Time |
Nick |
Message |
00:00 |
Fixer |
this is needed too https://github.com/minetest/minetest/pull/1118 |
00:00 |
Hijiri |
benrob0329: you could use dithered transparency; it would look bad but at least it wouldn' |
00:00 |
Hijiri |
wouldn't have sync problems |
00:01 |
Jordach |
Hijiri, i've got some people think Solar Plains is a Unity game |
00:01 |
Hijiri |
were they aware of minetest? |
00:01 |
Jordach |
no idea |
00:01 |
Fixer |
CYBERINDUSTRIALIZATION |
00:01 |
Jordach |
it doesn't look like MT at all, Hijiri |
00:01 |
Jordach |
it looks like something in Unity as a demo |
00:01 |
benrob0329 |
Hijiri: sync problems arent as much of a problem as just pain-in-the-arseness of it all |
00:02 |
Hijiri |
Does it use flat |
00:02 |
Hijiri |
sorry, didn't mean t oenter |
00:02 |
Hijiri |
Jordach: I haven't seen it, what does it look like? |
00:02 |
Hijiri |
benrob0329: You could automate that tediousness |
00:03 |
Hijiri |
writing node defs = not fun, writing APIs = fun |
00:03 |
Jordach |
Hijiri, https://jordach.net/Images/Screenshots/screenshot_20170507_004457.png |
00:03 |
Jordach |
be advised the cert expired a few days ago and i havent had root access |
00:03 |
Hijiri |
this is why I wrote bunch of APIs used by nobody |
00:03 |
benrob0329 |
Hijiri: Possibly, but i woulndt even know where to start |
00:03 |
Jordach |
since my security key is on my desktop |
00:04 |
Jordach |
and not my laptop |
00:04 |
Hijiri |
I don't know, I think I would guess that it looks like a minetest game, but obviously I already know about minetest |
00:04 |
Hijiri |
if I didn't, I wouldn't be surprised if it was in unity (or done in minecraft) |
00:04 |
Hijiri |
since unity is used for a lot of games |
00:04 |
benrob0329 |
i mean, i need to make everything a variable, and encase everything in a function, etc etc |
00:04 |
Jordach |
Hijiri, http://i.imgur.com/9Y6aOgN.png |
00:05 |
Hijiri |
benrob0329: for a small API like node switchy thing it might be easiest to start top-down and write out the API you would want to use |
00:05 |
Jordach |
Hijiri, i've rapidly improved my textures recently |
00:05 |
Hijiri |
And since it's single use, you might not even want to write an API |
00:06 |
Hijiri |
Just have a for loop and a list of textures |
00:06 |
Jordach |
honk at me later if you want some more recent imagery |
00:06 |
benrob0329 |
Hijiri: it would be more than single use |
00:06 |
benrob0329 |
multiple tarid-es |
00:06 |
benrob0329 |
cant use a for loop |
00:06 |
benrob0329 |
well i could |
00:06 |
benrob0329 |
but itd be more complicated than that |
00:06 |
Hijiri |
benrob0329: I guess you might want to write some functions then, but it doesn't need to be something that generalizes over all possible animations |
00:06 |
benrob0329 |
id need a table with demat-remat timing |
00:07 |
benrob0329 |
and to iderate over that too |
00:08 |
benrob0329 |
and a sound table, because I need to split up the in-animation sounds in case the game had a lag spike |
00:08 |
benrob0329 |
then things wont become out of sync |
00:08 |
Hijiri |
benrob0329: it would make the transitions audible though |
00:09 |
benrob0329 |
Hijiri: possibly, but itd be better than having it come out of sync |
00:10 |
benrob0329 |
although the animation would just finish once the game came back |
00:10 |
Hijiri |
I feel like it would sound worse, but I guess I can't really tell without trying to use it |
00:10 |
benrob0329 |
so i suppose the point it mute (no pun intended) |
00:10 |
Hijiri |
I mean that it would sound worse and it would be mroe distracting that AV desync |
00:11 |
benrob0329 |
idk, i need to do a lot on that mod |
00:11 |
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00:11 |
benrob0329 |
hi KaadmY |
00:12 |
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00:27 |
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01:49 |
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02:39 |
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04:46 |
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05:02 |
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05:24 |
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06:01 |
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06:06 |
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06:13 |
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06:14 |
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07:09 |
Jordach |
purr |
07:10 |
cheapie |
Meow? |
07:52 |
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07:59 |
Raven262 |
Hello guys, I have a question, how does one set node's paramtype2 using the itemstack? |
08:01 |
Hijiri |
itemstack has no concept of param2, there's no way to do it like that |
08:01 |
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08:01 |
Hijiri |
Raven262: and nodes that are in the world don't have any itemstack |
08:02 |
Hijiri |
Raven262: what are you tryiing t odo? |
08:02 |
Raven262 |
How do i get node definition from itemstack then? |
08:03 |
Raven262 |
I'm trying to make mod that colorizes nodes e.g. you wield stone use a chat command and colour it to red |
08:03 |
Raven262 |
and place a red stone |
08:03 |
Raven262 |
that is still a default:stone, but red |
08:03 |
Raven262 |
Since i found that paramtype2 can store colour |
08:04 |
Hijiri |
Raven262: best way may be to redefine default:stone's on_place |
08:04 |
Hijiri |
to use its color when it places the node |
08:04 |
Raven262 |
Yes, i'll do so. |
08:04 |
Hijiri |
minetest.item_place_node can take param2 as argumetn |
08:05 |
Raven262 |
Thanks for the help, i'll try to make this. |
08:05 |
Raven262 |
Wait, how do i redefine default:stone? |
08:06 |
Hijiri |
there's minetest.item_place too, might be closer to default behavior | use minetest.override_item to redefine on_place |
08:06 |
Raven262 |
ah, thanks |
08:06 |
Hijiri |
minetest.override_item("default:stone", { on_place = function() blah end }) |
08:07 |
Hijiri |
you only need to enter the overridden fields |
08:07 |
Raven262 |
yes i'm reading it on the wiki |
08:27 |
Raven262 |
In what format should the param2 color be? |
08:48 |
Hijiri |
no idea |
08:51 |
Calinou |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L650 |
09:03 |
Raven262 |
Color is hex or rgb? |
09:09 |
Calinou |
seems to be hexadecimal |
09:09 |
Calinou |
no idea if it's #AARRGGBB or #RRGGBBAA though... try both |
09:09 |
Calinou |
the prefix is 0x, not #, though |
09:19 |
Raven262 |
ok, thanks |
09:50 |
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09:50 |
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Topic for #minetest-hub is now http://hub.minetest.net/info | http://hub.minetest.net/regulars | Logs: http://irc.minetest.net/minetest-hub/ |
09:53 |
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10:11 |
Shara |
Morning all |
10:13 |
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10:15 |
Raven262 |
Greetings, Shara |
10:16 |
Shara |
Hi Raven262. How goes? |
10:17 |
Raven262 |
Trying to get this mod if mine work, only fails here, you? |
10:17 |
Shara |
Trying to get this brain of mine to work, only fails here too :) |
10:17 |
Raven262 |
xD |
10:18 |
Raven262 |
I found that someone on the forums made a mod that could be considerably shortened in code. I helped, and got an idea for a mod of my own. |
10:18 |
Shara |
Anyone is welcome to volunteer to sit exams for me! :) |
10:19 |
Raven262 |
xD |
10:19 |
Shara |
Oh, nice. I've done that before. |
10:19 |
Raven262 |
The trouble is, I haven't been doing any coding for about 6 months now. |
10:19 |
Raven262 |
And i kinda have to remember stuff |
10:20 |
Raven262 |
Not to mention that i used one of my old mods to give examples, copy paste |
10:20 |
Shara |
I'd barely done any for a lifetime when I started my mods, so don't worry. |
10:20 |
Raven262 |
I think that I'm actually trying something that is barely possible for me to do. |
10:21 |
Raven262 |
But well, i have lisac to help me out. |
10:21 |
Raven262 |
Though he is constantly playing wow |
10:21 |
Shara |
If you are copy/pasting, it's worth spending the time to make sure you really understand it anyway |
10:22 |
Raven262 |
Yes, the things that i could write down from my head now i can't even remember them. |
10:22 |
Raven262 |
6 months seems like a lot now |
10:22 |
Shara |
there is nothing wrong with needing to look things up. |
10:22 |
Raven262 |
I imagined i have better memory though. |
10:23 |
Shara |
I often use my own past mods as templates for certain things in later ones |
10:23 |
Raven262 |
well, i think i might even make this work |
10:23 |
* Raven262 |
starts working :P |
10:24 |
Shara |
Feel free to ask for help. |
10:24 |
Shara |
Not sure I can give it, but someone usually can :P |
10:24 |
Raven262 |
Yeah i asked quite a lot of stuff already |
10:30 |
red-002 |
I guess thats the end of -project logging then |
10:31 |
Shara |
Nothing was being said anyway. |
10:31 |
* red-002 |
wonders who is still on there |
10:32 |
red-002 |
I tried to be last but ddos attacks forced me to drop out |
10:35 |
Shara |
Anyone know who SG9kb3I is, since they won't seem to tell me :) |
10:35 |
Shara |
? |
10:36 |
red-002 |
dunno |
10:36 |
red-002 |
apprently they set thier nick to thier password |
10:36 |
Shara |
Saw |
10:37 |
red-002 |
well who are you SG9kb3I ? |
10:37 |
Shara |
Asked me for voice politely enough anyway. |
10:56 |
red-002 |
Shara, it looks like it's a new account |
10:56 |
red-002 |
registered 2 hours ago |
10:56 |
Shara |
I'm getting answers, don't worry. |
10:57 |
* red-002 |
bets it's the person that joined yesterday and was told to register an account |
11:02 |
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Fixer joined #minetest-hub |
11:02 |
Shara |
Okay, confirmed who it is. Someone safe who just feels like being mysterious. |
11:13 |
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WhoAreYou joined #minetest-hub |
11:31 |
Fixer |
hey-hey |
11:33 |
Wayward_One |
morning all :) |
11:42 |
VanessaE |
morning |
11:42 |
ff0002 |
hi |
11:47 |
VanessaE |
morning red |
11:55 |
Fixer |
https://www.youtube.com/watch?v=nRdk6iaiiG0 so much this (in minetest) |
11:57 |
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jin_xi joined #minetest-hub |
11:58 |
* VanessaE |
wonders who SG9kb3I is |
12:15 |
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12:16 |
red-002 |
this new settins bug is quite intersting |
12:16 |
red-002 |
I haven't ben able to confrim it yet but the bug might be in the c++ code for a drop down menu |
12:17 |
red-002 |
been* |
12:20 |
Shara |
What's the bug? |
12:23 |
red-002 |
it displays the correct vaules to the user but it returns the vaules that the first drop down menu used to the formspec handler |
12:23 |
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12:24 |
red-002 |
e.g. dropdown1 = {1="first", 2= "second"} |
12:24 |
red-002 |
dropdown2 = {1="red",2="blue"} |
12:24 |
red-002 |
then when the user selects red the formspec handler will be told they selected "first" |
12:25 |
Jordach |
*autistic screeching* |
12:25 |
* Shara |
balances a cat on Jordach's head. |
12:25 |
red-002 |
*non-autistic screeching* |
12:26 |
Shara |
red-002: That sounds bad, because from your number red is clearly not first at the moment |
12:27 |
blue-002 |
better? |
12:27 |
Shara |
How can we select red at all when there is no red? :( |
12:27 |
Stone-Talus |
DUN DUN DUUUUUUUUUUUUUUUNNNNN |
12:28 |
Jordach |
Shara, my LED TV doesn't have composite/av |
12:29 |
Jordach |
it has fucking that bastard YPbPr |
12:29 |
blue-002 |
I should really use alice and bob in these examples |
12:29 |
Shara |
Either way, problems with settings are bad :( |
12:29 |
Calinou |
hi |
12:29 |
Jordach |
Shara, tl;dr i need a 4 pole 3.5mm male jack that takes RCA inputs |
12:29 |
Jordach |
*Reeeeeeee* |
12:29 |
Shara |
Jordach: I'm sorry, but the cat is all I had to offer |
12:30 |
Calinou |
the settings menu should be redone one day, I feel like |
12:30 |
Shara |
She likes to sit on people's head. |
12:30 |
Calinou |
keep the "Advanced" thing but have a few subtabs, I guess |
12:30 |
Calinou |
one for graphics, one for sound, one for input (keys + mouse settings), one for misc things |
12:30 |
Shara |
Calinou: It's advanced settings that are an absolute horrible scary mess though |
12:30 |
Shara |
but yea, subtabs would help with that a lot |
12:30 |
Calinou |
Shara: yes; my point is to make them unnecessary for most use cases |
12:31 |
Calinou |
which is not the case right now; to change mouse sensitivity or disable view bobbing (without editing minetest.conf), you need to go into the advanced settings |
12:31 |
Calinou |
which are a mess indeed |
12:31 |
Shara |
I can never work out where to find things. Which ven includes things I added to settings myself. |
12:31 |
Shara |
even* |
12:31 |
Calinou |
ideally we'd have a first start dialog, asking the user to set a name, change some settings (keys, most importantly) |
12:31 |
Calinou |
many games have that now |
12:32 |
CWz |
uh there an isseu with the server list |
12:32 |
CWz |
http://servers.minetest.net/ |
12:32 |
CWz |
shows the irc logs |
12:32 |
Jordach |
*runs letsencrypt* |
12:32 |
blue-002 |
it doesn't? |
12:32 |
Shara |
CWz: ? |
12:32 |
Calinou |
works for me here |
12:32 |
Calinou |
it might be a DNS issue |
12:33 |
Shara |
Looks normal here |
12:33 |
blue-002 |
yeah this seems to be a c++ issue |
12:33 |
Stone-Talus |
so todays blergs were complete shits |
12:33 |
Shara |
Calinou: Yea, I think a first start dialog of some kind would be nice, but how would it work in practice? In singleplayer, it should show in came, but if hosting a server, it's possible someone other than the owner is first to connect |
12:33 |
blue-002 |
it happens when both drop downs used the same field name |
12:33 |
Shara |
in game* |
12:34 |
Calinou |
Shara: show it when starting the client for the first time? |
12:34 |
Calinou |
(usually when no minetest.conf is present) |
12:34 |
Calinou |
we could even have a server wizard too, writing a basic minetest.conf for you |
12:35 |
Calinou |
AssaultCube has a shell script for this, but we can have something in minetestserver itself working in a similar manner |
12:35 |
Shara |
Calinou: Just as a server owner, I'll never start it through the client |
12:35 |
Shara |
So yes, we'd need both options covered |
12:37 |
Shara |
Though it would be a nice thing even if just from games started from a client |
12:38 |
Shara |
Or instead of first start, maybe even more options alongside where Creative mod and Enable Damage checkboxes are? |
12:38 |
Shara |
mode* |
12:38 |
Calinou |
I'm talking about the client setup itself here, more than the game setup |
12:39 |
Shara |
I just like options being more easily available either way |
12:40 |
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12:41 |
CWz |
the freeminer forums are pretty much dead. |
12:41 |
CWz |
heh |
12:41 |
Calinou |
gotta like 4G+ connection here, 3-4 MB/s download off GitHub :D |
12:47 |
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12:52 |
blue-002 |
alright I think I found out what was causing the bug |
13:02 |
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13:03 |
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13:03 |
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13:23 |
red-001 |
and I managed to fix it |
13:23 |
Shara |
:) |
13:24 |
red-001 |
the code should be rewritten through it looks like it's leaking memory |
13:25 |
red-001 |
well it's not much memory |
13:26 |
red-001 |
just the contents of the drop down list ever time one is included in a formspec |
13:26 |
red-001 |
every* |
13:35 |
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13:37 |
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13:38 |
PsychoVision |
YAY! I remembered the channel name for once :D |
13:38 |
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13:38 |
* PsychoVision |
Pats himself on the head |
13:39 |
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13:39 |
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13:53 |
DS-minetest |
is there a reason why the avatar image of sofar on github is white now? btw, i haven't read anything about him for some days now, is something with him? |
13:53 |
NathanS21 |
I guess somebody made a fake account, with a poorly photoshopped image of him |
13:53 |
Calinou |
DS-minetest: he likely cleared it because someone made a parody of it |
13:54 |
Calinou |
(although that person has been banned since then, IIRC) |
13:54 |
DS-minetest |
yeah, that "sofart" with the hitler like bart :P |
14:02 |
benrob0329 |
Hello all |
14:02 |
Calinou |
hi benrob0329 |
14:03 |
benrob0329 |
https://github.com/minetest/minetest/issues/5813#issuecomment-304778911 |
14:03 |
benrob0329 |
Ome |
14:03 |
benrob0329 |
*w |
14:03 |
benrob0329 |
People still want the super complex server network approach |
14:04 |
Calinou |
I don't think we should bother too much about this |
14:04 |
Calinou |
most other open source games are doing fine without this |
14:04 |
Calinou |
perhaps we could have support for chat commands sending you to another server |
14:04 |
Calinou |
but that's about it |
14:04 |
Fixer |
+1 |
14:04 |
benrob0329 |
you'd still need to have the function then |
14:05 |
benrob0329 |
and it doesn't solve the main issue |
14:05 |
benrob0329 |
So -1 |
14:05 |
Calinou |
well then, we can add redirection to the API |
14:05 |
Calinou |
but inventory sharing is (IMO) too complex, too error-prone (what if servers run different mods?) |
14:05 |
Calinou |
the redirection could also be abused, so beware... |
14:06 |
Calinou |
that's why I suggested it should only work if the client types a command, but not sure how |
14:06 |
benrob0329 |
I don't want inv sharing or special auth |
14:06 |
Calinou |
(like eg. Firefox's clipboard API works only after an explicit user action, like clicking a buton) |
14:06 |
benrob0329 |
Just sending to the other server |
14:07 |
benrob0329 |
Inv can be handled by mods if necessary |
14:07 |
benrob0329 |
We do have an http api for a reason |
14:08 |
Fixer |
sync auth.txt across servers? |
14:08 |
DS-minetest |
why is even anything for sending players to other servers needed? Different "Dimensions" / Other worlds #4428 would be enough imo |
14:10 |
Calinou |
different dimensions would be very complex, and wouldn't fit all use cases |
14:10 |
benrob0329 |
DS-minetest: hub worlds |
14:10 |
benrob0329 |
No auth syncing |
14:11 |
benrob0329 |
No inv syncing |
14:11 |
DS-minetest |
yeah, world = dimension |
14:11 |
benrob0329 |
Just send the client with a temp key/token |
14:11 |
benrob0329 |
DS-minetest: that doesn't cover all use cases |
14:12 |
DS-minetest |
benrob0329: is there a very specific case? |
14:12 |
benrob0329 |
what if a server wants to keep those seperate to avoid say, mod conflicts |
14:12 |
CWz |
would be cool to have multi-universe/world/pez servers |
14:12 |
benrob0329 |
Or heavy loads |
14:12 |
Calinou |
yeah, the Minetest server is not really multithreaded |
14:12 |
Calinou |
except for map generation, optionally |
14:13 |
DS-minetest |
and why would a player like to swap directly to that other server? |
14:13 |
Calinou |
I can see a few use cases for this |
14:13 |
benrob0329 |
because he'd come from.a hub world |
14:13 |
Calinou |
eg. you play on a creative server and want to join a PvP server under the same umbrella |
14:13 |
Calinou |
so, with other players, you agree to type a command to do that |
14:13 |
Calinou |
("the same umbrella" = hosted by the same admin) |
14:14 |
Calinou |
it's easier than going back to the menu, finding the server and connecting |
14:14 |
benrob0329 |
But it shouldn't always need to type the command |
14:14 |
benrob0329 |
Punching a block works too |
14:14 |
Calinou |
could be done too, but IMO it should require explicit user action |
14:14 |
Calinou |
it can be punching/usinga node or a command |
14:14 |
Calinou |
although, even then, it could still b eabused :( |
14:14 |
Calinou |
be abused* |
14:14 |
Calinou |
for example, if someone makes punching any node cause a redirect |
14:15 |
benrob0329 |
how could it be abused? |
14:15 |
Fixer |
here is example: one auth for Vanessas server |
14:15 |
Fixer |
or why bother, make one auth for all servers (optional) |
14:15 |
DS-minetest |
the hub server could have signs with ports and addresses |
14:15 |
Calinou |
infinite redirect loops could be caused, I guess |
14:15 |
benrob0329 |
Fixer: no |
14:15 |
Calinou |
Fixer: I don't think we'll have an official auth server |
14:15 |
benrob0329 |
DS-minetest: also no |
14:15 |
Calinou |
it's complicated to manage |
14:15 |
DS-minetest |
benrob0329: why not? |
14:16 |
benrob0329 |
DS-minetest: do you want to rememer a whole server address an port just to swap minigame categories? |
14:16 |
benrob0329 |
*remember |
14:16 |
benrob0329 |
Or change levels in a game? |
14:17 |
DS-minetest |
normally one umbrella has one address, so the player only has to remember the port |
14:17 |
benrob0329 |
It's still a pain |
14:17 |
DS-minetest |
not really :P |
14:17 |
DS-minetest |
maybe 2 digits |
14:17 |
benrob0329 |
And its not helpfull if you do want a more complex setup |
14:17 |
DS-minetest |
or 3 |
14:17 |
Calinou |
remember, in Minetest on AZERTY keyboards, you still can't enter "7" due to an Irrlicht bug :) |
14:17 |
Calinou |
so I hope none of the port numbers contain a 7 :D |
14:18 |
DS-minetest |
lol |
14:18 |
DS-minetest |
does num 7 work? |
14:18 |
benrob0329 |
So no, that is exactly the problem this tries to fix |
14:19 |
benrob0329 |
player:send_to_server(address, port) |
14:19 |
benrob0329 |
Server generates a key |
14:19 |
DS-minetest |
what if a client mod takes the meta of a node and writes the information into address and port fields? |
14:19 |
DS-minetest |
only change a setting |
14:19 |
DS-minetest |
2* |
14:19 |
Calinou |
DS-minetest: not sure |
14:19 |
Calinou |
I don't think so |
14:19 |
DS-minetest |
why not? |
14:20 |
benrob0329 |
then it still requires you to pull out of the game |
14:20 |
Calinou |
because Irrlicht's input handling is quite... funny |
14:20 |
Calinou |
copypaste is only possible on Linux since 2015 |
14:20 |
benrob0329 |
Something else this could be used for |
14:20 |
benrob0329 |
In singleplayer would be to swap maps |
14:21 |
DS-minetest |
add function to csm to join a server from menu after leaving, (i think, there's already a function to leave, so just improve that) |
14:21 |
benrob0329 |
DS-minetest: your missing the point |
14:21 |
Calinou |
does CSM have HUD access yet? |
14:22 |
DS-minetest |
Calinou: sadly no |
14:22 |
Calinou |
:( |
14:22 |
Calinou |
maybe I should add the wallclock thing in core, even |
14:22 |
Calinou |
but not sure if paramat^W the core devs will accept it |
14:22 |
benrob0329 |
we don't want players to have to pull out of the game to swap worlds/servers/dimentions |
14:22 |
Calinou |
a lot of games I know support such a thing :P |
14:22 |
Calinou |
and it's not trivial (or even possible) to do in fullscreen on most operating systems, using a system tool |
14:23 |
|
nerzhul joined #minetest-hub |
14:24 |
benrob0329 |
nerzhul: I don't think you quite understand what I mean |
14:24 |
DS-minetest |
benrob0329: yeah, push them out with csm and pull them in somewhere wlese |
14:25 |
DS-minetest |
-w+e* |
14:25 |
nerzhul |
benrob0329, you talk about sending player to another server ? |
14:25 |
benrob0329 |
Yes, and only that |
14:25 |
benrob0329 |
Nothing else |
14:25 |
nerzhul |
i think all of you want a simple API and doesn't think about all the underlying implementation problems |
14:26 |
benrob0329 |
Temp keys, no? |
14:26 |
nerzhul |
for a player teleporting to another without its inventory can be a problem as it's not natural to play game and being teleported and loosing it's own inventory (in MMO RPG instances for example) |
14:26 |
benrob0329 |
but mods can sync inv if necessary |
14:26 |
nerzhul |
who share the secret ? who ensure those secret are not altered or modified to hack the client ? who trust those generated keys ? |
14:26 |
nerzhul |
NO NO NO and NO. |
14:26 |
benrob0329 |
*sigh* |
14:27 |
nerzhul |
a such thing is not for mods it's pure networking discussion between two servers. |
14:27 |
nerzhul |
with a dedicated protocol |
14:27 |
benrob0329 |
Then do that afterwords |
14:27 |
nerzhul |
it's very very very complicated to do properly |
14:27 |
benrob0329 |
don't make simple setups more complex |
14:27 |
nerzhul |
with the required security quality for a such transfers |
14:28 |
DS-minetest |
as i said, imo it would be enough for csm to have a function to make the player leave and join another |
14:28 |
benrob0329 |
Why does it need to be so secure? I don't see much that could go wrong |
14:28 |
nerzhul |
a such thing should just be exposed to lua as: core.transfer_player(playerref, "server", "port") but all the underlying problem should be managed and it's weeks of devel |
14:28 |
DS-minetest |
and it's the player's fault to have such a csm |
14:28 |
nerzhul |
DS-minetest, then i can hack any client by sending him to non sollicated server ? |
14:29 |
DS-minetest |
hm |
14:29 |
benrob0329 |
Its a temp auth key, that needs to match a username, and is never seen by anything else |
14:29 |
nerzhul |
i think you talked about player sent to a server, not teleported by a server to another server ? |
14:29 |
DS-minetest |
make a formspec to ask the player if he wants to be transfered |
14:29 |
CWz |
i think having a multiworld run by one server is far more secure and would achieve mostly the same thing |
14:29 |
nerzhul |
which temp auth key ? who generate the key ? who ensure it's not a cheat key for retriving your password ? |
14:30 |
nerzhul |
CWz, i agree it's server responsibility |
14:30 |
benrob0329 |
nerzhul: the server does |
14:30 |
nerzhul |
if a player want to change its server, just leave game and reconnect, it's not part of CSM gameplay |
14:30 |
DS-minetest |
giving the possibility to csm to change specific settings (if player allows in a security setting) would be enough imo |
14:30 |
Calinou |
http://www.eurogamer.net/articles/2017-05-30-playstation-3-production-finally-shut-down |
14:30 |
Calinou |
the last console I ever played is no longer manufactured D: |
14:31 |
nerzhul |
if server have a such feature, it's a little bit more better, because server can talk to another server to generate auth key for this player and send him order to reconnect to another server with this token |
14:31 |
nerzhul |
CSM will never be unsecure. |
14:31 |
nerzhul |
NEVER |
14:31 |
benrob0329 |
The server generates the auth key, the other server sees if it matches when tge username connects |
14:31 |
DS-minetest |
nerzhul: i suggested that the servers have signs with ports, but the others can't remember 3 digits or can't write the 7 |
14:31 |
benrob0329 |
Uggggg |
14:31 |
nerzhul |
DS-minetest, what ? |
14:32 |
benrob0329 |
DS-minetest: that's current behavior |
14:32 |
nerzhul |
by ports you mean network ports ? |
14:32 |
DS-minetest |
yeah |
14:32 |
benrob0329 |
We don't want current behavior, what if you want progression? |
14:32 |
nerzhul |
oh i have better idea for interserver signalisation, but it will be done after redoing all the current client <-> server stack |
14:33 |
DS-minetest |
so, i don't really understand the problem |
14:33 |
nerzhul |
you don't understand security |
14:33 |
nerzhul |
and network |
14:33 |
nerzhul |
you think network is simple, easy, no. it's better than in the 1990's but there are many things to understand, and security is mandatory |
14:33 |
DS-minetest |
and why such a feature is needed i dont understand |
14:34 |
nerzhul |
if we want server <-> server communication i think websockets can be a good option and permit server owners to use TLS, a such communication doesn't require low latency, it's for reliable data and secure data, it can permit to generate a such token by web socket negociation and have for example a interserver chat |
14:35 |
nerzhul |
DS-minetest, which feature ? sending a server to another player ? |
14:36 |
benrob0329 |
Need: the ability to send the player to another server, can be used for anything from hub worlds to multi level games |
14:36 |
DS-minetest |
nerzhul: sending a player to another server |
14:36 |
benrob0329 |
don't need: inv sync, auth sync, or any of that |
14:37 |
nerzhul |
it's not my feature request, but it's interesting for server owners to have a "game network" |
14:37 |
nerzhul |
or imagine minigames, multiple little MT servers |
14:37 |
nerzhul |
with one game per server |
14:37 |
nerzhul |
can be a behaviour |
14:37 |
benrob0329 |
exactly!! |
14:37 |
benrob0329 |
Thank you |
14:38 |
CWz |
hmm. multiple little server vs multiple little world... |
14:38 |
nerzhul |
for me it's low priority at 0.5.0 cycle, because we have many things to rewrite, and i don't know on which part other core dev will work, but personnaly i will work on MT C++11 support (by removing old code and converting some existing parts to it), network protocol rewrite for handling more players without networking thread problems, a more reliable protocol |
14:39 |
benrob0329 |
Could use: temp auth tokens made by the server, sent to both client and other server and deleted afterwards |
14:39 |
nerzhul |
CWz, with the current server/client code it's far more simple to have multiple servers than multiple maps, unfortunately |
14:59 |
DS-minetest |
and multiple worlds/dimensions would be more helpful for many mods |
15:01 |
benrob0329 |
>The simplest way to implement this could be with a chatcommand (that needs a special priv or just give). |
15:01 |
benrob0329 |
What!? |
15:01 |
benrob0329 |
( https://github.com/minetest/minetest_game/pull/1592#issuecomment-304888023 ) |
15:02 |
benrob0329 |
This is about a workbench... |
15:03 |
benrob0329 |
DS-minetest: did you post in the wrong issue? |
15:03 |
DS-minetest |
no, but Paramat wrote about a tool |
15:05 |
|
PsychoVision left #minetest-hub |
15:15 |
benrob0329 |
DS-minetest: I seem to rememberthat |
15:15 |
benrob0329 |
The workbench is a good idea imo |
15:21 |
DS-minetest |
yeah, but for one use, meehhh |
15:31 |
benrob0329 |
DS-minetest: it wouldn't have just one use, more would be added with time |
15:32 |
DS-minetest |
hm, maybe add tabs to the workbench and an api for that dor mods |
15:32 |
DS-minetest |
for* |
15:34 |
lisac |
hey, will it be possible for server mods to send data to client ones, and client ones to send data to server ones? |
15:34 |
red-001 |
no |
15:34 |
red-001 |
no * |
15:35 |
red-001 |
* you can abuse the chat protocol |
15:35 |
lisac |
probably |
15:35 |
lisac |
or I could make a dummy node and check its metadata |
15:35 |
red-001 |
in general no it didn't make it into the release |
15:37 |
lisac |
well, next release, maybe? :P |
15:37 |
benrob0329 |
(Off) https://youtu.be/8Ej-WeORjxk |
15:39 |
Raven262 |
heh that just got logged xD |
15:40 |
benrob0329 |
(Off) is not [off] |
15:40 |
Raven262 |
lol |
15:42 |
benrob0329 |
Anyone know a good keyboard for android? |
15:43 |
Fixer |
(Off) https://www.youtube.com/watch?v=oHg5SJYRHA0 |
15:43 |
red-001 |
(off) not all [off]'s are the same! |
15:50 |
lisac |
benrob0329, Default one |
15:50 |
Raven262 |
Yea the def one is kinda best |
15:51 |
benrob0329 |
lisac: meh |
15:51 |
benrob0329 |
Samsung keyboard |
15:51 |
Raven262 |
Oh you mean hardware? |
15:51 |
benrob0329 |
Fixer: jokes on you, I don't mind the song XD |
15:51 |
benrob0329 |
Raven262: nope, software |
15:51 |
Raven262 |
heh |
15:51 |
benrob0329 |
AnySoftKeyboard seems neat |
15:57 |
|
Krock joined #minetest-hub |
15:57 |
|
Krock joined #minetest-hub |
15:57 |
benrob0329 |
(Off) AnySoftKeyboard (Alternative keyboard) - https://f-droid.org/app/com.menny.android.anysoftkeyboard |
15:57 |
Krock |
o/ |
15:57 |
benrob0329 |
Hi Krock |
16:07 |
Calinou |
AnySoftKeyboard looks worse (and is less usable) than Gboard :( |
16:07 |
Calinou |
(the "new" Google keyboard) |
16:08 |
VanessaE |
hacker's keyboard or gtfo ;) |
16:10 |
nore |
Calinou: unfortunately yes :'( I use AnySoftKeyboard because it's the only keyboard I found on f-droid, but... I might switch back to google keyboard :/ |
16:11 |
benrob0329 |
VanessaE: I got tierd of having to un-lowercase everytime I typed 😃 |
16:11 |
benrob0329 |
Typed *off |
16:11 |
VanessaE |
heh |
16:11 |
benrob0329 |
New keyboard, muscle memory is not there yet |
16:11 |
Calinou |
nore: yeah, 2017 and we don't have a good open source keyboard |
16:11 |
Calinou |
Gboard has issues too but we can't fix them… |
16:12 |
benrob0329 |
AnySoftKeyboard has an SSH layout |
16:12 |
benrob0329 |
Which basically makes using hackers keyboard pointless |
16:12 |
Calinou |
heh, SSHing over a phone |
16:12 |
Calinou |
I did so once, never again |
16:13 |
Fixer |
stop using phones for this shit |
16:14 |
* Calinou |
starts playing Quake with a phone |
16:14 |
Calinou |
(e1m1 is possible this way, but you're a pro if you manage any other level this way) |
16:14 |
Calinou |
:') |
16:15 |
Fixer |
it is possible to remove tooth via anal, but why would you? |
16:15 |
Fixer |
smartphone is communicator at most |
16:15 |
Fixer |
get real hardware for real work |
16:15 |
benrob0329 |
Fixer: wtf |
16:16 |
Fixer |
i played Elite on Windows PPC2003, never again |
16:17 |
Fixer |
https://cs5-1.4pda.to/64783.png |
16:17 |
Fixer |
https://cs5-1.4pda.to/64784.png |
16:18 |
Fixer |
240x320 |
16:19 |
lisac |
VaultyTowers, do you have a steam account? |
16:23 |
|
muhdnurhidayat joined #minetest-hub |
16:45 |
|
garywhite1 joined #minetest-hub |
16:46 |
red-001 |
does someone have a copy of the old logs? |
16:46 |
red-001 |
for -project |
16:46 |
Shara |
Hi muhdnurhidayat |
16:47 |
red-001 |
since they haven't been added to irc.minetest.net yet |
16:47 |
muhdnurhidayat |
Hi... :) |
16:47 |
red-001 |
hi muhdnurhidayat |
16:53 |
muhdnurhidayat |
will translations go in feature freeze? |
16:53 |
red-001 |
yes |
16:56 |
muhdnurhidayat |
oh, I'm just wondering because the last commit for Malay translation was 14 days ago (where it's at 65.4%)... but it has completed 100% around two days ago... maybe it will get commit from weblate in few days later?? |
16:57 |
red-001 |
I assume that it will get merged just before release |
16:59 |
muhdnurhidayat |
oh, that's nice to know... I'm looking forward for the release... |
17:00 |
benrob0329 |
Its one hell of a release, that's for sure |
17:03 |
|
nerzhul joined #minetest-hub |
17:04 |
garywhite |
how is it a hell of a release? |
17:04 |
Calinou |
I need to look at the French translation again by the way |
17:07 |
benrob0329 |
garywhite: hardware coloring, csm, tons of bug fixes |
17:07 |
|
kaeza joined #minetest-hub |
17:08 |
benrob0329 |
Hi kaeza |
17:08 |
kaeza |
hi benrob0329 |
17:27 |
VanessaE |
I see sofar has risen from the ether finally |
17:27 |
VanessaE |
(a post on the forum) |
17:28 |
|
DI3HARD139 joined #minetest-hub |
17:43 |
|
ssieb joined #minetest-hub |
17:51 |
benrob0329 |
VanessaE: still needs to get his ass back on irc :D |
17:51 |
VanessaE |
maybe he's here and is just hiding? :)P |
17:51 |
VanessaE |
:P |
17:52 |
red-001 |
* x-files intro start* |
17:52 |
garywhite |
The truth is still out there... |
17:52 |
* garywhite |
disappears |
17:52 |
red-001 |
maybe he is loggingbot_ |
17:52 |
VanessaE |
heh |
18:19 |
Calinou |
hi again |
18:20 |
Calinou |
https://lut.im/bWHF4hnXRS/YeUKhUHesX3QHwu9.jpg - https://lut.im/xEACt3KxX7/QpiihR61QfrZB6gZ.jpg |
18:20 |
Krock |
hi Calinou |
18:20 |
Calinou |
if anyone's wondering how my PC looks from the inside :P |
18:20 |
Calinou |
I just took photos |
18:20 |
Calinou |
the LED is rainbow-colored |
18:20 |
Krock |
needs more hard drives |
18:20 |
benrob0329 |
>looks at flight yokes |
18:20 |
benrob0329 |
$200+ |
18:20 |
benrob0329 |
Wtf |
18:21 |
Calinou |
what's a flight yoke? |
18:21 |
Krock |
Calinou, nice setup you've got there |
18:21 |
Calinou |
Krock: yep, only one SSD and that's it |
18:21 |
Calinou |
I could add an HDD some day, but I don't need it right now |
18:21 |
Krock |
I wonder how fast it will wear out o.o |
18:21 |
benrob0329 |
Calinou: like the flight wheel thing, but USB for sims |
18:21 |
Calinou |
oh god, I have 7.4 GB left on my HDD right now… |
18:21 |
Calinou |
SSD* |
18:22 |
Calinou |
I need to reduce that infamous 34 GB swap |
18:22 |
Calinou |
but I need to boot on live media to do that |
18:22 |
Calinou |
(I'm not using LVM) |
18:22 |
Krock |
Calinou, got any PATA connectors there? :trollface: got a terabyte for you |
18:22 |
Calinou |
there was a deal on a 4 TB HDD but it expired |
18:22 |
Calinou |
there is one on a 6 TB though… |
18:24 |
|
muhdnurhidayat joined #minetest-hub |
18:24 |
Calinou |
apparently it can be noisy :/ |
18:24 |
Calinou |
so, not sure |
18:24 |
Calinou |
but it's 7200rpm, better for games |
18:27 |
sfan5 |
just buy an ssd |
18:39 |
TommyTreasure |
does the 'tell' command work here, and if so, can someone tell me the correct syntax? |
18:40 |
RobbieF |
!tell TommyTreasure Correct Syntax |
18:40 |
ShadowBot |
RobbieF: O.K. |
18:40 |
TommyTreasure |
ty RobbieF |
18:40 |
RobbieF |
:D |
18:40 |
TommyTreasure |
!tell Tenplus1 please ping me when you're online. thanks! |
18:40 |
ShadowBot |
TommyTreasure: O.K. |
18:41 |
kaeza |
,,(tell RobbieF this also works) |
18:41 |
ShadowBot |
kaeza: O.K. |
18:41 |
RobbieF |
!tell kaeza I was going for comic effect more than anything :p |
18:41 |
ShadowBot |
RobbieF: O.K. |
18:42 |
kaeza |
RobbieF, you can also ,,(tell RobbieF embed it) in the middle this way :P |
18:42 |
ShadowBot |
kaeza: O.K. |
18:42 |
RobbieF |
kaeza's like a boss. |
18:42 |
RobbieF |
way to confuse people LOL |
18:42 |
benrob0329 |
A bowass |
18:43 |
RobbieF |
^^ missing a hyphen? |
18:43 |
benrob0329 |
Bowas? Bowse? Bouse? Bow'se? |
18:43 |
benrob0329 |
Bow'se |
18:44 |
RobbieF |
I like it. Very Klingon. |
18:44 |
kaeza |
hyphen, not apostrophe :P |
18:44 |
kaeza |
--- |
18:44 |
kaeza |
~karma - |
18:44 |
ShadowBot |
kaeza: Karma for "-" has been increased 0 times and decreased 1 time for a total karma of -1. |
18:44 |
RobbieF |
Damn, once again my attempts at humor just flew way past kaeza |
18:44 |
RobbieF |
Or my attempts aren't that good. |
18:44 |
kaeza |
^ |
18:45 |
* benrob0329 |
's schedule needs to clear up |
18:45 |
RobbieF |
:p |
18:45 |
kaeza |
don't worry, I've seen worse |
18:45 |
benrob0329 |
I hate being tired at the end of the day |
18:46 |
* RobbieF |
's hemorrhoids need to clear up |
18:46 |
kaeza |
tmi |
18:46 |
benrob0329 |
^ lol |
18:46 |
* RobbieF |
wonders why kaeza no say "don't worry, I've seen worse" to Robbie's version of the comment. |
18:49 |
* benrob0329 |
thinks that RobbieF should install gentoo for an episode of tech TV :P |
18:49 |
|
CWz_ joined #minetest-hub |
18:49 |
* RobbieF |
thinks Gentoo would require a 14 hour marathon. |
18:50 |
benrob0329 |
You could always narrate over a timelapse |
18:51 |
cheapie |
"And now we wait for this software to install..." *timelapse of 5 hours of GCC output* |
18:51 |
benrob0329 |
Shouldn't take *that* long for the base system to compile |
18:52 |
benrob0329 |
Now if your using KDE5... |
18:52 |
benrob0329 |
Good luck |
18:54 |
benrob0329 |
But like, FF compiles for me in well under an hour |
18:54 |
benrob0329 |
Like probably a half hour at most |
19:02 |
Fixer |
cheapie: add vaporwave and stream it on internet, lets play gentoo...*** |
19:03 |
Fixer |
compile time! |
19:03 |
Fixer |
new debian stable release very soon |
19:03 |
cheapie |
benrob0329: Evidently you've never tried using Gentoo on a 1.2 GHz VIA C3 :P |
19:03 |
RobbieF |
Stretch has been rock solid for like a year :D |
19:04 |
RobbieF |
nice that they finally announced a release date... been a long time coming. |
19:05 |
Fixer |
cheapie: back to 2002 feel |
19:05 |
cheapie |
This was in 2010 :/ |
19:05 |
Fixer |
._. |
19:05 |
cheapie |
(hey, at least the box had an SSD) |
19:05 |
benrob0329 |
cheapie: nope, but my laptop should give an interesting result |
19:05 |
Fixer |
https://en.wikipedia.org/wiki/VIA_C3#/media/File:VIA_C3_sub_notebook.jpg a time when notebook had proper screen, and not this small height shit |
19:06 |
Calinou |
sfan5: SSD prices went way up in a year, sadly |
19:07 |
sfan5 |
did they? |
19:07 |
sfan5 |
hm indeed |
19:08 |
Calinou |
the SSD I bought last year (Samsung 850 EVO 1 TB) was €280 back then, now it's €320 |
19:08 |
Fixer |
*_* |
19:08 |
Calinou |
and for €180, I could get a 6 TB HDD |
19:09 |
Calinou |
less expensive, 6× more storage :P |
19:09 |
Fixer |
need to buy that 1TB hdd... |
19:09 |
Calinou |
that was the deal I was talking about |
19:10 |
benrob0329 |
A 1 TB SSD??? |
19:10 |
benrob0329 |
dang |
19:14 |
Calinou |
benrob0329: yep |
19:14 |
Calinou |
since last year :) |
19:15 |
Calinou |
my PC celebrated its birthday a few days ago, I think |
19:15 |
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behalebabo joined #minetest-hub |
19:20 |
Fixer |
my pc should be 5 years old by now |
19:20 |
|
tenplus1 joined #minetest-hub |
19:20 |
tenplus1 |
hi folks |
19:20 |
Fixer |
10 year old lcd monitor |
19:20 |
red-001 |
hi |
19:20 |
tenplus1 |
hi red, fixer :P |
19:22 |
Shara |
Hi 11 |
19:22 |
tenplus1 |
hi Shara :) |
19:25 |
DI3HARD139 |
VIA still makes CPUs? |
19:26 |
tenplus1 |
yeah, they still make low powered quad cores and 360 degree cameras n stuff :) busy wee company :D |
19:26 |
Fixer |
tidyman: |
19:27 |
shivajiva |
http://www.viatech.com/en/silicon/processors/ |
19:27 |
DI3HARD139 |
It's been forever since I last heard about them. |
19:29 |
shivajiva |
Hello everyone, hope you are all having a good day :) |
19:29 |
DI3HARD139 |
Hello |
19:29 |
tenplus1 |
hi fixer, hi DI3HARD139 |
19:29 |
tenplus1 |
hishiva |
19:30 |
DI3HARD139 |
hello tenplus1 |
19:30 |
Fixer |
no need to hi everybody, just do it once %) |
19:30 |
tenplus1 |
ehehehehe |
19:31 |
DI3HARD139 |
C'mon.... He's just trying to be friendly :) |
19:31 |
DI3HARD139 |
Apologies if I just assumed the incorrect gender |
19:31 |
Raven262 |
Hello tenplus1 |
19:31 |
Raven262 |
Or shall i say 11 |
19:31 |
Raven262 |
Oo |
19:32 |
tenplus1 |
hi raven :P |
19:32 |
* tenplus1 |
identifies as an icebox filled with donuts |
19:32 |
Raven262 |
I've got a terrible idea for a subgame, it might even be fun. |
19:32 |
DI3HARD139 |
Alright! Ill make not of that |
19:32 |
Raven262 |
Icebox? |
19:32 |
DI3HARD139 |
note* |
19:33 |
Raven262 |
Well then icebox, nice to meet ya |
19:34 |
Raven262 |
I accidentally wrote a tutorial this morning: https://forum.minetest.net/viewtopic.php?f=9&t=17654&p=273857#p273850 |
19:34 |
Raven262 |
I didn't intend to make it that detailed, but it worked out |
19:45 |
benrob0329 |
Hi tenplus1 |
19:45 |
tenplus1 |
hi benrob |
19:45 |
benrob0329 |
ðŸ©ðŸ©ðŸ©ðŸ©ðŸ©ðŸ©ðŸ©ðŸ©ðŸ© |
19:45 |
tenplus1 |
Mobs Redo API updated with a few glitches fixed for anyone interested :P |
19:45 |
benrob0329 |
Cool cool |
19:49 |
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EldritchOnVoltz joined #minetest-hub |
19:49 |
tenplus1 |
hi voltz |
19:49 |
VaultyLappy |
sup |
19:50 |
Shara |
The Vaulty One uses some interesting names :) |
19:50 |
VaultyLappy |
:P |
19:50 |
VaultyLappy |
Eldritchis my Minecraft IGN (EldritchGuardian) and Voltz is a modpack |
20:12 |
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RobbieF left #minetest-hub |
20:19 |
tenplus1 |
http://memes1.fjcdn.com/hdgifs/Little+cuties_5ba8ed_6283371.mp4 |
20:41 |
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Jordach joined #minetest-hub |
20:43 |
DI3HARD139 |
quick question. Did the name of tnt change? |
20:44 |
DI3HARD139 |
Keeps saying "Cannot give unknown item" when using /giveme tnt:tnt |
20:44 |
tenplus1 |
is it enabled ??? |
20:44 |
tenplus1 |
remember last minetest change disables tnt on servers by default... |
20:45 |
DI3HARD139 |
enable_tnt = true is set in the minetest.conf |
20:46 |
tenplus1 |
can you /give tnt:tnt_burning ok ? |
20:46 |
red-001 |
ahhh irclicht strings are a pain to work with |
20:46 |
DI3HARD139 |
unless that setting was moved to the world.mt file just like the pvp and creative settings were |
20:47 |
red-001 |
sadly it wasn't |
20:47 |
red-001 |
no per-world settings yet |
20:47 |
red-001 |
at least not in a non-hacky way |
20:49 |
garywhite |
We're destroying an old world that's gonna be replaced very soon |
20:49 |
DI3HARD139 |
I'm still curious if there are any plans to move to Vulkan |
20:49 |
DI3HARD139 |
I had to add enable_tnt = true to the world.mt file |
20:50 |
DI3HARD139 |
the /giveme tnt:tnt_burning was returning the same error |
20:50 |
tenplus1 |
in that case tnt mod isnt active... |
20:51 |
tenplus1 |
you running default or custom game ? |
20:51 |
DI3HARD139 |
custom |
20:51 |
DI3HARD139 |
well sorta |
20:51 |
tenplus1 |
check dependencies |
20:51 |
DI3HARD139 |
Just a modified version of the game |
20:51 |
DI3HARD139 |
minetest_game |
20:51 |
DI3HARD139 |
fire is present. Its working now that I added it to the world.mt file |
20:52 |
tenplus1 |
:PP |
20:53 |
DI3HARD139 |
Just gonna sit here and wait for 50000+ tnt to finish burning |
20:54 |
tenplus1 |
lol |
20:54 |
DI3HARD139 |
err. 580032 |
20:54 |
DI3HARD139 |
to be exact |
20:54 |
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20:54 |
tenplus1 |
hi stone |
20:58 |
red-001 |
does anyone here know how to convert core::string<fschar_t> to a normal string encoded with utf-8? |
21:01 |
garywhite |
someone WE'd in 580,000 TNT nodes |
21:05 |
DI3HARD139 |
Quick question. Where does one enable tnt damage? |
21:06 |
tenplus1 |
minetest.conf |
21:06 |
DI3HARD139 |
tnt_damage = true? |
21:07 |
tenplus1 |
enable_tnt = true |
21:09 |
DI3HARD139 |
hmm.... thats already enabled. I wonder why there isn't a massive hole in the map along with the buildings not being destroyed |
21:09 |
tenplus1 |
no idea.. |
21:21 |
Fixer |
hmhmmhmh https://i.imgur.com/WHFeqVW.png |
21:22 |
Fixer |
still bothers me |
21:22 |
tenplus1 |
nice |
21:22 |
Fixer |
not good enough |
21:22 |
Fixer |
will rebuild middle part |
21:22 |
Fixer |
too linear |
21:22 |
tenplus1 |
lol |
21:26 |
Calinou |
benrob0329: see Godot Discord or IRC for a PBR demo I made :P |
21:26 |
Calinou |
with the latest Git commit |
21:26 |
Calinou |
it performs quite well now (but there's only 3 TestCubes) |
21:27 |
tenplus1 |
hi Cal |
21:27 |
Fixer |
Calc |
21:28 |
kaeza |
hug? |
21:29 |
tenplus1 |
hi kaeza :P |
21:29 |
* Fixer |
hugs kaeza |
21:29 |
tenplus1 |
nite folks :P sleepy time |
21:29 |
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tenplus1 left #minetest-hub |
21:29 |
* kaeza |
hugs tenplus1 and Fixer |
21:29 |
kaeza |
too late :I |
21:29 |
* kaeza |
hugs Calinou too, just in case |
21:30 |
Calinou |
:D |
21:30 |
Calinou |
I'll go sleep, night |
21:31 |
Fixer |
kaeza: http://i0.kym-cdn.com/photos/images/newsfeed/000/107/432/i_hug_that_feel.png |
21:33 |
Fixer |
http://new4.fjcdn.com/comments/Gt+tfw+your+runescape+friends+list+is+nothing+but+red+offlines+_db305a94a8f1dbd8729c0ef7c7cb66c8.jpg |
21:38 |
Fixer |
core i9 announced, any more overclocking related news? |
21:39 |
Fixer |
so much expensive cores |
21:40 |
nerzhul |
i'm waiting for core i11 with 64 cores 128 threads for running vim and tmux |
21:40 |
cheapie |
nerzhul: I think with one of those you might almost be able to run Emacs. |
21:40 |
nerzhul |
useless for a gamer, useless for desktop, only massive calculs on massive apps or photo are useful |
21:40 |
nerzhul |
cheapie, xD |
21:40 |
kaeza |
and firefox. maybe it can run acceptably well on that |
21:40 |
cheapie |
Nah, I think you need at least an i15 for Firefox. |
21:41 |
Fixer |
year 2030, 64 cores, minetest still uses first core at 100% |
21:41 |
kaeza |
har |
21:41 |
kaeza |
blame Lua |
21:42 |
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21:42 |
Jordach |
>sees portal 2 and l4d2 has updates |
21:42 |
Jordach |
ofuk |
21:42 |
cheapie |
It's kind of a shame there's no real way to split something off into its own thread from within a mod... there are a few use cases I've found for it. |
21:42 |
Calinou |
nerzhul: http://www.commitstrip.com/en/2016/12/22/terminal-forever/ |
21:42 |
Calinou |
this ^ |
21:43 |
Jordach |
Calinou, nothing better than knowing both |
21:43 |
Calinou |
then we call it a TUI :D |
21:43 |
Calinou |
text user interface |
21:43 |
Calinou |
like htop, tig… |
21:43 |
Fixer |
Calinou: by that time GUI will degenerate so much that CLI will be regarded as magic / save this tweet |
21:43 |
Fixer |
and PRO guys will still use it |
21:44 |
Jordach |
*REEEEEEE* |
21:44 |
Fixer |
while peasants fuck with another 1 button 1000x1000px graphic app |
21:44 |
Jordach |
>BF1 has updates |
21:46 |
Fixer |
Jordach: update fast @ live short |
21:47 |
Jordach |
Fixer, my fiber |
21:47 |
Jordach |
*reeeeee* |
21:47 |
Fixer |
Jordach: *adsl* |
21:48 |
Fixer |
now thats reeeeee |
21:48 |
Jordach |
Fixer, used to have 8mbit adsl |
21:48 |
Jordach |
FeelsBadMan |
21:48 |
Fixer |
Jordach: 2mbit.... |
21:52 |
benrob0329 |
Calinou: nothing beats the terminal |
21:53 |
benrob0329 |
Except for web browsing |
21:54 |
Fixer |
https://i.imgur.com/ljNYf1i.png hmmmm |
21:54 |
Fixer |
goofy |
21:57 |
benrob0329 |
octacian: idea for the workbench |
21:58 |
octacian |
Go for it, may not be able to respond right away though. |
21:58 |
octacian |
Currently working on an incredibly complex math lesson in hopes of tomorrow being my last day of school :D |
21:58 |
benrob0329 |
When you repair a tool, it will repair it according to the amount of that material in the craft recipe |
21:59 |
benrob0329 |
So like, a shovel would be repaired completely |
21:59 |
octacian |
And a pick would only repair 1/3 of the way... Interesting |
21:59 |
benrob0329 |
Yes |
22:00 |
octacian |
As soon as I get some time, I'll do it. Probably within the next few days - got a lot to do on a subgame I've been working on called Eden, and other stuff xD |
22:13 |
Fixer |
trying to decrease goofiness https://i.imgur.com/o8XkXcF.png |
22:14 |
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22:23 |
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Jordach joined #minetest-hub |
22:35 |
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bigfoot547 joined #minetest-hub |
22:41 |
Fixer |
still thinking https://i.imgur.com/qKjyv3M.png |
22:44 |
Fixer |
few more ideas |
22:46 |
Fixer |
https://i.imgur.com/8KVHjwC.png |
22:51 |
Fixer |
Thinking face emoji (U+1F914) https://i.imgur.com/qer4nJg.png |
22:56 |
Fixer |
homedecor by Vanissa |
22:57 |
cheapie |
inb4 "<VanessaE> Come on, at least spell my name right" |
22:58 |
VanessaE |
Fixer: your spelling sucks rocks :P |
22:59 |
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22:59 |
Fixer |
VanessaE: https://i.imgur.com/aqcCcFL.png |
22:59 |
VanessaE |
.... |
22:59 |
VanessaE |
... |
22:59 |
cheapie |
.. |
22:59 |
VanessaE |
! |
22:59 |
VanessaE |
nice house though |
23:03 |
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23:05 |
red-001 |
hi stormchaser3000 |
23:06 |
paramat |
~tell Zeno` since we are considering giving Grandolf another chance on IRC see https://pastebin.com/zZm4xXhW , he needs to behave :] |
23:06 |
ShadowBot |
paramat: O.K. |
23:06 |
paramat |
^ Shara sfan5 |
23:06 |
sfan5 |
why do i care about people being salty |
23:06 |
red-001 |
is that the same thing I pasted yesterday? |
23:07 |
Fixer |
https://www.youtube.com/watch?v=_Ao97vrAkF8 |
23:07 |
Shara |
paramat: Considering? He's been in the channels since the initial ban. |
23:07 |
red-001 |
sfan5, since this sort of behavior means that they are likely to cause trouble in the future |
23:08 |
Shara |
Or halt was in -dev anyway, and that comes down to the same thing. |
23:08 |
sfan5 |
zeno has unbanned him already |
23:08 |
Shara |
I originally told Grandolf he's welcome of joining -hub when he starts producing some kind of contribution, and offered him some advice to get started with mods. |
23:09 |
Shara |
He then accused me of being the one to ban a certain someone. |
23:09 |
red-001 |
well he is good friends with the someone |
23:09 |
Shara |
Grandolf later apologised to me, then the other stuff happened. |
23:10 |
red-001 |
the someone blogs about him and a certain freenode OPP |
23:10 |
red-001 |
but lets forget that someone |
23:10 |
red-001 |
let the someone become a no one |
23:11 |
Shara |
Well, this was about Grandolf, and the only mention to anyone else is as in relation to that |
23:11 |
Fixer |
still experimenting https://i.imgur.com/bcqt3mk.png |
23:12 |
Shara |
Personally I'd rather not have him in -hub, because I don't think he's contributed anything. But can see what other ops think if he does show up. |
23:12 |
Fixer |
just admit it is because of overclocking |
23:14 |
red-001 |
watch out when you are overclocking |
23:15 |
Fixer |
i've increased core frequency just by 20MHz to see invalid pixels |
23:19 |
Fixer |
invalid = white snow |
23:21 |
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Stone-Talus joined #minetest-hub |
23:21 |
Fixer |
also this https://i.ytimg.com/vi/KaJnl0EnU3Y/maxresdefault.jpg |
23:21 |
Fixer |
faulty memory (iirc) |
23:26 |
Fixer |
https://www.overclockers.ua/video/ati-radeon-hd2900xt/13-big.png |
23:29 |
Fixer |
http://www.playtool.com/pages/artifacts/screen0032fh.jpg |
23:30 |
Fixer |
exactly my case: https://hwzone.co.il/reviews-files/pc_problems_guide/artifacts.jpg |
23:32 |
red-001 |
well in that youtube video the issues also occurs with other in-game objects |
23:33 |
Fixer |
faulty gpu gives weird snowing on screen, faulty mem gives those textures |
23:33 |
Fixer |
had both *_* |
23:33 |
Fixer |
ATI, amen |
23:34 |
Fixer |
thankfully, in 2011 minetest was not affected by this problems |
23:34 |
Fixer |
before i upgraded it |
23:36 |
Fixer |
probably it used less VRAM at the time |
23:37 |
Fixer |
since I had about 256MB of vram |
23:37 |
Fixer |
carl... |
23:37 |
Fixer |
faulty part was problem at the end or smth |
23:41 |
red-001 |
oh btw re grandolf they are still banned on #minetest |
23:42 |
red-001 |
kinda strange if you ask me if they are allowed on -dev but not there |
23:48 |
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paramat joined #minetest-hub |