Time Nick Message 07:57 tenplus1 hi folks 07:57 Raven262 Hello tenplus1 07:58 tenplus1 hi raven :P 08:03 DS-minetest hi tenplus1 08:03 tenplus1 hi DS-minetest 08:03 tenplus1 Q. When using creative mode, should mobs NOT attack players ??? 08:04 Raven262 Yep 08:04 Raven262 (interpret as both yes and no) 08:04 tenplus1 lol 08:04 Raven262 I think they shouldn't actually 08:04 tenplus1 unless you hit them 1st :PP 08:05 Raven262 But how would you test your armour protection if they won't attack you? 08:05 Raven262 Yes. 08:05 tenplus1 so turn off automatic attack in creative until you hit them 1st :) 08:05 tenplus1 a good middle ground :D 08:07 Raven262 Yes, i think that would eb best 08:08 Raven262 *be 08:08 Raven262 +1 𓆣 08:08 tenplus1 :P 08:08 Raven262 you also don't see scarabs? 08:08 Raven262 xD 08:08 tenplus1 nope, still dont see them even though am using unicode font 08:11 Raven262 Maybe it needs some extended unicode 08:11 Raven262 linux mint users see them 08:12 tenplus1 checking repo... might have removed font by muistake :D 08:12 Raven262 xD 08:28 tenplus1 mob redo api updated... mobs no longer attack in creative mode unless hit 1st 08:38 tenplus1 wb 08:47 Calinou hi 08:47 tenplus1 hi Cal 08:50 tenplus1 what's new ? 09:11 Raven262 Can Lupercus get voiced? 09:12 tenplus1 hi Lupercus 09:12 Lupercus hi man hows it going 09:12 Lupercus ty for voice 09:12 tenplus1 good thx, you? 09:12 tenplus1 it's not autovoicem, only for this session 09:12 Lupercus pretty good 09:13 Lupercus its cool 09:14 Lupercus have you had any problems with a play named LordVlad, Ranma, koby, koby2, or Sonny recently on Xanadus? 09:14 Lupercus player* 09:14 tenplus1 cant remember any of those players on Xanadu while I was there... 09:14 Lupercus all usernames are same person 09:14 Lupercus hang on i have a couple more 09:15 Lupercus looking in my logs 09:15 Lupercus Rukai606, GatoNegro, Ranma are 3 more 09:16 Lupercus some have different ips that are only one or two numbers different 09:16 tenplus1 will keep an eye out 09:16 Krock hi tenplus1 09:16 Lupercus ok man i seen him there once but dont remember which name he was using 09:16 tenplus1 hi Krock :) 09:17 Raven262 Lupercus, GatoNegro and Ranma were on craig's server last few days. 09:17 Raven262 The question is: how did they join? 09:17 Lupercus he has been banned from alot of servers for various reason craigs, Gabos, and my server are the ones i can get the info on 09:17 red-001 the name LordVlad rings a bell 09:18 Raven262 Yeah, red-001 we banned him 09:18 red-001 ah 09:18 Lupercus yes red 09:18 Lupercus from City-States 09:18 Raven262 but his alternative accounts can still join somehow 09:18 red-001 dynamic ip? 09:18 Lupercus yes xban doesntstop him 09:18 red-001 well you could take a look at what thier ip range is then 09:18 tenplus1 thankfully no-one can join Xanadu just now as borders are closed... but when they do players are limited to 3x user accounts and link/check across ip's when they log in 09:19 red-001 and just ban that using iptables or something 09:19 red-001 but davisonio needs to do that 09:19 red-001 at least for craigs server that is 09:20 Raven262 I invited davisonio here 09:21 Raven262 and he seems here too 09:21 red-001 indeed 09:21 red-001 otherwise I would have messed up spelling his nickname 09:22 Raven262 Me too. 09:22 Raven262 davisonio, your nick is a bit hard to spell. 09:22 Raven262 There. 09:22 red-001 I always remeber it as daveisonio 09:22 red-001 adding that extra e 09:22 davisonio I get notified on "craig" too ;) 09:23 Raven262 He is here! xD 09:23 Lupercus hi davisonio long time man 09:23 tenplus1 hi davisonio 09:23 davisonio Hey :) 10:12 tenplus1 do we have any issues with entities at the moment ??? 10:12 tenplus1 typically them going through solid nodes when they shouldnt ? 10:20 shivajiva Hi tenplus1, had to add a check for entity pos in playerplus, it crashed with a nil pos after 2 punches yesterday 10:21 tenplus1 hi shiva 10:22 tenplus1 what line ? 10:22 shivajiva no guaranteed vectors unfortunately, sometimes we get nil 10:23 shivajiva its 234 in my version 10:24 tenplus1 looks like player was disconnected during punch meaning no pos 10:24 tenplus1 will add check 10:25 shivajiva it's the line that assigns the ent:getpos() to local newpos 10:26 tenplus1 that was removed... we're only using the entity attach code now 10:26 tenplus1 my version no longer has that line 10:28 shivajiva I realise, just asserting it can be nil randomly for various calls to get a position as noted before 10:29 tenplus1 :P 10:31 shivajiva I must have added 4 checks in various mods to stop server crashes with nil pos or out of range vectors since 0.4.15 10:31 tenplus1 yeah, gotta bulletproof many things when it comes to entities :D 10:35 shivajiva it happened in areas mod and that was for player position so I'm not sure it's confined to just entities 10:36 tenplus1 many nil checks later :P ehe... wonder how much that slows a mod down checking for these things constantly 10:42 Shara Hello all 10:42 tenplus1 hi shara 10:42 Shara tenplus1: Just reading logs, that change to mobs for creative priv is horrible 10:43 Shara Just because I have creative priv on a server that has mobs, doesn't mean I don't want to be able to play there as normal when I choose 10:43 tenplus1 kinda thought the last thing you want while building is mobs annoying you 10:43 Shara So on Xanadu I can never just 'play' again 10:43 tenplus1 no no... it only works in FULL creative mode 10:43 tenplus1 not with the priv 10:43 Shara Ohh, fine then :) 10:44 tenplus1 if you are playing a full creative game and building they wont harass you... only in survival :D 10:44 Shara Or actually, hmm, no. It would trash my ability to test things as well 10:44 Shara Is it a setting at least? 10:46 Shara Creative mode or creative priv, it's something I'd never want 10:46 tenplus1 nope... but if you wanna test things like armor etc. while running a creative game then just punch the mob, it'll stil attack 10:46 Shara Which prevents me testing things like mob range and so on 10:47 tenplus1 test in survival :P 10:48 Shara Can you please make it a setting? 10:48 tenplus1 will see what I can do... 10:49 Shara Thank you. 10:49 Shara I don't understand why someone would add mobs to a game unless they want them to behave like.... well, mobs. 10:50 Shara It would make much more sense to me in general if there was a setting to disable agression completely. 10:50 tenplus1 that's the thing, creative mode has no health... so why have mobs attack in the 1st place if they cant hurt you 10:50 Shara Creative can have health 10:51 Shara ENable creative and enable damage are two different settings 10:51 tenplus1 yeah but most creative servers disable it 10:51 Shara I've seen enough with it before, and it's a choice people make in singleplayer too. Some want to just play the game but have items. 10:53 Shara An independant ability to turn off mon aggression would be nice, but I really think it should not be tied to a game mode 10:53 Shara mob* 10:55 tenplus1 hrm, what to call the setting name 10:57 Shara Is it possible to make it independent of creative? 10:57 Shara If so, something like passive_mobs could work 10:58 tenplus1 the enable_damage switch disabled attacks also 11:13 tenplus1 wb DS-minetest 11:13 DS-minetest thanks tenplus1 11:14 tenplus1 hi Jordach 11:15 DS-minetest tenplus1: do you think, you can greet in less than 2 seconds? :P 11:15 tenplus1 lol 11:16 Shara I'm sure I've seen him do it before. 11:34 tenplus1 hi talus 11:36 Calinou added a tween transition to console, https://lut.im/G7phrTjAhV/c1ll5nqWMQJvWKUq.gif 11:37 tenplus1 ooh nice 11:39 tenplus1 brb, coffee time :D 11:41 nerzhul Calinou, what is this terminal emulator ? 11:42 Calinou nerzhul: it's a console for use in Godot games 11:42 Calinou it's not a terminal emulator 11:42 tenplus1 lol, are you rewriting minetestin godot ? :P 11:43 nerzhul oh 11:43 tenplus1 https://www.youtube.com/watch?v=1C4d_SclbKs ahahahaah 11:45 tenplus1 connection probs talus ? 11:46 Calinou tenplus1: nah 11:53 tenplus1 hi cx384 11:54 cx384 hello tenplus1 :D 11:54 tenplus1 lol, we have players horse racing on Xanadu now... ahahaha 11:54 Shara Had a feeling that might happen :D 11:54 cx384 nice 11:55 tenplus1 hi Fixer 11:55 cx384 hi Fixer 11:56 Calinou tenplus1: can you place bets? :D 11:57 tenplus1 lol, gambling for kids... ouch! 11:59 red-001 it's not gambling clearly it's a game of skill 11:59 red-001 thats why it's random 11:59 tenplus1 heh... I dare say a few players may be placing bets :D 11:59 tenplus1 between them 12:02 * red-001 wonders who though it was a good idea not to include a way to get a backtrace using the C api in lua 12:02 red-001 I mean they added it in 5.2 12:02 red-001 but minetest is stuck with 5.1 12:03 Fixer hi 12:03 tenplus1 ? 12:04 red-001 so many hours of debugging wasted because of that 12:04 tenplus1 is it needed in LUA ? 12:05 red-001 well I needed it for CSM 12:06 red-001 I'm working on implementing a type of virtual file system for CSM into which all mods will be loaded 12:06 nerzhul red-001, nice 12:06 red-001 so we can finnaly insolate CSM from the filesystem 12:06 red-001 isolate* 12:08 cx384 Dose anyone have an idea how to calculate the radius of a TNT explosion when I want to let more then one TNT explode at the same pos? 12:09 tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua#L277 12:12 cx384 I am using this "radius = (default_tnt_radius^3*n)^(1/3)" it comes form the sphere formula and the default default_tnt_radius but I think the radius is too small :/ 12:14 cx384 tenplus1 I know this file but thanks 12:16 tenplus1 :P 12:20 tenplus1 I kinda thought that was the area that determined blast radius after counting how many tnt in spot 12:23 cx384 hm 12:50 Fixer SECRETS OF MY AGE 12:50 tenplus1 ? 12:50 Fixer tenplus1: "282. 猫 シ Corp. - SECRETS OF MY AGE [with ローマンRoman] [3:07]" 13:03 * cx384 used 9*99 TNT at once 13:04 tenplus1 how big was the blast radius ? 13:06 cx384 28 13:06 cx384 tenplus1, http://imgur.com/a/hZTzF 13:07 tenplus1 ehehehe, bet that was laggy :P 13:07 cx384 no not really 13:51 Krock if we use VManip for the TNT explosions now, they should explode quite fast 13:51 tenplus1 they kinda do 14:22 red-001 oh this is ironic I messed my code up so that minetest crashed if the lua code was correct and worked if the lua code wasn't 14:22 tenplus1 ???? wut 14:23 red-001 lets just say that the C lua API is confusing 14:23 red-001 and I should really make sure to read the docs instead of assuming things 14:23 tenplus1 eheheh 14:29 red-001 wow this feels amazing 14:29 red-001 I finnaly got really error messages 14:29 red-001 not just segfaults 14:29 tenplus1 heh, slow progress ? 14:29 red-001 yeah 14:29 red-001 I got init.lua in bultin to run 14:30 red-001 now it's crashing on the subdirs 14:31 red-001 but I think right now the issue is a quick hack I used easier and it should be easy to fix 14:31 tenplus1 we need proper error messages for NaN values in entities... with line number 14:33 Fixer nah 14:36 red-001 -h + n 14:43 red-001 \o/!!! 14:44 red-001 bultin loaded correctly 14:44 tenplus1 w00t 14:45 red-001 well maybe if I can clean the code up and fix the loading of other mods there is a chance someone will be able to implement server mod sending fairly soon 14:46 tenplus1 server mod finding ? explain plz ? 14:46 red-001 servers sending CSM mods to the client 14:46 tenplus1 ah yes, that would be a LOT better than local CSM mods :P 14:47 red-001 if I can finish this it will be a major prerequisite for that out of the way 14:49 red-001 https://github.com/red-001/minetest/commit/3f804e8a018b6f5bff6c3cf8312badcebfcba1b2 the code is kinda a mess right now through 14:49 red-001 !title 14:49 ShadowBot start work on csm transfer · red-001/minetest@3f804e8 · GitHub 15:03 benrob0329 Hello 15:04 red-001 oh this is dumb 15:04 red-001 I forgot to enable CSM 15:05 red-001 thats why my code for loading other mods didn't do anything 15:05 red-001 hi benrob0329 15:05 tenplus1 hi benrob 15:08 benrob0329 Whats up, 15:08 benrob0329 ? 15:11 red-001 I'm starting to see the light at the end of the tunnel for loading mods into memory 15:19 tenplus1 hi Megaf 15:19 Megaf Hello 15:19 benrob0329 Hi Megaf 15:20 benrob0329 red-001: client side mods? 15:23 red-001 yeah 15:23 nerzhul red-001, many ugly memory copy 15:24 nerzhul also red-001 i think it can be a nice idea to have CSM local mods and CSM server sent mods, 2 lua stack can be nice 15:24 red-001 huh 15:24 red-001 intersting idea 15:25 nerzhul it permits to have various APIs if needed 15:25 red-001 well you can ignore all anything related to server-mod sending in that code for now 15:26 Shara Is there any easy way to have paramtype2 = "facedir", so that you can choose rotation when first placing a node, but to then prevent rotation being changed after that? 15:27 Krock changing param2 does not invoke any callback 15:27 Shara Krock: Problem is a have a node that it must be possible to place facing any direction, but then once placed, it should not be possible to change it again. 15:27 Shara I have* 15:28 Krock hmm.. I wonder how the beds did it 15:28 Shara Beds in default rotate 15:28 Shara I thought they'd give an answer as well, but just tested... 15:29 Shara in MTG* I should say 15:29 Krock the screwdriver mod seems to call "on_rotate", which you could use 15:29 Krock returning false seems to prevent rotating 15:29 Shara I wondered if there was such a thing, but dev wiki said no :) 15:29 Shara I will hunt elsewhere 15:30 Shara Thank you 15:30 Krock because this isn't a core function. it's from the screwdriver mod itself 15:30 Shara Ahh 15:30 red-001 http://i.imgur.com/c1KLB4z.png 15:31 Krock !next 15:31 ShadowBot Another satisfied customer. Next! 15:31 Shara I'm only 'satisfied' if it works out :P 15:31 Shara So we'll see about that part :) 15:36 Shara Not really sure how to make use of it. 15:39 * Shara goes hunting examples 15:40 Krock ... , on_rotate = function() return false end, 15:40 Shara Lookign at homedecor beds now :) 15:42 Shara Okay, got it working now I think :) 15:42 Shara Thanks Krock 15:43 tenplus1 no rotation for you mr.node 15:43 Krock np 15:43 Shara It messes up handholds if you can rotate them after placement :) 15:48 Jordach :thinking: 15:48 Jordach Technics RP-DJ1200 vs 670mw @ 32ohms 15:48 Jordach Technics still unstoppable 15:49 tenplus1 k, it seems that entities can glitch into solid nodes even when physical=true 15:50 Megaf dd if=/dev/zero of=/dev/sdc bs=2M count=50 #Because I live living dangerously 15:50 Megaf Hi benrob0329 15:51 red-001 https://github.com/minetest/minetest/pull/5965 15:51 red-001 !title 15:51 ShadowBot Load client-side mods into memory before executing them. by red-001 · Pull Request #5965 · minetest/minetest · GitHub 15:51 nerzhul Megaf, if=/dev/urandom 15:52 red-001 Megaf, I read /dev/zero as /dev/zeno 15:55 Megaf nerzhul, Im not trying to hide data, just wipe parition table 15:55 Megaf partition 15:55 Megaf so I can run a # mkfs.xfs -L "SD_D" /dev/sdc 15:57 nerzhul you don't need to use dd, you can use mkfs directly 15:57 Megaf nerzhul, I know, but sometimes some bits and pieces remain and confuses the OS 16:04 tenplus1 wb 16:05 benrob0329 I should reformat all my flash sticks to ext4 16:05 benrob0329 Just to annoy windows users 16:05 Megaf benrob0329, use XFS 16:05 Megaf is the fastest for everything 16:06 benrob0329 Meh 16:06 tenplus1 wasnt f2fs good for flash devces ? 16:06 Megaf or JFS if you want it fast and reliable 16:06 benrob0329 From what ive seen, it has issues in other areas 16:06 tenplus1 ohh 16:06 Megaf JFS is one of the FS that causes the least load on the CPU 16:06 Megaf super efficient 16:06 tenplus1 Q. was entity collision altered or changed in the 0.4.16 release ??? 16:07 benrob0329 https://arstechnica.com/civis/viewtopic.php?t=1169535 16:07 benrob0329 tenplus1: probably related to the player collision change 16:07 benrob0329 If I had to guess 16:07 tenplus1 eek, didnt realist player collision affected entities 16:08 tenplus1 am having mbos glitch inside solid nodes for no reason... 16:08 benrob0329 Maybe they're using sneak :P 16:08 tenplus1 and each entity is physical=true with no setpos used... just point and move 16:08 tenplus1 lolol sneaky 16:35 tenplus1 hi bogfoot 16:35 tenplus1 er... hi bigfoot 16:35 bigfoot547 Hi tenplus1 16:35 red-001 !tell bogfoot hi 16:35 ShadowBot red-001: O.K. 16:35 tenplus1 :P 16:35 DS-minetest tenplus1: why don't you use tab? 16:36 red-001 ^ 16:36 tenplus1 it's cheating :P 16:36 red-001 well then it's automated and meaningless dub 16:36 Jordach /* All hope abandon ye who stack-traced back to here */ 16:37 Calinou kilbith, keep doing what you're doing, I look forward to seeing an end product 16:37 Calinou trust me, he'll turn into a Gabe Newell... ;) 16:38 DS-minetest lol. tenplus1: how can you type the names at hiing so fast¡¿ your poor keyborad! 16:38 red-001 indeed 11 is a fast typer 16:38 rubenwardy I don't mind whether that it's not open source. Seeing videos and pictures will be cool 16:42 DS-minetest 11 managed to type "wb " and my name totally correctly within 2 seconds 16:42 tenplus1 onyl happens once I have my coffee in the mornings 16:42 Jordach rubenwardy, >suddenly forgetting the point of FOSS 16:42 Jordach :thinking: 16:43 DS-minetest what Jordach wanted to write: https://assets-cdn.github.com/images/icons/emoji/unicode/1f914.png 16:43 rubenwardy well, the point of LGPL at least 16:43 rubenwardy they do contribute back patches 16:43 rubenwardy *well, it's the point of LGPL 16:44 Jordach no idea 16:44 DS-minetest so, this: 🤔 16:44 Jordach subgames don't write shaders 16:44 Jordach 🤔 16:44 Jordach renders for me 16:46 Sokomine tenplus1: the mobs are hiding form players :-) 16:47 * Jordach does not compromise freedoms 16:47 tenplus1 https://github.com/minetest/minetest/issues/5966 17:27 Calinou Jordach: https://www.notebookcheck.net/Feels-bad-man-Apple-bans-Pepe-from-its-App-Store.226626.0.html 17:27 tenplus1 aww 18:10 cx384 Why can't I attach a particle spawner on a player? 18:12 cx384 * to 18:45 tenplus1 nite folks 18:49 DS-minetest aww, it could be so nice if the controls of players could be changed with csm. just imagine afk players going to bed 18:52 Shara I suppose you want mining bots as well? 18:55 red-001 well you know we are going to be replaced by bots at some point 18:56 red-001 I, for one, welcome our new robotic overlords 18:59 shivajiva for the record, I have a player who likes to change the smartshop nodes to give stuff away for free, no trace on rollback_check suggests they can alter metadata for any node from anywhere on the map, how likely is this? 19:00 rubenwardy it's possible the mod doesn't validate formspec submissions 19:00 rubenwardy you need to check that an action is valid when receiving fields, not just when sending the formspec 19:02 shivajiva any direct put/take events are recorded in the log, I see nothing, it was changed within the last 24 hours but nobody has been near it for 148 hours according to rollback_check 19:02 Fixer those security vulnerabs and ways to avoid should be written down on DEV wiki somewhere 19:02 Shara Getting quite worried about such things myself as well. 19:02 shivajiva it was not done via the formspec 19:03 Fixer [1f914] 19:03 * DS-minetest likes programmable bots 19:04 rubenwardy they're not using a formspec to modify the settings for the shop? 😕 19:04 * Fixer is waiting for https://github.com/minetest/minetest/pull/5964 19:04 red-001 !title 19:04 ShadowBot Fix the serialization error by ff73c7a by Rui-Minetest · Pull Request #5964 · minetest/minetest · GitHub 19:04 red-001 neat 19:04 shivajiva no otherwise I would see it 19:04 shivajiva 2017-06-11 20:19:11: ACTION[Server]: shivajiva takes default:dirt 99 from X-men shop @ (18914,7,14812) 19:04 shivajiva 2017-06-11 20:19:26: ACTION[Server]: shivajiva takes default:diamond 99 from X-men shop @ (18912,7,14812) 19:05 red-001 the mod logs formspec access? 19:05 red-001 oh 19:05 shivajiva it does on my server 19:05 red-001 does the mod check if the player can take the items? 19:05 shivajiva yes 19:05 red-001 you know someone found a way to abuse the way minetest handles inventories and CSM 19:06 Fixer :} 19:06 Fixer awesome release 19:06 Fixer we will find out all kinds of weird hacks 19:06 shivajiva owner or server owner only access to the put/take 19:07 red-001 I have a feeling there is an undisclosed and undetected exploit in minetest 19:07 red-001 since we are getting a lot of these incidents 19:07 red-001 and WE was patched 19:07 shivajiva if the server cannot be secured then why should I bother spending money and time :) 19:08 red-001 I suspect that whoever discovered the WE vurnability has found another one 19:08 red-001 or maybe this is a copycat 19:08 Shara There's also the range killing issue from whatever android client that is 19:08 shivajiva I'm patched up and security is on 19:08 Shara which I've heard can get around protection. 19:08 rubenwardy anti grief is designed to stop that 19:08 rubenwardy also, smartshop's code is unreadable 19:09 red-001 the range killing thing is only an issue if someone doesn't use anticheat 19:09 Shara Ranged killing was confirmed on servers using anti cheat, last I heard 19:09 red-001 well then they can open an issue 19:09 Shara It was on the forum. 19:09 red-001 the orginal report came from someone that wasn't using anticheat 19:11 Shara sorcerykid was claiming it could be done even with anti cheat anyway 19:11 red-001 rubenwardy, wow you weren't jokinh 19:11 red-001 it starts off with a massive unidented table 19:11 rubenwardy so, the sellall meta isn't protected 19:11 Fixer Shara: there were newer fixes 19:11 rubenwardy but not sure what it does 19:11 rubenwardy Shara, there's an "all" button when you own a shop 19:11 rubenwardy what does it do? 19:11 Shara I assume you mean shivajiva 19:12 rubenwardy oops 19:12 Shara :) 19:12 Fixer Shara: sorcerykid runs very outdated server iirc, 0.4.14, there were anti range attack fixes in 0.4.15-dev 19:12 rubenwardy ahh 19:12 rubenwardy found it 19:12 red-001 huh my respons re that seems to have been removed from the topic 19:12 Shara Fixer: she (?) said it was tested on Just text 19:12 Shara test* 19:12 rubenwardy the button to change limited/unlimited modes isn't checked 19:12 red-001 or maybe the forum messed up when submiting 19:12 shivajiva hmm here's a coincidence... 19:12 Fixer Shara: just test was running 0.4.14 last i checked 19:12 shivajiva [20:08:18] Which worlds were yours, again? I thought I'd chat with the kids there... Just interviews 19:12 shivajiva [20:08:32] You don't mind if I check some things with them, of course 19:13 Shara Hmm, okay. 19:13 rubenwardy so a client can submit a form to change it to unlimited mode even if they don't own it 19:13 shivajiva [20:09:00] ? 19:13 shivajiva [20:11:02] [Whois] andao is ~root@104.236.109.164 (root) 19:13 shivajiva [20:11:03] [Whois] andao is online via leguin.freenode.net (Umeå, SE, EU). 19:13 shivajiva [20:11:03] [Whois] andao has been idle for 7 seconds. 19:13 shivajiva [20:11:03] [Whois] andao has been online since 11/06/2017 20:01:45. 19:13 shivajiva [20:11:03] [Whois] End of WHOIS list. 19:13 red-001 ?? 19:13 red-001 wtf are you pasting? 19:13 red-001 oh 19:13 shivajiva join the dots... 19:13 red-001 our favorite ban evader is back 19:13 VaultyTowers 104? thats close to my IP 19:13 Fixer 0.4.14-dev, just_test_tribute, v7 JT2 @test@ 19:14 red-001 well let the freenode ops deal with one that has no name 19:14 red-001 and let us talk in peace 19:14 Fuchs and try to maybe not report these that we already k-lined :) 19:15 VaultyTowers htf is it so close? 19:15 red-001 * [VaultyTowers] (~Cranberry@cpe-104-229-131-152.twcny.res.rr.com): realname 19:15 VaultyTowers dude I didnt need my whole IP blurted out 19:15 red-001 I mean then get a cloak or something 19:15 Fixer hmmm, Cashworld/JT/JT2/Hometown having >100 000 entries in auth.txt that is XX mb of size (it seems) 19:16 VaultyTowers you coulda blocked out the rest of the numbers you know 19:16 red-001 well I do suppose 19:16 red-001 and no it's not close 19:16 VaultyTowers first number is 19:16 Fixer Current number of player files = 133,762 / auth.txt size = 61.8 MB 19:16 Fixer insane 19:17 Fuchs cloaks don't really hide IPs 19:17 VaultyTowers Dynamic IPs do 19:17 VaultyTowers and imma boot up that Auto VPN things 19:17 red-001 Fuchs, well they do help a bit 19:17 Fuchs a little 19:18 Fuchs a tiny little 19:18 red-001 at the least they tell people it's none of thier business 19:18 Fuchs mostly they give a false sense of security 19:18 Fuchs anyway, yes, I can give cloaks if needed. 19:18 red-001 anyway your ip isn't really personal info 19:19 red-001 at most it allows someone to guess what region you are in and your ISP 19:19 VaultyTowers fuchs may I have one just because? 19:19 Fuchs probably 19:19 red-001 anyway there are 16777216 ip address that start with 104. 19:19 Fuchs VaultyTowers: yes, but it would be based on your accountname, which differs from your current nick 19:20 VaultyTowers my account name is Vault 19:20 VaultyTowers VaultBoy* 19:20 Fuchs VaultyTowers: if you want to fix that: /msg nickserv group /msg nickserv set accountname VaultyTowers (for me it doesn't matter) 19:20 Fuchs yep 19:20 VaultyTowers inchra is Vault 19:20 Fuchs that would be in the cloak. Fine? 19:20 VaultyTowers yes 19:20 VaultyTowers im fine with it 19:20 Fuchs okay, there you go 19:20 red-001 * VaultyTowers (~Cranberry@unaffiliated/vaultboy) has joined 19:20 VaultyTowers thank you sir 19:20 Shara red-001: actually, by some laws ip address is personal information 19:20 Fuchs welcome, and no need to sir me :) 19:20 red-001 Shara, I do suppose it depends 19:21 VaultyTowers :P 19:21 Shara Don't ask me which, because it's not the ones I have to work with thankfully 19:21 VaultyTowers now I need to figure out how I got autoVPN on my laptop and get it on my tower 19:21 cx384 If anyone want to know I have updated my inventorybags mod https://forum.minetest.net/viewtopic.php?f=9&t=17847&p=276766#p276766 19:21 rubenwardy some ISPs allocate IPs statically 19:21 VaultyTowers mine changes periodically 19:21 red-001 rubenwardy, I heard that comcast does that 19:21 VaultyTowers it'll say towns near mine 19:22 VaultyTowers (near being 2-50 miles) 19:22 VaultyTowers never actually says my town 19:22 red-001 hey every some often my geolocation is off by around ~500 kilometers 19:23 red-001 so* 19:23 red-001 Shara, tell them to message someone on /stats p 19:23 red-001 or really just do /ignore *!~root@* 19:24 red-001 the chances are people running IRC as root are not worth your time 19:25 VaultyTowers man and I was playing my Emulator too 19:25 VaultyTowers and when I come back someones at it 19:25 red-001 well I guess spammer activity is resuming 19:27 red-001 huh I wonder how practical would it be to add all digital ocean ip ranges to ignore 19:28 Raven262 Why was he "testing" it on me? 19:28 Raven262 He said Test 19:28 lisac OR ME 19:28 lisac :O 19:28 VaultyTowers lol isnt digital ocean a hosting service? 19:28 red-001 yes 19:28 Raven262 Test 19:28 Raven262 Who are you, really? 19:28 Raven262 there 19:28 Raven262 i got those 19:28 lisac Politeness is a virtue 19:28 red-001 our favorite troll without a name abuses it as a VPN 19:28 VaultyTowers ok now you can tell its him 19:29 VaultyTowers I mean COME ON 19:29 red-001 lisac, Raven262 I recommand /ignore *!~root@* 19:29 Raven262 sure 19:29 lisac nice 19:29 * red-001 wonders how much someone has to abuse a service before freenode requires sasl to connect from it 19:29 red-001 it happened to openshit 19:29 red-001 (I swear it wasn't me) 19:30 rubenwardy well, as long as my IP doesn't indicate my address of 12 Fausserue Road, I'm happy 19:30 rubenwardy oh no 19:30 red-001 shift*** 19:30 PsychoVision I am Here have much fear J/K 19:30 Shara Hi PsychoVision 19:30 red-001 Are you psycho, PsychoVision? 19:31 Raven262 He must be. 19:31 PsychoVision Yup Oo Annnnnd A Big Hell0 to You Shara And red-001 19:31 Fuchs red-001: not that much, but it also depends on whether we can SASLify it 19:31 Raven262 Awesome. 19:31 VaultyTowers i wanna test something 19:31 Fuchs if it is something with a load of ranges we don't know, we obviously can't do it 19:31 PsychoVision AFK! don't kick me 19:31 PsychoVision Wait! 19:32 red-001 ah 19:32 PsychoVision Hellooooo Fuchs :D 19:32 Raven262 Are you okay? 19:32 Raven262 lol 19:32 PsychoVision OK AFK! 19:32 red-001 well there go my hopes 19:32 red-001 ditigal ocean doesn't even publise thier ranages 19:33 red-001 ?? 19:33 VaultyTowers haha it works 19:33 Fuchs well 19:33 VaultyTowers Love that Extension 19:33 red-001 ok.... 19:33 VaultyTowers "UltraSurf" 19:33 Fuchs maybe they start cooperating after some of their IPs get added to an RBL *shrugs* 19:34 red-001 Real-time Blackhole List? 19:35 sfan5 red-001: it's farily easy to use any of the bdp viewers on the web to see which ranges are allocated to their ASs 19:36 Fuchs red-001: yes 19:41 red-001 shivajiva, so the mystery of the shop was solved right? 19:41 red-001 I do have to ask, is the players ip a digital ocean ip? 19:41 VaultyTowers who was it? 19:44 Fixer i'm curious about shop mystery too, please answer 19:44 red-001 well deductive reasoning seems to strong implicate someone but as I'm not at person I will not make any claims 19:48 red-001 both the motitvation and means are there but we don't have proof 20:01 shivajiva no, the shop wasn't modified via the formspec as far as I can tell 20:02 shivajiva my version doesn't have the 'all' button either 20:03 red-001 could you upload your version then? 20:33 Darcidride Hi everybody 20:33 PsychoVision Halo :D 20:33 PsychoVision AFK! 20:37 red-001 hi 20:50 red-001 eh so Grandolf isn't banned? 20:51 bigfoot547 Lookit: ~NotGrando@2604:6000:d842:8600:f1b9:d5cc:2e32:30b5 20:51 red-001 we should really decide if we want to ban him or not 20:51 bigfoot547 Yes, it is grandolf 20:51 red-001 they are still banned on #minetest 21:13 red-001 hi Bobr2 21:13 red-001 ha faster then 11 22:56 Fixer "Meanwhile, the Mojang team confirmed plans to bring all versions of the game to parity, and it will do by connecting those various games—including many not on Microsoft platforms—via the Xbox Live service." 22:56 Fixer kek 23:08 red-001 well night 23:11 rubenwardy lol 23:12 bigfoot547 bye 23:12 bigfoot547 I'll take over 23:12 rubenwardy I was thinking that it was only a matter of time before MS did something stupid, like locking them into xbox live and dropping Linux support 23:12 rubenwardy not sure about the latter 23:13 Fixer rubenwardy: they will drop java version eventually it seems 23:13 Fixer end without java - bye linux 23:13 rubenwardy are they adding mod support to the C++ version? 23:14 Fixer i think they will 23:14 Fixer maybe they will support linux too, who knows 23:14 rubenwardy lol, nice joke 23:14 rubenwardy :) 23:14 rubenwardy although tbf they did visual code 23:15 rubenwardy but I guess that's due to lots of programmers being on Linux 23:16 Fixer discontinuing java version will be huge 23:16 Fixer since all cool stuff developed for it 23:16 Fixer mods/plugins/etc 23:16 rubenwardy hmmm 23:17 rubenwardy I wonder if they'll buy forge, and make a compatibility layer in Java 23:17 rubenwardy but how many mods use forge? 23:19 Fixer lots 23:19 rubenwardy as a percentage though 23:19 Fixer everything important 23:19 Fixer it seems 23:19 bigfoot547 Does anyone know perttu1? 23:19 bigfoot547 he keeps messaging me 23:20 bigfoot547 Ok, thanks 23:20 Fixer LOLOL 23:21 bigfoot547 Yep, figures. 23:28 Fixer I have mc beta 1.7.3 (2011) from the time when I played on Kray's server (minetest), back then lots of mods were modded java classes of minecraft, there was also modloader or smth like that 23:29 bigfoot547 You are lucky you have minecraft. 23:29 bigfoot547 :P 23:30 Fixer for example, even in 2011 there was Z-Buffer fix for ATI, OptiFine, OptiTick, farland jitter fix, skin fix - all of them are *.class files 23:30 bigfoot547 Use java bluej to decomp them by the way. 23:31 Fixer Minetest Z-Buffer bug was fixed 5 years later, Carl (by RBA) 23:31 Fixer one line fix 23:31 Fixer zbuffer = 24 bit or smth 23:32 Fixer bigfoot547: thats why minecraft (java version) was soooo heavily modded in all aspects, from server plugins to mods 23:33 Fixer MC was close to complete in mid 2011, yet Minetest 6 years later still has this... MTG 23:33 Fixer how much MTG evolved since 2012? 23:34 Fixer and how? 23:34 rubenwardy that's what having 10s of full time devs does 23:34 Fixer what was ground breaking? 23:36 Fixer i need to think about what was revolutionary in MTG since 2011... 23:36 Fixer carts 23:36 Fixer doors 23:36 Fixer "revolutionary" 23:37 Fixer and then you realise how little MTG changed since 2011 23:38 Fixer sure, new blocks here and there, carts (in 2016), tweaks inside 23:39 Fixer pure sandbox with elements of survival 23:39 Fixer "pure" 23:39 Fixer semi-pure* 23:40 Fixer main question: will it persist in this way for decades, or there will be some random push to somewhere 23:41 Fixer MTG is evolving 23:41 Fixer but slowly 23:41 Fixer will see