Time |
Nick |
Message |
00:03 |
KaadmY |
BTW sneak jumping still works for 1.5m tall fences |
00:48 |
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00:49 |
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01:01 |
octacian |
I'm planning on rewriting fstk. While doing so, should I leave the main menu in the save visual state as it currently is, rewrite it to be tabless, make it an option (tabbed or tabless) |
01:01 |
octacian |
Any thoughts? |
01:02 |
octacian |
It will be in concept written somewhat like sfinv, however, I plan on using classes |
01:07 |
octacian |
rubenwardy: ^ |
01:51 |
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01:57 |
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03:48 |
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03:52 |
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05:33 |
Hijiri |
octacian: hopefully not with global variables? |
06:06 |
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06:28 |
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06:35 |
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07:02 |
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07:21 |
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07:45 |
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08:39 |
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08:41 |
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08:41 |
tenplus1 |
hi folks |
09:01 |
tenplus1 |
Protector Redo updated with new tool |
09:28 |
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Fixer joined #minetest-hub |
09:28 |
tenplus1 |
hi fixer |
09:41 |
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09:42 |
tenplus1 |
hi Darcidride |
09:44 |
Darcidride |
Hi tenplus1 and everyone |
09:46 |
tenplus1 |
o/ |
09:48 |
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09:48 |
tenplus1 |
hi Krock |
09:48 |
Krock |
hi tenplus1 |
09:52 |
tenplus1 |
https://www.youtube.com/watch?v=B10Xe5Gm5cY |
10:00 |
CWz |
Yay minetest can be used to crash firefox |
10:01 |
tenplus1 |
hi CWz... how'd you mean ? |
10:01 |
CWz |
copy paste |
10:01 |
tenplus1 |
? |
10:01 |
tenplus1 |
copy from mt to ff ? |
10:06 |
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IhrFussel joined #minetest-hub |
10:07 |
IhrFussel |
Hello guys...my connection is still very unstable so in case I disconnect a few times, blame my ISP (they pushed a BROKEN update to my router box that causes these issues and don't even know when it will be fixed) |
10:08 |
tenplus1 |
hi fussel |
10:09 |
tenplus1 |
they should have bulit-in router pages that let you play arcade classics if the connection to the .net doesnt work :D give you something to do |
10:10 |
IhrFussel |
hi tenplus1 ... I don't get how such a major bug couldn't be found at the QA testing of the update ... either the router restarts every few hours OR the box loses the sync for a minute and that can happen between 10 - 180 minutes |
10:11 |
tenplus1 |
is this through the cable or wireless ? |
10:11 |
IhrFussel |
But the WORST is that the customer service has NO CLUE when a fix will be available...all they say is "We're very sorry, we are on it" |
10:12 |
IhrFussel |
It's the entire DSL connection |
10:12 |
IhrFussel |
So LAN and WiFi |
10:12 |
tenplus1 |
damn... a bug they should have noticed... someone did a friday job on that one |
10:13 |
IhrFussel |
It affects 100,000 customers with the same box they told me ... they work on the patch for 1 week now ... how long can it take?! |
10:15 |
tenplus1 |
it'll end up being somehting stupid as well |
10:16 |
IhrFussel |
And they also don't offer anything in compensation by the way because "it's not on our side, the router tech people caused this issue" |
10:16 |
IhrFussel |
our end* |
10:17 |
tenplus1 |
you *should* get backpay for each day it's down... |
10:18 |
IhrFussel |
They argue "the internet isn't technically *down* it's just unstable" |
10:19 |
tenplus1 |
which means they arent providing the service you are paying for... they cant weedle outta things that easily :P |
10:20 |
IhrFussel |
They say compensation starts at 24+ hours of NO internet... |
10:21 |
tenplus1 |
which company is this ? |
10:21 |
IhrFussel |
Vodafone |
10:21 |
tenplus1 |
*shudder* |
10:22 |
IhrFussel |
Not sure how internationally known they are...I just know they are pretty big in Europe |
10:24 |
IhrFussel |
But all I can do now is be patient and HOPE that my connection stays stable for at least a few hours... Yesterday I couldn't even manage my MT server cause of that...everytime I tried to connect it kicked me after 5 minutes or so again...soo frustrating ._. |
10:25 |
tenplus1 |
vodaphone is known more for mobile phones rather than internet connections over copper wire lines... |
10:27 |
IhrFussel |
Yes originally they were a mobile network company only...and they still offer routers with mobile connections mostly (LTE) but I guess they also wanted to make some money from home users as well |
10:27 |
tenplus1 |
it's the same with Orange and Sky... both started really crappy with internet offerings, but Sky thankfully updated to the new fibre optic lines and fixed that... |
10:29 |
IhrFussel |
I pay $20/month 16 Mbit/s ... it's enough for me but not exactly cheap |
10:30 |
* tenplus1 |
is with Virgin Media... 50mb cable internet @ 26.40pm |
10:30 |
tenplus1 |
not cheap but thankfully stable, and if they screw up and I lose usage I get compensated |
10:32 |
IhrFussel |
That is 50% cheaper than mine..I'd definitely call it cheap |
10:32 |
IhrFussel |
More than 50% even |
10:32 |
tenplus1 |
26.40 GBP |
10:32 |
IhrFussel |
Yes but 16 vs 50 |
10:32 |
IhrFussel |
Ohh |
10:32 |
tenplus1 |
ehe |
10:33 |
IhrFussel |
That would be 30€ ... so still a bit cheaper |
10:34 |
tenplus1 |
I wonder who will be the first country to offer free internet to all of it's residents... since everything is pretty much on the .net now it's definitely needed |
10:34 |
tenplus1 |
that way they would save a ton of cash by not having to send paper confirmations or letters to folk and rely on email |
10:34 |
IhrFussel |
The only provider I see that could do that one day would be Telecom..at least here in Germany Telecom owns ALL lines |
10:36 |
IhrFussel |
But before that happens they would need to find another source of income |
10:36 |
IhrFussel |
Well...they could offer basic internet for free and premium (faster) for money for example |
10:36 |
tenplus1 |
that parts easy... offer 10mb lines to every person by default... free... anything above 10mb will be paid :D |
10:37 |
tenplus1 |
10mb is all you need for basic browsing and sd youtube vids :P |
10:37 |
IhrFussel |
Some villages here still only have 1 Mbit/s or less |
10:37 |
tenplus1 |
orange and other bt connected internet providers usually offer 10mb but only provide 6-8mb |
10:38 |
IhrFussel |
That's why Vodafone offers LTE/4G routers for them |
10:39 |
tenplus1 |
Tony Blair was suppose to get everyone in britain online and with an email address when he was prime minister... that didnt happen :PP |
10:39 |
IhrFussel |
Well I mostly do get my 14-15 Mbit/s down and 2-3 Mbit/s up when the connection is stable ... so that's something I guess |
10:40 |
IhrFussel |
Politicians always lie to get better votes |
10:41 |
IhrFussel |
Sometimes they promise something they couldn't even control |
10:42 |
tenplus1 |
https://www.youtube.com/watch?v=JITpUxtji4s |
11:36 |
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11:36 |
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ThomasMonroe joined #minetest-hub |
11:36 |
tenplus1 |
hi thomas |
11:37 |
ThomasMonroe |
hi tenplus1 |
11:44 |
tenplus1 |
quick visit :P |
11:45 |
red-001 |
indeed |
11:45 |
tenplus1 |
hi red |
11:46 |
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Grandolf joined #minetest-hub |
11:50 |
tenplus1 |
for anyone that uses Protector Redo, the placement tool checks around player for a protection block and places a new one at 2x radius in direction you face :D |
11:57 |
CWz |
does it work vertically too? |
11:57 |
tenplus1 |
no, vertically only... |
11:57 |
CWz |
you mean horizontally |
11:58 |
tenplus1 |
ahaha yeah |
11:58 |
tenplus1 |
my bad... |
11:58 |
CWz |
why not vertically? |
11:58 |
tenplus1 |
I didnt want players going nuts and protecting huuuuuge areas of map |
11:58 |
CWz |
um players already do that |
11:58 |
red-001 |
^ |
11:58 |
tenplus1 |
very true |
11:58 |
tenplus1 |
but this makes it too easy |
11:59 |
CWz |
most players don't know how to add people to the protectors |
11:59 |
IhrFussel |
Actually It would be prefered if players protected vertically instead |
12:00 |
tenplus1 |
if they take the time to read instructions they would :PPPPP |
12:00 |
CWz |
or walk without swinging their arms so i don't think that's too much of an issue |
12:00 |
tenplus1 |
so having the tool place verticvally is important ? |
12:00 |
CWz |
kind of |
12:00 |
CWz |
most player seems to build tall rather than wide |
12:00 |
tenplus1 |
k, will work on that shortly and add |
12:01 |
CWz |
better add diagonal too for good measure |
12:01 |
IhrFussel |
I already know what I do one day when most big map areas are claimed: Create HUGE mid air lands to build on at 3,000 or so |
12:02 |
tenplus1 |
xandu mk2 only protected the 4 main roads and anyone could build alongside them which was easier |
12:02 |
tenplus1 |
now it seems too much is protected |
12:02 |
CWz |
hmm, that's becouse there is no limit to how much protectors one may own |
12:03 |
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12:03 |
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ThomasMonroe joined #minetest-hub |
12:03 |
tenplus1 |
wb |
12:04 |
ThomasMonroe |
thanks |
12:05 |
IhrFussel |
CWz, you cannot limit it...they can store them in chests and how would you check each owned chest? |
12:06 |
tenplus1 |
that's why I made the recipe more expensive |
12:07 |
lisac |
Hi tenplus1 |
12:07 |
tenplus1 |
hi lisac |
12:08 |
CWz |
more expesive than before |
12:08 |
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12:08 |
tenplus1 |
hi Jordach |
12:08 |
tenplus1 |
before the recipe use to give 4x protectors... now it only gives 1 |
12:08 |
CWz |
The horror!! |
12:09 |
tenplus1 |
how about I make it an iron block ? |
12:09 |
IhrFussel |
The only way to really LIMIT the owned items would be to add EACH node that can hold items to a file and implement a command that fetches each meta pos for the item...that would be extremely cumbersome + you would have to adjust it if you add a new meta node like homedecor cabinets/fridges |
12:11 |
tenplus1 |
that woudl just be overcomplicating things |
12:11 |
tenplus1 |
if possible I'd rather have a progression in the game before players could craft protection blocks... ideas welcome |
12:11 |
tenplus1 |
brb |
12:13 |
IhrFussel |
Require them to have placed/dug X nodes already? Or sent X messages? But those would be server side, nothing the mod can control |
12:14 |
IhrFussel |
Or store the account creation time and compare |
12:16 |
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12:16 |
tenplus1 |
hi nathan |
12:17 |
NathanS21 |
hi tneplus1 |
12:17 |
tenplus1 |
I'm trying not to record too much for the use of protection, am looking more for a simple way to limit how many a player uses and increasing recipe costs seems the way to go... |
12:18 |
NathanS21 |
A server could always remove the craft recipe and just give each player that joins a stack of X amount, and then limit them that way, if they wanted too. |
12:18 |
IhrFussel |
tenplus1, if you look for a way that only suits your server then yes that's the way to go...but there are also other servers (like mine) where resources aren't that hard to get |
12:19 |
NathanS21 |
yes |
12:19 |
tenplus1 |
good idea Nathan, although you would end up with players killing each other to obtain more |
12:19 |
NathanS21 |
hmm, ya, I hadn't thought of that. |
12:19 |
tenplus1 |
how about increasing the recipe cost ? any ideas ? something that makes player progress in came |
12:20 |
IhrFussel |
tenplus1, maybe a mod setting that let's the server owner adjust how expensive they should be? |
12:21 |
NathanS21 |
It could, but then you risk players not being able to get them soon enough and having other players ruin their stuff. |
12:22 |
tenplus1 |
as it stands it's a steel ingot surrounded by stone... how about making it a mese crystal surrounded by stone |
12:22 |
tenplus1 |
that way they need to tot up some experience by mining first ? |
12:22 |
NathanS21 |
Honestly I feel like server owners should set up their own recipes if they wanted. |
12:23 |
NathanS21 |
I thought it was already mese crystals. |
12:23 |
NathanS21 |
I guess I don't pay that much attention. |
12:23 |
IhrFussel |
mese crystals are rarer than rainbow ores (by default, if the server has rainbow) |
12:23 |
tenplus1 |
nah, simple steel n stone |
12:24 |
IhrFussel |
Make it gold ingots maybe |
12:24 |
IhrFussel |
Like lucky blocks |
12:24 |
IhrFussel |
They use goldblocks I think |
12:25 |
tenplus1 |
chest surrounded by gold ingots = lucky block |
12:25 |
tenplus1 |
but yeah, hold is rarer than steel so would have themdigging some more |
12:25 |
IhrFussel |
Or ingots ... yes sounds good to me, gold is not as easy as steel and not as rare as mese |
12:25 |
tenplus1 |
what version was gold added to by default ? |
12:27 |
IhrFussel |
tenplus1, they were definitely in MTG since 2014 at least |
12:28 |
IhrFussel |
I found a PR from 2014 that improved their textures |
12:28 |
ThomasMonroe |
you could have a progression on the amount that a block protects |
12:29 |
ThomasMonroe |
like the steel and stone doesnt protect as much as the mese and stone |
12:29 |
tenplus1 |
k, will change recipe to gold ingot (or block ?) |
12:30 |
IhrFussel |
I found another PR from 2013 that mentions them so 100% safe to use ... ingots would be enough IMO |
12:30 |
tenplus1 |
sweet, changing now... vertical placement is done already |
12:31 |
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Fixer joined #minetest-hub |
12:31 |
tenplus1 |
wb fixer |
12:32 |
tenplus1 |
k, new recipe added... removing logo recipe, if anyone wants a logo they place protector block into crafting and switch between them |
12:34 |
tenplus1 |
git updated |
12:41 |
tenplus1 |
k, looking up/down when using tool can place protector above or below player... you can stand within 2 blocks of protector to use tool... recipe now uses gold ingot :) w00t! |
12:42 |
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12:42 |
tenplus1 |
hi DS |
12:42 |
DS-minetest |
hi tenplus1 |
12:42 |
DS-minetest |
2 seconds, that was a strong coffee again : ) |
12:43 |
tenplus1 |
heh |
12:46 |
tenplus1 |
added 4 more lucky blocks to the protector mod also :) |
12:46 |
tenplus1 |
one of those is a BOOM! |
12:54 |
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13:08 |
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13:14 |
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13:14 |
tenplus1 |
wb |
13:22 |
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14:11 |
* tenplus1 |
sings... "it's oh! so quiet...... it's oh! so still.... " |
14:12 |
red-001 |
hi 11 |
14:12 |
tenplus1 |
ehe, hi again :P |
14:34 |
* Sokomine |
hands tenplus1 a sill uncooperative acacia tree sapling |
14:35 |
tenplus1 |
still not growing ?? |
14:35 |
tenplus1 |
hi Sokomine btw :P |
14:40 |
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14:41 |
tenplus1 |
the new change where it takes light levels of sapling during daytime may be a good idea, then tree's can safely grow at night time |
14:41 |
tenplus1 |
hi calcul0n |
14:41 |
calcul0n |
hello |
14:50 |
Sokomine |
no, it's about letting them grow inside voxelmanip at mapgen time |
14:52 |
tenplus1 |
didnt vanessa do something like that for moretrees with specific saplings placed as decoration and a dedicated abm to quick gro wthem |
15:20 |
Sokomine |
hm, yes, but that has other reasons. i do have a handy voxelmanip at hand, and there's even a function to place schematics directly into voxelmanip. it ought to work but doesn't yet |
15:21 |
Sokomine |
anyway...i'm currently busy storing the list of front doors and paths somehow. lua...does waste a lot of space with the serialization |
15:21 |
tenplus1 |
doesnt default saplings have an lbm running to re-start the timers for growing ? |
15:23 |
Sokomine |
afaik they have in newer versions, yes |
15:23 |
tenplus1 |
which version of minetstd are you running ? |
15:23 |
Sokomine |
doesn't help me much. it does not look good if there're only saplings. and letting them grow immediately afterwards isn't good either. ought to work with place_schematic inside the voxelmanip |
15:23 |
Sokomine |
latest one |
15:25 |
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paramat joined #minetest-hub |
15:25 |
tenplus1 |
hi paramat |
15:25 |
paramat |
yes place schem in vm is the thing to do |
15:27 |
paramat |
saplings take 40-80mins to grow, but if that timer expires at night the timer is restarted with a short time, so keeps trying until there is enough light to grow, so at the following morning |
15:28 |
paramat |
btw dirt-with-snow is no longer a 'soil' so will not grow a sapling |
15:28 |
tenplus1 |
paramat: werent you going to sort timer so that it only gives light levels during day... cause trees do grow at night |
15:28 |
paramat |
considered but unsure now |
15:28 |
paramat |
because what if a server has stopped time to have constant night, stuff should not grow |
15:29 |
tenplus1 |
good point, but would that be the norm |
15:29 |
paramat |
no indeed |
15:29 |
Sokomine |
hm, that's impractical. there may sometimes be snow there. but that's not the current issue |
15:30 |
paramat |
there is discussion about sapling times, they could be shortened due to the night-delay issue |
15:30 |
tenplus1 |
snow is solid so not typically soil... although easily dug up and placed as dirt for saplong |
15:31 |
paramat |
yes, break up the frozen soil first |
15:32 |
paramat |
https://github.com/minetest/minetest_game/issues/1755 |
15:32 |
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15:33 |
tenplus1 |
hi twoelk |
15:33 |
twoelk |
hi |
15:34 |
paramat |
related https://forum.minetest.net/viewtopic.php?p=276694#p276694 |
15:36 |
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15:36 |
tenplus1 |
hi tumeninodes |
15:37 |
KaadmY |
Hi * |
15:37 |
twoelk |
tenplus1, do you know this version? https://www.youtube.com/watch?v=horRWtbAJoI |
15:37 |
tumeninodes |
hi tenplus1 and KaadmY |
15:37 |
twoelk |
or the original german version? https://www.youtube.com/watch?v=6zmhvJpTELc |
15:37 |
Sokomine |
what's the video about, twoelk? |
15:38 |
tumeninodes |
hi twoelk |
15:38 |
tumeninodes |
and hi Sokomine |
15:38 |
twoelk |
Und jetzt ist es still, sung by Harry Winter in 1948 |
15:38 |
twoelk |
hi tumeni |
15:42 |
Sokomine |
ah |
15:48 |
paramat |
KaadmY there's no biome API way to place decorations under a 'place on' node, yet, but i plan to add that |
15:55 |
tumeninodes |
thplthtpltthplt <--- is how I spell a raspberry |
15:56 |
tumeninodes |
I am beginning to greatly dislike stairs, and think MTG can just do without them altogether :P |
15:57 |
tenplus1 |
lol |
15:58 |
tumeninodes |
"What do you mean copy-paste is not an "official" language?!" will be on my grave |
15:59 |
tenplus1 |
ehe... how's the pull coming along ? |
15:59 |
tumeninodes |
hopefully, as of now, the only issue I have left is with proper indenting. |
15:59 |
tumeninodes |
-_- |
16:00 |
tumeninodes |
^that is as close as I can describe the face I made to that question :) |
16:00 |
Sokomine |
paramat: do i have to take care to make calls to minetest.place_schematic_on_vmanip only *after* i've written my data back? |
16:01 |
tumeninodes |
tenplus1, lots n lots o'errors |
16:02 |
Sokomine |
hmm. might be :/ |
16:05 |
tumeninodes |
like I said, it is all straightened out now, aside from proper indenting (I hope). But I am unsure how I update it in the PR, once I upload the new code to my test branch |
16:08 |
tenplus1 |
tabs be important |
16:09 |
tumeninodes |
yeh, and I think I overdid em :P |
16:09 |
tenplus1 |
ehehe... so long as it's readable |
16:09 |
tenplus1 |
you should see my code, very spaced out :D |
16:10 |
tumeninodes |
it's..., casual. |
16:10 |
tumeninodes |
:D |
16:11 |
tumeninodes |
it is also difficult for me to list materials in the current manner. For my own stuff, I tend to separate by material, then use ABC order for each section |
16:12 |
tumeninodes |
seeing e.i. "stonebrick" before "stone_block" makes me twitch |
16:12 |
tumeninodes |
*i.e. |
16:13 |
paramat |
Sokomine yes there's a correct order to it |
16:13 |
tumeninodes |
hi paramat (meany) :P |
16:13 |
Sokomine |
ah. i've cached the sapling position now. but making those _on_vmanip calls after writing back the vmanip data doesn't seem to have an effect either |
16:15 |
twoelk |
tumeninodes: on graves that's not called -copy an' past- but rather traditional phrasing - although if you was referring to the content - this might prove an interesting feat |
16:15 |
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16:16 |
paramat |
Sokomine i think you place the schem after vm:set_data(data) and before vm:calc_lighting() and vm:write_to_map(data), but i'm unsure |
16:17 |
Sokomine |
i'll try |
16:17 |
paramat |
i have done this myself but forgot the method |
16:18 |
Sokomine |
hmm. doesn't seem to have an effect. if even you don't know - who might now? |
16:18 |
Sokomine |
i know that problem :-) happens to me often as well. grep is your friend :-) |
16:18 |
tenplus1 |
which mod are you placing saplings using voxelmanip with ? |
16:21 |
paramat |
https://github.com/slemonide/roomgen/blob/master/init.lua uses it |
16:22 |
Sokomine |
ah! some seem to have cooperated |
16:22 |
Sokomine |
thanks. i'll check |
16:22 |
paramat |
and i know that mod works |
16:24 |
paramat |
and yes after set data but before lighting calulations / write to map |
16:24 |
tenplus1 |
vm is a pain in the butt... lol |
16:25 |
paramat |
not for me :] |
16:25 |
tenplus1 |
ehehe, you are a mapgen master dude... |
16:25 |
Sokomine |
looks good now. the ones on the fields did grow. the ones inside the village not yet. but that's most likely my own error. i just didn't check the ones on the field yet |
16:26 |
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16:27 |
twoelk |
trees don't like growing near houses? |
16:28 |
tumeninodes |
?near houses? they do for me |
16:28 |
Sokomine |
they ought to feel happy there. they're the only "inhabitants" of some empty plots :-) |
16:38 |
tumeninodes |
ok, dumb question time. I am ready to upload my reworked stairs init.lua to a new branch of my fork of MTG repo. I want to be clear to do this right. |
16:38 |
tumeninodes |
I then commit the changes to my repo, but I want to look it over well before I do a PR.., correct? |
16:39 |
tumeninodes |
when I did this the first time, I thought I was doing a PR only to my own fork but it went to MTG master..., so my original PR was actually done via mistake :P |
16:40 |
tumeninodes |
afk for 15 approx 15 min |
16:49 |
VanessaE |
[07-03 10:52] <tenplus1> didnt vanessa do something like that for moretrees with specific saplings placed as decoration and a dedicated abm to quick grow them |
16:49 |
VanessaE |
They do use a fast-grow ABM, but they not a "decoration" in the official sense, just normal nodes added to the map like any other plant that plantlife/biome_lib would do. |
16:50 |
tenplus1 |
hi Vanessa |
16:50 |
VanessaE |
also hi :) |
16:50 |
Sokomine |
yes, the moretrees trees are very diffrent in that way |
16:50 |
tenplus1 |
ohhh |
16:50 |
Sokomine |
and: hi :-) |
17:01 |
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17:02 |
tenplus1 |
hi nrz |
17:03 |
Fixer |
JUST ONE MORE YEAR AND YOU WILL BE HAPPY~~`` |
17:26 |
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17:26 |
tenplus1 |
wb p |
17:29 |
red-001 |
Is this déjà vu? |
17:29 |
red-001 |
or does Fixer just say that every so often |
17:29 |
* Sokomine |
stares at fixer and wonders if he needs get fixing :-) |
17:29 |
tenplus1 |
OMG! imma gonna cry: https://forum.minetest.net/viewtopic.php?f=11&t=9917&view=unread#p281313 |
17:31 |
tumeninodes |
But you're cryin', you're cryin' now <--- goes too Fixer |
17:33 |
tenplus1 |
lol |
17:35 |
Fixer |
text in caps is MTG motto |
17:35 |
Sokomine |
maybe i ought to use something more reproducive than random for tree placement...you can now see them wander at mapgen time :-) |
17:36 |
VanessaE |
tenplus1: oh G*d....just tell him no way |
17:36 |
VanessaE |
oh, old post |
17:36 |
tenplus1 |
ehehe |
17:38 |
VanessaE |
well tell him no anyway :P |
17:39 |
tenplus1 |
no to what ? |
17:39 |
VanessaE |
he's always requesting weird, esoteric stuff :P |
17:39 |
VanessaE |
to Andrey01 asking for stuff |
17:39 |
VanessaE |
it's like the guy doesn't know how to install a mod :P |
17:39 |
tenplus1 |
heh |
17:39 |
tenplus1 |
lately I've been getting tons of issue and requests for mob api... |
17:45 |
tumeninodes |
ok, someone help the dumb guy :P I made a new branch in my MTG repo fork..., committed (looks ok to my unskilled eyes, am now at "compare & pull request" |
17:45 |
tumeninodes |
I want to do this right so I dont mess things up and make some devs very unhappy |
17:46 |
tumeninodes |
do I close the original PR, and then compare & PR this rework? |
17:48 |
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17:48 |
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17:48 |
tenplus1 |
wb thomas |
17:50 |
Sokomine |
usually you just add new commits to the PR as long as they're in the same branch |
17:50 |
tumeninodes |
DOH |
17:50 |
tumeninodes |
thank you Sokomine. Now I gotta go clean out my paint gun |
17:51 |
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17:51 |
tenplus1 |
hi raven |
17:51 |
ThomasMonroe |
thanks tenplus1 |
17:54 |
Raven262 |
Hello tenplus1 |
17:55 |
tenplus1 |
o/ |
17:58 |
Shara |
Hello everyone |
17:58 |
tenplus1 |
hi Shara |
17:58 |
Shara |
Hi 11 :) |
17:59 |
tumeninodes |
hi Shara |
18:00 |
Shara |
Hi tumeninodes |
18:00 |
tenplus1 |
adding sfx to mobs api for rune protection and net/lasso |
18:00 |
Shara |
Ohhh, nice |
18:00 |
tenplus1 |
I dont wanna add too many effects tho, just enough for audio visual displays |
18:05 |
tumeninodes |
hmmm, is there a way to delete a branch for a repo ? :/ taking a break, getting too confused :P |
18:06 |
Shara |
move off it and do git branch -d <name> |
18:07 |
tumeninodes |
sadly, I use github directly (no cmd line), don;t throw things at me, OW! :P |
18:08 |
garywhite |
hello all |
18:08 |
Shara |
via github... I think there is just a button? |
18:08 |
tenplus1 |
hi gary |
18:09 |
tumeninodes |
I saw protection options but not a "delete this thing" button |
18:09 |
Shara |
click Branches and branch there should have trash can icon |
18:09 |
ThomasMonroe |
hey garywhite |
18:09 |
Shara |
To the right of the branch name |
18:14 |
tenplus1 |
Mobs Redo API updated with new particles and sound for rune and net/lasso |
18:14 |
tumeninodes |
ohhhhhh... nope, don;t see one. thank you anyway |
18:14 |
tenplus1 |
Shara, earlier I updated protector redo, the placement tool can place above and below now, and you only need stand near a protector, not on top |
18:14 |
Shara |
Hmm, it's there for me |
18:14 |
tumeninodes |
nvm duh.... found it |
18:15 |
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18:15 |
Shara |
:P |
18:15 |
tenplus1 |
hi behalebabo |
18:15 |
Shara |
tenplus1: above and below just based on look direction still? |
18:15 |
tenplus1 |
yeh, look up or down |
18:16 |
behalebabo |
hi |
18:16 |
Shara |
awesome |
18:16 |
Shara |
hi behalebabo |
18:16 |
ThomasMonroe |
welp im gonna go for a bit, cya either later or tomorrow(maybe), probly wednesday though |
18:16 |
Shara |
also hi gary :P |
18:17 |
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18:17 |
tenplus1 |
coudl someone maybe try out mobs changes and lemmie know what they think/feel |
18:20 |
Shara |
I would need to wake up a bit more |
18:20 |
Shara |
Finally moved RC onto 0.4.16 last night and still in recovery :P |
18:20 |
tenplus1 |
lol, that bad huh ? |
18:21 |
Shara |
Ohhhh yes :P |
18:21 |
Shara |
Got there though |
18:21 |
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18:22 |
Shara |
Used it as a chance to fix all kinds of little things. |
18:22 |
tenplus1 |
wb fussel |
18:22 |
tenplus1 |
what was your biggest issue shara ? |
18:22 |
Shara |
Other than my own general cluelessness, you mean? :P |
18:23 |
tenplus1 |
lol, not at all :P did you have to change any mods to get them to work ? |
18:23 |
Shara |
Since I run custom versions of almost any mod that isn't yours... a couple |
18:23 |
Shara |
Though weirdly, the one I couldn't work out what was up with was carpets |
18:24 |
tenplus1 |
did you get it in the end ? |
18:24 |
Shara |
It suddenly decided it won't stand for nyan/rainbow carpets anymore, despite me still using a version of MTG that includes nyans |
18:24 |
tenplus1 |
damn |
18:24 |
Shara |
Trying to work up the courage to look at it again |
18:24 |
tenplus1 |
I had to niclude my pbj_pup mod to get those active again |
18:25 |
Shara |
well, I didn't update MTG, so it shouldn't be an issue. The full nodes are there as normal. |
18:25 |
Shara |
But I'll work it out when I feel awake :P |
18:26 |
Shara |
Ikk... just got told xpanes is broken. So I need to update that one. |
18:54 |
tenplus1 |
it's a mod I dont have running on server |
18:56 |
tumeninodes |
blechk, PR's suck. Will never do another one..., I am no coder and have absolutely no business doing it |
18:57 |
KaadmY |
Can LBMs be run every time a block is loaded? |
18:57 |
tenplus1 |
yes |
18:57 |
KaadmY |
The docs say it should work but I remember otherwise |
18:57 |
KaadmY |
Was it added after LBMs were introduced? |
18:59 |
tenplus1 |
am sure it has always run when block has loaded... |
19:02 |
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19:02 |
tenplus1 |
wb darci |
19:15 |
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19:25 |
paramat |
LBMs usually run only once on first load of a mapblock, but i think there's a parameter for running on every load |
19:26 |
paramat |
the point of LBMs is they run once only to update things in a world, for example to convert old ABM saplings to timer saplings |
19:28 |
paramat |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3993 default false |
19:49 |
Sokomine |
Shara: i have a nice xconnected mod |
19:49 |
Sokomine |
paramat: thanks for the help with the trees. they cooperate now :-) |
19:52 |
Shara |
Sokomine: it's weird.. only some nodes broken |
19:52 |
Shara |
Found bigger issues though maybe... |
19:52 |
tenplus1 |
??? |
19:53 |
Shara |
paramat: if setting players to old sneak on join, is that identical to the old code? |
19:53 |
Shara |
Or is that changed in some way? |
19:53 |
Shara |
I'm getting reports of subtle differences from players |
19:53 |
tenplus1 |
how so ? |
19:54 |
Shara |
Some odd ladder set up a player made and that he swears worked last week no longer does |
19:54 |
Shara |
But old move is definitely working |
19:55 |
Sokomine |
old move sounds good :-) now...how to get that on servers? :-) |
19:55 |
paramat |
"if setting players to old sneak on join, is that identical to the old code?" yes if physics override 'new_move = false' |
19:58 |
Shara |
paramat: Room two nodes high. Place a bed against the wall. You can walk into the bed |
19:58 |
paramat |
that selects a big unchanged block of old move code, tested and made the PR myself |
19:58 |
Shara |
Then you can't leave unless you break the bed |
19:58 |
Shara |
The player claims before I updated the server using shift allowed him to get off the bed |
19:59 |
Shara |
I just tested on a 0.4.14 client (don't have a 0.4.15 to hand) and on that I can't get inside the bed to begin with |
19:59 |
paramat |
might be a separate issue due to changes in player collisionbox / stepheight |
19:59 |
Shara |
Pasted from server: "You also get stuck when dying and respawning on the bed, of course, which is a bit annoying." |
20:00 |
Shara |
Yea, but it is kind of bad if you get stuck on the bed after respawn either way |
20:01 |
paramat |
slight changes in collision behaviour have been reported |
20:01 |
Shara |
The mods weren't updated on this server either though, I think... |
20:02 |
Shara |
Nope, nyan is still there |
20:02 |
paramat |
the walk into bed behavour has been reported, there's an issue somewhere |
20:02 |
Shara |
Hmm, okay. He claims it's only been since server updated to 0.4.16, but I don't know |
20:03 |
Shara |
I've noticed the bed issue on spawning before, but never walking into them from the side and then being stuck. |
20:05 |
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20:07 |
tenplus1 |
whi Jordach |
20:08 |
tenplus1 |
wb :PP |
20:09 |
paramat |
can't find the issue about it |
20:11 |
tenplus1 |
nite folks :PP |
20:11 |
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20:12 |
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20:12 |
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20:12 |
paramat |
Fixer do you know where the 'walking into bed from a certain direction' issue is? |
20:14 |
Fixer |
paramat: and going inside it? |
20:14 |
paramat |
yes |
20:15 |
Fixer |
paramat: i've seen this with slabs/stairs, not sure for beds |
20:15 |
Shara |
paramat: testing if direction matters at the moment |
20:15 |
Fixer |
paramat: example: https://i.imgur.com/5xsk4Di.png (walk forward) |
20:18 |
paramat |
i seem to remember yuo could walk into a bed corner from a particular direction, however walking into one due to a low ceiling may be a new issue |
20:18 |
Shara |
I have the bed the player placed which can be walked into by anyone and you get stuc... but when I just placed one facing the exact same way, I cannot walk into it |
20:19 |
Shara |
It's not the corner. He has one of each type of bed against the wall and you can walk into either of them from any point |
20:19 |
paramat |
ok |
20:19 |
KaadmY |
Is there currently a way to zero a player's velocity? |
20:20 |
KaadmY |
TL;DR this conversation but if you walk while entering a bed you'll keep driffting |
20:20 |
KaadmY |
Also I think I just thought of an exploit |
20:21 |
paramat |
simple or fancy bed? |
20:21 |
Shara |
He has one of each that are doing this |
20:22 |
paramat |
ok seems worth a new issue, as i don't remember anything similar being reported |
20:23 |
paramat |
probably engine issue |
20:23 |
Shara |
Problem is I can't duplicate it |
20:23 |
Shara |
It's just... those specific beds |
20:23 |
paramat |
oh ok |
20:23 |
Shara |
If I can find how to duplicate it, I'll make an issue |
20:23 |
paramat |
yeah |
20:26 |
KaadmY |
Aw really |
20:27 |
KaadmY |
I can't connect to servers I just connected to a minute ago |
20:27 |
KaadmY |
Did something change with passwords recently? I vaguely remember something like that around 0.4.14 or so? |
20:27 |
sfan5 |
switch from sha1 to srp |
20:27 |
paramat |
move code is a mostly clientside thing so check what version your player is on (the one who claims old move option is not identical) |
20:29 |
KaadmY |
Um |
20:29 |
Shara |
paramat: I can walk through the beds he placed as well, just like he can |
20:29 |
KaadmY |
If you reconnect right before you hit the ground while falling really fast, you lose velocity and you take no damage |
20:29 |
Shara |
But none of us can walk through the ones I place |
20:29 |
Shara |
The issue is still there if he removes and replaces them |
20:30 |
Shara |
I've asked him to post an issue if he can work out what's behind it. |
21:22 |
KaadmY |
Why do LBMs have a unique identified while ABMs don't? |
21:22 |
KaadmY |
Is the unique identifier required? |
21:27 |
paramat |
yes to make sure they only run once |
21:28 |
KaadmY |
Ah |
21:28 |
paramat |
that's my guess anyway :] |
21:29 |
Shara |
I have another player claiming shift is not working correctly since server update. Don't understand why people are having issues :( |
21:29 |
KaadmY |
Yeah that makes sense |
21:29 |
KaadmY |
LOL I just added an LBM to convert trees to use node timers instead of ABMs in Pixture |
21:29 |
KaadmY |
And I just checked the MTG code, it's identical :D |
21:35 |
paramat |
is the 'sneak glitch' physics override set correctly? in old move code that decides whether you can sneak on a 1-node high groove in a wall |
21:35 |
paramat |
need precise details from these players |
21:36 |
Shara |
paramat: I have no idea anymore. Controls are old sneak. Boosted jump at ledge works. Sneak ladders apparently don't |
21:36 |
paramat |
best test these yourself |
21:36 |
Shara |
(I told you I don't care much about sneak ladders, so I had not tested it before) |
21:36 |
Shara |
I have tested |
21:37 |
Shara |
Thought if I was setting the override wrong, I'd get new sneak instead |
21:37 |
paramat |
ok, this is with server and client both on 0.4.16 stable? |
21:38 |
Shara |
Server 0.4.16 stable, client doesn't seem to matter |
21:39 |
Shara |
I tested with both 0.4.14 and 0.4.16 (stable) clients. Sneak ladder won't work in either, but everything else does |
21:41 |
paramat |
weird. if you open an issue with a screenshot of the ladder and details we'll test. no-one else had reported this problem |
21:42 |
Shara |
I'm still testing. |
21:42 |
paramat |
oh and the code you are using to set the override is useful to see too |
21:42 |
paramat |
ok |
21:42 |
Shara |
Personally I really don't care, but three player complaints so far |
21:43 |
paramat |
using the code i posted in the forum thread? https://forum.minetest.net/viewtopic.php?p=264345#p264345 |
21:45 |
Shara |
Mind if I PM? I'm probably doing something stupid and rather not litter channel with my idiocy too much :) |
21:46 |
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21:47 |
paramat |
go ahead |
22:19 |
KaadmY |
Why isn't zooming eased? :( |
22:21 |
paramat |
simplicity, and less nauseous |
22:22 |
paramat |
watching MC videos is painful for me every time they start/stop running |
22:24 |
KaadmY |
Well there's these things called "options" ;) |
22:27 |
Fixer |
paramat: you are way too slow |
22:27 |
Fixer |
for sprinting |
22:27 |
Fixer |
also, just now playing beta 1.7.3 mc server with people and cancerous chat, has no sprinting |
22:36 |
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22:38 |
Fixer |
so much cancer |
22:38 |
paramat |
important sneak news https://forum.minetest.net/viewtopic.php?p=281367#p281367 |
22:38 |
Fixer |
i was expecting beta 1.7.3 people be more polite |
22:38 |
paramat |
^ server admin please read |
22:39 |
* Shara |
wastn't being stupid after all :P |
22:39 |
Shara |
wasn't* |
22:43 |
Fixer |
i hope sneak people are chearing now |
22:44 |
Shara |
Fixer: I've had unhappy players ever since I got home over this issue. |
22:44 |
Fixer |
Shara: who? |
22:44 |
Shara |
For the past weeks I've had players avoiding using stable client to dodge new code |
22:45 |
Fixer |
nerdy |
22:45 |
KaadmY |
Yay |
22:45 |
Shara |
Sickleroy, Radier and Jens were the last three tonight. |
22:45 |
Shara |
Raider* |
22:45 |
Fixer |
Shara: all PC users? |
22:45 |
Shara |
I doubt you know them though. |
22:45 |
Shara |
Raider and Sickleroy, yes, not sure about Jens. |
22:46 |
Shara |
My servers are mainly targetted at PC users though. |
23:29 |
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23:29 |
octacian |
I'm planning on rewriting fstk. While doing so, should I leave the main menu in the save visual state as it currently is, rewrite it to be tabless, make it an option (tabbed or tabless) |
23:29 |
octacian |
Any thoughts? |
23:30 |
octacian |
It will be in concept written somewhat like sfinv, however, I plan on using classes instead. (e.g. ui:create_view(...)) |
23:30 |
octacian |
And yes, IK this is a sorta repeat question, however, I'd seriously like some input :P |
23:52 |
garywhite |
fstk? |
23:53 |
red-001 |
main menu lib |
23:53 |
garywhite |
oh |
23:53 |
red-001 |
handles the formspec generation |
23:55 |
red-001 |
yes formspecs are such a pain to work with even minetest itself uses a lib to try and help with it |
23:55 |
garywhite |
OK, I'm just gonna agree, cause I don't know what most of the stuff you're talking about is |
23:55 |
garywhite |
no offense |