Time Nick Message 01:40 benrob0329 hello all! 02:00 NathanS21 hi Ben 02:03 benrob0329 whats up NathanS21 ? 02:31 NathanS21 sorry, stepped away for a while 02:31 NathanS21 the usual, recording Minetest videos. 02:31 NathanS21 been having a lot of fun building on Illuna actually. 02:31 NathanS21 recorded five videos there today. 02:32 NathanS21 Worked on my 0.4.16 video too, I had misread and thought it was releasing in a few days, not June. 02:35 NathanS21 But it's good to have more time that I thought I did. Gives me more time to improve graphics and scripts. 02:36 benrob0329 heh, might want to hold on for a bit on that one :P 02:36 NathanS21 Got lots of competition on youtube when it comes to release video. :D 02:36 benrob0329 true, i stopped trying to do "mt news" things when i realized that i just couldnt be on top of it 02:36 NathanS21 Feature freeze is here for all intents, so the clip I did on the new nodes should be fine. 02:37 NathanS21 I need to learn more about CSM to do a clip on that. 02:37 NathanS21 but I can do a simple overview in the release video, and do a more dedicated video later. 02:37 benrob0329 that'd probably be good 02:37 benrob0329 explain it to the player, then to the modder 02:38 NathanS21 I've got to work on the new features relating to gameplay and modding. 02:38 NathanS21 node coloring I don't understand either, though I did a demo with the ilights and unified dyes. 02:38 NathanS21 no idea how the coding works, but I can explain it somewhat 02:39 NathanS21 I have no idea what demographic I have watching the release videos 02:39 NathanS21 and most modders will probably not be looking to a release video to be giving tutorials, so just mentioning it's a thing should be good. 02:39 NathanS21 I can do a video on that topic in the future when I look into the code more. 06:02 Calinou haha 06:22 tenplus1 hi folks 06:31 tenplus1 hi Krock 06:31 Krock hi tenplus1 06:34 tenplus1 did the dev discussion end well last night ? 06:35 benrob0329 http://imgur.com/a/HAwmV 06:35 benrob0329 hi tenplus1 06:35 tenplus1 hi benrob 06:35 benrob0329 hi Krock 06:36 Krock tenplus1, I think so, yes. 06:36 Krock hi benrob0329. Uninstall gentoo 06:36 benrob0329 nah, im good 06:37 * tenplus1 quickly formats benrob's pc and installs xubuntu :D 06:37 * benrob0329 formats tenplus1's pc and installs gentoo 06:37 * Krock formats both computers and unstalls windows me 06:37 tenplus1 nuuuuuuuuuuuuuuuuuuuu 06:38 Krock *installs 06:38 benrob0329 nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo... 06:38 benrob0329 ...ooooooooooooooooooooOOOOoooooooooooooooooooooooo! 06:38 tenplus1 *shudder* ME was literally the worst next to Vista, 8 and 10 06:39 benrob0329 Krock: ah, but do you have a spacey canyon backround behind your terminal? 06:39 benrob0329 didnt think so. 06:39 Krock I don't have a terminal 06:39 tenplus1 hi DS-minetest 06:39 Krock (yet) 06:39 DS-minetest hi 06:39 benrob0329 Krock: thats unfortunate 06:39 Krock but why? 06:39 benrob0329 terminals are awesome 06:40 * tenplus1 uses terminal every day 06:40 * benrob0329 uses a terminal file manager 06:40 benrob0329 with previews! 06:41 tenplus1 ehehe 06:41 tenplus1 I like PcManFm too much :D 06:42 benrob0329 heh, its not bad 06:42 benrob0329 i like my directory previews too much now :P 06:44 tenplus1 xfce has some nice folder hover previews 06:45 tenplus1 although I do enjoy Lubuntu being very light and fast :))) 07:10 tenplus1 hi nrz 07:13 nerzhul Krock, oops 07:14 nerzhul wtf... 07:15 nerzhul i applied the patch and do this fix after why this is only 1 common 07:15 nerzhul commit* 07:22 tenplus1 hi WhoAreYou 07:23 WhoAreYou Hello tenplus1. :) 07:24 tenplus1 hi Raven262 07:24 Raven262 Greetings tenplus1 07:30 tenplus1 going by phoronix, it seems that the latest open-source ati drivers giver better performance than the company's binary blob 08:24 nerzhul VanessaE, Calinou a forum moderator can an https://forum.minetest.net/viewtopic.php?f=42&t=17653 ? 08:24 nerzhul ban 08:24 nerzhul he spam on many topics 08:25 tenplus1 hi cx384 08:25 cx384 hello tenplus1 08:26 * tenplus1 has no idea what RogerDub even said 08:26 cx384 and hi everyone else 08:31 Krock hi cx384 08:33 tenplus1 lol https://www.youtube.com/watch?v=w_MSFkZHNi4 08:34 Krock wtf 08:37 tenplus1 :P 08:44 DS-minetest lol 08:46 DS-minetest umm https://forum.minetest.net/viewtopic.php?f=47&t=16980&view=unread#p271272 08:47 DS-minetest I'll better report that post 09:38 Calinou dealt with :) 09:38 Calinou hi 09:47 Calinou https://forum.minetest.net/viewtopic.php?f=3&t=16922&p=271308#p271308 09:47 Calinou whew 09:47 Calinou inb4 someone requests fisheye projection for Minetest 09:48 Calinou (we've had this for Godot already) 09:50 * red-hunter-002 plays with a fov of 100-110 09:52 red-hunter-002 after you play with an FOV like that the default feels vomit inducing 09:53 Calinou I used to play Cube 2 with fov 150 09:53 Calinou (the maximum allowed by an unmodified game) 09:53 Calinou on 16:9 still, but still pretty distorted 09:54 red-hunter-002 that messes up rendering in minetest too much for me 10:12 * nerzhul plays with a fov of 230 10:12 nerzhul *joke* 10:19 Calinou fov 1080! 10:19 Krock you'll need at least 360° 10:20 DS-minetest max is 160 10:20 DS-minetest ° 10:21 DS-minetest sadly 10:21 DS-minetest but it's already nearly unplayable >_< 10:21 DS-minetest that fisheyes would be nice 10:23 Krock when you die, you'll going to become another animal in the next life, right? Well.. there's the chance for becoming a fish. They have fisheyes and you can enjoy Minetest with them, without waiting for this feature! 10:24 Krock \!/ Caution, this sentence may contain an evil meaning 10:25 Krock haven't seen fish with hands yet, thus it might be a bit complicated to move the joystick with you mouth 10:25 Krock *your 10:48 Calinou libinput_telepathy 12:44 VanessaE morning all. 12:44 red-hunter-002 morning VanessaE 13:15 rubenwardy [off 13:15 red-hunter-002 nooooo 13:15 red-hunter-002 you destoryed it rubenwardy 13:20 Jordach just give the bot the booty 13:36 VanessaE [off[ heh 13:36 Krock ]off] you failed 13:37 Krock like a vacuum cleaner 13:38 Krock old, but still good: http://bash.org/?99835 13:39 VanessaE heh 13:55 Fixer VanessaE: z-fighting https://i.imgur.com/my7uCop.png 14:01 CWz VanessaE, 14:04 VanessaE Fixer: yeah I know about that. just haven't gotten around to fixing it. 14:04 VanessaE hi CWz 14:40 benrob0329 (Offtopic) HAS SCIENCE GONE TOO FAR??? 14:40 benrob0329 https://youtu.be/0vumR5Hcz7s 14:52 Jordach benrob0329, EMACs is an OS 14:53 benrob0329 (Offtopic) https://youtu.be/PL9iMPx9CpQ 14:53 benrob0329 Jordach: no, its a userland :P 15:00 Fixer love those long shots https://i.imgur.com/jPdzmNL.png 15:00 Krock needs less pov 15:01 Krock but it's a nice, straight street. Sadly with slopes 15:02 rubenwardy nice 15:02 rubenwardy shame there's not more loaded 15:02 rubenwardy you also appear to be using mipmap, which is good 15:03 Fixer https://i.imgur.com/4mH8vpH.png 15:04 Shara No Juliet on the TPS team :) 15:05 Jordach tfw 60fps at VE-Survival spawn with huge draw range 15:06 Krock with that grammar it seems 100% legit, somewhat 15:06 VanessaE Fixer: Y U NO USE MY SERVERS for those epic shots? 15:06 VanessaE :) 15:07 Fixer VanessaE: it is possible, just needs lots of walking 15:09 Fixer that long range shot is about 1000 nodes 15:11 Fixer shot of white spawn building from my house https://i.imgur.com/q7u4i72.jpg 15:18 Fixer CYBERBATTLES 15:20 rubenwardy what is with this cyber thing 15:20 Fixer rubenwardy: https://twitter.com/CyberEveryword 15:21 rubenwardy oh, lol 16:02 Krock cybercool 16:03 sfan5 cyberminetest 16:09 Fixer CyberMine 16:11 Krock cyberwe cybershould cyberrename cyberminetest cyberto Cybermine 16:12 tenplus1 hi folks 16:13 Fixer CyberVoxel 16:13 Fixer hmmm 16:14 Fixer creepy 16:14 tenplus1 hi fixer 16:14 Fixer CyberCraft 16:14 Fixer hi 16:15 Krock hi tenplus1 16:15 tenplus1 hi Krock 16:16 tenplus1 just seen today's build... not bad... plenty of changes... 16:16 rubenwardy feature freeze is tonight, so everything's being rushed in 16:17 tenplus1 hi ruben... question... before I could host a server and sue my own player nick... I take it by ticking "host server" tickbox it uses singleplayer ? 16:18 rubenwardy no, it's the same as the server tab was 16:18 tenplus1 oooooohhhhhh, when I tick it brings up name/nick... gotcha... :)) didnt notice that part 16:19 tenplus1 clever 16:24 tenplus1 what else is going in for freeze ? 16:28 red-hunter-002 tenplus1, what was your previous build? 16:30 tenplus1 yesterdays 16:31 red-hunter-002 fixes for some csm crashes 16:31 red-hunter-002 input and unicode in chat fixes 16:31 red-hunter-002 password menu fixes 16:31 red-hunter-002 instant digging fixed 16:32 octacian Is minetest.add_item defined in C++? I was hoping builtin, trying to figure out how to drop only 1 item if holding sneak for my custom item drop 16:32 tenplus1 holding sneak does only drop 1 item from stack 16:32 red-hunter-002 and /ckearinv finnaly got merged 16:33 octacian Yes, but for my custom item drop I've rewritten the entire function and am just trying to get the last part working 16:33 rubenwardy octacian, builtin 16:33 octacian red-hunter-002: yeah, I noticed that! It's been a while :D 16:33 tenplus1 what's different in your builtin rewrite ? 16:33 octacian rubenwardy: did a grep -r, didn't find it yet 16:33 rubenwardy it's where the item lua entity is defined 16:33 octacian tenplus1: It has some nice velocity changes on drop 16:33 octacian Adjusts the item velocity depending on that of the dropper 16:33 tenplus1 ahh, nice 16:34 octacian Got the idea from jordan4ibenez's item_drop mod. Originally a reasonably large amount of my code was copied from there, but at this point the two have no resemblance lol 16:35 octacian rubenwardy: Ah, found it. I was looking for the wrong thing momentarily xD 17:00 tenplus1 so if the player is running along and drops an item it flies forward at a faster rate :P nice 17:01 tenplus1 I was going to add item gravity to my own builtin_item so taht special items could hava a gravity flag (defaulting to -10) and float up or down 17:08 tenplus1 Krock: still using your builtin_item base, it's working well :) 17:13 garywhite hello 17:14 tenplus1 hi gary 17:19 benrob0329 tenplus1 = 11, 1+1 = 2, 2 * 3 = 6, 6 three times is 666, HL3 confirmed on 6/6/06, we've missed it. 17:20 tenplus1 nooooooooooooooooooooooooooo 17:20 tenplus1 also hi benrob 17:20 benrob0329 Hi :-) 17:39 Krock so 2 * 3 * 3 = 666 :o 17:39 tenplus1 lol 17:50 tenplus1 wb octacian 17:51 octacian tenplus1: Where in your builtin_item mod do you remove velocity set in flowing water? 17:53 tenplus1 line 400-410 sets velocity for dropped items in water 17:53 tenplus1 then returns before rest of code causes it to change 17:54 octacian OK, thanks 17:59 octacian tenplus1: OK, so I'm using your code for setting to velocity if flowing. But I still haven't got it properly stopping movement 18:00 tenplus1 413 to 424 deals with that... if NOT in flowing water and NOT on top of ice (sliding items) then stop velocity 18:02 octacian tenplus1: Ah, thanks. 18:02 tenplus1 :P 18:04 tenplus1 hi lumidify 18:04 lumidify Hi tenplus1 18:05 tenplus1 wb sniper 18:28 tenplus1 hi Dargod 18:28 Dargod Hi tenplus1 18:33 tenplus1 hi Sokomine 18:33 Sokomine hi ten. hi rest 18:39 Krock o/ Sokomine 18:52 Calinou hi 18:52 tenplus1 hi Cal 18:57 octacian tenplus1: No offence, but the builtin_item mod REALLY needs to be cleaned up. Unused local functions, repetitive if statements, etc... 18:57 Krock *cough* 18:57 Krock there's a PR for that 18:57 octacian really? for tenplus1's builtin_item mod? 18:57 tenplus1 octacian: which one ? default or my own ? 18:57 octacian The mod. Your mod :P 18:58 Krock octacian, ah no. Speaking of minetest/builtin/ 18:58 octacian Thought so xD 18:58 octacian tenplus1: But seriously though, it needs a bit of work 18:58 tenplus1 octacian: add pull and comment on mod :) ideas welcome 18:59 octacian I'll see what I can do. Started out with over 100 lines on water flow stuff, so far down to 70 (removed 30+ lines of useless code) 19:00 Krock heh, trim tailing and replace `\n\n` with `\n` :P 19:01 octacian Out of curiosity though, is there any particular reason for the huge amounts of double "\n"s and just in general the large amounts of "\n"s? 19:01 tenplus1 you talking about empty lines ? 19:01 octacian Yes. 19:01 Krock readability, I tihnk 19:01 tenplus1 I like having code spaced out, 2 lines between functions... I prefer it that way and is easier to read 19:01 octacian I guess. 19:01 tenplus1 exactly Krock, I make code that is easy to read and follow 19:02 rubenwardy two spaces between functions is fine. It's when you have that in function when it's not needed 19:02 octacian I'm one of those people who likes to look at cloc though and see how few lines I have :rotfl: 19:02 rubenwardy haven't read the code 19:02 tenplus1 only between main functions, never inside 19:02 tenplus1 https://github.com/tenplus1/builtin_item/blob/master/init.lua 19:03 tenplus1 my own replacement builtin_item function with flowing water pushing items, ice having them slide and lava destroying them 19:08 Wayward_One hi all :) 19:08 tenplus1 hi wayward 19:32 benrob0329 You know something I never thought Id be able to say? 19:32 benrob0329 I am an artist. 19:33 benrob0329 Never thought id say that :PP 19:33 tenplus1 lol, you make good vids dude 19:38 benrob0329 Ty, I make stuff in blender too :P 19:38 tenplus1 multi media artist :PPP 20:20 Calinou hi 20:20 Fixer hi 20:48 tenplus1 nite folks :) 20:51 shivajiva https://github.com/Uberi/Minetest-WorldEdit/pull/133 20:57 Fixer shivajiva: useful 20:57 Fixer shivajiva: if you are drunk 20:59 shivajiva some servers have more than one person with server priv, I can't think of a reason not to log it 21:00 Shara There is no reason not to log this 21:00 Shara and certainly cases where logging it can be helpful 21:07 Fixer shivajiva: yep 21:08 Shara Every server I'm involved with has more than one person with it. :) 21:09 Shara Hmm, I think two people in every case 21:14 Fixer *,...,* 21:47 Sokomine hm, are worldedit commands logged at all? especially regarding rollback? could be useful in case of accidental wrong commands 21:47 VanessaE they will be, see above. 21:47 VanessaE s/will be/are now/ 21:48 VanessaE well at least for //lua and //luatransform 21:51 Sokomine ah, ok. never used those 21:52 Shara WE commands in general can't be rollbacked, unless something changed without me knowing 21:52 benrob0329 (Offtopic) https://youtu.be/gJ1Mz7kGVf0 21:52 Shara I think there were a couple of exceptions 21:53 VanessaE sometimes //copy can be 21:53 VanessaE //stack too 21:53 VanessaE but not reliably 21:54 Shara I've managed to rollback //load before 21:55 Shara but never //set, from what I recall 22:04 Sokomine load? use the build chest from my handle_schematics mod. it can restore the original landscape if the place you loaded the we/schematic to doesn't really fit 22:05 Sokomine hm, a pity. then let's hope that server admins do have backups 22:06 Shara Sokomine: why use a build chest instead? 22:06 Shara I've never had problems using the //load command. 22:13 Sokomine more practical :-) but if you're happy with worldedits load...i wasn't with the lack of adjustable orientation. i usually want the front of the house to face one way - and not something randomly that was suitable in another world 22:15 Shara Ahh, so it handles rotation? 22:16 Sokomine yes of course 22:16 Shara Hmm, may have to check it at some point 22:17 Sokomine place the chest the way you want the schematic to face, select the schematic, see how it looks like - and if you don't like it there, just restore the original landscape, pick up the chest and place it elsewhere 22:17 Sokomine you can also replace materials easily. which is helpful if you don't have all the mods or want to try another material 22:18 Shara Hmm, only issue there is I'm often setting the point I load from in the middle of the air :) 22:18 Shara But still sounds worth a look 22:25 Sokomine hm :-) would be tricky to place the chest (the gui) in the middle of the air :-) but you could use worldedit to place a block there and put the chest on that block 22:31 Fixer kee kee ke... 23:08 Fixer aerial view of my base: https://i.imgur.com/eslQVy6.png 23:19 Sokomine not much to see there, fixer. show us a screenshot 23:38 Fixer Sokomine: https://i.imgur.com/GGUTAOv.jpg 23:40 Sokomine fixer: ah. that one. nice 23:42 Fixer Sokomine: still working on it, house still empty, will add street lamps, mine entrance, more trees near fences 23:42 Fixer Sokomine: left part near fence looks somewhat shity, will add more trees there 23:43 Sokomine ah, nice 23:43 Sokomine more trees are always a good idea 23:44 Fixer Sokomine: this wall of trees bother me, i think i will rearrange them in more random fasion and add more around the lake rest area https://i.imgur.com/L987F4H.png 23:45 Sokomine fixer: hmm. that place could use one or two larger trees 23:46 Fixer hmmm, possibly yes, i was thinking about some pines or aspen for more differsity 23:46 Fixer in this part only 23:47 Fixer forest like appearance 23:47 Fixer will do 23:49 Fixer may reuse this in some other places https://i.imgur.com/rZdc3pU.png 23:54 Sokomine aspen trees are particulary nice 23:56 Fixer i have very few of some, placed in quazirandom shape, will see how it goes tommorrow