Time Nick Message 00:10 octacian Is it possible to have multiple schematics to be chosen randomly when placing a decoration as with sounds? 00:51 paramat octacian no, but it's been requested and i might do so if i can work out how to 00:55 octacian paramat: What I'm suggesting is a schematic that might be something like schematic.mts.1, etc... 00:55 octacian I'd really appreciate such a feature myself, as I see no better way to vary the height of my jungle trees 01:24 paramat not even y-slice prob? 01:25 octacian I wasn't aware of y-slice. What does it do? 01:26 paramat https://github.com/minetest/minetest/issues/4485 01:27 paramat you can see y-slice probabilities in the lua schematic tables here https://github.com/minetest-mods/saveschems/blob/master/init.lua 01:28 paramat each y-slice defined has a probability of being included in the schematic on generation, if left out that y-slice is skipped, therefore reducing tree height 01:29 octacian Got it. Nice! 01:29 paramat all non-mgv6 trees use this to vary height 01:30 octacian What is the "spawn by" thing you mentioned? Causes things to spawn by only specific nodes? 01:30 paramat btw lowest y-slice of a schem is 'ypos = 0' 01:30 paramat yes within a 1 node radius 01:31 octacian Nice! 01:31 paramat used for mgv6 papyrus to be next to water 01:31 octacian Out of curiosity, why does saveschems not generate schematics using minetest.after(0, ...) in order to prevent having to depend on the mods from which nodes are used? 01:33 paramat when saveschems is run to genrate the schem files, i think it does need to depend on the mods that contain the necessary nodes 01:33 paramat *generate 01:33 paramat but maybe not 01:34 paramat best to run the node defining mods first though 01:34 octacian If minetest.after(0, ...) is used to call the code to generate schematics, the code is not called until the game has fully loaded, and all nodes are registered 01:34 octacian One way or another (either through depends.txt or aforementioned method) all nodes used must be registered first 01:34 paramat only depends are needed to do that 01:34 octacian Yeah, but it can be annoying to add stuff to a depends.txt file 01:35 paramat coding is annoying :] 01:35 octacian Out of curiosity, is it possible to make a WE-like mod with support for probabilities and y-slices? 01:35 octacian No, it's not :P Coding is fun :PP 01:37 octacian hmm, Seems as though you can. 01:37 octacian Would take some major effort though 01:37 octacian Well, I'm gonna do it xD 01:38 octacian paramat: Is it possible to have a node with a low probability where a different node is used if the node with a low probability isn't used? 01:39 octacian Dunno if that made sense 02:30 paramat a WE-like schem saving mod is needed that supports probabilities, y-slice and per-node force-place (very important) 02:30 paramat needs to be able to set prob for nodes that cannot be punched, like liquids or airlike nodes 02:32 paramat "a node with a low probability where a different node is used if the node with a low probability isn't used?" possible yes but not sure if we would think it justified 02:33 paramat i mean, it's possible to code, the feature is not possible currently 02:41 octacian paramat: Got it 02:41 octacian paramat: My thought was that a formspec could be added with an inventory slot which when items were added to it would allow settings to be changed. 08:26 tenplus1 hi folks 08:28 tenplus1 hi Dumbeldor 08:28 Dumbeldor Hi tenplus1, what's up ? :) 08:30 tenplus1 making pannini for breakfast :DDD you ? 08:33 Dumbeldor Haha great :D I work with Microsoft Power bi :'( 08:33 tenplus1 power bi? 08:34 Dumbeldor for make a graph 08:34 tenplus1 ohh 08:35 Dumbeldor It's boring x) 08:36 tenplus1 yeah, doesnt look too exciting in the screenshots :DDD 08:36 Dumbeldor x) 08:38 Dumbeldor Give me a panini please :D 08:39 tenplus1 ehehe, spicy humous with italian ham and herbs :PPP *nom* *share* 08:39 Dumbeldor Miam 08:41 * Shara runs in and nicks one 08:41 tenplus1 *panic* 08:41 Shara Thanks, needed that :P 08:41 tenplus1 sudden Shara is sudden 08:42 tenplus1 how's you ? 08:42 Shara :) 08:42 Shara Just about to run into work :( 08:42 tenplus1 aww, no friday off ? 08:45 Shara I wish 08:45 Shara But time to go, see you later 08:45 tenplus1 have fun :P 08:45 Shara Thanks for the breakfast :P 09:03 tenplus1 hi raven 09:03 Raven262 Hi tenplus1 09:03 tenplus1 :P 09:28 tenplus1 hi fussel 09:29 IhrFussel Okay I was wondering why my footstep sounds didn't work anymore on my server...you MERGED the breaking PR now...now I need to find a way to get the last version before that merge again 09:30 tenplus1 ???? huh ???? 09:31 IhrFussel "make collisionbox settable" got merged last night 09:31 IhrFussel It breaks all 0.4.X versions ... I hear no footstep sound with my client 09:31 CWz git reset --hard 09:31 IhrFussel I installed via PPA 09:32 tenplus1 it says that it will break client, it's preparing for 0.4.7 / 0.5.0 update.... also hi CWz 09:32 CWz welp.. rip 09:32 CWz 0.4.7? 09:32 tenplus1 this is the dev release where the breakages will start appearing 09:33 tenplus1 havent installed yet to test tho 09:33 CWz anyway git reset --hard 5045bdc6d81445ecf600ff9c268886cada935a7f should fix it for git 09:33 IhrFussel I know that they said it in the forum...but I was following the dev closely to see if the breaking Ps got merged yet...I was just too quick just now with updating 09:33 tenplus1 downgrade to previous dev 09:33 IhrFussel PRs* 09:34 IhrFussel I will have to install my client with git directly now it seems, there is no way to reverse a PPA version 09:35 CWz anyway loggin into an non latest git server will make it look like your floating 09:35 tenplus1 what Os you using ??? 09:40 tenplus1 k, am installing latest daily build, gonna test out player collisionbox thang :P 09:40 IhrFussel Xubuntu 16.04 64-bit ... I'm using the 1 line script by Calinou now ... so I just need to cd into the minetest directory then and type the git reset command? 09:41 tenplus1 dude, why not just download daily builds from launchpad: https://code.launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+packages 09:41 tenplus1 and it goes back to previous releases 09:41 CWz this one to be exact. "git reset --hard 5045bdc6d81445ecf600ff9c268886cada935a7f" 09:42 CWz and the recompile it 09:43 IhrFussel So "cd minetest/ then git reset --hard [hash]" and then?? 09:43 IhrFussel Start from cmake again? 09:43 tenplus1 ok, latest dev still has falling glitch where I can walk through a node and fall into the landscape 09:43 tenplus1 and that's without noclip 09:44 IhrFussel tenplus1, are the footsteps gone for you too though? 09:44 tenplus1 am using singleplayer, but yes 09:45 tenplus1 this is eriously flawed 09:45 tenplus1 *seriously 09:47 IhrFussel It's client side...footsteps won't work on 0.4.X servers either (which is to be expected since it breaks compat) 09:48 IhrFussel But singleplayer at least should work since no 0.4.X stuff is involved 09:48 tenplus1 ok, issue fixed... invisibility potion has compatibility with new client 09:48 tenplus1 checking armor 09:48 tenplus1 I dont fall through earth now 09:48 tenplus1 and eyeline isnt 1 higher than it should be 09:50 tenplus1 k, 3d armor mod has player sunken into the landscape 1 deeper than they should be 09:51 tenplus1 testing on server 09:51 IhrFussel CWz, worked, thanks 09:52 tenplus1 yup, this aint good... mods need to have compatibility with new changes before it's playable on servers 09:52 tenplus1 invisibility mod works ok now, was an easy change... 3d armor needs new model 09:53 IhrFussel So I will stay on this commit now (last one before breakage) until 0.4.17 is released 09:53 tenplus1 +100 09:54 IhrFussel Kinda sad that I will not be able to use useful features that are added between now and release but oh well 09:54 tenplus1 k, back to previous build... am staying here too fussel... 09:56 tenplus1 no-one will use 0.4.17 for server use unless every client is running the same... 09:56 IhrFussel I'm pretty sure almost nobody will switch to 0.5 at release since most mods seem to be incompatible with it + servers would lose 99% or so players 09:56 tenplus1 and even then all mods needs to be working 09:57 tenplus1 exactly... once 0.5.0 is out and available for linux/windows/android and the mods are compatible, no-one will update 09:58 IhrFussel Many mods were created by people that aren't even around anymore 09:58 tenplus1 if it changes player model/collisionbox at all then it wont work 09:59 tenplus1 my invisibility potion mod is an easy fix... I removed collisionbox changes and used visual size instead which works fine 09:59 IhrFussel That was only the FIRST breaking PRs...AFAIK there are at least 2 others that will get merged soon 09:59 tenplus1 stu is gonna have to redo his 3d armor model completely for this to work 09:59 tenplus1 which ones ? 10:00 IhrFussel Not sure if the PRs already exist but I read somewhere in IRC log that it's expected to merge more breaking features before 0.5.0 release since the devs see it as "allowance to break everything" 10:01 tenplus1 would be nice to have a minetest-next build that could be installed alongside minetest stable for testing purposes 10:03 IhrFussel I hope no server owner has the auto-git-update still set ... or even worse would be when a server has that auto-update feature and the server owner is nowhere to be found to stop/reset it 10:32 tenplus1 Xanadu is locked on previous build and updated with new TNT/Signs changes 10:32 tenplus1 brb 10:51 tenplus1 damn, earthquake and tsunami warning in greece/turkey... 11:06 CWz shit 11:06 CWz i know someone from greece 11:07 tenplus1 magnitude 6.7 12km from Bitez, turkey 11:07 tenplus1 sadly 2 dead 11:07 tenplus1 200 injured 11:34 tenplus1 hi DS 11:34 tenplus1 o/ 11:34 DS-minetest hi 11:35 tenplus1 got a 'lil something for you to try: https://github.com/tenplus1/tnt 11:37 tenplus1 hi thomas 11:38 tenplus1 hi Jordach 11:38 Jordach tenplus1, ayy lmao 11:39 ThomasMonroe hey ten 11:39 Jordach while copying my desktops local music library to my surface 11:39 tenplus1 heyo 11:39 Jordach i got a goddamn high speed going 11:39 Jordach http://i.imgur.com/l3vs88o.png 11:39 tenplus1 sweet 11:43 tenplus1 o/ fixer 11:46 tenplus1 yeah, we definitely need a minetest-next for people to test new features that doesnt interfere with current minetest installs 11:47 Fixer hi 11:52 tenplus1 hi lisac 11:52 lisac Hey comrade 11:52 * tenplus1 salutes 11:55 tenplus1 hi LazyJ 11:56 CWz Hey LazyJ 11:56 LazyJ Howdy tenplus1 and CWz ;) 12:01 tenplus1 do any of you guys use TNT on your servers ? gameplay ? 12:02 Wayward_One hi all :) 12:02 tenplus1 hi wayward 12:04 Raven262 Hello Wayward_One 12:05 LazyJ tenplus1 - TNT, no. 12:05 tenplus1 :P no worries... looking for a few peeps to test my changes 12:08 CWz when playing on server the newest git make you taller and too other it appear sas you are floating off the ground. a ban hazzard 12:08 CWz the compatibilty breaking era has began 12:08 tenplus1 the latest dev is best avoided, it messes with gameplay, older clients and player model mods 12:08 tenplus1 'das why we need minetest-next to test new changes without messing with default game 12:09 LazyJ How are singleplayer worlds affected by the latest dev? 12:09 CWz in what way does it mess with player model mods? 12:09 tenplus1 you fall through the earth at times LazyJ 12:09 LazyJ Oh, that again. 12:09 tenplus1 3d armor uses it's own player model, which isnt compatible with the new model (yet) so you appear sunken in the ground 12:09 Wayward_One wow, so i git pulled just before the first break lol 12:10 LazyJ When was the last git before the more messy break? 12:10 tenplus1 it begins!!!! 12:10 tenplus1 am using pull on 17th 12:10 CWz A 4 tuna 12:10 tenplus1 working a-ok 12:10 CWz need more tuna 12:10 LazyJ 17th? Good for singleplayer still? 12:11 CWz Commits on Jul 19, 2017 is also good 12:12 CWz if anyone updated today "git reset --hard 5045bdc6d81445ecf600ff9c268886cada935a7f" should fix that 12:12 CWz hey LazyJ did you hey did ya get my pm? 12:13 LazyJ CWz - Yup. Getting pinged a lot atm. 12:13 CWz how much 12:15 CWz Scaleward? 12:17 IhrFussel WHAT? It says "TeTpaAka committed with paramat on 29 May 2015" about the player collision box...the PR is THAT old?? 12:18 CWz That's a grandpa commit 12:18 tenplus1 eheh 12:18 * Amaz has been waiting for it for years now :) 12:19 CWz damn it soldiers, don't grandpafy this game!!! 12:19 IhrFussel Really weird to see that one commit from 2015 between the other recent ones that say "X days ago" 12:19 tenplus1 the player model did need looking at sooner or later... the -1 collisionbox was always strange 12:39 tenplus1 hi Darcidride 12:41 tenplus1 hi RobbieF 12:41 LazyJ What was the problem that the default carts have when anticheat is enabled? 12:41 tenplus1 aniticheat kicks in when player moves too fast, and when inside a cart they move too fast 12:42 LazyJ Any ideas what bit of code to adjust and where? 12:42 tenplus1 personally I turn OFF anticheat... 12:43 LazyJ Either up the anticheat speed limit or slow down the carts but to what extent? 12:43 tenplus1 slowing down carts wont help, then players wont use them if they dont give a speed boost 12:43 CWz antichea is off is invite to hackers to piss around everywhere building lava lag mechines 12:43 DS-minetest aww it would be at so many mods useful if they could disable anticheat speed limitation per player 12:43 LazyJ Given how much trouble recently, I'm keeping anticheat on, even for what little it does. 12:44 * DS-minetest doesn't like anticheat 12:46 tenplus1 I even turn off rollback to speed up server 12:46 VanessaE one thing anti-cheat needs to stop-fricken-doing is resetting my view yaw/pitch 12:46 VanessaE that's irritating as all fuck 12:47 lisac hey maybe if mods could disable anticheat per player? 12:47 lisac ex. carts mod could mark the player as anticheat immune while he is inside a cart 12:47 tenplus1 and then mods appear donig the same for hacked clients 12:48 lisac maybe then change the max speed per player? 12:48 lisac it might still allow hackers to enter carts, then move at a higher speed 12:49 tenplus1 yeah... wonder what it's set to just now 12:49 lisac tenplus1, it is less then running speed 12:49 lisac yet running won't trigger anticheat 12:50 tenplus1 wb fussel 12:51 lisac https://github.com/minetest/minetest/blob/49920cfe8dc7869bb8235c6fe2b8ef26e2a523ca/src/content_sao.cpp#L1358 12:51 lisac player_max_speed = m_player->movement_speed_fast * m_physics_override_speed; 12:51 lisac so... 12:51 lisac maybe carts could grant fast to the player inside? 12:51 lisac and set him as running? 12:54 RobbieF Hi tenplus1-greetbot! How are ya my friend? 12:54 tenplus1 good thanks, tinkering as always... finished tnt changes 12:55 lisac Hey apparently it skips whole check if isAttached() returns 1 12:56 tenplus1 so it SHOULD work with carts and boats then ?!?! 12:56 IhrFussel Thanks^^ 12:56 lisac I wouldn't know 12:56 lisac probably 12:56 lisac if carts set player as attached 12:56 lisac and not just set its position 12:56 tenplus1 carts definitely set player as attached 12:57 tenplus1 as do boats, horses and most vehicles 12:57 lisac player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0}) 12:57 lisac heh 12:57 lisac maybe it's not anticheat that triggers it? 12:58 lisac I would test this out, but I can't get MT to compile on windows 13:02 lisac tenplus1, Carts also go forward-backward when there is no player inside 13:02 tenplus1 that's true... but player is_attached() when inside a cart or entity... 13:02 tenplus1 so anticheat shoudl eb able to see this 13:04 tenplus1 if not then it is flawed and causing player to jitter on purpose 13:05 lisac tenplus1, I doubt anticheat is causing it 13:05 lisac or carts would go normally without the player inside 13:06 tenplus1 wait, is it just the carts jittering then ??? 13:06 lisac yeah 13:06 lisac after some speed, they go forward-backward in multiplayer 13:06 lisac works fine in singleplayer 13:06 tenplus1 ahhh, ok... it's just entity lag... 13:06 tenplus1 that happens on server 13:06 lisac or maybe anticheat is picking up carts as players 13:06 lisac tenplus1, nope. Carts won't move. 13:07 lisac they just go forward-backward in a loop 13:07 lisac after going over player walk speed 13:07 lisac you can join to craigs server, I can show you 13:07 tenplus1 ok, lemmie see 13:08 tenplus1 heh, someone already has TenPlus1 nick it seems 13:09 Raven262 Well thats odd 13:09 Raven262 As far as i remember you didn't yet join 13:09 Raven262 lemme check the ip 13:09 Raven262 Nope TenPlus1 is not in our database 13:43 tenplus1 weird, said I was entering wrong password 13:47 Raven262 Must have been taken a few years before 13:47 tenplus1 heh 13:47 Raven262 we don't have the ip logs from then 13:47 * CWz watches two noobs fight each other on his server while invisable 13:48 tenplus1 ahahaha 13:48 Raven262 lol 13:48 tenplus1 it's fun to do that, just flaot around checking players out 13:48 Raven262 I once had a mass murder case on craig's 13:48 Raven262 on spawn 13:48 tenplus1 erk, that's why pvp protection is on for Xanadu 13:49 Raven262 but, you can't kick people when they did nothing wrong, tenplus1. 13:49 Raven262 And whats you satisfaction then? 13:49 Raven262 *your 13:49 tenplus1 they can kill one another outwith spawn and their own protected areas :D 13:49 Raven262 I got killed a few times on Craig's 13:49 Raven262 I happily ban people for it 13:50 tenplus1 heh, I started on Clip's anarchy server, that was a fun time 14:28 tenplus1 what's the benefits of using a stair model over nodebox ?? 14:30 VanessaE there really isn't one 14:30 VanessaE not for something that simple anyway 14:30 tenplus1 hrm... always wondered about that one... somehow thought they drew quicker 14:30 VanessaE (well other than if you just don't like nodebox syntax) 14:30 tenplus1 heh... also hi :P 14:30 VanessaE nah, the engine converts them into meshes internally anyway 14:30 VanessaE hi :) 14:31 tenplus1 was considering having the new corner .obj's added to stairs redo, but it works fine as-is 14:31 VanessaE there's already a couple of things like that 14:31 VanessaE there's a proposal to add it to mt_game 14:31 tenplus1 yeah saw that one 14:31 VanessaE and of course moreblocks and I think xdecor have it 14:31 VanessaE there would be a very small advantage to a mesh btw 14:32 VanessaE nodebox stairs would have two more polys than an equivalent mesh (the bottom side of the upper step) 14:32 tenplus1 hrm... did you hear about the lavalamp not displaying properly in new dev versions ? 14:32 VanessaE no? 14:32 VanessaE I use hardware coloring and texture overlays to get the blue water + colored wax effectr 14:32 VanessaE -r 14:33 VanessaE got a link? 14:33 tenplus1 was in channel... certain water textures werent showing properly, as were coloured glass 14:33 tenplus1 dunno if it was shaders or not 14:33 VanessaE is it related to that bug I saw with unifiedbricks? 14:33 tenplus1 dunno, what was that bug ? 14:34 LazyJ VanessaE: https://github.com/minetest/minetest/issues/6151 14:34 tenplus1 yeah, it's related 14:34 tenplus1 lot of strange issues cropping up 14:34 VanessaE oh interesting 14:34 LazyJ And HomeDecor's plazma lamps may or may not have an issue. 14:34 VanessaE plasma lamps are just plain nodes node, LazyJ 14:34 VanessaE a simple mesh with an animated texture with alpha 14:35 LazyJ In the 0.4.16 clients the plasma lamps are not animated. 14:35 VanessaE nothing fancy 14:35 VanessaE I already fixed that. 14:35 LazyJ Ah. 14:35 tenplus1 ah kewl... is it merged, would like to see soluition :P 14:35 LazyJ I haven't worked my way through updating HomeDecor yet. 14:35 VanessaE tenplus1: yeah, current homedecor has the fix for the cubic plasma lamps 14:35 tenplus1 also thx for adding that pull to signs_lib... :) 14:35 VanessaE yw 14:36 tenplus1 lavalamps were updated 26 days ago... is it that one ? 14:36 tenplus1 or local git ? 14:36 tenplus1 am on minetest-mods 14:37 VanessaE tenplus1: those lava lamps use a texture overlay for blue water and param2 coloring for the "lava"/wax. 14:37 VanessaE that's the most recent chane. 14:37 VanessaE change* 14:38 VanessaE LazyJ is referring to the cube-shapes plasma lamps that used to use the "framed glass" draw type. That broke in 0.4.16 so I turned them into plain ordinary mesh nodes. 14:38 VanessaE shaped* 14:45 tenplus1 am looking for a run-in-place version of latest dev to test for breakages 14:50 LazyJ Eww... the new wield-hand motion is really buggy after teleporting. 14:51 tenplus1 yup, and at times hand disappears 14:51 LazyJ TravelNet elevator to a floor above and my wield hand looks like it is hyperactively washing the windows. :p 14:51 tenplus1 lol 15:00 LazyJ I gather testing is minimal before merging. 15:00 LazyJ Oy, this is bad. 15:00 tenplus1 any mods that change player model or collisionbox will need to be redone and tested using newer builds 15:01 LazyJ So are the planned breaks only affecting network connectivity and the player model? 15:01 tenplus1 I think so.. but more may squeeze themselves in 15:02 LazyJ What other mod issues will I have to straddle compatibility changes across? 15:02 tenplus1 gotta wait and see... 15:02 LazyJ Heh. 15:02 tenplus1 that's why I want a run_in_place version of latest daily's to test... 15:06 tenplus1 hi paramat 15:10 paramat yeah .obj meshnodes avoid drawing internal faces, nodeboxes are converted to meshnodes but keep internal faces, so some advantage, but not essential 15:11 tenplus1 I usually turn off backface culling with stairs anyhoo for those nodeboxes 15:11 tenplus1 does that help ? 15:18 paramat not sure 15:19 tenplus1 when I noclip inside my stairs/corners/slopes it doesnt draw inside... I assume that's good ;DD 15:19 paramat it is 15:20 paramat you mean 'turn on' backface culling? we do that automatically now in MTG 15:20 tenplus1 that's where I got it from :DDDDD 15:29 tenplus1 the less it has to draw the better :P ehehe... 15:30 tenplus1 nom time :) brb 15:30 LazyJ Is there way to search the -dev and -hub archives' website by keywords instead of searching individual days? 15:30 tenplus1 dunno, takes me all my time to search for past pulls 15:32 Amaz You could try something like "keyword site:irc.minetest.net/minetest-hub/" (Seems to work in DuckDuckGo) 15:32 LazyJ Thanks Amaz, will try that route. 15:32 Amaz Although that does just give a list of various days on which the keyword has been mentioned, so it may be of limited use... 15:33 LazyJ Present attempt may be too recent for the search bots to have crawled the archives for. 15:47 LazyJ Found what I was looking for - the JSON option for compiling. Now... which is better to use, the system's json or the one bundled with MT? 15:47 octacian LazyJ: Just use whichever works. AFAIK there's no difference really. 15:48 tenplus1 hi octacian 15:48 octacian Hey tenplus1 15:50 LazyJ Heh. The flag isn't mentioned in README.txt. 15:50 LazyJ What other flags are missing? 15:52 octacian Dunno. Not very familiar with the compiler flags in general 16:00 tenplus1 hi Krock 16:00 Krock hi tenplus1 16:00 tenplus1 *sips le coffee* 16:01 Krock *writes le code* 16:01 tenplus1 ehehe 16:01 tenplus1 what code ya got today ? 16:02 Krock still the 45 deg rails :< 16:04 paramat i wouldn't bother with diagonal sloping rails, just the ones on the flat 16:04 tenplus1 I think it was the vertical's he was working on so it's a gradual slope and not 90 degree angles 16:05 tenplus1 or did I get that wrong :) ahaha 16:08 Krock it's just that the slope detection requires 4 (or 8) more node lookups and group comparisons 16:08 Krock and the code should be as fast as possible 16:08 Krock also logic >9000 16:09 tenplus1 so placement will be slower but riding the rails will be same 16:09 Krock placement and rendering of new/updated mapblocks 16:13 ThomasMonroe bye guys i gtg for today 16:19 paramat in that case, don't bother with sloping diagonals 16:23 paramat sloping rails are already diagonals anyway in the vertical planes :] 16:23 tenplus1 so long as the carts ride along the rails well enough it's all good :D 16:28 tenplus1 would be nice if entities had an on_despawn function 16:28 tenplus1 carts still has the ghost sound when it disappears 16:56 tenplus1 wb 16:56 DS-minetest thx 17:11 tenplus1 brb 17:43 tenplus1 back... am running native Lubuntu 17.10 17:44 Shara Hello all 17:44 tenplus1 hi Shara :P 17:47 Shara Hi 11, how goes? 17:47 tenplus1 good thx, just upgraded to Lubuntu 17.10 for testing :) how's you ? 17:47 tenplus1 wb Krock 17:48 Krock http://i.imgur.com/PNTOQnv.png "what are meshes" (OpenTTD-like 45deg rails) 17:48 Krock ty 17:49 benrob0329 Niice 17:49 Krock no, it looks awful 17:49 VanessaE konkhoritisan (sp) had a plan for that also 17:49 benrob0329 Looks a little spread out, but that's forgivable 17:49 benrob0329 IMO anyways 17:49 VanessaE if you double up the texture it should look ok 17:49 Krock I have no clue of how meshes work, thus this ugly 32x32px texture 17:50 tenplus1 interesting though :D 17:56 Shara Not bad, just wish I could solve these messed up textures. 17:56 Krock diagonal rails side by side but it doesn't look like you imagine right now: http://i.imgur.com/OIG5L87.png 17:57 Krock :trollface: 17:57 Krock Shara, would need a mesh replacement 17:57 Krock each rail type will have its own "animation" number 17:58 Krock i.e. new drawtype 18:03 Shara I meant the differences in glass and liquid textures 18:04 Krock oh lol 18:05 Krock make both #0000 (ARGB) ;) 18:05 tenplus1 wb tumeninodes 18:05 Shara I am close to giving up on fixing things at this rate 18:05 LazyJ Why do super stacks break down to 99 again when moved to another slot? 18:06 tenplus1 it's built into the inventory management now I think 18:06 Shara Now I have to go and shower a cat >.> 18:06 tumeninodes holy bejesus tenplus1, my screen hadn't even loaded yet :P hi 18:06 tenplus1 use to be able to give yourself 4000 stone... now it splits it between slots 18:06 LazyJ Not a good thing. 18:07 tumeninodes tenplus1, https://www.youtube.com/watch?v=WdhDbZmQrY0 it's a lousy vid 18:07 VanessaE wat 18:07 VanessaE WHO THE... 18:07 VanessaE WHAT 18:08 LazyJ Super stacks had their usefulness when repairing tore up land in survival mode servers. 18:08 Krock thanks for HD but watching in 240p due internet problems :P 18:08 VanessaE oh that's gotta be a bug 18:08 VanessaE please tell me that's a bug 18:08 tenplus1 lazyj, now we have creative priv that lets you place the same block over and over :D 18:09 Wayward_One good luck, Shara :P 18:09 tumeninodes heh I'm garbage with recording 18:09 LazyJ And does the default creative priv conflict with Unified Inventory's creative priv? 18:09 Krock tumeninodes, set the active block range to 3 18:09 tenplus1 ehe, d rops to 6fps on explosion 18:09 tenplus1 but seems to work fine and not go into infinite loop :)) yaay 18:10 tumeninodes krock, will try later 18:10 tumeninodes yeh it worked awesome, although locked up at the very end and I think I heard my lappy crying 18:10 LazyJ So when I give a player a super stack to do repairs with, it floods their inventory. :/ 18:10 tenplus1 blowing up so many at once :) heh 18:10 garywhite tumeninodes: I've done similar to that video, but smaller scale 18:10 tenplus1 yeah LazyJ 18:11 tumeninodes draw time jitter hit 1300+% 18:11 tenplus1 hi gary 18:11 tenplus1 did you compare with default tnt ? 18:11 LazyJ Oy... another engine tweak to revert. 18:11 tumeninodes I've done the same in the past with default, do not remember it going so well 18:11 garywhite hi ten 18:12 tenplus1 :PP 18:12 KaadmY Could we get inv:push_item() in addition to inv:add_item() or something? 18:12 tumeninodes take into consideration though, a recording program was running at the same time 18:13 tenplus1 good point... seems to have run okie :) thanks dude 18:13 tenplus1 KaadmY: what does push_item do differently ? 18:13 KaadmY tenplus1: doesn't split the stack 18:13 tenplus1 ahh, good idea 18:13 KaadmY It's really annoying having /giveme split stacks into the max_stack 18:13 tumeninodes np. I'll do more because I want to show how great the sound was too 18:14 tenplus1 sounds should be tweaked also so that every player on server wont hear explosion :PP eheh 18:14 tumeninodes you mean outside of a certain radius right? because players close enough should 18:15 tumeninodes oh, nvm I just re read that :P 18:15 tenplus1 yeah... sound radius is boom_radius * 20 with a max of 120 nodes distance 18:16 tumeninodes it was fun though..., up until I had to hard reboot and fsck 18:16 tenplus1 what happened to hd ? 18:17 tumeninodes lock up for far longer than i had patience for... so I nailed the pwr button 18:17 tenplus1 when exploding ??? 18:18 tumeninodes after the explosions... the redraw had a tough time keeping up 18:18 tenplus1 ouch... run minetest from terminal and if it locks up CTRL+C force closes minetest 18:18 tenplus1 saves your HDD 18:19 tumeninodes definitely good to know I never thought about that 18:19 tenplus1 ehehe 18:19 tenplus1 I have an intel atom so feel the lag and redraw and use CTRL+C to shutdown minetest 18:20 tumeninodes for some reason since I upgraded to Mint 18.1 I seem to run into initramfs here n there 18:20 tenplus1 mint is a bit of a larger desktop manager... 18:21 tumeninodes you mean has? 18:21 tenplus1 yes :P 18:21 tenplus1 am using latest Lubuntu 17.10 as of today with LXDE 18:22 tumeninodes LXDE is nice 18:22 tenplus1 wb thomas 18:22 garywhite wb Tre 18:22 tumeninodes I'm kinda stuck on cinnamon, I like it, it's a little basic, and a little fancy 18:23 tenplus1 ehe, it's good we have the choice :) 18:23 tumeninodes yep choice is a big deal 18:27 tenplus1 hi ka 18:27 tenplus1 hi kaeza 18:28 ThomasMonroe thanks ten, gary 18:28 * tenplus1 cleans his kb again... sticky 18:28 kaeza greetings, tenplus1 18:32 tenplus1 ooh ooooooh... am getting smooth 1080p playback now... omg omg omg 18:33 benrob0329 Noice 18:34 benrob0329 1080p60 is da beeest 18:34 tenplus1 was always jittery as hell before... 17.10 seems to have a few benefits with new kernel so far :D 18:34 * Shara creeps back in 18:35 tenplus1 CREEEEEPER!!! 18:35 * Shara does not explode 18:35 tenplus1 *phew* 18:35 Shara THough maybe I will if I can't fix this 18:36 Amaz Maybe ten will want you to later to test the tnt :P 18:36 Shara Hehehe 18:36 tenplus1 new tnt changes and signs_lib update is live on Xanadu 18:42 * benrob0329 thinks about making a new skin, and then realises he doesn't have any ideas for one 18:43 * benrob0329 also thinks about removing his old videos from the face of the earth 18:43 tenplus1 lol, whyyy 18:45 tumeninodes hi kaeza, Shara, KaadmY, benrob, and anyone I missed :D 18:45 KaadmY :P 18:45 tumeninodes benrob, nooo I like your vids 18:45 benrob0329 tenplus1: imagine pure, liquid cringe 18:45 kaeza greetings, tumeninodes 18:45 KaadmY Liquid cringe 18:45 KaadmY Interesting 18:45 benrob0329 Then pour that over your keyboard and youll get one of my old videos 18:45 KaadmY VEWWY INTEWESTING 18:46 tumeninodes sounds like a T-Rex song 18:46 benrob0329 I mean, I sound like im twelve in the really early ones (and I wasn't 12 either..) 18:47 tumeninodes hahaha. Is that MY voice? 18:47 tenplus1 lol 18:48 tenplus1 hi bigfoot 18:48 tumeninodes you could hire James Earl Jones to voiceover I think he needs the work 18:48 tumeninodes hi bigfoor 18:48 tumeninodes ? *t 18:50 bigfoot547 Hi tumeninodes and tenplus1 18:50 benrob0329 tumeninodes: nowadays I have better equipment, so everything should sound much better 18:50 benrob0329 Actually, I need to make a video with my new audio setup 18:51 tenplus1 kewl :P 18:52 tenplus1 wb nrz 18:52 nerzhul hi tenplus1 18:53 tumeninodes hi nerzhul, I have a question 18:53 * tenplus1 checks out movie trailers in glorious HD 18:54 nerzhul yes? 18:54 tumeninodes this is out of my league but am just wondering. Why could the 0.4.xx series be kept as is, with the .17 release for bug fixes 18:55 tumeninodes and create an entirely new repo for 0.5.0 18:55 tumeninodes as an entirely separate entity so it would not break 0.4.xx builds 18:57 nerzhul new repo = bad design from non git users because they don't understand git. 18:57 nerzhul we have already 2 branches for this. 18:57 nerzhul new repo = fork 18:58 tumeninodes ahhh, ok that makes sense 18:58 tumeninodes thank you 18:58 Krock new repo = bad design from non git users because they don't understand git. 18:59 Krock heh, directly spoken but somewhat true ;) 18:59 tumeninodes heh, I don't get git :P 18:59 Krock git gud 18:59 tumeninodes thpltpltplt 18:59 paramat we've been considering a 0.4.17 branch with some backported bugfixes 19:00 tumeninodes I think it would definitely be welcomed 19:00 Krock but we've already diverged right now.. so when will this 0.4.17 branch idea become a real thing? 19:01 tumeninodes btw hi krock and paramat 19:01 tumeninodes afk 19:02 benrob0329 I think a 0.4xx branch is about as bad of an idea as a 0.3xx branch 19:02 Krock or didn't the settable collision box already break the compat? 19:03 nerzhul stable-0.4 is the backporting branch 19:03 nerzhul i opened a project when we discussed it to list commits to cherry pick/merge 19:03 Krock ah that one. the commit history looked quite ugly last time I checked 19:04 nerzhul it's not up to date but don't hesitate to improve that 19:04 benrob0329 BTW im completely free next week AFAIK 19:04 benrob0329 So any video requests are welcome :PP 19:04 VanessaE I hope 0.4.17 is coming soon though 19:04 Krock benrob0329, free as in free speech and free beer? 19:04 benrob0329 Krock: free as in time :P 19:05 nerzhul nice clion 2017.2 added some good suggestions on STL containers, like use emplace_back instead of push_back 19:05 Krock VanessaE, like our forumers.. one week before releasing 0.4.16 there was already a topic for 0.4.18 IIRC 19:06 tenplus1 gonna need to fix 3d_armor before anyone moves to 0.4.17/18 with new collisionbox changes 19:06 Krock they can't wait but it's nonsense to release without actual changes 19:07 nerzhul no collision box changes in 0.4.17 19:07 nerzhul it's for 0.5 19:08 tenplus1 nrz, didn't the last build contain player collisionbox changes ? 19:08 benrob0329 Idea: keep 0.4 branch stable, call it 0.4-GIT 19:08 nerzhul builds are on master => 0.5 19:08 tenplus1 ah okie 19:09 nerzhul benrob seems you have ridiculous suggestion, branch is a git branch. 19:10 benrob0329 nerzhul: right 19:11 benrob0329 So in other words, keep the .4 branch stable and occasionaly do a build from it for those who cant themselves 19:12 Krock no, call it 0.4-VCS-CVS-SVN because we can 19:12 tenplus1 and have a minetest-next build for 0.5 for testing and mod updates 19:25 TOTALLY_TM well i gtg for today cyall laters 19:31 nerzhul tenplus1 exact 19:34 tenplus1 wb ruben 19:34 rubenwardy weird 19:34 rubenwardy silly bouncer 19:36 LazyJ Krock, when I tried your PR for the super stacks it still exhibited the same behavior - moving a super stack from one inventory slot to another split the stack into a 99 stack. Before I was able to move the entire super stack from one slot to another slot. 19:37 rubenwardy so, [offtopic], I made a mistake when copying music, and now my some of the albums I have have duplicated songs - One song called 1 Songname.ext and the other 1 - Songname.ext 19:37 rubenwardy what tools should I use? 19:37 LazyJ The moving of the super stack from one slot to another is so I can keep the super stacks at the bottom of my inventory rows and then move them up to the hot bar when repairing the landscape. 19:37 rubenwardy hmmm, just found find -regex 19:38 LazyJ That's the use case for super stacks for me - "filling pot holes" in the landscape after players have strip mined it or when doing renovations/restorations. 19:39 tenplus1 do you have creative priv? 19:39 LazyJ The deleteblocks command causes more damage and clean-up work than it is worth. Particularly when used in worlds older than the last mapgen change to how the map seed is interpreted. 19:39 LazyJ tenplus1, I have all the the privs. 19:40 tenplus1 then a single dirt should allow you to place it continously 19:40 LazyJ That only works for the creative priv. 19:41 tenplus1 thats what I mean... is it your server ? or are you admin ? 19:41 LazyJ The other use case is when players are *not* given the creative priv but given super stacks of varying size as either rewards or when they are helping to repair the land. 19:42 LazyJ tenplus1, I'm testing locally. 19:42 Krock aaagh.. this stack limit drives me grazy 19:42 Krock s/g/c/ 19:43 LazyJ On my server I was able to do this prior but had not updated my client until this morning. 19:44 LazyJ I don't want to grant the creative priv and then take it away from players. 19:45 LazyJ Privs like creative are reserved as an incentive for long-term good behavior and above-and-beyond community service in the server. 19:46 LazyJ But there are times when gifts are granted or anonymously left in the form of a super stack. 19:46 LazyJ Parents also appreciate when their very young ones are given a large stack of harmless blocks to spam with. 19:47 LazyJ Give the kiddo a few hundred saplings and a double of that in bonemeal and let them go on a forest planting spree. 19:48 LazyJ Good for the server and keeps the kid happily occupied while Mom and Dad build with less hassle. 19:49 LazyJ Ok, that rant is mostly worked out of my system. 19:50 tenplus1 eheheh 19:52 tenplus1 I think we all have some issues with the latest build 19:56 tenplus1 nite folks :) 19:56 tenplus1 o/ 20:17 Krock https://www.youtube.com/watch?v=nSbLJF23Oe4 20:23 tumeninodes is baaack. Krock, too funny 20:24 bigfoot547 xD 20:24 Krock took me way to long to cut the sound :3 20:24 tumeninodes worth it though, it's perfect 20:33 Krock wtf man 20:34 tumeninodes rubenwardy: (offtopic music) have you tried dupguru? https://www.maketecheasier.com/remove-duplicate-files-linux/ 20:35 rubenwardy tumeninodes, yes, doesn't install: E: The repository 'http://ppa.launchpad.net/hsoft/ppa/ubuntu zesty Release' does not have a Release file. 20:38 tumeninodes :( bummer 20:39 tumeninodes seem to be losing quite a few old good tools these day :/ 20:41 Fuchs rubenwardy: just use fdupes if it is a copy 20:41 Fuchs that will work 20:43 rubenwardy I'll do that 20:43 rubenwardy although I've already done most of them with this script: https://gist.github.com/rubenwardy/bcaf3ac30908f6de8c67e10d7ebb0629 20:43 Fuchs note that fdupes is CLI only, if you'd prefer a GUI there are others 20:43 rubenwardy nah, I don't mind CLI 20:43 Fuchs then fdupes should do :) 20:46 rubenwardy done 20:46 rubenwardy although it may have deleted some from albums which they should be in 20:47 rubenwardy like, the same song being in greatest hits and another album I own 20:47 rubenwardy oh well 20:47 tumeninodes doh! 20:47 rubenwardy huh 20:47 rubenwardy just checked one album, and it didn't - the sigs must be slightly different 20:48 rubenwardy ah! it's because I ripped them from a CD, so the analogue to digital is likely to be slightly different 20:48 rubenwardy Thanks Fuchs 20:48 Fuchs rubenwardy: oh, okay, then you need something better. Do the files have tags? 20:49 tumeninodes definitely something I'll be using as well eventually 20:49 rubenwardy it's done now, I don't care that much :D 20:49 Fuchs okay :) 20:50 Fuchs otherwise picard or beets would have done the trick, with more or less fiddling 20:50 tumeninodes Fuchs, don't confuse with giving too many options :P 20:51 Fuchs I'm rather sure he can handle it :) 20:51 tumeninodes I meant me :D 20:51 rubenwardy will keep in mind :) 20:51 Fuchs oh, these were meant for rubenwardy 20:51 tumeninodes I know, but I am interested in file organization so... I butted in 20:52 tumeninodes I'm rude like that :) 20:55 benrob0329 CLI is da bomb 20:59 Fuchs depends a bit on the task, e.g. to find image dupes I do prefer a GUI :p 21:00 Fuchs anyway, yes, fdupes for tumeninodes. And since he likes file organization: have a look at unison if you want that across machines. *nods* 21:02 benrob0329 Fuchs: ranger has images in the terminal :P 21:02 Fuchs sounds a bit like an abomination 21:02 benrob0329 Does it w3m style 21:03 benrob0329 Works really well the way its set up 21:04 benrob0329 https://youtu.be/nlolvAVqn10 21:04 Fuchs I think I keep using what I am already using, but thanks :) 21:05 benrob0329 hjkl ALL THE THINGS 21:05 benrob0329 :PP 21:07 rubenwardy My internet's speed is off the dial on speedtest.net 21:07 tumeninodes Fuchs, unison looks nice, especially for my inhouse media server thanks. never saw it before 21:09 tumeninodes is starting to think rubenwardy has been getting his weather, and some of his mbps mistakenly. I need to speak with management! 21:11 Fuchs welcome 21:12 rubenwardy https://pasteboard.co/GC10SUZ.png 21:12 tumeninodes been all cloudy rainy days and pokey internet, with slight breaks of ultra humidity here this Summer, so far 21:13 Fuchs we had a nice little hailstorm 21:13 tumeninodes rubenwardy, I hate you... :P 21:13 tumeninodes oh, hail is fun 21:17 Krock rubenwardy, nice specs. here's mine: http://i.imgur.com/0VDA3Oo.png 21:18 rubenwardy that better than what I had a few years ago 21:18 sofar that's better than the internet I will have next year 21:18 Krock at least 50 km copper cables with some dial up station in the middle 21:19 KaadmY http://beta.speedtest.net/result/6474670820.png 21:19 Krock (or whatever may explain why these are so slow) 21:19 sofar I might have 20km of distance to the wifi antenna 21:19 Krock signal = 0 21:19 sofar either that or DSL 21:20 sofar and I'd have to dig 100m of cable for that myself 21:21 sofar heck I should consider putting solar-powered access points around my property :) 21:22 tumeninodes http://www.speedtest.net/result/6474672813.png 21:22 Krock is B+ between B and C or between A and B? 21:22 Krock weird grades 21:23 tumeninodes better than B closer to A 21:23 rubenwardy A+ A A- B+ B B- 21:23 rubenwardy I believe 21:23 Krock 'A'++ = 'B' 21:23 Shara Hmm, does not give me a grade :( 21:23 rubenwardy therefore, A++ = A+ -1 21:23 rubenwardy oops 21:24 rubenwardy A++ = A- -1 21:24 tumeninodes sofar sounds like you will need a ditch-witch 21:24 Shara But anyway: http://beta.speedtest.net/result/6474678069.png 21:24 Krock either that or a parabolic antenna 21:25 tumeninodes I dislike when service providers require the customer to provide their own cabling from their property 21:25 Krock but there's definitely a wikihow article for this 21:27 sofar from my work location: https://i.imgur.com/8eEtQ3q.png 21:28 sofar (ping isn't low, that's just http proxies in the way) 21:28 rubenwardy nice 21:29 tumeninodes heh, find a hidden space at work to squat in ; ) 21:29 sofar I probably can get more, but I'm maxing out my gig ethernet 21:29 sofar I should try in the lab with 10gig adapters :) 21:29 sofar perks of a fortune 500 company that's a tech giant ;) 21:30 tumeninodes true dat 21:30 KaadmY sofar: o_O 21:31 sofar KaadmY: it's not so shocking if you know where I work... 21:31 tumeninodes sofar, I'm curious, do they do stop and frisk with lab workers there? :P 21:32 KaadmY sofar: so, where do you work? ;) 21:33 sofar tumeninodes: I can't actually comment on security policy details 21:33 tumeninodes I ask because when I did cabling work at Raytheon, some areas (labs) we had to go through checks each time we went in and out of lab areas 21:33 tumeninodes ah ok sorry, understood 21:33 sofar tumeninodes: however, getting into a clean room pretty much requires you to take off almost all outer layers of clothing since kevlar clean room suits are really hot 21:33 sofar I don't work in a clean room though, or a lab 21:33 sofar KaadmY: Intel 21:34 KaadmY Oh 21:34 KaadmY No wonder :D 21:34 sofar my wife had fun working in the intel fabs when she was 8 months pregnant 21:34 tumeninodes I can imagine 21:35 tumeninodes oh gosh! 21:36 rubenwardy I know someone that works at ARM 21:36 tumeninodes I was going to whine about how hard it was to do my job with anti-static accessories but... seems inferior now haha 21:36 rubenwardy they have similar speeds 21:38 tumeninodes I'm off to go burn dinner. night everyone 21:38 bigfoot547 Bye 22:29 Calinou hi, I'm in holiday in Normandy :) 22:31 paramat \O/ 23:22 rubenwardy https://i.rubenwardy.com/75181-hello-world 23:24 rubenwardy !title https://gist.github.com/rubenwardy/fda7e6cab732e3c30186582e92412d11 23:24 ShadowBot rubenwardy: Upload image to server over SFTP and copy link · GitHub 23:41 Sokomine er. has the bug with wrong eye offset already be reported? 23:42 paramat yes, it's intentional 23:42 paramat https://forum.minetest.net/viewtopic.php?p=284636#p284636 23:42 Sokomine oh? 23:43 Sokomine ah. good that it has been added. still..hmm..might require me to move to an older version 23:44 paramat also mods that provide a player model will be broken, their models will need shifting vertically 23:45 paramat this explains more https://github.com/minetest/minetest/pull/2738 23:45 Sokomine might affect armor mods 23:47 paramat yes