Time Nick Message 00:11 Jordach GPU is going REEEEEEEEE 00:17 octacian Jordach: Are you working on redesigning MT's main menu anymore? 00:18 Jordach got kittens, take a guess 00:19 octacian So, nope? 00:19 octacian I ask because I have been planning on rewriting the main menu entirely, right down to fstk. And, if you were still working on yours and were nearly done, there'd be no point in me starting as well :P 00:48 benrob0329 Weechat looks wierd on Gnome-Terminal 00:48 benrob0329 (i'm on my laptop) 01:47 octacian ugh, modmgr is so weird 01:48 octacian So spread out, and TBH, kinda messy 01:49 KaadmY Only kinda messy? 01:49 octacian I mean, things like enabling and disabling mods, not even handled by modmgr 01:49 octacian OK, worse than kinda. Definitely messy 01:50 octacian ugh, It'd be way nicer if modpacks didn't exist :rofl: 02:00 octacian Is the ability to save or cancel in world config when enabling/disabling mods considered to be important, or can I just replace them with a back button? 02:01 octacian if just replaced with a back button, then enable/disables are made immediately effective 02:01 tumeninodes Hi octacian. I just got on my pc and was stalking :P You mentioned wishing modpacks didn't exist? 02:01 octacian Yup. 02:01 tumeninodes default..., <--- is a "modpack" :P 02:02 octacian No, it's not :P 02:02 tumeninodes alright 02:04 octacian So, any thoughts? Is "save"/"cancel" important or can I autosave and replace with a single back button? 02:04 octacian Honestly, I find myself enabling or disabling some mods and accidentally cancelling far more often than I find myself actually making use of the feature 02:04 octacian Although, I suppose it could be useful to keep in place -,- 02:04 octacian I dunno. 02:04 octacian Probably should. 02:06 tumeninodes if "save" serves no purpose other than asthetic, I'd see no reason to have it 02:11 tumeninodes odd question (which is becoming my thing), does MT utilize Luabridge? 02:41 Sokomine my hand is making strange movements for some time now. has that been observed and reported alread? 02:42 Sokomine octacian: can't tell. i usually create custom "games" with the mods i want symlinked 02:43 bigfoot547 Sokomine, maybe you have parkinsons 02:45 bigfoot547 :P 02:45 bigfoot547 If your hand is making strange movements... 02:45 bigfoot547 *sigh* 02:45 bigfoot547 Never mind. 02:45 octacian !tell tumeninodes In the current setup, the new mod states are not saved until you press save, and discarded if you press cancel. I was thinking about just replacing it with a back button and automatically saving when mod state is changed. 02:45 ShadowBot octacian: O.K. 03:01 KaadmY Sokomine: I assume by your hand, you mean in Minetest? 03:05 Sokomine KaadmY: yes, of course. i thought it was a bug on servers at first. now it occoured in singleplayer as well 03:05 Sokomine it moves very fast from left to right and so on. hard to detect a pattern 03:13 KaadmY Ie. flies off screen sometimes and disappears? 03:23 Sokomine hard to tell. at least i think it's the hand image that...moves strangely and fast 07:06 Shara Morning all 08:57 Dumbeldor Hello 09:15 lisac Good morning comrades 11:20 lisac https://forum.minetest.net/viewtopic.php?f=9&t=18056 11:43 red-001 http://i.imgur.com/YzSs0qd.png 11:43 red-001 ah python truly a great language 11:44 Calinou This statement is tralse. 11:51 red-001 ah but that's not a paradox 11:51 red-001 the statement is partial true in that it is a statement 11:52 red-001 oh wait it is 11:52 behalebabo red-001: use the new version of python instead of one superceded in 2008 12:02 nerzhul red-001, True is a variable you define here, which overwrite True (bool) 12:02 nerzhul if i'm correct you can also do: list = "wtfman" list.append(["heyhey"]) print(list) 12:02 nerzhul :p 12:02 red-001 behalebabo, yeah I know this is an old version of python 12:02 nerzhul 2.7 is very used 12:02 nerzhul red-001, = adrian ? :) 12:02 red-001 still kinda funny that true and false are not keywords 12:03 nerzhul there is no keywords in python, there is only objects 12:03 nerzhul you don't have primitived types, just primitives objects 12:04 nerzhul if you replace reference of True you will read this new reference 12:04 behalebabo in python2, python3 has keywords like True and None ("cannot assign to keyword") 12:05 behalebabo no new project should be made in python2 unless you really need a library that's only for 2, given that python2's EOL is 3 years in 2020 13:48 KaadmY Oh really 13:48 KaadmY Shading 100% works now 13:48 KaadmY It was normal * mWorld 13:48 KaadmY I change it to mWorld * norma;l 13:48 KaadmY Now it's totally functional 14:05 KaadmY In Irrlicht/Minetest, is `node->getMaterial.setFlag(video::EMF_FOG, true)` the same as `node->setMaterialFlag(video::EMF_FOG, true)` 14:22 paramat Sokomine yes see https://github.com/minetest/minetest/issues/6102 15:22 KaadmY Can we get an option to invert controls when in front-facing thirdperson? 15:24 KaadmY LOL, from the source code "// This is deprecated I guess? -celeron55" 15:25 Sokomine paramat: ah, thanks 15:25 Sokomine KaadmY: that confuses me as well :-) 15:27 KaadmY Might do a PR to invert controls 15:27 KaadmY I'm fine if someone else beats me to it though ;) 15:33 DS-minetest a lua function to invert controls of a player would be cool 16:24 IhrFussel If I show the player a formspec called "default:test" with an exit button with the name "y" ... will this code work inside minetest.register_on_player_receive_fields()? if formname == "default:test" then local btn = fields.y << btn shouldn't be nil then right? 16:27 calcul0n it will be nil if the handler is triggered by some other event 16:30 IhrFussel calcul0n, but that shouldn't be the case unless I already handle it somewhere else right? 16:32 calcul0n it could happen if the player press esc or enter for instance 16:32 calcul0n but i'mnot sure i understood the question :) 16:33 Krock o/ tenplus1[imaginary] 16:35 KaadmY Found a glitch of sorts 16:35 KaadmY The chunks are loaded by visibility 16:35 KaadmY But not from your camera, it's from the player 16:36 KaadmY So if you go front thirdperson, nothing more is loaded 16:36 Krock if ("there's a glitch of sorts"):find("glitch of sorts") then print("Found a glitch of sorts") else print("No glitch of sorts") end 16:38 KaadmY :P 16:49 KaadmY It'd sometimes be really nice to have a filter on /clearobjects 16:49 KaadmY Like "/clearobjects mobs:sheep" 16:49 KaadmY Specifically, for removing dropped items without removing mobs or other stuff 16:55 IhrFussel calcul0n, I mean without my action other code cannot simply nil my fields..correct? 17:09 lisac Hey comrades have you seen my mod? https://forum.minetest.net/viewtopic.php?f=9&t=18056&p=282730 17:11 Raven262 lisac, "Not bad, not bad at all." 17:35 KaadmY https://cdn.discordapp.com/attachments/295329050652704768/334024697757040641/daytime.png 17:46 Krock 127 shades of gray 17:47 Krock (to be used as overlay to be multiplied with the underlying face texture) 18:12 Sokomine what's your mod about? 18:13 Krock lisac, hint: [h] text [/h] produces a fancy looking head title 18:16 lisac oh 18:16 lisac Sokomine, tool ranks 18:17 lisac Krock, I don't really like it 18:29 paramat KaadmY your glitch is known, there is an issue 18:30 paramat hi octacian no need to PM me. yeah i like OCD visually, especially the flowers 18:30 octacian heh, I see. 18:31 octacian Not too long ago I forked the OCD subgame, have been working on it as OCD2 18:32 octacian If you're interested, https://github.com/RevDevGames/ocd2. Haven't done much on it for a while though, have been working on a subgame called Eden and some core features :D 18:32 Sokomine lisac: ah, intresting. wasn't that far in reading the forum yet. my own solution to tools wearing out is to fix them in my anvil. the idea of making them last longer is very nice 18:33 Sokomine ah, the eden subgame. creates very nice worlds. sadly also (used to?) be quite expensive at mapgen...but hardly avoidable 18:34 Raven262 I love the eden2 subgame's textures 18:34 Raven262 It was the subgame where i first time encountered villages 18:35 Raven262 Didn't know of the before 18:35 octacian There's already an eden and eden2 subgame? 18:35 Raven262 I think 18:35 octacian I think I saw them before 18:35 octacian Yes, but long since abandoned 18:36 Raven262 Yes 18:36 Raven262 It has a nice wooden planks, stone and dirt textures 18:36 octacian This is mine, https://github.com/RevDevGames/eden, not yet very advanced as I MrXtreme and I only started on it a few months back 18:36 Raven262 *remove the a* 18:37 octacian heh 18:37 * octacian hasn't added any screenshots to the Eden GitHub yet 18:38 Raven262 I'll test it, no need for screenshots xD 18:38 octacian Here's a nice one though, http://imgur.com/gallery/Dw9dm 18:39 Raven262 Does it support the new mapgen? 18:39 octacian Will be used for the header 18:39 octacian Which? Carpathian? It currently uses v7 18:39 octacian And AFAIK, works with carpathian 18:39 Raven262 Nice 18:39 octacian Yup 18:40 octacian O_O Eden in particular looks amazing in carpathian! 18:40 octacian Even though it lacks many nodes 18:40 octacian And currently has only one tree type implemented due to the fact that I've been too busy to make schematics for the others :rofl: 18:40 Raven262 Your hudlib mod has no init file, it gives an error there 18:41 octacian You have to do a recursive git clone 18:41 octacian It's a git submodule 18:41 Raven262 ah 18:41 Raven262 How do i do that? xD 18:41 octacian uhhh, I think it's git clone --recursive lol 18:41 octacian Not sure, let me check 18:43 octacian Eden on Carpathian = 10/10 (half-quote GreenDimond): https://cdn.discordapp.com/attachments/312390672105734144/334041459449921547/screenshot_20170710_114045.png 18:44 octacian Raven262: git clone https://github.com/RevDevGames/eden.git --recursive 18:44 Raven262 Its GREEN! xD 18:45 octacian or for an already-cloned repo: git submodule update --init --recursive 18:45 octacian Yeah, there isn't much variety yet. But the textures are pretty amazing IMO (thanks MrXtreme :D) 18:45 octacian Been working on engine features more often than not lately 18:46 Raven262 I have to say that i'm no fan of simplistic textures. 18:46 Raven262 But this one does look pretty good 18:48 Raven262 Are you making an rpg game out of this? 18:50 Krock octacian, but where's the garden? 18:50 octacian Krock: The garden? 18:51 Krock garden of eden 18:51 octacian We've considered it :P 18:51 octacian Something where you can only find one in each world 18:51 Krock https://en.wikipedia.org/wiki/Garden_of_Eden 18:51 octacian However, MrXtreme wasn't too keen on the idea ATM as it'd take quite a bit of work to give it full meaning 18:51 Raven262 Progress on my texture pack: http://i.imgur.com/aNmMu1C.png 18:51 octacian Yup, I know full well about the garden of eden :D 18:52 octacian Raven262: Sorta. It'll be a sandbox game, with achievements, goals, and more. It'll also have NPCs that will give you quests, also giving the game an RPG sort of feel. 18:52 Raven262 Nice, you already have the quest framework done somewhere on the forums 18:53 octacian The textures in eden aren't really meant to be incredibly simplistic TBH, what we've really been going for is nice bright, saturated, well-contrasted, textures that also make use of the more pastel colour range 18:53 Sokomine the original eden looked pretty diffrent. afaik it was very rich in plantlife, had the dirt below trees, fallen logs and so on...much of that is preserved in dreambuilder, but not all 18:53 octacian Yeah, most of the stuff I've done in Eden has been written entirely from scratch. 18:54 octacian Sokomine: FYI, this Eden isn't based whatsoever on the originals from MT :P I only discovered them a few weeks after I started on Eden, and didn't really like the general style (especially textures), so haven't taken much inspiration from there 18:54 octacian In fact, I haven't even played it yet xD 18:55 Sokomine if i'd really play a local game anymore (other than for developing mods or building structures for a mod) i'd take one with very rich plantlife. lately i've added dryplants to my working game so that grasshut villages can spawn. that mod changes the grass texture as well. looks very very nice 18:55 Sokomine ah :-( i did like the original eden a lot :-) 18:56 Raven262 Sokomine, i don't know if it happens to you too, but rich plantlife causes lots of lag for me :( 18:56 Raven262 Apart from that, i love it. 18:56 Sokomine Raven262: yes, already stated that that can hardly be avoided. still...mapgen with full plantlife is just beautiful :-) 18:56 Raven262 Oh yes it is :D 18:57 Raven262 Plus villages and more trees and stuff 18:57 Sokomine may have the drawback that there's less incentive to build something if there's already so much nice landscape that'd partly be destroyed in the process instead of something empty and barren where a building is needed in order to improve the world 18:57 octacian Yeah, mapgen will be a large focus in Eden. 18:58 Sokomine :-) the villages also look very good with all that stuff growing on them. those tiny trees are great. most of it is also part of dreambuilder 18:58 Raven262 Sokomine, thats why i buy a house in a village 18:58 Sokomine :-) 18:58 Raven262 And they are expensive as hell, but worth i guess 18:58 Raven262 xD 18:58 Sokomine there are more and larger empty plots now. as long as nobody buys them they act as tiny pieces of forrest inside the village 18:59 Sokomine oh...er..i always use /giveme to get the price :) some people even complained that the plots where too cheap 19:00 octacian Not good... new WIP rmdir/cpdir API can remove the world directory -,- 19:00 Raven262 On a server they would be really cheap actually 19:03 octacian Well, I'm just gonna ignore that :rofl: 19:04 Raven262 I was planing on a special mapgen for my warzone mod, that was about a year ago. My idea was to make the terrain so hostile that one would be forced to build a shelter. 19:07 Sokomine there are some servers that have very hostile moblife 19:08 Raven262 I hate the hostile mobs 19:08 Raven262 They would be a piece of cake to kill 19:08 Raven262 If they weren't teleporting and stuff cause of lag 19:08 Raven262 And killing me trough walls 19:09 Raven262 And killing me trough time-lapses too 19:09 benrob0329 paramat: I take it you skim read my issue :-) 19:12 Sokomine oh no. it's not lag that makes them difficult. sometimes they attack you in hordes. most of the time they just last long and have heavy weaponry 19:12 Raven262 xD 19:12 Sokomine rnd's lab and often maikaumines servers have such mobs 19:12 Raven262 I usually build a wall in front of me so the dumb pathfinding can't reach me. 19:12 Sokomine :-) 19:13 Raven262 Some monsters can jump, those are a bit more difficult to confuse like this 19:14 Sokomine i've added road-based pathfinding for my villages. there's also indoor-based pathfinding (fixed paths) from outside to the mob's bed and back. still...a mob moving around would face considerable difficulty. those that just throw up their arms and rush at you have an easier (if shorter) life 19:15 Raven262 Is that villagers mod using this now? 19:15 Sokomine it would be great if creators of such mods could work together and achieve something. a hostile mob has less demands...but a peaceful one needs to go around another peaceful mob if they meet 19:15 Sokomine not yet. i've added the road-based pathfinding just today 19:15 Raven262 Oh 19:16 Raven262 Well, i guess the owner of villagers mod will be very happy to see it 19:16 Sokomine hope so :-) 19:16 Raven262 I remember the npc's from TES4:Oblivion game engagin random conversations, it is really funny. 19:16 Raven262 *engaging 19:16 Sokomine but maybe this is more suitable for the other villagers mod, the advanced_npc. afaik that's supposed to become a library. the mobs in there are more intelligent regarding moving around 19:17 octacian I've been planning on implementing some fairly advanced NPCs in Eden sometime later this year 19:17 Sokomine the comments in the villagers mod are already fine :-) 19:17 Raven262 Yes, they look really cool 19:17 octacian Would be more than happy to try to work with someone to make something that works well for peaceful mobs :D 19:17 Sokomine octacian: then please talk to those that develop such mods now. there ought to be a lot of common ground 19:18 * Raven262 laughs at LOTT Guards. 19:18 Sokomine what do they do? has been a while since i was on lott. don't remember any guards as such...just mobs walking randomly about? 19:19 octacian Sokomine: Any suggestions? 19:20 Raven262 Yes, they are walking randomly around 19:20 Raven262 Sometimes even getting stuck 19:20 lisac hey we need emotes in mt 19:20 lisac but animated ones 19:20 lisac not the peasant text based ones 19:20 lisac but fully 19:20 lisac AUTOMATED 19:20 lisac SPACE 19:20 lisac COMMUNISM 19:20 lisac nah 19:20 Raven262 Dude 19:20 lisac just animated emotes 19:20 lisac with sound 19:20 lisac like /laugh /sit /point 19:21 Sokomine octacian: advanced_npc is going to become a lib according to its creator. villagers has villagers with nice individual skins, chats and chatboxes. aliveai is also intresting 19:21 benrob0329 http://imgur.com/a/2R6uX 19:21 octacian I've seen aliveAI, not really a fan of the code style though 19:21 Sokomine then there's working_villages that tries to implement tasks 19:22 lisac benrob0329, communist money head? 19:22 lisac it's red you see 19:22 Sokomine and a lot of other mods i've probably forgotten. i'm testing npc movement with bell07's movement code as found in npcf...which is another, older npc framework. i modified that slightly (movement-branch of my traders) 19:22 benrob0329 lisac: Blender Suzanne monkey head backround thing 19:22 Sokomine guess with aliveai it might be a language problem. seems the creator is not a native speaker either 19:23 lisac :( 19:23 * Sokomine hits lisac a bit with a handy sword 19:24 * lisac seizes the means of productions 19:24 lisac *production 19:24 lisac kill me 19:24 lisac I made a mistake comrades 19:24 * lisac > Ghost - Ritual - [ Opus Eponymous #3 ] - [ 03:01 / 04:28 ] 19:24 Raven262 Aliveai, that guy that types in LARGE letters? 19:24 Sokomine i'm afraid that won't be possible. the valuable stone sword could get damaged :-) 19:25 lisac :P 19:25 lisac well then just go to the high ground 19:25 lisac it'll be over 19:25 Raven262 But not to mention the valuable wooden sword 19:25 Calinou https://forum.minetest.net/viewtopic.php?f=3&t=17525 19:25 Calinou whoa, our forum now has the "Griefing is an illusion" thread 19:25 Sokomine raven262: er, i don't think so but am not sure for now. the mobs...simulate slightly annoying young players almost perfectly already. for mobs that's fine - and probably the most you can get :-) 19:25 benrob0329 Here's the kicker, thar isnt using Cycles render 19:25 benrob0329 I used Blender Render 19:25 Calinou (an infamous Minecraft Forum thread where someone claimed that well, griefing is an illusion) 19:26 lisac Calinou, that is because majority of minetest players are kids 19:26 Raven262 I mean the ancient wooden sword of evil warlock, destroyer of worlds 19:26 Raven262 ^That would be in wow 19:26 lisac benrob0329, what's the difference? 19:26 lisac ^an honest question 19:26 Sokomine that's nothing against the famous air sword in mt, raven 19:26 lisac I only ever used Blender for game models 19:26 lisac not for fancy movie stuff 19:26 octacian Out of curiosity, the air sword is a joke, right? 19:27 Raven262 Sokomine, I actually admit that that joke got me once. 19:27 Sokomine the aliveai mobs are really funny to have in a world. sadly also some of them are destructive 19:27 benrob0329 octacian: What? Ofc its not a joke 19:27 Raven262 I mean, i never managed to do it 19:27 Sokomine you're just not skilled enough yet 19:27 lisac Comrade benrob0329, everything but communism is a joke. WORKERS OF THE WORLD, UNITE! 19:28 ComradePingus -NickServ- Nick ComradePingus is now registered to your account. 19:28 Sokomine lisac: guess the people in hamburg had more than enough of that for a while 19:28 octacian lisac: wth... 19:28 benrob0329 lisac: Cycles is the Slower, more Photorealistic, More intuitive render engine 19:28 benrob0329 Blender Render doesn't take a year to render 19:28 ComradePingus I heard people render stuff on farms 19:29 ComradePingus lol no I'm joking 19:29 Raven262 When i was making my skybox it did took a lot to render, 2048px sides 19:29 ComradePingus Raven262 with his ultimate skill of making a mesh in blender, rendering it and then texturing it in gimp 19:30 Raven262 Hey! I have my ways of doing stuff. 19:30 Raven262 After all it did look good 19:30 ComradePingus alright comrade. 19:30 Raven262 http://i.imgur.com/oTDLgM3.png 19:30 lisac seemsgood 19:31 paramat Raven262 rich plantlife added by the Biome API won't cause much lag, the issue is that people use 'plantlife' and 'moretrees' mods which are very intensive by design 19:31 Raven262 I though plantlife is the mod for rich plantlife 19:32 Raven262 And i guess i was talking about plantlife mod there 19:32 Raven262 Is there any other way to add rich plantlife? 19:33 lisac Raven262, the goal is not for it to be rich, but well-designed 19:33 lisac not two color carrots 19:34 lisac ex. I'd rather have 3-4 plants with nice textures, then 25 flat shaded 2 color plants 19:34 Raven262 Plantlife has very nice textures 19:35 Raven262 Moretrees has a lot of default texture tweaks 19:35 lisac ^ that also goes into badly designed category. Recolored default textures 19:36 Raven262 Yes. 19:36 Raven262 My second sentence is missing "though" at the end 19:36 Raven262 Imagine it there, then. 19:38 Sokomine lisac: hey! recolored default textures or combined default textures are all i can do. i'm not a texture expert. but if you are..i'm still looking for rape seed plants for farming. creating such textures is beyound my skill 19:39 Raven262 Well, i'm the one who makes textures i guess. 19:39 Raven262 "rape plant"? 19:40 Raven262 I swear it is the first time i hear of this one. 19:40 Sokomine rape seed plant. it's grown for oil. in the usa and canada, "canola oil" seems to be used for the oil 19:40 Raven262 I'll check it out 19:40 lisac huh what a useless plant 19:40 Sokomine ? why would that be useless? 19:41 Raven262 Its rapeseed, just for my information 19:41 Sokomine many fields here grow that plant. it looks very beautiful (nice rich yellow) and is used for oil production 19:41 lisac hm 19:41 Raven262 It would look really good in villages 19:41 Raven262 if you choose the colours right that is 19:42 Sokomine translation may vary. the name's also problematic in the english-speaking world. but that's not the fault of the plant 19:42 Sokomine yes...if someone *looking around hopefully* could do textures for these plants 19:42 Raven262 We have a name for it too, "уљана репица" 19:42 Raven262 If you can see it though 19:42 Sokomine i want to grow them in farming and create more dyes with the oil 19:42 Raven262 hmmm 19:43 Raven262 Do you need the stages of growth too? 19:43 Sokomine i can see it but can't read it 19:43 Sokomine yes, growth stages would be great 19:43 Raven262 I'll try to make it 19:43 Sokomine that would be excellent :-)) 19:43 Raven262 How many stages shall it have? 19:44 Sokomine i'll happily do the pr to mtg (and hope it'll be approved then) 19:44 paramat benrob0329 i did read your issue 19:44 Sokomine hm. the other plants have 8. i wouldn't do more than that. 4 might also be sufficient 19:45 Raven262 4 shall it be, since i have to do bottom and top textures 19:45 Raven262 If you are going to make it 2 nodes high that is 19:46 Raven262 Can't see how high it is in reality, need a banana for scale 19:46 Raven262 Okay one node should suffice 19:46 Raven262 Its not taller than 1 meter 19:46 benrob0329 paramat: no where did I say that the range was settable, in fact I specifically said that it could be based on the current mapblock 19:47 benrob0329 So you assumed it worked like current behavior, which is not what I said :-) 19:48 Sokomine oh no. the plants aren't that high. 1 node is more than sufficient 19:48 paramat you didn't state it was not clientmod settable either, and that's what is assumed with these node getters 19:49 benrob0329 paramat: this isnt a node getter, just a node use statistic 19:49 benrob0329 A context provider, if you will 19:50 benrob0329 Similar to get_boom, 19:50 benrob0329 *biom 19:51 paramat Raven262 yes the best way to add rich flora is to use the Biome API which is mostly engine code so much faster, it's what mapgens use 19:51 paramat yeah i know 19:52 lisac hey paramat is doing mapgens in C++ faster than Lua mapgens? 19:53 paramat if you increase the densities in MTG you will see it can still be fast and not cause Lua lag 19:53 benrob0329 Bah, blockman's lighting is GPL 19:53 lisac benrob0329, link? 19:53 lisac paramat, maybe it would be nice to allow C++ mods. Like the C mods in Quake 3 19:53 paramat lisac yes much faster, roughly 10 times faster and in a separate thread so no Lua lag 19:54 benrob0329 lisac: https://youtu.be/PBMOG_dTbWo 19:54 lisac Yes, I saw that. But is the code opensource? 19:54 benrob0329 See comments 19:55 lisac hm does BlockMen have anything against MT? 19:56 benrob0329 Who doesn't nowadays? 19:56 lisac how so? I don't. 19:56 Raven262 I doesn't 19:57 benrob0329 Every project has its problems, some just react more drastically to them :-) 20:03 Sokomine paramat: i've tried a version of mt that was over a year old - and still had the issues with lighting updates taking considerably longer than i remembered from when i did the performance checks. i'm puzzled why that's so. either my memory is wrong or something changed (or both...) 20:11 paramat ok, so not due to juhdanad's lighting changes it seems 20:14 IhrFussel lisac, on my server players can use certain sounds and anyone within 15 nodes will hear them..such as farting and laughing 20:18 IhrFussel Of course the command also uses a spam-prevention method 20:21 Raven262 Sokomine, http://i.imgur.com/OQjlAGN.png 20:22 Raven262 Imgur antialiases it though, i recommend you download it when previewing 20:26 Raven262 http://www.filedropper.com/textures_15 20:26 Raven262 And that is the cut version 20:26 Raven262 Each frame in its own image 20:30 benrob0329 Ah bloody hell 20:30 benrob0329 apparently you can break a phone in an otterbox 20:31 benrob0329 so...i now have a screen to replace 20:32 Raven262 I think I can break one using my bare hands, though i wouldn't try it. 20:33 Raven262 You can also step on a phone and it will likely break, not to mention testing a trebuchet with one. 20:33 shivajiva lol the otterbox is unbreakable not the contents :) 20:33 Sokomine Raven262: looks very promising. will check it ingame 20:33 Sokomine otterbox? 20:34 Sokomine ah, hm. the filehoster doesn't work for me. i see no download link. perhaps it requires javascript 20:35 shivajiva lockable waterproof, ~ indestructible range of containers to protect your valuables 20:36 Raven262 Can i upload it anywhere else, Sokomine? 20:39 Sokomine hm. perhaps on the forum? 20:39 Sokomine images can be linked there, and those will be very small 20:39 Raven262 hmm 20:39 Raven262 I think i can send the file over irc 20:44 Sokomine not sure if dcc get will work. i do block quite a lot..why not forum? it's very ontopic :-) 20:44 Raven262 Well, were to post it? :D 20:45 * Raven262 doesn't want to post an offtopic set of random images 20:45 Raven262 It would seem like that^ 20:45 Sokomine hmm. screenshots can't hurt. people post lots of huge (although nice looking) screenshots of mapgen there 20:45 Raven262 Okay :D 20:46 Sokomine or one of my mod topics. anything :-) or a pn if that's possible 20:46 lisac Raven262, Where would you find a fucking phone weighting 90kg? 20:47 lisac so that you can launch it 300 meters 20:52 Raven262 How do i attach a file to forum post? I've never done it before 20:52 lisac Raven262, if you are looking to upload a mod or a texture pack, use Github 20:52 lisac if you want to upload a file, use Google drive 20:53 Raven262 lisac, i have like one file 20:53 lisac attaching to forum posts is limited to certain files 20:53 lisac like jpeg, etc. 20:53 Raven262 .zip will work, i've seen it done 20:53 Raven262 but i have no idea how to do it 20:54 Sokomine no, he just wants to give me 4 nice textures for a new plant for farming 20:54 Sokomine i thought the forum might be fastest 20:55 Sokomine you can just put the textures there as images. that's quickest i think. and it can't hurt if others can see already that you've done those textures 20:55 Raven262 Ah, i found it 20:56 lisac 9fucking5% on "Can't let go" in Geometry Dash 20:56 lisac 361 attempts so far 20:56 Raven262 https://forum.minetest.net/viewtopic.php?f=3&t=156&p=282780#p282780 20:57 Raven262 Sokomine^ 21:05 Sokomine thanks :-) testing it now 21:06 Raven262 :D 21:06 Raven262 Will you place it in the villages? i would like to see how they look in village plots, i'm a bit afraid of their tiling 21:13 IhrFussel Raven262, looks like one of the 3rd-party apps got a pre-defined name "Raven[0-9]{3,4}" xP 21:14 Raven262 What? 21:15 Raven262 Somebody stole my name! 21:15 lisac lol 21:15 Raven262 Well, i guess i have nothing against it unless they use my magical number. 21:16 IhrFussel You know how certain apps on iOS/Android give the client a random name? One of those random names is Raven cause there is one on my server right now 21:16 Raven262 lol 21:16 lisac And in tomorrow's episode of Minetest you'll see how Raven got owned by fucking 3rd party apps! Don't miss your everyday episode of minetest! 21:16 Raven262 Well, i guess i have nothing against it unless they use my magical number. 21:16 Raven262 ^ 21:17 IhrFussel That is theoretically possible though since the apps always use the same pattern for names "[A-Z]{1}[a-z]{1,}[0-9]{3,4}" 21:18 Raven262 Like those Minetest clones that use those to create player names 21:18 IhrFussel That is what I'm talking about 21:19 IhrFussel Minetest clones = 3rd-party-apps 21:19 Raven262 Hell, Raven262 will eventually try to join a server 21:19 Raven262 And it won't be me 21:19 lisac Would be nice to find a way to enforce official minetest on servers 21:19 IhrFussel Well the chances that a "Raven262" joins are extremely slim I'd say 21:20 Sokomine there are many shapes farming plants can take now. i'm currently testing. somehow they all don't want to grow... 21:21 IhrFussel Raven0809 Raven105 Raven1706 Raven3281 Raven656 Raven723 << those joined on my server already xP 21:22 Raven262 Well, i didn't join it seems 21:22 Raven262 Lemme check out your server then 21:22 lisac someone needs to add Raven* to no_guests 21:22 Raven262 Name? 21:22 Raven262 Found it, nevermind 21:23 IhrFussel My server isn't very popular at the moment but if you want to preserve your name anyway "IFS" 21:24 lisac FINISHED THE FUCKING MAP! 21:24 lisac First 6 fucking maps, that is 21:27 Sokomine do they reproduce? 21:37 lisac what, maps? 21:37 lisac I should hope not, or I'll never beat this game 21:41 Sokomine strange...nothing seems to want to grow now. not my new oilseed plant, not wheat or cotton. was something changed regarding farming recently? i planted all the seeds normally on freshly hoed dirt 21:44 Sokomine aah! they're finally growing 21:47 lisac Raven262, https://gaming.youtube.com/channel/UCA4bvFh5pBbJjR1DCBBniSA/live 21:47 lisac me dying in geometry dash 22:24 paramat mtg farming uses nodetimers for growth, we may need to tune those like we did for saplings 22:31 paramat .. if they turn out to be not equivalent to the old ABMs, they may be ok 22:37 garywhite hello elinor 22:58 paramat can anyone voice elinor? 23:10 paramat thanks 23:44 Megaf SpaceX launch and take off, LIVE https://www.youtube.com/watch?v=MFH0i0KcE_o 23:44 Megaf and landing I mean 23:44 Megaf 50 seconds for launch 23:45 Hijiri only interesting information to get is that corporate interests are now invested in the round earth conspiracy 23:46 paramat not live though, there's no launch today 23:47 Megaf Oh, its a replay, nevermind, a live replay but replay, lol 23:47 * Megaf closes the video 23:47 Megaf disapointed 23:48 paramat that first launch had the most amazing ground views of 1st stage return 23:50 paramat NROL-76