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IRC log for #minetest-hub, 2017-07-27

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All times shown according to UTC.

Time Nick Message
00:05 Raven262 Sound like you've been here, Fixer :P
00:05 Fixer Raven262: where?
00:06 Raven262 Former Yugoslavia
00:06 Raven262 It all like that here
00:06 Raven262 People driving cars from when the great state was still alive.
00:06 Fixer my father previously owned yugoslavia car btw, but i'm not from Balkans
00:07 Fixer Raven262: forget about it and move forward
00:07 Raven262 Indeed xD
00:07 Fixer gn
00:07 Raven262 o/
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04:37 rubenwardy octacian, don't listen to nerzhul, ORM makes your code better :)
05:11 octacian rubenwardy: heheheh, I'll have to do some more research I guess :P
05:32 nerzhul joined #minetest-hub
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07:49 tenplus1 joined #minetest-hub
07:50 tenplus1 hi folks
07:52 nerzhul joined #minetest-hub
07:52 tenplus1 hi nrz
07:53 nerzhul hi
07:53 nerzhul i published a PR for a on_death callback on SAO
07:53 nerzhul it can be useful to any mob mod i think
07:53 tenplus1 saw it earlier :)  +1'd it
07:54 tenplus1 does it call on_death when object is removed ? or when health is <=0
07:55 nerzhul when health reach zero and object is marked for removal
07:55 nerzhul you already have a removal callback
07:56 tenplus1 so if I do an obj:remove()   it will call on_death ?
07:57 nerzhul no
07:57 nerzhul because it's not a regular death
07:57 nerzhul it's a removal
07:57 tenplus1 ah ok... in which case mobs redo api will never make use of it
07:58 nerzhul why do you use obj:remove ?
07:58 tenplus1 all mobs have an {immortal} flag set and health is handled using self.health
07:58 nerzhul ouch
07:58 tenplus1 so we can have things like special objects to heal mob, or death animations...
07:58 nerzhul it's crazy ugly, we really should enhance the API server side
07:59 tenplus1 when I used normal entity health before things never worked properly, especially with healing tools
07:59 nerzhul i have various ambitions about this, just i don't have many time
07:59 nerzhul and this will break every mob mod because core will take ownership on it
07:59 tenplus1 so setting on_death = function() end     wont nullify it's use
08:00 nerzhul i plan to not use LuaEntitySAO, share some core with it, but have a reworked and powerful high level API
08:01 tenplus1 will be good to see end result :)
08:01 nerzhul yeah, i don't know how to manage it in core, i think having a single huge PR is not good
08:01 nerzhul maybe have a basis, and then add features one by one
08:01 tenplus1 yeah... get users use to the idea and features it offers
08:02 tenplus1 good thing is that even with the {immortal} use for mobs, when it dies through self.health <=0 I can call the entities own on_death if required :D
08:02 tenplus1 if not found use the mobs on_die function instead :D
08:03 tenplus1 so it's all good
08:03 nerzhul i think with this mob API a spell API can be nice
08:04 tenplus1 we DO need a better handler for spell effects (speed, gravity, fly) and it's timer handling
08:05 tenplus1 something should be added to engine so that all mods that alter player/entity physics can support it automatically
08:17 benrob0329 Gnight all, be sure to check out some fresh development on the tardis mod!
08:18 tenplus1 nite ben
08:50 nerzhul tenplus1, yeah i have a such API on my fork since 2 years (i didn't develop on it since ages :p)
08:50 tenplus1 would like to see sometime :P
09:04 tenplus1 back laters :P
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10:39 tenplus1 joined #minetest-hub
10:39 tenplus1 hi folks
10:47 lisac joined #minetest-hub
10:47 lisac Hai tenplus1
10:48 tenplus1 hi lisac
10:48 * tenplus1 noms bbq pulled pork wrap :P
10:49 * lisac drinks .5l of coffee
10:49 lisac good morning
10:50 tenplus1 mmm coffee :D
10:50 lisac :D
10:53 lisac hey tenplus1 you are an admin on Xanadu, right?
10:53 tenplus1 yeah
10:53 * lisac tries to promote his mod
10:53 lisac do you think Xanadu could use toolranks? :P
10:54 tenplus1 have used it once and we need a way to stop tool disappearing when broken and sit at 0 uses
10:54 lisac hm I'll do that then :P
10:54 lisac give me a moment
10:54 tenplus1 you may have a really souped up pick and use it 1 too many times and boom, it bnreaks and is gone
10:57 tenplus1 would be great to have an anvil that you can place tool inside with whatever it's made from (steel, mese,  bronze, diamond) and it fixes tool
10:59 lisac yeah but you can just craft another pickaxe and place it in the grid.
11:00 tenplus1 true...
11:00 tenplus1 am always thinking of features :DDD
11:04 lisac :P
11:05 Raven262 Hi ten
11:05 tenplus1 hi raven
11:06 Raven262 My amber mod is close to the release.
11:07 Raven262 i added the amber armor recently
11:07 tenplus1 ooh, new changes ?
11:07 Raven262 and the cool shield
11:07 Raven262 COOL SHIELD
11:07 Raven262 xD
11:07 tenplus1 whassat ????
11:07 Raven262 No, really, i made a scarab shaped shield
11:07 Raven262 It look awesome
11:07 Raven262 *looks
11:07 tenplus1 from amber ?
11:07 Raven262 i updated the git repo if you wanna test it
11:07 Raven262 yep
11:07 lisac Raven262 also added support for toolranks :P
11:07 tenplus1 ooh, sounds good m8...
11:08 tenplus1 :)
11:08 Raven262 The other parts of the armor didn't really have too much space for diversity
11:08 Raven262 So they are just recoloured steel with a few lightning diversions
11:08 Raven262 I also balanced the tools
11:08 Raven262 :D
11:10 tenplus1 nice
11:11 Raven262 There are now also the amber bricks and blocks
11:11 lisac tenplus1, I could make a message on chat when tool is close to breaking
11:11 lisac but I'm not sure anyone watches the chat while digging
11:11 Raven262 hey, i have an idea, lisac
11:11 lisac I cannot prevent a dig with on_use
11:11 Raven262 make the tool outlined red
11:11 lisac Raven262, I ain't a wizard
11:11 Raven262 no, thats perfectly doable
11:11 tenplus1 ehehe... a message sounds fine, it'll give them a chance to repair before losing all their hard earned stats
11:12 lisac nice, I'll place it when wear falls under 100
11:12 lisac that should allow a dig or two
11:12 tenplus1 kewl...  it would be a shame to have a well used tool break before repair...
11:15 Raven262 And if he breaks the tool accidentally write "You almost had it"
11:15 tenplus1 ehehe
11:16 Jordach joined #minetest-hub
11:16 tenplus1 hi Jordach
11:19 tenplus1 lisac: how about a sound when it's almost broken
11:19 tenplus1 players hear changes better than they read text
11:20 lisac hmm that is not a bad idea
11:20 lisac I'll just have to figure how to play sounds
11:20 tenplus1 the tool break sound will hav them wonder what's happening and stop digging for a sec :D
11:20 Raven262 Wats that? Ah nothing
11:20 Raven262 "You almost had it"
11:20 Raven262 Damn
11:20 tenplus1 eheheheh
11:21 tenplus1 if a tool breaks you hear the break sound... if it plays that in it's last few uses you'll know it's about to go
11:23 tenplus1 minetest.sound_play("default_tool_breaks", {pos = pos, gain = 0.5})
11:24 lisac tenplus1, http://rpg.hamsterrepublic.com/wiki-images/3/3e/Heal8-Bit.ogg
11:24 lisac :D
11:24 lisac I don't think player won't notice it
11:24 tenplus1 erk, that was loud
11:26 lisac :P
11:26 lisac what about this? http://rpg.hamsterrepublic.com/wiki-images/8/8e/Confirm8-Bit.ogg
11:28 tenplus1 personally I'd use the "default_tool_breaks" sound
11:28 lisac y but that could be confusing
11:28 tenplus1 it's like you can hear it about to break
11:30 lisac alright I'll place that sound
11:30 lisac as soon as I find it
11:30 tenplus1 it's in default game :) already there...
11:30 tenplus1 you dont need to copy soound file, it'll play
11:35 ThomasMonroe joined #minetest-hub
11:35 tenplus1 hi thomas
11:36 ThomasMonroe hello
11:37 ThomasMonroe paramat: sorry, i typically say goodbye with /amsg , sry i wont do it again
11:37 lisac tenplus1, https://github.com/lisacvuk/minetest-toolranks/commit/eac63a46060c65318782d3428f12a7e368828f8f
11:37 ThomasMonroe hi lisac
11:38 lisac Hi ThomasMonroe
11:39 tenplus1 testing now
11:39 lisac :d
11:39 lisac You might want to register a block taking a lot of wear
11:39 lisac or use something other then diamond pickaxe
11:39 lisac huh, i should've done that
11:40 tenplus1 hrm, used up wooden shovel, didnt wanr until it actually broke
11:41 lisac yeah I should increase the limit
11:44 lisac tenplus1, https://github.com/lisacvuk/minetest-toolranks/commit/1454f82e519c47fe4843e3b50cbcd2c0aeb06d3c
11:44 lisac try now
11:44 lisac this seems about right
11:44 lisac will give 3 warnings on wooden pick before breaking
11:46 tenplus1 that worked :D
11:46 tenplus1 sweet...
12:14 lisac tenplus1, any more features you'd like? :PP
12:14 tenplus1 ehe, testing on personal server
12:14 tenplus1 break noise happens a lot for diamond tools near the end... it'll anoy players into fixing them :DDDD
12:17 lisac yeah lol
12:17 lisac they should probably be fixed as soon as the sound starts occuring
12:17 tenplus1 definitely
12:21 tenplus1 how much easier would it have been if tool uses weer simply that... set to 200 for 200 uses and the number goes down steadily :D
12:25 lisac y lol
12:25 lisac I could ofc calculate the exact number of digs for node per tool
12:25 lisac but then I'd have to know which node the player is about to dig with his breaking tool
12:26 lisac I could make an annoying popup, 'Which node do you intend to dig with this tool, comrade?'
12:26 tenplus1 ehe
12:26 tenplus1 was thinking of a way to upgrade the tools as you use them...
12:26 tenplus1 level 1 is normal wear, level 2 it reduces wear etc etc
12:27 tenplus1 so by level 6 you have an amazing tool that seems to last forever
12:28 lisac um...
12:28 lisac the wear does reduce with tool levels
12:28 lisac thats the point of this mod lol
12:29 lisac https://github.com/lisacvuk/minetest-toolranks/blob/master/init.lua#L85
12:29 tenplus1 oh yeah, forgot about that bit
12:29 tenplus1 ahahahaha my bad
12:30 lisac :P
12:30 lisac I wanted to make it also dig faster
12:31 lisac but that isn't doable that easily
12:31 tenplus1 when repairing the tool rank tool is on the left ???
12:33 lisac y
12:33 lisac the first on the grid
12:33 tenplus1 testing wear levels when I keep repairing it
12:33 lisac just mouseover the result to see if it keeps the level
12:34 tenplus1 was thinking, a little sparkle sound when you upgrade to the next level and a chat message would be nice
12:34 tenplus1 gives players a sound of accomplishment
12:35 lisac there is a chat message for levels :P
12:35 tenplus1 I like the chat msg, any way of adding a simple (not too annoyying) sparkle sound
12:35 lisac even with colors
12:35 lisac sure
12:35 lisac shouldn't be hard to do
12:35 lisac but I don't have any source for nice sounds
12:36 tenplus1 http://freesound.org
12:37 tenplus1 that's where I get mine if I dont wanna make it myself :D
12:37 lisac lol nice
12:37 lisac i'll search it as soon as this song ends
12:37 lisac in 20 minutes
12:37 lisac https://forum.minetest.net/viewtopic.php?f=56&amp;t=18185
12:38 RobbieF joined #minetest-hub
12:38 tenplus1 hi robbie
12:38 RobbieF Good morning tenplus1 - how are you?
12:38 lisac just ran a S.M.A.R.T quick check of my HDDs, still good after a year
12:38 lisac Hi RobbieF
12:38 tenplus1 good thanks, testing toolranks mod :) how's you
12:39 lisac 276 days was my HDD on
12:39 lisac I got it a year ago
12:39 lisac :O
12:40 lisac I should turn off my PC sometimes
12:40 tenplus1 oof
12:40 tenplus1 that's a long time to keep things active
12:40 ThomasMonroe hi RobbieF
12:44 tenplus1 yaaaaay, got diamond shovel to level 6 :))
12:45 lisac lol :P
12:47 tenplus1 changed tool break warning to gold text :)
12:47 RobbieF hi lisac
12:47 lisac good idea tenplus1
12:47 lisac you could make a pull request lol
12:47 tenplus1 eheh
12:48 RobbieF tenplus1 I'm honestly on the edge of burnout - but doing okay :p  Bekah had surgery last week (skin cancer) and it's been tough juggling so much and taking care of her while working fulltime.
12:48 RobbieF Hi ThomasMonroe
12:48 RobbieF lisac I spin down my drives when inactive
12:48 RobbieF to extend their life
12:49 tenplus1 damn dude, hope she gets better soon
12:50 DS-minetest joined #minetest-hub
12:50 tenplus1 wb DS
12:50 DS-minetest thx 11
12:53 lisac wow sorry to hear that RobbieF
12:53 RobbieF thanks tenplus1. She is well, but in a lot of pain and can't leave the house or do much.
12:53 lisac I hope she gets better
12:53 RobbieF so I'm full-time work + Category5 + TPS + as much help as I can be around the house.
12:53 RobbieF thanks lisac
12:54 lisac they aren't some extremely quality drives, just a single cheapest 120G SSD and 1TB HDD
12:54 tenplus1 what kind are they?  I has 120gb sandisk sata2 ssd
12:54 Jordach >sata2
12:54 Jordach >ssd
12:54 Jordach *autistic screeching*
12:54 tenplus1 my wee net-top is only sata 2
12:55 tenplus1 also hi Jordach
12:55 Jordach tempted to ship you a nice old school RM case loaded with a recent i5 and 980TI
12:55 tenplus1 lisac: is the tool name really needed when showing level ?
12:55 lisac nope, tenplus1. But it looks fancy
12:56 lisac tenplus1, lemme check
12:56 tenplus1 description shows what the tool is, stating "Level 1 shovel" seems overkill
12:56 tenplus1 would also remove a function
12:56 lisac yes but it looks a bit ugly if description suddenly changes when digging something
12:57 lisac completely changes
12:57 tenplus1 ehe, no worries... was just something I removed here and looks okie
12:57 lisac Kingston SATA3 SSD
12:58 lisac And Toshiba DT01ACA100
12:58 lisac song just ended
13:00 lisac this one, maybe, tenplus1? http://freesound.org/people/josepharaoh99/sounds/368651/
13:00 tenplus1 hrm, not bad, a bit 8-bit'y
13:00 tenplus1 http://freesound.org/people/GameAudio/sounds/220173/
13:01 lisac doesn't sound very sharp
13:01 lisac and minetest looks like a sharp game
13:01 tenplus1 http://freesound.org/people/JavierZumer/sounds/257225/ aha
13:02 lisac this? http://freesound.org/people/Cabeeno%20Rossley/sounds/126422/
13:03 lisac yours is a bit echoy. I like it though
13:03 tenplus1 that one soudns good :0
13:03 tenplus1 like getting a tiny award :) yes
13:03 lisac nice :D
13:04 lisac I should probably also prefix toolranks messages with [toolranks]
13:04 tenplus1 good idea
13:04 tenplus1 +1 for http://freesound.org/people/Cabeeno%20Rossley/sounds/126422/
13:04 lisac [toolranks] Your Diamond Pickaxe just levelled up!
13:05 tenplus1 +27
13:05 Fixer joined #minetest-hub
13:05 tenplus1 o/ fixer
13:06 Fixer hi
13:06 Fixer CHA_CHA
13:07 lisac hey fixer
13:08 tenplus1 nah, the [toolranks] prefix looks out of place...
13:09 Fixer hi
13:10 Fixer DO NOT UPDATE YOUR ENGINE, possible Mapgenv7 breakage
13:11 tenplus1 ?? what...
13:11 Fixer abnormally flat terrain on new chunks
13:13 tenplus1 damn!
13:13 tenplus1 lisac: that sound works well :) added it and is a perfect fit
13:13 tenplus1 good choice
13:13 lisac I can't get it to play :(
13:14 tenplus1 it's .wav... I had to convert to .ogg
13:14 tenplus1 gimmie your email, I'll send u finished .ogg
13:14 lisac I converted it to ogg too
13:14 lisac but it simply won't work
13:14 tenplus1 wha did you use ?
13:14 lisac online converted
13:14 lisac plays ok in VLC
13:15 tenplus1 weird...  is ok here,
13:15 tenplus1 http://audio.online-convert.com/convert-to-ogg
13:15 lisac where did you place the sound?
13:15 tenplus1 I used that to convert, audio bitrate 64kbps, samplerate 22,000  hz and mono
13:15 lisac and how did you name it?
13:16 lisac aah works now
13:16 lisac Wiki is misleading
13:16 lisac http://dev.minetest.net/minetest.sound_play#Features
13:16 lisac see there
13:16 lisac 'You can play random sound using filename convention modname_soundname.N.ogg (see examples) '
13:16 lisac that N shouldn't be there
13:17 tenplus1 ehehe
13:21 lisac https://github.com/lisacvuk/minetest-toolranks/commit/24321fc60526764d2c88f8152b5c881f1e57d166
13:21 lisac there
13:22 tenplus1 perfect
13:23 lisac any more features? :P
13:23 tenplus1 none that I can think of :) am tweaking your code tho
13:24 tenplus1 will definitely add this to Xanadu :)
13:24 tenplus1 gotta have crystal tools support toolranks also
13:24 lisac thanks lol
13:25 lisac I'm looking forward to the day all the server admins unite under toolranks! Mwhahahahaha!
13:25 tenplus1 lolz, you shall take over the woooooorrrrlllldddd (of mt servers0
13:26 lisac :P
13:28 * lisac is going to the store
13:28 lisac I'll be back
13:29 tenplus1 okie
13:42 Raven262 tenplus1, https://forum.minetest.net/viewtopic.php?f=9&amp;t=18186&amp;p=285727#p285727
13:42 tenplus1 nice one Raven :))) congrats
13:42 Raven262 :D
13:43 tenplus1 I like the scarab shield
13:43 Raven262 I do too
13:43 Raven262 I never intended it in the first place
13:43 Raven262 but whe i started making the texture
13:43 Raven262 I couldn't resist it
13:43 tenplus1 ehehehe
13:50 tenplus1 http://www.encyclopedia.com/earth-and-environment/minerals-mining-and-metallurgy/mineralogy-and-crystallography/amber
13:51 tenplus1 did you mean for amber ore only to appear above 1025 nodes high ???
13:51 ThomasMonroe hey raven
13:52 Raven262 Hi ThomasMonroe
13:52 Raven262 Wait, tenplus1, i'll ad a chapter to my release topic, moment
13:55 Raven262 Checkout the last chapter
13:55 Raven262 :)
13:55 tenplus1 the unrealistic paragraph ?
13:55 Raven262 yea
13:55 tenplus1 lolol
13:56 Raven262 That should cover it.
13:56 Raven262 I was afraid of people thinking about these stuff when i started the mod
13:57 tenplus1 lol
13:57 tenplus1 if you wanna make it hardcore you could do away with the tree's entirely and only have amber found in dirt/mud blobs -50 to +50 high
13:58 Raven262 yes, i know
13:58 Raven262 but these trees look so cool
13:58 tenplus1 :P
13:58 Raven262 maby ethey don't
13:58 Raven262 *maybe
13:58 Raven262 well
13:58 Raven262 i got that idea from another game anyways
13:58 tenplus1 I like the armor set
13:58 tenplus1 when I get time I may add to xanadu as well :D
13:58 Raven262 Oh, really? xD
13:59 Raven262 Wait a bit, maybe i will add something more interesting to the mod
13:59 tenplus1 ooh, got me curious now
13:59 * Raven262 tries not to get tenplus1 too curious.
14:00 Raven262 It can be made into glass...
14:00 Raven262 So i guess new decorations are incoming
14:00 tenplus1 yeah, didnt they use it for stained glass windows
14:01 Raven262 Nice
14:22 lisac I'm back!
14:22 lisac hey forum admins, could you pls move my mod to released mods?
14:37 tenplus1 lisac: https://forum.minetest.net/viewtopic.php?f=11&amp;t=14638&amp;p=285741#p285741
14:37 lisac thanks tenplus1 :P
14:38 lisac one step closer to total support!
14:38 tenplus1 heh
14:38 tenplus1 Ihad to rework crystal shovel for it to work...  would only dig 1 node at a time b efore
14:38 tenplus1 now it works okie :)
14:38 tenplus1 soft touch btw
14:40 tenplus1 https://pastebin.com/SdnZFwD4 tweaked
14:44 lisac y I should've used or keyword more
14:44 tenplus1 ???
14:45 soupfly joined #minetest-hub
14:46 lisac https://github.com/lisacvuk/minetest-toolranks/blob/master/init.lua#L28
14:46 lisac mostly to avoid getting null input into the function and crashing the server
14:46 lisac not that it could happen
14:46 lisac unless there is a mod doing something wrong
14:46 tenplus1 true... I added nul check in link above for that
14:47 lisac ik, I'm looking over it
14:47 lisac https://github.com/lisacvuk/minetest-toolranks/blob/master/init.lua#L88
14:47 lisac I don't need that check
14:47 lisac level starts with 1, it is never under it
14:48 lisac huh you removed the 'Shovel' 'Axe' 'Pickaxe' stuff?
14:48 lisac :( that took a while to write
14:48 lisac though I don't mind
14:49 tenplus1 is only a suggestion :)  my ocd senses were tingling with that one
14:52 lisac hmm I'd rather keep it. This whole mod is World of Warcraft inspired
14:52 tenplus1 :)
14:52 lisac and later I might do a mod with different skills, which level up depending on tool type
14:52 lisac though you can ofc use your modified version on Xanadu :P
14:53 tenplus1 I have a good update ready for tonight (ethereal, farming, mobs, toolranks)
14:54 lisac :D I should start playing on Xanadu
14:54 tenplus1 ehe, will open borders for a while after update :) incase you wanna join
14:57 lisac naah no need, I've already got an account there
14:58 ThomasMonroe i would like to join, but it isnt accepting new users
14:58 tenplus1 k, borders are currently open for anyone wanting to join :))
15:00 lisac hey tenplus1 maybe you should try requiring a forum account to join to the server
15:00 lisac if you are trying to keep away trolls and hackers
15:00 tenplus1 too much hassle having to read forum entries and waste of forum space
15:00 tenplus1 broders are typically open but they close automatically after reset just incase
15:05 rubenwardy wow, there's a lot of chat
15:05 tenplus1 eheh hi ruben
15:05 lisac Hi rubenwardy
15:06 rubenwardy o/
15:06 * rubenwardy is writing a 2D flood fill algorithm
15:07 lisac tenplus1, do you plan on blocking the new guest accounts?
15:07 tenplus1 how you mean guest accounts ?
15:09 Raven262 Hi rubenwardy
15:09 tenplus1 if you sign in as guest1234 or sara1234 it'll block you cause those are forked clients
15:12 lisac tenplus1, Somename222
15:12 lisac those are guests
15:12 lisac one capital letter, some lowcase letters, and 3 numbers
15:12 lisac I think so, at least
15:12 rubenwardy [A-Z][a-z]*[1-9]+
15:12 rubenwardy although you should matain a whitelist
15:13 tenplus1 I use no_guest checkss for weird names and swears
15:13 rubenwardy because Raven262
15:13 Raven262 I never play as Raven262 ingame
15:13 tenplus1 that'll work fine
15:13 Raven262 :P
15:14 soupfly joined #minetest-hub
15:18 lisac tenplus1, after playing for a while on this server, I've got a great idea for a mod
15:19 tenplus1 whassat ?
15:19 lisac a mod where players can add 'friends' and get notified when they join or leave
15:19 lisac and completely remove joined left chatmessages for other players
15:19 lisac I'm pressing F10 every 2 minutes here
15:19 tenplus1 that's a good idea
15:19 lisac that is how WoW does it
15:20 lisac because at 550+ players per server, chat would get crowded :P
15:20 tenplus1 I'd like to hide player nametags also and only show who is within 50 blocks
15:20 tenplus1 but sadly the players dont like that, they like to see a full house :D
15:21 lisac lol alright
15:21 lisac can I join the IRC channel?
15:21 lisac and just turn off the chat
15:21 tenplus1 what irc channel ?
15:21 lisac servers IRC channel
15:21 tenplus1 Xanadu doesn't have one :)
15:21 lisac oh
15:21 lisac :(
15:22 lisac why not? :P
15:22 tenplus1 I keep it very simple and optimized
15:22 tenplus1 the only irc channel I hang out in is this one
15:22 lisac wow
15:22 lisac /whois lisac
15:22 lisac I don't keep it that optimized
15:22 lisac :P
15:23 tenplus1 heh
15:23 tenplus1 if players have issue they can leave me a book inside my postbox on server or msg me on forums :D
15:23 tenplus1 that's usually how I handle custom skins for players
15:23 lisac wait my idea could be a CSM
15:24 tenplus1 :)
15:24 tenplus1 brb, making foody...
15:24 lisac k :P
15:27 tenplus1 can csm turn OFF chatter and only show friends who join/leave... or do you have to turn chat off 1st
15:33 lisac CSM can filter messages
15:33 lisac ex. not show a certain message
15:34 tenplus1 kewl
15:34 nerzhul calcul0n, it's possible with CSM if someone develop a mod to ignore/filter messages :)
15:34 nerzhul tenplus1, *
15:34 tenplus1 hi nrz
15:35 tumeninodes joined #minetest-hub
15:35 Raven262 Hi tumeninodes
15:35 tenplus1 wb tumeninodes
15:35 tumeninodes Hi Raven, Hi tenplus1
15:35 tumeninodes Raven, are you going to do a PR for the clay brick?
15:36 tenplus1 clay brick ?
15:37 tumeninodes https://github.com/minetest/minetest_game/issues/1855
15:38 tenplus1 ahhh, for a moment I thought  we were getting a whole new texture :D
15:38 Raven262 Nah
15:38 tumeninodes haha
15:38 Raven262 Too much work for nothing
15:38 tumeninodes no, tis easy
15:38 Raven262 I still can't believe i found that thing
15:39 tumeninodes well aside from the fact I indexed with too high number of colors :P
15:39 Raven262 lol
15:39 tenplus1 heh
15:39 tumeninodes I never even noticed it before. Is there any documentation related to textures for MTG?
15:40 Raven262 I doubt it
15:40 KaadmY tumeninodes: what part of textures?
15:40 tumeninodes or, who knows what level is used generally for indexing
15:40 tumeninodes hi KaadmY, color index level
15:40 Fixer tenplus1: actually nametags clutter the screen a lot
15:41 tenplus1 hi KaadmY
15:41 tenplus1 Fixer: yeah they do... I tried turning it down a little to nearest neighbor (30 nodes) but players complained
15:41 tumeninodes I just used 256, but this raised the texture from 158 bytes to 213 0_o and that is after using optipng
15:42 Fixer tenplus1: you literally end up with TONS of tags on one side of screen
15:42 Fixer in one direction i mean (spawn)
15:42 tenplus1 I may try and sneak in a change again tonight, see if they notice :)))))))
15:42 Fixer tenplus1: i've even asked to add separate keybind for disabling nametags
15:43 tenplus1 that would be a good feature
15:43 tenplus1 would it disable altogether or would there be a viewing range ?
15:43 KaadmY Hm
15:44 Fixer tenplus1: https://github.com/minetest/minetest/issues/4193
15:44 KaadmY Minetest should have a default-disabled warning to show all non-POT textures
15:47 tumeninodes you mean to show which are non px2?
15:48 KaadmY Yeah
15:48 tumeninodes would be nicer if optipng had a feature to set size and adjust any NPOTs
15:50 tumeninodes this is just something which should be handled prior to going in, not worth adding more code to detect it?
16:14 benrob0329 RobbieF: got some new development with the tardis mod now :D
16:14 tenplus1 wb benrob
16:16 benrob0329 Ty tenplus1
16:17 tumeninodes hi benrob,
16:18 benrob0329 Hi tumeninodes
16:19 tenplus1 I feel that leaves/grass should disappeaer when dug and drops seed/sapling so you would need shears to be able to pick them up whole
16:20 tumeninodes VanessaE: do you know the general settings used for MTG textures for indexing as well as when using optipng?
16:20 Krock joined #minetest-hub
16:20 tenplus1 hi Krock
16:20 Krock hi tenplus1
16:20 Krock :3
16:20 tenplus1 o.O
16:20 tumeninodes hi Krock
16:22 Krock aww man, tenplus1. You were faster again this time
16:22 tenplus1 :P
16:32 RobbieF oh yeah benrob0329?!
16:32 RobbieF Do tell!  :p
16:32 benrob0329 RobbieF: indeed, I have some help now so :D
16:32 RobbieF oooh, ahh  :)
16:32 RobbieF that - helps  :D
16:32 benrob0329 It works again, which is good
16:32 benrob0329 And we have a panel for setting that nav
16:33 benrob0329 *the nav
16:33 benrob0329 Rather than a chat command
16:33 benrob0329 And a fair amount of bug fixes
16:33 benrob0329 Spent like 5 hours last night working on it with rdococ
16:34 RobbieF ha, it is a plus if it works
16:34 RobbieF very cool
16:34 RobbieF our sci-fi server has just kinda been sitting there, craving it.
16:34 benrob0329 Hopefully I can manage to get the interior to be a boom :D
16:34 RobbieF once it's ready, I'll spend some time on sci-fi to make the server actually usable
16:34 benrob0329 *biom
16:34 RobbieF :) that'd be outstanding
16:35 benrob0329 Then we can have organicly grown tardises :PP
16:35 RobbieF bigger_on_the_inside.biome
16:36 tenplus1 ehehe
16:36 benrob0329 With infinite corridors
16:36 RobbieF oh yeah... TARDIS Shrubs? What the?
16:36 benrob0329 Lol
16:37 benrob0329 Oh, and the interior no longer spawns in the sky
16:37 benrob0329 I mean it does
16:37 benrob0329 But not right above the exterior
16:39 paramat joined #minetest-hub
16:43 tenplus1 wb paramat
16:48 bigfoot547 joined #minetest-hub
16:48 tenplus1 hi bigfoot
16:48 bigfoot547 Hi tenplus1
16:51 sniper338 joined #minetest-hub
16:51 tenplus1 wb snipwer
16:51 tenplus1 -w
16:52 bigfoot547 See, 11. That's why you use tab :P
16:53 tenplus1 ehehe
16:55 tenplus1 is there a way I can override sfinv formspec and have simple skins formspec transparent ?
16:56 Shara Hello all
16:56 tenplus1 hi Shara
16:56 benrob0329 Hi Shara
16:56 Shara Hi 11, benrob :)
17:00 tenplus1 Ethereal NG has been updated with [toolranks] support and better crystal shovel (soft touch)
17:03 Raven262 Finally, lisac's work seems visible.
17:03 Raven262 Hello Shara btw
17:04 Shara Hi Raven
17:10 Fixer https://www.youtube.com/watch?v=NJdvcasCl3U
17:10 benrob0329 TARDIS mod updated: you no longer get locked in the tardis by teleporting to an ungenerated area
17:11 tenplus1 ooh
17:12 nerzhul joined #minetest-hub
17:13 tenplus1 wb nrz
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17:52 tenplus1 i ssieb
18:05 bigfoot547 joined #minetest-hub
18:12 tenplus1 playerplus mod supports walking on nodes with on_walk_over function set...
18:14 ssieb what is that for?
18:14 tenplus1 testing for now...
18:15 tenplus1 could be useful for setting player stats or custom node functions for world/adventure maps
18:19 tenplus1 am trying to add new player attributes to playerplus to make gameplay more interesting and for other mods to use without slowing down servers doing it all seperately
18:23 tenplus1 we need an engine based monoid system for all mods to use
18:26 Fixer joined #minetest-hub
18:26 tenplus1 wb
18:27 bigfoot547 Hi Fixer
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18:44 tenplus1 ever had a Desktop overhead so badly this happened: http://cdn.ebaumsworld.com/mediaFiles/picture/202553/84965616.jpg
18:46 benrob0329 rubenwardy: could you specify the text color on the mod tutorial please? it breaks with dark fonts currently
18:47 benrob0329 *dark themes
18:47 bigfoot547 tenplus1: did that happen to you? :P
18:47 rubenwardy you should add userContent to fix that on most sites
18:47 tenplus1 thankfully no, but daaaaamn!
18:47 rubenwardy although it makes things weird sometimes
18:47 * rubenwardy uses a dark theme
18:48 rubenwardy however, I will specify anyway
18:48 benrob0329 rubenwardy: thanks
18:49 benrob0329 this is the one site i can ask for that on :D
18:49 tenplus1 Hipsters enter the Tour de France: http://www.haazy.com/wp-content/uploads/2017/07/latest-funny-images-cfw.jpg
18:49 benrob0329 lol
18:50 Fixer hi
18:50 benrob0329 anyone know if the biome api can be used to make room type things?
18:51 tenplus1 how do you mean???
18:51 bigfoot547 Like dungeons?
18:51 benrob0329 i mean like, similar to dungeons
18:51 benrob0329 but more hallway like
18:51 bigfoot547 That might be possib;e
18:52 tenplus1 oh, you could prolly do an on_generate, get biome from within and run a function to create dungeon or halway
18:52 benrob0329 possibly
18:52 benrob0329 this is for the tardis mod :PP
18:53 benrob0329 also, can you specify the spawning block in a scematic?
18:53 benrob0329 like, if i wanted to spawn a structure drom a center block
18:54 benrob0329 *from
18:54 tenplus1 you can have schematic overrides depending on biome to replace the stone for instance
18:57 benrob0329 well what i'd like to do is have a biom be able to spawn that is 100 nodes tall, and has a very specific look to the first bit of it
18:57 benrob0329 aka the console room
18:57 benrob0329 but i've never done anything with biomes before
18:59 tenplus1 I've made biomes with decoration but never checked for a specific biome to do something with it
19:00 benrob0329 i don't want to check bioms so much so as create a custom biome
19:00 tenplus1 that part is easy enough... you can set the physical biome and decoration without a problem, even with schems
19:00 benrob0329 (why is everything i do oddly specific)
19:02 tenplus1 heh... you have a vision
19:02 benrob0329 tenplus1: but can i specify the range that the biome is in, like from -30k,-30k,-30k to +30k,+30k,+30k
19:02 benrob0329 and can I spawn it in different coords?
19:03 benrob0329 wait, that would be the whole map
19:03 tenplus1 you can set height level from 0 and above
19:03 benrob0329 thats fine, this will be in the air
19:03 tenplus1 but the biome you set will be linked to the ground... it cannot be floating unless you use floatlands specifically and set the height level
19:04 tenplus1 paramat hasnt done the map layering yet
19:04 benrob0329 then how does moonrealm do it?
19:04 benrob0329 or the moon-mod thing
19:04 benrob0329 that adds portals
19:04 benrob0329 (somewhat older mod)
19:04 tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L1451
19:05 tenplus1 moonrealm is a voxelmanip mapgen (quite slow and LUA based)
19:07 benrob0329 so you can specify the height for the biom
19:08 benrob0329 but my question is can you change that on demand?
19:08 tenplus1 yeah, y_min y_max
19:08 tenplus1 no
19:08 benrob0329 that could be a problem
19:08 tenplus1 once set it's set and will generate, it cannot be changed on the fly
19:08 benrob0329 because i would like to be able to spawn interiors on the fly
19:09 tenplus1 you could register a special ORE and use an abm/lbm to generate it's interior using either a function or schem
19:11 benrob0329 but that is no better than the current spawning
19:12 tenplus1 this way your abm/lbm can check the biome that the ORE block is in and do something specific with it
19:13 Amaz benrob0329: You probably won't be able to use the biome api for what you want to do. This https://forum.minetest.net/viewtopic.php?f=50&amp;t=13317 or this https://forum.minetest.net/viewtopic.php?f=9&amp;t=16769 might help you...
19:13 Amaz But the problem with those is that they use lua voxel manip, so it can be quite slow...
19:14 tenplus1 hi Amaz, dungeontest looks pretty kewl
19:14 benrob0329 Amaz: thanks, those look closer to what i want
19:14 benrob0329 it may be slow, but it's better than nothing
19:15 Amaz Hi ten :) Yeah, it is pretty cool :)
19:15 Amaz np :)
19:15 Amaz It would be so awesome if you could get a working tardis :)
19:16 benrob0329 Amaz: oh I have a working tardis :PP
19:16 benrob0329 just not a finished one
19:16 Amaz Heh :P
19:17 benrob0329 the mod works as of now, if you want to try it out https://github.com/benrob0329/tardis
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19:17 benrob0329 if you find any bugs, feel free to let me know :D
19:17 tenplus1 hi Miner
19:17 Amaz Thanks :)
19:18 tumeninodes tardis = awesome! downloading tonight :)
19:20 tenplus1 we got any Dr Who fans in channel ?
19:20 tenplus1 obviously benrob :)
19:22 benrob0329 tumeninodes: you can thank rdococ for kicking me back into gear with the project :P
19:22 benrob0329 and for helping me get it up and running again
19:25 tenplus1 benrob, whaddya think of the new doctor being a woman ?
19:26 calcul0n benrob0329, i tried the tardis, it's not removed from my inventory when i place it
19:26 calcul0n so i can place as many as i want
19:26 calcul0n but it looks great btw :)
19:27 benrob0329 calcul0n: yeah, i need to add an itemstack update to on_place
19:27 benrob0329 will do that next
19:27 calcul0n ok
19:27 benrob0329 tenplus1: i think i don't trust the BBC enough yet to write good stories to make it work
19:28 benrob0329 but i think it could be interesting if they can pull it off
19:28 tenplus1 good point, they are getting lazy with storylines...  *fingers crossed* they make some good one's
19:29 benrob0329 series 10 was good, aside from the constant liberal agenda shite they pushed every episode
19:29 tenplus1 lol
19:29 benrob0329 constantly reminding us the companion is gay isnt a good way to "not make it a big deal"
19:29 benrob0329 just sayin
19:29 tenplus1 yeah, the bbc really like to push sexuality in ppl's faces
19:30 benrob0329 But at the end of the day, do I really care who the companion does and does not like?
19:30 benrob0329 nope
19:30 benrob0329 this is Doctor Who, not Companion Who
19:30 tenplus1 ehehehehe
19:31 benrob0329 huh, i have itemstack:take_item(1) in on_place
19:31 benrob0329 yes the tardis doesn't disapear from inventory
19:31 tenplus1 remove the 1
19:32 tenplus1 and remember to finish with    return itemstack    to update
19:34 benrob0329 fixed, thanks ten
19:34 DI3HARD139 joined #minetest-hub
19:34 tenplus1 :P
19:34 tenplus1 hi DI3HARD139
19:35 DI3HARD139 Hello
19:35 benrob0329 git pushed
19:36 calcul0n yeah, it works
19:36 tenplus1 *click*
19:37 calcul0n did you plan a craft recipe for it ? i wonder what it could be :)
19:37 tenplus1 6x blue wool :D
19:37 calcul0n :p
19:38 tenplus1 https://lh3.googleusercontent.com/-GbrfVLka-oo/TesBsk6h6YI/AAAAAAAACjY/SjFKw7uNM2o/tardis.png
19:42 benrob0329 tenplus1: ah, the dalek mod
19:42 tenplus1 heeeeeeeh
19:42 benrob0329 yeah I think that is just a little too easy for a tardis XD
19:43 benrob0329 I've actually talked with one of the devs, very talented people
19:44 tenplus1 many kewl mods out there worth porting to mt :)
19:46 benrob0329 my plan is not to imitate the dalek mod, but rather to make this good in its own right
19:46 tenplus1 glad to hear :)))))
19:46 tenplus1 I tried same with Lucky Blocks
19:46 benrob0329 like, generated interiors (if i can ever figure it out)
19:47 tenplus1 you'll figure it out soon enough :)
19:48 benrob0329 Probably, and it'll only work by space magic and prayers XD
19:48 tenplus1 lol
19:49 benrob0329 Ill probably make a forum post once that is done
19:49 benrob0329 As spawning can be consistent after that
20:01 octacian I'm headed out, am going to be gone for a while. 10 days to be exact. And likely a while after.
20:01 tenplus1 take care octacian
20:02 octacian thx tenplus1 :)
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20:07 tenplus1 nite folks
20:07 tenplus1 left #minetest-hub
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20:25 Fixer was reading new ryzen reviews
20:25 Fixer interesting
20:26 Fixer R3 1300X and and R5 1500 look quite good
20:26 Fixer especially R5 1500
20:43 Fixer sadly they don't include integrated graphics to do PCI path through thing without second videocard
20:48 benrob0329 my gosh, just...what is the voxelmanip api??
20:50 calcul0n something that only the doctor can understand :)
20:50 calcul0n i tried and i failed
20:51 Fixer i've tried to understand it too, feels haaaacky
20:51 Fixer interesting
20:51 Fixer nvidia is not allowing pci passtrough to vm? o_O
20:51 Fixer another reason for FY nvidia...
20:52 tumeninodes voxelmanip would be an excellent name for a cat... That's about all I got from trying to understand it. :P
20:56 benrob0329 would be a strange cat
20:56 benrob0329 granted, all cats are strange
20:58 tumeninodes yes they are. But I like em
20:58 tumeninodes tardis needs time/space traveling cats
20:59 tumeninodes ...because
21:00 * Shara hands tumeninodes a cat
21:00 Shara She's annoying. You can cat-sit.
21:01 tumeninodes sits on cat (hi Shara)
21:03 Shara (hi :P )
21:12 benrob0329 local sidelen = floor_size * 2 + 1 -- e.g. floor_size = 1 → 3x3 nodes
21:12 benrob0329 what..just WHAT
21:13 benrob0329 why not make that..idk coords or something?
21:13 benrob0329 something logical?
21:14 benrob0329 for that matter, why not floor_size * 3?
21:14 benrob0329 none of this is explained properly
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21:27 paramat ahh that's better
21:27 tumeninodes tough day paramat? :P
21:27 paramat benrob0329 see https://forum.minetest.net/viewtopic.php?f=11&amp;t=9896 too
21:28 paramat it's always tough becoming paramat the 2nd
21:29 tumeninodes har
21:31 paramat lua voxelmanip isn't slow, but if it's overused or does something very complex it can cause a little lua lag, which is why lua mapgens can cause problematic lua lag on a server
21:31 tumeninodes thank the lawd for "edit" features
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21:39 paramat benrob0329 also https://forum.minetest.net/viewtopic.php?f=11&amp;t=9577
21:40 paramat and yes the biome API is probably not what you want to use
21:42 Fixer mc beta 1.7.3 just now: https://i.imgur.com/aPZCiQe.png (not my build)
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21:52 tumeninodes nice building in that screenshot
22:13 benrob0329 paramat: thanks
22:34 benrob0329 paramat: can you set the spawn point of a schematic to be different from the origin?
22:34 benrob0329 like have it spawn on the center bloc
22:34 benrob0329 l
22:34 benrob0329 k
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22:41 Fixer "Gta V engine stutters above 185 fps"
22:41 Fixer interesting
22:42 sofar joined #minetest-hub
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22:49 Jordach DOOM E1M1 inside a pixel shader https://www.shadertoy.com/view/lldGDr
22:52 Fuchs joined #minetest-hub
23:05 Raven262 Jordach, is this supposed to take this long to load? xD
23:05 Jordach Raven262, takes time to compile on GPU
23:06 Jordach about 15 seconds on the RX 480
23:06 Raven262 It doesn't load here
23:06 Raven262 i get the page stuck
23:06 sofar joined #minetest-hub
23:06 sofar takes +/- 20 seconds on my intel GPU
23:07 Raven262 I'm not sure this should happen, it seems to get unresponsive some 5 seconds after opening
23:10 Raven262 It works!
23:12 Jordach Raven262, a pixel shader playing DOOM
23:12 Jordach (using freedoom assets afaik)
23:13 Raven262 I see
23:14 Raven262 No, these are some improvised stuff, freedom has more advanced textures
23:14 Jordach Raven262, sofar https://mandelbrot.jfo.click/
23:16 Jordach even John Carmark is re-examining his conceptions of computing because of things like this
23:16 Jordach general computing inside a GPU
23:16 benrob0329 Tardis Mod fix: Multiple tardises work across server restarts again
23:16 Jordach s/Carmark/Carmack/g
23:17 Raven262 I'm suprised this thing doesn't lag at all
23:17 Jordach Raven262, GPGPU is coming :D
23:18 Raven262 xD
23:18 Jordach next thing quake gets ran inside a bloody pixel shader
23:18 Raven262 Not too far seeing doom is
23:18 Raven262 i've seen this fractal explorer http://hirnsohle.de/test/fractalLab/ and i though all of them have to lag
23:19 Raven262 I mean it takes some time to render
23:20 Jordach >only 400 samples
23:20 Jordach reee
23:21 Jordach it's near instant for me
23:21 Jordach ~0.4s lag
23:24 Jordach Raven262, broke it
23:24 Jordach http://i.imgur.com/88G3gK7.jpg
23:24 Jordach that's the smallest i can get the camera to without a freakout
23:24 Raven262 Dude
23:25 Raven262 Try the fractal library, they have some cool stuff
23:26 Jordach http://i.imgur.com/WNgzgRH.jpg
23:27 Raven262 lol
23:27 Jordach the pixels are distorted badly at that point,
23:27 Jordach needs more iterations
23:29 Fixer 2560x1050 :/
23:31 Jordach don't blame me for having the u l t r a w i d e
23:33 sofar fits nicely on my 2560x1600 screen with room to spare
23:34 Jordach reeeee
23:34 sofar oh woop de doo record profits at my company
23:34 sofar our reward: ice cream bar
23:35 Jordach >wonders why T key doesn't work
23:35 Jordach >accidentially recorded a macro on the keyboard
23:35 Jordach and spotify no longer recognises any form of windows media keys
23:35 Jordach REEEEEE
23:36 sofar lol
23:36 Jordach worked fucking 2 days ago
23:53 garywhite What's better for 32-bit Windows, MSVC or MinGW?
23:53 bigfoot547 MinGW
23:56 sofar garywhite: depends what you think is better
23:59 benrob0329 I would assume stability, features, and active development help define "better"

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