Time |
Nick |
Message |
00:05 |
Raven262 |
Sound like you've been here, Fixer :P |
00:05 |
Fixer |
Raven262: where? |
00:06 |
Raven262 |
Former Yugoslavia |
00:06 |
Raven262 |
It all like that here |
00:06 |
Raven262 |
People driving cars from when the great state was still alive. |
00:06 |
Fixer |
my father previously owned yugoslavia car btw, but i'm not from Balkans |
00:07 |
Fixer |
Raven262: forget about it and move forward |
00:07 |
Raven262 |
Indeed xD |
00:07 |
Fixer |
gn |
00:07 |
Raven262 |
o/ |
00:14 |
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00:41 |
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01:39 |
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03:07 |
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03:18 |
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03:28 |
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04:00 |
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04:37 |
rubenwardy |
octacian, don't listen to nerzhul, ORM makes your code better :) |
05:11 |
octacian |
rubenwardy: heheheh, I'll have to do some more research I guess :P |
05:32 |
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06:32 |
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07:49 |
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tenplus1 joined #minetest-hub |
07:50 |
tenplus1 |
hi folks |
07:52 |
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nerzhul joined #minetest-hub |
07:52 |
tenplus1 |
hi nrz |
07:53 |
nerzhul |
hi |
07:53 |
nerzhul |
i published a PR for a on_death callback on SAO |
07:53 |
nerzhul |
it can be useful to any mob mod i think |
07:53 |
tenplus1 |
saw it earlier :) +1'd it |
07:54 |
tenplus1 |
does it call on_death when object is removed ? or when health is <=0 |
07:55 |
nerzhul |
when health reach zero and object is marked for removal |
07:55 |
nerzhul |
you already have a removal callback |
07:56 |
tenplus1 |
so if I do an obj:remove() it will call on_death ? |
07:57 |
nerzhul |
no |
07:57 |
nerzhul |
because it's not a regular death |
07:57 |
nerzhul |
it's a removal |
07:57 |
tenplus1 |
ah ok... in which case mobs redo api will never make use of it |
07:58 |
nerzhul |
why do you use obj:remove ? |
07:58 |
tenplus1 |
all mobs have an {immortal} flag set and health is handled using self.health |
07:58 |
nerzhul |
ouch |
07:58 |
tenplus1 |
so we can have things like special objects to heal mob, or death animations... |
07:58 |
nerzhul |
it's crazy ugly, we really should enhance the API server side |
07:59 |
tenplus1 |
when I used normal entity health before things never worked properly, especially with healing tools |
07:59 |
nerzhul |
i have various ambitions about this, just i don't have many time |
07:59 |
nerzhul |
and this will break every mob mod because core will take ownership on it |
07:59 |
tenplus1 |
so setting on_death = function() end wont nullify it's use |
08:00 |
nerzhul |
i plan to not use LuaEntitySAO, share some core with it, but have a reworked and powerful high level API |
08:01 |
tenplus1 |
will be good to see end result :) |
08:01 |
nerzhul |
yeah, i don't know how to manage it in core, i think having a single huge PR is not good |
08:01 |
nerzhul |
maybe have a basis, and then add features one by one |
08:01 |
tenplus1 |
yeah... get users use to the idea and features it offers |
08:02 |
tenplus1 |
good thing is that even with the {immortal} use for mobs, when it dies through self.health <=0 I can call the entities own on_death if required :D |
08:02 |
tenplus1 |
if not found use the mobs on_die function instead :D |
08:03 |
tenplus1 |
so it's all good |
08:03 |
nerzhul |
i think with this mob API a spell API can be nice |
08:04 |
tenplus1 |
we DO need a better handler for spell effects (speed, gravity, fly) and it's timer handling |
08:05 |
tenplus1 |
something should be added to engine so that all mods that alter player/entity physics can support it automatically |
08:17 |
benrob0329 |
Gnight all, be sure to check out some fresh development on the tardis mod! |
08:18 |
tenplus1 |
nite ben |
08:50 |
nerzhul |
tenplus1, yeah i have a such API on my fork since 2 years (i didn't develop on it since ages :p) |
08:50 |
tenplus1 |
would like to see sometime :P |
09:04 |
tenplus1 |
back laters :P |
09:04 |
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09:29 |
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09:30 |
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Raven262 joined #minetest-hub |
10:39 |
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tenplus1 joined #minetest-hub |
10:39 |
tenplus1 |
hi folks |
10:47 |
|
lisac joined #minetest-hub |
10:47 |
lisac |
Hai tenplus1 |
10:48 |
tenplus1 |
hi lisac |
10:48 |
* tenplus1 |
noms bbq pulled pork wrap :P |
10:49 |
* lisac |
drinks .5l of coffee |
10:49 |
lisac |
good morning |
10:50 |
tenplus1 |
mmm coffee :D |
10:50 |
lisac |
:D |
10:53 |
lisac |
hey tenplus1 you are an admin on Xanadu, right? |
10:53 |
tenplus1 |
yeah |
10:53 |
* lisac |
tries to promote his mod |
10:53 |
lisac |
do you think Xanadu could use toolranks? :P |
10:54 |
tenplus1 |
have used it once and we need a way to stop tool disappearing when broken and sit at 0 uses |
10:54 |
lisac |
hm I'll do that then :P |
10:54 |
lisac |
give me a moment |
10:54 |
tenplus1 |
you may have a really souped up pick and use it 1 too many times and boom, it bnreaks and is gone |
10:57 |
tenplus1 |
would be great to have an anvil that you can place tool inside with whatever it's made from (steel, mese, bronze, diamond) and it fixes tool |
10:59 |
lisac |
yeah but you can just craft another pickaxe and place it in the grid. |
11:00 |
tenplus1 |
true... |
11:00 |
tenplus1 |
am always thinking of features :DDD |
11:04 |
lisac |
:P |
11:05 |
Raven262 |
Hi ten |
11:05 |
tenplus1 |
hi raven |
11:06 |
Raven262 |
My amber mod is close to the release. |
11:07 |
Raven262 |
i added the amber armor recently |
11:07 |
tenplus1 |
ooh, new changes ? |
11:07 |
Raven262 |
and the cool shield |
11:07 |
Raven262 |
COOL SHIELD |
11:07 |
Raven262 |
xD |
11:07 |
tenplus1 |
whassat ???? |
11:07 |
Raven262 |
No, really, i made a scarab shaped shield |
11:07 |
Raven262 |
It look awesome |
11:07 |
Raven262 |
*looks |
11:07 |
tenplus1 |
from amber ? |
11:07 |
Raven262 |
i updated the git repo if you wanna test it |
11:07 |
Raven262 |
yep |
11:07 |
lisac |
Raven262 also added support for toolranks :P |
11:07 |
tenplus1 |
ooh, sounds good m8... |
11:08 |
tenplus1 |
:) |
11:08 |
Raven262 |
The other parts of the armor didn't really have too much space for diversity |
11:08 |
Raven262 |
So they are just recoloured steel with a few lightning diversions |
11:08 |
Raven262 |
I also balanced the tools |
11:08 |
Raven262 |
:D |
11:10 |
tenplus1 |
nice |
11:11 |
Raven262 |
There are now also the amber bricks and blocks |
11:11 |
lisac |
tenplus1, I could make a message on chat when tool is close to breaking |
11:11 |
lisac |
but I'm not sure anyone watches the chat while digging |
11:11 |
Raven262 |
hey, i have an idea, lisac |
11:11 |
lisac |
I cannot prevent a dig with on_use |
11:11 |
Raven262 |
make the tool outlined red |
11:11 |
lisac |
Raven262, I ain't a wizard |
11:11 |
Raven262 |
no, thats perfectly doable |
11:11 |
tenplus1 |
ehehe... a message sounds fine, it'll give them a chance to repair before losing all their hard earned stats |
11:12 |
lisac |
nice, I'll place it when wear falls under 100 |
11:12 |
lisac |
that should allow a dig or two |
11:12 |
tenplus1 |
kewl... it would be a shame to have a well used tool break before repair... |
11:15 |
Raven262 |
And if he breaks the tool accidentally write "You almost had it" |
11:15 |
tenplus1 |
ehehe |
11:16 |
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Jordach joined #minetest-hub |
11:16 |
tenplus1 |
hi Jordach |
11:19 |
tenplus1 |
lisac: how about a sound when it's almost broken |
11:19 |
tenplus1 |
players hear changes better than they read text |
11:20 |
lisac |
hmm that is not a bad idea |
11:20 |
lisac |
I'll just have to figure how to play sounds |
11:20 |
tenplus1 |
the tool break sound will hav them wonder what's happening and stop digging for a sec :D |
11:20 |
Raven262 |
Wats that? Ah nothing |
11:20 |
Raven262 |
"You almost had it" |
11:20 |
Raven262 |
Damn |
11:20 |
tenplus1 |
eheheheh |
11:21 |
tenplus1 |
if a tool breaks you hear the break sound... if it plays that in it's last few uses you'll know it's about to go |
11:23 |
tenplus1 |
minetest.sound_play("default_tool_breaks", {pos = pos, gain = 0.5}) |
11:24 |
lisac |
tenplus1, http://rpg.hamsterrepublic.com/wiki-images/3/3e/Heal8-Bit.ogg |
11:24 |
lisac |
:D |
11:24 |
lisac |
I don't think player won't notice it |
11:24 |
tenplus1 |
erk, that was loud |
11:26 |
lisac |
:P |
11:26 |
lisac |
what about this? http://rpg.hamsterrepublic.com/wiki-images/8/8e/Confirm8-Bit.ogg |
11:28 |
tenplus1 |
personally I'd use the "default_tool_breaks" sound |
11:28 |
lisac |
y but that could be confusing |
11:28 |
tenplus1 |
it's like you can hear it about to break |
11:30 |
lisac |
alright I'll place that sound |
11:30 |
lisac |
as soon as I find it |
11:30 |
tenplus1 |
it's in default game :) already there... |
11:30 |
tenplus1 |
you dont need to copy soound file, it'll play |
11:35 |
|
ThomasMonroe joined #minetest-hub |
11:35 |
tenplus1 |
hi thomas |
11:36 |
ThomasMonroe |
hello |
11:37 |
ThomasMonroe |
paramat: sorry, i typically say goodbye with /amsg , sry i wont do it again |
11:37 |
lisac |
tenplus1, https://github.com/lisacvuk/minetest-toolranks/commit/eac63a46060c65318782d3428f12a7e368828f8f |
11:37 |
ThomasMonroe |
hi lisac |
11:38 |
lisac |
Hi ThomasMonroe |
11:39 |
tenplus1 |
testing now |
11:39 |
lisac |
:d |
11:39 |
lisac |
You might want to register a block taking a lot of wear |
11:39 |
lisac |
or use something other then diamond pickaxe |
11:39 |
lisac |
huh, i should've done that |
11:40 |
tenplus1 |
hrm, used up wooden shovel, didnt wanr until it actually broke |
11:41 |
lisac |
yeah I should increase the limit |
11:44 |
lisac |
tenplus1, https://github.com/lisacvuk/minetest-toolranks/commit/1454f82e519c47fe4843e3b50cbcd2c0aeb06d3c |
11:44 |
lisac |
try now |
11:44 |
lisac |
this seems about right |
11:44 |
lisac |
will give 3 warnings on wooden pick before breaking |
11:46 |
tenplus1 |
that worked :D |
11:46 |
tenplus1 |
sweet... |
12:14 |
lisac |
tenplus1, any more features you'd like? :PP |
12:14 |
tenplus1 |
ehe, testing on personal server |
12:14 |
tenplus1 |
break noise happens a lot for diamond tools near the end... it'll anoy players into fixing them :DDDD |
12:17 |
lisac |
yeah lol |
12:17 |
lisac |
they should probably be fixed as soon as the sound starts occuring |
12:17 |
tenplus1 |
definitely |
12:21 |
tenplus1 |
how much easier would it have been if tool uses weer simply that... set to 200 for 200 uses and the number goes down steadily :D |
12:25 |
lisac |
y lol |
12:25 |
lisac |
I could ofc calculate the exact number of digs for node per tool |
12:25 |
lisac |
but then I'd have to know which node the player is about to dig with his breaking tool |
12:26 |
lisac |
I could make an annoying popup, 'Which node do you intend to dig with this tool, comrade?' |
12:26 |
tenplus1 |
ehe |
12:26 |
tenplus1 |
was thinking of a way to upgrade the tools as you use them... |
12:26 |
tenplus1 |
level 1 is normal wear, level 2 it reduces wear etc etc |
12:27 |
tenplus1 |
so by level 6 you have an amazing tool that seems to last forever |
12:28 |
lisac |
um... |
12:28 |
lisac |
the wear does reduce with tool levels |
12:28 |
lisac |
thats the point of this mod lol |
12:29 |
lisac |
https://github.com/lisacvuk/minetest-toolranks/blob/master/init.lua#L85 |
12:29 |
tenplus1 |
oh yeah, forgot about that bit |
12:29 |
tenplus1 |
ahahahaha my bad |
12:30 |
lisac |
:P |
12:30 |
lisac |
I wanted to make it also dig faster |
12:31 |
lisac |
but that isn't doable that easily |
12:31 |
tenplus1 |
when repairing the tool rank tool is on the left ??? |
12:33 |
lisac |
y |
12:33 |
lisac |
the first on the grid |
12:33 |
tenplus1 |
testing wear levels when I keep repairing it |
12:33 |
lisac |
just mouseover the result to see if it keeps the level |
12:34 |
tenplus1 |
was thinking, a little sparkle sound when you upgrade to the next level and a chat message would be nice |
12:34 |
tenplus1 |
gives players a sound of accomplishment |
12:35 |
lisac |
there is a chat message for levels :P |
12:35 |
tenplus1 |
I like the chat msg, any way of adding a simple (not too annoyying) sparkle sound |
12:35 |
lisac |
even with colors |
12:35 |
lisac |
sure |
12:35 |
lisac |
shouldn't be hard to do |
12:35 |
lisac |
but I don't have any source for nice sounds |
12:36 |
tenplus1 |
http://freesound.org |
12:37 |
tenplus1 |
that's where I get mine if I dont wanna make it myself :D |
12:37 |
lisac |
lol nice |
12:37 |
lisac |
i'll search it as soon as this song ends |
12:37 |
lisac |
in 20 minutes |
12:37 |
lisac |
https://forum.minetest.net/viewtopic.php?f=56&t=18185 |
12:38 |
|
RobbieF joined #minetest-hub |
12:38 |
tenplus1 |
hi robbie |
12:38 |
RobbieF |
Good morning tenplus1 - how are you? |
12:38 |
lisac |
just ran a S.M.A.R.T quick check of my HDDs, still good after a year |
12:38 |
lisac |
Hi RobbieF |
12:38 |
tenplus1 |
good thanks, testing toolranks mod :) how's you |
12:39 |
lisac |
276 days was my HDD on |
12:39 |
lisac |
I got it a year ago |
12:39 |
lisac |
:O |
12:40 |
lisac |
I should turn off my PC sometimes |
12:40 |
tenplus1 |
oof |
12:40 |
tenplus1 |
that's a long time to keep things active |
12:40 |
ThomasMonroe |
hi RobbieF |
12:44 |
tenplus1 |
yaaaaay, got diamond shovel to level 6 :)) |
12:45 |
lisac |
lol :P |
12:47 |
tenplus1 |
changed tool break warning to gold text :) |
12:47 |
RobbieF |
hi lisac |
12:47 |
lisac |
good idea tenplus1 |
12:47 |
lisac |
you could make a pull request lol |
12:47 |
tenplus1 |
eheh |
12:48 |
RobbieF |
tenplus1 I'm honestly on the edge of burnout - but doing okay :p Bekah had surgery last week (skin cancer) and it's been tough juggling so much and taking care of her while working fulltime. |
12:48 |
RobbieF |
Hi ThomasMonroe |
12:48 |
RobbieF |
lisac I spin down my drives when inactive |
12:48 |
RobbieF |
to extend their life |
12:49 |
tenplus1 |
damn dude, hope she gets better soon |
12:50 |
|
DS-minetest joined #minetest-hub |
12:50 |
tenplus1 |
wb DS |
12:50 |
DS-minetest |
thx 11 |
12:53 |
lisac |
wow sorry to hear that RobbieF |
12:53 |
RobbieF |
thanks tenplus1. She is well, but in a lot of pain and can't leave the house or do much. |
12:53 |
lisac |
I hope she gets better |
12:53 |
RobbieF |
so I'm full-time work + Category5 + TPS + as much help as I can be around the house. |
12:53 |
RobbieF |
thanks lisac |
12:54 |
lisac |
they aren't some extremely quality drives, just a single cheapest 120G SSD and 1TB HDD |
12:54 |
tenplus1 |
what kind are they? I has 120gb sandisk sata2 ssd |
12:54 |
Jordach |
>sata2 |
12:54 |
Jordach |
>ssd |
12:54 |
Jordach |
*autistic screeching* |
12:54 |
tenplus1 |
my wee net-top is only sata 2 |
12:55 |
tenplus1 |
also hi Jordach |
12:55 |
Jordach |
tempted to ship you a nice old school RM case loaded with a recent i5 and 980TI |
12:55 |
tenplus1 |
lisac: is the tool name really needed when showing level ? |
12:55 |
lisac |
nope, tenplus1. But it looks fancy |
12:56 |
lisac |
tenplus1, lemme check |
12:56 |
tenplus1 |
description shows what the tool is, stating "Level 1 shovel" seems overkill |
12:56 |
tenplus1 |
would also remove a function |
12:56 |
lisac |
yes but it looks a bit ugly if description suddenly changes when digging something |
12:57 |
lisac |
completely changes |
12:57 |
tenplus1 |
ehe, no worries... was just something I removed here and looks okie |
12:57 |
lisac |
Kingston SATA3 SSD |
12:58 |
lisac |
And Toshiba DT01ACA100 |
12:58 |
lisac |
song just ended |
13:00 |
lisac |
this one, maybe, tenplus1? http://freesound.org/people/josepharaoh99/sounds/368651/ |
13:00 |
tenplus1 |
hrm, not bad, a bit 8-bit'y |
13:00 |
tenplus1 |
http://freesound.org/people/GameAudio/sounds/220173/ |
13:01 |
lisac |
doesn't sound very sharp |
13:01 |
lisac |
and minetest looks like a sharp game |
13:01 |
tenplus1 |
http://freesound.org/people/JavierZumer/sounds/257225/ aha |
13:02 |
lisac |
this? http://freesound.org/people/Cabeeno%20Rossley/sounds/126422/ |
13:03 |
lisac |
yours is a bit echoy. I like it though |
13:03 |
tenplus1 |
that one soudns good :0 |
13:03 |
tenplus1 |
like getting a tiny award :) yes |
13:03 |
lisac |
nice :D |
13:04 |
lisac |
I should probably also prefix toolranks messages with [toolranks] |
13:04 |
tenplus1 |
good idea |
13:04 |
tenplus1 |
+1 for http://freesound.org/people/Cabeeno%20Rossley/sounds/126422/ |
13:04 |
lisac |
[toolranks] Your Diamond Pickaxe just levelled up! |
13:05 |
tenplus1 |
+27 |
13:05 |
|
Fixer joined #minetest-hub |
13:05 |
tenplus1 |
o/ fixer |
13:06 |
Fixer |
hi |
13:06 |
Fixer |
CHA_CHA |
13:07 |
lisac |
hey fixer |
13:08 |
tenplus1 |
nah, the [toolranks] prefix looks out of place... |
13:09 |
Fixer |
hi |
13:10 |
Fixer |
DO NOT UPDATE YOUR ENGINE, possible Mapgenv7 breakage |
13:11 |
tenplus1 |
?? what... |
13:11 |
Fixer |
abnormally flat terrain on new chunks |
13:13 |
tenplus1 |
damn! |
13:13 |
tenplus1 |
lisac: that sound works well :) added it and is a perfect fit |
13:13 |
tenplus1 |
good choice |
13:13 |
lisac |
I can't get it to play :( |
13:14 |
tenplus1 |
it's .wav... I had to convert to .ogg |
13:14 |
tenplus1 |
gimmie your email, I'll send u finished .ogg |
13:14 |
lisac |
I converted it to ogg too |
13:14 |
lisac |
but it simply won't work |
13:14 |
tenplus1 |
wha did you use ? |
13:14 |
lisac |
online converted |
13:14 |
lisac |
plays ok in VLC |
13:15 |
tenplus1 |
weird... is ok here, |
13:15 |
tenplus1 |
http://audio.online-convert.com/convert-to-ogg |
13:15 |
lisac |
where did you place the sound? |
13:15 |
tenplus1 |
I used that to convert, audio bitrate 64kbps, samplerate 22,000 hz and mono |
13:15 |
lisac |
and how did you name it? |
13:16 |
lisac |
aah works now |
13:16 |
lisac |
Wiki is misleading |
13:16 |
lisac |
http://dev.minetest.net/minetest.sound_play#Features |
13:16 |
lisac |
see there |
13:16 |
lisac |
'You can play random sound using filename convention modname_soundname.N.ogg (see examples) ' |
13:16 |
lisac |
that N shouldn't be there |
13:17 |
tenplus1 |
ehehe |
13:21 |
lisac |
https://github.com/lisacvuk/minetest-toolranks/commit/24321fc60526764d2c88f8152b5c881f1e57d166 |
13:21 |
lisac |
there |
13:22 |
tenplus1 |
perfect |
13:23 |
lisac |
any more features? :P |
13:23 |
tenplus1 |
none that I can think of :) am tweaking your code tho |
13:24 |
tenplus1 |
will definitely add this to Xanadu :) |
13:24 |
tenplus1 |
gotta have crystal tools support toolranks also |
13:24 |
lisac |
thanks lol |
13:25 |
lisac |
I'm looking forward to the day all the server admins unite under toolranks! Mwhahahahaha! |
13:25 |
tenplus1 |
lolz, you shall take over the woooooorrrrlllldddd (of mt servers0 |
13:26 |
lisac |
:P |
13:28 |
* lisac |
is going to the store |
13:28 |
lisac |
I'll be back |
13:29 |
tenplus1 |
okie |
13:42 |
Raven262 |
tenplus1, https://forum.minetest.net/viewtopic.php?f=9&t=18186&p=285727#p285727 |
13:42 |
tenplus1 |
nice one Raven :))) congrats |
13:42 |
Raven262 |
:D |
13:43 |
tenplus1 |
I like the scarab shield |
13:43 |
Raven262 |
I do too |
13:43 |
Raven262 |
I never intended it in the first place |
13:43 |
Raven262 |
but whe i started making the texture |
13:43 |
Raven262 |
I couldn't resist it |
13:43 |
tenplus1 |
ehehehe |
13:50 |
tenplus1 |
http://www.encyclopedia.com/earth-and-environment/minerals-mining-and-metallurgy/mineralogy-and-crystallography/amber |
13:51 |
tenplus1 |
did you mean for amber ore only to appear above 1025 nodes high ??? |
13:51 |
ThomasMonroe |
hey raven |
13:52 |
Raven262 |
Hi ThomasMonroe |
13:52 |
Raven262 |
Wait, tenplus1, i'll ad a chapter to my release topic, moment |
13:55 |
Raven262 |
Checkout the last chapter |
13:55 |
Raven262 |
:) |
13:55 |
tenplus1 |
the unrealistic paragraph ? |
13:55 |
Raven262 |
yea |
13:55 |
tenplus1 |
lolol |
13:56 |
Raven262 |
That should cover it. |
13:56 |
Raven262 |
I was afraid of people thinking about these stuff when i started the mod |
13:57 |
tenplus1 |
lol |
13:57 |
tenplus1 |
if you wanna make it hardcore you could do away with the tree's entirely and only have amber found in dirt/mud blobs -50 to +50 high |
13:58 |
Raven262 |
yes, i know |
13:58 |
Raven262 |
but these trees look so cool |
13:58 |
tenplus1 |
:P |
13:58 |
Raven262 |
maby ethey don't |
13:58 |
Raven262 |
*maybe |
13:58 |
Raven262 |
well |
13:58 |
Raven262 |
i got that idea from another game anyways |
13:58 |
tenplus1 |
I like the armor set |
13:58 |
tenplus1 |
when I get time I may add to xanadu as well :D |
13:58 |
Raven262 |
Oh, really? xD |
13:59 |
Raven262 |
Wait a bit, maybe i will add something more interesting to the mod |
13:59 |
tenplus1 |
ooh, got me curious now |
13:59 |
* Raven262 |
tries not to get tenplus1 too curious. |
14:00 |
Raven262 |
It can be made into glass... |
14:00 |
Raven262 |
So i guess new decorations are incoming |
14:00 |
tenplus1 |
yeah, didnt they use it for stained glass windows |
14:01 |
Raven262 |
Nice |
14:22 |
lisac |
I'm back! |
14:22 |
lisac |
hey forum admins, could you pls move my mod to released mods? |
14:37 |
tenplus1 |
lisac: https://forum.minetest.net/viewtopic.php?f=11&t=14638&p=285741#p285741 |
14:37 |
lisac |
thanks tenplus1 :P |
14:38 |
lisac |
one step closer to total support! |
14:38 |
tenplus1 |
heh |
14:38 |
tenplus1 |
Ihad to rework crystal shovel for it to work... would only dig 1 node at a time b efore |
14:38 |
tenplus1 |
now it works okie :) |
14:38 |
tenplus1 |
soft touch btw |
14:40 |
tenplus1 |
https://pastebin.com/SdnZFwD4 tweaked |
14:44 |
lisac |
y I should've used or keyword more |
14:44 |
tenplus1 |
??? |
14:45 |
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14:46 |
lisac |
https://github.com/lisacvuk/minetest-toolranks/blob/master/init.lua#L28 |
14:46 |
lisac |
mostly to avoid getting null input into the function and crashing the server |
14:46 |
lisac |
not that it could happen |
14:46 |
lisac |
unless there is a mod doing something wrong |
14:46 |
tenplus1 |
true... I added nul check in link above for that |
14:47 |
lisac |
ik, I'm looking over it |
14:47 |
lisac |
https://github.com/lisacvuk/minetest-toolranks/blob/master/init.lua#L88 |
14:47 |
lisac |
I don't need that check |
14:47 |
lisac |
level starts with 1, it is never under it |
14:48 |
lisac |
huh you removed the 'Shovel' 'Axe' 'Pickaxe' stuff? |
14:48 |
lisac |
:( that took a while to write |
14:48 |
lisac |
though I don't mind |
14:49 |
tenplus1 |
is only a suggestion :) my ocd senses were tingling with that one |
14:52 |
lisac |
hmm I'd rather keep it. This whole mod is World of Warcraft inspired |
14:52 |
tenplus1 |
:) |
14:52 |
lisac |
and later I might do a mod with different skills, which level up depending on tool type |
14:52 |
lisac |
though you can ofc use your modified version on Xanadu :P |
14:53 |
tenplus1 |
I have a good update ready for tonight (ethereal, farming, mobs, toolranks) |
14:54 |
lisac |
:D I should start playing on Xanadu |
14:54 |
tenplus1 |
ehe, will open borders for a while after update :) incase you wanna join |
14:57 |
lisac |
naah no need, I've already got an account there |
14:58 |
ThomasMonroe |
i would like to join, but it isnt accepting new users |
14:58 |
tenplus1 |
k, borders are currently open for anyone wanting to join :)) |
15:00 |
lisac |
hey tenplus1 maybe you should try requiring a forum account to join to the server |
15:00 |
lisac |
if you are trying to keep away trolls and hackers |
15:00 |
tenplus1 |
too much hassle having to read forum entries and waste of forum space |
15:00 |
tenplus1 |
broders are typically open but they close automatically after reset just incase |
15:05 |
rubenwardy |
wow, there's a lot of chat |
15:05 |
tenplus1 |
eheh hi ruben |
15:05 |
lisac |
Hi rubenwardy |
15:06 |
rubenwardy |
o/ |
15:06 |
* rubenwardy |
is writing a 2D flood fill algorithm |
15:07 |
lisac |
tenplus1, do you plan on blocking the new guest accounts? |
15:07 |
tenplus1 |
how you mean guest accounts ? |
15:09 |
Raven262 |
Hi rubenwardy |
15:09 |
tenplus1 |
if you sign in as guest1234 or sara1234 it'll block you cause those are forked clients |
15:12 |
lisac |
tenplus1, Somename222 |
15:12 |
lisac |
those are guests |
15:12 |
lisac |
one capital letter, some lowcase letters, and 3 numbers |
15:12 |
lisac |
I think so, at least |
15:12 |
rubenwardy |
[A-Z][a-z]*[1-9]+ |
15:12 |
rubenwardy |
although you should matain a whitelist |
15:13 |
tenplus1 |
I use no_guest checkss for weird names and swears |
15:13 |
rubenwardy |
because Raven262 |
15:13 |
Raven262 |
I never play as Raven262 ingame |
15:13 |
tenplus1 |
that'll work fine |
15:13 |
Raven262 |
:P |
15:14 |
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15:18 |
lisac |
tenplus1, after playing for a while on this server, I've got a great idea for a mod |
15:19 |
tenplus1 |
whassat ? |
15:19 |
lisac |
a mod where players can add 'friends' and get notified when they join or leave |
15:19 |
lisac |
and completely remove joined left chatmessages for other players |
15:19 |
lisac |
I'm pressing F10 every 2 minutes here |
15:19 |
tenplus1 |
that's a good idea |
15:19 |
lisac |
that is how WoW does it |
15:20 |
lisac |
because at 550+ players per server, chat would get crowded :P |
15:20 |
tenplus1 |
I'd like to hide player nametags also and only show who is within 50 blocks |
15:20 |
tenplus1 |
but sadly the players dont like that, they like to see a full house :D |
15:21 |
lisac |
lol alright |
15:21 |
lisac |
can I join the IRC channel? |
15:21 |
lisac |
and just turn off the chat |
15:21 |
tenplus1 |
what irc channel ? |
15:21 |
lisac |
servers IRC channel |
15:21 |
tenplus1 |
Xanadu doesn't have one :) |
15:21 |
lisac |
oh |
15:21 |
lisac |
:( |
15:22 |
lisac |
why not? :P |
15:22 |
tenplus1 |
I keep it very simple and optimized |
15:22 |
tenplus1 |
the only irc channel I hang out in is this one |
15:22 |
lisac |
wow |
15:22 |
lisac |
/whois lisac |
15:22 |
lisac |
I don't keep it that optimized |
15:22 |
lisac |
:P |
15:23 |
tenplus1 |
heh |
15:23 |
tenplus1 |
if players have issue they can leave me a book inside my postbox on server or msg me on forums :D |
15:23 |
tenplus1 |
that's usually how I handle custom skins for players |
15:23 |
lisac |
wait my idea could be a CSM |
15:24 |
tenplus1 |
:) |
15:24 |
tenplus1 |
brb, making foody... |
15:24 |
lisac |
k :P |
15:27 |
tenplus1 |
can csm turn OFF chatter and only show friends who join/leave... or do you have to turn chat off 1st |
15:33 |
lisac |
CSM can filter messages |
15:33 |
lisac |
ex. not show a certain message |
15:34 |
tenplus1 |
kewl |
15:34 |
nerzhul |
calcul0n, it's possible with CSM if someone develop a mod to ignore/filter messages :) |
15:34 |
nerzhul |
tenplus1, * |
15:34 |
tenplus1 |
hi nrz |
15:35 |
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15:35 |
Raven262 |
Hi tumeninodes |
15:35 |
tenplus1 |
wb tumeninodes |
15:35 |
tumeninodes |
Hi Raven, Hi tenplus1 |
15:35 |
tumeninodes |
Raven, are you going to do a PR for the clay brick? |
15:36 |
tenplus1 |
clay brick ? |
15:37 |
tumeninodes |
https://github.com/minetest/minetest_game/issues/1855 |
15:38 |
tenplus1 |
ahhh, for a moment I thought we were getting a whole new texture :D |
15:38 |
Raven262 |
Nah |
15:38 |
tumeninodes |
haha |
15:38 |
Raven262 |
Too much work for nothing |
15:38 |
tumeninodes |
no, tis easy |
15:38 |
Raven262 |
I still can't believe i found that thing |
15:39 |
tumeninodes |
well aside from the fact I indexed with too high number of colors :P |
15:39 |
Raven262 |
lol |
15:39 |
tenplus1 |
heh |
15:39 |
tumeninodes |
I never even noticed it before. Is there any documentation related to textures for MTG? |
15:40 |
Raven262 |
I doubt it |
15:40 |
KaadmY |
tumeninodes: what part of textures? |
15:40 |
tumeninodes |
or, who knows what level is used generally for indexing |
15:40 |
tumeninodes |
hi KaadmY, color index level |
15:40 |
Fixer |
tenplus1: actually nametags clutter the screen a lot |
15:41 |
tenplus1 |
hi KaadmY |
15:41 |
tenplus1 |
Fixer: yeah they do... I tried turning it down a little to nearest neighbor (30 nodes) but players complained |
15:41 |
tumeninodes |
I just used 256, but this raised the texture from 158 bytes to 213 0_o and that is after using optipng |
15:42 |
Fixer |
tenplus1: you literally end up with TONS of tags on one side of screen |
15:42 |
Fixer |
in one direction i mean (spawn) |
15:42 |
tenplus1 |
I may try and sneak in a change again tonight, see if they notice :))))))) |
15:42 |
Fixer |
tenplus1: i've even asked to add separate keybind for disabling nametags |
15:43 |
tenplus1 |
that would be a good feature |
15:43 |
tenplus1 |
would it disable altogether or would there be a viewing range ? |
15:43 |
KaadmY |
Hm |
15:44 |
Fixer |
tenplus1: https://github.com/minetest/minetest/issues/4193 |
15:44 |
KaadmY |
Minetest should have a default-disabled warning to show all non-POT textures |
15:47 |
tumeninodes |
you mean to show which are non px2? |
15:48 |
KaadmY |
Yeah |
15:48 |
tumeninodes |
would be nicer if optipng had a feature to set size and adjust any NPOTs |
15:50 |
tumeninodes |
this is just something which should be handled prior to going in, not worth adding more code to detect it? |
16:14 |
benrob0329 |
RobbieF: got some new development with the tardis mod now :D |
16:14 |
tenplus1 |
wb benrob |
16:16 |
benrob0329 |
Ty tenplus1 |
16:17 |
tumeninodes |
hi benrob, |
16:18 |
benrob0329 |
Hi tumeninodes |
16:19 |
tenplus1 |
I feel that leaves/grass should disappeaer when dug and drops seed/sapling so you would need shears to be able to pick them up whole |
16:20 |
tumeninodes |
VanessaE: do you know the general settings used for MTG textures for indexing as well as when using optipng? |
16:20 |
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16:20 |
tenplus1 |
hi Krock |
16:20 |
Krock |
hi tenplus1 |
16:20 |
Krock |
:3 |
16:20 |
tenplus1 |
o.O |
16:20 |
tumeninodes |
hi Krock |
16:22 |
Krock |
aww man, tenplus1. You were faster again this time |
16:22 |
tenplus1 |
:P |
16:32 |
RobbieF |
oh yeah benrob0329?! |
16:32 |
RobbieF |
Do tell! :p |
16:32 |
benrob0329 |
RobbieF: indeed, I have some help now so :D |
16:32 |
RobbieF |
oooh, ahh :) |
16:32 |
RobbieF |
that - helps :D |
16:32 |
benrob0329 |
It works again, which is good |
16:32 |
benrob0329 |
And we have a panel for setting that nav |
16:33 |
benrob0329 |
*the nav |
16:33 |
benrob0329 |
Rather than a chat command |
16:33 |
benrob0329 |
And a fair amount of bug fixes |
16:33 |
benrob0329 |
Spent like 5 hours last night working on it with rdococ |
16:34 |
RobbieF |
ha, it is a plus if it works |
16:34 |
RobbieF |
very cool |
16:34 |
RobbieF |
our sci-fi server has just kinda been sitting there, craving it. |
16:34 |
benrob0329 |
Hopefully I can manage to get the interior to be a boom :D |
16:34 |
RobbieF |
once it's ready, I'll spend some time on sci-fi to make the server actually usable |
16:34 |
benrob0329 |
*biom |
16:34 |
RobbieF |
:) that'd be outstanding |
16:35 |
benrob0329 |
Then we can have organicly grown tardises :PP |
16:35 |
RobbieF |
bigger_on_the_inside.biome |
16:36 |
tenplus1 |
ehehe |
16:36 |
benrob0329 |
With infinite corridors |
16:36 |
RobbieF |
oh yeah... TARDIS Shrubs? What the? |
16:36 |
benrob0329 |
Lol |
16:37 |
benrob0329 |
Oh, and the interior no longer spawns in the sky |
16:37 |
benrob0329 |
I mean it does |
16:37 |
benrob0329 |
But not right above the exterior |
16:39 |
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16:43 |
tenplus1 |
wb paramat |
16:48 |
|
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16:48 |
tenplus1 |
hi bigfoot |
16:51 |
|
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16:51 |
tenplus1 |
wb snipwer |
16:51 |
tenplus1 |
-w |
16:53 |
tenplus1 |
ehehe |
16:55 |
tenplus1 |
is there a way I can override sfinv formspec and have simple skins formspec transparent ? |
16:56 |
Shara |
Hello all |
16:56 |
tenplus1 |
hi Shara |
16:56 |
benrob0329 |
Hi Shara |
16:56 |
Shara |
Hi 11, benrob :) |
17:00 |
tenplus1 |
Ethereal NG has been updated with [toolranks] support and better crystal shovel (soft touch) |
17:03 |
Raven262 |
Finally, lisac's work seems visible. |
17:03 |
Raven262 |
Hello Shara btw |
17:04 |
Shara |
Hi Raven |
17:10 |
Fixer |
https://www.youtube.com/watch?v=NJdvcasCl3U |
17:10 |
benrob0329 |
TARDIS mod updated: you no longer get locked in the tardis by teleporting to an ungenerated area |
17:11 |
tenplus1 |
ooh |
17:12 |
|
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17:13 |
tenplus1 |
wb nrz |
17:16 |
|
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17:35 |
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soupfly joined #minetest-hub |
17:52 |
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17:52 |
tenplus1 |
i ssieb |
18:05 |
|
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18:12 |
tenplus1 |
playerplus mod supports walking on nodes with on_walk_over function set... |
18:14 |
ssieb |
what is that for? |
18:14 |
tenplus1 |
testing for now... |
18:15 |
tenplus1 |
could be useful for setting player stats or custom node functions for world/adventure maps |
18:19 |
tenplus1 |
am trying to add new player attributes to playerplus to make gameplay more interesting and for other mods to use without slowing down servers doing it all seperately |
18:23 |
tenplus1 |
we need an engine based monoid system for all mods to use |
18:26 |
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18:26 |
tenplus1 |
wb |
18:42 |
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18:44 |
tenplus1 |
ever had a Desktop overhead so badly this happened: http://cdn.ebaumsworld.com/mediaFiles/picture/202553/84965616.jpg |
18:46 |
benrob0329 |
rubenwardy: could you specify the text color on the mod tutorial please? it breaks with dark fonts currently |
18:47 |
benrob0329 |
*dark themes |
18:47 |
rubenwardy |
you should add userContent to fix that on most sites |
18:47 |
tenplus1 |
thankfully no, but daaaaamn! |
18:47 |
rubenwardy |
although it makes things weird sometimes |
18:47 |
* rubenwardy |
uses a dark theme |
18:48 |
rubenwardy |
however, I will specify anyway |
18:48 |
benrob0329 |
rubenwardy: thanks |
18:49 |
benrob0329 |
this is the one site i can ask for that on :D |
18:49 |
tenplus1 |
Hipsters enter the Tour de France: http://www.haazy.com/wp-content/uploads/2017/07/latest-funny-images-cfw.jpg |
18:49 |
benrob0329 |
lol |
18:50 |
Fixer |
hi |
18:50 |
benrob0329 |
anyone know if the biome api can be used to make room type things? |
18:51 |
tenplus1 |
how do you mean??? |
18:51 |
benrob0329 |
i mean like, similar to dungeons |
18:51 |
benrob0329 |
but more hallway like |
18:52 |
tenplus1 |
oh, you could prolly do an on_generate, get biome from within and run a function to create dungeon or halway |
18:52 |
benrob0329 |
possibly |
18:52 |
benrob0329 |
this is for the tardis mod :PP |
18:53 |
benrob0329 |
also, can you specify the spawning block in a scematic? |
18:53 |
benrob0329 |
like, if i wanted to spawn a structure drom a center block |
18:54 |
benrob0329 |
*from |
18:54 |
tenplus1 |
you can have schematic overrides depending on biome to replace the stone for instance |
18:57 |
benrob0329 |
well what i'd like to do is have a biom be able to spawn that is 100 nodes tall, and has a very specific look to the first bit of it |
18:57 |
benrob0329 |
aka the console room |
18:57 |
benrob0329 |
but i've never done anything with biomes before |
18:59 |
tenplus1 |
I've made biomes with decoration but never checked for a specific biome to do something with it |
19:00 |
benrob0329 |
i don't want to check bioms so much so as create a custom biome |
19:00 |
tenplus1 |
that part is easy enough... you can set the physical biome and decoration without a problem, even with schems |
19:00 |
benrob0329 |
(why is everything i do oddly specific) |
19:02 |
tenplus1 |
heh... you have a vision |
19:02 |
benrob0329 |
tenplus1: but can i specify the range that the biome is in, like from -30k,-30k,-30k to +30k,+30k,+30k |
19:02 |
benrob0329 |
and can I spawn it in different coords? |
19:03 |
benrob0329 |
wait, that would be the whole map |
19:03 |
tenplus1 |
you can set height level from 0 and above |
19:03 |
benrob0329 |
thats fine, this will be in the air |
19:03 |
tenplus1 |
but the biome you set will be linked to the ground... it cannot be floating unless you use floatlands specifically and set the height level |
19:04 |
tenplus1 |
paramat hasnt done the map layering yet |
19:04 |
benrob0329 |
then how does moonrealm do it? |
19:04 |
benrob0329 |
or the moon-mod thing |
19:04 |
benrob0329 |
that adds portals |
19:04 |
benrob0329 |
(somewhat older mod) |
19:04 |
tenplus1 |
https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L1451 |
19:05 |
tenplus1 |
moonrealm is a voxelmanip mapgen (quite slow and LUA based) |
19:07 |
benrob0329 |
so you can specify the height for the biom |
19:08 |
benrob0329 |
but my question is can you change that on demand? |
19:08 |
tenplus1 |
yeah, y_min y_max |
19:08 |
tenplus1 |
no |
19:08 |
benrob0329 |
that could be a problem |
19:08 |
tenplus1 |
once set it's set and will generate, it cannot be changed on the fly |
19:08 |
benrob0329 |
because i would like to be able to spawn interiors on the fly |
19:09 |
tenplus1 |
you could register a special ORE and use an abm/lbm to generate it's interior using either a function or schem |
19:11 |
benrob0329 |
but that is no better than the current spawning |
19:12 |
tenplus1 |
this way your abm/lbm can check the biome that the ORE block is in and do something specific with it |
19:13 |
Amaz |
benrob0329: You probably won't be able to use the biome api for what you want to do. This https://forum.minetest.net/viewtopic.php?f=50&t=13317 or this https://forum.minetest.net/viewtopic.php?f=9&t=16769 might help you... |
19:13 |
Amaz |
But the problem with those is that they use lua voxel manip, so it can be quite slow... |
19:14 |
tenplus1 |
hi Amaz, dungeontest looks pretty kewl |
19:14 |
benrob0329 |
Amaz: thanks, those look closer to what i want |
19:14 |
benrob0329 |
it may be slow, but it's better than nothing |
19:15 |
Amaz |
Hi ten :) Yeah, it is pretty cool :) |
19:15 |
Amaz |
np :) |
19:15 |
Amaz |
It would be so awesome if you could get a working tardis :) |
19:16 |
benrob0329 |
Amaz: oh I have a working tardis :PP |
19:16 |
benrob0329 |
just not a finished one |
19:16 |
Amaz |
Heh :P |
19:17 |
benrob0329 |
the mod works as of now, if you want to try it out https://github.com/benrob0329/tardis |
19:17 |
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19:17 |
benrob0329 |
if you find any bugs, feel free to let me know :D |
19:17 |
tenplus1 |
hi Miner |
19:17 |
Amaz |
Thanks :) |
19:18 |
tumeninodes |
tardis = awesome! downloading tonight :) |
19:20 |
tenplus1 |
we got any Dr Who fans in channel ? |
19:20 |
tenplus1 |
obviously benrob :) |
19:22 |
benrob0329 |
tumeninodes: you can thank rdococ for kicking me back into gear with the project :P |
19:22 |
benrob0329 |
and for helping me get it up and running again |
19:25 |
tenplus1 |
benrob, whaddya think of the new doctor being a woman ? |
19:26 |
calcul0n |
benrob0329, i tried the tardis, it's not removed from my inventory when i place it |
19:26 |
calcul0n |
so i can place as many as i want |
19:26 |
calcul0n |
but it looks great btw :) |
19:27 |
benrob0329 |
calcul0n: yeah, i need to add an itemstack update to on_place |
19:27 |
benrob0329 |
will do that next |
19:27 |
calcul0n |
ok |
19:27 |
benrob0329 |
tenplus1: i think i don't trust the BBC enough yet to write good stories to make it work |
19:28 |
benrob0329 |
but i think it could be interesting if they can pull it off |
19:28 |
tenplus1 |
good point, they are getting lazy with storylines... *fingers crossed* they make some good one's |
19:29 |
benrob0329 |
series 10 was good, aside from the constant liberal agenda shite they pushed every episode |
19:29 |
tenplus1 |
lol |
19:29 |
benrob0329 |
constantly reminding us the companion is gay isnt a good way to "not make it a big deal" |
19:29 |
benrob0329 |
just sayin |
19:29 |
tenplus1 |
yeah, the bbc really like to push sexuality in ppl's faces |
19:30 |
benrob0329 |
But at the end of the day, do I really care who the companion does and does not like? |
19:30 |
benrob0329 |
nope |
19:30 |
benrob0329 |
this is Doctor Who, not Companion Who |
19:30 |
tenplus1 |
ehehehehe |
19:31 |
benrob0329 |
huh, i have itemstack:take_item(1) in on_place |
19:31 |
benrob0329 |
yes the tardis doesn't disapear from inventory |
19:31 |
tenplus1 |
remove the 1 |
19:32 |
tenplus1 |
and remember to finish with return itemstack to update |
19:34 |
benrob0329 |
fixed, thanks ten |
19:34 |
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19:34 |
tenplus1 |
:P |
19:34 |
tenplus1 |
hi DI3HARD139 |
19:35 |
DI3HARD139 |
Hello |
19:35 |
benrob0329 |
git pushed |
19:36 |
calcul0n |
yeah, it works |
19:36 |
tenplus1 |
*click* |
19:37 |
calcul0n |
did you plan a craft recipe for it ? i wonder what it could be :) |
19:37 |
tenplus1 |
6x blue wool :D |
19:37 |
calcul0n |
:p |
19:38 |
tenplus1 |
https://lh3.googleusercontent.com/-GbrfVLka-oo/TesBsk6h6YI/AAAAAAAACjY/SjFKw7uNM2o/tardis.png |
19:42 |
benrob0329 |
tenplus1: ah, the dalek mod |
19:42 |
tenplus1 |
heeeeeeeh |
19:42 |
benrob0329 |
yeah I think that is just a little too easy for a tardis XD |
19:43 |
benrob0329 |
I've actually talked with one of the devs, very talented people |
19:44 |
tenplus1 |
many kewl mods out there worth porting to mt :) |
19:46 |
benrob0329 |
my plan is not to imitate the dalek mod, but rather to make this good in its own right |
19:46 |
tenplus1 |
glad to hear :))))) |
19:46 |
tenplus1 |
I tried same with Lucky Blocks |
19:46 |
benrob0329 |
like, generated interiors (if i can ever figure it out) |
19:47 |
tenplus1 |
you'll figure it out soon enough :) |
19:48 |
benrob0329 |
Probably, and it'll only work by space magic and prayers XD |
19:48 |
tenplus1 |
lol |
19:49 |
benrob0329 |
Ill probably make a forum post once that is done |
19:49 |
benrob0329 |
As spawning can be consistent after that |
20:01 |
octacian |
I'm headed out, am going to be gone for a while. 10 days to be exact. And likely a while after. |
20:01 |
tenplus1 |
take care octacian |
20:02 |
octacian |
thx tenplus1 :) |
20:02 |
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20:07 |
tenplus1 |
nite folks |
20:07 |
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20:13 |
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20:25 |
Fixer |
was reading new ryzen reviews |
20:25 |
Fixer |
interesting |
20:26 |
Fixer |
R3 1300X and and R5 1500 look quite good |
20:26 |
Fixer |
especially R5 1500 |
20:43 |
Fixer |
sadly they don't include integrated graphics to do PCI path through thing without second videocard |
20:48 |
benrob0329 |
my gosh, just...what is the voxelmanip api?? |
20:50 |
calcul0n |
something that only the doctor can understand :) |
20:50 |
calcul0n |
i tried and i failed |
20:51 |
Fixer |
i've tried to understand it too, feels haaaacky |
20:51 |
Fixer |
interesting |
20:51 |
Fixer |
nvidia is not allowing pci passtrough to vm? o_O |
20:51 |
Fixer |
another reason for FY nvidia... |
20:52 |
tumeninodes |
voxelmanip would be an excellent name for a cat... That's about all I got from trying to understand it. :P |
20:56 |
benrob0329 |
would be a strange cat |
20:56 |
benrob0329 |
granted, all cats are strange |
20:58 |
tumeninodes |
yes they are. But I like em |
20:58 |
tumeninodes |
tardis needs time/space traveling cats |
20:59 |
tumeninodes |
...because |
21:00 |
* Shara |
hands tumeninodes a cat |
21:00 |
Shara |
She's annoying. You can cat-sit. |
21:01 |
tumeninodes |
sits on cat (hi Shara) |
21:03 |
Shara |
(hi :P ) |
21:12 |
benrob0329 |
local sidelen = floor_size * 2 + 1 -- e.g. floor_size = 1 → 3x3 nodes |
21:12 |
benrob0329 |
what..just WHAT |
21:13 |
benrob0329 |
why not make that..idk coords or something? |
21:13 |
benrob0329 |
something logical? |
21:14 |
benrob0329 |
for that matter, why not floor_size * 3? |
21:14 |
benrob0329 |
none of this is explained properly |
21:23 |
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21:26 |
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21:27 |
paramat |
ahh that's better |
21:27 |
tumeninodes |
tough day paramat? :P |
21:27 |
paramat |
benrob0329 see https://forum.minetest.net/viewtopic.php?f=11&t=9896 too |
21:28 |
paramat |
it's always tough becoming paramat the 2nd |
21:29 |
tumeninodes |
har |
21:31 |
paramat |
lua voxelmanip isn't slow, but if it's overused or does something very complex it can cause a little lua lag, which is why lua mapgens can cause problematic lua lag on a server |
21:31 |
tumeninodes |
thank the lawd for "edit" features |
21:32 |
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21:39 |
paramat |
benrob0329 also https://forum.minetest.net/viewtopic.php?f=11&t=9577 |
21:40 |
paramat |
and yes the biome API is probably not what you want to use |
21:42 |
Fixer |
mc beta 1.7.3 just now: https://i.imgur.com/aPZCiQe.png (not my build) |
21:43 |
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21:52 |
tumeninodes |
nice building in that screenshot |
22:13 |
benrob0329 |
paramat: thanks |
22:34 |
benrob0329 |
paramat: can you set the spawn point of a schematic to be different from the origin? |
22:34 |
benrob0329 |
like have it spawn on the center bloc |
22:34 |
benrob0329 |
l |
22:34 |
benrob0329 |
k |
22:37 |
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22:41 |
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22:41 |
Fixer |
"Gta V engine stutters above 185 fps" |
22:41 |
Fixer |
interesting |
22:42 |
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22:49 |
Jordach |
DOOM E1M1 inside a pixel shader https://www.shadertoy.com/view/lldGDr |
22:52 |
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23:05 |
Raven262 |
Jordach, is this supposed to take this long to load? xD |
23:05 |
Jordach |
Raven262, takes time to compile on GPU |
23:06 |
Jordach |
about 15 seconds on the RX 480 |
23:06 |
Raven262 |
It doesn't load here |
23:06 |
Raven262 |
i get the page stuck |
23:06 |
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23:06 |
sofar |
takes +/- 20 seconds on my intel GPU |
23:07 |
Raven262 |
I'm not sure this should happen, it seems to get unresponsive some 5 seconds after opening |
23:10 |
Raven262 |
It works! |
23:12 |
Jordach |
Raven262, a pixel shader playing DOOM |
23:12 |
Jordach |
(using freedoom assets afaik) |
23:13 |
Raven262 |
I see |
23:14 |
Raven262 |
No, these are some improvised stuff, freedom has more advanced textures |
23:14 |
Jordach |
Raven262, sofar https://mandelbrot.jfo.click/ |
23:16 |
Jordach |
even John Carmark is re-examining his conceptions of computing because of things like this |
23:16 |
Jordach |
general computing inside a GPU |
23:16 |
benrob0329 |
Tardis Mod fix: Multiple tardises work across server restarts again |
23:16 |
Jordach |
s/Carmark/Carmack/g |
23:17 |
Raven262 |
I'm suprised this thing doesn't lag at all |
23:17 |
Jordach |
Raven262, GPGPU is coming :D |
23:18 |
Raven262 |
xD |
23:18 |
Jordach |
next thing quake gets ran inside a bloody pixel shader |
23:18 |
Raven262 |
Not too far seeing doom is |
23:18 |
Raven262 |
i've seen this fractal explorer http://hirnsohle.de/test/fractalLab/ and i though all of them have to lag |
23:19 |
Raven262 |
I mean it takes some time to render |
23:20 |
Jordach |
>only 400 samples |
23:20 |
Jordach |
reee |
23:21 |
Jordach |
it's near instant for me |
23:21 |
Jordach |
~0.4s lag |
23:24 |
Jordach |
Raven262, broke it |
23:24 |
Jordach |
http://i.imgur.com/88G3gK7.jpg |
23:24 |
Jordach |
that's the smallest i can get the camera to without a freakout |
23:24 |
Raven262 |
Dude |
23:25 |
Raven262 |
Try the fractal library, they have some cool stuff |
23:26 |
Jordach |
http://i.imgur.com/WNgzgRH.jpg |
23:27 |
Raven262 |
lol |
23:27 |
Jordach |
the pixels are distorted badly at that point, |
23:27 |
Jordach |
needs more iterations |
23:29 |
Fixer |
2560x1050 :/ |
23:31 |
Jordach |
don't blame me for having the u l t r a w i d e |
23:33 |
sofar |
fits nicely on my 2560x1600 screen with room to spare |
23:34 |
Jordach |
reeeee |
23:34 |
sofar |
oh woop de doo record profits at my company |
23:34 |
sofar |
our reward: ice cream bar |
23:35 |
Jordach |
>wonders why T key doesn't work |
23:35 |
Jordach |
>accidentially recorded a macro on the keyboard |
23:35 |
Jordach |
and spotify no longer recognises any form of windows media keys |
23:35 |
Jordach |
REEEEEE |
23:36 |
sofar |
lol |
23:36 |
Jordach |
worked fucking 2 days ago |
23:53 |
garywhite |
What's better for 32-bit Windows, MSVC or MinGW? |
23:56 |
sofar |
garywhite: depends what you think is better |
23:59 |
benrob0329 |
I would assume stability, features, and active development help define "better" |