Time |
Nick |
Message |
01:02 |
octacian |
red-001: You know, formspecs wouldn't be so bad if all the units were the same |
01:04 |
octacian |
Although something using a method system like meta might be nice |
01:05 |
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01:19 |
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01:57 |
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02:26 |
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02:26 |
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02:33 |
Sokomine |
why does autorun no longer work for me? |
03:07 |
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03:28 |
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paramat joined #minetest-hub |
03:29 |
paramat |
Sokomine it's been renamed, use 'keymap_autoforward = ' |
03:31 |
paramat |
https://github.com/minetest/minetest/pull/5926 |
03:32 |
KaadmY |
TBH I've never used autorun, don't see a need for it really |
04:17 |
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05:08 |
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06:11 |
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06:15 |
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06:19 |
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06:29 |
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06:47 |
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07:17 |
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08:18 |
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08:24 |
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08:26 |
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nore joined #minetest-hub |
09:06 |
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tenplus1 joined #minetest-hub |
09:06 |
tenplus1 |
hi folks |
09:07 |
VanessaE |
hi |
09:07 |
tenplus1 |
hi Vanessa |
09:22 |
Krock |
hi tenplus1 |
09:22 |
tenplus1 |
hi krock :P |
09:26 |
tenplus1 |
Q. rather than display text message for mobs api, how about a noentry particle showing you cannot do something ??? |
09:46 |
Krock |
heh, you could give the player 1 HP and then remove it again to cause a red screen. sadly, only works for damage enabled servers |
09:46 |
tenplus1 |
lol |
10:26 |
CWz |
what is the wya of getting of the horse without killing it |
10:26 |
tenplus1 |
right click horse to dismount |
10:28 |
tenplus1 |
same as boats :D |
10:29 |
CWz |
horse randomly died |
10:29 |
tenplus1 |
when riding ? or walking around ? |
10:29 |
CWz |
riding |
10:30 |
CWz |
funny |
10:30 |
tenplus1 |
walking on water or lava damages horse... also monsters will attack horse to get to you |
10:30 |
tenplus1 |
if you are using old api then riding has collision damage enabled... ride too fast and hit something hurts horsey |
10:31 |
CWz |
lol |
10:33 |
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10:33 |
tenplus1 |
hi nrz |
10:33 |
tenplus1 |
CWz: ar you using latest api ? |
10:34 |
CWz |
now i am |
10:34 |
tenplus1 |
kewl :P |
10:34 |
CWz |
would have been funny seeing everyone on my server rage at their dead horses |
10:36 |
tenplus1 |
no good... |
10:46 |
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sniper338 joined #minetest-hub |
10:46 |
tenplus1 |
hi sniper |
10:47 |
tenplus1 |
o.O |
10:47 |
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sniper338 joined #minetest-hub |
11:02 |
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Fixer joined #minetest-hub |
11:03 |
tenplus1 |
hi Fixer |
11:51 |
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ThomasMonroe joined #minetest-hub |
11:51 |
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ThomasMonroe joined #minetest-hub |
11:51 |
tenplus1 |
wb thomas |
11:52 |
ThomasMonroe |
thanks |
12:22 |
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Megaf joined #minetest-hub |
12:23 |
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DS-minetest joined #minetest-hub |
12:23 |
tenplus1 |
hi DS, hi Megaf |
12:25 |
DS-minetest |
hi |
12:59 |
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Darcidride joined #minetest-hub |
13:01 |
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13:03 |
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RobbieF joined #minetest-hub |
13:04 |
tenplus1 |
hi robbie |
13:06 |
RobbieF |
tenplus1 - been a while! How you been? |
13:06 |
tenplus1 |
good thanks, and you ? |
13:06 |
ThomasMonroe |
hi RobbieF |
13:06 |
RobbieF |
Hi ThomasMonroe |
13:07 |
RobbieF |
doing very well thanks tenplus1 |
13:07 |
tenplus1 |
glad to hear... |
13:07 |
RobbieF |
just back from a long weekend. |
13:07 |
tenplus1 |
nice, anywhere good ? |
13:07 |
RobbieF |
nice to get an extra day off |
13:07 |
RobbieF |
neah didn't go anywhere. |
13:07 |
RobbieF |
Just a holiday from work |
13:07 |
tenplus1 |
I hear ya :PP lol |
13:07 |
RobbieF |
Even then I was busy... |
13:07 |
RobbieF |
but a change in scenery... and slept in! :D |
13:08 |
tenplus1 |
mobs api has been updated with some new features if interested :P |
13:08 |
RobbieF |
Always interested! |
13:08 |
ThomasMonroe |
the most i sleep in is an hour |
13:08 |
RobbieF |
:D |
13:08 |
RobbieF |
stable? |
13:08 |
RobbieF |
well, I'm usually up at 5:30 |
13:08 |
tenplus1 |
yea |
13:08 |
RobbieF |
so sleeping till 8am was something else :D |
13:08 |
ThomasMonroe |
me 6:20 |
13:08 |
tenplus1 |
mostly fixes but some particle effects for rune etc |
13:08 |
ThomasMonroe |
i get you there |
13:08 |
ThomasMonroe |
how does the rune work anyways? |
13:08 |
RobbieF |
Great thanks tenplus1 I'll give it a pull |
13:08 |
RobbieF |
not familiar with rune |
13:09 |
tenplus1 |
also protection redo updated with new features |
13:09 |
tenplus1 |
protection rune lets you protect tamed animal so that no-one can kill it inside a protected area |
13:09 |
RobbieF |
updated |
13:09 |
RobbieF |
:) |
13:09 |
RobbieF |
I have a script that updates all mob-related mods |
13:09 |
RobbieF |
that way it gets the new versions of mobs at the same time as updates to the API, in case the mobs were also changed |
13:10 |
ThomasMonroe |
oh RobbieF, i have become an owner of MM-Survival, so if you want to do a video on there just let me know |
13:10 |
RobbieF |
oh that's cool tenplus1 |
13:10 |
RobbieF |
thanks ThomasMonroe. I don't think we'll be doing any server features for a while. |
13:10 |
tenplus1 |
and in protector redo, the placement tool lets you place above and below now with new checks |
13:10 |
ThomasMonroe |
ok np |
13:10 |
RobbieF |
We will be getting back to TPS-Domes soon. |
13:10 |
ThomasMonroe |
nice |
13:10 |
tenplus1 |
sounds like you are super busy of late rob |
13:10 |
ThomasMonroe |
its kind of annoying trying to start out on that server |
13:11 |
ThomasMonroe |
but fun though |
13:11 |
ThomasMonroe |
welp i gtg have a good 4th of July cyall later |
13:11 |
tenplus1 |
cya thomas |
13:12 |
RobbieF |
tenplus1 well, yes. Very busy. We're doing all kinds of things... this week we're at a virtual reality conference in toronto. |
13:13 |
RobbieF |
so Henry did the shoot, now I'm doing the editing. |
13:13 |
tenplus1 |
ooh nice one... did you get to play with the vr particle setup ? |
13:13 |
RobbieF |
tenplus1 wait till you see all the crazy stuff Henry got to try! |
13:13 |
RobbieF |
fully immersive |
13:13 |
tenplus1 |
I look forward to it :))) seen many new gadgets and techniques for 3d/vr gaming :PPP |
13:14 |
RobbieF |
it's really getting awesome |
13:14 |
RobbieF |
and consumer-ready |
13:14 |
tenplus1 |
one question, did you see the Euclideon setup ???? |
13:15 |
RobbieF |
Is that something that was at VRTO? |
13:15 |
tenplus1 |
the 3d atom setup which is far more detailed than current 3d graphics |
13:16 |
RobbieF |
I didn't get to go, myself. I am just the editor... the guy who gets up at 5:30am and starts producing video sent to him via dropbox :D |
13:16 |
RobbieF |
no, never seen it. |
13:16 |
tenplus1 |
aww, hehehe... youtube it sometime unless you see it in the editing ?DD |
13:18 |
tenplus1 |
https://www.youtube.com/watch?v=4uYkbXlgUCw |
13:18 |
tenplus1 |
https://www.youtube.com/watch?v=5AvCxa9Y9NU |
13:21 |
RobbieF |
at work |
13:21 |
RobbieF |
wish I could |
13:21 |
tenplus1 |
ehehe |
13:22 |
|
octacian joined #minetest-hub |
13:22 |
|
octacian joined #minetest-hub |
13:22 |
RobbieF |
I wish Minetest had Equirectangular view |
13:22 |
tenplus1 |
hi octacian |
13:22 |
RobbieF |
if it did, I could really, really promote the heck out of it in the VR space |
13:22 |
tenplus1 |
? what's that ? |
13:22 |
octacian |
morning tenplus1 :D |
13:22 |
RobbieF |
Equirectangular = 360 video on a flat 3840x1920 image |
13:22 |
tenplus1 |
ooh, I get you |
13:23 |
RobbieF |
We would then be able to shoot The Pixel Shadow in 360 |
13:23 |
RobbieF |
That's my dream |
13:23 |
tenplus1 |
looks awesome going by the google pics |
13:23 |
RobbieF |
Our nature channel is going 360 |
13:23 |
RobbieF |
you'll be able to look all around |
13:23 |
RobbieF |
and a new game show is in the works also shot in 360 |
13:23 |
tenplus1 |
wonder how easy it would be to implement |
13:24 |
tenplus1 |
or hoe hard :DDD |
13:24 |
tenplus1 |
*how |
13:25 |
RobbieF |
No clue. Can't be "over the top" hard since it's already a 3D rendering... just would need to make it show all sides at once in equirectangular format. |
13:25 |
RobbieF |
would be neat to be able to look behind you. |
13:26 |
tenplus1 |
is that how minecraft vr works ? |
13:26 |
RobbieF |
Not exactly, no... that's realtime VR (still only "generates" what you see) |
13:27 |
RobbieF |
what this is is generating EVERYTHING all at the same time. So it generates behind you at the same time as in front and to the sides. |
13:27 |
RobbieF |
it's video as opposed to realtime |
13:27 |
tenplus1 |
so doing it the equi way is less stress on gpu and lets you view all sides using sensors on vr headset :) |
13:27 |
RobbieF |
It's how 360 video on YouTube works, for example. |
13:27 |
RobbieF |
correct. |
13:27 |
RobbieF |
and it's pre-recorded |
13:27 |
tenplus1 |
w00t! we need 'dis :P |
13:28 |
RobbieF |
eg., for a video |
13:28 |
RobbieF |
you can "play it back" in vr space |
13:28 |
tenplus1 |
then we coudl watch any youtube vid for minetest and look all over :D |
13:28 |
RobbieF |
Exactly. |
13:28 |
RobbieF |
if it was recorded in equirectangular. |
13:28 |
RobbieF |
Imagine if the pixel shadow could do this. |
13:30 |
RobbieF |
tenplus1 check it out: http://category5.tv/shows/technology/episode/471-360/ |
13:30 |
RobbieF |
drag your mouse on the video |
13:31 |
tenplus1 |
sweeeeeet...... gal in background nomming :P aha |
13:33 |
RobbieF |
:D |
13:34 |
RobbieF |
so that is shot in equirectangular |
13:34 |
tenplus1 |
I like it :D |
13:35 |
RobbieF |
loads of potential for something like MT |
13:35 |
tenplus1 |
I agree... would be nice to see it added in the 3d modes... |
13:37 |
RobbieF |
how to make that happen? :) |
13:37 |
RobbieF |
I would be happy to give help from a technical standpoint. |
13:38 |
RobbieF |
No idea how to do it from a programming standpoint though |
13:38 |
RobbieF |
but could help with the "video" aspects. |
13:38 |
tenplus1 |
add an issue in minetest git page and from there it will get notices |
13:38 |
RobbieF |
NathanS21 is also getting very well versed in 360 video (he was Executive Producer on that Category5 episode). |
13:38 |
tenplus1 |
*noticed |
13:38 |
RobbieF |
hmm, okay. |
13:38 |
RobbieF |
Will gather some thoughts first... make it a good writeup. |
13:39 |
tenplus1 |
a few links of examples in initial text and what it can bring and who knows :) might make it for 0.5.0 |
13:39 |
RobbieF |
Sure. |
13:39 |
RobbieF |
Oooh that'd be something else. |
13:43 |
Calinou |
hi |
13:43 |
tenplus1 |
hi Cal |
13:43 |
|
lisac joined #minetest-hub |
13:43 |
tenplus1 |
hi lisac |
13:48 |
lisac |
Hi tenplus1 |
13:51 |
|
texmex joined #minetest-hub |
13:58 |
|
DS-minetest joined #minetest-hub |
13:58 |
tenplus1 |
wb |
13:58 |
DS-minetest |
thx |
14:04 |
RobbieF |
tenplus1 issues appear read-only. How do I add the feature request? |
14:05 |
tenplus1 |
if you have a git account log in, go to github.com/minetest/minetest click Issues, new issue and go for it :D |
14:06 |
|
texmex joined #minetest-hub |
14:07 |
RobbieF |
I am logged in |
14:07 |
RobbieF |
there is no button for new issue |
14:07 |
RobbieF |
just options to sort |
14:08 |
tenplus1 |
hrm, am logged in and on same page and I see bright green "New Issue" button on right side |
14:08 |
RobbieF |
tenplus1: http://imgur.com/a/xgwcK |
14:09 |
tenplus1 |
https://github.com/minetest/minetest/issues |
14:11 |
RobbieF |
oh I see. |
14:11 |
tenplus1 |
:P |
14:11 |
RobbieF |
I was on the user "minetest" not the program. :D |
14:11 |
RobbieF |
n00b |
14:11 |
RobbieF |
lol |
14:11 |
tenplus1 |
ehehe |
14:14 |
DS-minetest |
it's a organization, not a user |
14:15 |
tenplus1 |
yup :P |
14:16 |
RobbieF |
https://github.com/minetest/minetest/issues/6099 |
14:16 |
RobbieF |
LOL semantics. I love it. |
14:16 |
tenplus1 |
https://www.youtube.com/watch?v=c5Fj8SALkbg <-- Vic-20 |
14:16 |
RobbieF |
it is a Github user from my perspective |
14:17 |
tenplus1 |
added thumbs up :D |
14:17 |
RobbieF |
thanks tenplus1 |
14:18 |
RobbieF |
is the writeup okay? |
14:18 |
tenplus1 |
looks good, detailed which devs will like :D |
14:18 |
RobbieF |
k thanks |
14:22 |
tenplus1 |
I dare say yo would need a damn good spec setup to run in vr :P |
14:23 |
RobbieF |
indeed. but that's how things are going. |
14:23 |
RobbieF |
GPU driven |
14:24 |
tenplus1 |
that's why I liked the new eclidion 3d atmos, can use cpu and have gfx better than most 3d cards :D |
14:24 |
tenplus1 |
*atoms |
14:27 |
RobbieF |
very neat! |
14:27 |
RobbieF |
oh you'll enjoy tomorrow's show |
14:29 |
tenplus1 |
I look forward to it :D |
14:39 |
tenplus1 |
Xanadu updated with latest mobs api and protector redo |
14:54 |
CWz |
hmm the tool was always an easy griefing/trolling tool as it doesn't check if the guy standing on the protector owns it |
14:56 |
tenplus1 |
even though it places the new protection outside of the protected area :P where it's fair game... ehehe |
15:01 |
tenplus1 |
should I have it check for owner ? |
15:05 |
Shara |
I thought it did check whether the one using the tool can place one at the new location or not though... |
15:06 |
Shara |
outside the protected areas... trolls are going to place them anyway, no matter how. |
15:07 |
Shara |
Unless they use it to protect above and abuse that way maybe? I suppose that would be annoying |
15:08 |
tenplus1 |
hi Shara |
15:09 |
Shara |
(and hi as well :P) |
15:09 |
tenplus1 |
ehe |
15:33 |
* VanessaE |
wanders in, yawns loudly, and flops down on the channel sofa |
15:33 |
VanessaE |
good morning |
15:33 |
tenplus1 |
hi Vanessa |
15:34 |
* tenplus1 |
shares maple & bbq chips with all |
15:34 |
|
Stone-Talus joined #minetest-hub |
15:34 |
tenplus1 |
hi talus |
15:35 |
|
Stone-Talus left #minetest-hub |
15:37 |
RobbieF |
G'day VanessaE |
15:37 |
VanessaE |
hi |
15:37 |
RobbieF |
Maple BBQ? How very Canadian of you TenPlus1 ;) |
15:37 |
tenplus1 |
ish tasty *nom* |
15:39 |
Shara |
VanessaE: wait, this channel has a sofa now?? |
15:39 |
VanessaE |
every channel has a sofa and coffee table :) |
15:39 |
Shara |
Why did you hide this from me!? |
15:39 |
Shara |
Wasn't the business with the eclair enough already!! :( |
15:39 |
VanessaE |
where the hell do you think we put the plate of donuts? on the coffee table of coursre :) |
15:39 |
VanessaE |
course* |
15:40 |
* Fuchs |
ponders creating sofaserv |
15:40 |
* tenplus1 |
hides donuts |
15:40 |
Shara |
Ahhhh! |
15:40 |
* Shara |
glares at 11 |
15:40 |
VanessaE |
haha |
15:44 |
* tenplus1 |
stands perfectly still... |
15:46 |
tenplus1 |
om |
15:46 |
tenplus1 |
nom |
15:46 |
tenplus1 |
nom |
15:48 |
* Shara |
will not stop glaring! |
15:48 |
* tenplus1 |
runs |
15:48 |
Shara |
Wise :) |
15:48 |
tenplus1 |
:pPpPpP |
15:48 |
Shara |
:P |
15:50 |
* Shara |
renames the coffee table to "doughnut table" and will guard it carefully from now on :P |
15:50 |
* VanessaT |
goes up to coffee table |
15:50 |
VanessaE |
hah! |
15:50 |
Shara |
Hah!! |
15:50 |
VanessaT |
o.O |
15:50 |
RobbieF |
What'd I do wrong here? https://github.com/Cat5TV/mtsa/blob/master/.gitignore :D I just did a push, and my local copy of config.sh uploaded. |
15:51 |
VanessaT |
abort!!!! |
15:51 |
RobbieF |
Do I need to include a path or something? |
15:52 |
TenPlus1 |
dunno robbie, never actually made a .gitignore file as yet :P |
15:53 |
Shara |
me neither |
15:53 |
Shara |
maybe someone who has a clue can teach us all at the same time :D |
15:55 |
Krock |
uhm.. we have a great .gitignore example in Minetest's repo: https://github.com/minetest/minetest/blob/master/.gitignore |
15:56 |
Krock |
using the exclamation mark you can add exceptions to the already ignored directories |
15:56 |
TenPlus1 |
ooh, *click* |
15:58 |
RobbieF |
thanks |
15:58 |
Krock |
!next |
15:58 |
ShadowBot |
Another satisfied customer. Next! |
15:59 |
TenPlus1 |
ehehe |
16:02 |
RobbieF |
lol |
16:06 |
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JordachL joined #minetest-hub |
16:06 |
TenPlus1 |
hi Jordach |
16:07 |
lisac |
!nexdt |
16:07 |
lisac |
!next |
16:07 |
ShadowBot |
Another satisfied customer. Next! |
16:07 |
lisac |
:( |
16:15 |
|
cx384 joined #minetest-hub |
16:15 |
TenPlus1 |
hi cx384 |
16:15 |
cx384 |
Hiya! TenPlus1 |
16:21 |
VanessaE |
bbl |
17:02 |
Fixer |
MAAAAAAAAAAAAAKE A MOOOOOOOOOVE |
17:03 |
TenPlus1 |
? |
17:05 |
Krock |
OKKKKKKKKKKKKk |
17:07 |
* Krock |
corrects his chair position by 4 cm |
17:07 |
TenPlus1 |
ahh precision |
17:15 |
|
nerzhul joined #minetest-hub |
17:15 |
TenPlus1 |
hi nrz |
17:15 |
nerzhul |
hi |
17:27 |
Krock |
o/ nerzhul |
17:28 |
cx384 |
hi nerzhul |
17:29 |
Raven262 |
Hello ner'zhul |
17:31 |
TenPlus1 |
hi raven |
17:31 |
Raven262 |
Hello TenPlus1 |
17:33 |
RobbieF |
tenplus1 |
17:33 |
TenPlus1 |
? |
17:33 |
RobbieF |
okay - upgraded to .16 |
17:33 |
RobbieF |
now: ERROR[Main]: Subgame [] could not be found. |
17:33 |
RobbieF |
seen? |
17:33 |
KaadmY |
Why is `add_callbacks` a global function? |
17:33 |
TenPlus1 |
not seen that one |
17:33 |
KaadmY |
Is that a Lua or Minetest function? |
17:34 |
KaadmY |
Oh nevermind |
17:34 |
RobbieF |
Hm, I may have figured it out... |
17:34 |
RobbieF |
testing |
17:34 |
TenPlus1 |
kewl :) |
17:36 |
Krock |
RobbieF, perhaps a wrong minetest.conf setting? |
17:45 |
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17:47 |
KaadmY |
Does an itemstack's `color` meta field transfer to nodes too? |
17:48 |
KaadmY |
So for example having color=#ff0000 on stone will place a block of red stone |
17:48 |
TenPlus1 |
#ff0000 is indeed red :P |
17:48 |
KaadmY |
Well yes :P |
17:48 |
Krock |
somewhat red, yes |
17:48 |
KaadmY |
But will placed items copy their parent itemstack's color? |
17:49 |
KaadmY |
Bright red in fact :P |
17:49 |
TenPlus1 |
hopefully, yes... I havent studied the new hardware colouring yet |
17:49 |
Krock |
real bright red would be pink |
17:49 |
TenPlus1 |
best option is to check unified dye's and colourd wood for code |
17:50 |
KaadmY |
I haven't looked at that mod yet, but it's probably an on_place callback for each tintable node |
17:50 |
Krock |
I've seen some PRs for that lying around but myself, I have no clue how to use this whole color-story |
17:50 |
KaadmY |
Which seems inefficient |
17:50 |
Krock |
yes, u_dyes uses on_place to set the meta afterwards |
17:50 |
KaadmY |
:| |
17:51 |
Krock |
even the wrench from technic is not like that. However, it preserves the meta |
17:51 |
Krock |
or moment *looks up* |
17:52 |
RobbieF |
mod_markers is failing :( |
17:52 |
Krock |
well, great. technic is no longer in minetest-technic |
17:52 |
RobbieF |
invalid key to 'next' |
17:53 |
Krock |
RobbieF, needs an issue on github :P |
17:54 |
TenPlus1 |
mod markers ? |
17:54 |
KaadmY |
So it's a bad idea to typo `undersample = 4` to become `undersample = 54` |
17:55 |
Krock |
nah, makes Minetest somewhat retro |
17:56 |
KaadmY |
:P |
17:56 |
KaadmY |
Like 12x8 res |
17:56 |
Krock |
but I'm not getting a performance benefit by doing so - only seems to be a thing for tastes |
17:56 |
Calinou |
undersampling can go above 4? |
17:56 |
Calinou |
I thought it was 4 at most |
17:56 |
KaadmY |
Calinou: nope |
17:56 |
Krock |
not limited by code |
17:56 |
KaadmY |
It's a resolution divider |
17:56 |
Calinou |
also, 1920x1080 performs quite better than 3840x2160 with undersampling = 2 for me |
17:56 |
KaadmY |
Yeah |
17:57 |
KaadmY |
My GPU is heavily fill rate limited |
17:57 |
Calinou |
(even on Windows) |
17:57 |
KaadmY |
So undersample = 4 gives me like 20x FPS |
17:57 |
Krock |
well... 1280x1024 here. Not much profit |
17:58 |
Calinou |
try undersampling = 2000 |
17:58 |
Calinou |
:D |
17:58 |
Krock |
drawtime fixed to 16 ms, no matter how high I set the value |
17:59 |
Krock |
*sets to 1000* |
17:59 |
Krock |
still 16 ms |
17:59 |
KaadmY |
Hm |
17:59 |
KaadmY |
I have a pretty shitty GPU too, so.. |
17:59 |
KaadmY |
Hm I just tried to enable 4x AA |
18:00 |
KaadmY |
Like half the framerate but no actual AA |
18:00 |
Krock |
profit! |
18:00 |
KaadmY |
Oh wait nevermind :P |
18:00 |
KaadmY |
I also changed leaf rendering |
18:00 |
Krock |
don't forget making them wave |
18:00 |
TenPlus1 |
lol |
18:00 |
KaadmY |
Waving leaves are pretty ugly IMO though :P |
18:01 |
KaadmY |
Ditto with waving water |
18:01 |
TenPlus1 |
I turn all effects off inc. clouds and outlines |
18:01 |
KaadmY |
Since they both have tons of mesh intersection issues |
18:03 |
KaadmY |
Also is arm inertia in 0.4.16 stable? |
18:03 |
DS-minetest |
><KaadmY> Does an itemstack's `color` meta field transfer to nodes too? |
18:03 |
DS-minetest |
no |
18:03 |
KaadmY |
DS-minetest: thanks |
18:03 |
Krock |
TenPlus1, node outlining too? Isn't it quite hard to see the selected node then? |
18:03 |
TenPlus1 |
not at all, the tiny crosshair in the middle of the screen tells me where to point at all times :PPP |
18:04 |
KaadmY |
Custom crosshairs <3 |
18:04 |
DS-minetest |
KaadmY: you have to make the paramtype2 to a color one and give the node a palette, the itemstack will have a "palette_index" field |
18:04 |
KaadmY |
Yeah, okay |
18:06 |
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18:08 |
Krock |
well, when trying to dig a node near the range limit, a selection box might be really helpful :P |
18:10 |
Fixer |
Calinou: downsample to 320*256px |
18:10 |
Fixer |
or whatever it was in doom |
18:10 |
TenPlus1 |
hah, that'd be crazy n fun :D |
18:10 |
Krock |
doom on the apple watch |
18:10 |
TenPlus1 |
some dude had doom running on the tiny screen on his hp printer :P |
18:11 |
KaadmY |
Oh wow I just found out that you can type full words into text lists |
18:11 |
KaadmY |
In formspces |
18:11 |
KaadmY |
I thought it was only single characters |
18:12 |
Krock |
TenPlus1, same for a minecraft player.. was only _slightly_ fake |
18:13 |
TenPlus1 |
lol |
18:15 |
* KaadmY |
yawns https://www.youtube.com/watch?v=k-AnvqiKzjY |
18:15 |
RobbieF |
tenplus1 it's a protection mod? |
18:16 |
TenPlus1 |
oh is that the one sokomine made for areas mod ? |
18:18 |
TenPlus1 |
you getting an error from the mod ? |
18:18 |
RobbieF |
not sure origin (could check if you like) but yes |
18:18 |
TenPlus1 |
okie |
18:18 |
RobbieF |
2017-07-04 14:18:21: ERROR[Main]: ModError: Failed to load and run script from /home/robbie/.minetest/mods/markers/init.lua: |
18:18 |
RobbieF |
2017-07-04 14:18:21: ERROR[Main]: invalid key to 'next' |
18:18 |
RobbieF |
2017-07-04 14:18:21: ERROR[Main]: stack traceback: |
18:19 |
Krock |
...where's the line number in this error? |
18:20 |
Krock |
there's also no "next" in init.lua |
18:22 |
TenPlus1 |
this may sound silly but add default to the depends.txt file and see if it work |
18:22 |
RobbieF |
k |
18:28 |
KaadmY |
^ same thing I'm getting in Pixture BTW |
18:30 |
KaadmY |
https://github.com/minetest/minetest/issues/6097 |
18:30 |
KaadmY |
What function's giving you that error RobbieF ? |
18:30 |
Calinou |
Krock: fps_max = 0 |
18:30 |
Calinou |
to disable FPS cap |
18:31 |
Calinou |
(you can do this with /set -n in singleplayer) |
18:31 |
Calinou |
^ we really need a way to set a setting during gameplay other than in singleplayer |
18:31 |
KaadmY |
yeah |
18:31 |
TenPlus1 |
robbie, you got this in minetest.conf: mod_profiling = false |
18:31 |
KaadmY |
Maybe /localset? |
18:31 |
Calinou |
it would be a client-side command |
18:32 |
KaadmY |
TenPlus1: mod profiling doesn't fix it |
18:32 |
KaadmY |
See linked issue |
18:32 |
TenPlus1 |
for robbie's marker issue |
18:32 |
KaadmY |
I'm getting the same issue though |
18:33 |
KaadmY |
I can't seem to disable fps_max either |
18:33 |
TenPlus1 |
in your case it's the 'crafting' mod |
18:33 |
KaadmY |
TenPlus1: same issue though |
18:34 |
KaadmY |
Same error also through a builtin function |
18:34 |
TenPlus1 |
it's an error I've never encountered on Xanadu even with all the updating to latest devs |
18:37 |
KaadmY |
TenPlus1: are you on Linux? |
18:38 |
TenPlus1 |
yep |
18:38 |
KaadmY |
Hm |
18:38 |
KaadmY |
Ditto :| |
18:38 |
KaadmY |
Using LuaJIT 5.1 |
18:38 |
KaadmY |
Don't think I've updated it too recently |
18:38 |
TenPlus1 |
the server uses Lubuntu 16.04 64-bit using luajit 5.1 and latest mt dev |
18:38 |
KaadmY |
Isn't dev kinda unstable right now? |
18:38 |
TenPlus1 |
nope |
18:39 |
Krock |
dev is quite stable right now |
18:39 |
TenPlus1 |
only issue we get is that damned serialize.h error and that's been happening for over a year now |
18:39 |
KaadmY |
dev = git master, I assume? |
18:39 |
TenPlus1 |
latest in launchpad :) |
18:39 |
TenPlus1 |
daily builds typically |
18:40 |
TenPlus1 |
you tried disabling security also: secure.enable_security = false |
18:41 |
KaadmY |
Haven't yet |
18:42 |
Krock |
dev = git master @ HEAD, yes. |
18:44 |
KaadmY |
Same thing with disable mod security |
18:44 |
KaadmY |
Isn't it off by default anyway? |
18:44 |
TenPlus1 |
no idea :P |
18:44 |
TenPlus1 |
too many things change |
18:45 |
Krock |
https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp#L321 on by default |
18:45 |
KaadmY |
Hm okay |
18:45 |
KaadmY |
What does it do exactly? |
18:45 |
KaadmY |
Blacklist specific functions? |
18:45 |
Krock |
prevents mods from doing rm -rf /* |
18:46 |
KaadmY |
:P |
18:46 |
KaadmY |
^ |
18:46 |
TenPlus1 |
only other settings I tend to change are: send_pre_v25_init = true and detailed_profiling = false but those shouldnt affect thigns that much |
18:48 |
RobbieF |
same failure tenplus1 |
18:49 |
TenPlus1 |
if you disable area_markers mod does it come up same error but for a different mod ?? |
18:49 |
RobbieF |
https://github.com/Sokomine/markers |
18:49 |
RobbieF |
will check but can't run it without markers; people's builds will be unprotected? |
18:49 |
Sokomine |
without markers as such ought to be no problem. they're just the gui for advanced_areas |
18:49 |
TenPlus1 |
markers mark an area for areas mod to protect... am sure disabling markers will only disable them alone |
18:50 |
Sokomine |
don't deinstall the areas mod (whichever you use). the gui (my markers mod) can be temporally disabled |
18:50 |
RobbieF |
hmm okay thanks! |
18:50 |
RobbieF |
sokomine have you seen this? |
18:50 |
RobbieF |
didn't know you were here-cheers |
18:50 |
Sokomine |
er, what? |
18:50 |
Sokomine |
just came in and saw my markers mod mentionned |
18:50 |
RobbieF |
tenplus1 having disabled markers, the server loads |
18:51 |
RobbieF |
sokomine: upgraded to .16. Server won't load if markers is enabled. |
18:51 |
TenPlus1 |
the error you pasted doesnt say there's anything actually wrong with markers tho |
18:51 |
RobbieF |
ERROR[Main]: ModError: Failed to load and run script from /home/robbie/.minetest/mods/markers/init.lua: |
18:51 |
RobbieF |
ERROR[Main]: invalid key to 'next' |
18:51 |
TenPlus1 |
just failure to load init.lua |
18:51 |
Sokomine |
ah. yes |
18:51 |
Sokomine |
upgrade my *replacer* mod |
18:51 |
RobbieF |
? |
18:51 |
TenPlus1 |
what's the invalid key and 'next' all about |
18:51 |
RobbieF |
oh |
18:51 |
RobbieF |
there's something not in depends which it depends? |
18:52 |
Sokomine |
no idea. ask red. he may know. we ran accross that bug yesterday |
18:52 |
RobbieF |
lol |
18:52 |
RobbieF |
I don't have replacer |
18:52 |
Sokomine |
no, not really. that "invalid key" and "next" is a strage bug or whatever |
18:52 |
Sokomine |
hm. then i'll have to check. moment |
18:53 |
RobbieF |
thanks |
18:54 |
TenPlus1 |
http://irc.minetest.net/minetest-dev/2013-12-13/text <-- search for 'next' has explanation of error |
18:55 |
Sokomine |
RobbieF: same error, diffrent mod. update markers. it's a small change and ought to run again afterwards |
18:55 |
RobbieF |
markers is up to date |
18:55 |
RobbieF |
oh |
18:55 |
RobbieF |
unless you JUST changed it |
18:55 |
Sokomine |
@all: my markers and replacer mod need small updates for newer versions of mt. update if you update your version and get any error messages |
18:56 |
Sokomine |
i *just* changed it :-) |
18:56 |
RobbieF |
hehe |
18:56 |
RobbieF |
k |
18:56 |
RobbieF |
thanks - checking |
18:56 |
Sokomine |
thanks for reporting |
18:56 |
TenPlus1 |
you commented out tool capabilities ??? |
18:56 |
RobbieF |
I didn't even mean to! I was just all "AH, why my server broked?" |
18:57 |
Sokomine |
TenPlus1: exactly. those tools (replacer, inspector, land claim register) are not used for digging in any way. they're just tools for rightclick-functionality. somehow newer versions of mt have trouble with that tool capabilities definition |
18:57 |
TenPlus1 |
ahh, good to know :) |
18:58 |
RobbieF |
worked :D |
18:58 |
Sokomine |
when trying to figure out why my replacer didn't work anymore (but other tools did) i subsequently commented out diffrent things. it was obviously the tool_capabilities setting. as that's not needed there i left it commented out. red said something about that issue but i didn't get entirely what he meant by it |
18:58 |
TenPlus1 |
w00t! |
18:58 |
RobbieF |
thanks team awesome. |
19:11 |
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19:12 |
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19:15 |
TenPlus1 |
Mobs Redo API updated (on_replace function added) |
19:52 |
TenPlus1 |
which version was minetest.formspec_escape() added into ? |
20:07 |
TenPlus1 |
nite folks |
20:07 |
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20:20 |
Krock |
!tell TenPlus1 https://github.com/minetest/minetest/commit/8966c16a ~0.4.10 |
20:20 |
ShadowBot |
Krock: O.K. |
20:36 |
Fixer |
!tell tenplus1 protredo feat request: protect simple wooden trapdoors from flip |
20:36 |
ShadowBot |
Fixer: O.K. |
20:41 |
Krock |
protedo frat tequest: |
21:21 |
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21:38 |
RobbieF |
Thanks again for all your help, awesome peeps. I'm off. Have a great night. |
21:39 |
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23:07 |
KaadmY |
What's the footer image used for in the menu/ directory? |