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IRC log for #minetest-hub, 2017-06-11

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All times shown according to UTC.

Time Nick Message
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07:57 tenplus1 joined #minetest-hub
07:57 tenplus1 hi folks
07:57 Raven262 Hello tenplus1
07:58 tenplus1 hi raven :P
08:03 DS-minetest hi tenplus1
08:03 tenplus1 hi DS-minetest
08:03 tenplus1 Q. When using creative mode, should mobs NOT attack players ???
08:04 Raven262 Yep
08:04 Raven262 (interpret as both yes and no)
08:04 tenplus1 lol
08:04 Raven262 I think they shouldn't actually
08:04 tenplus1 unless you hit them 1st :PP
08:05 Raven262 But how would you test your armour protection if they won't attack you?
08:05 Raven262 Yes.
08:05 tenplus1 so turn off automatic attack in creative until you hit them 1st :)
08:05 tenplus1 a good middle ground :D
08:07 Raven262 Yes, i think that would eb best
08:08 Raven262 *be
08:08 Raven262 +1 𓆣
08:08 tenplus1 :P
08:08 Raven262 you also don't see scarabs?
08:08 Raven262 xD
08:08 tenplus1 nope, still dont see them even though am using unicode font
08:11 Raven262 Maybe it needs some extended unicode
08:11 Raven262 linux mint users see them
08:12 tenplus1 checking repo... might have removed font by muistake :D
08:12 Raven262 xD
08:28 tenplus1 mob redo api updated... mobs no longer attack in creative mode unless hit 1st
08:38 nerzhul joined #minetest-hub
08:38 tenplus1 wb
08:47 Calinou hi
08:47 tenplus1 hi Cal
08:50 tenplus1 what's new ?
09:10 Lupercus joined #minetest-hub
09:11 Raven262 Can Lupercus get voiced?
09:12 tenplus1 hi Lupercus
09:12 Lupercus hi man hows it going
09:12 Lupercus ty for voice
09:12 tenplus1 good thx, you?
09:12 tenplus1 it's not autovoicem, only for this session
09:12 Lupercus pretty good
09:13 Lupercus its cool
09:14 Lupercus have you had any problems with a play named LordVlad, Ranma, koby, koby2, or Sonny recently on Xanadus?
09:14 Lupercus player*
09:14 tenplus1 cant remember any of those players on Xanadu while I was there...
09:14 Lupercus all usernames are same person
09:14 Lupercus hang on i have a couple more
09:15 Lupercus looking in my logs
09:15 Lupercus Rukai606, GatoNegro, Ranma are 3 more
09:16 Lupercus some have different ips that are only one or two numbers different
09:16 tenplus1 will keep an eye out
09:16 Krock joined #minetest-hub
09:16 Krock hi tenplus1
09:16 Lupercus ok man i seen him there once but dont remember which name he was using
09:16 tenplus1 hi Krock :)
09:17 Raven262 Lupercus, GatoNegro and Ranma were on craig's server last few days.
09:17 Raven262 The question is: how did they join?
09:17 Lupercus he has been banned from alot of servers for various reason craigs, Gabos, and my server are the ones i can get the info on
09:17 red-001 the name LordVlad rings a bell
09:18 Raven262 Yeah, red-001 we banned him
09:18 red-001 ah
09:18 Lupercus yes red
09:18 Lupercus from City-States
09:18 Raven262 but his alternative accounts can still join somehow
09:18 red-001 dynamic ip?
09:18 Lupercus yes xban doesntstop him
09:18 red-001 well you could take a look at what thier ip range is then
09:18 tenplus1 thankfully no-one can join Xanadu just now as borders are closed... but when they do players are limited to 3x user accounts and link/check across ip's when they log in
09:19 red-001 and just ban that using iptables or something
09:19 red-001 but davisonio needs to do that
09:19 red-001 at least for craigs server that is
09:20 Raven262 I invited davisonio here
09:21 Raven262 and he seems here too
09:21 red-001 indeed
09:21 red-001 otherwise I would have messed up spelling his nickname
09:22 Raven262 Me too.
09:22 Raven262 davisonio, your nick is a bit hard to spell.
09:22 Raven262 There.
09:22 red-001 I always remeber it as daveisonio
09:22 red-001 adding that extra e
09:22 davisonio I get notified on "craig" too ;)
09:23 Raven262 He is here! xD
09:23 Lupercus hi davisonio long time man
09:23 tenplus1 hi davisonio
09:23 davisonio Hey :)
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10:12 tenplus1 do we have any issues with entities at the moment ???
10:12 tenplus1 typically them going through solid nodes when they shouldnt ?
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10:20 shivajiva Hi tenplus1, had to add a check for entity pos in playerplus, it crashed with a nil pos after 2 punches yesterday
10:21 tenplus1 hi shiva
10:22 tenplus1 what line ?
10:22 shivajiva no guaranteed vectors unfortunately, sometimes we get nil
10:23 shivajiva its 234 in my version
10:24 tenplus1 looks like player was disconnected during punch meaning no pos
10:24 tenplus1 will add check
10:25 shivajiva it's the line that assigns the ent:getpos() to local newpos
10:26 tenplus1 that was removed... we're only using the entity attach code now
10:26 tenplus1 my version no longer has that line
10:28 shivajiva I realise, just asserting it can be nil randomly for various calls to get a position as noted before
10:29 tenplus1 :P
10:31 shivajiva I must have added 4 checks in various mods to stop server crashes with nil pos or out of range vectors since 0.4.15
10:31 tenplus1 yeah, gotta bulletproof many things when it comes to entities :D
10:35 shivajiva it happened in areas mod and that was for player position so I'm not sure it's confined to just entities
10:36 tenplus1 many nil checks later :P ehe... wonder how much that slows a mod down checking for these things constantly
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10:42 Shara Hello all
10:42 tenplus1 hi shara
10:42 Shara tenplus1: Just reading logs, that change to mobs for creative priv is horrible
10:43 Shara Just because I have creative priv on a server that has mobs, doesn't mean I don't want to be able to play there as normal when I choose
10:43 tenplus1 kinda thought the last thing you want while building is mobs annoying you
10:43 Shara So on Xanadu I can never just 'play' again
10:43 tenplus1 no no... it only works in FULL creative mode
10:43 tenplus1 not with the priv
10:43 Shara Ohh, fine then :)
10:44 tenplus1 if you are playing a full creative game and building they wont harass you... only in survival :D
10:44 Shara Or actually, hmm, no. It would trash my ability to test things as well
10:44 Shara Is it a setting at least?
10:45 nerzhul joined #minetest-hub
10:46 Shara Creative mode or creative priv, it's something I'd never want
10:46 tenplus1 nope...  but if you wanna test things like armor etc. while running a creative game then just punch the mob, it'll stil attack
10:46 Shara Which prevents me testing things like mob range and so on
10:47 tenplus1 test in survival :P
10:48 Shara Can you please make it a setting?
10:48 tenplus1 will see what I can do...
10:49 Shara Thank you.
10:49 Shara I don't understand why someone would add mobs to a game unless they want them to behave like.... well, mobs.
10:50 Shara It would make much more sense to me in general if there was a setting to disable agression completely.
10:50 tenplus1 that's the thing, creative mode has no health... so why have mobs attack in the 1st place if they cant hurt you
10:50 Shara Creative can have health
10:51 Shara ENable creative and enable damage are two different settings
10:51 tenplus1 yeah but most creative servers disable it
10:51 Shara I've seen enough with it before, and it's a choice people make in singleplayer too. Some want to just play the game but have items.
10:53 Shara An independant ability to turn off mon aggression would be nice, but I really think it should not be tied to a game mode
10:53 Shara mob*
10:55 tenplus1 hrm, what to call the setting name
10:57 Shara Is it possible to make it independent of creative?
10:57 Shara If so, something like passive_mobs could work
10:58 tenplus1 the enable_damage switch disabled attacks also
11:12 DS-minetest joined #minetest-hub
11:13 tenplus1 wb DS-minetest
11:13 DS-minetest thanks tenplus1
11:14 Jordach joined #minetest-hub
11:14 tenplus1 hi Jordach
11:15 DS-minetest tenplus1: do you think, you can greet in less than 2 seconds? :P
11:15 tenplus1 lol
11:16 Shara I'm sure I've seen him do it before.
11:34 Stone-Talus joined #minetest-hub
11:34 tenplus1 hi talus
11:36 Calinou added a tween transition to console, https://lut.im/G7phrTjAhV/c1ll5nqWMQJvWKUq.gif
11:37 tenplus1 ooh nice
11:39 tenplus1 brb, coffee time :D
11:41 nerzhul Calinou, what is this terminal emulator ?
11:42 Calinou nerzhul: it's a console for use in Godot games
11:42 Calinou it's not a terminal emulator
11:42 tenplus1 lol, are you rewriting minetestin godot ? :P
11:43 nerzhul oh
11:43 tenplus1 https://www.youtube.com/watch?v=1C4d_SclbKs ahahahaah
11:45 Stone-Talus joined #minetest-hub
11:45 tenplus1 connection probs talus ?
11:46 Calinou tenplus1: nah
11:53 cx384 joined #minetest-hub
11:53 tenplus1 hi cx384
11:54 cx384 hello tenplus1 :D
11:54 tenplus1 lol, we have players horse racing on Xanadu now... ahahaha
11:54 Shara Had a feeling that might happen :D
11:54 cx384 nice
11:55 Fixer joined #minetest-hub
11:55 tenplus1 hi Fixer
11:55 cx384 hi Fixer
11:56 Calinou tenplus1: can you place bets? :D
11:57 tenplus1 lol, gambling for kids... ouch!
11:59 red-001 it's not gambling clearly it's a game of skill
11:59 red-001 thats why it's random
11:59 tenplus1 heh... I dare say a few players may be placing bets :D
11:59 tenplus1 between them
12:02 * red-001 wonders who though it was a good idea not to include a way to get a backtrace using the C api in lua
12:02 red-001 I mean they added it in 5.2
12:02 red-001 but minetest is stuck with 5.1
12:03 Fixer hi
12:03 tenplus1 ?
12:04 red-001 so many hours of debugging wasted because of that
12:04 tenplus1 is it needed in LUA ?
12:05 red-001 well I needed it for CSM
12:06 red-001 I'm working on implementing a type of virtual file system for CSM into which all mods will be loaded
12:06 nerzhul red-001, nice
12:06 red-001 so we can finnaly insolate CSM from the filesystem
12:06 red-001 isolate*
12:08 cx384 Dose anyone have an idea how to calculate the radius of a TNT explosion when I want to let more then one TNT explode at the same pos?
12:09 tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua#L277
12:12 cx384 I am using this "radius = (default_tnt_radius^3*n)^(1/3)" it comes form the sphere formula and the default default_tnt_radius but I think the radius is too small :/
12:14 cx384 tenplus1 I know this file but thanks
12:16 tenplus1 :P
12:20 tenplus1 I kinda thought that was the area that determined blast radius after counting how many tnt in spot
12:23 cx384 hm
12:50 Fixer SECRETS OF MY AGE
12:50 tenplus1 ?
12:50 Fixer tenplus1: "282. 猫 ã‚· Corp. - SECRETS OF MY AGE [with ローマンRoman]  [3:07]"
13:03 * cx384 used 9*99 TNT at once
13:04 tenplus1 how big was the blast radius ?
13:06 cx384 28
13:06 cx384 tenplus1,  http://imgur.com/a/hZTzF
13:07 tenplus1 ehehehe, bet that was laggy :P
13:07 cx384 no not really
13:51 Krock if we use VManip for the TNT explosions now, they should explode quite fast
13:51 tenplus1 they kinda do
14:22 red-001 oh this is ironic I messed my code up so that minetest crashed if the lua code was correct and worked if the lua code wasn't
14:22 tenplus1 ???? wut
14:23 red-001 lets just say that the C lua API is confusing
14:23 red-001 and I should really make sure to read the docs instead of assuming things
14:23 tenplus1 eheheh
14:29 red-001 wow this feels amazing
14:29 red-001 I finnaly got really error messages
14:29 red-001 not just segfaults
14:29 tenplus1 heh, slow progress ?
14:29 red-001 yeah
14:29 red-001 I got init.lua in bultin to run
14:30 red-001 now it's crashing on the subdirs
14:31 red-001 but I think right now the issue is a quick hack I used easier and it should be easy to fix
14:31 tenplus1 we need proper error messages for NaN values in entities... with line number
14:33 Fixer nah
14:36 red-001 -h + n
14:43 red-001 \o/!!!
14:44 red-001 bultin loaded correctly
14:44 tenplus1 w00t
14:45 red-001 well maybe if I can clean the code up and fix the loading of other mods there is a chance someone will be able to implement server mod sending fairly soon
14:46 tenplus1 server mod finding ? explain plz ?
14:46 red-001 servers sending CSM mods to the client
14:46 tenplus1 ah yes, that would be a LOT better than local CSM mods :P
14:47 red-001 if I can finish this it will be a major prerequisite for that out of the way
14:49 red-001 https://github.com/red-001/minetest/commit/3f804e8a018b6f5bff6c3cf8312badcebfcba1b2 the code is kinda a mess right now through
14:49 red-001 !title
14:49 ShadowBot start work on csm transfer · red-001/minetest@3f804e8 · GitHub
15:03 benrob0329 Hello
15:04 red-001 oh this is dumb
15:04 red-001 I forgot to enable CSM
15:05 red-001 thats why my code for loading other mods didn't do anything
15:05 red-001 hi benrob0329
15:05 tenplus1 hi benrob
15:08 benrob0329 Whats up,
15:08 benrob0329 ?
15:11 red-001 I'm starting to see the light at the end of the tunnel for loading mods into memory
15:18 Megaf joined #minetest-hub
15:19 tenplus1 hi Megaf
15:19 Megaf Hello
15:19 benrob0329 Hi Megaf
15:20 benrob0329 red-001: client side mods?
15:23 red-001 yeah
15:23 nerzhul red-001, many ugly memory copy
15:24 nerzhul also red-001 i think it can be a nice idea to have CSM local mods and CSM server sent mods, 2 lua stack can be nice
15:24 red-001 huh
15:24 red-001 intersting idea
15:25 nerzhul it permits to have various APIs if needed
15:25 red-001 well you can ignore all anything related to server-mod sending in that code for now
15:26 Shara Is there any easy way to have paramtype2 = "facedir", so that you can choose rotation when first placing a node, but to then prevent rotation being changed after that?
15:27 Krock changing param2 does not invoke any callback
15:27 Shara Krock: Problem is a have a node that it must be possible to place facing any direction, but then once placed, it should not be possible to change it again.
15:27 Shara I have*
15:28 Krock hmm.. I wonder how the beds did it
15:28 Shara Beds in default rotate
15:28 Shara I thought they'd give an answer as well, but just tested...
15:29 Shara in MTG* I should say
15:29 Krock the screwdriver mod seems to call "on_rotate", which you could use
15:29 Krock returning false seems to prevent rotating
15:29 Shara I wondered if there was such a thing, but dev wiki said no :)
15:29 Shara I will hunt elsewhere
15:30 Shara Thank you
15:30 Megaf joined #minetest-hub
15:30 Krock because this isn't a core function. it's from the screwdriver mod itself
15:30 Shara Ahh
15:30 red-001 http://i.imgur.com/c1KLB4z.png
15:31 Krock !next
15:31 ShadowBot Another satisfied customer. Next!
15:31 Shara I'm only 'satisfied' if it works out :P
15:31 Shara So we'll see about that part :)
15:36 Shara Not really sure how to make use of it.
15:39 * Shara goes hunting examples
15:40 Krock ... ,  on_rotate = function() return false end,
15:40 Shara Lookign at homedecor beds now :)
15:42 Shara Okay, got it working now I think :)
15:42 Shara Thanks Krock
15:43 tenplus1 no rotation for you mr.node
15:43 Krock np
15:43 Shara It messes up handholds if you can rotate them after placement :)
15:48 Jordach :thinking:
15:48 Jordach Technics RP-DJ1200 vs 670mw @ 32ohms
15:48 Jordach Technics still unstoppable
15:49 tenplus1 k, it seems that entities can glitch into solid nodes even when physical=true
15:50 Megaf dd if=/dev/zero of=/dev/sdc bs=2M count=50 #Because I live living dangerously
15:50 Megaf Hi benrob0329
15:51 red-001 https://github.com/minetest/minetest/pull/5965
15:51 red-001 !title
15:51 ShadowBot Load client-side mods into memory before executing them. by red-001 · Pull Request #5965 · minetest/minetest · GitHub
15:51 nerzhul Megaf, if=/dev/urandom
15:52 red-001 Megaf, I read /dev/zero as /dev/zeno
15:55 Megaf nerzhul, Im not trying to hide data, just wipe parition table
15:55 Megaf partition
15:55 Megaf so I can run a # mkfs.xfs -L "SD_D" /dev/sdc
15:57 nerzhul you don't need to use dd, you can use mkfs directly
15:57 Megaf nerzhul, I know, but sometimes some bits and pieces remain and confuses the OS
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16:04 tenplus1 wb
16:05 benrob0329 I should reformat all my flash sticks to ext4
16:05 benrob0329 Just to annoy windows users
16:05 Megaf benrob0329, use XFS
16:05 Megaf is the fastest for everything
16:06 benrob0329 Meh
16:06 tenplus1 wasnt f2fs good for flash devces ?
16:06 Megaf or JFS if you want it fast and reliable
16:06 benrob0329 From what ive seen, it has issues in other areas
16:06 tenplus1 ohh
16:06 Megaf JFS is one of the FS that causes the least load on the CPU
16:06 Megaf super efficient
16:06 tenplus1 Q. was entity collision altered or changed in the 0.4.16 release ???
16:07 benrob0329 https://arstechnica.com/civis/viewtopic.php?t=1169535
16:07 benrob0329 tenplus1: probably related to the player collision change
16:07 benrob0329 If I had to guess
16:07 tenplus1 eek, didnt realist player collision affected entities
16:08 tenplus1 am having mbos glitch inside solid nodes for no reason...
16:08 benrob0329 Maybe they're using sneak :P
16:08 tenplus1 and each entity is physical=true with no setpos used... just point and move
16:08 tenplus1 lolol sneaky
16:31 DS-minetest joined #minetest-hub
16:33 bigfoot547 joined #minetest-hub
16:35 tenplus1 hi bogfoot
16:35 tenplus1 er... hi bigfoot
16:35 bigfoot547 Hi tenplus1
16:35 red-001 !tell bogfoot hi
16:35 ShadowBot red-001: O.K.
16:35 tenplus1 :P
16:35 DS-minetest tenplus1: why don't you use tab?
16:36 red-001 ^
16:36 tenplus1 it's cheating :P
16:36 red-001 well then it's automated and meaningless dub
16:36 Jordach /* All hope abandon ye who stack-traced back to here */
16:37 Calinou <rubenwardy> kilbith, keep doing what you're doing, I look forward to seeing an end product
16:37 Calinou trust me, he'll turn into a Gabe Newell... ;)
16:38 DS-minetest lol. tenplus1: how can you type the names at hiing so fast¡¿ your poor keyborad!
16:38 red-001 indeed 11 is a fast typer
16:38 rubenwardy I don't mind whether that it's not open source. Seeing videos and pictures will be cool
16:42 DS-minetest 11 managed to type "wb " and my name totally correctly within 2 seconds
16:42 tenplus1 onyl happens once I have my coffee in the mornings
16:42 Jordach rubenwardy, >suddenly forgetting the point of FOSS
16:42 Jordach :thinking:
16:43 DS-minetest what Jordach wanted to write: https://assets-cdn.github.com/images/icons/emoji/unicode/1f914.png
16:43 rubenwardy well, the point of LGPL at least
16:43 rubenwardy they do contribute back patches
16:43 rubenwardy *well, it's the point of LGPL
16:44 Jordach no idea
16:44 DS-minetest so, this: 🤔
16:44 Jordach subgames don't write shaders
16:44 Jordach 🤔
16:44 Jordach renders for me
16:46 Sokomine tenplus1: the mobs are hiding form players :-)
16:47 * Jordach does not compromise freedoms
16:47 tenplus1 https://github.com/minetest/minetest/issues/5966
17:27 Calinou Jordach: https://www.notebookcheck.net/Feels-bad-man-Apple-bans-Pepe-from-its-App-Store.226626.0.html
17:27 tenplus1 aww
18:08 dtscode joined #minetest-hub
18:10 cx384 Why can't I attach a particle spawner on a player?
18:12 cx384 * to
18:13 behalebabo joined #minetest-hub
18:45 tenplus1 nite folks
18:45 tenplus1 left #minetest-hub
18:49 DS-minetest aww, it could be so nice if the controls of players could be changed with csm. just imagine afk players going to bed
18:52 Shara I suppose you want mining bots as well?
18:55 red-001 well you know we are going to be replaced by bots at some point
18:56 red-001 I, for one, welcome our new robotic overlords
18:59 shivajiva for the record, I have a player who likes to change the smartshop nodes to give stuff away for free, no trace on rollback_check suggests they can alter metadata for any node from anywhere on the map, how likely is this?
19:00 rubenwardy it's possible the mod doesn't validate formspec submissions
19:00 rubenwardy you need to check that an action is valid when receiving fields, not just when sending the formspec
19:02 shivajiva any direct put/take events are recorded in the log, I see nothing, it was changed within the last 24 hours but nobody has been near it for 148 hours according to rollback_check
19:02 Fixer those security vulnerabs and ways to avoid should be written down on DEV wiki somewhere
19:02 Shara Getting quite worried about such things myself as well.
19:02 shivajiva it was not done via the formspec
19:03 Fixer [1f914]
19:03 * DS-minetest likes programmable bots
19:04 rubenwardy they're not using a formspec to modify the settings for the shop? 😕
19:04 * Fixer is waiting for https://github.com/minetest/minetest/pull/5964
19:04 red-001 !title
19:04 ShadowBot Fix the serialization error by ff73c7a by Rui-Minetest · Pull Request #5964 · minetest/minetest · GitHub
19:04 red-001 neat
19:04 shivajiva no otherwise I would see it
19:04 shivajiva 2017-06-11 20:19:11: ACTION[Server]: shivajiva takes default:dirt 99 from X-men shop @ (18914,7,14812)
19:04 shivajiva 2017-06-11 20:19:26: ACTION[Server]: shivajiva takes default:diamond 99 from X-men shop @ (18912,7,14812)
19:05 red-001 the mod logs formspec access?
19:05 red-001 oh
19:05 shivajiva it does on my server
19:05 red-001 does the mod check if the player can take the items?
19:05 shivajiva yes
19:05 red-001 you know someone found a way to abuse the way minetest handles inventories and CSM
19:06 Fixer :}
19:06 Fixer awesome release
19:06 Fixer we will find out all kinds of weird hacks
19:06 shivajiva owner or server owner only access to the put/take
19:07 red-001 I have a feeling there is an undisclosed and undetected exploit in minetest
19:07 red-001 since we are getting a lot of these incidents
19:07 red-001 and WE was patched
19:07 shivajiva if the server cannot be secured then why should I bother spending money and time :)
19:08 red-001 I suspect that whoever discovered the WE vurnability has found another one
19:08 red-001 or maybe this is a copycat
19:08 Shara There's also the range killing issue from whatever android client that is
19:08 shivajiva I'm patched up and security is on
19:08 Shara which I've heard can get around protection.
19:08 rubenwardy anti grief is designed to stop that
19:08 rubenwardy also, smartshop's code is unreadable
19:09 red-001 the range killing thing is only an issue if someone doesn't use anticheat
19:09 Shara Ranged killing was confirmed on servers using anti cheat, last I heard
19:09 red-001 well then they can open an issue
19:09 Shara It was on the forum.
19:09 red-001 the orginal report came from someone that wasn't using anticheat
19:11 Shara sorcerykid was claiming it could be done even with anti cheat anyway
19:11 red-001 rubenwardy, wow you weren't jokinh
19:11 red-001 it starts off with a massive unidented table
19:11 rubenwardy so, the sellall meta isn't protected
19:11 Fixer Shara: there were newer fixes
19:11 rubenwardy but not sure what it does
19:11 rubenwardy Shara, there's an "all" button when you own a shop
19:11 rubenwardy what does it do?
19:11 Shara I assume you mean shivajiva
19:12 rubenwardy oops
19:12 Shara :)
19:12 Fixer Shara: sorcerykid runs very outdated server iirc, 0.4.14, there were anti range attack fixes in 0.4.15-dev
19:12 rubenwardy ahh
19:12 rubenwardy found it
19:12 red-001 huh my respons re that seems to have been removed from the topic
19:12 Shara Fixer: she (?) said it was tested on Just text
19:12 Shara test*
19:12 rubenwardy the button to change limited/unlimited modes isn't checked
19:12 red-001 or maybe the forum messed up when submiting
19:12 shivajiva hmm here's a coincidence...
19:12 Fixer Shara: just test was running 0.4.14 last i checked
19:12 shivajiva [20:08:18] <andao> Which worlds were yours, again? I thought I'd chat with the kids there... Just interviews
19:12 shivajiva [20:08:32] <andao> You don't mind if I check some things with them, of course
19:13 Shara Hmm, okay.
19:13 rubenwardy so a client can submit a form to change it to unlimited mode even if they don't own it
19:13 shivajiva [20:09:00] <shivajiva> ?
19:13 shivajiva [20:11:02] [Whois] andao is ~root@104.236.109.164 (root)
19:13 shivajiva [20:11:03] [Whois] andao is online via leguin.freenode.net (Umeå, SE, EU).
19:13 shivajiva [20:11:03] [Whois] andao has been idle for 7 seconds.
19:13 shivajiva [20:11:03] [Whois] andao has been online since 11/06/2017 20:01:45.
19:13 shivajiva [20:11:03] [Whois] End of WHOIS list.
19:13 red-001 ??
19:13 red-001 wtf are you pasting?
19:13 red-001 oh
19:13 shivajiva join the dots...
19:13 red-001 our favorite ban evader is back
19:13 VaultyTowers 104? thats close to my IP
19:13 Fixer 0.4.14-dev, just_test_tribute, v7JT2 @test@
19:14 red-001 well let the freenode ops deal with one that has no name
19:14 red-001 and let us talk in peace
19:14 Fuchs and try to maybe not report these that we already k-lined :)
19:15 VaultyTowers htf is it so close?
19:15 red-001 * [VaultyTowers] (~Cranberry@cpe-104-229-131-152.twcny.res.rr.com): realname
19:15 VaultyTowers dude I didnt need my whole IP blurted out
19:15 red-001 I mean then get a cloak or something
19:15 Fixer hmmm, Cashworld/JT/JT2/Hometown having >100 000 entries in auth.txt that is XX mb of size (it seems)
19:16 VaultyTowers you coulda blocked out the rest of the numbers you know
19:16 red-001 well I do suppose
19:16 red-001 and no it's not close
19:16 VaultyTowers first number is
19:16 Fixer Current number of player files = 133,762 / auth.txt size = 61.8 MB
19:16 Fixer insane
19:17 Fuchs cloaks don't really hide IPs
19:17 VaultyTowers Dynamic IPs do
19:17 VaultyTowers and imma boot up that Auto VPN things
19:17 red-001 Fuchs, well they do help a bit
19:17 Fuchs a little
19:18 Fuchs a tiny little
19:18 red-001 at the least they tell people it's none of thier business
19:18 Fuchs mostly they give a false sense of security
19:18 Fuchs anyway, yes, I can give cloaks if needed.
19:18 red-001 anyway your ip isn't really personal info
19:19 red-001 at most it allows someone to guess what region you are in and your ISP
19:19 VaultyTowers fuchs may I have one just because?
19:19 Fuchs probably
19:19 red-001 anyway there are 16777216 ip address that start with 104.
19:19 Fuchs VaultyTowers: yes, but it would be based on your accountname, which differs from your current nick
19:20 VaultyTowers my account name is Vault
19:20 VaultyTowers VaultBoy*
19:20 Fuchs VaultyTowers: if you want to fix that:  /msg nickserv group    /msg nickserv set accountname VaultyTowers      (for me it doesn't matter)
19:20 Fuchs yep
19:20 VaultyTowers inchra is Vault
19:20 Fuchs that would be in the cloak. Fine?
19:20 VaultyTowers yes
19:20 VaultyTowers im fine with it
19:20 VaultyTowers joined #minetest-hub
19:20 Fuchs okay, there you go
19:20 red-001 * VaultyTowers (~Cranberry@unaffiliated/vaultboy) has joined
19:20 VaultyTowers thank you sir
19:20 Shara red-001: actually, by some laws ip address is personal information
19:20 Fuchs welcome, and no need to sir me :)
19:20 red-001 Shara, I do suppose it depends
19:21 VaultyTowers :P
19:21 Shara Don't ask me which, because it's not the ones I have to work with thankfully
19:21 VaultyTowers now I need to figure out how I got autoVPN on my laptop and get it on my tower
19:21 cx384 If anyone want to know I have updated my inventorybags mod https://forum.minetest.net/viewtopic.php?f=9&amp;t=17847&amp;p=276766#p276766
19:21 rubenwardy some ISPs allocate IPs statically
19:21 VaultyTowers mine changes periodically
19:21 red-001 rubenwardy, I heard that comcast does that
19:21 VaultyTowers it'll say towns near mine
19:22 VaultyTowers (near being 2-50 miles)
19:22 VaultyTowers never actually says my town
19:22 red-001 hey every some often my geolocation is off by around ~500 kilometers
19:23 red-001 so*
19:23 red-001 Shara, tell them to message someone on /stats p
19:23 red-001 or really just do /ignore *!~root@*
19:24 red-001 the chances are people running IRC as root are not worth your time
19:25 VaultyTowers man and I was playing my Emulator too
19:25 VaultyTowers and when I come back someones at it
19:25 red-001 well I guess spammer activity is resuming
19:27 red-001 huh I wonder how practical would it be to add all digital ocean ip ranges to ignore
19:28 Raven262 Why was he "testing" it on me?
19:28 Raven262 He said Test
19:28 lisac OR ME
19:28 lisac :O
19:28 VaultyTowers lol isnt digital ocean a hosting service?
19:28 red-001 yes
19:28 Raven262 <andao> Test
19:28 Raven262 <andao> Who are you, really?
19:28 Raven262 there
19:28 Raven262 i got those
19:28 lisac <andao> Politeness is a virtue
19:28 red-001 our favorite troll without a name abuses it as a VPN
19:28 VaultyTowers ok now you can tell its him
19:29 VaultyTowers I mean COME ON
19:29 red-001 lisac, Raven262 I recommand /ignore *!~root@*
19:29 Raven262 sure
19:29 lisac nice
19:29 * red-001 wonders how much someone has to abuse a service before freenode requires sasl to connect from it
19:29 red-001 it happened to openshit
19:29 PsychoVision joined #minetest-hub
19:29 red-001 (I swear it wasn't me)
19:30 rubenwardy well, as long as my IP doesn't indicate my address of 12 Fausserue Road, I'm happy
19:30 rubenwardy oh no
19:30 red-001 shift***
19:30 PsychoVision I am Here have much fear J/K
19:30 Shara Hi PsychoVision
19:30 red-001 Are you psycho, PsychoVision?
19:31 Raven262 He must be.
19:31 PsychoVision Yup Oo Annnnnd A Big Hell0 to You Shara And red-001
19:31 Fuchs red-001: not that much, but it also depends on whether we can SASLify it
19:31 Raven262 Awesome.
19:31 VaultyTowers i wanna test something
19:31 Fuchs if it is something with a load of ranges we don't know, we obviously can't do it
19:31 PsychoVision AFK! don't kick me
19:31 PsychoVision Wait!
19:32 red-001 ah
19:32 PsychoVision Hellooooo Fuchs :D
19:32 Raven262 Are you okay?
19:32 Raven262 lol
19:32 PsychoVision OK AFK!
19:32 red-001 well there go my hopes
19:32 red-001 ditigal ocean doesn't even publise thier ranages
19:32 ButtStallion joined #minetest-hub
19:33 red-001 ??
19:33 VaultyTowers haha it works
19:33 Fuchs well
19:33 VaultyTowers Love that Extension
19:33 red-001 ok....
19:33 VaultyTowers "UltraSurf"
19:33 Fuchs maybe they start cooperating after some of their IPs get added to an RBL  *shrugs*
19:34 red-001 Real-time Blackhole List?
19:35 sfan5 red-001: it's farily easy to use any of the bdp viewers on the web to see which ranges are allocated to their ASs
19:36 Fuchs red-001: yes
19:41 red-001 shivajiva, so the mystery of the shop was solved right?
19:41 red-001 I do have to ask, is the players ip a digital ocean ip?
19:41 VaultyTowers who was it?
19:44 Fixer i'm curious about shop mystery too, please answer
19:44 red-001 well deductive reasoning seems to strong implicate someone but as I'm not at person I will not make any claims
19:48 red-001 both the motitvation and means are there but we don't have proof
20:01 shivajiva no, the shop wasn't modified via the formspec as far as I can tell
20:02 shivajiva my version doesn't have the 'all' button either
20:03 red-001 could you upload your version then?
20:32 Darcidride joined #minetest-hub
20:33 Darcidride Hi everybody
20:33 PsychoVision Halo :D
20:33 PsychoVision AFK!
20:37 red-001 hi
20:43 dtscode joined #minetest-hub
20:50 Grandolf joined #minetest-hub
20:50 red-001 eh so Grandolf isn't banned?
20:51 bigfoot547 Lookit: ~NotGrando@2604:6000:d842:8600:f1b9:d5cc:2e32:30b5
20:51 red-001 we should really decide if we want to ban him or not
20:51 bigfoot547 Yes, it is grandolf
20:51 red-001 they are still banned on #minetest
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21:13 red-001 hi Bobr2
21:13 red-001 ha faster then 11
21:16 Bobr-m joined #minetest-hub
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22:56 Fixer "Meanwhile, the Mojang team confirmed plans to bring all versions of the game to parity, and it will do by connecting those various games—including many not on Microsoft platforms—via the Xbox Live service."
22:56 Fixer kek
23:08 red-001 well night
23:11 rubenwardy lol
23:12 bigfoot547 bye
23:12 bigfoot547 I'll take over
23:12 rubenwardy I was thinking that it was only a matter of time before MS did something stupid, like locking them into xbox live and dropping Linux support
23:12 rubenwardy not sure about the latter
23:13 Fixer rubenwardy: they will drop java version eventually it seems
23:13 Fixer end without java - bye linux
23:13 rubenwardy are they adding mod support to the C++ version?
23:14 Fixer i think they will
23:14 Fixer maybe they will support linux too, who knows
23:14 rubenwardy lol, nice joke
23:14 rubenwardy :)
23:14 rubenwardy although tbf they did visual code
23:15 rubenwardy but I guess that's due to lots of programmers being on Linux
23:16 Fixer discontinuing java version will be huge
23:16 Fixer since all cool stuff developed for it
23:16 Fixer mods/plugins/etc
23:16 rubenwardy hmmm
23:17 rubenwardy I wonder if they'll buy forge, and make a compatibility layer in Java
23:17 rubenwardy but how many mods use forge?
23:19 Fixer lots
23:19 rubenwardy as a percentage though
23:19 Fixer everything important
23:19 Fixer it seems
23:19 bigfoot547 Does anyone know perttu1?
23:19 bigfoot547 he keeps messaging me
23:20 bigfoot547 Ok, thanks
23:20 Fixer LOLOL
23:21 bigfoot547 Yep, figures.
23:23 kaeza joined #minetest-hub
23:28 Fixer I have mc beta 1.7.3 (2011) from the time when I played on Kray's server (minetest), back then lots of mods were modded java classes of minecraft, there was also modloader or smth like that
23:29 bigfoot547 You are lucky you have minecraft.
23:29 bigfoot547 :P
23:30 Fixer for example, even in 2011 there was Z-Buffer fix for ATI, OptiFine, OptiTick, farland jitter fix, skin fix - all of them are *.class files
23:30 bigfoot547 Use java bluej to decomp them by the way.
23:31 Fixer Minetest Z-Buffer bug was fixed 5 years later, Carl (by RBA)
23:31 Fixer one line fix
23:31 Fixer zbuffer = 24 bit or smth
23:32 Fixer bigfoot547: thats why minecraft (java version) was soooo heavily modded in all aspects, from server plugins to mods
23:33 Fixer MC was close to complete in mid 2011, yet Minetest 6 years later still has this... MTG
23:33 Fixer how much MTG evolved since 2012?
23:34 Fixer and how?
23:34 rubenwardy that's what having 10s of full time devs does
23:34 Fixer what was ground breaking?
23:36 Fixer i need to think about what was revolutionary in MTG since 2011...
23:36 Fixer carts
23:36 Fixer doors
23:36 Fixer "revolutionary"
23:37 Fixer and then you realise how little MTG changed since 2011
23:38 Fixer sure, new blocks here and there, carts (in 2016), tweaks inside
23:39 Fixer pure sandbox with elements of survival
23:39 Fixer "pure"
23:39 Fixer semi-pure*
23:40 Fixer main question: will it persist in this way for decades, or there will be some random push to somewhere
23:41 Fixer MTG is evolving
23:41 Fixer but slowly
23:41 Fixer will see

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