Time |
Nick |
Message |
00:06 |
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rubenwardy left #minetest-hub |
00:10 |
octacian |
Is it possible to have multiple schematics to be chosen randomly when placing a decoration as with sounds? |
00:31 |
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DI3HARD139 joined #minetest-hub |
00:47 |
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LazyJ joined #minetest-hub |
00:51 |
paramat |
octacian no, but it's been requested and i might do so if i can work out how to |
00:55 |
octacian |
paramat: What I'm suggesting is a schematic that might be something like schematic.mts.1, etc... |
00:55 |
octacian |
I'd really appreciate such a feature myself, as I see no better way to vary the height of my jungle trees |
01:08 |
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lumidify_ joined #minetest-hub |
01:24 |
paramat |
not even y-slice prob? |
01:25 |
octacian |
I wasn't aware of y-slice. What does it do? |
01:26 |
paramat |
https://github.com/minetest/minetest/issues/4485 |
01:27 |
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elinor joined #minetest-hub |
01:27 |
paramat |
you can see y-slice probabilities in the lua schematic tables here https://github.com/minetest-mods/saveschems/blob/master/init.lua |
01:28 |
paramat |
each y-slice defined has a probability of being included in the schematic on generation, if left out that y-slice is skipped, therefore reducing tree height |
01:29 |
octacian |
Got it. Nice! |
01:29 |
paramat |
all non-mgv6 trees use this to vary height |
01:30 |
octacian |
What is the "spawn by" thing you mentioned? Causes things to spawn by only specific nodes? |
01:30 |
paramat |
btw lowest y-slice of a schem is 'ypos = 0' |
01:30 |
paramat |
yes within a 1 node radius |
01:31 |
octacian |
Nice! |
01:31 |
paramat |
used for mgv6 papyrus to be next to water |
01:31 |
octacian |
Out of curiosity, why does saveschems not generate schematics using minetest.after(0, ...) in order to prevent having to depend on the mods from which nodes are used? |
01:33 |
paramat |
when saveschems is run to genrate the schem files, i think it does need to depend on the mods that contain the necessary nodes |
01:33 |
paramat |
*generate |
01:33 |
paramat |
but maybe not |
01:34 |
paramat |
best to run the node defining mods first though |
01:34 |
octacian |
If minetest.after(0, ...) is used to call the code to generate schematics, the code is not called until the game has fully loaded, and all nodes are registered |
01:34 |
octacian |
One way or another (either through depends.txt or aforementioned method) all nodes used must be registered first |
01:34 |
paramat |
only depends are needed to do that |
01:34 |
octacian |
Yeah, but it can be annoying to add stuff to a depends.txt file |
01:35 |
paramat |
coding is annoying :] |
01:35 |
octacian |
Out of curiosity, is it possible to make a WE-like mod with support for probabilities and y-slices? |
01:35 |
octacian |
No, it's not :P Coding is fun :PP |
01:37 |
octacian |
hmm, Seems as though you can. |
01:37 |
octacian |
Would take some major effort though |
01:37 |
octacian |
Well, I'm gonna do it xD |
01:38 |
octacian |
paramat: Is it possible to have a node with a low probability where a different node is used if the node with a low probability isn't used? |
01:39 |
octacian |
Dunno if that made sense |
02:06 |
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tumeninodes left #minetest-hub |
02:19 |
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sniper338 joined #minetest-hub |
02:20 |
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sniper338 joined #minetest-hub |
02:27 |
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paramat joined #minetest-hub |
02:30 |
paramat |
a WE-like schem saving mod is needed that supports probabilities, y-slice and per-node force-place (very important) |
02:30 |
paramat |
needs to be able to set prob for nodes that cannot be punched, like liquids or airlike nodes |
02:32 |
paramat |
"a node with a low probability where a different node is used if the node with a low probability isn't used?" possible yes but not sure if we would think it justified |
02:33 |
paramat |
i mean, it's possible to code, the feature is not possible currently |
02:41 |
octacian |
paramat: Got it |
02:41 |
octacian |
paramat: My thought was that a formspec could be added with an inventory slot which when items were added to it would allow settings to be changed. |
05:27 |
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ssieb joined #minetest-hub |
05:30 |
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nerzhul joined #minetest-hub |
05:30 |
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nerzhul joined #minetest-hub |
06:11 |
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CWz joined #minetest-hub |
06:26 |
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DI3HARD139 joined #minetest-hub |
08:26 |
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tenplus1 joined #minetest-hub |
08:26 |
tenplus1 |
hi folks |
08:27 |
|
Dumbeldor joined #minetest-hub |
08:28 |
tenplus1 |
hi Dumbeldor |
08:28 |
Dumbeldor |
Hi tenplus1, what's up ? :) |
08:30 |
tenplus1 |
making pannini for breakfast :DDD you ? |
08:33 |
Dumbeldor |
Haha great :D I work with Microsoft Power bi :'( |
08:33 |
tenplus1 |
power bi? |
08:34 |
Dumbeldor |
for make a graph |
08:34 |
tenplus1 |
ohh |
08:35 |
Dumbeldor |
It's boring x) |
08:36 |
tenplus1 |
yeah, doesnt look too exciting in the screenshots :DDD |
08:36 |
Dumbeldor |
x) |
08:38 |
Dumbeldor |
Give me a panini please :D |
08:39 |
tenplus1 |
ehehe, spicy humous with italian ham and herbs :PPP *nom* *share* |
08:39 |
Dumbeldor |
Miam |
08:41 |
* Shara |
runs in and nicks one |
08:41 |
tenplus1 |
*panic* |
08:41 |
Shara |
Thanks, needed that :P |
08:41 |
tenplus1 |
sudden Shara is sudden |
08:42 |
tenplus1 |
how's you ? |
08:42 |
Shara |
:) |
08:42 |
Shara |
Just about to run into work :( |
08:42 |
tenplus1 |
aww, no friday off ? |
08:45 |
Shara |
I wish |
08:45 |
Shara |
But time to go, see you later |
08:45 |
tenplus1 |
have fun :P |
08:45 |
Shara |
Thanks for the breakfast :P |
09:03 |
|
Raven262 joined #minetest-hub |
09:03 |
tenplus1 |
hi raven |
09:03 |
Raven262 |
Hi tenplus1 |
09:03 |
tenplus1 |
:P |
09:27 |
|
IhrFussel joined #minetest-hub |
09:28 |
tenplus1 |
hi fussel |
09:29 |
IhrFussel |
Okay I was wondering why my footstep sounds didn't work anymore on my server...you MERGED the breaking PR now...now I need to find a way to get the last version before that merge again |
09:30 |
tenplus1 |
???? huh ???? |
09:31 |
IhrFussel |
"make collisionbox settable" got merged last night |
09:31 |
IhrFussel |
It breaks all 0.4.X versions ... I hear no footstep sound with my client |
09:31 |
CWz |
git reset --hard |
09:31 |
IhrFussel |
I installed via PPA |
09:32 |
tenplus1 |
it says that it will break client, it's preparing for 0.4.7 / 0.5.0 update.... also hi CWz |
09:32 |
CWz |
welp.. rip |
09:32 |
CWz |
0.4.7? |
09:32 |
tenplus1 |
this is the dev release where the breakages will start appearing |
09:33 |
tenplus1 |
havent installed yet to test tho |
09:33 |
CWz |
anyway git reset --hard 5045bdc6d81445ecf600ff9c268886cada935a7f should fix it for git |
09:33 |
IhrFussel |
I know that they said it in the forum...but I was following the dev closely to see if the breaking Ps got merged yet...I was just too quick just now with updating |
09:33 |
tenplus1 |
downgrade to previous dev |
09:33 |
IhrFussel |
PRs* |
09:34 |
IhrFussel |
I will have to install my client with git directly now it seems, there is no way to reverse a PPA version |
09:35 |
|
cx384 joined #minetest-hub |
09:35 |
CWz |
anyway loggin into an non latest git server will make it look like your floating |
09:35 |
tenplus1 |
what Os you using ??? |
09:40 |
tenplus1 |
k, am installing latest daily build, gonna test out player collisionbox thang :P |
09:40 |
IhrFussel |
Xubuntu 16.04 64-bit ... I'm using the 1 line script by Calinou now ... so I just need to cd into the minetest directory then and type the git reset command? |
09:41 |
tenplus1 |
dude, why not just download daily builds from launchpad: https://code.launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+packages |
09:41 |
tenplus1 |
and it goes back to previous releases |
09:41 |
CWz |
this one to be exact. "git reset --hard 5045bdc6d81445ecf600ff9c268886cada935a7f" |
09:42 |
CWz |
and the recompile it |
09:43 |
IhrFussel |
So "cd minetest/ then git reset --hard [hash]" and then?? |
09:43 |
IhrFussel |
Start from cmake again? |
09:43 |
tenplus1 |
ok, latest dev still has falling glitch where I can walk through a node and fall into the landscape |
09:43 |
tenplus1 |
and that's without noclip |
09:44 |
IhrFussel |
tenplus1, are the footsteps gone for you too though? |
09:44 |
tenplus1 |
am using singleplayer, but yes |
09:45 |
tenplus1 |
this is eriously flawed |
09:45 |
tenplus1 |
*seriously |
09:47 |
IhrFussel |
It's client side...footsteps won't work on 0.4.X servers either (which is to be expected since it breaks compat) |
09:48 |
IhrFussel |
But singleplayer at least should work since no 0.4.X stuff is involved |
09:48 |
tenplus1 |
ok, issue fixed... invisibility potion has compatibility with new client |
09:48 |
tenplus1 |
checking armor |
09:48 |
tenplus1 |
I dont fall through earth now |
09:48 |
tenplus1 |
and eyeline isnt 1 higher than it should be |
09:50 |
tenplus1 |
k, 3d armor mod has player sunken into the landscape 1 deeper than they should be |
09:51 |
tenplus1 |
testing on server |
09:51 |
IhrFussel |
CWz, worked, thanks |
09:52 |
tenplus1 |
yup, this aint good... mods need to have compatibility with new changes before it's playable on servers |
09:52 |
tenplus1 |
invisibility mod works ok now, was an easy change... 3d armor needs new model |
09:53 |
IhrFussel |
So I will stay on this commit now (last one before breakage) until 0.4.17 is released |
09:53 |
tenplus1 |
+100 |
09:54 |
IhrFussel |
Kinda sad that I will not be able to use useful features that are added between now and release but oh well |
09:54 |
tenplus1 |
k, back to previous build... am staying here too fussel... |
09:56 |
tenplus1 |
no-one will use 0.4.17 for server use unless every client is running the same... |
09:56 |
IhrFussel |
I'm pretty sure almost nobody will switch to 0.5 at release since most mods seem to be incompatible with it + servers would lose 99% or so players |
09:56 |
tenplus1 |
and even then all mods needs to be working |
09:57 |
tenplus1 |
exactly... once 0.5.0 is out and available for linux/windows/android and the mods are compatible, no-one will update |
09:58 |
IhrFussel |
Many mods were created by people that aren't even around anymore |
09:58 |
tenplus1 |
if it changes player model/collisionbox at all then it wont work |
09:59 |
tenplus1 |
my invisibility potion mod is an easy fix... I removed collisionbox changes and used visual size instead which works fine |
09:59 |
IhrFussel |
That was only the FIRST breaking PRs...AFAIK there are at least 2 others that will get merged soon |
09:59 |
tenplus1 |
stu is gonna have to redo his 3d armor model completely for this to work |
09:59 |
tenplus1 |
which ones ? |
10:00 |
IhrFussel |
Not sure if the PRs already exist but I read somewhere in IRC log that it's expected to merge more breaking features before 0.5.0 release since the devs see it as "allowance to break everything" |
10:01 |
tenplus1 |
would be nice to have a minetest-next build that could be installed alongside minetest stable for testing purposes |
10:03 |
IhrFussel |
I hope no server owner has the auto-git-update still set ... or even worse would be when a server has that auto-update feature and the server owner is nowhere to be found to stop/reset it |
10:32 |
tenplus1 |
Xanadu is locked on previous build and updated with new TNT/Signs changes |
10:32 |
tenplus1 |
brb |
10:51 |
tenplus1 |
damn, earthquake and tsunami warning in greece/turkey... |
11:06 |
CWz |
shit |
11:06 |
CWz |
i know someone from greece |
11:07 |
tenplus1 |
magnitude 6.7 12km from Bitez, turkey |
11:07 |
tenplus1 |
sadly 2 dead |
11:07 |
tenplus1 |
200 injured |
11:34 |
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DS-minetest joined #minetest-hub |
11:34 |
tenplus1 |
hi DS |
11:34 |
tenplus1 |
o/ |
11:34 |
DS-minetest |
hi |
11:35 |
tenplus1 |
got a 'lil something for you to try: https://github.com/tenplus1/tnt |
11:36 |
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ThomasMonroe joined #minetest-hub |
11:37 |
tenplus1 |
hi thomas |
11:38 |
|
Jordach joined #minetest-hub |
11:38 |
tenplus1 |
hi Jordach |
11:38 |
Jordach |
tenplus1, ayy lmao |
11:39 |
ThomasMonroe |
hey ten |
11:39 |
Jordach |
while copying my desktops local music library to my surface |
11:39 |
tenplus1 |
heyo |
11:39 |
Jordach |
i got a goddamn high speed going |
11:39 |
Jordach |
http://i.imgur.com/l3vs88o.png |
11:39 |
tenplus1 |
sweet |
11:42 |
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Fixer joined #minetest-hub |
11:43 |
tenplus1 |
o/ fixer |
11:46 |
tenplus1 |
yeah, we definitely need a minetest-next for people to test new features that doesnt interfere with current minetest installs |
11:47 |
Fixer |
hi |
11:52 |
|
lisac joined #minetest-hub |
11:52 |
tenplus1 |
hi lisac |
11:52 |
lisac |
Hey comrade |
11:52 |
* tenplus1 |
salutes |
11:55 |
|
LazyJ joined #minetest-hub |
11:55 |
tenplus1 |
hi LazyJ |
11:56 |
CWz |
Hey LazyJ |
11:56 |
LazyJ |
Howdy tenplus1 and CWz ;) |
12:01 |
tenplus1 |
do any of you guys use TNT on your servers ? gameplay ? |
12:02 |
Wayward_One |
hi all :) |
12:02 |
tenplus1 |
hi wayward |
12:04 |
Raven262 |
Hello Wayward_One |
12:05 |
LazyJ |
tenplus1 - TNT, no. |
12:05 |
tenplus1 |
:P no worries... looking for a few peeps to test my changes |
12:08 |
CWz |
when playing on server the newest git make you taller and too other it appear sas you are floating off the ground. a ban hazzard |
12:08 |
CWz |
the compatibilty breaking era has began |
12:08 |
tenplus1 |
the latest dev is best avoided, it messes with gameplay, older clients and player model mods |
12:08 |
tenplus1 |
'das why we need minetest-next to test new changes without messing with default game |
12:09 |
LazyJ |
How are singleplayer worlds affected by the latest dev? |
12:09 |
CWz |
in what way does it mess with player model mods? |
12:09 |
tenplus1 |
you fall through the earth at times LazyJ |
12:09 |
LazyJ |
Oh, that again. |
12:09 |
tenplus1 |
3d armor uses it's own player model, which isnt compatible with the new model (yet) so you appear sunken in the ground |
12:09 |
Wayward_One |
wow, so i git pulled just before the first break lol |
12:10 |
LazyJ |
When was the last git before the more messy break? |
12:10 |
tenplus1 |
it begins!!!! |
12:10 |
tenplus1 |
am using pull on 17th |
12:10 |
CWz |
A 4 tuna |
12:10 |
tenplus1 |
working a-ok |
12:10 |
CWz |
need more tuna |
12:10 |
LazyJ |
17th? Good for singleplayer still? |
12:11 |
CWz |
Commits on Jul 19, 2017 is also good |
12:12 |
CWz |
if anyone updated today "git reset --hard 5045bdc6d81445ecf600ff9c268886cada935a7f" should fix that |
12:12 |
CWz |
hey LazyJ did you hey did ya get my pm? |
12:13 |
LazyJ |
CWz - Yup. Getting pinged a lot atm. |
12:13 |
CWz |
how much |
12:14 |
|
Fixer_ joined #minetest-hub |
12:15 |
CWz |
Scaleward? |
12:17 |
IhrFussel |
WHAT? It says "TeTpaAka committed with paramat on 29 May 2015" about the player collision box...the PR is THAT old?? |
12:18 |
CWz |
That's a grandpa commit |
12:18 |
tenplus1 |
eheh |
12:18 |
* Amaz |
has been waiting for it for years now :) |
12:19 |
CWz |
damn it soldiers, don't grandpafy this game!!! |
12:19 |
IhrFussel |
Really weird to see that one commit from 2015 between the other recent ones that say "X days ago" |
12:19 |
tenplus1 |
the player model did need looking at sooner or later... the -1 collisionbox was always strange |
12:39 |
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Darcidride joined #minetest-hub |
12:39 |
tenplus1 |
hi Darcidride |
12:40 |
|
RobbieF joined #minetest-hub |
12:41 |
tenplus1 |
hi RobbieF |
12:41 |
LazyJ |
What was the problem that the default carts have when anticheat is enabled? |
12:41 |
tenplus1 |
aniticheat kicks in when player moves too fast, and when inside a cart they move too fast |
12:42 |
LazyJ |
Any ideas what bit of code to adjust and where? |
12:42 |
tenplus1 |
personally I turn OFF anticheat... |
12:43 |
LazyJ |
Either up the anticheat speed limit or slow down the carts but to what extent? |
12:43 |
tenplus1 |
slowing down carts wont help, then players wont use them if they dont give a speed boost |
12:43 |
CWz |
antichea is off is invite to hackers to piss around everywhere building lava lag mechines |
12:43 |
DS-minetest |
aww it would be at so many mods useful if they could disable anticheat speed limitation per player |
12:43 |
LazyJ |
Given how much trouble recently, I'm keeping anticheat on, even for what little it does. |
12:44 |
* DS-minetest |
doesn't like anticheat |
12:46 |
tenplus1 |
I even turn off rollback to speed up server |
12:46 |
VanessaE |
one thing anti-cheat needs to stop-fricken-doing is resetting my view yaw/pitch |
12:46 |
VanessaE |
that's irritating as all fuck |
12:47 |
lisac |
hey maybe if mods could disable anticheat per player? |
12:47 |
|
emmanuel_ joined #minetest-hub |
12:47 |
lisac |
ex. carts mod could mark the player as anticheat immune while he is inside a cart |
12:47 |
tenplus1 |
and then mods appear donig the same for hacked clients |
12:48 |
lisac |
maybe then change the max speed per player? |
12:48 |
lisac |
it might still allow hackers to enter carts, then move at a higher speed |
12:49 |
tenplus1 |
yeah... wonder what it's set to just now |
12:49 |
lisac |
tenplus1, it is less then running speed |
12:49 |
lisac |
yet running won't trigger anticheat |
12:50 |
tenplus1 |
wb fussel |
12:51 |
lisac |
https://github.com/minetest/minetest/blob/49920cfe8dc7869bb8235c6fe2b8ef26e2a523ca/src/content_sao.cpp#L1358 |
12:51 |
lisac |
player_max_speed = m_player->movement_speed_fast * m_physics_override_speed; |
12:51 |
lisac |
so... |
12:51 |
lisac |
maybe carts could grant fast to the player inside? |
12:51 |
lisac |
and set him as running? |
12:54 |
RobbieF |
Hi tenplus1-greetbot! How are ya my friend? |
12:54 |
tenplus1 |
good thanks, tinkering as always... finished tnt changes |
12:55 |
lisac |
Hey apparently it skips whole check if isAttached() returns 1 |
12:56 |
tenplus1 |
so it SHOULD work with carts and boats then ?!?! |
12:56 |
IhrFussel |
Thanks^^ |
12:56 |
lisac |
I wouldn't know |
12:56 |
lisac |
probably |
12:56 |
lisac |
if carts set player as attached |
12:56 |
lisac |
and not just set its position |
12:56 |
tenplus1 |
carts definitely set player as attached |
12:57 |
tenplus1 |
as do boats, horses and most vehicles |
12:57 |
lisac |
player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0}) |
12:57 |
lisac |
heh |
12:57 |
lisac |
maybe it's not anticheat that triggers it? |
12:58 |
lisac |
I would test this out, but I can't get MT to compile on windows |
13:02 |
lisac |
tenplus1, Carts also go forward-backward when there is no player inside |
13:02 |
tenplus1 |
that's true... but player is_attached() when inside a cart or entity... |
13:02 |
tenplus1 |
so anticheat shoudl eb able to see this |
13:04 |
tenplus1 |
if not then it is flawed and causing player to jitter on purpose |
13:05 |
lisac |
tenplus1, I doubt anticheat is causing it |
13:05 |
lisac |
or carts would go normally without the player inside |
13:06 |
tenplus1 |
wait, is it just the carts jittering then ??? |
13:06 |
lisac |
yeah |
13:06 |
lisac |
after some speed, they go forward-backward in multiplayer |
13:06 |
lisac |
works fine in singleplayer |
13:06 |
tenplus1 |
ahhh, ok... it's just entity lag... |
13:06 |
tenplus1 |
that happens on server |
13:06 |
lisac |
or maybe anticheat is picking up carts as players |
13:06 |
lisac |
tenplus1, nope. Carts won't move. |
13:07 |
lisac |
they just go forward-backward in a loop |
13:07 |
lisac |
after going over player walk speed |
13:07 |
lisac |
you can join to craigs server, I can show you |
13:07 |
tenplus1 |
ok, lemmie see |
13:08 |
tenplus1 |
heh, someone already has TenPlus1 nick it seems |
13:09 |
Raven262 |
Well thats odd |
13:09 |
Raven262 |
As far as i remember you didn't yet join |
13:09 |
Raven262 |
lemme check the ip |
13:09 |
Raven262 |
Nope TenPlus1 is not in our database |
13:43 |
tenplus1 |
weird, said I was entering wrong password |
13:47 |
Raven262 |
Must have been taken a few years before |
13:47 |
tenplus1 |
heh |
13:47 |
Raven262 |
we don't have the ip logs from then |
13:47 |
* CWz |
watches two noobs fight each other on his server while invisable |
13:48 |
tenplus1 |
ahahaha |
13:48 |
Raven262 |
lol |
13:48 |
tenplus1 |
it's fun to do that, just flaot around checking players out |
13:48 |
Raven262 |
I once had a mass murder case on craig's |
13:48 |
Raven262 |
on spawn |
13:48 |
tenplus1 |
erk, that's why pvp protection is on for Xanadu |
13:49 |
Raven262 |
but, you can't kick people when they did nothing wrong, tenplus1. |
13:49 |
Raven262 |
And whats you satisfaction then? |
13:49 |
Raven262 |
*your |
13:49 |
tenplus1 |
they can kill one another outwith spawn and their own protected areas :D |
13:49 |
Raven262 |
I got killed a few times on Craig's |
13:49 |
Raven262 |
I happily ban people for it |
13:50 |
tenplus1 |
heh, I started on Clip's anarchy server, that was a fun time |
13:54 |
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14:05 |
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14:28 |
tenplus1 |
what's the benefits of using a stair model over nodebox ?? |
14:30 |
VanessaE |
there really isn't one |
14:30 |
VanessaE |
not for something that simple anyway |
14:30 |
tenplus1 |
hrm... always wondered about that one... somehow thought they drew quicker |
14:30 |
VanessaE |
(well other than if you just don't like nodebox syntax) |
14:30 |
tenplus1 |
heh... also hi :P |
14:30 |
VanessaE |
nah, the engine converts them into meshes internally anyway |
14:30 |
VanessaE |
hi :) |
14:31 |
tenplus1 |
was considering having the new corner .obj's added to stairs redo, but it works fine as-is |
14:31 |
VanessaE |
there's already a couple of things like that |
14:31 |
VanessaE |
there's a proposal to add it to mt_game |
14:31 |
tenplus1 |
yeah saw that one |
14:31 |
VanessaE |
and of course moreblocks and I think xdecor have it |
14:31 |
VanessaE |
there would be a very small advantage to a mesh btw |
14:32 |
VanessaE |
nodebox stairs would have two more polys than an equivalent mesh (the bottom side of the upper step) |
14:32 |
tenplus1 |
hrm... did you hear about the lavalamp not displaying properly in new dev versions ? |
14:32 |
VanessaE |
no? |
14:32 |
VanessaE |
I use hardware coloring and texture overlays to get the blue water + colored wax effectr |
14:32 |
VanessaE |
-r |
14:33 |
VanessaE |
got a link? |
14:33 |
tenplus1 |
was in channel... certain water textures werent showing properly, as were coloured glass |
14:33 |
tenplus1 |
dunno if it was shaders or not |
14:33 |
VanessaE |
is it related to that bug I saw with unifiedbricks? |
14:33 |
tenplus1 |
dunno, what was that bug ? |
14:34 |
LazyJ |
VanessaE: https://github.com/minetest/minetest/issues/6151 |
14:34 |
tenplus1 |
yeah, it's related |
14:34 |
tenplus1 |
lot of strange issues cropping up |
14:34 |
VanessaE |
oh interesting |
14:34 |
LazyJ |
And HomeDecor's plazma lamps may or may not have an issue. |
14:34 |
VanessaE |
plasma lamps are just plain nodes node, LazyJ |
14:34 |
VanessaE |
a simple mesh with an animated texture with alpha |
14:35 |
LazyJ |
In the 0.4.16 clients the plasma lamps are not animated. |
14:35 |
VanessaE |
nothing fancy |
14:35 |
VanessaE |
I already fixed that. |
14:35 |
LazyJ |
Ah. |
14:35 |
tenplus1 |
ah kewl... is it merged, would like to see soluition :P |
14:35 |
LazyJ |
I haven't worked my way through updating HomeDecor yet. |
14:35 |
VanessaE |
tenplus1: yeah, current homedecor has the fix for the cubic plasma lamps |
14:35 |
tenplus1 |
also thx for adding that pull to signs_lib... :) |
14:35 |
VanessaE |
yw |
14:36 |
tenplus1 |
lavalamps were updated 26 days ago... is it that one ? |
14:36 |
tenplus1 |
or local git ? |
14:36 |
tenplus1 |
am on minetest-mods |
14:37 |
VanessaE |
tenplus1: those lava lamps use a texture overlay for blue water and param2 coloring for the "lava"/wax. |
14:37 |
VanessaE |
that's the most recent chane. |
14:37 |
VanessaE |
change* |
14:38 |
VanessaE |
LazyJ is referring to the cube-shapes plasma lamps that used to use the "framed glass" draw type. That broke in 0.4.16 so I turned them into plain ordinary mesh nodes. |
14:38 |
VanessaE |
shaped* |
14:45 |
tenplus1 |
am looking for a run-in-place version of latest dev to test for breakages |
14:50 |
LazyJ |
Eww... the new wield-hand motion is really buggy after teleporting. |
14:51 |
tenplus1 |
yup, and at times hand disappears |
14:51 |
LazyJ |
TravelNet elevator to a floor above and my wield hand looks like it is hyperactively washing the windows. :p |
14:51 |
tenplus1 |
lol |
15:00 |
LazyJ |
I gather testing is minimal before merging. |
15:00 |
LazyJ |
Oy, this is bad. |
15:00 |
tenplus1 |
any mods that change player model or collisionbox will need to be redone and tested using newer builds |
15:01 |
LazyJ |
So are the planned breaks only affecting network connectivity and the player model? |
15:01 |
tenplus1 |
I think so.. but more may squeeze themselves in |
15:02 |
LazyJ |
What other mod issues will I have to straddle compatibility changes across? |
15:02 |
tenplus1 |
gotta wait and see... |
15:02 |
LazyJ |
Heh. |
15:02 |
tenplus1 |
that's why I want a run_in_place version of latest daily's to test... |
15:06 |
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15:06 |
tenplus1 |
hi paramat |
15:10 |
paramat |
yeah .obj meshnodes avoid drawing internal faces, nodeboxes are converted to meshnodes but keep internal faces, so some advantage, but not essential |
15:11 |
tenplus1 |
I usually turn off backface culling with stairs anyhoo for those nodeboxes |
15:11 |
tenplus1 |
does that help ? |
15:18 |
paramat |
not sure |
15:19 |
tenplus1 |
when I noclip inside my stairs/corners/slopes it doesnt draw inside... I assume that's good ;DD |
15:19 |
paramat |
it is |
15:20 |
paramat |
you mean 'turn on' backface culling? we do that automatically now in MTG |
15:20 |
tenplus1 |
that's where I got it from :DDDDD |
15:29 |
tenplus1 |
the less it has to draw the better :P ehehe... |
15:30 |
tenplus1 |
nom time :) brb |
15:30 |
LazyJ |
Is there way to search the -dev and -hub archives' website by keywords instead of searching individual days? |
15:30 |
tenplus1 |
dunno, takes me all my time to search for past pulls |
15:32 |
Amaz |
You could try something like "keyword site:irc.minetest.net/minetest-hub/" (Seems to work in DuckDuckGo) |
15:32 |
LazyJ |
Thanks Amaz, will try that route. |
15:32 |
Amaz |
Although that does just give a list of various days on which the keyword has been mentioned, so it may be of limited use... |
15:33 |
LazyJ |
Present attempt may be too recent for the search bots to have crawled the archives for. |
15:47 |
LazyJ |
Found what I was looking for - the JSON option for compiling. Now... which is better to use, the system's json or the one bundled with MT? |
15:47 |
octacian |
LazyJ: Just use whichever works. AFAIK there's no difference really. |
15:48 |
tenplus1 |
hi octacian |
15:48 |
octacian |
Hey tenplus1 |
15:50 |
LazyJ |
Heh. The flag isn't mentioned in README.txt. |
15:50 |
LazyJ |
What other flags are missing? |
15:52 |
octacian |
Dunno. Not very familiar with the compiler flags in general |
15:54 |
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15:57 |
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Raven262 joined #minetest-hub |
15:58 |
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16:00 |
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Krock joined #minetest-hub |
16:00 |
tenplus1 |
hi Krock |
16:00 |
Krock |
hi tenplus1 |
16:00 |
tenplus1 |
*sips le coffee* |
16:01 |
Krock |
*writes le code* |
16:01 |
tenplus1 |
ehehe |
16:01 |
tenplus1 |
what code ya got today ? |
16:02 |
Krock |
still the 45 deg rails :< |
16:04 |
paramat |
i wouldn't bother with diagonal sloping rails, just the ones on the flat |
16:04 |
tenplus1 |
I think it was the vertical's he was working on so it's a gradual slope and not 90 degree angles |
16:05 |
tenplus1 |
or did I get that wrong :) ahaha |
16:08 |
Krock |
it's just that the slope detection requires 4 (or 8) more node lookups and group comparisons |
16:08 |
Krock |
and the code should be as fast as possible |
16:08 |
Krock |
also logic >9000 |
16:09 |
tenplus1 |
so placement will be slower but riding the rails will be same |
16:09 |
Krock |
placement and rendering of new/updated mapblocks |
16:13 |
ThomasMonroe |
bye guys i gtg for today |
16:19 |
paramat |
in that case, don't bother with sloping diagonals |
16:23 |
paramat |
sloping rails are already diagonals anyway in the vertical planes :] |
16:23 |
tenplus1 |
so long as the carts ride along the rails well enough it's all good :D |
16:28 |
tenplus1 |
would be nice if entities had an on_despawn function |
16:28 |
tenplus1 |
carts still has the ghost sound when it disappears |
16:48 |
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16:55 |
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16:56 |
tenplus1 |
wb |
16:56 |
DS-minetest |
thx |
16:59 |
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17:11 |
tenplus1 |
brb |
17:11 |
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17:36 |
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17:42 |
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17:43 |
tenplus1 |
back... am running native Lubuntu 17.10 |
17:44 |
Shara |
Hello all |
17:44 |
tenplus1 |
hi Shara :P |
17:47 |
Shara |
Hi 11, how goes? |
17:47 |
tenplus1 |
good thx, just upgraded to Lubuntu 17.10 for testing :) how's you ? |
17:47 |
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17:47 |
tenplus1 |
wb Krock |
17:48 |
Krock |
http://i.imgur.com/PNTOQnv.png "what are meshes" (OpenTTD-like 45deg rails) |
17:48 |
Krock |
ty |
17:49 |
benrob0329 |
Niice |
17:49 |
Krock |
no, it looks awful |
17:49 |
VanessaE |
konkhoritisan (sp) had a plan for that also |
17:49 |
benrob0329 |
Looks a little spread out, but that's forgivable |
17:49 |
benrob0329 |
IMO anyways |
17:49 |
VanessaE |
if you double up the texture it should look ok |
17:49 |
Krock |
I have no clue of how meshes work, thus this ugly 32x32px texture |
17:50 |
tenplus1 |
interesting though :D |
17:56 |
Shara |
Not bad, just wish I could solve these messed up textures. |
17:56 |
Krock |
diagonal rails side by side but it doesn't look like you imagine right now: http://i.imgur.com/OIG5L87.png |
17:57 |
Krock |
:trollface: |
17:57 |
Krock |
Shara, would need a mesh replacement |
17:57 |
Krock |
each rail type will have its own "animation" number |
17:58 |
Krock |
i.e. new drawtype |
18:03 |
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18:03 |
Shara |
I meant the differences in glass and liquid textures |
18:04 |
Krock |
oh lol |
18:05 |
Krock |
make both #0000 (ARGB) ;) |
18:05 |
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18:05 |
tenplus1 |
wb tumeninodes |
18:05 |
Shara |
I am close to giving up on fixing things at this rate |
18:05 |
LazyJ |
Why do super stacks break down to 99 again when moved to another slot? |
18:06 |
tenplus1 |
it's built into the inventory management now I think |
18:06 |
Shara |
Now I have to go and shower a cat >.> |
18:06 |
tumeninodes |
holy bejesus tenplus1, my screen hadn't even loaded yet :P hi |
18:06 |
tenplus1 |
use to be able to give yourself 4000 stone... now it splits it between slots |
18:06 |
LazyJ |
Not a good thing. |
18:07 |
tumeninodes |
tenplus1, https://www.youtube.com/watch?v=WdhDbZmQrY0 it's a lousy vid |
18:07 |
VanessaE |
wat |
18:07 |
VanessaE |
WHO THE... |
18:07 |
VanessaE |
WHAT |
18:08 |
LazyJ |
Super stacks had their usefulness when repairing tore up land in survival mode servers. |
18:08 |
Krock |
thanks for HD but watching in 240p due internet problems :P |
18:08 |
VanessaE |
oh that's gotta be a bug |
18:08 |
VanessaE |
please tell me that's a bug |
18:08 |
tenplus1 |
lazyj, now we have creative priv that lets you place the same block over and over :D |
18:09 |
Wayward_One |
good luck, Shara :P |
18:09 |
tumeninodes |
heh I'm garbage with recording |
18:09 |
LazyJ |
And does the default creative priv conflict with Unified Inventory's creative priv? |
18:09 |
Krock |
tumeninodes, set the active block range to 3 |
18:09 |
tenplus1 |
ehe, d rops to 6fps on explosion |
18:09 |
tenplus1 |
but seems to work fine and not go into infinite loop :)) yaay |
18:10 |
tumeninodes |
krock, will try later |
18:10 |
tumeninodes |
yeh it worked awesome, although locked up at the very end and I think I heard my lappy crying |
18:10 |
LazyJ |
So when I give a player a super stack to do repairs with, it floods their inventory. :/ |
18:10 |
tenplus1 |
blowing up so many at once :) heh |
18:10 |
garywhite |
tumeninodes: I've done similar to that video, but smaller scale |
18:10 |
tenplus1 |
yeah LazyJ |
18:11 |
tumeninodes |
draw time jitter hit 1300+% |
18:11 |
tenplus1 |
hi gary |
18:11 |
tenplus1 |
did you compare with default tnt ? |
18:11 |
LazyJ |
Oy... another engine tweak to revert. |
18:11 |
tumeninodes |
I've done the same in the past with default, do not remember it going so well |
18:11 |
garywhite |
hi ten |
18:12 |
tenplus1 |
:PP |
18:12 |
KaadmY |
Could we get inv:push_item() in addition to inv:add_item() or something? |
18:12 |
tumeninodes |
take into consideration though, a recording program was running at the same time |
18:13 |
tenplus1 |
good point... seems to have run okie :) thanks dude |
18:13 |
tenplus1 |
KaadmY: what does push_item do differently ? |
18:13 |
KaadmY |
tenplus1: doesn't split the stack |
18:13 |
tenplus1 |
ahh, good idea |
18:13 |
KaadmY |
It's really annoying having /giveme split stacks into the max_stack |
18:13 |
tumeninodes |
np. I'll do more because I want to show how great the sound was too |
18:14 |
tenplus1 |
sounds should be tweaked also so that every player on server wont hear explosion :PP eheh |
18:14 |
tumeninodes |
you mean outside of a certain radius right? because players close enough should |
18:15 |
tumeninodes |
oh, nvm I just re read that :P |
18:15 |
tenplus1 |
yeah... sound radius is boom_radius * 20 with a max of 120 nodes distance |
18:16 |
tumeninodes |
it was fun though..., up until I had to hard reboot and fsck |
18:16 |
tenplus1 |
what happened to hd ? |
18:17 |
tumeninodes |
lock up for far longer than i had patience for... so I nailed the pwr button |
18:17 |
tenplus1 |
when exploding ??? |
18:18 |
tumeninodes |
after the explosions... the redraw had a tough time keeping up |
18:18 |
tenplus1 |
ouch... run minetest from terminal and if it locks up CTRL+C force closes minetest |
18:18 |
tenplus1 |
saves your HDD |
18:19 |
tumeninodes |
definitely good to know I never thought about that |
18:19 |
tenplus1 |
ehehe |
18:19 |
tenplus1 |
I have an intel atom so feel the lag and redraw and use CTRL+C to shutdown minetest |
18:20 |
tumeninodes |
for some reason since I upgraded to Mint 18.1 I seem to run into initramfs here n there |
18:20 |
tenplus1 |
mint is a bit of a larger desktop manager... |
18:21 |
tumeninodes |
you mean has? |
18:21 |
tenplus1 |
yes :P |
18:21 |
tenplus1 |
am using latest Lubuntu 17.10 as of today with LXDE |
18:22 |
tumeninodes |
LXDE is nice |
18:22 |
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18:22 |
tenplus1 |
wb thomas |
18:22 |
garywhite |
wb Tre |
18:22 |
tumeninodes |
I'm kinda stuck on cinnamon, I like it, it's a little basic, and a little fancy |
18:23 |
tenplus1 |
ehe, it's good we have the choice :) |
18:23 |
tumeninodes |
yep choice is a big deal |
18:23 |
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18:27 |
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18:27 |
tenplus1 |
hi ka |
18:27 |
tenplus1 |
hi kaeza |
18:28 |
ThomasMonroe |
thanks ten, gary |
18:28 |
* tenplus1 |
cleans his kb again... sticky |
18:28 |
kaeza |
greetings, tenplus1 |
18:32 |
tenplus1 |
ooh ooooooh... am getting smooth 1080p playback now... omg omg omg |
18:33 |
benrob0329 |
Noice |
18:34 |
benrob0329 |
1080p60 is da beeest |
18:34 |
tenplus1 |
was always jittery as hell before... 17.10 seems to have a few benefits with new kernel so far :D |
18:34 |
* Shara |
creeps back in |
18:35 |
tenplus1 |
CREEEEEPER!!! |
18:35 |
* Shara |
does not explode |
18:35 |
tenplus1 |
*phew* |
18:35 |
Shara |
THough maybe I will if I can't fix this |
18:36 |
Amaz |
Maybe ten will want you to later to test the tnt :P |
18:36 |
Shara |
Hehehe |
18:36 |
tenplus1 |
new tnt changes and signs_lib update is live on Xanadu |
18:42 |
* benrob0329 |
thinks about making a new skin, and then realises he doesn't have any ideas for one |
18:43 |
* benrob0329 |
also thinks about removing his old videos from the face of the earth |
18:43 |
tenplus1 |
lol, whyyy |
18:45 |
tumeninodes |
hi kaeza, Shara, KaadmY, benrob, and anyone I missed :D |
18:45 |
KaadmY |
:P |
18:45 |
tumeninodes |
benrob, nooo I like your vids |
18:45 |
benrob0329 |
tenplus1: imagine pure, liquid cringe |
18:45 |
kaeza |
greetings, tumeninodes |
18:45 |
KaadmY |
Liquid cringe |
18:45 |
KaadmY |
Interesting |
18:45 |
benrob0329 |
Then pour that over your keyboard and youll get one of my old videos |
18:45 |
KaadmY |
VEWWY INTEWESTING |
18:46 |
tumeninodes |
sounds like a T-Rex song |
18:46 |
benrob0329 |
I mean, I sound like im twelve in the really early ones (and I wasn't 12 either..) |
18:47 |
tumeninodes |
hahaha. Is that MY voice? |
18:47 |
tenplus1 |
lol |
18:48 |
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18:48 |
tenplus1 |
hi bigfoot |
18:48 |
tumeninodes |
you could hire James Earl Jones to voiceover I think he needs the work |
18:48 |
tumeninodes |
hi bigfoor |
18:48 |
tumeninodes |
? *t |
18:50 |
benrob0329 |
tumeninodes: nowadays I have better equipment, so everything should sound much better |
18:50 |
benrob0329 |
Actually, I need to make a video with my new audio setup |
18:51 |
tenplus1 |
kewl :P |
18:52 |
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18:52 |
tenplus1 |
wb nrz |
18:52 |
nerzhul |
hi tenplus1 |
18:53 |
tumeninodes |
hi nerzhul, I have a question |
18:53 |
* tenplus1 |
checks out movie trailers in glorious HD |
18:54 |
nerzhul |
yes? |
18:54 |
tumeninodes |
this is out of my league but am just wondering. Why could the 0.4.xx series be kept as is, with the .17 release for bug fixes |
18:55 |
tumeninodes |
and create an entirely new repo for 0.5.0 |
18:55 |
tumeninodes |
as an entirely separate entity so it would not break 0.4.xx builds |
18:57 |
nerzhul |
new repo = bad design from non git users because they don't understand git. |
18:57 |
nerzhul |
we have already 2 branches for this. |
18:57 |
nerzhul |
new repo = fork |
18:58 |
tumeninodes |
ahhh, ok that makes sense |
18:58 |
tumeninodes |
thank you |
18:58 |
Krock |
<nerzhul> new repo = bad design from non git users because they don't understand git. |
18:59 |
Krock |
heh, directly spoken but somewhat true ;) |
18:59 |
tumeninodes |
heh, I don't get git :P |
18:59 |
Krock |
git gud |
18:59 |
tumeninodes |
thpltpltplt |
18:59 |
paramat |
we've been considering a 0.4.17 branch with some backported bugfixes |
19:00 |
tumeninodes |
I think it would definitely be welcomed |
19:00 |
Krock |
but we've already diverged right now.. so when will this 0.4.17 branch idea become a real thing? |
19:01 |
tumeninodes |
btw hi krock and paramat |
19:01 |
tumeninodes |
afk |
19:02 |
benrob0329 |
I think a 0.4xx branch is about as bad of an idea as a 0.3xx branch |
19:02 |
Krock |
or didn't the settable collision box already break the compat? |
19:03 |
nerzhul |
stable-0.4 is the backporting branch |
19:03 |
nerzhul |
i opened a project when we discussed it to list commits to cherry pick/merge |
19:03 |
Krock |
ah that one. the commit history looked quite ugly last time I checked |
19:04 |
nerzhul |
it's not up to date but don't hesitate to improve that |
19:04 |
benrob0329 |
BTW im completely free next week AFAIK |
19:04 |
benrob0329 |
So any video requests are welcome :PP |
19:04 |
VanessaE |
I hope 0.4.17 is coming soon though |
19:04 |
Krock |
benrob0329, free as in free speech and free beer? |
19:04 |
benrob0329 |
Krock: free as in time :P |
19:05 |
nerzhul |
nice clion 2017.2 added some good suggestions on STL containers, like use emplace_back instead of push_back |
19:05 |
Krock |
VanessaE, like our forumers.. one week before releasing 0.4.16 there was already a topic for 0.4.18 IIRC |
19:06 |
tenplus1 |
gonna need to fix 3d_armor before anyone moves to 0.4.17/18 with new collisionbox changes |
19:06 |
Krock |
they can't wait but it's nonsense to release without actual changes |
19:07 |
nerzhul |
no collision box changes in 0.4.17 |
19:07 |
nerzhul |
it's for 0.5 |
19:08 |
tenplus1 |
nrz, didn't the last build contain player collisionbox changes ? |
19:08 |
benrob0329 |
Idea: keep 0.4 branch stable, call it 0.4-GIT |
19:08 |
nerzhul |
builds are on master => 0.5 |
19:08 |
tenplus1 |
ah okie |
19:09 |
nerzhul |
benrob seems you have ridiculous suggestion, branch is a git branch. |
19:10 |
benrob0329 |
nerzhul: right |
19:11 |
benrob0329 |
So in other words, keep the .4 branch stable and occasionaly do a build from it for those who cant themselves |
19:12 |
Krock |
no, call it 0.4-VCS-CVS-SVN because we can |
19:12 |
tenplus1 |
and have a minetest-next build for 0.5 for testing and mod updates |
19:25 |
TOTALLY_TM |
well i gtg for today cyall laters |
19:31 |
nerzhul |
tenplus1 exact |
19:34 |
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19:34 |
tenplus1 |
wb ruben |
19:34 |
rubenwardy |
weird |
19:34 |
rubenwardy |
silly bouncer |
19:36 |
LazyJ |
Krock, when I tried your PR for the super stacks it still exhibited the same behavior - moving a super stack from one inventory slot to another split the stack into a 99 stack. Before I was able to move the entire super stack from one slot to another slot. |
19:37 |
rubenwardy |
so, [offtopic], I made a mistake when copying music, and now my some of the albums I have have duplicated songs - One song called 1 Songname.ext and the other 1 - Songname.ext |
19:37 |
rubenwardy |
what tools should I use? |
19:37 |
LazyJ |
The moving of the super stack from one slot to another is so I can keep the super stacks at the bottom of my inventory rows and then move them up to the hot bar when repairing the landscape. |
19:37 |
rubenwardy |
hmmm, just found find -regex |
19:38 |
LazyJ |
That's the use case for super stacks for me - "filling pot holes" in the landscape after players have strip mined it or when doing renovations/restorations. |
19:39 |
tenplus1 |
do you have creative priv? |
19:39 |
LazyJ |
The deleteblocks command causes more damage and clean-up work than it is worth. Particularly when used in worlds older than the last mapgen change to how the map seed is interpreted. |
19:39 |
LazyJ |
tenplus1, I have all the the privs. |
19:40 |
tenplus1 |
then a single dirt should allow you to place it continously |
19:40 |
LazyJ |
That only works for the creative priv. |
19:41 |
tenplus1 |
thats what I mean... is it your server ? or are you admin ? |
19:41 |
LazyJ |
The other use case is when players are *not* given the creative priv but given super stacks of varying size as either rewards or when they are helping to repair the land. |
19:42 |
LazyJ |
tenplus1, I'm testing locally. |
19:42 |
Krock |
aaagh.. this stack limit drives me grazy |
19:42 |
Krock |
s/g/c/ |
19:43 |
LazyJ |
On my server I was able to do this prior but had not updated my client until this morning. |
19:44 |
LazyJ |
I don't want to grant the creative priv and then take it away from players. |
19:45 |
LazyJ |
Privs like creative are reserved as an incentive for long-term good behavior and above-and-beyond community service in the server. |
19:46 |
LazyJ |
But there are times when gifts are granted or anonymously left in the form of a super stack. |
19:46 |
LazyJ |
Parents also appreciate when their very young ones are given a large stack of harmless blocks to spam with. |
19:47 |
LazyJ |
Give the kiddo a few hundred saplings and a double of that in bonemeal and let them go on a forest planting spree. |
19:48 |
LazyJ |
Good for the server and keeps the kid happily occupied while Mom and Dad build with less hassle. |
19:49 |
LazyJ |
Ok, that rant is mostly worked out of my system. |
19:50 |
tenplus1 |
eheheh |
19:52 |
tenplus1 |
I think we all have some issues with the latest build |
19:56 |
tenplus1 |
nite folks :) |
19:56 |
tenplus1 |
o/ |
19:56 |
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20:17 |
Krock |
https://www.youtube.com/watch?v=nSbLJF23Oe4 |
20:23 |
tumeninodes |
is baaack. Krock, too funny |
20:24 |
Krock |
took me way to long to cut the sound :3 |
20:24 |
tumeninodes |
worth it though, it's perfect |
20:26 |
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20:33 |
Krock |
wtf man |
20:33 |
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20:34 |
tumeninodes |
rubenwardy: (offtopic music) have you tried dupguru? https://www.maketecheasier.com/remove-duplicate-files-linux/ |
20:35 |
rubenwardy |
tumeninodes, yes, doesn't install: E: The repository 'http://ppa.launchpad.net/hsoft/ppa/ubuntu zesty Release' does not have a Release file. |
20:38 |
tumeninodes |
:( bummer |
20:39 |
tumeninodes |
seem to be losing quite a few old good tools these day :/ |
20:41 |
Fuchs |
rubenwardy: just use fdupes if it is a copy |
20:41 |
Fuchs |
that will work |
20:43 |
rubenwardy |
I'll do that |
20:43 |
rubenwardy |
although I've already done most of them with this script: https://gist.github.com/rubenwardy/bcaf3ac30908f6de8c67e10d7ebb0629 |
20:43 |
Fuchs |
note that fdupes is CLI only, if you'd prefer a GUI there are others |
20:43 |
rubenwardy |
nah, I don't mind CLI |
20:43 |
Fuchs |
then fdupes should do :) |
20:46 |
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20:46 |
rubenwardy |
done |
20:46 |
rubenwardy |
although it may have deleted some from albums which they should be in |
20:47 |
rubenwardy |
like, the same song being in greatest hits and another album I own |
20:47 |
rubenwardy |
oh well |
20:47 |
tumeninodes |
doh! |
20:47 |
rubenwardy |
huh |
20:47 |
rubenwardy |
just checked one album, and it didn't - the sigs must be slightly different |
20:48 |
rubenwardy |
ah! it's because I ripped them from a CD, so the analogue to digital is likely to be slightly different |
20:48 |
rubenwardy |
Thanks Fuchs |
20:48 |
Fuchs |
rubenwardy: oh, okay, then you need something better. Do the files have tags? |
20:49 |
tumeninodes |
definitely something I'll be using as well eventually |
20:49 |
rubenwardy |
it's done now, I don't care that much :D |
20:49 |
Fuchs |
okay :) |
20:50 |
Fuchs |
otherwise picard or beets would have done the trick, with more or less fiddling |
20:50 |
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20:50 |
tumeninodes |
Fuchs, don't confuse with giving too many options :P |
20:51 |
Fuchs |
I'm rather sure he can handle it :) |
20:51 |
tumeninodes |
I meant me :D |
20:51 |
rubenwardy |
will keep in mind :) |
20:51 |
Fuchs |
oh, these were meant for rubenwardy |
20:51 |
tumeninodes |
I know, but I am interested in file organization so... I butted in |
20:52 |
tumeninodes |
I'm rude like that :) |
20:55 |
benrob0329 |
CLI is da bomb |
20:59 |
Fuchs |
depends a bit on the task, e.g. to find image dupes I do prefer a GUI :p |
21:00 |
Fuchs |
anyway, yes, fdupes for tumeninodes. And since he likes file organization: have a look at unison if you want that across machines. *nods* |
21:02 |
benrob0329 |
Fuchs: ranger has images in the terminal :P |
21:02 |
Fuchs |
sounds a bit like an abomination |
21:02 |
benrob0329 |
Does it w3m style |
21:03 |
benrob0329 |
Works really well the way its set up |
21:04 |
benrob0329 |
https://youtu.be/nlolvAVqn10 |
21:04 |
Fuchs |
I think I keep using what I am already using, but thanks :) |
21:05 |
benrob0329 |
hjkl ALL THE THINGS |
21:05 |
benrob0329 |
:PP |
21:07 |
rubenwardy |
My internet's speed is off the dial on speedtest.net |
21:07 |
tumeninodes |
Fuchs, unison looks nice, especially for my inhouse media server thanks. never saw it before |
21:09 |
tumeninodes |
is starting to think rubenwardy has been getting his weather, and some of his mbps mistakenly. I need to speak with management! |
21:11 |
Fuchs |
welcome |
21:12 |
rubenwardy |
https://pasteboard.co/GC10SUZ.png |
21:12 |
tumeninodes |
been all cloudy rainy days and pokey internet, with slight breaks of ultra humidity here this Summer, so far |
21:13 |
Fuchs |
we had a nice little hailstorm |
21:13 |
tumeninodes |
rubenwardy, I hate you... :P |
21:13 |
tumeninodes |
oh, hail is fun |
21:17 |
Krock |
rubenwardy, nice specs. here's mine: http://i.imgur.com/0VDA3Oo.png |
21:18 |
rubenwardy |
that better than what I had a few years ago |
21:18 |
sofar |
that's better than the internet I will have next year |
21:18 |
Krock |
at least 50 km copper cables with some dial up station in the middle |
21:19 |
KaadmY |
http://beta.speedtest.net/result/6474670820.png |
21:19 |
Krock |
(or whatever may explain why these are so slow) |
21:19 |
sofar |
I might have 20km of distance to the wifi antenna |
21:19 |
Krock |
signal = 0 |
21:19 |
sofar |
either that or DSL |
21:20 |
sofar |
and I'd have to dig 100m of cable for that myself |
21:21 |
sofar |
heck I should consider putting solar-powered access points around my property :) |
21:22 |
tumeninodes |
http://www.speedtest.net/result/6474672813.png |
21:22 |
Krock |
is B+ between B and C or between A and B? |
21:22 |
Krock |
weird grades |
21:23 |
tumeninodes |
better than B closer to A |
21:23 |
rubenwardy |
A+ A A- B+ B B- |
21:23 |
rubenwardy |
I believe |
21:23 |
Krock |
'A'++ = 'B' |
21:23 |
Shara |
Hmm, does not give me a grade :( |
21:23 |
rubenwardy |
therefore, A++ = A+ -1 |
21:23 |
rubenwardy |
oops |
21:24 |
rubenwardy |
A++ = A- -1 |
21:24 |
tumeninodes |
sofar sounds like you will need a ditch-witch |
21:24 |
Shara |
But anyway: http://beta.speedtest.net/result/6474678069.png |
21:24 |
Krock |
either that or a parabolic antenna |
21:25 |
tumeninodes |
I dislike when service providers require the customer to provide their own cabling from their property |
21:25 |
Krock |
but there's definitely a wikihow article for this |
21:27 |
sofar |
from my work location: https://i.imgur.com/8eEtQ3q.png |
21:28 |
sofar |
(ping isn't low, that's just http proxies in the way) |
21:28 |
rubenwardy |
nice |
21:29 |
tumeninodes |
heh, find a hidden space at work to squat in ; ) |
21:29 |
sofar |
I probably can get more, but I'm maxing out my gig ethernet |
21:29 |
sofar |
I should try in the lab with 10gig adapters :) |
21:29 |
sofar |
perks of a fortune 500 company that's a tech giant ;) |
21:30 |
tumeninodes |
true dat |
21:30 |
KaadmY |
sofar: o_O |
21:31 |
sofar |
KaadmY: it's not so shocking if you know where I work... |
21:31 |
tumeninodes |
sofar, I'm curious, do they do stop and frisk with lab workers there? :P |
21:32 |
KaadmY |
sofar: so, where do you work? ;) |
21:33 |
sofar |
tumeninodes: I can't actually comment on security policy details |
21:33 |
tumeninodes |
I ask because when I did cabling work at Raytheon, some areas (labs) we had to go through checks each time we went in and out of lab areas |
21:33 |
tumeninodes |
ah ok sorry, understood |
21:33 |
sofar |
tumeninodes: however, getting into a clean room pretty much requires you to take off almost all outer layers of clothing since kevlar clean room suits are really hot |
21:33 |
sofar |
I don't work in a clean room though, or a lab |
21:33 |
sofar |
KaadmY: Intel |
21:34 |
KaadmY |
Oh |
21:34 |
KaadmY |
No wonder :D |
21:34 |
sofar |
my wife had fun working in the intel fabs when she was 8 months pregnant |
21:34 |
tumeninodes |
I can imagine |
21:35 |
tumeninodes |
oh gosh! |
21:36 |
rubenwardy |
I know someone that works at ARM |
21:36 |
tumeninodes |
I was going to whine about how hard it was to do my job with anti-static accessories but... seems inferior now haha |
21:36 |
rubenwardy |
they have similar speeds |
21:38 |
tumeninodes |
I'm off to go burn dinner. night everyone |
21:38 |
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22:29 |
Calinou |
hi, I'm in holiday in Normandy :) |
22:31 |
paramat |
\O/ |
23:22 |
rubenwardy |
https://i.rubenwardy.com/75181-hello-world |
23:24 |
rubenwardy |
!title https://gist.github.com/rubenwardy/fda7e6cab732e3c30186582e92412d11 |
23:24 |
ShadowBot |
rubenwardy: Upload image to server over SFTP and copy link · GitHub |
23:41 |
Sokomine |
er. has the bug with wrong eye offset already be reported? |
23:42 |
paramat |
yes, it's intentional |
23:42 |
paramat |
https://forum.minetest.net/viewtopic.php?p=284636#p284636 |
23:42 |
Sokomine |
oh? |
23:43 |
Sokomine |
ah. good that it has been added. still..hmm..might require me to move to an older version |
23:44 |
paramat |
also mods that provide a player model will be broken, their models will need shifting vertically |
23:45 |
paramat |
this explains more https://github.com/minetest/minetest/pull/2738 |
23:45 |
Sokomine |
might affect armor mods |
23:47 |
paramat |
yes |