Time |
Nick |
Message |
01:04 |
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11:47 |
red-001 |
hi ThomasMonroe |
11:52 |
ThomasMonroe |
hi red |
11:55 |
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12:07 |
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12:22 |
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13:00 |
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13:17 |
red-001 |
https://www.youtube.com/watch?v=AqzUjPchl6Y |
13:18 |
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13:34 |
paramat |
so you were right about saplings https://github.com/minetest/minetest_game/issues/1815#issuecomment-313094113 |
13:38 |
* twoelk |
just sees a steampunky picture in his head of paramat timing tree growth with a nice old stopwatch in his hand |
13:42 |
Krock |
$ git gud |
13:42 |
Krock |
git: 'gud' is no Git-command. See ' git --help'. |
13:42 |
Krock |
gamers gonna be sad |
13:48 |
paramat |
hehe used my 9 year old not-smart-phone |
13:48 |
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13:48 |
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13:50 |
Krock |
your 9 year old dumb-phone?!? |
14:11 |
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14:41 |
celeron55 |
"Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain." |
14:41 |
celeron55 |
who still remembers this? |
14:41 |
celeron55 |
i didn't, lol |
14:42 |
celeron55 |
in 2012 that text was still written on http://www.minecraft.net/about.jsp |
14:46 |
KaadmY |
Why is there filtering of sorts on the sun/moon textures in Minetest? |
14:46 |
KaadmY |
Krock: a friend actually added a `git gud` command locally for laughs |
14:46 |
KaadmY |
As well as `git rekt` |
14:47 |
Krock |
xD |
14:49 |
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14:49 |
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14:50 |
Sokomine |
celeron55: regardless of that - there is mt and it is very enjoyable. granted, it'd be nice to visit some mc servers once, but that doesn't warrant installing a graphics card |
14:51 |
KaadmY |
Any idea what this is from? 2017-07-05 07:51:17: WARNING[Main]: /!\ You are using old player file backend. This backend is deprecated and will be removed in next release /!\ |
14:51 |
KaadmY |
2017-07-05 07:51:17: WARNING[Main]: Switching to SQLite3 or PostgreSQL is advised, please read http://wiki.minetest.net/Database_backends. |
14:52 |
KaadmY |
I get that only on new worlds |
14:53 |
paramat |
yes i get that too, apparently harmless afaik |
14:54 |
paramat |
c55 i remember |
14:56 |
paramat |
filtering on custom sun/moon textures or default sun/moon? what sort of 'filtering'? |
15:00 |
red-001 |
KaadmY, someone forgot to set new defaults for release |
15:00 |
red-001 |
thats all |
15:01 |
red-001 |
it has been fixed since |
15:05 |
Fixer |
i'm currently enjoying mc beta 1.7.3 online, still has more content than MTG |
15:06 |
KaadmY |
paramat: the sun and moon textures are blurry |
15:06 |
KaadmY |
Even though I have all filtering off |
15:06 |
paramat |
latest MT dev? |
15:07 |
KaadmY |
https://cdn.discordapp.com/attachments/292077879057973248/332175680315981826/screenshot_20170705_080644.png |
15:07 |
KaadmY |
Always been there |
15:07 |
KaadmY |
Since like 0.4.13 |
15:07 |
paramat |
oh custom textures |
15:08 |
KaadmY |
Are they scaled up? |
15:08 |
paramat |
maybe RBA thought blurry was better |
15:08 |
paramat |
i think these were his addition |
15:09 |
KaadmY |
As far as I remember they've always been blurry, in Pixture at least |
15:09 |
KaadmY |
MTG might work correctly |
15:09 |
paramat |
well MTG has no custom texture so they're drawn differently |
15:09 |
KaadmY |
Oh right |
15:11 |
paramat |
maybe RBA thought all custom textures would be hires and chose blurring, oops, best without |
15:11 |
paramat |
could you open an issue to remind us? that should be changed |
15:14 |
paramat |
commit was https://github.com/minetest/minetest/commit/f20267862f075cf9cb7a05df3d173499088dca90 |
15:17 |
Fixer |
celeron55: btw you once said mc had worse algorithm of sky darkening when below, seems it is better than in mt now |
15:18 |
Fixer |
but i may be wrong |
15:18 |
Fixer |
will try testing it more |
15:19 |
celeron55 |
Sokomine: yeah; it's just funny how back then one reason against MT was "oh but MC will eventually be open source!" |
15:20 |
paramat |
'wicked time of day'! |
15:20 |
paramat |
i still wonder why we haven't got more devs coming over from MC |
15:22 |
Sokomine |
maybe they rather gave up on blocky worlds than learn a new language |
15:22 |
Fixer |
nah |
15:22 |
Fixer |
it lost its hype |
15:29 |
Krock |
maybe they can be motivated to switch to us using cookies from the dark side |
15:33 |
Krock |
Fixer, and MTG will stay lightweight/boring/basic if there are so many different opinions about the future of it |
15:37 |
paramat |
if someone wants a blurry sun/moon texture they can put the blurriness in the texture itself, then non-blurry becomes possible |
15:43 |
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15:47 |
sfan5 |
red-001: nobody forgot, it's supposed to be this way |
15:47 |
sfan5 |
the default backend will be set on the next release probably |
15:49 |
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bigfoot547 joined #minetest-hub |
15:50 |
lisac |
Hey paramat, other core devs: https://youtu.be/U_Tn1yaxFu8 |
15:50 |
lisac |
it's a bug in arm inertia |
15:50 |
lisac |
latest MT |
15:52 |
twoelk |
I wonder wether some standards would have been possible across blocky games, like we have/had with mc-skins. It would be really nice if textures, models, plants, schematics or whatever could easily be shared between the voxely engines. with an emphesize on >easily< |
15:53 |
Fixer |
lisac: in very latest? there were two fixes already .___. |
15:53 |
lisac |
Fixer, very latest |
15:53 |
lisac |
compiled 20 minutes ago |
15:54 |
Fixer |
lisac: search for that arm inertia issue and post your bug here I guess %) or open new one |
15:54 |
Fixer |
twoelk: minecraft is standard |
15:55 |
twoelk |
a de facto standard that most are carefull to use because nobody knows the plans of ms |
15:57 |
Fixer |
mc skin support will be nice to have |
15:57 |
Fixer |
and there are converters for textures/worlds too |
15:58 |
twoelk |
notch did mention here and there that he didn't mind other programs using his ideas or the standards he used for their own media but this was never formalized so that ms needs not be as relaxed as notch was |
15:59 |
twoelk |
I don't mean converters but using the same format for stuff |
16:02 |
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16:02 |
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16:03 |
tumeninodes |
Hi all. Does anyone know if you can edit after "compare & PR"? and if yes, then how?:P |
16:03 |
tumeninodes |
Hi bigfoot |
16:03 |
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16:07 |
Calinou |
hi |
16:07 |
Calinou |
sorry to say that, but https://github.com/minetest/minetest/issues/6099 = https://www.xkcd.com/619/ :P |
16:07 |
tumeninodes |
bigfoot, I know but..., problem is I have 2 lines which need to be tabbed, but they look perfectly aligned in text editor as well as in zerobrane |
16:08 |
tumeninodes |
hi Calinou |
16:09 |
tumeninodes |
and, I could not see that the indents were wrong until I hit "compare & PR" |
16:09 |
tumeninodes |
Damn You Linus! :P |
16:14 |
tumeninodes |
when I typed in these two lines, using text editor, I typed them in as I normally do. But then, once they are viewed on github, they are back-spaced by almost a full tab. |
16:15 |
tumeninodes |
I am complete novice regarding indenting :P |
16:16 |
tumeninodes |
and when I add the file I get to "compare & PR". If I do not select this, I am unable to see my changes to edit before opening a PR. And I am completely CLI impaired |
16:17 |
tumeninodes |
so I use github for all this (please throw rotten tomatoes) |
16:19 |
tumeninodes |
Even though I committed my changes to my own branch, if I then go back to this file, it shows as the original from master branch |
16:24 |
tumeninodes |
well, thanks for trying bigfoot :D it is appreciated... Sometimes I feel people working on this sort of stuff, make it complicated intentionally (meaning Git and GitHub) |
16:24 |
ThomasMonroe |
tumeninodes is there a way to override the default mapgen, or create your own? |
16:24 |
tumeninodes |
one should be able to make edits from the compare/view stage before opening the PR. If the ability is there, I am completely missing it |
16:26 |
tumeninodes |
override it? Some have created their own, Duane for one. |
16:27 |
ThomasMonroe |
like i want something similar to Mapgen v7 but i need custom blocks instead |
16:29 |
ThomasMonroe |
im making a subgame from scratch, without default, so what would the mapgen do without default there? |
16:29 |
tumeninodes |
mmm, you could go into V7 and change the default nodes out with the nodes you are looking to use, if that is what you mean? |
16:30 |
tumeninodes |
you would need to replace all calls to default from mapgen and redirect to your base or what ever you will call it |
16:30 |
ThomasMonroe |
yes, thats what i need, how do i do that? |
16:31 |
tumeninodes |
But, this might create issues elsewhere... paramat would definitely be a better source for info. |
16:31 |
ThomasMonroe |
ok thanks |
16:31 |
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16:32 |
tumeninodes |
look at mapgen.lua in the default folder |
16:33 |
tumeninodes |
Wuzzy may be a good person to ask as well, as I think changes such as this were made for MinClone2 |
16:44 |
tumeninodes |
bigfoot, I figured out my edit problem :P |
16:46 |
tumeninodes |
It's ok, I was actually mostly talking to myself, outloud |
16:47 |
tumeninodes |
actually, I need to go afk for a few min |
16:57 |
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nerzhul joined #minetest-hub |
17:11 |
ThomasMonroe |
when i add a node to group and i want it to be really hard, is higher numbers mean harder? |
17:12 |
Hijiri |
higher is softer |
17:12 |
Hijiri |
I think? |
17:12 |
Hijiri |
yes, I think that's right |
17:12 |
ThomasMonroe |
hmm, then why is normal stone this:{cracky=3, stone=1}? |
17:14 |
DS-minetest |
stone is not about digging |
17:14 |
DS-minetest |
it's for crafting |
17:14 |
DS-minetest |
(the stone group i mean) |
17:51 |
* twoelk |
pokes Shara secretly from his office pc |
17:51 |
Shara |
:D |
17:51 |
Shara |
Thank you |
17:52 |
twoelk |
if I freeze it's because I hide the screen |
17:52 |
Shara |
No problem. Just so many impersonators around that I like to check people are who they say :) |
18:01 |
Krock |
twoelk, say your chief a friendly hello from the worker, builder and programmer community of Minetest |
18:02 |
twoelk |
erm |
18:02 |
Krock |
jk ;) |
18:02 |
* twoelk |
hides |
18:02 |
twoelk |
well actually it's past working hours anyways so ... |
18:04 |
Krock |
well, depends on the working cycles. some (few) people might work during the night |
18:07 |
* Shara |
has been mad enough to do that before |
18:11 |
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18:12 |
twoelk |
I've sort of worked project related most of the time - that means working night and day until the job is done and in between projects a few days off. |
18:14 |
twoelk |
the last two weeks where not normal - because I did indeed had to keep to normal hours as I was tending the office in the first week and was visiting several sites in the second week |
18:16 |
twoelk |
visiting our projects was nice for a change - wandering high on roofs all day and arguing with the seagulls how close they will let me to their nests and chicks |
18:16 |
ThomasMonroe |
is it possible to override the sky ? |
18:16 |
twoelk |
yes |
18:16 |
twoelk |
depends on what you want to do |
18:17 |
ThomasMonroe |
make it totally black |
18:17 |
Shara |
ThomasMonroe: that is easy enough |
18:17 |
twoelk |
make a black skybox :-D |
18:17 |
ThomasMonroe |
how would i do that? |
18:17 |
Shara |
https://github.com/Ezhh/under_sky |
18:17 |
Shara |
That makes it black below -100 |
18:18 |
Shara |
You can probably pull out the bits needed to make it black everywhere |
18:18 |
Shara |
Do you simply want it black always, everywhere, for every player, or something more complicated? |
18:18 |
ThomasMonroe |
for every player everywhere |
18:19 |
Shara |
Then you need to do an on join check, with something like: player:set_sky(000000, "plain", {}) |
18:20 |
ThomasMonroe |
ok |
18:20 |
Shara |
If you get stuck, feel free to ask |
18:20 |
Shara |
Doing a couple of things at the moment, but could make it for you later if you need |
18:51 |
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kaeza joined #minetest-hub |
19:10 |
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Stone-Talus joined #minetest-hub |
19:10 |
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Stone-Talus joined #minetest-hub |
19:17 |
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tenplus1 joined #minetest-hub |
19:17 |
tenplus1 |
hi folks |
19:19 |
Shara |
Hi 11 |
19:19 |
tenplus1 |
hi Shara :P |
19:19 |
tenplus1 |
what's new? |
19:22 |
Shara |
Not much. |
19:23 |
Shara |
Still making tiny changes to server after the update |
19:23 |
tenplus1 |
tweaking it until perfect :) |
19:27 |
kaeza |
hi tenplus1 |
19:28 |
Krock |
hi kaeza |
19:28 |
tenplus1 |
hi ka |
19:28 |
Krock |
hi tenplus1 |
19:28 |
tenplus1 |
hi kaeza :P |
19:28 |
tenplus1 |
hi krock |
19:28 |
kaeza |
heyo Krock |
19:28 |
tenplus1 |
sorry, kb needs cleaned :PPP |
19:28 |
Krock |
M$ Knowledge Base? |
19:28 |
kaeza |
ha |
19:28 |
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RobbieF left #minetest-hub |
19:28 |
tenplus1 |
that too :P |
19:29 |
Krock |
git clean |
19:29 |
kaeza |
I know that feel. the whole left side of my keyboard barely works |
19:29 |
Krock |
and the other doesn't work? |
19:29 |
kaeza |
yep :< |
19:29 |
Krock |
h y gd thats awf |
19:30 |
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Stone-Talus left #minetest-hub |
19:31 |
Krock |
tryg t sate a haf way wrng eybard |
19:31 |
Krock |
;) |
19:32 |
* Krock |
gives kaeza a bunch of Y2k-keyboards with PS/2 connectors |
19:32 |
tenplus1 |
*want* |
19:33 |
Krock |
you're sandboxing your conversations. it's only a virtual keyboard for now |
19:33 |
tenplus1 |
lol |
19:33 |
Krock |
break the sandbox to get a real keyboard |
19:33 |
kaeza |
Krock, my keyboard is from that time :P |
19:34 |
kaeza |
PS/2 |
19:34 |
tenplus1 |
http://i.imgur.com/EOcH2LC.jpg natural structure found on xanadu |
19:34 |
Krock |
kaeza, what do you think? mine too :P |
19:34 |
kaeza |
the old one was an IBM one that didn't even have "super" keys |
19:34 |
lisac |
https://github.com/minetest/minetest/issues/6102 |
19:35 |
kaeza |
nevermind those useful media control keys |
19:35 |
Krock |
not everybody needs a programmable LED backlight for they text entry hardware |
19:35 |
tenplus1 |
lisac: that's a nasty bug |
19:36 |
Krock |
tenplus1, I can see a light artefact |
19:36 |
tenplus1 |
yeh, those still happen krock... voxelmanip still brings them |
19:36 |
lisac |
Hi tenplus1 |
19:36 |
lisac |
it seems so |
19:36 |
tenplus1 |
o/ |
19:36 |
lisac |
it stops after reconnecting |
19:36 |
Krock |
lisac, please dump your compiler, OS or PPA source into that issue |
19:37 |
Krock |
also: commit hash of your build |
19:38 |
kaeza |
https://upload.wikimedia.org/wikipedia/commons/thumb/4/48/IBM_Model_M.png/1200px-IBM_Model_M.png |
19:39 |
kaeza |
man, I loved the "clack" sound keys did when pressed |
19:39 |
* Krock |
checks his real keyboard inventory for a similar one |
19:41 |
Krock |
IBM? check. Color? black. check. Super key missing? test failed |
19:41 |
tenplus1 |
ooh, I have one of those I think with a huge din plug |
19:42 |
lisac |
Krock, I think you can see it in the title |
19:42 |
lisac |
of the window |
19:42 |
lisac |
on the video |
19:42 |
Krock |
me too - for my 90's box |
19:42 |
lisac |
g++ (GCC) 7.1.1 20170528 |
19:42 |
Krock |
lisac, more handy to have it in text for as an overview in the issue body |
19:42 |
lisac |
wait I'll place it into issue |
19:42 |
lisac |
k |
19:42 |
Krock |
thanks :) |
19:44 |
Krock |
tenplus1, any idea how these plugs are called? I have no plan. The older mice used RS232/COM connectors |
19:44 |
tenplus1 |
the old connector was a 5-pin DIN |
19:45 |
tenplus1 |
then ps/2, then usb |
19:45 |
lisac |
updated |
19:45 |
tenplus1 |
you can get a din -> ps.2 adaptor thankfully |
19:46 |
Krock |
recently bought a PATA (IDE) to SATA adapter for my HDDs. Such things are great for re-using old but working hardware instead of replacing it all |
19:46 |
tenplus1 |
yeah, I still have an old 120gb WD EIDE hard-drive with usb adaptor to read it :D |
19:47 |
Krock |
ah yeah, got that too, but it's usable for inserting into a computer |
19:47 |
Krock |
i.e. into the case for daily use |
19:48 |
Krock |
*unusable |
20:06 |
tumeninodes |
thinking I could make a few bucks here selling my old computer stuff |
20:06 |
Sokomine |
not sure if an ide drive is still of use for today (except for copying it over) |
20:07 |
tumeninodes |
or for a door stop |
20:07 |
* Sokomine |
throws an old 386er at tumeninodes |
20:07 |
tenplus1 |
hi Sokomine |
20:07 |
tenplus1 |
hi tumeninodes |
20:07 |
tumeninodes |
OUCH |
20:08 |
tumeninodes |
hi Sokomine, hi tenplus1 |
20:08 |
* Jordach |
autistically screeches |
20:08 |
Jordach |
shitposting in this channel |
20:08 |
tenplus1 |
? |
20:08 |
tenplus1 |
hi Jordach |
20:09 |
tumeninodes |
I got rid of a bunch of old stuff a few years ago but could only get rid of for free |
20:09 |
tumeninodes |
hi Jordach |
20:09 |
* tenplus1 |
has thrown away WAN fibre routers |
20:09 |
Sokomine |
er, yes, i'm afraid they where a bit heavy.... |
20:09 |
* Sokomine |
apologizes to tumeninodes |
20:09 |
tumeninodes |
it's ok, I needed another bump anyway |
20:10 |
Sokomine |
Jordach: just got the coordinate transformation running for mg_villages. that deserves a bit friendly spam here i hope :) |
20:11 |
Sokomine |
at least mt characters are relatively hardy and can endure a lot :-) |
20:12 |
tumeninodes |
I keep wondering how MT might run (if at all) on my old HP pavilion a810n, stock with XP |
20:13 |
Jordach |
i got 4fps on a 2000s Dell |
20:13 |
tumeninodes |
?! |
20:13 |
Jordach |
Intel Celeron Mobile |
20:13 |
Jordach |
pre Netburst |
20:14 |
tumeninodes |
this HP tank has a whoppin 512mb pc3200RAM |
20:15 |
tenplus1 |
lolol |
20:15 |
tumeninodes |
3300+ AMD Athlon 64 processor |
20:15 |
tenplus1 |
nice... I use to have an Athlon 2400XP |
20:15 |
tumeninodes |
I live for AMD |
20:16 |
Sokomine |
wow :-) |
20:16 |
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20:16 |
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ThomasMonroe joined #minetest-hub |
20:16 |
tenplus1 |
hi thomas |
20:16 |
tumeninodes |
AMD2 should be making a comeback any time |
20:16 |
tumeninodes |
hi ThomasMonroe |
20:17 |
tumeninodes |
so if Jordach got 4fps, I should get at least..... 3 |
20:17 |
ThomasMonroe |
hi ten |
20:17 |
tenplus1 |
I'd lvoe to play with one of the new AMD systems |
20:17 |
ThomasMonroe |
hi tumen |
20:18 |
Jordach |
tumeninodes, this was a year 2000 machine |
20:18 |
Jordach |
256mb of ram |
20:18 |
Jordach |
it was struggling to run goddamn XP |
20:18 |
Jordach |
let alone MT |
20:18 |
tumeninodes |
oh, so I'd be able to totally out benchmark you |
20:19 |
tenplus1 |
it's possible to get xp down to 64mb memory usage |
20:19 |
tumeninodes |
what, the boot screen? :P |
20:19 |
tenplus1 |
no, the whole desktop :P |
20:20 |
tenplus1 |
I've done it before |
20:20 |
tumeninodes |
My XP install on the HP is still as good a new... (never seen the web) |
20:20 |
tenplus1 |
had a mini 8" toshiba mini laptop with 256mb memory and had it running all sorts :P |
20:20 |
tumeninodes |
"the web... of lies: |
20:21 |
red-001 |
tenplus1, micro xp or something? |
20:21 |
tenplus1 |
nope, just optimized standard XP by disabling certain services |
20:21 |
tenplus1 |
and a few registry tweaks :D |
20:22 |
Krock |
MicroXP vs DSL |
20:22 |
tumeninodes |
I'll make people cringe.. I still have an Apple G4 PowerMac OSX jaguar (rrar), and several G3 iMacs with OS9. All still work flawlessly-ish |
20:23 |
tenplus1 |
ehehe nice |
20:23 |
Krock |
already crying near position 'Apple' |
20:23 |
tumeninodes |
ha |
20:23 |
ThomasMonroe |
ive got an old Panasonic CF-29 Toughbook |
20:23 |
tenplus1 |
this was my Xp desktop: http://img13.deviantart.net/1c23/i/2009/158/1/e/bond_girl_desktop_by_tenplus1.jpg |
20:23 |
tenplus1 |
running bbLean (blackbox0 |
20:23 |
tumeninodes |
those are awesome for calling fire grids in a hostile field thomas |
20:23 |
ThomasMonroe |
nice |
20:24 |
ThomasMonroe |
fire grids? |
20:24 |
Krock |
tenplus1, that looks somewhat 98s |
20:24 |
Krock |
with the theme hype |
20:24 |
tumeninodes |
is that the vomit theme? :D |
20:24 |
tenplus1 |
was Windows XP SP3 running bbLean instead of explorer and 7-zip as file manager :D |
20:24 |
Krock |
xD |
20:25 |
tenplus1 |
lower than 80mb memory usage on a fully working desktop |
20:25 |
tumeninodes |
Thomas, where to drop da bombz |
20:25 |
ThomasMonroe |
oh yeah thats right |
20:26 |
tumeninodes |
tenplus1, yeh but, what happens when you want to do more than look at the desktop? |
20:26 |
tenplus1 |
it worked fine, had firefox for browsing, xmplay for music, photofiltre for bitmap editing and mirc :D |
20:26 |
tumeninodes |
actually, I think XP was possibly the last decent thing MS has or will ever do |
20:27 |
tenplus1 |
sadly yeah... it pains me to say but I liked XP |
20:27 |
tenplus1 |
was the last good Os you could customize and have a little freedom with |
20:27 |
tenplus1 |
it quickly went down hill from there |
20:27 |
Krock |
M$ Windows is like git bisect: last good: XP, first bad: Vista |
20:27 |
tumeninodes |
me too, is why I never exposed this baby to the web |
20:28 |
tumeninodes |
Vista was a bondo OS... just patch over everything and ship it |
20:28 |
tenplus1 |
*shudder* |
20:29 |
Krock |
Vista users have fainted. Ship anyway? [Ok] |
20:29 |
tumeninodes |
MS has the $ and the means to literally abost everything and start from scratch again, but won't |
20:30 |
ThomasMonroe |
i have a friend from church whos still has a vista computer |
20:30 |
tumeninodes |
*r |
20:30 |
Krock |
oh my gosh, is it the holy jesus? |
20:30 |
tenplus1 |
would be nice if m$ would join the linux revolution andmake their own port |
20:30 |
tumeninodes |
... Satan |
20:30 |
Krock |
wow. even better. |
20:30 |
ThomasMonroe |
huh? |
20:31 |
tumeninodes |
Jesus would never touch Vista |
20:31 |
Krock |
tenplus1, they're already trying to merge with Linux in some parts. starting with powershell |
20:31 |
ThomasMonroe |
He'd probly fix it XD |
20:31 |
ThomasMonroe |
or trash it |
20:31 |
tumeninodes |
no way, everything MS "joins" they steal or take over |
20:31 |
tenplus1 |
and quickly removed it in Windows 10 S... |
20:31 |
Krock |
fixing it is crazy. doing from scratch is more intelligent there |
20:31 |
tenplus1 |
they want you to pay for the privelage of using another os under winblows |
20:32 |
tumeninodes |
they don't "want".., the "know" people will pay.... always, and repeatedly |
20:32 |
Krock |
heh, as long virtualbox is kept free... ;) |
20:32 |
tenplus1 |
which is why I went to linux/debian/ubuntu after xp... it never got any better |
20:32 |
tenplus1 |
Qemu is free |
20:33 |
tumeninodes |
ok, VirtualBox is cool |
20:33 |
tumeninodes |
I went from Windows to Solaris :P |
20:33 |
tumeninodes |
... and then Linux |
20:35 |
tenplus1 |
ever tried QNX ? |
20:35 |
tumeninodes |
Solaris10 though, I never had a Sparc |
20:35 |
tumeninodes |
? no (duckduckgoing) |
20:36 |
tenplus1 |
Qnx ran from a single 1.344mb floppy into a full desktop with web browser :) was amazing at the time |
20:36 |
tumeninodes |
oh nvm... Blackberry killed it |
20:37 |
tumeninodes |
I played checkers from a floppy disc once |
20:37 |
tumeninodes |
:D |
20:38 |
tumeninodes |
I got into computers late... so most I have done and was new to me was already overfilling landfills |
20:39 |
tenplus1 |
heh... my old Commodore 16/plus 4 has a 5 1/4 floppy which was bloody huge... was fun |
20:39 |
tumeninodes |
I do remember the kid next door to me, would write little programs on a keyboard, and everything would save to a cassette tape in a tape recorder |
20:40 |
tumeninodes |
three days of typing to show me a stick figure walk across a screen the size of a piece of bread |
20:41 |
tenplus1 |
and magazines you would by where you had to type in basic to input a game and play it :P |
20:41 |
tumeninodes |
haha |
20:41 |
Krock |
we're 55 forks away of being better than systemd |
20:42 |
Krock |
in the meanwhile 650 more likes for Minetest |
20:42 |
tumeninodes |
.... sorry..., I just threw up, watch where you step folks |
20:43 |
tumeninodes |
mmm hmm, and imagine how many more thousands will come... with stair corners.... ; ) |
20:43 |
tumeninodes |
sorry, had too |
20:44 |
Krock |
minetest != minetest_game |
20:45 |
* tenplus1 |
already uses Stairs Redo (corners, inv corners and slopes) |
20:46 |
tumeninodes |
:) |
20:46 |
tumeninodes |
I like the slopes |
20:47 |
tenplus1 |
so many kewl builds using all of those :D |
20:49 |
tumeninodes |
Yep, saw the cool screens. Oh, quick question. Could a mob be made to move similar to a hockey puck? and bounce off walls, etc.? |
20:50 |
tenplus1 |
you can override mob with do_custom function to make it act that way, yes... but to do that you'd be easier just making a hockey puck entity |
20:51 |
tumeninodes |
that's what I was getting around too :P |
20:52 |
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20:52 |
tumeninodes |
I've been thinking how cool it would be, to be able to have a hockey game in MT |
20:52 |
tenplus1 |
hi fixer |
20:52 |
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20:52 |
tenplus1 |
we already have soccer mod :) why not hockey :D |
20:52 |
tenplus1 |
and mesecons or basic_machines can detect entity for score :P |
20:52 |
Fixer |
football mod* |
20:53 |
tumeninodes |
why am I unaware of a soccer and football mods? |
20:53 |
tumeninodes |
the score keeping is a good idea |
20:54 |
tumeninodes |
would have to be floor hockey though... (no sliding) yet |
20:54 |
tumeninodes |
but what about using continuous move setting, and speed up acceleration? |
20:55 |
tenplus1 |
check forum for soccer ball mod and see how that's done :) is pretty good... can be changed to puck |
20:56 |
tumeninodes |
it's kaeza's :) |
20:56 |
tenplus1 |
ehe, I changed it slightly to remove get_node |
20:57 |
tumeninodes |
ok, THAT's cool! |
20:58 |
tumeninodes |
that kinda stuff really needs to be promoted more |
20:58 |
kaeza |
I think there's a more recent version by Calinou. not sure what's changed, though |
20:58 |
tumeninodes |
I didn't even know it existed |
20:58 |
tumeninodes |
hi kaeza. I'll check |
20:58 |
kaeza |
it was fun seeing my balls fly away while it was in development |
20:58 |
kaeza |
<_< |
20:59 |
tumeninodes |
-_- |
20:59 |
tenplus1 |
hahaha |
20:59 |
tenplus1 |
we had a full soccer stadium on Xanadu mk.2 was impressive... many players use to play there |
21:00 |
tumeninodes |
seriously, promote.... more.... frequently... bump |
21:02 |
Jordach |
tumeninodes, tell the other shitposters to go here boards.4chan.org/pol/ |
21:03 |
tenplus1 |
lol |
21:03 |
tenplus1 |
nite all |
21:03 |
tenplus1 |
o/ |
21:03 |
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21:03 |
tumeninodes |
nite |
21:04 |
tumeninodes |
Jordach? other shitposters? |
21:07 |
Jordach |
you know who i mean |
21:08 |
Krock |
Jordach, shadilay shadilay oh noo |
21:09 |
Krock |
used to be /pol/ exclusive (PEPE) |
21:09 |
tumeninodes |
confused, am I considered a shit poster or something? |
21:10 |
sofar |
do you want people to answer that question? |
21:10 |
tumeninodes |
really? Sure, I do now |
21:10 |
sofar |
well, anyone who frequents a forum is technically a shitposter, including me |
21:11 |
tumeninodes |
ha |
21:11 |
Jordach |
just look at the offtopic |
21:12 |
tumeninodes |
Actually, now you're here sofar, do you have blend file for the fence gates? |
21:12 |
Jordach |
check github |
21:12 |
Jordach |
jeeeeza |
21:12 |
sofar |
that's a good one. If you frequent /offtopic/ you're definitely likely to be a shitposter... |
21:13 |
sofar |
I've got all the blends for all the work I've done |
21:13 |
sofar |
didn't I upload it somewhere? |
21:13 |
Jordach |
https://www.reddit.com/r/FAT32peoplehate/ |
21:13 |
Jordach |
its not what you think |
21:14 |
tumeninodes |
not sure, I know the obj is in the file. But, I was interested in giving different materials to the gate and posts, and can't be done with obj |
21:15 |
Krock |
Jordach, I got what I expected. Fat32. |
21:15 |
sofar |
you can import obj back into blender though |
21:15 |
sofar |
and just work from there |
21:15 |
sofar |
so there's no real need for a .blend file |
21:15 |
Jordach |
tumeninodes, think of the materials as each singular face |
21:15 |
Jordach |
top, botton, front, back, left, right |
21:16 |
Jordach |
IIRC, that was the combination for nodeboxes |
21:16 |
tumeninodes |
I attempted that Jordach, but I had to have done something wrong. Once you click on the bottom face of the gate, it selects a face on both posts as well |
21:17 |
Jordach |
https://jordach.net/Images/emoji/thinking.png |
21:17 |
sofar |
you need to re-UVmap anyway if you're going to add another material |
21:17 |
tumeninodes |
I thought obj is same as a raster file. 3d version of png jpeg to SVG |
21:17 |
sofar |
no |
21:17 |
sofar |
obj is all vectors |
21:18 |
sofar |
just open one in a text editor |
21:18 |
tumeninodes |
hmmm, I'll have to give it another shot then. thank you |
21:21 |
tumeninodes |
I think it might be cool if people can take a fence gate and set textures to post and the gate individually. I have one which is granite posts with wooden gate. So hopefully I will be able to do this with the obj. |
21:22 |
tumeninodes |
does the model need to be, or can it be ungrouped first? I was trying to find info to do that as well but only found vague info. sorry for all the questions |
21:22 |
sofar |
obviously this is entirely reasonable and technically trivial to do |
21:22 |
Jordach |
tumeninodes, git gud |
21:23 |
tumeninodes |
well not to someone who is not experienced |
21:23 |
sofar |
you're basically saying "I don't know how to use blender" |
21:23 |
Jordach |
http://i.imgur.com/gySzgs1.png |
21:23 |
sofar |
kek |
21:23 |
tumeninodes |
I can use blender but limited |
21:23 |
Jordach |
http://i.imgur.com/bHO9rmv.png |
21:23 |
sofar |
Jordach: "fucking casuals" |
21:24 |
sofar |
tumeninodes: no worries, blender can be ... incomprehensible |
21:24 |
sofar |
heck I just know the basics myself |
21:24 |
sofar |
anyway, you need to know how to assign materials |
21:24 |
sofar |
so I suggest finding a video tutorial on that |
21:24 |
Jordach |
<dr_eggman>GET A LOAD OF THIS</dr_eggman> |
21:24 |
Jordach |
https://jordach.net/Images/BlenderStuff/principle_2.png |
21:25 |
Jordach |
if anyone asks, there's subsurface scattering enabled |
21:27 |
tumeninodes |
I've done material assigning. When I attempted with the fencegate I ran into that issue though. Selecting the bottom face of the lowest gate arm, then selected two faces (one on each post) |
21:27 |
Fixer |
Jordach: :thinking_rotating_emoji: |
21:27 |
tumeninodes |
anyway, I'll have another try and see if I can figure it out, if not I'll rebuild them from scratch |
21:28 |
Jordach |
Fixer, https://media.tenor.com/images/4b7399689d7c8d618b7ea21bcec6be6d/tenor.gif |
21:28 |
Fixer |
Jordach: such 3d... |
21:28 |
Fixer |
you can watch 3 things... |
21:29 |
Fixer |
flowing water, sunset and animated 3d thinking emoji |
21:29 |
tumeninodes |
sofar, "incomprehensible" .., yes, it has actually gotten more so over the years. Anyway, thanks |
21:30 |
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21:48 |
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22:06 |
Jordach |
Fixer, https://adamneelymusic.bandcamp.com/track/k-m-a-r-t |
22:14 |
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22:14 |
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22:40 |
Fixer |
mc beta 1.7.3 online @ sandrawave |
23:03 |
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