Time Nick Message 00:02 LazyJ Is there a link to some explanation of how to read and edit the players.sqlite file? 00:02 rubenwardy use sqlite 00:02 rubenwardy or sqliteman 00:03 rubenwardy former is CLI using SQL 00:03 rubenwardy later is a GUI 00:03 LazyJ I'll need CLI 00:03 rubenwardy sqlite3 players.sqlite 00:03 LazyJ At that point. 00:03 rubenwardy then do .tables to see tables 00:03 rubenwardy then pragma table_info(tablename); 00:03 LazyJ There too. 00:03 LazyJ Tables, not the pragma part. 00:04 rubenwardy how do you convert to .sqlite? 00:04 LazyJ I don't. 00:04 rubenwardy !g minetest player backend sqlite convert 00:04 ShadowBot rubenwardy: Minetest Forums • View topic - Database Backend Questions - Minetest Forums. The official Minetest ... and not changed in minetest.conf to backend = sqlite) ... Building CXX object src/CMakeFiles/minetest.dir/convert_json ... , Minetest Forums • View topic - redis support / convert sqlite db - (7 more messages) 00:04 LazyJ The text files were much easier to edit when related trouble happened. 00:05 rubenwardy text files aren't very scalable 00:05 rubenwardy but not much less than SQLIte is 00:05 LazyJ The concern I have is experience with corrupted player files crashing the server. 00:05 LazyJ I know the database is theoretically better but Murphy's Law has its way. 00:06 LazyJ The text files have worked for the past five years for my little server. 00:06 LazyJ I'm not planning a global conglomerate. 00:07 rubenwardy what do you want to edit? 00:07 LazyJ So the sqlite move seems a bit overpowered for my uses. 00:07 LazyJ I want to be able to edit whatever part is causing MT to barf at the time. 00:07 rubenwardy Ok, there are 4 tables: player, player_inventory_items, player_inventories, player_metadata# 00:08 rubenwardy what's the error? 00:08 LazyJ No error yet. I'm trying to learn how to poke around and change things *before* it is an emergency. 00:08 rubenwardy it's a lot less likely to get corrupted 00:08 LazyJ Heh. 00:09 LazyJ Thanks, I'll see what I can come up with. :) 00:23 garywhite What's going on? 00:24 garywhite Also, VanessaE, you may want to calm things down in your channel over on Inchra 03:57 elinor If you own a server, you probably want to fix this on it before the next release: https://github.com/minetest/minetest_game/issues/1839. 04:03 LazyJ How to fix it? 04:04 elinor LazyJ: Modify allow_put in games/minetest_game/mods/creative/inventory.lua. 04:06 LazyJ I'm not an adept coder, modify inventory.lua with the code you posted or with something else? 04:10 elinor LazyJ: https://clbin.com/ZBIBD 04:11 LazyJ Ok, thanks. 04:12 LazyJ Why not make a PR for this? 04:15 elinor Because a better solution than just adding checks in the allow_take, allow_move and allow_put functions would be not to create the inventory for players who aren't supposed to access it, but this might make some assumptions some mods make about the creative inventory always existing false. 04:17 LazyJ Might get better attention if this was also posted in -dev. 04:19 elinor That's true... 04:35 LazyJ Good catch, btw. 04:59 benrob0329 https://asciinema.org/ << Interesting 10:33 lisac hey comrades, how do I make sure other mods don't use the same player meta names? 10:33 lisac can I write modname:keyname? 10:45 Shara Hi all 10:58 nerzhul you can do that, it's a solution 11:14 * shivajiva waves at those present 11:16 * Shara waves back 11:46 Raven262 Hi Shara 11:46 Raven262 Hello everyone. 11:47 Shara Hi Raven262 12:03 lisac nerzhul, I was more wondering if there is a standard solution 12:04 lisac you know, something everyone will actually use 12:04 lisac Hi Shara 12:09 Fixer Creative for the win 12:18 nerzhul lisac i don't know about a solution for that in core 12:18 lisac :( 12:36 Raven262 Hi pingus. 12:37 Raven262 I have sent many of your kind to meet their end. 12:37 Raven262 https://pingus.seul.org/welcome.html 12:37 Pingus :( 12:37 Pingus pls no kill Pingus comrade 12:56 Jordach NOOT NOOT 12:56 * Shara growls something about map size getting too big way too easily 12:57 Jordach don't use node meta for everything ;) 12:58 Shara I haven't added it to anything :P 12:59 Shara Just finally past the point where I can no longer make even one backup on server. So now I have to find new and creative (and probably annoying) ways to get around that :) 13:02 Pingus NOOT NOOT 13:03 Pingus Maybe server could compress unused parts of map 13:03 Shara I've been limiting how far players can go on the map for a long time already to try and prevent too much map growth 13:11 Fixer Shara: unexplore 13:11 Fixer Shara: powered by Python 13:15 Shara Fixer: That seems to have potential to be too destructive 13:18 Fixer Shara: you can do backup and then unexplore it 13:19 Shara says it just leaves "nodes typically created by players" 13:19 Shara I can see all kinds of issues here 13:19 Shara What about mountains that were intentionally levelled to create parks? 13:19 Shara Stone castles? 13:21 Shara Other method I saw was to just save protected areas...; but plenty of players forget protection or landscape beyond the protection they have.... 13:48 Fixer Shara: it works on 16x16x16 mapblockbasis 13:49 Fixer Shara: i've seen how it works, if defined right - you get very good results 13:50 Fixer Shara: castle out of pure stone is RARE, if it has few cobblestone - it will be saved (if cobblestone is defined) 13:50 Fixer you define list of blocks that are evidence of player presence 13:50 Fixer cobblestone/torch/protector/whatever 13:51 Wayward_One hi all 13:52 Shara Fixer: Hmm, maybe then.. but quite cautious 14:44 Jordach Krock, 100 points for using the dark knight joker scene 14:47 Krock :D 14:48 Jordach >no quick reply in offtopic 14:48 Jordach c55 is a madman 14:54 Krock o/ twoelk 14:54 twoelk o/ 16:28 Fixer wat? 16:32 Fixer cha-cha 17:21 IhrFussel How can I reliably calculate the distance between 2 players? 17:23 IhrFussel I imagine it to be difficult because the pos can be negative or positive 17:24 paramat easy 17:26 IhrFussel paramat, any examples? 17:28 Krock pythagoras 17:28 Krock sqrt(pos1 - pos2) = distance 17:28 nerzhul irhfussel just read maths, distance in a 3dimension environment (vector) 17:29 Krock i.e. math.sqrt((pos1.x-pos2.x)^2 + (pos1.y-pos2.y)^2 + (pos1.z-pos2.z)^2) 17:29 Krock if you want it in Lua 17:30 IhrFussel Krock, and that also works with numbers below 0 ? like pos1.x is -3000 and pos2.x is 3000 17:30 Krock let's unfold it 17:31 Krock -3000 - 3000 = -6000, now square: -6000 * -6000 -> 36000000 17:32 Krock and you sum up all these positive, squared numbers and take the root of it, so it'll never get into the case of sqrt(-1) unless you have imaginary numbers 17:37 IhrFussel WAIT...how can 2 NEGATIVE numbers turn into a POSITIVE number? 17:38 bigfoot547 Carefully. 17:38 KaadmY IhrFussel: is there vector.distance(a, b)? 17:38 bigfoot547 (With multiplication lol) 17:38 KaadmY IhrFussel: um, that's basic stuff 17:38 KaadmY -10 + -20 = 10 17:38 IhrFussel But -5*-5 is 25 and NOT -25 17:38 bigfoot547 -2 * -2 = 4 17:38 bigfoot547 yah 17:38 KaadmY Hm no that's not right 17:39 IhrFussel It is! I don't think Bash lies 17:42 IhrFussel That doesn't sound logical at all...maybe the computer KNOWS that -5*-5 wouldn't work and automatically removes the "-" ? 17:43 bigfoot547 No 17:43 bigfoot547 -5 * -5 = 25 17:43 bigfoot547 that's just math 17:43 Krock -10 + -20 = 10 err no. -10 - -20 = 10. what you wrote there is -30 :P 17:43 Krock "that's basic stuff" ;) 17:44 Krock alright kids, prepare your school books for maths 17:46 paramat the difference between 2 numbers (pos1.x - pos2.x) may be negative, but squaring a negative number makes it positive 17:47 KaadmY Krock: yeah I forgot for some reason 17:47 paramat the sign of pos1.x and pos2.x doesn't matter 17:48 paramat anyway there's probably a vector helper function for distance between 2 points 17:48 KaadmY paramat: probably is 17:49 rubenwardy vector.distance(one, two) 17:49 rubenwardy if you're just comparing distances, use sqdistance however 17:49 KaadmY Yep 17:49 rubenwardy like, if you want to do something if the player is less or more than a certain distance 17:50 rubenwardy for example, for if they are closer than 5 nodes: vector.sqdistance(one, two) < 25 as 5*5=25 17:50 IhrFussel Wait I can just use vector.distance(pos1,pos2) ? 17:51 Krock yes. But what does it teach you by using a magic function? ;) 17:51 rubenwardy yes, IhrFussel, but you should really learn elementary maths :P 17:52 IhrFussel I honestly don't care about math...I left school with a 5 in math..I think that's a F in USA 17:52 bigfoot547 lel 5 out of what? 17:53 IhrFussel German system goes to 6 17:53 KaadmY Hehe 17:53 bigfoot547 Oh. I don't know then ;) 17:56 paramat if you want to mod you have to care about maths, unfortunately we tend to realise it's usefulness only after school :] because school makes subjects boring 17:57 rubenwardy I hated maths in school 17:57 rubenwardy secondary school that is 17:57 Krock one of the worldwide problems but nobody yet tried to fix that issue 17:57 rubenwardy but then in college and university it started to get more fun, with calculus and the like 17:57 rubenwardy but fsck triangles 17:57 Krock and somewhere in between there's numberphile? 17:58 rubenwardy although trigonometry is cool, but that's arguably more about circles :D 17:58 bigfoot547 but fsck triangles | fsck? You mean that crazy person who litters your files with "lost+found" directories? 17:58 bigfoot547 xD 17:58 Krock s/s/c/ 17:58 Krock s/s/u/ * 17:59 bigfoot547 FSCK can be helpful when your system aborts with a file open 17:59 bigfoot547 It'll clear your orphaned INodes 17:59 Krock "Really continue?" 17:59 Krock as if I had a choice, thanks. 17:59 rubenwardy https://i.rubenwardy.com/CoM1y8ZPC2.jpg 18:00 Krock HAHAH 18:00 rubenwardy that was an intentional spelling 18:00 Krock just ran "yes" and am surprised about the output 18:00 rubenwardy oh wow, that's really useful 18:00 KaadmY Yeah 18:01 KaadmY Try `sl` while you're at it 18:01 KaadmY Make sure you have your terminal set to a large size 18:01 rubenwardy The program 'sl' is currently not installed. You can install it by typing: 18:01 rubenwardy sudo apt install sl 18:01 Krock That application is not installed here 18:01 Krock but at least I have cowsay 18:01 rubenwardy hah 18:02 rubenwardy need to do ln -s /usr/bin/sl /usr/bin/ls-l 18:02 Krock doesn't fit into the pattern above but it's a nice and _really_ useful tool 18:04 Krock hooray! the steam locomotive works 18:04 KaadmY Yay 18:05 Krock now telnet towel.blinkenlights.nl 18:05 IhrFussel Umm no you barely need math in coding...almost all important math operations have a builtin function in languages now 18:05 rubenwardy errr 18:05 rubenwardy you definitely need maths to be a good programmer, but you will be OK at coding without maths 18:06 IhrFussel I coded entire websites with zero math involved 18:06 rubenwardy for things like web dev you're be fine 18:06 Krock ' DROP TABLE records 18:06 rubenwardy for more complicated software, you may need to understand things like hash maps and trees 18:07 IhrFussel That's a very specific part of coding though 18:08 KaadmY Hash tables and trees both really don't need much math 18:08 rubenwardy modulo 18:09 IhrFussel Every language I knoiw has the % operator for that 18:09 Krock % as one of the worst operators available (in terms of speed) 18:11 bigfoot547 Use fmod from math.h 18:11 bigfoot547 or just mod 18:14 tenplus1 hi peeps 18:14 Pingus Hey tenplus1 18:14 tenplus1 hipingus 18:14 bigfoot547 Hiya tenplus1 18:14 tenplus1 hi bigfoot 18:14 tenplus1 whats new? 18:15 bigfoot547 Well, I had to move because someone saw my secret bigfoot hideout 18:15 tenplus1 noooooooo, you were being followed by a noob player ? 18:17 tenplus1 I was thinking of limiting player nametag views to 50 block range 18:19 Krock player_transfer_distance = 4 ? 18:19 tenplus1 4? does it go in block sizes ?? 18:19 tenplus1 also hi Krock 18:20 Krock hi tenplus1 and yes, read the .example file ;) 18:20 tenplus1 ooh, so 4x16 :) kewl 18:32 KaadmY Krock: why is the % operator slow? 18:32 KaadmY `mod` from math.h might be faster, but likely not `fmod` 18:33 KaadmY (Or modf?) 18:35 Krock KaadmY, depending on the instruction set of the CPU, this function can be executed in different speeds. If speed matters (microcontrollers/-processors), then either a good optimizer or workaround is needed to produce the best output 18:36 Krock x % 4 == x & 7 18:36 Krock no, I'm mistaken. * == x & 3 18:37 tenplus1 ??? 18:37 Krock !!! 18:37 KaadmY ... 18:39 tenplus1 is there any other way to calculate the result of % 18:41 KaadmY This might be a dumb question, but isn't modulo almost identical to divide in terms of CPU cycles? 18:44 Krock while (x > n) { x -= n; }, for "x = x % n" 18:44 Krock ^ tenplus1 18:45 Krock KaadmY, as already said. depends on the instruction set and optimizations they've done in the ALU to process certain operations faster 18:45 tenplus1 eek, am kinda glad I never use it 18:45 Krock so saying that it's almost the same as divide must not be true 18:46 KaadmY Good point 18:52 tenplus1 local function mod(a, b) return a-b * math.floor(a/b) end 18:52 tenplus1 is that the same ? 18:56 Krock yes 18:58 tenplus1 hi gary 18:59 garywhite hi 19:15 Krock hi garywhite, whose client should be configured to login with SASL 19:15 garywhite What? 19:16 Krock whenever you login, you change the host after a few seconds. this means your IP leaks when joining. just for your information 19:19 Fixer *,,,.,.,,,* 19:19 Fixer tenplus1: update your creative 19:19 tenplus1 hi fixer, thanks :) will do 19:19 Krock git pull 19:20 Fixer i wonder if someone will be upset about this 19:20 tenplus1 how so ? 19:21 Fixer tenplus1: "Creative: Prevent unauthorized item access" 19:21 tenplus1 it'll piss of a few hackers, yes... 19:21 Fixer i always suspected one person across many servers having creative access 19:22 tenplus1 I did find a player on Xanadu with 63 stacked water_source and wondered how he got hold of it 19:22 Krock mined! 19:22 Fixer based! 19:23 Krock tenplus1, open your logs and grep for "from creative inventory" 19:24 Krock ignore all known creative players (if there are any) and you know which players you have to punish 19:24 Sokomine hmm. odd. a major part of players on some servers seem to be entirely unable to read or write 19:24 tenplus1 lol... hi Sokomine 19:25 Fixer Krock: and publish 19:25 Krock mobile. small screen = can't read, and no keyboard = can't write 19:25 Sokomine possibly... 19:25 Sokomine it's certainly difficult to read and write that way. but not impossible.... 19:25 Krock or either blind or broken hands... 19:25 Sokomine people really ought to chat :-) an occasional "hi" might be enough 19:26 Sokomine *g* might be tricky to play that way :-) 19:26 Raven262 Hello Sokomine 19:26 Krock *moves the arms slowly over the display, trying to move around* 19:27 IhrFussel unified_inventory doesn't use the creative mod to give items...correct? 19:28 Fixer just one more year and you will be happy ~~~ 19:28 tenplus1 uses creative priv I'm sure 19:30 IhrFussel Nope not on my server...I modified it to only give truly creative access to helpers/moderators and me 19:31 IhrFussel But I mean since the bug is in the creative mod, it should only affect inventory mods that depend on that mod no? 19:32 IhrFussel unified_inventory seems to *depend* on it...but I'm guessing only to disable it 19:34 Krock if there's a dependency on creative, then optional 19:35 IhrFussel Yes I just checked...it simply needs the dependency to disable "creative" so the bug can't affect ui right? 19:37 Sokomine krock: you could use a cardboard smartphone holder and move by moving your head :-) 19:37 Krock on the server I checked this leak, it worked fine, even with u_i enabled 19:38 Krock too bad I can't take more than one item at once from the slots >.< 19:38 Sokomine IhrFussel: if you have the creative priv and click on something in unified_inventory you'll get a stack added to your inv. unless you explicitly selected the show-craft-receipes-option 19:38 Krock Sokomine, heh.. this idea :3 19:39 IhrFussel Sokomine, that's expected behavior...or not? I mean did the bug allow to take items WITHOUT creative priv? 19:39 Krock Sokomine, FYI: we're talking about a leak in creative itself, which isn't patched by enabling u_i (that was his previous question about) 19:39 tenplus1 shouldnt the is_creative(name) sort all of that as a check ? 19:39 Sokomine ah. that's bad. does disabling creative help? 19:39 Krock it's a leak/bug. if it was only possible for people with creative, then it's working just fine. but that's not the case 19:40 Sokomine most servers won't need it. and those that use creative don't care if the player gets the items 19:40 Krock Sokomine, yes, either that or getting the lastest commit from git 19:40 Krock interestingly, these things now become an issue as we've got CSM 19:41 Krock but the leak surely existed for a while 19:41 Krock this means the people start to write their own client mods, which is kinda fascinating 19:42 Sokomine csm just exposes such leaks better. they've got to be fixed anyway 19:42 tenplus1 so long as they cannot call the global creative formspec and take items without priv/creative mode 19:43 IhrFussel Krock, you mean ANY player (no matter the privs) can click an item in the menu and get it (without the patch)? 19:43 Krock I looked for more exploits in detached inventories but somehow I messed it up, as these don't seem to be sent to the client for some reason 19:43 Sokomine i'm a bit unhappy that my villages mod got so slow :-( it felt a lot faster some time ago..now updating lighting is very expensive 19:43 IhrFussel If that's the case I wonder why it took so long to find it 19:44 Raven262 Sokomine, did you get my latest rapeseed texture? I was worried that you might have not seen my post xD 19:44 tenplus1 I dare say someone was walking around with items they shouldnt have 19:44 Sokomine IhrFussel: not all players care about cheating. only a very few will be intrested in such things 19:44 Raven262 Even though it was a *few* days ago 19:44 Krock IhrFussel, any player who's got a CSM-rebuild of the creative mod to get the items from the detached inventory 19:45 Krock as you can see, it's still quite good hidden 19:45 IhrFussel Ah...so it requires CSM 19:45 Sokomine Raven262: no worry :-) i'm sorry that i didn't get any further there yet :-(. had to do something regarding the villages, did some lazy mindless digging around and more seirous sightseeing on servers for distraction 19:45 tenplus1 ooh, may I see the new textures also raven ? 19:46 Raven262 Oh okay, sorry i though you didn't notice it :) 19:46 Sokomine IhrFussel: hm, not necessarily. the client could also be patched i guess 19:46 Raven262 well, if i manage to dig into that screenshots post deep enough, tenplus1 19:46 tenplus1 :P 19:46 Raven262 i can post you an imgur link though 19:46 tenplus1 das fine :D 19:47 Raven262 http://i.imgur.com/Jc5lbx7.png 19:48 tenplus1 ooh tiny pic :) ehe... canola growth cycle... :P 19:48 Raven262 xD 19:49 tenplus1 just need the harvested craftitem texture and we have a set :) 19:49 Raven262 Well, thats not hard to make 19:49 Raven262 *Steals the wheat texture and recolours it* 19:49 tenplus1 that reminds me, gotta tinker with hemp textures and make them a bit better... they're kinda crappy atm 19:58 * tenplus1 recommends the new youtube layout if anyone wants to switch :D 19:58 Raven262 tenplus1, http://i.imgur.com/RXwPFcx.png 19:58 Raven262 Set finished. 19:59 tenplus1 sweet... if this gets into #game then I'll add to farming redo also :P 20:00 Sokomine tenplus1: i'm going to name it "oil plant". canola is just too special and hasn't got anything to do with the plant as grown here... 20:00 tenplus1 they grow canola here for oil... 20:00 tenplus1 and it look slike the textures :D 20:00 Sokomine tenplus1: those oil plant textures from raven262 are already reserved :-) they'll fix the dye problem (hopefully...) 20:01 tenplus1 kewl... oil plant is kinda generic... I like canola :DDD 20:01 Sokomine yes, but "canola" is a variant of the plant. it is called "Raps" here. the english translation is rape seed. which...seems to be problematic for some english-speaking people 20:02 tenplus1 yeah, rapeseed is a not so good name... canola sounds better and it'll be used for oil creation I assume 20:02 Sokomine "Raps" just isn't a special word in german. nobody'd get excited about "wheat" in english either i suspect...(unless very hungry) 20:03 Krock Please re-add "weed" as in https://www.youtube.com/watch?v=Ubah_kRaORU&t=2m32s 20:04 tenplus1 "pleeeeeaeaaasseee... we need that weeed, to help meh sing " :)) aha 20:04 Sokomine it'd be nice to be able to pour oil to the ground and make it slicky. guess that might already be possible with player physics? 20:04 Raven262 I've seen a server that has "psychoactive mushrooms" 20:04 Raven262 ^^Need those in default 20:04 * Sokomine plugs a bit moss from the garden and throws it at ten 20:05 tenplus1 if player.lua was added to it's own mod we could replace it and have player sliding possible 20:05 bigfoot547 It'd be cool to pour oil into the ground and contaminate the water table :P 20:05 Sokomine ah, it's just a plant oil...those in general cause little problem with contamination. not posinous 20:06 Sokomine people use it for their salad and eat it frequently 20:06 paramat in engish 'rapeseed' is ok and used widely but 'rape seed' not so good, we only use the combined word 20:06 tenplus1 canola oil is good for you..... so is *cough* hemp oil :P 20:06 Sokomine oh? sure? hard to figure out which translation is used where. vanessae also voted for "canola" 20:06 tenplus1 +1 canola 20:07 Sokomine do you know that word as well, paramat, or are you as puzzled about "canola" as i am? 20:07 paramat and, i've been thinking about making the MTG red mushrooms deal damage but also weird per-player effects (skybox, clouds, gravity' 20:07 tenplus1 I've had a few players who didnt know about rhubarb... ehehe 20:07 Sokomine but then, england is not too far away. "raps" might very well grow there and be a common plant 20:07 paramat well in the UK oil is sold as 'rapeseed oil' 20:07 Sokomine paramat: player might like that 20:07 Raven262 Hey look at these nodeboxes! http://i.imgur.com/GRkhLSv.png 20:07 tenplus1 dont they already deal damage when eaten paramat ???? 20:08 paramat oh er yeah they might 20:08 paramat probably 20:08 tenplus1 player effects would be an awesome addition 20:08 Sokomine ten: translating plant and animal names is not easy. sometimes i hear about species i've never heared before. and when i look them up i figure out i'm really not familiar with that species 20:08 Raven262 paramat, you could rapidly change sky colour. 20:09 paramat might be controversial for some "promoting drugs" :] a large amount of damage is realistic 20:09 tenplus1 fly agaric :P 20:10 Raven262 I need a plantlike drawtype that draws in the - shape 20:10 Sokomine or just mimic the behaviour shown on brandons server when a player sleeps: player lies on the ground, screen goes black, "wake up" can be clicked 20:10 Raven262 and that doesn't wave when plant waving is on 20:11 paramat in the UK we don't use 'canola oil' much, much more likely to use 'rapeseed oil' 20:11 Raven262 Maybe i need a new drawtype 20:11 Sokomine but at least you've heared the term? yes, rapeseed oil would probably be the correct translation 20:11 Sokomine other continent, other plant i assume... 20:11 tenplus1 players will know what it is soon enough :) 20:12 paramat i've heard of 'canola' yes 20:12 Sokomine raven: hm, yes, i've tested some already. x looks pretty good, although # is tempting as well. even + is ok (after all not much diffrent from x). * was too bushy for that kind of plant. would create a good flower though 20:13 Sokomine is "rapeseed oil" unproblematic? using that term would be fine 20:14 tenplus1 accuracy isnt really needed for namesake 20:14 Raven262 Sokomine, I don't actually need it for a plant 20:14 Raven262 I need it for steel "bars" 20:14 tenplus1 steel bars ??? 20:14 Raven262 but at the end i used a nodebox 20:15 Raven262 well 20:15 Raven262 hard to describe 20:15 paramat "Canola was originally a trademark name of the Rapeseed Association of Canada, and the name was a condensation of "Can" from Canada and "ola" from other vegetable oils like Mazola,[17] but is now a generic term for edible varieties of rapeseed oil in North America and Australia" seems a USA term, rapeseed seems better 20:15 Raven262 this: http://i.imgur.com/ZygErYY.png 20:15 paramat i have a bottle of rapeseed oil here, the name is not offensive at all 20:17 tenplus1 :P 20:17 Sokomine raven: there's already a bars mod...it uses xpanes 20:17 paramat this sign was a little controversial https://i.cbc.ca/1.3042309.1429634036!/fileImage/httpImage/image.jpg_gen/derivatives/16x9_620/tisdale-the-land-of-rape-and-honey.jpg 20:17 tenplus1 now that doesnt sound right :P ehehe 20:18 Sokomine paramat: aaah. thanks! then i can call it rapeseed :-) just not rapeseedseed.... 20:18 Raven262 Xpanes is not exactly what i wanted, but i seem to have made it work anyway. 20:19 paramat yes rapeseed is a better name than 'oil plant' 20:20 Sokomine paramat: ah :-) maybe it ought to be seen as a word with diffrent meanings. nobody considers a white horse in german bad even though fungus isn't exactly something people would like much 20:22 * Sokomine hits whoever made the screwdriver not last forever 20:22 tenplus1 lol 20:22 tenplus1 that's why I added pull so that you could add your own screwdrivers... we have a diamond version :D 20:24 Raven262 ^Those are worth selling 20:24 tenplus1 ehe 20:25 * Sokomine grabs a diamond screwdriver 20:26 tenplus1 ooh, we should add a chisel mod so that certain blocks can have a decorative version :) 20:27 Sokomine isn't there one already? 20:27 Raven262 There is 20:27 Raven262 And it fully supports default mod 20:28 tenplus1 what, chisel mod ? 20:29 Krock https://forum.minetest.net/viewtopic.php?t=13104 20:29 tenplus1 not that kinda chisel 20:30 tenplus1 http://www.modsofminecraft.com/wp-content/uploads/2017/03/Chisel-Mod-Minecraft-4-360x202.png 20:30 tenplus1 like this... place a block in the middle and you get a selection of decorative blocks back... you can switch between styles 20:31 tenplus1 or even https://minecraftmodz.com/wp-content/uploads/2017/03/1490827923_254_chisel-mod-1-11-21-10-2-for-minecraft.png 20:32 tenplus1 this way we can have say 10 stone block patterns and use chisel to select between them instead of adding recipes to each and every one 20:33 tenplus1 ooh, this looks close: https://forum.minetest.net/viewtopic.php?f=11&t=15528 20:34 tenplus1 nite folks o/ 20:40 Sokomine ten: hm, yes. similar to my circular saw. i think adding machines instead of craft receipes could often be a good solution 20:55 bigfoot547 Does anyone here know how to post to ix.io? 20:55 bigfoot547 Sorry I am nooooob 20:56 bigfoot547 (At that at least) 20:57 bigfoot547 NVM. I figured it out 20:59 IhrFussel What happens with HUD elements after a player leaves? Are they removed automatically? 21:05 IhrFussel Or is it necessary to do player:hud_remove(id) ? 21:34 Fixer chiself is good mod, i would like to see it in mt too 21:40 Fixer chisel* 21:44 Fixer "too bad I can't take more than one item at once from the slots" actually most valuable stuff comes in BLOCKS that can be converted into 9x ingots 21:44 Fixer also, i suspect shift click worked 21:44 Fixer so you can automate it with script to run for some time 21:47 Fixer i'm still positive about CSM, look how much it changed about security and exposed flaws 23:25 Fixer canola oil is used in some MC mods btw 23:25 Fixer rape seed is weird 23:25 Fixer raping seed 23:26 Fixer we use Raps name too