Time |
Nick |
Message |
00:28 |
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00:54 |
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00:54 |
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01:17 |
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01:40 |
benrob0329 |
hello all! |
02:00 |
NathanS21 |
hi Ben |
02:03 |
benrob0329 |
whats up NathanS21 ? |
02:31 |
NathanS21 |
sorry, stepped away for a while |
02:31 |
NathanS21 |
the usual, recording Minetest videos. |
02:31 |
NathanS21 |
been having a lot of fun building on Illuna actually. |
02:31 |
NathanS21 |
recorded five videos there today. |
02:32 |
NathanS21 |
Worked on my 0.4.16 video too, I had misread and thought it was releasing in a few days, not June. |
02:35 |
NathanS21 |
But it's good to have more time that I thought I did. Gives me more time to improve graphics and scripts. |
02:36 |
benrob0329 |
heh, might want to hold on for a bit on that one :P |
02:36 |
NathanS21 |
Got lots of competition on youtube when it comes to release video. :D |
02:36 |
benrob0329 |
true, i stopped trying to do "mt news" things when i realized that i just couldnt be on top of it |
02:36 |
NathanS21 |
Feature freeze is here for all intents, so the clip I did on the new nodes should be fine. |
02:37 |
NathanS21 |
I need to learn more about CSM to do a clip on that. |
02:37 |
NathanS21 |
but I can do a simple overview in the release video, and do a more dedicated video later. |
02:37 |
benrob0329 |
that'd probably be good |
02:37 |
benrob0329 |
explain it to the player, then to the modder |
02:38 |
NathanS21 |
I've got to work on the new features relating to gameplay and modding. |
02:38 |
NathanS21 |
node coloring I don't understand either, though I did a demo with the ilights and unified dyes. |
02:38 |
NathanS21 |
no idea how the coding works, but I can explain it somewhat |
02:39 |
NathanS21 |
I have no idea what demographic I have watching the release videos |
02:39 |
NathanS21 |
and most modders will probably not be looking to a release video to be giving tutorials, so just mentioning it's a thing should be good. |
02:39 |
NathanS21 |
I can do a video on that topic in the future when I look into the code more. |
03:40 |
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03:40 |
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04:51 |
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04:52 |
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05:52 |
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05:57 |
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06:02 |
Calinou |
haha |
06:14 |
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06:20 |
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06:22 |
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06:22 |
tenplus1 |
hi folks |
06:31 |
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Krock joined #minetest-hub |
06:31 |
tenplus1 |
hi Krock |
06:31 |
Krock |
hi tenplus1 |
06:34 |
tenplus1 |
did the dev discussion end well last night ? |
06:35 |
benrob0329 |
http://imgur.com/a/HAwmV |
06:35 |
benrob0329 |
hi tenplus1 |
06:35 |
tenplus1 |
hi benrob |
06:35 |
benrob0329 |
hi Krock |
06:36 |
Krock |
tenplus1, I think so, yes. |
06:36 |
Krock |
hi benrob0329. Uninstall gentoo |
06:36 |
benrob0329 |
nah, im good |
06:37 |
* tenplus1 |
quickly formats benrob's pc and installs xubuntu :D |
06:37 |
* benrob0329 |
formats tenplus1's pc and installs gentoo |
06:37 |
* Krock |
formats both computers and unstalls windows me |
06:37 |
tenplus1 |
nuuuuuuuuuuuuuuuuuuuu |
06:38 |
Krock |
*installs |
06:38 |
benrob0329 |
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo... |
06:38 |
benrob0329 |
...ooooooooooooooooooooOOOOoooooooooooooooooooooooo! |
06:38 |
tenplus1 |
*shudder* ME was literally the worst next to Vista, 8 and 10 |
06:39 |
benrob0329 |
Krock: ah, but do you have a spacey canyon backround behind your terminal? |
06:39 |
benrob0329 |
didnt think so. |
06:39 |
Krock |
I don't have a terminal |
06:39 |
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06:39 |
tenplus1 |
hi DS-minetest |
06:39 |
Krock |
(yet) |
06:39 |
DS-minetest |
hi |
06:39 |
benrob0329 |
Krock: thats unfortunate |
06:39 |
Krock |
but why? |
06:39 |
benrob0329 |
terminals are awesome |
06:40 |
* tenplus1 |
uses terminal every day |
06:40 |
* benrob0329 |
uses a terminal file manager |
06:40 |
benrob0329 |
with previews! |
06:41 |
tenplus1 |
ehehe |
06:41 |
tenplus1 |
I like PcManFm too much :D |
06:42 |
benrob0329 |
heh, its not bad |
06:42 |
benrob0329 |
i like my directory previews too much now :P |
06:44 |
tenplus1 |
xfce has some nice folder hover previews |
06:45 |
tenplus1 |
although I do enjoy Lubuntu being very light and fast :))) |
07:10 |
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nerzhul joined #minetest-hub |
07:10 |
tenplus1 |
hi nrz |
07:13 |
nerzhul |
Krock, oops |
07:14 |
nerzhul |
wtf... |
07:15 |
nerzhul |
i applied the patch and do this fix after why this is only 1 common |
07:15 |
nerzhul |
commit* |
07:22 |
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WhoAreYou joined #minetest-hub |
07:22 |
tenplus1 |
hi WhoAreYou |
07:23 |
WhoAreYou |
Hello tenplus1. :) |
07:24 |
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Raven262 joined #minetest-hub |
07:24 |
tenplus1 |
hi Raven262 |
07:24 |
Raven262 |
Greetings tenplus1 |
07:30 |
tenplus1 |
going by phoronix, it seems that the latest open-source ati drivers giver better performance than the company's binary blob |
08:15 |
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08:24 |
nerzhul |
VanessaE, Calinou a forum moderator can an https://forum.minetest.net/viewtopic.php?f=42&t=17653 ? |
08:24 |
nerzhul |
ban |
08:24 |
nerzhul |
he spam on many topics |
08:25 |
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cx384 joined #minetest-hub |
08:25 |
tenplus1 |
hi cx384 |
08:25 |
cx384 |
hello tenplus1 |
08:26 |
* tenplus1 |
has no idea what RogerDub even said |
08:26 |
cx384 |
and hi everyone else |
08:31 |
Krock |
hi cx384 |
08:33 |
tenplus1 |
lol https://www.youtube.com/watch?v=w_MSFkZHNi4 |
08:34 |
Krock |
wtf |
08:37 |
tenplus1 |
:P |
08:44 |
DS-minetest |
lol |
08:46 |
DS-minetest |
umm https://forum.minetest.net/viewtopic.php?f=47&t=16980&view=unread#p271272 |
08:47 |
DS-minetest |
I'll better report that post |
09:38 |
Calinou |
dealt with :) |
09:38 |
Calinou |
hi |
09:47 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=16922&p=271308#p271308 |
09:47 |
Calinou |
whew |
09:47 |
Calinou |
inb4 someone requests fisheye projection for Minetest |
09:48 |
Calinou |
(we've had this for Godot already) |
09:50 |
* red-hunter-002 |
plays with a fov of 100-110 |
09:52 |
red-hunter-002 |
after you play with an FOV like that the default feels vomit inducing |
09:53 |
Calinou |
I used to play Cube 2 with fov 150 |
09:53 |
Calinou |
(the maximum allowed by an unmodified game) |
09:53 |
Calinou |
on 16:9 still, but still pretty distorted |
09:54 |
red-hunter-002 |
that messes up rendering in minetest too much for me |
10:08 |
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10:12 |
* nerzhul |
plays with a fov of 230 |
10:12 |
nerzhul |
*joke* |
10:19 |
Calinou |
fov 1080! |
10:19 |
Krock |
you'll need at least 360° |
10:20 |
DS-minetest |
max is 160 |
10:20 |
DS-minetest |
° |
10:21 |
DS-minetest |
sadly |
10:21 |
DS-minetest |
but it's already nearly unplayable >_< |
10:21 |
DS-minetest |
that fisheyes would be nice |
10:23 |
Krock |
when you die, you'll going to become another animal in the next life, right? Well.. there's the chance for becoming a fish. They have fisheyes and you can enjoy Minetest with them, without waiting for this feature! |
10:24 |
Krock |
\!/ Caution, this sentence may contain an evil meaning |
10:25 |
Krock |
haven't seen fish with hands yet, thus it might be a bit complicated to move the joystick with you mouth |
10:25 |
Krock |
*your |
10:48 |
Calinou |
libinput_telepathy |
10:51 |
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11:10 |
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11:50 |
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11:59 |
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12:08 |
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12:08 |
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12:16 |
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12:16 |
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12:22 |
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12:44 |
VanessaE |
morning all. |
12:44 |
red-hunter-002 |
morning VanessaE |
13:15 |
rubenwardy |
[off |
13:15 |
red-hunter-002 |
nooooo |
13:15 |
red-hunter-002 |
you destoryed it rubenwardy |
13:20 |
Jordach |
just give the bot the booty |
13:33 |
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13:36 |
VanessaE |
[off[ heh |
13:36 |
Krock |
]off] you failed |
13:37 |
Krock |
like a vacuum cleaner |
13:38 |
Krock |
old, but still good: http://bash.org/?99835 |
13:39 |
VanessaE |
heh |
13:48 |
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13:55 |
Fixer |
VanessaE: z-fighting https://i.imgur.com/my7uCop.png |
14:01 |
CWz |
VanessaE, |
14:02 |
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14:04 |
VanessaE |
Fixer: yeah I know about that. just haven't gotten around to fixing it. |
14:04 |
VanessaE |
hi CWz |
14:17 |
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14:40 |
benrob0329 |
(Offtopic) HAS SCIENCE GONE TOO FAR??? |
14:40 |
benrob0329 |
https://youtu.be/0vumR5Hcz7s |
14:52 |
Jordach |
benrob0329, EMACs is an OS |
14:53 |
benrob0329 |
(Offtopic) https://youtu.be/PL9iMPx9CpQ |
14:53 |
benrob0329 |
Jordach: no, its a userland :P |
15:00 |
Fixer |
love those long shots https://i.imgur.com/jPdzmNL.png |
15:00 |
Krock |
needs less pov |
15:01 |
Krock |
but it's a nice, straight street. Sadly with slopes |
15:02 |
rubenwardy |
nice |
15:02 |
rubenwardy |
shame there's not more loaded |
15:02 |
rubenwardy |
you also appear to be using mipmap, which is good |
15:03 |
Fixer |
https://i.imgur.com/4mH8vpH.png |
15:04 |
Shara |
No Juliet on the TPS team :) |
15:05 |
Jordach |
tfw 60fps at VE-Survival spawn with huge draw range |
15:06 |
Krock |
with that grammar it seems 100% legit, somewhat |
15:06 |
VanessaE |
Fixer: Y U NO USE MY SERVERS for those epic shots? |
15:06 |
VanessaE |
:) |
15:07 |
Fixer |
VanessaE: it is possible, just needs lots of walking |
15:09 |
Fixer |
that long range shot is about 1000 nodes |
15:11 |
Fixer |
shot of white spawn building from my house https://i.imgur.com/q7u4i72.jpg |
15:18 |
Fixer |
CYBERBATTLES |
15:20 |
rubenwardy |
what is with this cyber thing |
15:20 |
Fixer |
rubenwardy: https://twitter.com/CyberEveryword |
15:21 |
rubenwardy |
oh, lol |
16:02 |
Krock |
cybercool |
16:03 |
sfan5 |
cyberminetest |
16:09 |
Fixer |
CyberMine |
16:11 |
Krock |
cyberwe cybershould cyberrename cyberminetest cyberto Cybermine |
16:12 |
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tenplus1 joined #minetest-hub |
16:12 |
tenplus1 |
hi folks |
16:13 |
Fixer |
CyberVoxel |
16:13 |
Fixer |
hmmm |
16:14 |
Fixer |
creepy |
16:14 |
tenplus1 |
hi fixer |
16:14 |
Fixer |
CyberCraft |
16:14 |
Fixer |
hi |
16:15 |
Krock |
hi tenplus1 |
16:15 |
tenplus1 |
hi Krock |
16:16 |
tenplus1 |
just seen today's build... not bad... plenty of changes... |
16:16 |
rubenwardy |
feature freeze is tonight, so everything's being rushed in |
16:17 |
tenplus1 |
hi ruben... question... before I could host a server and sue my own player nick... I take it by ticking "host server" tickbox it uses singleplayer ? |
16:18 |
rubenwardy |
no, it's the same as the server tab was |
16:18 |
tenplus1 |
oooooohhhhhh, when I tick it brings up name/nick... gotcha... :)) didnt notice that part |
16:19 |
tenplus1 |
clever |
16:24 |
tenplus1 |
what else is going in for freeze ? |
16:28 |
red-hunter-002 |
tenplus1, what was your previous build? |
16:30 |
tenplus1 |
yesterdays |
16:31 |
red-hunter-002 |
fixes for some csm crashes |
16:31 |
red-hunter-002 |
input and unicode in chat fixes |
16:31 |
red-hunter-002 |
password menu fixes |
16:31 |
red-hunter-002 |
instant digging fixed |
16:32 |
octacian |
Is minetest.add_item defined in C++? I was hoping builtin, trying to figure out how to drop only 1 item if holding sneak for my custom item drop |
16:32 |
tenplus1 |
holding sneak does only drop 1 item from stack |
16:32 |
red-hunter-002 |
and /ckearinv finnaly got merged |
16:33 |
octacian |
Yes, but for my custom item drop I've rewritten the entire function and am just trying to get the last part working |
16:33 |
rubenwardy |
octacian, builtin |
16:33 |
octacian |
red-hunter-002: yeah, I noticed that! It's been a while :D |
16:33 |
tenplus1 |
what's different in your builtin rewrite ? |
16:33 |
octacian |
rubenwardy: did a grep -r, didn't find it yet |
16:33 |
rubenwardy |
it's where the item lua entity is defined |
16:33 |
octacian |
tenplus1: It has some nice velocity changes on drop |
16:33 |
octacian |
Adjusts the item velocity depending on that of the dropper |
16:33 |
tenplus1 |
ahh, nice |
16:34 |
octacian |
Got the idea from jordan4ibenez's item_drop mod. Originally a reasonably large amount of my code was copied from there, but at this point the two have no resemblance lol |
16:35 |
octacian |
rubenwardy: Ah, found it. I was looking for the wrong thing momentarily xD |
17:00 |
tenplus1 |
so if the player is running along and drops an item it flies forward at a faster rate :P nice |
17:01 |
tenplus1 |
I was going to add item gravity to my own builtin_item so taht special items could hava a gravity flag (defaulting to -10) and float up or down |
17:08 |
tenplus1 |
Krock: still using your builtin_item base, it's working well :) |
17:13 |
garywhite |
hello |
17:14 |
tenplus1 |
hi gary |
17:19 |
benrob0329 |
tenplus1 = 11, 1+1 = 2, 2 * 3 = 6, 6 three times is 666, HL3 confirmed on 6/6/06, we've missed it. |
17:20 |
tenplus1 |
nooooooooooooooooooooooooooo |
17:20 |
tenplus1 |
also hi benrob |
17:20 |
benrob0329 |
Hi :-) |
17:35 |
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17:39 |
Krock |
so 2 * 3 * 3 = 666 :o |
17:39 |
tenplus1 |
lol |
17:50 |
|
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17:50 |
tenplus1 |
wb octacian |
17:51 |
octacian |
tenplus1: Where in your builtin_item mod do you remove velocity set in flowing water? |
17:53 |
tenplus1 |
line 400-410 sets velocity for dropped items in water |
17:53 |
tenplus1 |
then returns before rest of code causes it to change |
17:54 |
octacian |
OK, thanks |
17:59 |
octacian |
tenplus1: OK, so I'm using your code for setting to velocity if flowing. But I still haven't got it properly stopping movement |
18:00 |
tenplus1 |
413 to 424 deals with that... if NOT in flowing water and NOT on top of ice (sliding items) then stop velocity |
18:02 |
octacian |
tenplus1: Ah, thanks. |
18:02 |
tenplus1 |
:P |
18:04 |
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18:04 |
tenplus1 |
hi lumidify |
18:04 |
lumidify |
Hi tenplus1 |
18:05 |
|
sniper338 joined #minetest-hub |
18:05 |
tenplus1 |
wb sniper |
18:06 |
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18:21 |
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sniper338 joined #minetest-hub |
18:22 |
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sniper338 joined #minetest-hub |
18:28 |
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18:28 |
tenplus1 |
hi Dargod |
18:28 |
Dargod |
Hi tenplus1 |
18:33 |
|
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18:33 |
tenplus1 |
hi Sokomine |
18:33 |
Sokomine |
hi ten. hi rest |
18:39 |
Krock |
o/ Sokomine |
18:52 |
Calinou |
hi |
18:52 |
tenplus1 |
hi Cal |
18:57 |
octacian |
tenplus1: No offence, but the builtin_item mod REALLY needs to be cleaned up. Unused local functions, repetitive if statements, etc... |
18:57 |
Krock |
*cough* |
18:57 |
Krock |
there's a PR for that |
18:57 |
octacian |
really? for tenplus1's builtin_item mod? |
18:57 |
tenplus1 |
octacian: which one ? default or my own ? |
18:57 |
octacian |
The mod. Your mod :P |
18:58 |
Krock |
octacian, ah no. Speaking of minetest/builtin/ |
18:58 |
octacian |
Thought so xD |
18:58 |
octacian |
tenplus1: But seriously though, it needs a bit of work |
18:58 |
tenplus1 |
octacian: add pull and comment on mod :) ideas welcome |
18:59 |
octacian |
I'll see what I can do. Started out with over 100 lines on water flow stuff, so far down to 70 (removed 30+ lines of useless code) |
19:00 |
Krock |
heh, trim tailing and replace `\n\n` with `\n` :P |
19:01 |
octacian |
Out of curiosity though, is there any particular reason for the huge amounts of double "\n"s and just in general the large amounts of "\n"s? |
19:01 |
tenplus1 |
you talking about empty lines ? |
19:01 |
octacian |
Yes. |
19:01 |
Krock |
readability, I tihnk |
19:01 |
tenplus1 |
I like having code spaced out, 2 lines between functions... I prefer it that way and is easier to read |
19:01 |
octacian |
I guess. |
19:01 |
tenplus1 |
exactly Krock, I make code that is easy to read and follow |
19:02 |
rubenwardy |
two spaces between functions is fine. It's when you have that in function when it's not needed |
19:02 |
octacian |
I'm one of those people who likes to look at cloc though and see how few lines I have :rotfl: |
19:02 |
rubenwardy |
haven't read the code |
19:02 |
tenplus1 |
only between main functions, never inside |
19:02 |
tenplus1 |
https://github.com/tenplus1/builtin_item/blob/master/init.lua |
19:03 |
tenplus1 |
my own replacement builtin_item function with flowing water pushing items, ice having them slide and lava destroying them |
19:08 |
Wayward_One |
hi all :) |
19:08 |
tenplus1 |
hi wayward |
19:23 |
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19:23 |
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19:32 |
benrob0329 |
You know something I never thought Id be able to say? |
19:32 |
benrob0329 |
I am an artist. |
19:33 |
benrob0329 |
Never thought id say that :PP |
19:33 |
tenplus1 |
lol, you make good vids dude |
19:38 |
benrob0329 |
Ty, I make stuff in blender too :P |
19:38 |
tenplus1 |
multi media artist :PPP |
20:20 |
Calinou |
hi |
20:20 |
Fixer |
hi |
20:48 |
tenplus1 |
nite folks :) |
20:48 |
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20:51 |
shivajiva |
https://github.com/Uberi/Minetest-WorldEdit/pull/133 |
20:57 |
Fixer |
shivajiva: useful |
20:57 |
Fixer |
shivajiva: if you are drunk |
20:59 |
shivajiva |
some servers have more than one person with server priv, I can't think of a reason not to log it |
21:00 |
Shara |
There is no reason not to log this |
21:00 |
Shara |
and certainly cases where logging it can be helpful |
21:07 |
Fixer |
shivajiva: yep |
21:08 |
Shara |
Every server I'm involved with has more than one person with it. :) |
21:09 |
Shara |
Hmm, I think two people in every case |
21:14 |
Fixer |
*,...,* |
21:47 |
Sokomine |
hm, are worldedit commands logged at all? especially regarding rollback? could be useful in case of accidental wrong commands |
21:47 |
VanessaE |
they will be, see above. |
21:47 |
VanessaE |
s/will be/are now/ |
21:48 |
VanessaE |
well at least for //lua and //luatransform |
21:51 |
Sokomine |
ah, ok. never used those |
21:52 |
Shara |
WE commands in general can't be rollbacked, unless something changed without me knowing |
21:52 |
benrob0329 |
(Offtopic) https://youtu.be/gJ1Mz7kGVf0 |
21:52 |
Shara |
I think there were a couple of exceptions |
21:53 |
VanessaE |
sometimes //copy can be |
21:53 |
VanessaE |
//stack too |
21:53 |
VanessaE |
but not reliably |
21:54 |
Shara |
I've managed to rollback //load before |
21:55 |
Shara |
but never //set, from what I recall |
22:04 |
Sokomine |
load? use the build chest from my handle_schematics mod. it can restore the original landscape if the place you loaded the we/schematic to doesn't really fit |
22:05 |
Sokomine |
hm, a pity. then let's hope that server admins do have backups |
22:06 |
Shara |
Sokomine: why use a build chest instead? |
22:06 |
Shara |
I've never had problems using the //load command. |
22:13 |
Sokomine |
more practical :-) but if you're happy with worldedits load...i wasn't with the lack of adjustable orientation. i usually want the front of the house to face one way - and not something randomly that was suitable in another world |
22:15 |
Shara |
Ahh, so it handles rotation? |
22:16 |
Sokomine |
yes of course |
22:16 |
Shara |
Hmm, may have to check it at some point |
22:17 |
Sokomine |
place the chest the way you want the schematic to face, select the schematic, see how it looks like - and if you don't like it there, just restore the original landscape, pick up the chest and place it elsewhere |
22:17 |
Sokomine |
you can also replace materials easily. which is helpful if you don't have all the mods or want to try another material |
22:18 |
Shara |
Hmm, only issue there is I'm often setting the point I load from in the middle of the air :) |
22:18 |
Shara |
But still sounds worth a look |
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22:25 |
Sokomine |
hm :-) would be tricky to place the chest (the gui) in the middle of the air :-) but you could use worldedit to place a block there and put the chest on that block |
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22:31 |
Fixer |
kee kee ke... |
23:08 |
Fixer |
aerial view of my base: https://i.imgur.com/eslQVy6.png |
23:19 |
Sokomine |
not much to see there, fixer. show us a screenshot |
23:25 |
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23:38 |
Fixer |
Sokomine: https://i.imgur.com/GGUTAOv.jpg |
23:40 |
Sokomine |
fixer: ah. that one. nice |
23:42 |
Fixer |
Sokomine: still working on it, house still empty, will add street lamps, mine entrance, more trees near fences |
23:42 |
Fixer |
Sokomine: left part near fence looks somewhat shity, will add more trees there |
23:43 |
Sokomine |
ah, nice |
23:43 |
Sokomine |
more trees are always a good idea |
23:44 |
Fixer |
Sokomine: this wall of trees bother me, i think i will rearrange them in more random fasion and add more around the lake rest area https://i.imgur.com/L987F4H.png |
23:45 |
Sokomine |
fixer: hmm. that place could use one or two larger trees |
23:46 |
Fixer |
hmmm, possibly yes, i was thinking about some pines or aspen for more differsity |
23:46 |
Fixer |
in this part only |
23:47 |
Fixer |
forest like appearance |
23:47 |
Fixer |
will do |
23:49 |
Fixer |
may reuse this in some other places https://i.imgur.com/rZdc3pU.png |
23:54 |
Sokomine |
aspen trees are particulary nice |
23:56 |
Fixer |
i have very few of some, placed in quazirandom shape, will see how it goes tommorrow |