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IRC log for #minetest-hub, 2017-07-22

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Time Nick Message
00:00 kaeza joined #minetest-hub
00:02 LazyJ Is there a link to some explanation of how to read and edit the players.sqlite file?
00:02 rubenwardy use  sqlite
00:02 rubenwardy or sqliteman
00:03 rubenwardy former is CLI using SQL
00:03 rubenwardy later is a GUI
00:03 LazyJ I'll need CLI
00:03 rubenwardy sqlite3 players.sqlite
00:03 LazyJ At that point.
00:03 rubenwardy then do   .tables   to see tables
00:03 rubenwardy then    pragma table_info(tablename);
00:03 LazyJ There too.
00:03 LazyJ Tables, not the pragma part.
00:04 rubenwardy how do you convert to .sqlite?
00:04 LazyJ I don't.
00:04 rubenwardy !g minetest player backend sqlite convert
00:04 ShadowBot rubenwardy: Minetest Forums • View topic - Database Backend Questions - Minetest Forums. The official Minetest ... and not changed in minetest.conf to backend = sqlite) ... Building CXX object src/CMakeFiles/minetest.dir/convert_json ... </l/?kh=-1&uddg=https%3A%2F%2Fforum.minetest.net%2Fviewtopic.php%3Ff%3D6%26t%3D9111>, Minetest Forums • View topic - redis support / convert sqlite db - (7 more messages)
00:04 LazyJ The text files were much easier to edit when related trouble happened.
00:05 rubenwardy text files aren't very scalable
00:05 rubenwardy but not much less than SQLIte is
00:05 LazyJ The concern I have is experience with corrupted player files crashing the server.
00:05 LazyJ I know the database is theoretically better but Murphy's Law has its way.
00:06 LazyJ The text files have worked for the past five years for my little server.
00:06 LazyJ I'm not planning a global conglomerate.
00:07 rubenwardy what do you want to edit?
00:07 LazyJ So the sqlite move seems a bit overpowered for my uses.
00:07 LazyJ I want to be able to edit whatever part is causing MT to barf at the time.
00:07 rubenwardy Ok, there are 4 tables:  player, player_inventory_items, player_inventories, player_metadata#
00:08 rubenwardy what's the error?
00:08 LazyJ No error yet. I'm trying to learn how to poke around and change things *before* it is an emergency.
00:08 rubenwardy it's a lot less likely to get corrupted
00:08 LazyJ Heh.
00:09 LazyJ Thanks, I'll see what I can come up with. :)
00:23 garywhite What's going on?
00:24 garywhite Also, VanessaE, you may want to calm things down in your channel over on Inchra
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03:57 elinor If you own a server, you probably want to fix this on it before the next release: https://github.com/minetest/minetest_game/issues/1839.
04:03 LazyJ How to fix it?
04:04 elinor LazyJ: Modify allow_put in games/minetest_game/mods/creative/inventory.lua.
04:06 LazyJ I'm not an adept coder, modify inventory.lua with the code you posted or with something else?
04:10 elinor LazyJ: https://clbin.com/ZBIBD
04:11 LazyJ Ok, thanks.
04:12 LazyJ Why not make a PR for this?
04:15 elinor Because a better solution than just adding checks in the allow_take, allow_move and allow_put functions would be not to create the inventory for players who aren't supposed to access it, but this might make some assumptions some mods make about the creative inventory always existing false.
04:17 LazyJ Might get better attention if this was also posted in -dev.
04:19 elinor That's true...
04:35 LazyJ Good catch, btw.
04:59 benrob0329 https://asciinema.org/ << Interesting
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10:33 lisac hey comrades, how do I make sure other mods don't use the same player meta names?
10:33 lisac can I write modname:keyname?
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10:45 Shara Hi all
10:47 Jordach joined #minetest-hub
10:58 nerzhul you can do that, it's a solution
11:14 * shivajiva waves at those present
11:16 * Shara waves back
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11:46 Raven262 Hi Shara
11:46 Raven262 Hello everyone.
11:47 Shara Hi Raven262
12:03 lisac nerzhul, I was more wondering if there is a standard solution
12:04 lisac you know, something everyone will actually use
12:04 lisac Hi Shara
12:09 Fixer Creative for the win
12:18 nerzhul lisac i don't know about a solution for that in core
12:18 lisac :(
12:27 Krock joined #minetest-hub
12:36 Raven262 Hi pingus.
12:37 Raven262 I have sent many of your kind to meet their end.
12:37 Raven262 https://pingus.seul.org/welcome.html
12:37 Pingus :(
12:37 Pingus pls no kill Pingus comrade
12:56 Jordach NOOT NOOT
12:56 * Shara growls something about map size getting too big way too easily
12:57 Jordach don't use node meta for everything ;)
12:58 Shara I haven't added it to anything :P
12:59 Shara Just finally past the point where I can no longer make even one backup on server. So now I have to find new and creative (and probably annoying) ways to get around that :)
13:02 Pingus NOOT NOOT
13:03 Pingus Maybe server could compress unused parts of map
13:03 Shara I've been limiting how far players can go on the map for a long time already to try and prevent too much map growth
13:11 Fixer Shara: unexplore
13:11 Fixer Shara: powered by Python
13:15 Shara Fixer: That seems to have potential to be too destructive
13:18 Fixer Shara: you can do backup and then unexplore it
13:19 Shara says it just leaves "nodes typically created by players"
13:19 Shara I can see all kinds of issues here
13:19 Shara What about mountains that were intentionally levelled to create parks?
13:19 Shara Stone castles?
13:21 Shara Other method I saw was to just save protected areas...; but plenty of players forget protection or landscape beyond the protection they have....
13:48 Fixer Shara: it works on 16x16x16 mapblockbasis
13:49 Fixer Shara: i've seen how it works, if defined right - you get very good results
13:50 Fixer Shara: castle out of pure stone is RARE, if it has few cobblestone - it will be saved (if cobblestone is defined)
13:50 Fixer you define list of blocks that are evidence of player presence
13:50 Fixer cobblestone/torch/protector/whatever
13:51 Wayward_One hi all
13:52 Shara Fixer: Hmm, maybe then.. but quite cautious
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14:44 Jordach Krock, 100 points for using the dark knight joker scene
14:47 Krock :D
14:48 Jordach >no quick reply in offtopic
14:48 Jordach c55 is a madman
14:53 twoelk joined #minetest-hub
14:54 Krock o/ twoelk
14:54 twoelk o/
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16:28 Fixer wat?
16:29 behalebabo joined #minetest-hub
16:32 Fixer cha-cha
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17:21 IhrFussel How can I reliably calculate the distance between 2 players?
17:23 IhrFussel I imagine it to be difficult because the pos can be negative or positive
17:24 paramat easy
17:26 IhrFussel paramat, any examples?
17:28 Krock pythagoras
17:28 Krock sqrt(pos1 - pos2) = distance
17:28 nerzhul irhfussel just read maths, distance in a 3dimension environment (vector)
17:29 Krock i.e. math.sqrt((pos1.x-pos2.x)^2 + (pos1.y-pos2.y)^2 + (pos1.z-pos2.z)^2)
17:29 Krock if you want it in Lua
17:30 IhrFussel Krock, and that also works with numbers below 0 ? like pos1.x is -3000 and pos2.x is 3000
17:30 Krock let's unfold it
17:31 Krock -3000 - 3000 = -6000,  now square: -6000 * -6000 -> 36000000
17:32 Krock and you sum up all these positive, squared numbers and take the root of it, so it'll never get into the case of sqrt(-1) unless you have imaginary numbers
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17:37 IhrFussel WAIT...how can 2 NEGATIVE numbers turn into a POSITIVE number?
17:38 bigfoot547 Carefully.
17:38 KaadmY IhrFussel: is there vector.distance(a, b)?
17:38 bigfoot547 (With multiplication lol)
17:38 KaadmY IhrFussel: um, that's basic stuff
17:38 KaadmY -10 + -20 = 10
17:38 IhrFussel But -5*-5 is 25 and NOT -25
17:38 bigfoot547 -2 * -2 = 4
17:38 bigfoot547 yah
17:38 KaadmY Hm no that's not right
17:39 IhrFussel It is! I don't think Bash lies
17:42 IhrFussel That doesn't sound logical at all...maybe the computer KNOWS that -5*-5 wouldn't work and automatically removes the "-" ?
17:43 bigfoot547 No
17:43 bigfoot547 -5 * -5 = 25
17:43 bigfoot547 that's just math
17:43 Krock <KaadmY> -10 + -20 = 10    err no. -10 - -20 = 10. what you wrote there is -30 :P
17:43 Krock "that's basic stuff" ;)
17:44 Krock alright kids, prepare your school books for maths
17:46 paramat the difference between 2 numbers (pos1.x - pos2.x) may be negative, but squaring a negative number makes it positive
17:47 KaadmY Krock: yeah I forgot for some reason
17:47 paramat the sign of pos1.x and pos2.x doesn't matter
17:48 paramat anyway there's probably a vector helper function for distance between 2 points
17:48 KaadmY paramat: probably is
17:49 rubenwardy vector.distance(one, two)
17:49 rubenwardy if you're just comparing distances, use sqdistance however
17:49 KaadmY Yep
17:49 rubenwardy like, if you want to do something if the player is less or more than a certain distance
17:50 rubenwardy for example, for if they are closer than 5 nodes:      vector.sqdistance(one, two) < 25         as 5*5=25
17:50 IhrFussel Wait I can just use vector.distance(pos1,pos2) ?
17:51 Krock yes. But what does it teach you by using a magic function? ;)
17:51 rubenwardy yes, IhrFussel, but you should really learn elementary maths :P
17:52 IhrFussel I honestly don't care about math...I left school with a 5 in math..I think that's a F in USA
17:52 bigfoot547 lel 5 out of what?
17:53 IhrFussel German system goes to 6
17:53 KaadmY Hehe
17:53 bigfoot547 Oh. I don't know then ;)
17:56 paramat if you want to mod you have to care about maths, unfortunately we tend to realise it's usefulness only after school :] because school makes subjects boring
17:57 rubenwardy I hated maths in school
17:57 rubenwardy secondary school that is
17:57 Krock one of the worldwide problems but nobody yet tried to fix that issue
17:57 rubenwardy but then in college and university it started to get more fun, with calculus and the like
17:57 rubenwardy but fsck triangles
17:57 Krock and somewhere in between there's numberphile?
17:58 rubenwardy although trigonometry is cool, but that's arguably more about circles :D
17:58 bigfoot547 <rubenwardy> but fsck triangles | fsck? You mean that crazy person who litters your files with "lost+found" directories?
17:58 bigfoot547 xD
17:58 Krock s/s/c/
17:58 Krock s/s/u/   *
17:59 bigfoot547 FSCK can be helpful when your system aborts with a file open
17:59 bigfoot547 It'll clear your orphaned INodes
17:59 Krock "Really continue<n>?"
17:59 Krock as if I had a choice, thanks.
17:59 rubenwardy https://i.rubenwardy.com/CoM1y8ZPC2.jpg
18:00 Krock HAHAH
18:00 rubenwardy that was an intentional spelling
18:00 Krock just ran "yes" and am surprised about the output
18:00 rubenwardy oh wow, that's really useful
18:00 KaadmY Yeah
18:01 KaadmY Try `sl` while you're at it
18:01 KaadmY Make sure you have your terminal set to a large size
18:01 rubenwardy The program 'sl' is currently not installed. You can install it by typing:
18:01 rubenwardy sudo apt install sl
18:01 Krock That application is not installed here
18:01 Krock but at least I have cowsay
18:01 rubenwardy hah
18:02 rubenwardy need to do    ln -s /usr/bin/sl /usr/bin/ls-l
18:02 Krock doesn't fit into the pattern above but it's a nice and _really_ useful tool
18:04 Krock hooray! the steam locomotive works
18:04 KaadmY Yay
18:05 Krock now telnet towel.blinkenlights.nl
18:05 IhrFussel Umm no you barely need math in coding...almost all important math operations have a builtin function in languages now
18:05 rubenwardy errr
18:05 rubenwardy you definitely need maths to be a good programmer, but you will be OK at coding without maths
18:06 IhrFussel I coded entire websites with zero math involved
18:06 rubenwardy for things like web dev you're be fine
18:06 Krock ' DROP TABLE records
18:06 rubenwardy for more complicated software, you may need to understand things like hash maps and trees
18:07 IhrFussel That's a very specific part of coding though
18:08 KaadmY Hash tables and trees both really don't need much math
18:08 rubenwardy modulo
18:09 IhrFussel Every language I knoiw has the % operator for that
18:09 Krock % as one of the worst operators available (in terms of speed)
18:11 bigfoot547 Use fmod from math.h
18:11 bigfoot547 or just mod
18:13 tenplus1 joined #minetest-hub
18:14 tenplus1 hi peeps
18:14 Pingus Hey tenplus1
18:14 tenplus1 hipingus
18:14 bigfoot547 Hiya tenplus1
18:14 tenplus1 hi bigfoot
18:14 tenplus1 whats new?
18:15 bigfoot547 Well, I had to move because someone saw my secret bigfoot hideout
18:15 tenplus1 noooooooo, you were being followed by a noob player ?
18:17 tenplus1 I was thinking of limiting player nametag views to 50 block range
18:19 Krock player_transfer_distance = 4 ?
18:19 tenplus1 4? does it go in block sizes ??
18:19 tenplus1 also hi Krock
18:20 Krock hi tenplus1 and yes, read the .example file ;)
18:20 tenplus1 ooh, so 4x16 :) kewl
18:32 KaadmY Krock: why is the % operator slow?
18:32 KaadmY `mod` from math.h might be faster, but likely not `fmod`
18:33 KaadmY (Or modf?)
18:35 Krock KaadmY, depending on the instruction set of the CPU, this function can be executed in different speeds. If speed matters (microcontrollers/-processors), then either a good optimizer or workaround is needed to produce the best output
18:36 Krock x % 4 == x & 7
18:36 Krock no, I'm mistaken.  * == x & 3
18:37 tenplus1 ???
18:37 Krock !!!
18:37 KaadmY ...
18:39 tenplus1 is there any other way to calculate the result of %
18:41 KaadmY This might be a dumb question, but isn't modulo almost identical to divide in terms of CPU cycles?
18:44 Krock while (x > n) { x -= n; }, for "x = x % n"
18:44 Krock ^ tenplus1
18:45 Krock KaadmY, as already said. depends on the instruction set and optimizations they've done in the ALU to process certain operations faster
18:45 tenplus1 eek, am kinda glad I never use it
18:45 Krock so saying that it's almost the same as divide must not be true
18:46 KaadmY Good point
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18:52 tenplus1 local function mod(a, b) return a-b * math.floor(a/b) end
18:52 tenplus1 is that the same ?
18:56 Krock yes
18:58 garywhite joined #minetest-hub
18:58 tenplus1 hi gary
18:59 garywhite joined #minetest-hub
18:59 garywhite hi
19:15 Krock hi garywhite, whose client should be configured to login with SASL
19:15 garywhite What?
19:16 Krock whenever you login, you change the host after a few seconds. this means your IP leaks when joining. just for your information
19:19 Fixer *,,,.,.,,,*
19:19 Fixer tenplus1: update your creative
19:19 tenplus1 hi fixer, thanks :) will do
19:19 Krock git pull
19:20 Fixer i wonder if someone will be upset about this
19:20 tenplus1 how so ?
19:21 Fixer tenplus1: "Creative: Prevent unauthorized item access"
19:21 tenplus1 it'll piss of a few hackers, yes...
19:21 Fixer i always suspected one person across many servers having creative access
19:22 tenplus1 I did find a player on Xanadu with 63 stacked water_source and wondered how he got hold of it
19:22 Krock mined!
19:22 Fixer based!
19:23 Krock tenplus1, open your logs and grep for "from creative inventory"
19:24 Krock ignore all known creative players (if there are any) and you know which players you have to punish
19:24 Sokomine hmm. odd. a major part of players on some servers seem to be entirely unable to read or write
19:24 tenplus1 lol... hi Sokomine
19:25 Fixer Krock: and publish
19:25 Krock mobile. small screen = can't read, and no keyboard = can't write
19:25 Sokomine possibly...
19:25 Sokomine it's certainly difficult to read and write that way. but not impossible....
19:25 Krock or either blind or broken hands...
19:25 Sokomine people really ought to chat :-) an occasional "hi" might be enough
19:26 Sokomine *g* might be tricky to play that way :-)
19:26 Raven262 Hello Sokomine
19:26 Krock *moves the arms slowly over the display, trying to move around*
19:27 IhrFussel unified_inventory doesn't use the creative mod to give items...correct?
19:28 Fixer just one more year and you will be happy ~~~
19:28 tenplus1 uses creative priv I'm sure
19:30 IhrFussel Nope not on my server...I modified it to only give truly creative access to helpers/moderators and me
19:31 IhrFussel But I mean since the bug is in the creative mod, it should only affect inventory mods that depend on that mod no?
19:32 IhrFussel unified_inventory seems to *depend* on it...but I'm guessing only to disable it
19:34 Krock if there's a dependency on creative, then optional
19:35 IhrFussel Yes I just checked...it simply needs the dependency to disable "creative" so the bug can't affect ui right?
19:37 Sokomine krock: you could use a cardboard smartphone holder and move by moving your head :-)
19:37 Krock on the server I checked this leak, it worked fine, even with u_i enabled
19:38 Krock too bad I can't take more than one item at once from the slots >.<
19:38 Sokomine IhrFussel: if you have the creative priv and click on something in unified_inventory you'll get a stack added to your inv. unless you explicitly selected the show-craft-receipes-option
19:38 Krock Sokomine, heh.. this idea :3
19:39 IhrFussel Sokomine, that's expected behavior...or not? I mean did the bug allow to take items WITHOUT creative priv?
19:39 Krock Sokomine, FYI: we're talking about a leak in creative itself, which isn't patched by enabling u_i (that was his previous question about)
19:39 tenplus1 shouldnt the is_creative(name) sort all of that as a check ?
19:39 Sokomine ah. that's bad. does disabling creative help?
19:39 Krock it's a leak/bug. if it was only possible for people with creative, then it's working just fine. but that's not the case
19:40 Sokomine most servers won't need it. and those that use creative don't care if the player gets the items
19:40 Krock Sokomine, yes, either that or getting the lastest commit from git
19:40 Krock interestingly, these things now become an issue as we've got CSM
19:41 Krock but the leak surely existed for a while
19:41 Krock this means the people start to write their own client mods, which is kinda fascinating
19:42 Sokomine csm just exposes such leaks better. they've got to be fixed anyway
19:42 tenplus1 so long as they cannot call the global creative formspec and take items without priv/creative mode
19:43 IhrFussel Krock, you mean ANY player (no matter the privs) can click an item in the menu and get it (without the patch)?
19:43 Krock I looked for more exploits in detached inventories but somehow I messed it up, as these don't seem to be sent to the client for some reason
19:43 Sokomine i'm a bit unhappy that my villages mod got so slow :-( it felt a lot faster some time ago..now updating lighting is very expensive
19:43 IhrFussel If that's the case I wonder why it took so long to find it
19:44 Raven262 Sokomine, did you get my latest rapeseed texture? I was worried that you might have not seen my post xD
19:44 tenplus1 I dare say someone was walking around with items they shouldnt have
19:44 Sokomine IhrFussel: not all players care about cheating. only a very few will be intrested in such things
19:44 Raven262 Even though it was a *few* days ago
19:44 Krock IhrFussel, any player who's got a CSM-rebuild of the creative mod to get the items from the detached inventory
19:45 Krock as you can see, it's still quite good hidden
19:45 IhrFussel Ah...so it requires CSM
19:45 Sokomine Raven262: no worry :-) i'm sorry that i didn't get any further there yet :-(. had to do something regarding the villages, did some lazy mindless digging around and more seirous sightseeing on servers for distraction
19:45 tenplus1 ooh, may I see the new textures also raven ?
19:46 Raven262 Oh okay, sorry i though you didn't notice it :)
19:46 Sokomine IhrFussel: hm, not necessarily. the client could also be patched i guess
19:46 Raven262 well, if i manage to dig into that screenshots post deep enough, tenplus1
19:46 tenplus1 :P
19:46 Raven262 i can post you an imgur link though
19:46 tenplus1 das fine :D
19:47 Raven262 http://i.imgur.com/Jc5lbx7.png
19:48 tenplus1 ooh tiny pic :) ehe... canola growth cycle... :P
19:48 Raven262 xD
19:49 tenplus1 just need the harvested craftitem texture and we have a set :)
19:49 Raven262 Well, thats not hard to make
19:49 Raven262 *Steals the wheat texture and recolours it*
19:49 tenplus1 that reminds me, gotta tinker with hemp textures and make them a bit better... they're kinda crappy atm
19:58 * tenplus1 recommends the new youtube layout if anyone wants to switch :D
19:58 Raven262 tenplus1, http://i.imgur.com/RXwPFcx.png
19:58 Raven262 Set finished.
19:59 tenplus1 sweet... if this gets into #game then I'll add to farming redo also :P
20:00 Sokomine tenplus1: i'm going to name it "oil plant". canola is just too special and hasn't got anything to do with the plant as grown here...
20:00 tenplus1 they grow canola here for oil...
20:00 tenplus1 and it look slike the textures :D
20:00 Sokomine tenplus1: those oil plant textures from raven262 are already reserved :-) they'll fix the dye problem (hopefully...)
20:01 tenplus1 kewl...  oil plant is kinda generic... I like canola :DDD
20:01 Sokomine yes, but "canola" is a variant of the plant. it is called "Raps" here. the english translation is rape seed. which...seems to be problematic for some english-speaking people
20:02 tenplus1 yeah, rapeseed is a not so good name... canola sounds better and it'll be used for oil creation I assume
20:02 Sokomine "Raps" just isn't a special word in german. nobody'd get excited about "wheat" in english either i suspect...(unless very hungry)
20:03 Krock Please re-add "weed" as in https://www.youtube.com/watch?v=Ubah_kRaORU&amp;t=2m32s
20:04 tenplus1 "pleeeeeaeaaasseee... we need that weeed, to help meh sing " :)) aha
20:04 Sokomine it'd be nice to be able to pour oil to the ground and make it slicky. guess that might already be possible with player physics?
20:04 Raven262 I've seen a server that has "psychoactive mushrooms"
20:04 Raven262 ^^Need those in default
20:04 * Sokomine plugs a bit moss from the garden and throws it at ten
20:05 tenplus1 if player.lua was added to it's own mod we could replace it and have player sliding possible
20:05 bigfoot547 It'd be cool to pour oil into the ground and contaminate the water table :P
20:05 Sokomine ah, it's just a plant oil...those in general cause little problem with contamination. not posinous
20:06 Sokomine people use it for their salad and eat it frequently
20:06 paramat in engish 'rapeseed' is ok and used widely but 'rape seed' not so good, we only use the combined word
20:06 tenplus1 canola oil is good for you.....   so is *cough* hemp oil :P
20:06 Sokomine oh? sure? hard to figure out which translation is used where. vanessae also voted for "canola"
20:06 tenplus1 +1 canola
20:07 Sokomine do you know that word as well, paramat, or are you as puzzled about "canola" as i am?
20:07 paramat and, i've been thinking about making the MTG red mushrooms deal damage but also weird per-player effects (skybox, clouds, gravity'
20:07 tenplus1 I've had a few players who didnt know about rhubarb... ehehe
20:07 Sokomine but then, england is not too far away. "raps" might very well grow there and be a common plant
20:07 paramat well in the UK oil is sold as 'rapeseed oil'
20:07 Sokomine paramat: player might like that
20:07 Raven262 Hey look at these nodeboxes! http://i.imgur.com/GRkhLSv.png
20:07 tenplus1 dont they already deal damage when eaten paramat ????
20:08 paramat oh er yeah they might
20:08 paramat probably
20:08 tenplus1 player effects would be an awesome addition
20:08 Sokomine ten: translating plant and animal names is not easy. sometimes i hear about species i've never heared before. and when i look them up i figure out i'm really not familiar with that species
20:08 Raven262 paramat, you could rapidly change sky colour.
20:09 paramat might be controversial for some "promoting drugs" :] a large amount of damage is realistic
20:09 tenplus1 fly agaric :P
20:10 Raven262 I need a plantlike drawtype that draws in the - shape
20:10 Sokomine or just mimic the behaviour shown on brandons server when a player sleeps: player lies on the ground, screen goes black, "wake up" can be clicked
20:10 Raven262 and that doesn't wave when plant waving is on
20:11 paramat in the UK we don't use 'canola oil' much, much more likely to use 'rapeseed oil'
20:11 Raven262 Maybe i need a new drawtype
20:11 Sokomine but at least you've heared the term? yes, rapeseed oil would probably be the correct translation
20:11 Sokomine other continent, other plant i assume...
20:11 tenplus1 players will know what it is soon enough :)
20:12 paramat i've heard of 'canola' yes
20:12 Sokomine raven: hm, yes, i've tested some already. x looks pretty good, although # is tempting as well. even + is ok (after all not much diffrent from x). * was too bushy for that kind of plant. would create a good flower though
20:13 Sokomine is "rapeseed oil" unproblematic? using that term would be fine
20:14 tenplus1 accuracy isnt really needed for namesake
20:14 Raven262 Sokomine, I don't actually need it for a plant
20:14 Raven262 I need it for steel "bars"
20:14 tenplus1 steel bars ???
20:14 Raven262 but at the end i used a nodebox
20:15 Raven262 well
20:15 Raven262 hard to describe
20:15 paramat "Canola was originally a trademark name of the Rapeseed Association of Canada, and the name was a condensation of "Can" from Canada and "ola" from other vegetable oils like Mazola,[17] but is now a generic term for edible varieties of rapeseed oil in North America and Australia" seems a USA term, rapeseed seems better
20:15 Raven262 this: http://i.imgur.com/ZygErYY.png
20:15 paramat i have a bottle of rapeseed oil here, the name is not offensive at all
20:17 tenplus1 :P
20:17 Sokomine raven: there's already a bars mod...it uses xpanes
20:17 paramat this sign was a little controversial https://i.cbc.ca/1.3042309.1429634036!/fileImage/httpImage/image.jpg_gen/derivatives/16x9_620/tisdale-the-land-of-rape-and-honey.jpg
20:17 tenplus1 now that doesnt sound right :P ehehe
20:18 Sokomine paramat: aaah. thanks! then i can call it rapeseed :-) just not rapeseedseed....
20:18 Raven262 Xpanes is not exactly what i wanted, but i seem to have made it work anyway.
20:19 paramat yes rapeseed is a better name than 'oil plant'
20:20 Sokomine paramat: ah :-) maybe it ought to be seen as a word with diffrent meanings. nobody considers a white horse in german bad even though fungus isn't exactly something people would like much
20:22 * Sokomine hits whoever made the screwdriver not last forever
20:22 tenplus1 lol
20:22 tenplus1 that's why I added pull so that you could add your own screwdrivers... we have a diamond version :D
20:24 Raven262 ^Those are worth selling
20:24 tenplus1 ehe
20:25 * Sokomine grabs a diamond screwdriver
20:26 tenplus1 ooh, we should add a chisel mod so that certain blocks can have a decorative version :)
20:27 Sokomine isn't there one already?
20:27 Raven262 There is
20:27 Raven262 And it fully supports default mod
20:28 tenplus1 what, chisel mod ?
20:29 Krock https://forum.minetest.net/viewtopic.php?t=13104
20:29 tenplus1 not that kinda chisel
20:30 tenplus1 http://www.modsofminecraft.com/wp-content/uploads/2017/03/Chisel-Mod-Minecraft-4-360x202.png
20:30 tenplus1 like this... place a block in the middle and you get a selection of decorative blocks back... you can switch between styles
20:31 tenplus1 or even https://minecraftmodz.com/wp-content/uploads/2017/03/1490827923_254_chisel-mod-1-11-21-10-2-for-minecraft.png
20:32 tenplus1 this way we can have say 10 stone block patterns and use chisel to select between them instead of adding recipes to each and every one
20:33 tenplus1 ooh, this looks close: https://forum.minetest.net/viewtopic.php?f=11&amp;t=15528
20:34 tenplus1 nite folks o/
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20:40 Sokomine ten: hm, yes. similar to my circular saw. i think adding machines instead of craft receipes could often be a good solution
20:55 bigfoot547 Does anyone here know how to post to ix.io?
20:55 bigfoot547 Sorry I am nooooob
20:56 bigfoot547 (At that at least)
20:57 bigfoot547 NVM. I figured it out
20:59 IhrFussel What happens with HUD elements after a player leaves? Are they removed automatically?
21:05 IhrFussel Or is it necessary to do player:hud_remove(id) ?
21:34 Fixer chiself is good mod, i would like to see it in mt too
21:40 Fixer chisel*
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21:44 Fixer "too bad I can't take more than one item at once from the slots" actually most valuable stuff comes in BLOCKS that can be converted into 9x ingots
21:44 Fixer also, i suspect shift click worked
21:44 Fixer so you can automate it with script to run for some time
21:47 Fixer i'm still positive about CSM, look how much it changed about security and exposed flaws
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23:25 Fixer canola oil is used in some MC mods btw
23:25 Fixer rape seed is weird
23:25 Fixer raping seed
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23:26 Fixer we use Raps name too
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