Time |
Nick |
Message |
00:37 |
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07:09 |
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07:57 |
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07:57 |
tenplus1 |
hi folks |
07:57 |
Raven262 |
Hello tenplus1 |
07:58 |
tenplus1 |
hi raven :P |
08:03 |
DS-minetest |
hi tenplus1 |
08:03 |
tenplus1 |
hi DS-minetest |
08:03 |
tenplus1 |
Q. When using creative mode, should mobs NOT attack players ??? |
08:04 |
Raven262 |
Yep |
08:04 |
Raven262 |
(interpret as both yes and no) |
08:04 |
tenplus1 |
lol |
08:04 |
Raven262 |
I think they shouldn't actually |
08:04 |
tenplus1 |
unless you hit them 1st :PP |
08:05 |
Raven262 |
But how would you test your armour protection if they won't attack you? |
08:05 |
Raven262 |
Yes. |
08:05 |
tenplus1 |
so turn off automatic attack in creative until you hit them 1st :) |
08:05 |
tenplus1 |
a good middle ground :D |
08:07 |
Raven262 |
Yes, i think that would eb best |
08:08 |
Raven262 |
*be |
08:08 |
Raven262 |
+1 𓆣 |
08:08 |
tenplus1 |
:P |
08:08 |
Raven262 |
you also don't see scarabs? |
08:08 |
Raven262 |
xD |
08:08 |
tenplus1 |
nope, still dont see them even though am using unicode font |
08:11 |
Raven262 |
Maybe it needs some extended unicode |
08:11 |
Raven262 |
linux mint users see them |
08:12 |
tenplus1 |
checking repo... might have removed font by muistake :D |
08:12 |
Raven262 |
xD |
08:28 |
tenplus1 |
mob redo api updated... mobs no longer attack in creative mode unless hit 1st |
08:38 |
|
nerzhul joined #minetest-hub |
08:38 |
tenplus1 |
wb |
08:47 |
Calinou |
hi |
08:47 |
tenplus1 |
hi Cal |
08:50 |
tenplus1 |
what's new ? |
09:10 |
|
Lupercus joined #minetest-hub |
09:11 |
Raven262 |
Can Lupercus get voiced? |
09:12 |
tenplus1 |
hi Lupercus |
09:12 |
Lupercus |
hi man hows it going |
09:12 |
Lupercus |
ty for voice |
09:12 |
tenplus1 |
good thx, you? |
09:12 |
tenplus1 |
it's not autovoicem, only for this session |
09:12 |
Lupercus |
pretty good |
09:13 |
Lupercus |
its cool |
09:14 |
Lupercus |
have you had any problems with a play named LordVlad, Ranma, koby, koby2, or Sonny recently on Xanadus? |
09:14 |
Lupercus |
player* |
09:14 |
tenplus1 |
cant remember any of those players on Xanadu while I was there... |
09:14 |
Lupercus |
all usernames are same person |
09:14 |
Lupercus |
hang on i have a couple more |
09:15 |
Lupercus |
looking in my logs |
09:15 |
Lupercus |
Rukai606, GatoNegro, Ranma are 3 more |
09:16 |
Lupercus |
some have different ips that are only one or two numbers different |
09:16 |
tenplus1 |
will keep an eye out |
09:16 |
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Krock joined #minetest-hub |
09:16 |
Krock |
hi tenplus1 |
09:16 |
Lupercus |
ok man i seen him there once but dont remember which name he was using |
09:16 |
tenplus1 |
hi Krock :) |
09:17 |
Raven262 |
Lupercus, GatoNegro and Ranma were on craig's server last few days. |
09:17 |
Raven262 |
The question is: how did they join? |
09:17 |
Lupercus |
he has been banned from alot of servers for various reason craigs, Gabos, and my server are the ones i can get the info on |
09:17 |
red-001 |
the name LordVlad rings a bell |
09:18 |
Raven262 |
Yeah, red-001 we banned him |
09:18 |
red-001 |
ah |
09:18 |
Lupercus |
yes red |
09:18 |
Lupercus |
from City-States |
09:18 |
Raven262 |
but his alternative accounts can still join somehow |
09:18 |
red-001 |
dynamic ip? |
09:18 |
Lupercus |
yes xban doesntstop him |
09:18 |
red-001 |
well you could take a look at what thier ip range is then |
09:18 |
tenplus1 |
thankfully no-one can join Xanadu just now as borders are closed... but when they do players are limited to 3x user accounts and link/check across ip's when they log in |
09:19 |
red-001 |
and just ban that using iptables or something |
09:19 |
red-001 |
but davisonio needs to do that |
09:19 |
red-001 |
at least for craigs server that is |
09:20 |
Raven262 |
I invited davisonio here |
09:21 |
Raven262 |
and he seems here too |
09:21 |
red-001 |
indeed |
09:21 |
red-001 |
otherwise I would have messed up spelling his nickname |
09:22 |
Raven262 |
Me too. |
09:22 |
Raven262 |
davisonio, your nick is a bit hard to spell. |
09:22 |
Raven262 |
There. |
09:22 |
red-001 |
I always remeber it as daveisonio |
09:22 |
red-001 |
adding that extra e |
09:22 |
davisonio |
I get notified on "craig" too ;) |
09:23 |
Raven262 |
He is here! xD |
09:23 |
Lupercus |
hi davisonio long time man |
09:23 |
tenplus1 |
hi davisonio |
09:23 |
davisonio |
Hey :) |
09:29 |
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Lupercus left #minetest-hub |
10:12 |
tenplus1 |
do we have any issues with entities at the moment ??? |
10:12 |
tenplus1 |
typically them going through solid nodes when they shouldnt ? |
10:16 |
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Lupercus joined #minetest-hub |
10:18 |
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Lupercus left #minetest-hub |
10:20 |
shivajiva |
Hi tenplus1, had to add a check for entity pos in playerplus, it crashed with a nil pos after 2 punches yesterday |
10:21 |
tenplus1 |
hi shiva |
10:22 |
tenplus1 |
what line ? |
10:22 |
shivajiva |
no guaranteed vectors unfortunately, sometimes we get nil |
10:23 |
shivajiva |
its 234 in my version |
10:24 |
tenplus1 |
looks like player was disconnected during punch meaning no pos |
10:24 |
tenplus1 |
will add check |
10:25 |
shivajiva |
it's the line that assigns the ent:getpos() to local newpos |
10:26 |
tenplus1 |
that was removed... we're only using the entity attach code now |
10:26 |
tenplus1 |
my version no longer has that line |
10:28 |
shivajiva |
I realise, just asserting it can be nil randomly for various calls to get a position as noted before |
10:29 |
tenplus1 |
:P |
10:31 |
shivajiva |
I must have added 4 checks in various mods to stop server crashes with nil pos or out of range vectors since 0.4.15 |
10:31 |
tenplus1 |
yeah, gotta bulletproof many things when it comes to entities :D |
10:35 |
shivajiva |
it happened in areas mod and that was for player position so I'm not sure it's confined to just entities |
10:36 |
tenplus1 |
many nil checks later :P ehe... wonder how much that slows a mod down checking for these things constantly |
10:38 |
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Raven262 joined #minetest-hub |
10:42 |
Shara |
Hello all |
10:42 |
tenplus1 |
hi shara |
10:42 |
Shara |
tenplus1: Just reading logs, that change to mobs for creative priv is horrible |
10:43 |
Shara |
Just because I have creative priv on a server that has mobs, doesn't mean I don't want to be able to play there as normal when I choose |
10:43 |
tenplus1 |
kinda thought the last thing you want while building is mobs annoying you |
10:43 |
Shara |
So on Xanadu I can never just 'play' again |
10:43 |
tenplus1 |
no no... it only works in FULL creative mode |
10:43 |
tenplus1 |
not with the priv |
10:43 |
Shara |
Ohh, fine then :) |
10:44 |
tenplus1 |
if you are playing a full creative game and building they wont harass you... only in survival :D |
10:44 |
Shara |
Or actually, hmm, no. It would trash my ability to test things as well |
10:44 |
Shara |
Is it a setting at least? |
10:45 |
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nerzhul joined #minetest-hub |
10:46 |
Shara |
Creative mode or creative priv, it's something I'd never want |
10:46 |
tenplus1 |
nope... but if you wanna test things like armor etc. while running a creative game then just punch the mob, it'll stil attack |
10:46 |
Shara |
Which prevents me testing things like mob range and so on |
10:47 |
tenplus1 |
test in survival :P |
10:48 |
Shara |
Can you please make it a setting? |
10:48 |
tenplus1 |
will see what I can do... |
10:49 |
Shara |
Thank you. |
10:49 |
Shara |
I don't understand why someone would add mobs to a game unless they want them to behave like.... well, mobs. |
10:50 |
Shara |
It would make much more sense to me in general if there was a setting to disable agression completely. |
10:50 |
tenplus1 |
that's the thing, creative mode has no health... so why have mobs attack in the 1st place if they cant hurt you |
10:50 |
Shara |
Creative can have health |
10:51 |
Shara |
ENable creative and enable damage are two different settings |
10:51 |
tenplus1 |
yeah but most creative servers disable it |
10:51 |
Shara |
I've seen enough with it before, and it's a choice people make in singleplayer too. Some want to just play the game but have items. |
10:53 |
Shara |
An independant ability to turn off mon aggression would be nice, but I really think it should not be tied to a game mode |
10:53 |
Shara |
mob* |
10:55 |
tenplus1 |
hrm, what to call the setting name |
10:57 |
Shara |
Is it possible to make it independent of creative? |
10:57 |
Shara |
If so, something like passive_mobs could work |
10:58 |
tenplus1 |
the enable_damage switch disabled attacks also |
11:12 |
|
DS-minetest joined #minetest-hub |
11:13 |
tenplus1 |
wb DS-minetest |
11:13 |
DS-minetest |
thanks tenplus1 |
11:14 |
|
Jordach joined #minetest-hub |
11:14 |
tenplus1 |
hi Jordach |
11:15 |
DS-minetest |
tenplus1: do you think, you can greet in less than 2 seconds? :P |
11:15 |
tenplus1 |
lol |
11:16 |
Shara |
I'm sure I've seen him do it before. |
11:34 |
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Stone-Talus joined #minetest-hub |
11:34 |
tenplus1 |
hi talus |
11:36 |
Calinou |
added a tween transition to console, https://lut.im/G7phrTjAhV/c1ll5nqWMQJvWKUq.gif |
11:37 |
tenplus1 |
ooh nice |
11:39 |
tenplus1 |
brb, coffee time :D |
11:41 |
nerzhul |
Calinou, what is this terminal emulator ? |
11:42 |
Calinou |
nerzhul: it's a console for use in Godot games |
11:42 |
Calinou |
it's not a terminal emulator |
11:42 |
tenplus1 |
lol, are you rewriting minetestin godot ? :P |
11:43 |
nerzhul |
oh |
11:43 |
tenplus1 |
https://www.youtube.com/watch?v=1C4d_SclbKs ahahahaah |
11:45 |
|
Stone-Talus joined #minetest-hub |
11:45 |
tenplus1 |
connection probs talus ? |
11:46 |
Calinou |
tenplus1: nah |
11:53 |
|
cx384 joined #minetest-hub |
11:53 |
tenplus1 |
hi cx384 |
11:54 |
cx384 |
hello tenplus1 :D |
11:54 |
tenplus1 |
lol, we have players horse racing on Xanadu now... ahahaha |
11:54 |
Shara |
Had a feeling that might happen :D |
11:54 |
cx384 |
nice |
11:55 |
|
Fixer joined #minetest-hub |
11:55 |
tenplus1 |
hi Fixer |
11:55 |
cx384 |
hi Fixer |
11:56 |
Calinou |
tenplus1: can you place bets? :D |
11:57 |
tenplus1 |
lol, gambling for kids... ouch! |
11:59 |
red-001 |
it's not gambling clearly it's a game of skill |
11:59 |
red-001 |
thats why it's random |
11:59 |
tenplus1 |
heh... I dare say a few players may be placing bets :D |
11:59 |
tenplus1 |
between them |
12:02 |
* red-001 |
wonders who though it was a good idea not to include a way to get a backtrace using the C api in lua |
12:02 |
red-001 |
I mean they added it in 5.2 |
12:02 |
red-001 |
but minetest is stuck with 5.1 |
12:03 |
Fixer |
hi |
12:03 |
tenplus1 |
? |
12:04 |
red-001 |
so many hours of debugging wasted because of that |
12:04 |
tenplus1 |
is it needed in LUA ? |
12:05 |
red-001 |
well I needed it for CSM |
12:06 |
red-001 |
I'm working on implementing a type of virtual file system for CSM into which all mods will be loaded |
12:06 |
nerzhul |
red-001, nice |
12:06 |
red-001 |
so we can finnaly insolate CSM from the filesystem |
12:06 |
red-001 |
isolate* |
12:08 |
cx384 |
Dose anyone have an idea how to calculate the radius of a TNT explosion when I want to let more then one TNT explode at the same pos? |
12:09 |
tenplus1 |
https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua#L277 |
12:12 |
cx384 |
I am using this "radius = (default_tnt_radius^3*n)^(1/3)" it comes form the sphere formula and the default default_tnt_radius but I think the radius is too small :/ |
12:14 |
cx384 |
tenplus1 I know this file but thanks |
12:16 |
tenplus1 |
:P |
12:20 |
tenplus1 |
I kinda thought that was the area that determined blast radius after counting how many tnt in spot |
12:23 |
cx384 |
hm |
12:50 |
Fixer |
SECRETS OF MY AGE |
12:50 |
tenplus1 |
? |
12:50 |
Fixer |
tenplus1: "282. 猫 ã‚· Corp. - SECRETS OF MY AGE [with ãƒãƒ¼ãƒžãƒ³Roman] [3:07]" |
13:03 |
* cx384 |
used 9*99 TNT at once |
13:04 |
tenplus1 |
how big was the blast radius ? |
13:06 |
cx384 |
28 |
13:06 |
cx384 |
tenplus1, http://imgur.com/a/hZTzF |
13:07 |
tenplus1 |
ehehehe, bet that was laggy :P |
13:07 |
cx384 |
no not really |
13:51 |
Krock |
if we use VManip for the TNT explosions now, they should explode quite fast |
13:51 |
tenplus1 |
they kinda do |
14:22 |
red-001 |
oh this is ironic I messed my code up so that minetest crashed if the lua code was correct and worked if the lua code wasn't |
14:22 |
tenplus1 |
???? wut |
14:23 |
red-001 |
lets just say that the C lua API is confusing |
14:23 |
red-001 |
and I should really make sure to read the docs instead of assuming things |
14:23 |
tenplus1 |
eheheh |
14:29 |
red-001 |
wow this feels amazing |
14:29 |
red-001 |
I finnaly got really error messages |
14:29 |
red-001 |
not just segfaults |
14:29 |
tenplus1 |
heh, slow progress ? |
14:29 |
red-001 |
yeah |
14:29 |
red-001 |
I got init.lua in bultin to run |
14:30 |
red-001 |
now it's crashing on the subdirs |
14:31 |
red-001 |
but I think right now the issue is a quick hack I used easier and it should be easy to fix |
14:31 |
tenplus1 |
we need proper error messages for NaN values in entities... with line number |
14:33 |
Fixer |
nah |
14:36 |
red-001 |
-h + n |
14:43 |
red-001 |
\o/!!! |
14:44 |
red-001 |
bultin loaded correctly |
14:44 |
tenplus1 |
w00t |
14:45 |
red-001 |
well maybe if I can clean the code up and fix the loading of other mods there is a chance someone will be able to implement server mod sending fairly soon |
14:46 |
tenplus1 |
server mod finding ? explain plz ? |
14:46 |
red-001 |
servers sending CSM mods to the client |
14:46 |
tenplus1 |
ah yes, that would be a LOT better than local CSM mods :P |
14:47 |
red-001 |
if I can finish this it will be a major prerequisite for that out of the way |
14:49 |
red-001 |
https://github.com/red-001/minetest/commit/3f804e8a018b6f5bff6c3cf8312badcebfcba1b2 the code is kinda a mess right now through |
14:49 |
red-001 |
!title |
14:49 |
ShadowBot |
start work on csm transfer · red-001/minetest3f804e8 · GitHub |
15:03 |
benrob0329 |
Hello |
15:04 |
red-001 |
oh this is dumb |
15:04 |
red-001 |
I forgot to enable CSM |
15:05 |
red-001 |
thats why my code for loading other mods didn't do anything |
15:05 |
red-001 |
hi benrob0329 |
15:05 |
tenplus1 |
hi benrob |
15:08 |
benrob0329 |
Whats up, |
15:08 |
benrob0329 |
? |
15:11 |
red-001 |
I'm starting to see the light at the end of the tunnel for loading mods into memory |
15:18 |
|
Megaf joined #minetest-hub |
15:19 |
tenplus1 |
hi Megaf |
15:19 |
Megaf |
Hello |
15:19 |
benrob0329 |
Hi Megaf |
15:20 |
benrob0329 |
red-001: client side mods? |
15:23 |
red-001 |
yeah |
15:23 |
nerzhul |
red-001, many ugly memory copy |
15:24 |
nerzhul |
also red-001 i think it can be a nice idea to have CSM local mods and CSM server sent mods, 2 lua stack can be nice |
15:24 |
red-001 |
huh |
15:24 |
red-001 |
intersting idea |
15:25 |
nerzhul |
it permits to have various APIs if needed |
15:25 |
red-001 |
well you can ignore all anything related to server-mod sending in that code for now |
15:26 |
Shara |
Is there any easy way to have paramtype2 = "facedir", so that you can choose rotation when first placing a node, but to then prevent rotation being changed after that? |
15:27 |
Krock |
changing param2 does not invoke any callback |
15:27 |
Shara |
Krock: Problem is a have a node that it must be possible to place facing any direction, but then once placed, it should not be possible to change it again. |
15:27 |
Shara |
I have* |
15:28 |
Krock |
hmm.. I wonder how the beds did it |
15:28 |
Shara |
Beds in default rotate |
15:28 |
Shara |
I thought they'd give an answer as well, but just tested... |
15:29 |
Shara |
in MTG* I should say |
15:29 |
Krock |
the screwdriver mod seems to call "on_rotate", which you could use |
15:29 |
Krock |
returning false seems to prevent rotating |
15:29 |
Shara |
I wondered if there was such a thing, but dev wiki said no :) |
15:29 |
Shara |
I will hunt elsewhere |
15:30 |
Shara |
Thank you |
15:30 |
|
Megaf joined #minetest-hub |
15:30 |
Krock |
because this isn't a core function. it's from the screwdriver mod itself |
15:30 |
Shara |
Ahh |
15:30 |
red-001 |
http://i.imgur.com/c1KLB4z.png |
15:31 |
Krock |
!next |
15:31 |
ShadowBot |
Another satisfied customer. Next! |
15:31 |
Shara |
I'm only 'satisfied' if it works out :P |
15:31 |
Shara |
So we'll see about that part :) |
15:36 |
Shara |
Not really sure how to make use of it. |
15:39 |
* Shara |
goes hunting examples |
15:40 |
Krock |
... , on_rotate = function() return false end, |
15:40 |
Shara |
Lookign at homedecor beds now :) |
15:42 |
Shara |
Okay, got it working now I think :) |
15:42 |
Shara |
Thanks Krock |
15:43 |
tenplus1 |
no rotation for you mr.node |
15:43 |
Krock |
np |
15:43 |
Shara |
It messes up handholds if you can rotate them after placement :) |
15:48 |
Jordach |
:thinking: |
15:48 |
Jordach |
Technics RP-DJ1200 vs 670mw @ 32ohms |
15:48 |
Jordach |
Technics still unstoppable |
15:49 |
tenplus1 |
k, it seems that entities can glitch into solid nodes even when physical=true |
15:50 |
Megaf |
dd if=/dev/zero of=/dev/sdc bs=2M count=50 #Because I live living dangerously |
15:50 |
Megaf |
Hi benrob0329 |
15:51 |
red-001 |
https://github.com/minetest/minetest/pull/5965 |
15:51 |
red-001 |
!title |
15:51 |
ShadowBot |
Load client-side mods into memory before executing them. by red-001 · Pull Request #5965 · minetest/minetest · GitHub |
15:51 |
nerzhul |
Megaf, if=/dev/urandom |
15:52 |
red-001 |
Megaf, I read /dev/zero as /dev/zeno |
15:55 |
Megaf |
nerzhul, Im not trying to hide data, just wipe parition table |
15:55 |
Megaf |
partition |
15:55 |
Megaf |
so I can run a # mkfs.xfs -L "SD_D" /dev/sdc |
15:57 |
nerzhul |
you don't need to use dd, you can use mkfs directly |
15:57 |
Megaf |
nerzhul, I know, but sometimes some bits and pieces remain and confuses the OS |
16:04 |
|
Megaf_ joined #minetest-hub |
16:04 |
tenplus1 |
wb |
16:05 |
benrob0329 |
I should reformat all my flash sticks to ext4 |
16:05 |
benrob0329 |
Just to annoy windows users |
16:05 |
Megaf |
benrob0329, use XFS |
16:05 |
Megaf |
is the fastest for everything |
16:06 |
benrob0329 |
Meh |
16:06 |
tenplus1 |
wasnt f2fs good for flash devces ? |
16:06 |
Megaf |
or JFS if you want it fast and reliable |
16:06 |
benrob0329 |
From what ive seen, it has issues in other areas |
16:06 |
tenplus1 |
ohh |
16:06 |
Megaf |
JFS is one of the FS that causes the least load on the CPU |
16:06 |
Megaf |
super efficient |
16:06 |
tenplus1 |
Q. was entity collision altered or changed in the 0.4.16 release ??? |
16:07 |
benrob0329 |
https://arstechnica.com/civis/viewtopic.php?t=1169535 |
16:07 |
benrob0329 |
tenplus1: probably related to the player collision change |
16:07 |
benrob0329 |
If I had to guess |
16:07 |
tenplus1 |
eek, didnt realist player collision affected entities |
16:08 |
tenplus1 |
am having mbos glitch inside solid nodes for no reason... |
16:08 |
benrob0329 |
Maybe they're using sneak :P |
16:08 |
tenplus1 |
and each entity is physical=true with no setpos used... just point and move |
16:08 |
tenplus1 |
lolol sneaky |
16:31 |
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16:33 |
|
bigfoot547 joined #minetest-hub |
16:35 |
tenplus1 |
hi bogfoot |
16:35 |
tenplus1 |
er... hi bigfoot |
16:35 |
red-001 |
!tell bogfoot hi |
16:35 |
ShadowBot |
red-001: O.K. |
16:35 |
tenplus1 |
:P |
16:35 |
DS-minetest |
tenplus1: why don't you use tab? |
16:36 |
red-001 |
^ |
16:36 |
tenplus1 |
it's cheating :P |
16:36 |
red-001 |
well then it's automated and meaningless dub |
16:36 |
Jordach |
/* All hope abandon ye who stack-traced back to here */ |
16:37 |
Calinou |
<rubenwardy> kilbith, keep doing what you're doing, I look forward to seeing an end product |
16:37 |
Calinou |
trust me, he'll turn into a Gabe Newell... ;) |
16:38 |
DS-minetest |
lol. tenplus1: how can you type the names at hiing so fast¡¿ your poor keyborad! |
16:38 |
red-001 |
indeed 11 is a fast typer |
16:38 |
rubenwardy |
I don't mind whether that it's not open source. Seeing videos and pictures will be cool |
16:42 |
DS-minetest |
11 managed to type "wb " and my name totally correctly within 2 seconds |
16:42 |
tenplus1 |
onyl happens once I have my coffee in the mornings |
16:42 |
Jordach |
rubenwardy, >suddenly forgetting the point of FOSS |
16:42 |
Jordach |
:thinking: |
16:43 |
DS-minetest |
what Jordach wanted to write: https://assets-cdn.github.com/images/icons/emoji/unicode/1f914.png |
16:43 |
rubenwardy |
well, the point of LGPL at least |
16:43 |
rubenwardy |
they do contribute back patches |
16:43 |
rubenwardy |
*well, it's the point of LGPL |
16:44 |
Jordach |
no idea |
16:44 |
DS-minetest |
so, this: 🤔 |
16:44 |
Jordach |
subgames don't write shaders |
16:44 |
Jordach |
🤔 |
16:44 |
Jordach |
renders for me |
16:46 |
Sokomine |
tenplus1: the mobs are hiding form players :-) |
16:47 |
* Jordach |
does not compromise freedoms |
16:47 |
tenplus1 |
https://github.com/minetest/minetest/issues/5966 |
17:27 |
Calinou |
Jordach: https://www.notebookcheck.net/Feels-bad-man-Apple-bans-Pepe-from-its-App-Store.226626.0.html |
17:27 |
tenplus1 |
aww |
18:08 |
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dtscode joined #minetest-hub |
18:10 |
cx384 |
Why can't I attach a particle spawner on a player? |
18:12 |
cx384 |
* to |
18:13 |
|
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18:45 |
tenplus1 |
nite folks |
18:45 |
|
tenplus1 left #minetest-hub |
18:49 |
DS-minetest |
aww, it could be so nice if the controls of players could be changed with csm. just imagine afk players going to bed |
18:52 |
Shara |
I suppose you want mining bots as well? |
18:55 |
red-001 |
well you know we are going to be replaced by bots at some point |
18:56 |
red-001 |
I, for one, welcome our new robotic overlords |
18:59 |
shivajiva |
for the record, I have a player who likes to change the smartshop nodes to give stuff away for free, no trace on rollback_check suggests they can alter metadata for any node from anywhere on the map, how likely is this? |
19:00 |
rubenwardy |
it's possible the mod doesn't validate formspec submissions |
19:00 |
rubenwardy |
you need to check that an action is valid when receiving fields, not just when sending the formspec |
19:02 |
shivajiva |
any direct put/take events are recorded in the log, I see nothing, it was changed within the last 24 hours but nobody has been near it for 148 hours according to rollback_check |
19:02 |
Fixer |
those security vulnerabs and ways to avoid should be written down on DEV wiki somewhere |
19:02 |
Shara |
Getting quite worried about such things myself as well. |
19:02 |
shivajiva |
it was not done via the formspec |
19:03 |
Fixer |
[1f914] |
19:03 |
* DS-minetest |
likes programmable bots |
19:04 |
rubenwardy |
they're not using a formspec to modify the settings for the shop? 😕 |
19:04 |
* Fixer |
is waiting for https://github.com/minetest/minetest/pull/5964 |
19:04 |
red-001 |
!title |
19:04 |
ShadowBot |
Fix the serialization error by ff73c7a by Rui-Minetest · Pull Request #5964 · minetest/minetest · GitHub |
19:04 |
red-001 |
neat |
19:04 |
shivajiva |
no otherwise I would see it |
19:04 |
shivajiva |
2017-06-11 20:19:11: ACTION[Server]: shivajiva takes default:dirt 99 from X-men shop @ (18914,7,14812) |
19:04 |
shivajiva |
2017-06-11 20:19:26: ACTION[Server]: shivajiva takes default:diamond 99 from X-men shop @ (18912,7,14812) |
19:05 |
red-001 |
the mod logs formspec access? |
19:05 |
red-001 |
oh |
19:05 |
shivajiva |
it does on my server |
19:05 |
red-001 |
does the mod check if the player can take the items? |
19:05 |
shivajiva |
yes |
19:05 |
red-001 |
you know someone found a way to abuse the way minetest handles inventories and CSM |
19:06 |
Fixer |
:} |
19:06 |
Fixer |
awesome release |
19:06 |
Fixer |
we will find out all kinds of weird hacks |
19:06 |
shivajiva |
owner or server owner only access to the put/take |
19:07 |
red-001 |
I have a feeling there is an undisclosed and undetected exploit in minetest |
19:07 |
red-001 |
since we are getting a lot of these incidents |
19:07 |
red-001 |
and WE was patched |
19:07 |
shivajiva |
if the server cannot be secured then why should I bother spending money and time :) |
19:08 |
red-001 |
I suspect that whoever discovered the WE vurnability has found another one |
19:08 |
red-001 |
or maybe this is a copycat |
19:08 |
Shara |
There's also the range killing issue from whatever android client that is |
19:08 |
shivajiva |
I'm patched up and security is on |
19:08 |
Shara |
which I've heard can get around protection. |
19:08 |
rubenwardy |
anti grief is designed to stop that |
19:08 |
rubenwardy |
also, smartshop's code is unreadable |
19:09 |
red-001 |
the range killing thing is only an issue if someone doesn't use anticheat |
19:09 |
Shara |
Ranged killing was confirmed on servers using anti cheat, last I heard |
19:09 |
red-001 |
well then they can open an issue |
19:09 |
Shara |
It was on the forum. |
19:09 |
red-001 |
the orginal report came from someone that wasn't using anticheat |
19:11 |
Shara |
sorcerykid was claiming it could be done even with anti cheat anyway |
19:11 |
red-001 |
rubenwardy, wow you weren't jokinh |
19:11 |
red-001 |
it starts off with a massive unidented table |
19:11 |
rubenwardy |
so, the sellall meta isn't protected |
19:11 |
Fixer |
Shara: there were newer fixes |
19:11 |
rubenwardy |
but not sure what it does |
19:11 |
rubenwardy |
Shara, there's an "all" button when you own a shop |
19:11 |
rubenwardy |
what does it do? |
19:11 |
Shara |
I assume you mean shivajiva |
19:12 |
rubenwardy |
oops |
19:12 |
Shara |
:) |
19:12 |
Fixer |
Shara: sorcerykid runs very outdated server iirc, 0.4.14, there were anti range attack fixes in 0.4.15-dev |
19:12 |
rubenwardy |
ahh |
19:12 |
rubenwardy |
found it |
19:12 |
red-001 |
huh my respons re that seems to have been removed from the topic |
19:12 |
Shara |
Fixer: she (?) said it was tested on Just text |
19:12 |
Shara |
test* |
19:12 |
rubenwardy |
the button to change limited/unlimited modes isn't checked |
19:12 |
red-001 |
or maybe the forum messed up when submiting |
19:12 |
shivajiva |
hmm here's a coincidence... |
19:12 |
Fixer |
Shara: just test was running 0.4.14 last i checked |
19:12 |
shivajiva |
[20:08:18] <andao> Which worlds were yours, again? I thought I'd chat with the kids there... Just interviews |
19:12 |
shivajiva |
[20:08:32] <andao> You don't mind if I check some things with them, of course |
19:13 |
Shara |
Hmm, okay. |
19:13 |
rubenwardy |
so a client can submit a form to change it to unlimited mode even if they don't own it |
19:13 |
shivajiva |
[20:09:00] <shivajiva> ? |
19:13 |
shivajiva |
[20:11:02] [Whois] andao is ~root104.236.109.164 (root) |
19:13 |
shivajiva |
[20:11:03] [Whois] andao is online via leguin.freenode.net (Umeå, SE, EU). |
19:13 |
shivajiva |
[20:11:03] [Whois] andao has been idle for 7 seconds. |
19:13 |
shivajiva |
[20:11:03] [Whois] andao has been online since 11/06/2017 20:01:45. |
19:13 |
shivajiva |
[20:11:03] [Whois] End of WHOIS list. |
19:13 |
red-001 |
?? |
19:13 |
red-001 |
wtf are you pasting? |
19:13 |
red-001 |
oh |
19:13 |
shivajiva |
join the dots... |
19:13 |
red-001 |
our favorite ban evader is back |
19:13 |
VaultyTowers |
104? thats close to my IP |
19:13 |
Fixer |
0.4.14-dev, just_test_tribute, v7JT2 @test@ |
19:14 |
red-001 |
well let the freenode ops deal with one that has no name |
19:14 |
red-001 |
and let us talk in peace |
19:14 |
Fuchs |
and try to maybe not report these that we already k-lined :) |
19:15 |
VaultyTowers |
htf is it so close? |
19:15 |
red-001 |
* [VaultyTowers] (~Cranberrycpe-104-229-131-152.twcny.res.rr.com): realname |
19:15 |
VaultyTowers |
dude I didnt need my whole IP blurted out |
19:15 |
red-001 |
I mean then get a cloak or something |
19:15 |
Fixer |
hmmm, Cashworld/JT/JT2/Hometown having >100 000 entries in auth.txt that is XX mb of size (it seems) |
19:16 |
VaultyTowers |
you coulda blocked out the rest of the numbers you know |
19:16 |
red-001 |
well I do suppose |
19:16 |
red-001 |
and no it's not close |
19:16 |
VaultyTowers |
first number is |
19:16 |
Fixer |
Current number of player files = 133,762 / auth.txt size = 61.8 MB |
19:16 |
Fixer |
insane |
19:17 |
Fuchs |
cloaks don't really hide IPs |
19:17 |
VaultyTowers |
Dynamic IPs do |
19:17 |
VaultyTowers |
and imma boot up that Auto VPN things |
19:17 |
red-001 |
Fuchs, well they do help a bit |
19:17 |
Fuchs |
a little |
19:18 |
Fuchs |
a tiny little |
19:18 |
red-001 |
at the least they tell people it's none of thier business |
19:18 |
Fuchs |
mostly they give a false sense of security |
19:18 |
Fuchs |
anyway, yes, I can give cloaks if needed. |
19:18 |
red-001 |
anyway your ip isn't really personal info |
19:19 |
red-001 |
at most it allows someone to guess what region you are in and your ISP |
19:19 |
VaultyTowers |
fuchs may I have one just because? |
19:19 |
Fuchs |
probably |
19:19 |
red-001 |
anyway there are 16777216 ip address that start with 104. |
19:19 |
Fuchs |
VaultyTowers: yes, but it would be based on your accountname, which differs from your current nick |
19:20 |
VaultyTowers |
my account name is Vault |
19:20 |
VaultyTowers |
VaultBoy* |
19:20 |
Fuchs |
VaultyTowers: if you want to fix that: /msg nickserv group /msg nickserv set accountname VaultyTowers (for me it doesn't matter) |
19:20 |
Fuchs |
yep |
19:20 |
VaultyTowers |
inchra is Vault |
19:20 |
Fuchs |
that would be in the cloak. Fine? |
19:20 |
VaultyTowers |
yes |
19:20 |
VaultyTowers |
im fine with it |
19:20 |
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19:20 |
Fuchs |
okay, there you go |
19:20 |
red-001 |
* VaultyTowers (~Cranberryunaffiliated/vaultboy) has joined |
19:20 |
VaultyTowers |
thank you sir |
19:20 |
Shara |
red-001: actually, by some laws ip address is personal information |
19:20 |
Fuchs |
welcome, and no need to sir me :) |
19:20 |
red-001 |
Shara, I do suppose it depends |
19:21 |
VaultyTowers |
:P |
19:21 |
Shara |
Don't ask me which, because it's not the ones I have to work with thankfully |
19:21 |
VaultyTowers |
now I need to figure out how I got autoVPN on my laptop and get it on my tower |
19:21 |
cx384 |
If anyone want to know I have updated my inventorybags mod https://forum.minetest.net/viewtopic.php?f=9&t=17847&p=276766#p276766 |
19:21 |
rubenwardy |
some ISPs allocate IPs statically |
19:21 |
VaultyTowers |
mine changes periodically |
19:21 |
red-001 |
rubenwardy, I heard that comcast does that |
19:21 |
VaultyTowers |
it'll say towns near mine |
19:22 |
VaultyTowers |
(near being 2-50 miles) |
19:22 |
VaultyTowers |
never actually says my town |
19:22 |
red-001 |
hey every some often my geolocation is off by around ~500 kilometers |
19:23 |
red-001 |
so* |
19:23 |
red-001 |
Shara, tell them to message someone on /stats p |
19:23 |
red-001 |
or really just do /ignore *!~root@* |
19:24 |
red-001 |
the chances are people running IRC as root are not worth your time |
19:25 |
VaultyTowers |
man and I was playing my Emulator too |
19:25 |
VaultyTowers |
and when I come back someones at it |
19:25 |
red-001 |
well I guess spammer activity is resuming |
19:27 |
red-001 |
huh I wonder how practical would it be to add all digital ocean ip ranges to ignore |
19:28 |
Raven262 |
Why was he "testing" it on me? |
19:28 |
Raven262 |
He said Test |
19:28 |
lisac |
OR ME |
19:28 |
lisac |
:O |
19:28 |
VaultyTowers |
lol isnt digital ocean a hosting service? |
19:28 |
red-001 |
yes |
19:28 |
Raven262 |
<andao> Test |
19:28 |
Raven262 |
<andao> Who are you, really? |
19:28 |
Raven262 |
there |
19:28 |
Raven262 |
i got those |
19:28 |
lisac |
<andao> Politeness is a virtue |
19:28 |
red-001 |
our favorite troll without a name abuses it as a VPN |
19:28 |
VaultyTowers |
ok now you can tell its him |
19:29 |
VaultyTowers |
I mean COME ON |
19:29 |
red-001 |
lisac, Raven262 I recommand /ignore *!~root@* |
19:29 |
Raven262 |
sure |
19:29 |
lisac |
nice |
19:29 |
* red-001 |
wonders how much someone has to abuse a service before freenode requires sasl to connect from it |
19:29 |
red-001 |
it happened to openshit |
19:29 |
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19:29 |
red-001 |
(I swear it wasn't me) |
19:30 |
rubenwardy |
well, as long as my IP doesn't indicate my address of 12 Fausserue Road, I'm happy |
19:30 |
rubenwardy |
oh no |
19:30 |
red-001 |
shift*** |
19:30 |
PsychoVision |
I am Here have much fear J/K |
19:30 |
Shara |
Hi PsychoVision |
19:30 |
red-001 |
Are you psycho, PsychoVision? |
19:31 |
Raven262 |
He must be. |
19:31 |
PsychoVision |
Yup Oo Annnnnd A Big Hell0 to You Shara And red-001 |
19:31 |
Fuchs |
red-001: not that much, but it also depends on whether we can SASLify it |
19:31 |
Raven262 |
Awesome. |
19:31 |
VaultyTowers |
i wanna test something |
19:31 |
Fuchs |
if it is something with a load of ranges we don't know, we obviously can't do it |
19:31 |
PsychoVision |
AFK! don't kick me |
19:31 |
PsychoVision |
Wait! |
19:32 |
red-001 |
ah |
19:32 |
PsychoVision |
Hellooooo Fuchs :D |
19:32 |
Raven262 |
Are you okay? |
19:32 |
Raven262 |
lol |
19:32 |
PsychoVision |
OK AFK! |
19:32 |
red-001 |
well there go my hopes |
19:32 |
red-001 |
ditigal ocean doesn't even publise thier ranages |
19:32 |
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19:33 |
red-001 |
?? |
19:33 |
VaultyTowers |
haha it works |
19:33 |
Fuchs |
well |
19:33 |
VaultyTowers |
Love that Extension |
19:33 |
red-001 |
ok.... |
19:33 |
VaultyTowers |
"UltraSurf" |
19:33 |
Fuchs |
maybe they start cooperating after some of their IPs get added to an RBL *shrugs* |
19:34 |
red-001 |
Real-time Blackhole List? |
19:35 |
sfan5 |
red-001: it's farily easy to use any of the bdp viewers on the web to see which ranges are allocated to their ASs |
19:36 |
Fuchs |
red-001: yes |
19:41 |
red-001 |
shivajiva, so the mystery of the shop was solved right? |
19:41 |
red-001 |
I do have to ask, is the players ip a digital ocean ip? |
19:41 |
VaultyTowers |
who was it? |
19:44 |
Fixer |
i'm curious about shop mystery too, please answer |
19:44 |
red-001 |
well deductive reasoning seems to strong implicate someone but as I'm not at person I will not make any claims |
19:48 |
red-001 |
both the motitvation and means are there but we don't have proof |
20:01 |
shivajiva |
no, the shop wasn't modified via the formspec as far as I can tell |
20:02 |
shivajiva |
my version doesn't have the 'all' button either |
20:03 |
red-001 |
could you upload your version then? |
20:32 |
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20:33 |
Darcidride |
Hi everybody |
20:33 |
PsychoVision |
Halo :D |
20:33 |
PsychoVision |
AFK! |
20:37 |
red-001 |
hi |
20:43 |
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20:50 |
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20:50 |
red-001 |
eh so Grandolf isn't banned? |
20:51 |
red-001 |
we should really decide if we want to ban him or not |
20:51 |
red-001 |
they are still banned on #minetest |
21:02 |
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21:06 |
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21:13 |
red-001 |
hi Bobr2 |
21:13 |
red-001 |
ha faster then 11 |
21:16 |
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21:32 |
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22:51 |
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22:56 |
Fixer |
"Meanwhile, the Mojang team confirmed plans to bring all versions of the game to parity, and it will do by connecting those various games—including many not on Microsoft platforms—via the Xbox Live service." |
22:56 |
Fixer |
kek |
23:08 |
red-001 |
well night |
23:11 |
rubenwardy |
lol |
23:12 |
rubenwardy |
I was thinking that it was only a matter of time before MS did something stupid, like locking them into xbox live and dropping Linux support |
23:12 |
rubenwardy |
not sure about the latter |
23:13 |
Fixer |
rubenwardy: they will drop java version eventually it seems |
23:13 |
Fixer |
end without java - bye linux |
23:13 |
rubenwardy |
are they adding mod support to the C++ version? |
23:14 |
Fixer |
i think they will |
23:14 |
Fixer |
maybe they will support linux too, who knows |
23:14 |
rubenwardy |
lol, nice joke |
23:14 |
rubenwardy |
:) |
23:14 |
rubenwardy |
although tbf they did visual code |
23:15 |
rubenwardy |
but I guess that's due to lots of programmers being on Linux |
23:16 |
Fixer |
discontinuing java version will be huge |
23:16 |
Fixer |
since all cool stuff developed for it |
23:16 |
Fixer |
mods/plugins/etc |
23:16 |
rubenwardy |
hmmm |
23:17 |
rubenwardy |
I wonder if they'll buy forge, and make a compatibility layer in Java |
23:17 |
rubenwardy |
but how many mods use forge? |
23:19 |
Fixer |
lots |
23:19 |
rubenwardy |
as a percentage though |
23:19 |
Fixer |
everything important |
23:19 |
Fixer |
it seems |
23:20 |
Fixer |
LOLOL |
23:23 |
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23:28 |
Fixer |
I have mc beta 1.7.3 (2011) from the time when I played on Kray's server (minetest), back then lots of mods were modded java classes of minecraft, there was also modloader or smth like that |
23:30 |
Fixer |
for example, even in 2011 there was Z-Buffer fix for ATI, OptiFine, OptiTick, farland jitter fix, skin fix - all of them are *.class files |
23:31 |
Fixer |
Minetest Z-Buffer bug was fixed 5 years later, Carl (by RBA) |
23:31 |
Fixer |
one line fix |
23:31 |
Fixer |
zbuffer = 24 bit or smth |
23:32 |
Fixer |
bigfoot547: thats why minecraft (java version) was soooo heavily modded in all aspects, from server plugins to mods |
23:33 |
Fixer |
MC was close to complete in mid 2011, yet Minetest 6 years later still has this... MTG |
23:33 |
Fixer |
how much MTG evolved since 2012? |
23:34 |
Fixer |
and how? |
23:34 |
rubenwardy |
that's what having 10s of full time devs does |
23:34 |
Fixer |
what was ground breaking? |
23:36 |
Fixer |
i need to think about what was revolutionary in MTG since 2011... |
23:36 |
Fixer |
carts |
23:36 |
Fixer |
doors |
23:36 |
Fixer |
"revolutionary" |
23:37 |
Fixer |
and then you realise how little MTG changed since 2011 |
23:38 |
Fixer |
sure, new blocks here and there, carts (in 2016), tweaks inside |
23:39 |
Fixer |
pure sandbox with elements of survival |
23:39 |
Fixer |
"pure" |
23:39 |
Fixer |
semi-pure* |
23:40 |
Fixer |
main question: will it persist in this way for decades, or there will be some random push to somewhere |
23:41 |
Fixer |
MTG is evolving |
23:41 |
Fixer |
but slowly |
23:41 |
Fixer |
will see |