Time |
Nick |
Message |
00:11 |
Jordach |
GPU is going REEEEEEEEE |
00:17 |
octacian |
Jordach: Are you working on redesigning MT's main menu anymore? |
00:18 |
Jordach |
got kittens, take a guess |
00:19 |
octacian |
So, nope? |
00:19 |
octacian |
I ask because I have been planning on rewriting the main menu entirely, right down to fstk. And, if you were still working on yours and were nearly done, there'd be no point in me starting as well :P |
00:48 |
benrob0329 |
Weechat looks wierd on Gnome-Terminal |
00:48 |
benrob0329 |
(i'm on my laptop) |
01:19 |
|
lumidify joined #minetest-hub |
01:25 |
|
lordfingle joined #minetest-hub |
01:47 |
octacian |
ugh, modmgr is so weird |
01:48 |
octacian |
So spread out, and TBH, kinda messy |
01:49 |
KaadmY |
Only kinda messy? |
01:49 |
octacian |
I mean, things like enabling and disabling mods, not even handled by modmgr |
01:49 |
octacian |
OK, worse than kinda. Definitely messy |
01:50 |
octacian |
ugh, It'd be way nicer if modpacks didn't exist :rofl: |
02:00 |
|
tumeninodes joined #minetest-hub |
02:00 |
octacian |
Is the ability to save or cancel in world config when enabling/disabling mods considered to be important, or can I just replace them with a back button? |
02:01 |
octacian |
if just replaced with a back button, then enable/disables are made immediately effective |
02:01 |
tumeninodes |
Hi octacian. I just got on my pc and was stalking :P You mentioned wishing modpacks didn't exist? |
02:01 |
octacian |
Yup. |
02:01 |
tumeninodes |
default..., <--- is a "modpack" :P |
02:02 |
octacian |
No, it's not :P |
02:02 |
tumeninodes |
alright |
02:04 |
octacian |
So, any thoughts? Is "save"/"cancel" important or can I autosave and replace with a single back button? |
02:04 |
octacian |
Honestly, I find myself enabling or disabling some mods and accidentally cancelling far more often than I find myself actually making use of the feature |
02:04 |
octacian |
Although, I suppose it could be useful to keep in place -,- |
02:04 |
octacian |
I dunno. |
02:04 |
octacian |
Probably should. |
02:06 |
tumeninodes |
if "save" serves no purpose other than asthetic, I'd see no reason to have it |
02:11 |
tumeninodes |
odd question (which is becoming my thing), does MT utilize Luabridge? |
02:25 |
|
tumeninodes left #minetest-hub |
02:41 |
Sokomine |
my hand is making strange movements for some time now. has that been observed and reported alread? |
02:42 |
Sokomine |
octacian: can't tell. i usually create custom "games" with the mods i want symlinked |
02:45 |
octacian |
!tell tumeninodes In the current setup, the new mod states are not saved until you press save, and discarded if you press cancel. I was thinking about just replacing it with a back button and automatically saving when mod state is changed. |
02:45 |
ShadowBot |
octacian: O.K. |
03:01 |
KaadmY |
Sokomine: I assume by your hand, you mean in Minetest? |
03:05 |
Sokomine |
KaadmY: yes, of course. i thought it was a bug on servers at first. now it occoured in singleplayer as well |
03:05 |
Sokomine |
it moves very fast from left to right and so on. hard to detect a pattern |
03:13 |
KaadmY |
Ie. flies off screen sometimes and disappears? |
03:23 |
Sokomine |
hard to tell. at least i think it's the hand image that...moves strangely and fast |
04:34 |
|
kaeza joined #minetest-hub |
05:18 |
|
nerzhul joined #minetest-hub |
07:06 |
Shara |
Morning all |
07:09 |
|
CWz joined #minetest-hub |
07:37 |
|
nerzhul joined #minetest-hub |
08:38 |
|
Raven262 joined #minetest-hub |
08:57 |
Dumbeldor |
Hello |
09:14 |
|
lisac joined #minetest-hub |
09:15 |
lisac |
Good morning comrades |
09:42 |
|
Megaf joined #minetest-hub |
09:51 |
|
Fixer joined #minetest-hub |
10:00 |
|
lisac joined #minetest-hub |
11:17 |
|
Megaf joined #minetest-hub |
11:20 |
lisac |
https://forum.minetest.net/viewtopic.php?f=9&t=18056 |
11:33 |
|
ThomasMonroe joined #minetest-hub |
11:33 |
|
ThomasMonroe joined #minetest-hub |
11:43 |
red-001 |
http://i.imgur.com/YzSs0qd.png |
11:43 |
red-001 |
ah python truly a great language |
11:44 |
Calinou |
This statement is tralse. |
11:51 |
red-001 |
ah but that's not a paradox |
11:51 |
red-001 |
the statement is partial true in that it is a statement |
11:52 |
red-001 |
oh wait it is |
11:52 |
behalebabo |
red-001: use the new version of python instead of one superceded in 2008 |
12:02 |
nerzhul |
red-001, True is a variable you define here, which overwrite True (bool) |
12:02 |
nerzhul |
if i'm correct you can also do: list = "wtfman" list.append(["heyhey"]) print(list) |
12:02 |
nerzhul |
:p |
12:02 |
red-001 |
behalebabo, yeah I know this is an old version of python |
12:02 |
nerzhul |
2.7 is very used |
12:02 |
nerzhul |
red-001, = adrian ? :) |
12:02 |
red-001 |
still kinda funny that true and false are not keywords |
12:03 |
nerzhul |
there is no keywords in python, there is only objects |
12:03 |
nerzhul |
you don't have primitived types, just primitives objects |
12:04 |
nerzhul |
if you replace reference of True you will read this new reference |
12:04 |
behalebabo |
in python2, python3 has keywords like True and None ("cannot assign to keyword") |
12:05 |
behalebabo |
no new project should be made in python2 unless you really need a library that's only for 2, given that python2's EOL is 3 years in 2020 |
12:33 |
|
RobbieF joined #minetest-hub |
13:48 |
KaadmY |
Oh really |
13:48 |
KaadmY |
Shading 100% works now |
13:48 |
KaadmY |
It was normal * mWorld |
13:48 |
KaadmY |
I change it to mWorld * norma;l |
13:48 |
KaadmY |
Now it's totally functional |
14:05 |
KaadmY |
In Irrlicht/Minetest, is `node->getMaterial.setFlag(video::EMF_FOG, true)` the same as `node->setMaterialFlag(video::EMF_FOG, true)` |
14:14 |
|
nerzhul joined #minetest-hub |
14:21 |
|
paramat joined #minetest-hub |
14:22 |
paramat |
Sokomine yes see https://github.com/minetest/minetest/issues/6102 |
14:29 |
|
IhrFussel joined #minetest-hub |
14:52 |
|
sniper338 joined #minetest-hub |
15:15 |
|
DS-minetest joined #minetest-hub |
15:22 |
KaadmY |
Can we get an option to invert controls when in front-facing thirdperson? |
15:24 |
KaadmY |
LOL, from the source code "// This is deprecated I guess? -celeron55" |
15:25 |
Sokomine |
paramat: ah, thanks |
15:25 |
Sokomine |
KaadmY: that confuses me as well :-) |
15:27 |
KaadmY |
Might do a PR to invert controls |
15:27 |
KaadmY |
I'm fine if someone else beats me to it though ;) |
15:33 |
DS-minetest |
a lua function to invert controls of a player would be cool |
15:54 |
|
Megaf joined #minetest-hub |
16:05 |
|
Megaf_ joined #minetest-hub |
16:09 |
|
Megaf joined #minetest-hub |
16:15 |
|
ThomasMonroe joined #minetest-hub |
16:15 |
|
ThomasMonroe joined #minetest-hub |
16:24 |
IhrFussel |
If I show the player a formspec called "default:test" with an exit button with the name "y" ... will this code work inside minetest.register_on_player_receive_fields()? if formname == "default:test" then local btn = fields.y << btn shouldn't be nil then right? |
16:27 |
calcul0n |
it will be nil if the handler is triggered by some other event |
16:30 |
IhrFussel |
calcul0n, but that shouldn't be the case unless I already handle it somewhere else right? |
16:32 |
calcul0n |
it could happen if the player press esc or enter for instance |
16:32 |
calcul0n |
but i'mnot sure i understood the question :) |
16:32 |
|
Krock joined #minetest-hub |
16:33 |
Krock |
o/ tenplus1[imaginary] |
16:35 |
KaadmY |
Found a glitch of sorts |
16:35 |
KaadmY |
The chunks are loaded by visibility |
16:35 |
KaadmY |
But not from your camera, it's from the player |
16:36 |
KaadmY |
So if you go front thirdperson, nothing more is loaded |
16:36 |
Krock |
if ("there's a glitch of sorts"):find("glitch of sorts") then print("Found a glitch of sorts") else print("No glitch of sorts") end |
16:38 |
KaadmY |
:P |
16:49 |
KaadmY |
It'd sometimes be really nice to have a filter on /clearobjects |
16:49 |
KaadmY |
Like "/clearobjects mobs:sheep" |
16:49 |
KaadmY |
Specifically, for removing dropped items without removing mobs or other stuff |
16:55 |
IhrFussel |
calcul0n, I mean without my action other code cannot simply nil my fields..correct? |
17:09 |
lisac |
Hey comrades have you seen my mod? https://forum.minetest.net/viewtopic.php?f=9&t=18056&p=282730 |
17:11 |
Raven262 |
lisac, "Not bad, not bad at all." |
17:35 |
KaadmY |
https://cdn.discordapp.com/attachments/295329050652704768/334024697757040641/daytime.png |
17:37 |
|
sc3k joined #minetest-hub |
17:46 |
Krock |
127 shades of gray |
17:47 |
Krock |
(to be used as overlay to be multiplied with the underlying face texture) |
17:53 |
|
nerzhul joined #minetest-hub |
18:12 |
Sokomine |
what's your mod about? |
18:13 |
Krock |
lisac, hint: [h] text [/h] produces a fancy looking head title |
18:16 |
lisac |
oh |
18:16 |
lisac |
Sokomine, tool ranks |
18:17 |
lisac |
Krock, I don't really like it |
18:19 |
|
paramat joined #minetest-hub |
18:29 |
paramat |
KaadmY your glitch is known, there is an issue |
18:30 |
paramat |
hi octacian no need to PM me. yeah i like OCD visually, especially the flowers |
18:30 |
octacian |
heh, I see. |
18:31 |
octacian |
Not too long ago I forked the OCD subgame, have been working on it as OCD2 |
18:32 |
octacian |
If you're interested, https://github.com/RevDevGames/ocd2. Haven't done much on it for a while though, have been working on a subgame called Eden and some core features :D |
18:32 |
Sokomine |
lisac: ah, intresting. wasn't that far in reading the forum yet. my own solution to tools wearing out is to fix them in my anvil. the idea of making them last longer is very nice |
18:33 |
Sokomine |
ah, the eden subgame. creates very nice worlds. sadly also (used to?) be quite expensive at mapgen...but hardly avoidable |
18:34 |
Raven262 |
I love the eden2 subgame's textures |
18:34 |
Raven262 |
It was the subgame where i first time encountered villages |
18:35 |
Raven262 |
Didn't know of the before |
18:35 |
octacian |
There's already an eden and eden2 subgame? |
18:35 |
Raven262 |
I think |
18:35 |
octacian |
I think I saw them before |
18:35 |
octacian |
Yes, but long since abandoned |
18:36 |
Raven262 |
Yes |
18:36 |
Raven262 |
It has a nice wooden planks, stone and dirt textures |
18:36 |
octacian |
This is mine, https://github.com/RevDevGames/eden, not yet very advanced as I MrXtreme and I only started on it a few months back |
18:36 |
Raven262 |
*remove the a* |
18:37 |
octacian |
heh |
18:37 |
* octacian |
hasn't added any screenshots to the Eden GitHub yet |
18:38 |
Raven262 |
I'll test it, no need for screenshots xD |
18:38 |
octacian |
Here's a nice one though, http://imgur.com/gallery/Dw9dm |
18:39 |
Raven262 |
Does it support the new mapgen? |
18:39 |
octacian |
Will be used for the header |
18:39 |
octacian |
Which? Carpathian? It currently uses v7 |
18:39 |
octacian |
And AFAIK, works with carpathian |
18:39 |
Raven262 |
Nice |
18:39 |
octacian |
Yup |
18:40 |
octacian |
O_O Eden in particular looks amazing in carpathian! |
18:40 |
octacian |
Even though it lacks many nodes |
18:40 |
octacian |
And currently has only one tree type implemented due to the fact that I've been too busy to make schematics for the others :rofl: |
18:40 |
Raven262 |
Your hudlib mod has no init file, it gives an error there |
18:41 |
octacian |
You have to do a recursive git clone |
18:41 |
octacian |
It's a git submodule |
18:41 |
Raven262 |
ah |
18:41 |
Raven262 |
How do i do that? xD |
18:41 |
octacian |
uhhh, I think it's git clone --recursive lol |
18:41 |
octacian |
Not sure, let me check |
18:43 |
octacian |
Eden on Carpathian = 10/10 (half-quote GreenDimond): https://cdn.discordapp.com/attachments/312390672105734144/334041459449921547/screenshot_20170710_114045.png |
18:44 |
octacian |
Raven262: git clone https://github.com/RevDevGames/eden.git --recursive |
18:44 |
Raven262 |
Its GREEN! xD |
18:45 |
octacian |
or for an already-cloned repo: git submodule update --init --recursive |
18:45 |
octacian |
Yeah, there isn't much variety yet. But the textures are pretty amazing IMO (thanks MrXtreme :D) |
18:45 |
octacian |
Been working on engine features more often than not lately |
18:46 |
Raven262 |
I have to say that i'm no fan of simplistic textures. |
18:46 |
Raven262 |
But this one does look pretty good |
18:48 |
Raven262 |
Are you making an rpg game out of this? |
18:50 |
Krock |
octacian, but where's the garden? |
18:50 |
octacian |
Krock: The garden? |
18:51 |
Krock |
garden of eden |
18:51 |
octacian |
We've considered it :P |
18:51 |
octacian |
Something where you can only find one in each world |
18:51 |
Krock |
https://en.wikipedia.org/wiki/Garden_of_Eden |
18:51 |
octacian |
However, MrXtreme wasn't too keen on the idea ATM as it'd take quite a bit of work to give it full meaning |
18:51 |
Raven262 |
Progress on my texture pack: http://i.imgur.com/aNmMu1C.png |
18:51 |
octacian |
Yup, I know full well about the garden of eden :D |
18:52 |
octacian |
Raven262: Sorta. It'll be a sandbox game, with achievements, goals, and more. It'll also have NPCs that will give you quests, also giving the game an RPG sort of feel. |
18:52 |
Raven262 |
Nice, you already have the quest framework done somewhere on the forums |
18:53 |
octacian |
The textures in eden aren't really meant to be incredibly simplistic TBH, what we've really been going for is nice bright, saturated, well-contrasted, textures that also make use of the more pastel colour range |
18:53 |
Sokomine |
the original eden looked pretty diffrent. afaik it was very rich in plantlife, had the dirt below trees, fallen logs and so on...much of that is preserved in dreambuilder, but not all |
18:53 |
octacian |
Yeah, most of the stuff I've done in Eden has been written entirely from scratch. |
18:54 |
octacian |
Sokomine: FYI, this Eden isn't based whatsoever on the originals from MT :P I only discovered them a few weeks after I started on Eden, and didn't really like the general style (especially textures), so haven't taken much inspiration from there |
18:54 |
octacian |
In fact, I haven't even played it yet xD |
18:55 |
Sokomine |
if i'd really play a local game anymore (other than for developing mods or building structures for a mod) i'd take one with very rich plantlife. lately i've added dryplants to my working game so that grasshut villages can spawn. that mod changes the grass texture as well. looks very very nice |
18:55 |
Sokomine |
ah :-( i did like the original eden a lot :-) |
18:56 |
Raven262 |
Sokomine, i don't know if it happens to you too, but rich plantlife causes lots of lag for me :( |
18:56 |
Raven262 |
Apart from that, i love it. |
18:56 |
Sokomine |
Raven262: yes, already stated that that can hardly be avoided. still...mapgen with full plantlife is just beautiful :-) |
18:56 |
Raven262 |
Oh yes it is :D |
18:57 |
Raven262 |
Plus villages and more trees and stuff |
18:57 |
Sokomine |
may have the drawback that there's less incentive to build something if there's already so much nice landscape that'd partly be destroyed in the process instead of something empty and barren where a building is needed in order to improve the world |
18:57 |
octacian |
Yeah, mapgen will be a large focus in Eden. |
18:58 |
Sokomine |
:-) the villages also look very good with all that stuff growing on them. those tiny trees are great. most of it is also part of dreambuilder |
18:58 |
Raven262 |
Sokomine, thats why i buy a house in a village |
18:58 |
Sokomine |
:-) |
18:58 |
Raven262 |
And they are expensive as hell, but worth i guess |
18:58 |
Raven262 |
xD |
18:58 |
Sokomine |
there are more and larger empty plots now. as long as nobody buys them they act as tiny pieces of forrest inside the village |
18:59 |
Sokomine |
oh...er..i always use /giveme to get the price :) some people even complained that the plots where too cheap |
19:00 |
octacian |
Not good... new WIP rmdir/cpdir API can remove the world directory -,- |
19:00 |
Raven262 |
On a server they would be really cheap actually |
19:03 |
octacian |
Well, I'm just gonna ignore that :rofl: |
19:04 |
Raven262 |
I was planing on a special mapgen for my warzone mod, that was about a year ago. My idea was to make the terrain so hostile that one would be forced to build a shelter. |
19:07 |
Sokomine |
there are some servers that have very hostile moblife |
19:08 |
Raven262 |
I hate the hostile mobs |
19:08 |
Raven262 |
They would be a piece of cake to kill |
19:08 |
Raven262 |
If they weren't teleporting and stuff cause of lag |
19:08 |
Raven262 |
And killing me trough walls |
19:09 |
Raven262 |
And killing me trough time-lapses too |
19:09 |
benrob0329 |
paramat: I take it you skim read my issue :-) |
19:12 |
|
Jordach joined #minetest-hub |
19:12 |
Sokomine |
oh no. it's not lag that makes them difficult. sometimes they attack you in hordes. most of the time they just last long and have heavy weaponry |
19:12 |
Raven262 |
xD |
19:12 |
Sokomine |
rnd's lab and often maikaumines servers have such mobs |
19:12 |
Raven262 |
I usually build a wall in front of me so the dumb pathfinding can't reach me. |
19:12 |
Sokomine |
:-) |
19:13 |
Raven262 |
Some monsters can jump, those are a bit more difficult to confuse like this |
19:14 |
Sokomine |
i've added road-based pathfinding for my villages. there's also indoor-based pathfinding (fixed paths) from outside to the mob's bed and back. still...a mob moving around would face considerable difficulty. those that just throw up their arms and rush at you have an easier (if shorter) life |
19:15 |
Raven262 |
Is that villagers mod using this now? |
19:15 |
Sokomine |
it would be great if creators of such mods could work together and achieve something. a hostile mob has less demands...but a peaceful one needs to go around another peaceful mob if they meet |
19:15 |
Sokomine |
not yet. i've added the road-based pathfinding just today |
19:15 |
Raven262 |
Oh |
19:16 |
Raven262 |
Well, i guess the owner of villagers mod will be very happy to see it |
19:16 |
Sokomine |
hope so :-) |
19:16 |
Raven262 |
I remember the npc's from TES4:Oblivion game engagin random conversations, it is really funny. |
19:16 |
Raven262 |
*engaging |
19:16 |
Sokomine |
but maybe this is more suitable for the other villagers mod, the advanced_npc. afaik that's supposed to become a library. the mobs in there are more intelligent regarding moving around |
19:17 |
octacian |
I've been planning on implementing some fairly advanced NPCs in Eden sometime later this year |
19:17 |
Sokomine |
the comments in the villagers mod are already fine :-) |
19:17 |
Raven262 |
Yes, they look really cool |
19:17 |
|
twoelk joined #minetest-hub |
19:17 |
octacian |
Would be more than happy to try to work with someone to make something that works well for peaceful mobs :D |
19:17 |
Sokomine |
octacian: then please talk to those that develop such mods now. there ought to be a lot of common ground |
19:18 |
* Raven262 |
laughs at LOTT Guards. |
19:18 |
Sokomine |
what do they do? has been a while since i was on lott. don't remember any guards as such...just mobs walking randomly about? |
19:19 |
octacian |
Sokomine: Any suggestions? |
19:20 |
Raven262 |
Yes, they are walking randomly around |
19:20 |
|
sniper338 joined #minetest-hub |
19:20 |
Raven262 |
Sometimes even getting stuck |
19:20 |
lisac |
hey we need emotes in mt |
19:20 |
lisac |
but animated ones |
19:20 |
lisac |
not the peasant text based ones |
19:20 |
lisac |
but fully |
19:20 |
lisac |
AUTOMATED |
19:20 |
lisac |
SPACE |
19:20 |
lisac |
COMMUNISM |
19:20 |
lisac |
nah |
19:20 |
Raven262 |
Dude |
19:20 |
lisac |
just animated emotes |
19:20 |
lisac |
with sound |
19:20 |
lisac |
like /laugh /sit /point |
19:21 |
Sokomine |
octacian: advanced_npc is going to become a lib according to its creator. villagers has villagers with nice individual skins, chats and chatboxes. aliveai is also intresting |
19:21 |
benrob0329 |
http://imgur.com/a/2R6uX |
19:21 |
octacian |
I've seen aliveAI, not really a fan of the code style though |
19:21 |
Sokomine |
then there's working_villages that tries to implement tasks |
19:22 |
lisac |
benrob0329, communist money head? |
19:22 |
lisac |
it's red you see |
19:22 |
Sokomine |
and a lot of other mods i've probably forgotten. i'm testing npc movement with bell07's movement code as found in npcf...which is another, older npc framework. i modified that slightly (movement-branch of my traders) |
19:22 |
benrob0329 |
lisac: Blender Suzanne monkey head backround thing |
19:22 |
Sokomine |
guess with aliveai it might be a language problem. seems the creator is not a native speaker either |
19:23 |
lisac |
:( |
19:23 |
* Sokomine |
hits lisac a bit with a handy sword |
19:24 |
* lisac |
seizes the means of productions |
19:24 |
lisac |
*production |
19:24 |
lisac |
kill me |
19:24 |
lisac |
I made a mistake comrades |
19:24 |
* lisac |
> Ghost - Ritual - [ Opus Eponymous #3 ] - [ 03:01 / 04:28 ] |
19:24 |
Raven262 |
Aliveai, that guy that types in LARGE letters? |
19:24 |
Sokomine |
i'm afraid that won't be possible. the valuable stone sword could get damaged :-) |
19:25 |
lisac |
:P |
19:25 |
lisac |
well then just go to the high ground |
19:25 |
lisac |
it'll be over |
19:25 |
Raven262 |
But not to mention the valuable wooden sword |
19:25 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=17525 |
19:25 |
Calinou |
whoa, our forum now has the "Griefing is an illusion" thread |
19:25 |
Sokomine |
raven262: er, i don't think so but am not sure for now. the mobs...simulate slightly annoying young players almost perfectly already. for mobs that's fine - and probably the most you can get :-) |
19:25 |
benrob0329 |
Here's the kicker, thar isnt using Cycles render |
19:25 |
benrob0329 |
I used Blender Render |
19:25 |
Calinou |
(an infamous Minecraft Forum thread where someone claimed that well, griefing is an illusion) |
19:26 |
lisac |
Calinou, that is because majority of minetest players are kids |
19:26 |
Raven262 |
I mean the ancient wooden sword of evil warlock, destroyer of worlds |
19:26 |
Raven262 |
^That would be in wow |
19:26 |
lisac |
benrob0329, what's the difference? |
19:26 |
lisac |
^an honest question |
19:26 |
Sokomine |
that's nothing against the famous air sword in mt, raven |
19:26 |
lisac |
I only ever used Blender for game models |
19:26 |
lisac |
not for fancy movie stuff |
19:26 |
octacian |
Out of curiosity, the air sword is a joke, right? |
19:27 |
Raven262 |
Sokomine, I actually admit that that joke got me once. |
19:27 |
Sokomine |
the aliveai mobs are really funny to have in a world. sadly also some of them are destructive |
19:27 |
benrob0329 |
octacian: What? Ofc its not a joke |
19:27 |
Raven262 |
I mean, i never managed to do it |
19:27 |
Sokomine |
you're just not skilled enough yet |
19:27 |
lisac |
Comrade benrob0329, everything but communism is a joke. WORKERS OF THE WORLD, UNITE! |
19:28 |
ComradePingus |
-NickServ- Nick ComradePingus is now registered to your account. |
19:28 |
Sokomine |
lisac: guess the people in hamburg had more than enough of that for a while |
19:28 |
octacian |
lisac: wth... |
19:28 |
benrob0329 |
lisac: Cycles is the Slower, more Photorealistic, More intuitive render engine |
19:28 |
benrob0329 |
Blender Render doesn't take a year to render |
19:28 |
ComradePingus |
I heard people render stuff on farms |
19:29 |
ComradePingus |
lol no I'm joking |
19:29 |
Raven262 |
When i was making my skybox it did took a lot to render, 2048px sides |
19:29 |
ComradePingus |
Raven262 with his ultimate skill of making a mesh in blender, rendering it and then texturing it in gimp |
19:30 |
Raven262 |
Hey! I have my ways of doing stuff. |
19:30 |
Raven262 |
After all it did look good |
19:30 |
ComradePingus |
alright comrade. |
19:30 |
Raven262 |
http://i.imgur.com/oTDLgM3.png |
19:30 |
lisac |
seemsgood |
19:31 |
paramat |
Raven262 rich plantlife added by the Biome API won't cause much lag, the issue is that people use 'plantlife' and 'moretrees' mods which are very intensive by design |
19:31 |
Raven262 |
I though plantlife is the mod for rich plantlife |
19:32 |
Raven262 |
And i guess i was talking about plantlife mod there |
19:32 |
Raven262 |
Is there any other way to add rich plantlife? |
19:33 |
lisac |
Raven262, the goal is not for it to be rich, but well-designed |
19:33 |
lisac |
not two color carrots |
19:34 |
lisac |
ex. I'd rather have 3-4 plants with nice textures, then 25 flat shaded 2 color plants |
19:34 |
Raven262 |
Plantlife has very nice textures |
19:35 |
Raven262 |
Moretrees has a lot of default texture tweaks |
19:35 |
lisac |
^ that also goes into badly designed category. Recolored default textures |
19:36 |
Raven262 |
Yes. |
19:36 |
Raven262 |
My second sentence is missing "though" at the end |
19:36 |
Raven262 |
Imagine it there, then. |
19:38 |
Sokomine |
lisac: hey! recolored default textures or combined default textures are all i can do. i'm not a texture expert. but if you are..i'm still looking for rape seed plants for farming. creating such textures is beyound my skill |
19:39 |
Raven262 |
Well, i'm the one who makes textures i guess. |
19:39 |
Raven262 |
"rape plant"? |
19:40 |
Raven262 |
I swear it is the first time i hear of this one. |
19:40 |
Sokomine |
rape seed plant. it's grown for oil. in the usa and canada, "canola oil" seems to be used for the oil |
19:40 |
Raven262 |
I'll check it out |
19:40 |
lisac |
huh what a useless plant |
19:40 |
Sokomine |
? why would that be useless? |
19:41 |
Raven262 |
Its rapeseed, just for my information |
19:41 |
Sokomine |
many fields here grow that plant. it looks very beautiful (nice rich yellow) and is used for oil production |
19:41 |
lisac |
hm |
19:41 |
Raven262 |
It would look really good in villages |
19:41 |
Raven262 |
if you choose the colours right that is |
19:42 |
Sokomine |
translation may vary. the name's also problematic in the english-speaking world. but that's not the fault of the plant |
19:42 |
Sokomine |
yes...if someone *looking around hopefully* could do textures for these plants |
19:42 |
Raven262 |
We have a name for it too, "уљана репица" |
19:42 |
Raven262 |
If you can see it though |
19:42 |
Sokomine |
i want to grow them in farming and create more dyes with the oil |
19:42 |
Raven262 |
hmmm |
19:43 |
Raven262 |
Do you need the stages of growth too? |
19:43 |
Sokomine |
i can see it but can't read it |
19:43 |
Sokomine |
yes, growth stages would be great |
19:43 |
Raven262 |
I'll try to make it |
19:43 |
Sokomine |
that would be excellent :-)) |
19:43 |
Raven262 |
How many stages shall it have? |
19:44 |
Sokomine |
i'll happily do the pr to mtg (and hope it'll be approved then) |
19:44 |
paramat |
benrob0329 i did read your issue |
19:44 |
Sokomine |
hm. the other plants have 8. i wouldn't do more than that. 4 might also be sufficient |
19:45 |
Raven262 |
4 shall it be, since i have to do bottom and top textures |
19:45 |
Raven262 |
If you are going to make it 2 nodes high that is |
19:46 |
Raven262 |
Can't see how high it is in reality, need a banana for scale |
19:46 |
Raven262 |
Okay one node should suffice |
19:46 |
Raven262 |
Its not taller than 1 meter |
19:46 |
benrob0329 |
paramat: no where did I say that the range was settable, in fact I specifically said that it could be based on the current mapblock |
19:47 |
benrob0329 |
So you assumed it worked like current behavior, which is not what I said :-) |
19:48 |
Sokomine |
oh no. the plants aren't that high. 1 node is more than sufficient |
19:48 |
paramat |
you didn't state it was not clientmod settable either, and that's what is assumed with these node getters |
19:49 |
benrob0329 |
paramat: this isnt a node getter, just a node use statistic |
19:49 |
benrob0329 |
A context provider, if you will |
19:50 |
benrob0329 |
Similar to get_boom, |
19:50 |
benrob0329 |
*biom |
19:51 |
paramat |
Raven262 yes the best way to add rich flora is to use the Biome API which is mostly engine code so much faster, it's what mapgens use |
19:51 |
paramat |
yeah i know |
19:52 |
lisac |
hey paramat is doing mapgens in C++ faster than Lua mapgens? |
19:53 |
paramat |
if you increase the densities in MTG you will see it can still be fast and not cause Lua lag |
19:53 |
|
behalebabo joined #minetest-hub |
19:53 |
benrob0329 |
Bah, blockman's lighting is GPL |
19:53 |
lisac |
benrob0329, link? |
19:53 |
lisac |
paramat, maybe it would be nice to allow C++ mods. Like the C mods in Quake 3 |
19:53 |
paramat |
lisac yes much faster, roughly 10 times faster and in a separate thread so no Lua lag |
19:54 |
benrob0329 |
lisac: https://youtu.be/PBMOG_dTbWo |
19:54 |
lisac |
Yes, I saw that. But is the code opensource? |
19:54 |
benrob0329 |
See comments |
19:55 |
lisac |
hm does BlockMen have anything against MT? |
19:56 |
benrob0329 |
Who doesn't nowadays? |
19:56 |
lisac |
how so? I don't. |
19:56 |
Raven262 |
I doesn't |
19:57 |
benrob0329 |
Every project has its problems, some just react more drastically to them :-) |
20:03 |
Sokomine |
paramat: i've tried a version of mt that was over a year old - and still had the issues with lighting updates taking considerably longer than i remembered from when i did the performance checks. i'm puzzled why that's so. either my memory is wrong or something changed (or both...) |
20:11 |
paramat |
ok, so not due to juhdanad's lighting changes it seems |
20:14 |
IhrFussel |
lisac, on my server players can use certain sounds and anyone within 15 nodes will hear them..such as farting and laughing |
20:18 |
IhrFussel |
Of course the command also uses a spam-prevention method |
20:21 |
Raven262 |
Sokomine, http://i.imgur.com/OQjlAGN.png |
20:22 |
Raven262 |
Imgur antialiases it though, i recommend you download it when previewing |
20:26 |
Raven262 |
http://www.filedropper.com/textures_15 |
20:26 |
Raven262 |
And that is the cut version |
20:26 |
Raven262 |
Each frame in its own image |
20:30 |
benrob0329 |
Ah bloody hell |
20:30 |
benrob0329 |
apparently you can break a phone in an otterbox |
20:31 |
benrob0329 |
so...i now have a screen to replace |
20:32 |
Raven262 |
I think I can break one using my bare hands, though i wouldn't try it. |
20:33 |
Raven262 |
You can also step on a phone and it will likely break, not to mention testing a trebuchet with one. |
20:33 |
shivajiva |
lol the otterbox is unbreakable not the contents :) |
20:33 |
Sokomine |
Raven262: looks very promising. will check it ingame |
20:33 |
Sokomine |
otterbox? |
20:34 |
Sokomine |
ah, hm. the filehoster doesn't work for me. i see no download link. perhaps it requires javascript |
20:35 |
shivajiva |
lockable waterproof, ~ indestructible range of containers to protect your valuables |
20:36 |
Raven262 |
Can i upload it anywhere else, Sokomine? |
20:39 |
Sokomine |
hm. perhaps on the forum? |
20:39 |
Sokomine |
images can be linked there, and those will be very small |
20:39 |
Raven262 |
hmm |
20:39 |
Raven262 |
I think i can send the file over irc |
20:44 |
Sokomine |
not sure if dcc get will work. i do block quite a lot..why not forum? it's very ontopic :-) |
20:44 |
Raven262 |
Well, were to post it? :D |
20:45 |
* Raven262 |
doesn't want to post an offtopic set of random images |
20:45 |
Raven262 |
It would seem like that^ |
20:45 |
Sokomine |
hmm. screenshots can't hurt. people post lots of huge (although nice looking) screenshots of mapgen there |
20:45 |
Raven262 |
Okay :D |
20:46 |
Sokomine |
or one of my mod topics. anything :-) or a pn if that's possible |
20:46 |
lisac |
Raven262, Where would you find a fucking phone weighting 90kg? |
20:47 |
lisac |
so that you can launch it 300 meters |
20:52 |
Raven262 |
How do i attach a file to forum post? I've never done it before |
20:52 |
lisac |
Raven262, if you are looking to upload a mod or a texture pack, use Github |
20:52 |
lisac |
if you want to upload a file, use Google drive |
20:53 |
Raven262 |
lisac, i have like one file |
20:53 |
lisac |
attaching to forum posts is limited to certain files |
20:53 |
lisac |
like jpeg, etc. |
20:53 |
Raven262 |
.zip will work, i've seen it done |
20:53 |
Raven262 |
but i have no idea how to do it |
20:54 |
Sokomine |
no, he just wants to give me 4 nice textures for a new plant for farming |
20:54 |
Sokomine |
i thought the forum might be fastest |
20:55 |
Sokomine |
you can just put the textures there as images. that's quickest i think. and it can't hurt if others can see already that you've done those textures |
20:55 |
Raven262 |
Ah, i found it |
20:56 |
lisac |
9fucking5% on "Can't let go" in Geometry Dash |
20:56 |
lisac |
361 attempts so far |
20:56 |
Raven262 |
https://forum.minetest.net/viewtopic.php?f=3&t=156&p=282780#p282780 |
20:57 |
Raven262 |
Sokomine^ |
21:05 |
Sokomine |
thanks :-) testing it now |
21:06 |
Raven262 |
:D |
21:06 |
Raven262 |
Will you place it in the villages? i would like to see how they look in village plots, i'm a bit afraid of their tiling |
21:13 |
IhrFussel |
Raven262, looks like one of the 3rd-party apps got a pre-defined name "Raven[0-9]{3,4}" xP |
21:14 |
Raven262 |
What? |
21:15 |
Raven262 |
Somebody stole my name! |
21:15 |
|
RobbieF left #minetest-hub |
21:15 |
lisac |
lol |
21:15 |
Raven262 |
Well, i guess i have nothing against it unless they use my magical number. |
21:16 |
IhrFussel |
You know how certain apps on iOS/Android give the client a random name? One of those random names is Raven cause there is one on my server right now |
21:16 |
Raven262 |
lol |
21:16 |
lisac |
And in tomorrow's episode of Minetest you'll see how Raven got owned by fucking 3rd party apps! Don't miss your everyday episode of minetest! |
21:16 |
Raven262 |
Well, i guess i have nothing against it unless they use my magical number. |
21:16 |
Raven262 |
^ |
21:17 |
IhrFussel |
That is theoretically possible though since the apps always use the same pattern for names "[A-Z]{1}[a-z]{1,}[0-9]{3,4}" |
21:18 |
Raven262 |
Like those Minetest clones that use those to create player names |
21:18 |
IhrFussel |
That is what I'm talking about |
21:19 |
IhrFussel |
Minetest clones = 3rd-party-apps |
21:19 |
Raven262 |
Hell, Raven262 will eventually try to join a server |
21:19 |
Raven262 |
And it won't be me |
21:19 |
lisac |
Would be nice to find a way to enforce official minetest on servers |
21:19 |
IhrFussel |
Well the chances that a "Raven262" joins are extremely slim I'd say |
21:20 |
|
desktop_test joined #minetest-hub |
21:20 |
Sokomine |
there are many shapes farming plants can take now. i'm currently testing. somehow they all don't want to grow... |
21:21 |
IhrFussel |
Raven0809 Raven105 Raven1706 Raven3281 Raven656 Raven723 << those joined on my server already xP |
21:22 |
Raven262 |
Well, i didn't join it seems |
21:22 |
Raven262 |
Lemme check out your server then |
21:22 |
lisac |
someone needs to add Raven* to no_guests |
21:22 |
Raven262 |
Name? |
21:22 |
Raven262 |
Found it, nevermind |
21:23 |
IhrFussel |
My server isn't very popular at the moment but if you want to preserve your name anyway "IFS" |
21:24 |
lisac |
FINISHED THE FUCKING MAP! |
21:24 |
lisac |
First 6 fucking maps, that is |
21:25 |
|
DI3HARD139 joined #minetest-hub |
21:27 |
Sokomine |
do they reproduce? |
21:37 |
lisac |
what, maps? |
21:37 |
lisac |
I should hope not, or I'll never beat this game |
21:41 |
Sokomine |
strange...nothing seems to want to grow now. not my new oilseed plant, not wheat or cotton. was something changed regarding farming recently? i planted all the seeds normally on freshly hoed dirt |
21:44 |
Sokomine |
aah! they're finally growing |
21:47 |
lisac |
Raven262, https://gaming.youtube.com/channel/UCA4bvFh5pBbJjR1DCBBniSA/live |
21:47 |
lisac |
me dying in geometry dash |
22:07 |
|
elinor joined #minetest-hub |
22:08 |
|
kaeza joined #minetest-hub |
22:24 |
paramat |
mtg farming uses nodetimers for growth, we may need to tune those like we did for saplings |
22:31 |
paramat |
.. if they turn out to be not equivalent to the old ABMs, they may be ok |
22:37 |
garywhite |
hello elinor |
22:58 |
paramat |
can anyone voice elinor? |
23:10 |
paramat |
thanks |
23:44 |
Megaf |
SpaceX launch and take off, LIVE https://www.youtube.com/watch?v=MFH0i0KcE_o |
23:44 |
Megaf |
and landing I mean |
23:44 |
Megaf |
50 seconds for launch |
23:45 |
Hijiri |
only interesting information to get is that corporate interests are now invested in the round earth conspiracy |
23:46 |
paramat |
not live though, there's no launch today |
23:47 |
Megaf |
Oh, its a replay, nevermind, a live replay but replay, lol |
23:47 |
* Megaf |
closes the video |
23:47 |
Megaf |
disapointed |
23:48 |
paramat |
that first launch had the most amazing ground views of 1st stage return |
23:50 |
paramat |
NROL-76 |