
no |
17:46 |
VanessaE |
it would have been ABM-based then |
17:46 |
VanessaE |
so lower the chance and interval to make them grow faster. |
17:46 |
VanessaE |
try a chance of 3 and an interval of 5. |
17:46 |
VanessaE |
that'll be a 1 in 3 chance every 5 seconds, of growing a sapling. |
17:47 |
IhrFussel |
Well that's maybe a bit low...I wish for an average wait time of 10-20 minutes |
17:48 |
IhrFussel |
chance 2, interval 600 would probably work |
17:48 |
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tumeninodes joined #minetest-hub |
17:48 |
tenplus1 |
wb tumeninodes |
17:48 |
VanessaE |
that's about right |
17:48 |
VanessaE |
should give you an average of 20 mins |
17:49 |
VanessaE |
but be aware of local non-randomness |
17:49 |
tenplus1 |
VanessaE: why not convert the abm timer to nodetimer same as default ? |
17:49 |
VanessaE |
you might get 50 saplings all in one cycle, then nothing for the next several cycles :P |
17:49 |
VanessaE |
tenplus1: I think it already does now |
17:49 |
VanessaE |
he's using an old copy. |
17:49 |
tenplus1 |
:PP |
17:49 |
tumeninodes |
Hi tenplus1, I'm calling book of world records to see if I can get you in for speed greeting :D |
17:49 |
VanessaE |
*checks* |
17:49 |
tumeninodes |
Hi VanessaE |
17:49 |
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red-001 joined #minetest-hub |
17:49 |
tenplus1 |
hi red |
17:50 |
VanessaE |
hm, nope, it still uses an ABM. |
17:50 |
VanessaE |
I think. |
17:50 |
VanessaE |
oh that's right |
17:50 |
VanessaE |
it uses biome_lib |
17:50 |
VanessaE |
so definitely an ABM |
17:50 |
IhrFussel |
Well what would be good parameters if I want a chance of 5 for example? Which interval should I use? |
17:51 |
VanessaE |
IhrFussel: if average is N, divide N by desired interval to get the chance? |
17:51 |
VanessaE |
average 20 mins == 1200. 1200 / 600 = 2. |
17:52 |
VanessaE |
so for a chance of 5, 1200 / 5 = interval of 240 |
17:53 |
tenplus1 |
bonemeal works on moretree saplings btw :D |
17:54 |
tumeninodes |
0_o I thought bonemeal only worked on crops? innnterestingggg |
17:54 |
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KaadmY joined #minetest-hub |
17:54 |
tenplus1 |
bonemeal crops default/ethereal crops, default.ethereal.moretree saplings and grass n flowers |
17:54 |
tenplus1 |
hi KaadmY |
17:54 |
tumeninodes |
Hi openglshaderguruKaadmY |
17:56 |
lisac |
Hey KaadmY |
17:57 |
tumeninodes |
make it so in MTG, I get impatient even with the time changes... I want instant tree... I demand it! |
17:57 |
tumeninodes |
Hi lisac |
17:57 |
Sokomine |
faster trees would be fine :-) |
17:57 |
tumeninodes |
hey Sokomine |
17:57 |
tumeninodes |
instant even better |
17:57 |
Sokomine |
the new ones just take too long. though it does help when changing a schematic for the villages. there's close to zero risk now that a sapling will grow into a tree surprisingly |
17:57 |
rubenwardy |
PSA: don't run a server on 30000 if you don't want people to find it |
17:57 |
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ThomasMonroe joined #minetest-hub |
17:58 |
tenplus1 |
wb thomas |
17:58 |
rubenwardy |
luckily interact was not given by default |
17:58 |
Sokomine |
why run a server if nobody is supposed to join? |
17:58 |
rubenwardy |
it's unlisted |
17:58 |
tumeninodes |
hi rubenwardy |
17:58 |
ThomasMonroe |
thank |
17:58 |
ThomasMonroe |
+s |
17:58 |
rubenwardy |
nobody is supposed to join |
17:58 |
rubenwardy |
it's for me and my brother |
17:58 |
Sokomine |
ah, ok |
17:58 |
paramat |
MTG saplings have a faster grow time now, it's now a good match to the old ABMs |
17:59 |
tumeninodes |
hi paramat I know that but I'm American and I want instant gratification :P |
17:59 |
tenplus1 |
ehehe |
18:00 |
paramat |
see https://github.com/minetest/minetest_game/commit/0cdee1d8f5c19271abc1a30a250afa5eb4547393 5 to 25 mins |
18:00 |
tumeninodes |
of course I also like tree to completely go "poof" when I cut them, leaves n all |
18:00 |
Sokomine |
benrob0329: ah, thanks. does look a bit confusing... |
18:00 |
benrob0329 |
Back |
18:01 |
tumeninodes |
maybe I should make a MTG ADHD edition :) |
18:01 |
benrob0329 |
Sokomine: it is, which is why random generation would be perfect |
18:04 |
benrob0329 |
Can you set the spawn point of a schematic? |
18:05 |
paramat |
? of course |
18:05 |
paramat |
what do you mean though |
18:05 |
benrob0329 |
I mean like, rather than it spawning at its minp |
18:05 |
benrob0329 |
Spawn it at say, a certain block |
18:05 |
paramat |
ah |
18:06 |
benrob0329 |
Like a central node so you don't have to do calculations |
18:06 |
paramat |
looking .. |
18:06 |
benrob0329 |
Because if you gave deterrent sizes, that gets messy |
18:06 |
benrob0329 |
*different |
18:07 |
paramat |
ok, no you have to calculate the offset you want |
18:07 |
benrob0329 |
Dangit |
18:07 |
tumeninodes |
does anyone know if particles can be coded to shoot up, and then fall back down? To use in a, let's say, water fountain situation? |
18:07 |
benrob0329 |
That makes it a lot more complicated |
18:07 |
tenplus1 |
yes |
18:07 |
paramat |
easy to do |
18:08 |
tenplus1 |
you can set initial upward velocity and gravity setting will make them fall again |
18:08 |
tumeninodes |
ah, cool... thanks. I wanted to know beforehand so I don;t get frustrated |
18:09 |
paramat |
well you need to set acc y = -9.8 |
18:09 |
Sokomine |
benrob0329: wonder if visitors/companions do get a navi for walking around inside |
18:09 |
paramat |
gravity isn't automatically applied |
18:09 |
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ssieb joined #minetest-hub |
18:09 |
tenplus1 |
hi ssieb |
18:10 |
tumeninodes |
I'm sure it will be more or less self explanitory, I'll take a look later |
18:10 |
benrob0329 |
Sokomine: a map? I doubt you could map the TARDIS, too many things change too often |
18:10 |
Sokomine |
tumeninodes: the snow cannon in my moresnow mod might have a similar effect. it uses snoballs (entities?) and no particles |
18:10 |
tumeninodes |
thenk you Sokomine, I'll check it out |
18:11 |
tumeninodes |
thenk? *a |
18:13 |
IhrFussel |
ABMs run whenever the node is inside the active_block_range correct? |
18:13 |
tenplus1 |
yes |
18:13 |
VanessaE |
yeah |
18:19 |
tenplus1 |
if you are making a fountain node that spurts water upwards then maybe a nodetimer would be useful |
18:19 |
tumeninodes |
son ofa nut?! I'm out of easy cheese >:( I can't work under these conditions |
18:20 |
tumeninodes |
tenplus1, useful for? setting to only players near? |
18:20 |
tenplus1 |
nodetimers work within active block range also |
18:21 |
tenplus1 |
but gives you betterr timing control... abm's min 1 sec, node timers min 0.1 sec |
18:21 |
tumeninodes |
ahhhhh |
18:22 |
LazyJ |
Has any work been done on improving LBM's ability to handle converting doors in large, old worlds yet or is that still broken? |
18:22 |
tenplus1 |
LazyJ: wait, it doesnt work for you ??? |
18:22 |
LazyJ |
Not in my last local tests but those tests were months ago. |
18:23 |
LazyJ |
I'm working through things for the next major overhaul and reverting LBMs back to ABMs for doors and pane conversions is one of my ToDo notes. |
18:28 |
LazyJ |
Found the Issue on GitHub; started back in April of 2016: |
18:28 |
LazyJ |
https://github.com/minetest/minetest/issues/4050#issuecomment-282841004 |
18:29 |
tenplus1 |
hell, if 0.5.0 is gonna break things may as well remove the door lbm and have ppl place the new ones |
18:30 |
tenplus1 |
we could prolly remove a LOT of compatibility fluff |
18:31 |
tumeninodes |
0.5.0 is the chance to do many things... big things |
18:32 |
LazyJ |
Among the door conversions are steel doors that hold the owner's name. |
18:33 |
LazyJ |
Only the owner can replace the steel doors and retain the ownership. |
18:33 |
LazyJ |
Otherwise the regular doors can be manually replaced. |
18:33 |
LazyJ |
However in large worlds, that is a *lot* of doors. |
18:34 |
LazyJ |
In my tests I was able to successfully switch from LBM to ABM. |
18:34 |
LazyJ |
I plan on going that route, let the ABMs run at pace for about a week, then slow them down for a month, then another notch slower for about a year. |
18:34 |
LazyJ |
Whatever doors haven't been ABM converted within a year's time will probably never be found. |
18:35 |
LazyJ |
If they are, then manual replacement will be the fix. |
18:36 |
LazyJ |
To this day we still find chambers and deep, underground builds from the early days of the server. |
18:37 |
LazyJ |
I read in -dev talk about restricting the y of MT worlds and broadening it's x and z. |
18:37 |
LazyJ |
There are underground cities created at depths exceeding y-1024. |
18:38 |
LazyJ |
There are sky builds that ascend several thousand meters above the ground. |
18:39 |
LazyJ |
While MT and MC may share similar ideas, it seems that all too often changes are made to MT solely because something either does or does not exist in Minecraft. |
18:39 |
LazyJ |
And now it seems World of Warcraft is the guiding model for Minetest |
18:39 |
LazyJ |
Minetest's current direction? |
18:40 |
KaadmY |
Hey tenplus1 lisac |
18:41 |
Shara |
LazyJ: If changes are made to -y, that's the day I likely never update my server again |
18:41 |
tenplus1 |
o/ |
18:41 |
Shara |
But somehow I doubt they do that. |
18:42 |
tenplus1 |
having 31000 in all directions unless we specifically set world size is perfect... that better not change |
18:42 |
Shara |
I have things happening at least as deep as -15k on one server, and at least as high as +9k on the other |
18:43 |
LazyJ |
MT's vertical space is underutilized. |
18:43 |
tenplus1 |
and will be put to good use soon enough with paramat's map layering changes |
18:43 |
Shara |
That's why I have space layers on RC, and why Zeno and I worked on CRL for the Darklands server |
18:44 |
Shara |
DL has biome shifts and mob changes coming in at various levels, so there is a noticeable difference as you get deeper. |
18:44 |
LazyJ |
Many servers are based on MT Game. I suggest leaving that as the basic foundation so as not to conflict with the way those servers have been setup with their selection mods to complement the default set. |
18:44 |
Shara |
It currently ends at the DM Lair biome, but I may eventually look at adding more beneath that |
18:45 |
LazyJ |
However, moving forward with a better game, be it for singleplayer or for future servers, one approach would be to define the new game and it's gameplay first. |
18:45 |
LazyJ |
Use that as the target and work backwards. |
18:45 |
LazyJ |
Develop protocols, features, and whatnot based on that end goal. |
18:46 |
LazyJ |
As things are, too much is aimless and meandering. |
18:46 |
LazyJ |
Decisions in game play are haphazard. |
18:46 |
Shara |
Yup, but how to fix it? |
18:47 |
LazyJ |
I read in -dev the devs were unaware that mese axes are more powerful than diamond axes, and had been so for a long time. |
18:47 |
LazyJ |
Also I agree with VanessaE |
18:47 |
tenplus1 |
in what? |
18:47 |
LazyJ |
VanessaE's point that since mese is unique to MT and *was* the most powerful tool back in the day, |
18:48 |
LazyJ |
that mese tools *should have been* the most powerful, default tool set. |
18:48 |
LazyJ |
But for years now that has not been the case. |
18:48 |
LazyJ |
Haphazard. |
18:48 |
Shara |
Mese is generally more common than diamond on every server I was on though, so it would be kind of disruptive |
18:48 |
LazyJ |
Which has for years now, led to server game play based on diamond tools being the most coveted default tool set. |
18:49 |
tenplus1 |
I'd like like silver/mithril added to oregen and some new stone types to liven things up |
18:49 |
Shara |
You mean the only tool set |
18:49 |
LazyJ |
The commonality of mese over diamond is another fracture in the established game play. |
18:49 |
Shara |
There is generally no reason at all to use anything between steel and diamond |
18:49 |
LazyJ |
Another fracture of game play. |
18:49 |
Shara |
Yes, but unlikely to change |
18:50 |
tenplus1 |
how many server owners add moreores ? |
18:50 |
LazyJ |
So as long-time server-ops, we try to adapt to these fractures over time. |
18:50 |
Shara |
There need to be alternative games. |
18:50 |
LazyJ |
tenplus1, MoreOres was one of the first mods added to my server years ago. |
18:50 |
tenplus1 |
how about adding a [game] tab that lists the top games made for players to download and use |
18:50 |
Shara |
tenplus1: RC has it because a map I imported things from had it.. I don't rally wnat it though, and my survival doesn't use it |
18:51 |
LazyJ |
Over time, parts of MoreOres were dropped or merged into default. |
18:51 |
Shara |
want* |
18:51 |
tumeninodes |
I'd like to see a refocus on mese overall in MTG. being such a unique ore, it would be nice to see it built up |
18:51 |
Shara |
There's just not enough to do with the other metal types... or even with the default ones |
18:51 |
tenplus1 |
exactly LazyJ, may as well do the remaining two ores and retire the mod |
18:52 |
LazyJ |
Retiring merged mods also brings it's own problems. |
18:53 |
LazyJ |
One of the major pieces to my overhaul will be dealing with all the saw-made stuff from Stairsplus portion of MoreBlocks that were created using MoreOres and MoreTrees stuff before they were merged into the default game. |
18:53 |
LazyJ |
Aliases aren't good enough when it comes to stuff like that. |
18:54 |
LazyJ |
Wiping out worlds and wiping out all the time and effort invested by players is not a good solution for major updates either. |
18:54 |
LazyJ |
Why would any player want to invest any time and effort in a server if everything they do is going to be erased? |
18:55 |
tenplus1 |
who said anything about erasing ? |
18:55 |
LazyJ |
I bring that up because it is a suggestion I've been given too many times. |
18:55 |
Shara |
I've been given it too. |
18:56 |
LazyJ |
I don't know who other server-ops do it, but I pay money to rent the VPS. |
18:56 |
LazyJ |
Money that I have to work for so my server is a long-term investment for me. |
18:56 |
tenplus1 |
which is why Xanadu runs on a desktop pc |
18:57 |
Shara |
Not everyone has that option, Ten :P |
18:57 |
LazyJ |
There are a lot of other things that I could spend the money on and have a much less stress over. |
18:57 |
LazyJ |
Aye. |
18:57 |
LazyJ |
Here, the high-speed Internet access providers cap the bandwidth. |
18:57 |
LazyJ |
Throttling is standard business practice. |
18:58 |
LazyJ |
Real life summons; venting done for this session. :p |
19:10 |
IhrFussel |
It's illegal to use a private internet connection for server stuff at most ISPs |
19:11 |
tenplus1 |
really ? Xanadu has been running for over 2 years now |
19:12 |
IhrFussel |
Then you are lucky and have one that doesn't forbid it although I don't wanna know your yearly power bill |
19:12 |
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19:13 |
tenplus1 |
wb |
19:13 |
Fixer |
i hate world erases, cancerous |
19:13 |
IhrFussel |
I pay $480 per year for power...I think that's pretty low |
19:13 |
tenplus1 |
lol, it runs on a media server so it's being used to stream music around a house while running server :D |
19:14 |
IhrFussel |
But having a dedi @ a hoster company means no high power bill |
19:15 |
Fixer |
"high-speed Internet access providers cap the bandwidth." |
19:15 |
Fixer |
"cap the bandwidth." |
19:15 |
Fixer |
"Throttling" |
19:15 |
tenplus1 |
seems Shinji is happy running this way |
19:15 |
Fixer |
high speed is useless here |
19:15 |
Fixer |
it is junk ISP |
19:15 |
Fixer |
boycott if possible |
19:15 |
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19:16 |
KaadmY |
"New, ultra high speed internet!" |
19:16 |
KaadmY |
"At speeds reaching up to a maximum of possibly might be close to ish maybe if you pay us lots of $$$ 10mb/s" |
19:16 |
Fixer |
you can run hardware on some low-end hardware with very little power draw, and it will be fine |
19:16 |
IhrFussel |
Also I think a hoster company has the technical services to offer a near 100% availability of the server...that is not possible at home |
19:17 |
rubenwardy |
I use kimsufi, they do quite cheap dedi servers |
19:17 |
tenplus1 |
wb nrz |
19:17 |
Shara |
I keep looking at them... |
19:17 |
Fixer |
ISP forbidding running servers is very strange |
19:18 |
Shara |
Need to upgrade server this weekend, or switch to something else... |
19:18 |
* KaadmY |
thinks that a lot of money changed hands between said ISPs and DigitalOcean |
19:18 |
Fixer |
thats my PC and I paid for bandwidth, yet i hear this bullshit |
19:18 |
IhrFussel |
I added a way to measure the availability of my dedi and it's at 99.9% since July 5 |
19:19 |
nerzhul |
i uuse online.net servers it's cheaper than kimsufi and high quality service level than OVH |
19:19 |
Fixer |
it is cheaper only for some time until they business model breaks again |
19:20 |
Shara |
well, I was using current OVH things for almost two years... and really no issues so far. |
19:20 |
|
tumeninodes left #minetest-hub |
19:20 |
Shara |
But now MT map got too big... |
19:20 |
Fixer |
then they turn into rip off mode and you go search for another "cheap" one |
19:21 |
nerzhul |
Fixer, online.net model is the same as OVH they are competitor and French |
19:21 |
nerzhul |
french hosting is cheapest in europe |
19:21 |
Shara |
It's like every so often the map just says "I want to be another couple GB bigger" |
19:21 |
Dumbeldor |
French hosting <3 |
19:21 |
rubenwardy |
wish they'd put the number of cores and clock speed on that page |
19:22 |
rubenwardy |
or at least allow you to highlight the name of the CPU |
19:23 |
rubenwardy |
heh |
19:30 |
Fixer |
i've long figured out how this BS works |
19:30 |
Fixer |
1) they offer cheap service to attract customers |
19:30 |
Fixer |
2) attraction |
19:30 |
Fixer |
3) wait a little |
19:30 |
Fixer |
4) band customers over with price hikes and other bs |
19:32 |
Fixer |
not just servers |
19:32 |
Fixer |
any service |
19:32 |
Fixer |
at first it is free and no ads |
19:32 |
Fixer |
large crowds go in |
19:32 |
Fixer |
amount of people = money |
19:32 |
Fixer |
after figures are reached |
19:32 |
Fixer |
extortion mode |
19:32 |
Fixer |
ads down your throat |
19:32 |
Fixer |
selling personal info |
19:33 |
Fixer |
crippling interface |
19:33 |
Fixer |
etc etc |
19:33 |
Fixer |
seen that so many times |
19:37 |
tenplus1 |
damn |
19:37 |
benrob0329 |
Fixer: you mean like Skype? |
19:37 |
benrob0329 |
Early days: P2P and Free |
19:37 |
benrob0329 |
Now: Sucky Linux Support, Bloated App, Ads, About as insecure as can be |
19:38 |
benrob0329 |
But its "The Name Brand" so everyone will look past the fact that it doesn't work half the time anymore |
19:39 |
Fixer |
not just skype but close enough |
19:39 |
tenplus1 |
which is why I use google hangouts |
19:39 |
KaadmY |
Ooooh interesting |
19:39 |
KaadmY |
If you place lava on top of snow blocks, the lava turns into obsidian |
19:40 |
benrob0329 |
tenplus1: hangouts is still propritary |
19:40 |
KaadmY |
At least hangouts is cross platform |
19:40 |
benrob0329 |
XMPP has had video calling for years on most clients |
19:40 |
tenplus1 |
until a fully open source voice.video.chat app comes along for all formats it's the next best thing |
19:40 |
KaadmY |
And doesn't require a platform-tied account |
19:40 |
tenplus1 |
xmpp is a pain in the ass to setup and use |
19:40 |
KaadmY |
^ |
19:40 |
benrob0329 |
tenplus1: its really not |
19:40 |
benrob0329 |
You make an account, download and app and login |
19:41 |
benrob0329 |
honestly the only client that doesnt sync well is pidgin |
19:41 |
Fixer |
all those free apps/services are free only for certain period, then it is payback time |
19:41 |
Shara |
I even find it pretty easy on pidgin... |
19:41 |
benrob0329 |
and that's because it doesnt use server side bookmarks |
19:41 |
benrob0329 |
if it did, other clients would sync properly |
19:42 |
benrob0329 |
besides, we have things like Jitsi Meet for WebRTC |
19:42 |
benrob0329 |
if the client you want to use doesn't support Jingle |
19:43 |
benrob0329 |
so, XMPP is a heck of a lot less painful than IRC tbh |
19:43 |
benrob0329 |
especially on mobile |
19:43 |
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Megaf joined #minetest-hub |
19:43 |
Shara |
Hello roary tiger |
19:43 |
benrob0329 |
and its not that much more complicated than something like Skype, just a little different in places |
19:43 |
benrob0329 |
hi Megaf |
19:43 |
Fixer |
example of extortion tactics, first you rely on free picture sharing service, share some fotos on forums and then you see this http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/296562-slime-spawning?comment=31 (for pretty heavy price) |
19:44 |
Fixer |
utorrent is also good example |
19:44 |
Megaf |
Hi Shara |
19:44 |
Megaf |
Hi benrob0329 |
19:44 |
benrob0329 |
Fixer: Owncloud FTW |
19:44 |
Megaf |
Hi onetyplus |
19:44 |
Megaf |
Hi onetyplusone |
19:44 |
Fixer |
great program (up to 2.2.1) then totally ruined with bloat/ads/MALWARE |
19:44 |
Megaf |
Hi Fixer |
19:44 |
Fixer |
because they wanted money |
19:44 |
Fixer |
hi Megaf |
19:45 |
benrob0329 |
Fixer: owncloud doesnt have ads.. |
19:45 |
Megaf |
Hi Jordach red-001 |
19:45 |
Megaf |
benrob0329, and OneCloud |
19:45 |
Jordach |
HOW DID YOU KNOW I WAS READING THAT |
19:45 |
Fixer |
the moment they want money from you it is over, people start jumping from sinking ship to other projects |
19:45 |
Fixer |
go better |
19:45 |
Jordach |
HAX |
19:45 |
Fixer |
OPEN SOURCE |
19:45 |
Megaf |
Jordach, I know everything |
19:45 |
Fixer |
Jordach: illuminati |
19:45 |
benrob0329 |
Fixer: i think you think i mean OneCloud, which i dont |
19:46 |
Fixer |
benrob0329: Nextcloud*. |
19:46 |
benrob0329 |
i mean OwnCloud (read, OWN) |
19:46 |
Megaf |
NextCloud, does it has ads? |
19:46 |
Fixer |
benrob0329: wait owncloud went itty road, so people moved to new fork - nextcloud |
19:46 |
Fixer |
iirc |
19:46 |
benrob0329 |
thay did what? |
19:46 |
Megaf |
ads is a serious illness, contagious even, Canonical is own of its big victims, it got ads when it had unprotected fun with Microsoft |
19:47 |
Megaf |
is one* |
19:47 |
Megaf |
s/own/one |
19:47 |
benrob0329 |
ads have a place and a time |
19:47 |
Jordach |
what happened to owncloud |
19:47 |
benrob0329 |
in programs and im my Operating System is not one of them |
19:48 |
Fixer |
benrob0329: https://en.wikipedia.org/wiki/Nextcloud (read history of the fork part) |
19:49 |
Fixer |
benrob0329: nextcloud is way to go |
19:50 |
Fixer |
also |
19:50 |
benrob0329 |
ah |
19:50 |
Fixer |
wait a bit and in a few years or more github will start going into BS direction too |
19:50 |
Fixer |
once shareholders see bad numbers - github will be screwed |
19:50 |
* Megaf |
uses his own git solution |
19:51 |
nerzhul |
don't use owncloud switch to nextcloud |
19:51 |
Megaf |
Im a happy user of things like OwnCloud, OpenMediaVault and Gogs |
19:51 |
nerzhul |
you can sync your android sms on it :D |
19:51 |
nerzhul |
owncloud is dead and devel is not really active since fork, nextcloud is ages behind |
19:51 |
KaadmY |
Is Gitlab owned by any large company? |
19:51 |
Fixer |
look how twitter is doing |
19:51 |
Megaf |
I just thing an office thing compatible with Word to be 100% happy |
19:52 |
Fixer |
recently while browsing twitter i've started to see invasive message to join twitter on each page (not registered) |
19:52 |
Fixer |
and news follow |
19:52 |
Fixer |
shareholders are not ok with inability to increase userbase |
19:52 |
Fixer |
now it all explains |
19:52 |
Fixer |
i don't remember if twitter has ads though... |
19:52 |
benrob0329 |
what my question is, why is everyone so obsessed with MS Office? |
19:52 |
benrob0329 |
to be honest is a bloated piece of crap |
19:53 |
Fixer |
ads are banned on my PC since I ever connected to internet |
19:53 |
Fixer |
for decades |
19:53 |
Fixer |
benrob0329: honestly LibreOffice should be totally fine for like most enterprises, if good compatibility with office formats |
19:53 |
Fixer |
same for linux itself |
19:54 |
tenplus1 |
agree'd... |
19:54 |
Krock |
benrob0329, using Open/libreoffice for years.. only had to use m$ office for converting and testing purposes |
19:54 |
Fixer |
linux is already good for average nongamer Joe |
19:54 |
Fixer |
since Joe can't into Windows nor Linux anyway |
19:54 |
Krock |
or Josephine |
19:54 |
benrob0329 |
I'm the not-so-average Gamer Joe, and I love Linux XD |
19:55 |
Fixer |
if you do usual Web/Read/Documents/Media stuff linux already works well |
19:55 |
Fixer |
if you are gamer - situation seriosly improved |
19:55 |
benrob0329 |
Tbh the last document i wrote was in LaTeX |
19:55 |
Fixer |
you have some good OSS projects too |
19:55 |
* Krock |
wants shaders in VLC |
19:55 |
benrob0329 |
lol |
19:55 |
benrob0329 |
#MpvMasterRace |
19:56 |
Fixer |
Firefox/Chromium/VLC/LibreOffice are great examples |
19:56 |
Fixer |
work on any OS |
19:56 |
Fixer |
basically same workflow |
19:56 |
benrob0329 |
Blender too |
19:56 |
Fixer |
Blender |
19:56 |
Fixer |
GIMP is good |
19:56 |
benrob0329 |
and Kdenlive now, even |
19:56 |
benrob0329 |
Krita |
19:56 |
Fixer |
even GIMP is too much for like 95% of people |
19:57 |
benrob0329 |
95% of people run away from GIMP because they dont like using something more complicated than Paint |
19:57 |
Fixer |
there is paint like for linux anyway |
19:57 |
benrob0329 |
true |
19:57 |
tenplus1 |
mtpaint is really easy to use |
19:57 |
tenplus1 |
and tiny |
19:57 |
benrob0329 |
even a KidPix type application |
19:57 |
Krock |
s/t/s/ |
19:58 |
Fixer |
Paint was my first application I run on Windows 95 PC, still remember |
19:58 |
Fixer |
that greyscale screen |
19:58 |
benrob0329 |
tbh I didn't use paint very often |
19:58 |
Fixer |
and it was intuitive as fuck |
19:58 |
Fixer |
3.11 was meh |
19:58 |
benrob0329 |
I used Movie Maker to make stop motions moreso than paint XD |
19:58 |
Fixer |
weird interface |
19:58 |
Fixer |
W95 was revolutionary |
19:58 |
Fixer |
metro was not |
19:59 |
benrob0329 |
https://www.youtube.com/watch?v=A_UbQa8Z_ec |
19:59 |
Megaf |
<Fixer> there is paint like for linux anyway |
19:59 |
Megaf |
Pinta? |
19:59 |
Megaf |
:) |
19:59 |
Fixer |
many |
19:59 |
Fixer |
don't care |
19:59 |
Megaf |
Pinta is nice https://pinta-project.com/pintaproject/pinta/ |
20:00 |
Fixer |
also, linux has some OSS engines for known classic games, for stuff like DOOM/Quake, OpenXCOM, OpenRA, OpenTTD (totally free) |
20:00 |
benrob0329 |
If I can get the data off of the old WinXP machine in storage i might be able to rescue the stop motions i made |
20:00 |
benrob0329 |
and post them for all the internet to see the 8 fps Point 'n Shoot glory XD |
20:01 |
KaadmY |
Imgur destroyed the image quality, but: http://i.imgur.com/tJBht7E.jpg |
20:01 |
benrob0329 |
KaadmY: what is it? |
20:02 |
Krock |
Fixer, there's also OpenAge (http://openage.sft.mx/) which only depends on the original assets |
20:02 |
KaadmY |
benrob0329: vanilla MTG with MGv7 |
20:02 |
Krock |
KaadmY, you can upload bigger images with an account |
20:02 |
benrob0329 |
TBH, any game that is more than 20 years old should be open sourced |
20:02 |
KaadmY |
Krock: yeah |
20:02 |
benrob0329 |
and 10 isn't unreasonable |
20:03 |
Sokomine |
Shara: dm lair biome? sounds dangerous :-) the animals modpack used to have some nice dm "homes" |
20:03 |
Krock |
benrob0329, starting with the Atari E.T. game |
20:03 |
KaadmY |
I like the idea of the game+engine being 100% FLOSS |
20:03 |
KaadmY |
And the assets being proprietary still |
20:03 |
benrob0329 |
Krock: maybe modern programmers could actually make it work |
20:03 |
benrob0329 |
KaadmY: I dont |
20:03 |
KaadmY |
Which allows artists to be happy still while keeping the source code available |
20:04 |
Sokomine |
lazyj: absolutely. it annoys me that diamond tools are stronger than mese tools in many cases |
20:04 |
benrob0329 |
then you get where you can't play the game because you have to drop money on 20 year old assets |
20:04 |
KaadmY |
benrob0329: yep |
20:04 |
Shara |
Sokomine: everything at those depths is dangerous :) |
20:04 |
benrob0329 |
like now with Doom clones |
20:04 |
KaadmY |
Ye[ |
20:04 |
KaadmY |
Yep* |
20:04 |
KaadmY |
Unless you can get good artists releasing their work as CC-BY or something |
20:05 |
KaadmY |
Which most probably won't do |
20:05 |
benrob0329 |
CC-BY-SA or even NC for games would be fine |
20:05 |
KaadmY |
NC is annoying in some ways |
20:05 |
KaadmY |
Especially with added restrictions |
20:05 |
benrob0329 |
yes, but not for some things |
20:05 |
KaadmY |
See: Assaultcube |
20:05 |
benrob0329 |
like, music its annoyin |
20:05 |
benrob0329 |
g |
20:06 |
KaadmY |
The code says it has to be renamed if you make unofficial changes |
20:06 |
KaadmY |
And the art says it can only be bundled with Assaultcube |
20:06 |
benrob0329 |
because then i have to figure out how to contact the artist, if the artist is still alive |
20:06 |
KaadmY |
Meaning any modifications are impossible |
20:06 |
benrob0329 |
and even then its a lot of time waisted to use a song |
20:06 |
* Sokomine |
nods heavily to lazyj. long-time servers are important, and maintaining mods for those worlds needs to be done |
20:07 |
* Shara |
is in mod-maint-hell |
20:07 |
benrob0329 |
honestly one of the most annoying things to get a hold of is good sound effects |
20:07 |
benrob0329 |
like even simple things like a lever |
20:08 |
benrob0329 |
everyone want's you to drop $2 on a 10 second audio clip |
20:08 |
benrob0329 |
at most 10 seconds |
20:08 |
benrob0329 |
more like 2 |
20:08 |
KaadmY |
Well TBH if you have to buy that sound effect, that probably means it's worth $2 |
20:08 |
KaadmY |
Since making sounds yourself is actually insanely hard |
20:08 |
benrob0329 |
but they are almost always horrible |
20:09 |
KaadmY |
opengameart.org |
20:09 |
benrob0329 |
99% of it is NC |
20:09 |
benrob0329 |
same for the Free Music Archive |
20:10 |
benrob0329 |
its not exactly free if i have to wait a week for am email giving me permission to use it |
20:10 |
IhrFussel |
This bug still isn't fixed?? "Invalid position coordinate 'x' (expected number got nil)" |
20:10 |
benrob0329 |
and I technically dont monotise (even though I should) but I like to keep my content free |
20:11 |
Sokomine |
Shara: hmm. people might explore...seek new places on the map, new plants added...or just dig for ores. the area actually built on is so vanishingly small...i was amazed how small redcrabs map was when years of map activity had been recorded |
20:11 |
Sokomine |
maybe we could save a lot of disk space if we could identify weather a mapblock contains something worthwhile or not. but how to do that automaticly... |
20:11 |
benrob0329 |
anyways, enough ranting |
20:11 |
benrob0329 |
i have rooms to generate |
20:14 |
rubenwardy |
Sokomine, see the unexplore scripte |
20:15 |
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20:15 |
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RobbieF left #minetest-hub |
20:15 |
Sokomine |
Fixer: probably. sadly nothing lasts forever. most services on the internet are very very temporal |
20:19 |
Shara |
rubenwardy: I still have doubts about that |
20:19 |
Sokomine |
Shara: hope they're friendly, welcoming dms :) they won't get too many visitors... |
20:19 |
Shara |
Sokomine: DL players are insane. Most of them live underground. |
20:20 |
Shara |
Some of them are trying to dig a staircase to the bottom of the map |
20:20 |
Shara |
Not a one node hole.. a staircase! |
20:21 |
Sokomine |
seems they're really insane :-) |
20:21 |
Sokomine |
what happens if someone accidentally enters a cave where light from above shines through? |
20:22 |
Shara |
How would light from above shine through? |
20:23 |
benrob0329 |
a hole in the ground i'd assume |
20:23 |
Sokomine |
another player might have digged down for ores |
20:24 |
benrob0329 |
generally the light fades long before it reaches the cave however |
20:24 |
Shara |
Well, black skybox cuts in at -100 anyway |
20:26 |
IhrFussel |
By the way the HUD API needs a way to let clients CATCH UP to add/remove flags ... if the client has NO connection while adding/changing/removing certain HUDs the client will IGNORE it |
20:27 |
benrob0329 |
>wonders if we have a darker metal to build with |
20:27 |
benrob0329 |
>finds tin |
20:27 |
benrob0329 |
Perfect |
20:28 |
IhrFussel |
That is extremely annoying...I use a HUD to display teleport requests...not nice if players have to deal with the request text until they relog only cause they had no internet for 2 secs |
20:29 |
benrob0329 |
when where inner and outer stairs added? |
20:29 |
benrob0329 |
is that a -dev only thing? |
20:29 |
benrob0329 |
or is that stable? |
20:29 |
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20:29 |
KaadmY |
I think dev, not sure though |
20:33 |
benrob0329 |
either way i'm using them |
20:34 |
benrob0329 |
they are too useful for rounded walls XD |
20:42 |
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20:46 |
tenplus1 |
nite folks |
20:46 |
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20:47 |
KaadmY |
Night |
20:49 |
benrob0329 |
Working on the Corridors |
20:49 |
benrob0329 |
http://imgur.com/a/tU6JW |
20:52 |
Calinou |
benrob0329: OpenGameArt allows only free licenses, so no NC/ND clauses there. |
20:52 |
Calinou |
However, Freesound allows CC0, CC BY and CC BY-NC |
20:52 |
Calinou |
you can stick to sounds using the former two |
20:52 |
Calinou |
(it also has the nonfree CC Sampling Plus, which you can ignore now, it's been legacy for years) |
20:58 |
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21:01 |
Fixer |
OpenTTD sound pack is CC Sampling Plus :/ |
21:01 |
Fixer |
but GFX is fine |
21:02 |
Megaf |
any dentist around? I could do with some dentist help. |
21:05 |
paramat |
"Many servers are based on MT Game. I suggest leaving that as the basic foundation so as not to conflict with the way those servers have been setup with their selection mods to complement the default set." i agree |
21:07 |
paramat |
LazyJ diamond being more powerful than mese was intentional, not that i necessarily agree with that :] |
21:08 |
paramat |
i intend to make mese ore deeper in an ore depth rework, as deep as diamond |
21:11 |
paramat |
"The commonality of mese over diamond is another fracture in the established game play." can't see how, it's consistent with diamond tools being the next step up from mese, as was intended |
21:12 |
benrob0329 |
but there is not point to "use anything over steel" as you can basically /sethome and then stripmine until you find dimond |
21:12 |
benrob0329 |
*no point |
21:13 |
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21:13 |
Shara |
paramat: mese being more common than diamond is in part a mod issue as well.not just MTG. |
21:13 |
Shara |
mobs drop mese |
21:14 |
Shara |
Plus yu find mese blocks, not diamond blocks |
21:14 |
Shara |
you* |
21:14 |
benrob0329 |
but mese has no real purpose outside of lighting, and then its too rare to be used for that unless your rich |
21:14 |
Shara |
Last time I went mining on a server... I found a nice cluster of five mese blocks together. |
21:15 |
Shara |
After five minutes |
21:15 |
benrob0329 |
its not faster than diamond, but weaker (which would be a sensible thing to do imo) its not plentiful enough to get early on, and its not usefull enough to go huntung for it |
21:15 |
Shara |
Yea. |
21:15 |
benrob0329 |
oh, well mapgent bugs :-) |
21:15 |
benrob0329 |
*mapgen |
21:15 |
benrob0329 |
i cannot type today... |
21:15 |
Shara |
But this is kind of the issue with most of the metals... not enough to do with them, as I keep saying |
21:16 |
benrob0329 |
ok, i see a problem with the way i'm building this |
21:17 |
benrob0329 |
the corridors are even, but the console is based on a central node |
21:17 |
benrob0329 |
so it can only be centered in a room with an odd # of nodes |
21:17 |
benrob0329 |
I could make the corridors 3 nodes wide, but they already look a little squished |
21:18 |
benrob0329 |
that would make them oval-ish |
21:23 |
paramat |
mese ore isn't deep or rare and each crystal can make a lamp or post light |
21:24 |
paramat |
erm, only mese lights are super bright and can grow plants underground, mese is very useful |
21:26 |
paramat |
having 2 materials that make powerful tools is not a problem, it's just how it is, it's a choice, each material has it's uses and is good to have |
21:29 |
paramat |
i agree that addng bronze was a mess, and then that made us add tin too, we would have been fine without either |
21:31 |
paramat |
Shara i'm happy to hear about your mod problems, in case i know solutions |
21:43 |
Shara |
paramat: thank you. Will see how glass fixes go over the weekend |
21:44 |
Shara |
Currently wondering the best approach to updaing my ancient version of MTG :) |
21:45 |
benrob0329 |
paramat: in your room generating mod, is each room a schematic? |
21:45 |
benrob0329 |
or is there some randomness to them as well? |
21:45 |
Fixer |
Sokomine: golden rule: have important stuff from the web backed up on your localhost |
21:45 |
Fixer |
webarchive is saviour, but not always |
21:49 |
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21:53 |
Calinou |
"strip mining" |
21:53 |
Calinou |
I love that term, I used to think it was mining while being naked or something :D |
21:56 |
paramat |
lol |
21:57 |
paramat |
benrob0329 which mod? |
21:58 |
benrob0329 |
https://github.com/paramat/projects |
21:58 |
paramat |
well in catacomb and projects most of the structures are not schematics but are generated by code |
21:59 |
paramat |
and placed by the non-mapgen-luavoxelmanip |
21:59 |
paramat |
but in projects the apartments are schematics |
22:00 |
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22:00 |
paramat |
all could be schems though, faster to generate |
22:01 |
paramat |
if you're placing schems in 'on generate' then there is a function for placing a schem in a luavoxelmanip |
22:02 |
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22:03 |
paramat |
those mods of mine are quite old and could work in a better way now |
22:04 |
paramat |
but the basic idea of using spawner nodes to place structures that contain more spawner nodes is good if you want to create very large structures that cross mapchunk borders in an unaligned way |
22:04 |
paramat |
that method also copes with any mapchunk size |
22:05 |
paramat |
essentially, you wait for many mapchunks in the area to generate before the ABM triggers the sawner node to place a structure element |
22:06 |
paramat |
or rather 'it waits for ..' |
22:06 |
paramat |
*spawner node |
22:07 |
paramat |
generally it's better to generate stuff in 'on generated' but that's not always possible |
22:08 |
benrob0329 |
i see |
22:16 |
Fixer |
HF, mypaint is 244 mb unpacked |
22:17 |
Fixer |
mingw, python and stuff |
22:35 |
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22:39 |
benrob0329 |
Fixer: bloadted paint app |
22:39 |
benrob0329 |
wonderful |
22:39 |
Fixer |
benrob0329: it is much more advanced though |
22:40 |
benrob0329 |
Fixer: 244 megs is still ridiculous |
22:41 |
benrob0329 |
Gimp download for Windows is only ~100 megs, and contains both 32 and 64 bit versions |
22:50 |
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22:56 |
Fixer |
benrob0329: unpacked |
22:56 |
Fixer |
zip is 100 mb |
22:56 |
benrob0329 |
still though |
22:57 |
benrob0329 |
i mean, i suppose it's better than electron apps |
22:57 |
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23:00 |
Jordach |
benrob0329, but all startups use electron |
23:00 |
Jordach |
Kappa |
23:09 |
benrob0329 |
Jordach: all l̶a̶z̶y̶ special devs use it, clearly. |
23:11 |
Fixer |
if i see JS or Electron - I stay away for this |
23:11 |
Fixer |
from this* |
23:16 |
Sokomine |
fixer: hm, yes. i mostly lost screenshots used for documentation. trouble is they need to be hosted somewhere... |
23:18 |
Sokomine |
mese lights are not that nice. the white slabs from homedecor are better |
23:18 |
Sokomine |
can't hurt to have bronze and tin. good for mods that want to use them. more colorful/intresting underground. someone today even considered tin blocks for building... |
23:20 |
benrob0329 |
not just considered, they are nice for a darker metal |
23:20 |
Sokomine |
:-) |
23:28 |
benrob0329 |
omw the new stair placement is a godsent |
23:32 |
IhrFussel |
Guys I need some terms for a rating in terms of a certain chance: zero, very low, low, decent, high, very high ... any terms that I'm missing or that sound better? |
23:33 |
Calinou |
105% chance |
23:33 |
* Calinou |
hides |
23:35 |
Hijiri |
IhrFussel: certain for 100%? |
23:36 |
Hijiri |
almost certain if there is a zero measure set of possible failures |
23:45 |
benrob0329 |
http://imgur.com/a/sAMBi |
23:45 |
benrob0329 |
Making progress |
23:57 |
Hijiri |
what is it |
23:57 |
Hijiri |
particle accelerator? |