Time |
Nick |
Message |
00:00 |
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kaeza joined #minetest-hub |
00:02 |
LazyJ |
Is there a link to some explanation of how to read and edit the players.sqlite file? |
00:02 |
rubenwardy |
use sqlite |
00:02 |
rubenwardy |
or sqliteman |
00:03 |
rubenwardy |
former is CLI using SQL |
00:03 |
rubenwardy |
later is a GUI |
00:03 |
LazyJ |
I'll need CLI |
00:03 |
rubenwardy |
sqlite3 players.sqlite |
00:03 |
LazyJ |
At that point. |
00:03 |
rubenwardy |
then do .tables to see tables |
00:03 |
rubenwardy |
then pragma table_info(tablename); |
00:03 |
LazyJ |
There too. |
00:03 |
LazyJ |
Tables, not the pragma part. |
00:04 |
rubenwardy |
how do you convert to .sqlite? |
00:04 |
LazyJ |
I don't. |
00:04 |
rubenwardy |
!g minetest player backend sqlite convert |
00:04 |
ShadowBot |
rubenwardy: Minetest Forums • View topic - Database Backend Questions - Minetest Forums. The official Minetest ... and not changed in minetest.conf to backend = sqlite) ... Building CXX object src/CMakeFiles/minetest.dir/convert_json ... </l/?kh=-1&uddg=https%3A%2F%2Fforum.minetest.net%2Fviewtopic.php%3Ff%3D6%26t%3D9111>, Minetest Forums • View topic - redis support / convert sqlite db - (7 more messages) |
00:04 |
LazyJ |
The text files were much easier to edit when related trouble happened. |
00:05 |
rubenwardy |
text files aren't very scalable |
00:05 |
rubenwardy |
but not much less than SQLIte is |
00:05 |
LazyJ |
The concern I have is experience with corrupted player files crashing the server. |
00:05 |
LazyJ |
I know the database is theoretically better but Murphy's Law has its way. |
00:06 |
LazyJ |
The text files have worked for the past five years for my little server. |
00:06 |
LazyJ |
I'm not planning a global conglomerate. |
00:07 |
rubenwardy |
what do you want to edit? |
00:07 |
LazyJ |
So the sqlite move seems a bit overpowered for my uses. |
00:07 |
LazyJ |
I want to be able to edit whatever part is causing MT to barf at the time. |
00:07 |
rubenwardy |
Ok, there are 4 tables: player, player_inventory_items, player_inventories, player_metadata# |
00:08 |
rubenwardy |
what's the error? |
00:08 |
LazyJ |
No error yet. I'm trying to learn how to poke around and change things *before* it is an emergency. |
00:08 |
rubenwardy |
it's a lot less likely to get corrupted |
00:08 |
LazyJ |
Heh. |
00:09 |
LazyJ |
Thanks, I'll see what I can come up with. :) |
00:23 |
garywhite |
What's going on? |
00:24 |
garywhite |
Also, VanessaE, you may want to calm things down in your channel over on Inchra |
01:07 |
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01:33 |
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02:00 |
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02:03 |
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03:45 |
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03:57 |
elinor |
If you own a server, you probably want to fix this on it before the next release: https://github.com/minetest/minetest_game/issues/1839. |
04:03 |
LazyJ |
How to fix it? |
04:04 |
elinor |
LazyJ: Modify allow_put in games/minetest_game/mods/creative/inventory.lua. |
04:06 |
LazyJ |
I'm not an adept coder, modify inventory.lua with the code you posted or with something else? |
04:10 |
elinor |
LazyJ: https://clbin.com/ZBIBD |
04:11 |
LazyJ |
Ok, thanks. |
04:12 |
LazyJ |
Why not make a PR for this? |
04:15 |
elinor |
Because a better solution than just adding checks in the allow_take, allow_move and allow_put functions would be not to create the inventory for players who aren't supposed to access it, but this might make some assumptions some mods make about the creative inventory always existing false. |
04:17 |
LazyJ |
Might get better attention if this was also posted in -dev. |
04:19 |
elinor |
That's true... |
04:35 |
LazyJ |
Good catch, btw. |
04:59 |
benrob0329 |
https://asciinema.org/ << Interesting |
05:11 |
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06:09 |
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06:42 |
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nerzhul joined #minetest-hub |
07:44 |
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Krock joined #minetest-hub |
08:54 |
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08:56 |
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10:16 |
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lisac joined #minetest-hub |
10:22 |
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Raven262 joined #minetest-hub |
10:33 |
lisac |
hey comrades, how do I make sure other mods don't use the same player meta names? |
10:33 |
lisac |
can I write modname:keyname? |
10:42 |
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Jordach joined #minetest-hub |
10:45 |
Shara |
Hi all |
10:47 |
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Jordach joined #minetest-hub |
10:58 |
nerzhul |
you can do that, it's a solution |
11:14 |
* shivajiva |
waves at those present |
11:16 |
* Shara |
waves back |
11:16 |
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Fixer joined #minetest-hub |
11:46 |
Raven262 |
Hi Shara |
11:46 |
Raven262 |
Hello everyone. |
11:47 |
Shara |
Hi Raven262 |
12:03 |
lisac |
nerzhul, I was more wondering if there is a standard solution |
12:04 |
lisac |
you know, something everyone will actually use |
12:04 |
lisac |
Hi Shara |
12:09 |
Fixer |
Creative for the win |
12:18 |
nerzhul |
lisac i don't know about a solution for that in core |
12:18 |
lisac |
:( |
12:27 |
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Krock joined #minetest-hub |
12:36 |
Raven262 |
Hi pingus. |
12:37 |
Raven262 |
I have sent many of your kind to meet their end. |
12:37 |
Raven262 |
https://pingus.seul.org/welcome.html |
12:37 |
Pingus |
:( |
12:37 |
Pingus |
pls no kill Pingus comrade |
12:56 |
Jordach |
NOOT NOOT |
12:56 |
* Shara |
growls something about map size getting too big way too easily |
12:57 |
Jordach |
don't use node meta for everything ;) |
12:58 |
Shara |
I haven't added it to anything :P |
12:59 |
Shara |
Just finally past the point where I can no longer make even one backup on server. So now I have to find new and creative (and probably annoying) ways to get around that :) |
13:02 |
Pingus |
NOOT NOOT |
13:03 |
Pingus |
Maybe server could compress unused parts of map |
13:03 |
Shara |
I've been limiting how far players can go on the map for a long time already to try and prevent too much map growth |
13:11 |
Fixer |
Shara: unexplore |
13:11 |
Fixer |
Shara: powered by Python |
13:15 |
Shara |
Fixer: That seems to have potential to be too destructive |
13:18 |
Fixer |
Shara: you can do backup and then unexplore it |
13:19 |
Shara |
says it just leaves "nodes typically created by players" |
13:19 |
Shara |
I can see all kinds of issues here |
13:19 |
Shara |
What about mountains that were intentionally levelled to create parks? |
13:19 |
Shara |
Stone castles? |
13:21 |
Shara |
Other method I saw was to just save protected areas...; but plenty of players forget protection or landscape beyond the protection they have.... |
13:48 |
Fixer |
Shara: it works on 16x16x16 mapblockbasis |
13:49 |
Fixer |
Shara: i've seen how it works, if defined right - you get very good results |
13:50 |
Fixer |
Shara: castle out of pure stone is RARE, if it has few cobblestone - it will be saved (if cobblestone is defined) |
13:50 |
Fixer |
you define list of blocks that are evidence of player presence |
13:50 |
Fixer |
cobblestone/torch/protector/whatever |
13:51 |
Wayward_One |
hi all |
13:52 |
Shara |
Fixer: Hmm, maybe then.. but quite cautious |
14:00 |
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14:02 |
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nerzhul joined #minetest-hub |
14:02 |
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nerzhul joined #minetest-hub |
14:44 |
Jordach |
Krock, 100 points for using the dark knight joker scene |
14:47 |
Krock |
:D |
14:48 |
Jordach |
>no quick reply in offtopic |
14:48 |
Jordach |
c55 is a madman |
14:53 |
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14:54 |
Krock |
o/ twoelk |
14:54 |
twoelk |
o/ |
15:51 |
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sniper570 joined #minetest-hub |
16:28 |
Fixer |
wat? |
16:29 |
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behalebabo joined #minetest-hub |
16:32 |
Fixer |
cha-cha |
16:49 |
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sniper338 joined #minetest-hub |
16:54 |
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octacian_ joined #minetest-hub |
16:55 |
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paramat joined #minetest-hub |
17:16 |
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IhrFussel joined #minetest-hub |
17:21 |
IhrFussel |
How can I reliably calculate the distance between 2 players? |
17:23 |
IhrFussel |
I imagine it to be difficult because the pos can be negative or positive |
17:24 |
paramat |
easy |
17:26 |
IhrFussel |
paramat, any examples? |
17:28 |
Krock |
pythagoras |
17:28 |
Krock |
sqrt(pos1 - pos2) = distance |
17:28 |
nerzhul |
irhfussel just read maths, distance in a 3dimension environment (vector) |
17:29 |
Krock |
i.e. math.sqrt((pos1.x-pos2.x)^2 + (pos1.y-pos2.y)^2 + (pos1.z-pos2.z)^2) |
17:29 |
Krock |
if you want it in Lua |
17:30 |
IhrFussel |
Krock, and that also works with numbers below 0 ? like pos1.x is -3000 and pos2.x is 3000 |
17:30 |
Krock |
let's unfold it |
17:31 |
Krock |
-3000 - 3000 = -6000, now square: -6000 * -6000 -> 36000000 |
17:32 |
Krock |
and you sum up all these positive, squared numbers and take the root of it, so it'll never get into the case of sqrt(-1) unless you have imaginary numbers |
17:36 |
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bigfoot547 joined #minetest-hub |
17:37 |
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bigfoot547 joined #minetest-hub |
17:37 |
IhrFussel |
WAIT...how can 2 NEGATIVE numbers turn into a POSITIVE number? |
17:38 |
KaadmY |
IhrFussel: is there vector.distance(a, b)? |
17:38 |
KaadmY |
IhrFussel: um, that's basic stuff |
17:38 |
KaadmY |
-10 + -20 = 10 |
17:38 |
IhrFussel |
But -5*-5 is 25 and NOT -25 |
17:38 |
KaadmY |
Hm no that's not right |
17:39 |
IhrFussel |
It is! I don't think Bash lies |
17:42 |
IhrFussel |
That doesn't sound logical at all...maybe the computer KNOWS that -5*-5 wouldn't work and automatically removes the "-" ? |
17:43 |
Krock |
<KaadmY> -10 + -20 = 10 err no. -10 - -20 = 10. what you wrote there is -30 :P |
17:43 |
Krock |
"that's basic stuff" ;) |
17:44 |
Krock |
alright kids, prepare your school books for maths |
17:46 |
paramat |
the difference between 2 numbers (pos1.x - pos2.x) may be negative, but squaring a negative number makes it positive |
17:47 |
KaadmY |
Krock: yeah I forgot for some reason |
17:47 |
paramat |
the sign of pos1.x and pos2.x doesn't matter |
17:48 |
paramat |
anyway there's probably a vector helper function for distance between 2 points |
17:48 |
KaadmY |
paramat: probably is |
17:49 |
rubenwardy |
vector.distance(one, two) |
17:49 |
rubenwardy |
if you're just comparing distances, use sqdistance however |
17:49 |
KaadmY |
Yep |
17:49 |
rubenwardy |
like, if you want to do something if the player is less or more than a certain distance |
17:50 |
rubenwardy |
for example, for if they are closer than 5 nodes: vector.sqdistance(one, two) < 25 as 5*5=25 |
17:50 |
IhrFussel |
Wait I can just use vector.distance(pos1,pos2) ? |
17:51 |
Krock |
yes. But what does it teach you by using a magic function? ;) |
17:51 |
rubenwardy |
yes, IhrFussel, but you should really learn elementary maths :P |
17:52 |
IhrFussel |
I honestly don't care about math...I left school with a 5 in math..I think that's a F in USA |
17:53 |
IhrFussel |
German system goes to 6 |
17:53 |
KaadmY |
Hehe |
17:56 |
paramat |
if you want to mod you have to care about maths, unfortunately we tend to realise it's usefulness only after school :] because school makes subjects boring |
17:57 |
rubenwardy |
I hated maths in school |
17:57 |
rubenwardy |
secondary school that is |
17:57 |
Krock |
one of the worldwide problems but nobody yet tried to fix that issue |
17:57 |
rubenwardy |
but then in college and university it started to get more fun, with calculus and the like |
17:57 |
rubenwardy |
but fsck triangles |
17:57 |
Krock |
and somewhere in between there's numberphile? |
17:58 |
rubenwardy |
although trigonometry is cool, but that's arguably more about circles :D |
17:58 |
Krock |
s/s/c/ |
17:58 |
Krock |
s/s/u/ * |
17:59 |
Krock |
"Really continue<n>?" |
17:59 |
Krock |
as if I had a choice, thanks. |
17:59 |
rubenwardy |
https://i.rubenwardy.com/CoM1y8ZPC2.jpg |
18:00 |
Krock |
HAHAH |
18:00 |
rubenwardy |
that was an intentional spelling |
18:00 |
Krock |
just ran "yes" and am surprised about the output |
18:00 |
rubenwardy |
oh wow, that's really useful |
18:00 |
KaadmY |
Yeah |
18:01 |
KaadmY |
Try `sl` while you're at it |
18:01 |
KaadmY |
Make sure you have your terminal set to a large size |
18:01 |
rubenwardy |
The program 'sl' is currently not installed. You can install it by typing: |
18:01 |
rubenwardy |
sudo apt install sl |
18:01 |
Krock |
That application is not installed here |
18:01 |
Krock |
but at least I have cowsay |
18:01 |
rubenwardy |
hah |
18:02 |
rubenwardy |
need to do ln -s /usr/bin/sl /usr/bin/ls-l |
18:02 |
Krock |
doesn't fit into the pattern above but it's a nice and _really_ useful tool |
18:04 |
Krock |
hooray! the steam locomotive works |
18:04 |
KaadmY |
Yay |
18:05 |
Krock |
now telnet towel.blinkenlights.nl |
18:05 |
IhrFussel |
Umm no you barely need math in coding...almost all important math operations have a builtin function in languages now |
18:05 |
rubenwardy |
errr |
18:05 |
rubenwardy |
you definitely need maths to be a good programmer, but you will be OK at coding without maths |
18:06 |
IhrFussel |
I coded entire websites with zero math involved |
18:06 |
rubenwardy |
for things like web dev you're be fine |
18:06 |
Krock |
' DROP TABLE records |
18:06 |
rubenwardy |
for more complicated software, you may need to understand things like hash maps and trees |
18:07 |
IhrFussel |
That's a very specific part of coding though |
18:08 |
KaadmY |
Hash tables and trees both really don't need much math |
18:08 |
rubenwardy |
modulo |
18:09 |
IhrFussel |
Every language I knoiw has the % operator for that |
18:09 |
Krock |
% as one of the worst operators available (in terms of speed) |
18:13 |
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tenplus1 joined #minetest-hub |
18:14 |
tenplus1 |
hi peeps |
18:14 |
Pingus |
Hey tenplus1 |
18:14 |
tenplus1 |
hipingus |
18:14 |
tenplus1 |
hi bigfoot |
18:14 |
tenplus1 |
whats new? |
18:15 |
tenplus1 |
noooooooo, you were being followed by a noob player ? |
18:17 |
tenplus1 |
I was thinking of limiting player nametag views to 50 block range |
18:19 |
Krock |
player_transfer_distance = 4 ? |
18:19 |
tenplus1 |
4? does it go in block sizes ?? |
18:19 |
tenplus1 |
also hi Krock |
18:20 |
Krock |
hi tenplus1 and yes, read the .example file ;) |
18:20 |
tenplus1 |
ooh, so 4x16 :) kewl |
18:32 |
KaadmY |
Krock: why is the % operator slow? |
18:32 |
KaadmY |
`mod` from math.h might be faster, but likely not `fmod` |
18:33 |
KaadmY |
(Or modf?) |
18:35 |
Krock |
KaadmY, depending on the instruction set of the CPU, this function can be executed in different speeds. If speed matters (microcontrollers/-processors), then either a good optimizer or workaround is needed to produce the best output |
18:36 |
Krock |
x % 4 == x & 7 |
18:36 |
Krock |
no, I'm mistaken. * == x & 3 |
18:37 |
tenplus1 |
??? |
18:37 |
Krock |
!!! |
18:37 |
KaadmY |
... |
18:39 |
tenplus1 |
is there any other way to calculate the result of % |
18:41 |
KaadmY |
This might be a dumb question, but isn't modulo almost identical to divide in terms of CPU cycles? |
18:44 |
Krock |
while (x > n) { x -= n; }, for "x = x % n" |
18:44 |
Krock |
^ tenplus1 |
18:45 |
Krock |
KaadmY, as already said. depends on the instruction set and optimizations they've done in the ALU to process certain operations faster |
18:45 |
tenplus1 |
eek, am kinda glad I never use it |
18:45 |
Krock |
so saying that it's almost the same as divide must not be true |
18:46 |
KaadmY |
Good point |
18:47 |
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18:52 |
tenplus1 |
local function mod(a, b) return a-b * math.floor(a/b) end |
18:52 |
tenplus1 |
is that the same ? |
18:56 |
Krock |
yes |
18:58 |
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garywhite joined #minetest-hub |
18:58 |
tenplus1 |
hi gary |
18:59 |
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garywhite joined #minetest-hub |
18:59 |
garywhite |
hi |
19:15 |
Krock |
hi garywhite, whose client should be configured to login with SASL |
19:15 |
garywhite |
What? |
19:16 |
Krock |
whenever you login, you change the host after a few seconds. this means your IP leaks when joining. just for your information |
19:19 |
Fixer |
*,,,.,.,,,* |
19:19 |
Fixer |
tenplus1: update your creative |
19:19 |
tenplus1 |
hi fixer, thanks :) will do |
19:19 |
Krock |
git pull |
19:20 |
Fixer |
i wonder if someone will be upset about this |
19:20 |
tenplus1 |
how so ? |
19:21 |
Fixer |
tenplus1: "Creative: Prevent unauthorized item access" |
19:21 |
tenplus1 |
it'll piss of a few hackers, yes... |
19:21 |
Fixer |
i always suspected one person across many servers having creative access |
19:22 |
tenplus1 |
I did find a player on Xanadu with 63 stacked water_source and wondered how he got hold of it |
19:22 |
Krock |
mined! |
19:22 |
Fixer |
based! |
19:23 |
Krock |
tenplus1, open your logs and grep for "from creative inventory" |
19:24 |
Krock |
ignore all known creative players (if there are any) and you know which players you have to punish |
19:24 |
Sokomine |
hmm. odd. a major part of players on some servers seem to be entirely unable to read or write |
19:24 |
tenplus1 |
lol... hi Sokomine |
19:25 |
Fixer |
Krock: and publish |
19:25 |
Krock |
mobile. small screen = can't read, and no keyboard = can't write |
19:25 |
Sokomine |
possibly... |
19:25 |
Sokomine |
it's certainly difficult to read and write that way. but not impossible.... |
19:25 |
Krock |
or either blind or broken hands... |
19:25 |
Sokomine |
people really ought to chat :-) an occasional "hi" might be enough |
19:26 |
Sokomine |
*g* might be tricky to play that way :-) |
19:26 |
Raven262 |
Hello Sokomine |
19:26 |
Krock |
*moves the arms slowly over the display, trying to move around* |
19:27 |
IhrFussel |
unified_inventory doesn't use the creative mod to give items...correct? |
19:28 |
Fixer |
just one more year and you will be happy ~~~ |
19:28 |
tenplus1 |
uses creative priv I'm sure |
19:30 |
IhrFussel |
Nope not on my server...I modified it to only give truly creative access to helpers/moderators and me |
19:31 |
IhrFussel |
But I mean since the bug is in the creative mod, it should only affect inventory mods that depend on that mod no? |
19:32 |
IhrFussel |
unified_inventory seems to *depend* on it...but I'm guessing only to disable it |
19:34 |
Krock |
if there's a dependency on creative, then optional |
19:35 |
IhrFussel |
Yes I just checked...it simply needs the dependency to disable "creative" so the bug can't affect ui right? |
19:37 |
Sokomine |
krock: you could use a cardboard smartphone holder and move by moving your head :-) |
19:37 |
Krock |
on the server I checked this leak, it worked fine, even with u_i enabled |
19:38 |
Krock |
too bad I can't take more than one item at once from the slots >.< |
19:38 |
Sokomine |
IhrFussel: if you have the creative priv and click on something in unified_inventory you'll get a stack added to your inv. unless you explicitly selected the show-craft-receipes-option |
19:38 |
Krock |
Sokomine, heh.. this idea :3 |
19:39 |
IhrFussel |
Sokomine, that's expected behavior...or not? I mean did the bug allow to take items WITHOUT creative priv? |
19:39 |
Krock |
Sokomine, FYI: we're talking about a leak in creative itself, which isn't patched by enabling u_i (that was his previous question about) |
19:39 |
tenplus1 |
shouldnt the is_creative(name) sort all of that as a check ? |
19:39 |
Sokomine |
ah. that's bad. does disabling creative help? |
19:39 |
Krock |
it's a leak/bug. if it was only possible for people with creative, then it's working just fine. but that's not the case |
19:40 |
Sokomine |
most servers won't need it. and those that use creative don't care if the player gets the items |
19:40 |
Krock |
Sokomine, yes, either that or getting the lastest commit from git |
19:40 |
Krock |
interestingly, these things now become an issue as we've got CSM |
19:41 |
Krock |
but the leak surely existed for a while |
19:41 |
Krock |
this means the people start to write their own client mods, which is kinda fascinating |
19:42 |
Sokomine |
csm just exposes such leaks better. they've got to be fixed anyway |
19:42 |
tenplus1 |
so long as they cannot call the global creative formspec and take items without priv/creative mode |
19:43 |
IhrFussel |
Krock, you mean ANY player (no matter the privs) can click an item in the menu and get it (without the patch)? |
19:43 |
Krock |
I looked for more exploits in detached inventories but somehow I messed it up, as these don't seem to be sent to the client for some reason |
19:43 |
Sokomine |
i'm a bit unhappy that my villages mod got so slow :-( it felt a lot faster some time ago..now updating lighting is very expensive |
19:43 |
IhrFussel |
If that's the case I wonder why it took so long to find it |
19:44 |
Raven262 |
Sokomine, did you get my latest rapeseed texture? I was worried that you might have not seen my post xD |
19:44 |
tenplus1 |
I dare say someone was walking around with items they shouldnt have |
19:44 |
Sokomine |
IhrFussel: not all players care about cheating. only a very few will be intrested in such things |
19:44 |
Raven262 |
Even though it was a *few* days ago |
19:44 |
Krock |
IhrFussel, any player who's got a CSM-rebuild of the creative mod to get the items from the detached inventory |
19:45 |
Krock |
as you can see, it's still quite good hidden |
19:45 |
IhrFussel |
Ah...so it requires CSM |
19:45 |
Sokomine |
Raven262: no worry :-) i'm sorry that i didn't get any further there yet :-(. had to do something regarding the villages, did some lazy mindless digging around and more seirous sightseeing on servers for distraction |
19:45 |
tenplus1 |
ooh, may I see the new textures also raven ? |
19:46 |
Raven262 |
Oh okay, sorry i though you didn't notice it :) |
19:46 |
Sokomine |
IhrFussel: hm, not necessarily. the client could also be patched i guess |
19:46 |
Raven262 |
well, if i manage to dig into that screenshots post deep enough, tenplus1 |
19:46 |
tenplus1 |
:P |
19:46 |
Raven262 |
i can post you an imgur link though |
19:46 |
tenplus1 |
das fine :D |
19:47 |
Raven262 |
http://i.imgur.com/Jc5lbx7.png |
19:48 |
tenplus1 |
ooh tiny pic :) ehe... canola growth cycle... :P |
19:48 |
Raven262 |
xD |
19:49 |
tenplus1 |
just need the harvested craftitem texture and we have a set :) |
19:49 |
Raven262 |
Well, thats not hard to make |
19:49 |
Raven262 |
*Steals the wheat texture and recolours it* |
19:49 |
tenplus1 |
that reminds me, gotta tinker with hemp textures and make them a bit better... they're kinda crappy atm |
19:58 |
* tenplus1 |
recommends the new youtube layout if anyone wants to switch :D |
19:58 |
Raven262 |
tenplus1, http://i.imgur.com/RXwPFcx.png |
19:58 |
Raven262 |
Set finished. |
19:59 |
tenplus1 |
sweet... if this gets into #game then I'll add to farming redo also :P |
20:00 |
Sokomine |
tenplus1: i'm going to name it "oil plant". canola is just too special and hasn't got anything to do with the plant as grown here... |
20:00 |
tenplus1 |
they grow canola here for oil... |
20:00 |
tenplus1 |
and it look slike the textures :D |
20:00 |
Sokomine |
tenplus1: those oil plant textures from raven262 are already reserved :-) they'll fix the dye problem (hopefully...) |
20:01 |
tenplus1 |
kewl... oil plant is kinda generic... I like canola :DDD |
20:01 |
Sokomine |
yes, but "canola" is a variant of the plant. it is called "Raps" here. the english translation is rape seed. which...seems to be problematic for some english-speaking people |
20:02 |
tenplus1 |
yeah, rapeseed is a not so good name... canola sounds better and it'll be used for oil creation I assume |
20:02 |
Sokomine |
"Raps" just isn't a special word in german. nobody'd get excited about "wheat" in english either i suspect...(unless very hungry) |
20:03 |
Krock |
Please re-add "weed" as in https://www.youtube.com/watch?v=Ubah_kRaORU&t=2m32s |
20:04 |
tenplus1 |
"pleeeeeaeaaasseee... we need that weeed, to help meh sing " :)) aha |
20:04 |
Sokomine |
it'd be nice to be able to pour oil to the ground and make it slicky. guess that might already be possible with player physics? |
20:04 |
Raven262 |
I've seen a server that has "psychoactive mushrooms" |
20:04 |
Raven262 |
^^Need those in default |
20:04 |
* Sokomine |
plugs a bit moss from the garden and throws it at ten |
20:05 |
tenplus1 |
if player.lua was added to it's own mod we could replace it and have player sliding possible |
20:05 |
Sokomine |
ah, it's just a plant oil...those in general cause little problem with contamination. not posinous |
20:06 |
Sokomine |
people use it for their salad and eat it frequently |
20:06 |
paramat |
in engish 'rapeseed' is ok and used widely but 'rape seed' not so good, we only use the combined word |
20:06 |
tenplus1 |
canola oil is good for you..... so is *cough* hemp oil :P |
20:06 |
Sokomine |
oh? sure? hard to figure out which translation is used where. vanessae also voted for "canola" |
20:06 |
tenplus1 |
+1 canola |
20:07 |
Sokomine |
do you know that word as well, paramat, or are you as puzzled about "canola" as i am? |
20:07 |
paramat |
and, i've been thinking about making the MTG red mushrooms deal damage but also weird per-player effects (skybox, clouds, gravity' |
20:07 |
tenplus1 |
I've had a few players who didnt know about rhubarb... ehehe |
20:07 |
Sokomine |
but then, england is not too far away. "raps" might very well grow there and be a common plant |
20:07 |
paramat |
well in the UK oil is sold as 'rapeseed oil' |
20:07 |
Sokomine |
paramat: player might like that |
20:07 |
Raven262 |
Hey look at these nodeboxes! http://i.imgur.com/GRkhLSv.png |
20:07 |
tenplus1 |
dont they already deal damage when eaten paramat ???? |
20:08 |
paramat |
oh er yeah they might |
20:08 |
paramat |
probably |
20:08 |
tenplus1 |
player effects would be an awesome addition |
20:08 |
Sokomine |
ten: translating plant and animal names is not easy. sometimes i hear about species i've never heared before. and when i look them up i figure out i'm really not familiar with that species |
20:08 |
Raven262 |
paramat, you could rapidly change sky colour. |
20:09 |
paramat |
might be controversial for some "promoting drugs" :] a large amount of damage is realistic |
20:09 |
tenplus1 |
fly agaric :P |
20:10 |
Raven262 |
I need a plantlike drawtype that draws in the - shape |
20:10 |
Sokomine |
or just mimic the behaviour shown on brandons server when a player sleeps: player lies on the ground, screen goes black, "wake up" can be clicked |
20:10 |
Raven262 |
and that doesn't wave when plant waving is on |
20:11 |
paramat |
in the UK we don't use 'canola oil' much, much more likely to use 'rapeseed oil' |
20:11 |
Raven262 |
Maybe i need a new drawtype |
20:11 |
Sokomine |
but at least you've heared the term? yes, rapeseed oil would probably be the correct translation |
20:11 |
Sokomine |
other continent, other plant i assume... |
20:11 |
tenplus1 |
players will know what it is soon enough :) |
20:12 |
paramat |
i've heard of 'canola' yes |
20:12 |
Sokomine |
raven: hm, yes, i've tested some already. x looks pretty good, although # is tempting as well. even + is ok (after all not much diffrent from x). * was too bushy for that kind of plant. would create a good flower though |
20:13 |
Sokomine |
is "rapeseed oil" unproblematic? using that term would be fine |
20:14 |
tenplus1 |
accuracy isnt really needed for namesake |
20:14 |
Raven262 |
Sokomine, I don't actually need it for a plant |
20:14 |
Raven262 |
I need it for steel "bars" |
20:14 |
tenplus1 |
steel bars ??? |
20:14 |
Raven262 |
but at the end i used a nodebox |
20:15 |
Raven262 |
well |
20:15 |
Raven262 |
hard to describe |
20:15 |
paramat |
"Canola was originally a trademark name of the Rapeseed Association of Canada, and the name was a condensation of "Can" from Canada and "ola" from other vegetable oils like Mazola,[17] but is now a generic term for edible varieties of rapeseed oil in North America and Australia" seems a USA term, rapeseed seems better |
20:15 |
Raven262 |
this: http://i.imgur.com/ZygErYY.png |
20:15 |
paramat |
i have a bottle of rapeseed oil here, the name is not offensive at all |
20:17 |
tenplus1 |
:P |
20:17 |
Sokomine |
raven: there's already a bars mod...it uses xpanes |
20:17 |
paramat |
this sign was a little controversial https://i.cbc.ca/1.3042309.1429634036!/fileImage/httpImage/image.jpg_gen/derivatives/16x9_620/tisdale-the-land-of-rape-and-honey.jpg |
20:17 |
tenplus1 |
now that doesnt sound right :P ehehe |
20:18 |
Sokomine |
paramat: aaah. thanks! then i can call it rapeseed :-) just not rapeseedseed.... |
20:18 |
Raven262 |
Xpanes is not exactly what i wanted, but i seem to have made it work anyway. |
20:19 |
paramat |
yes rapeseed is a better name than 'oil plant' |
20:20 |
Sokomine |
paramat: ah :-) maybe it ought to be seen as a word with diffrent meanings. nobody considers a white horse in german bad even though fungus isn't exactly something people would like much |
20:22 |
* Sokomine |
hits whoever made the screwdriver not last forever |
20:22 |
tenplus1 |
lol |
20:22 |
tenplus1 |
that's why I added pull so that you could add your own screwdrivers... we have a diamond version :D |
20:24 |
Raven262 |
^Those are worth selling |
20:24 |
tenplus1 |
ehe |
20:25 |
* Sokomine |
grabs a diamond screwdriver |
20:26 |
tenplus1 |
ooh, we should add a chisel mod so that certain blocks can have a decorative version :) |
20:27 |
Sokomine |
isn't there one already? |
20:27 |
Raven262 |
There is |
20:27 |
Raven262 |
And it fully supports default mod |
20:28 |
tenplus1 |
what, chisel mod ? |
20:29 |
Krock |
https://forum.minetest.net/viewtopic.php?t=13104 |
20:29 |
tenplus1 |
not that kinda chisel |
20:30 |
tenplus1 |
http://www.modsofminecraft.com/wp-content/uploads/2017/03/Chisel-Mod-Minecraft-4-360x202.png |
20:30 |
tenplus1 |
like this... place a block in the middle and you get a selection of decorative blocks back... you can switch between styles |
20:31 |
tenplus1 |
or even https://minecraftmodz.com/wp-content/uploads/2017/03/1490827923_254_chisel-mod-1-11-21-10-2-for-minecraft.png |
20:32 |
tenplus1 |
this way we can have say 10 stone block patterns and use chisel to select between them instead of adding recipes to each and every one |
20:33 |
tenplus1 |
ooh, this looks close: https://forum.minetest.net/viewtopic.php?f=11&t=15528 |
20:34 |
tenplus1 |
nite folks o/ |
20:34 |
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20:40 |
Sokomine |
ten: hm, yes. similar to my circular saw. i think adding machines instead of craft receipes could often be a good solution |
20:59 |
IhrFussel |
What happens with HUD elements after a player leaves? Are they removed automatically? |
21:05 |
IhrFussel |
Or is it necessary to do player:hud_remove(id) ? |
21:34 |
Fixer |
chiself is good mod, i would like to see it in mt too |
21:40 |
Fixer |
chisel* |
21:42 |
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21:44 |
Fixer |
"too bad I can't take more than one item at once from the slots" actually most valuable stuff comes in BLOCKS that can be converted into 9x ingots |
21:44 |
Fixer |
also, i suspect shift click worked |
21:44 |
Fixer |
so you can automate it with script to run for some time |
21:47 |
Fixer |
i'm still positive about CSM, look how much it changed about security and exposed flaws |
21:50 |
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23:20 |
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23:20 |
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23:25 |
Fixer |
canola oil is used in some MC mods btw |
23:25 |
Fixer |
rape seed is weird |
23:25 |
Fixer |
raping seed |
23:25 |
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23:26 |
Fixer |
we use Raps name too |
23:28 |
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