Time |
Nick |
Message |
00:03 |
Fixer |
sofar: i suspected that... |
00:04 |
Fixer |
gn |
00:44 |
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paramat joined #minetest-hub |
00:51 |
Jordach |
sofar, oh? |
01:21 |
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sniper338 joined #minetest-hub |
01:37 |
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benrob0329 joined #minetest-hub |
01:38 |
benrob0329 |
hello |
02:46 |
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03:52 |
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benrob0329 joined #minetest-hub |
03:53 |
* benrob0329 |
sneaks in |
04:02 |
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paramat joined #minetest-hub |
05:14 |
octacian |
Night all. |
05:38 |
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lumidify joined #minetest-hub |
05:43 |
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nerzhul joined #minetest-hub |
07:34 |
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CWz joined #minetest-hub |
08:01 |
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08:07 |
* shivajiva |
sneaks in and waves |
08:14 |
Amaz |
Hi shiva :) |
08:15 |
shivajiva |
Hi Amaz :) |
08:26 |
|
tenplus1 joined #minetest-hub |
08:26 |
tenplus1 |
hi folks |
08:37 |
Amaz |
Hi ten |
08:39 |
tenplus1 |
hi amaz :) |
08:40 |
tenplus1 |
excuse the delay, was nomming oatmeal :D |
08:42 |
Amaz |
:) |
08:45 |
tenplus1 |
ooh, today's build has fading sounds and cloud colours :) nice |
08:46 |
Amaz |
Very odd cloud colours at sunset, apparently :P https://github.com/minetest/minetest/pull/5693#issuecomment-298769893 |
08:47 |
tenplus1 |
clouds do have a tendency of turning pink/yellow/orange |
08:47 |
Amaz |
But green? :P |
08:48 |
tenplus1 |
isnt their an issue with mixed up rgb values for that ? |
08:48 |
Amaz |
Yeah |
08:48 |
Amaz |
I think that it's being fixed :) |
08:49 |
tenplus1 |
o.O gotta wait and see how it works out |
08:50 |
tenplus1 |
I really want the find_node_near and find_lightlevel_near pulls added, those will be of great value |
08:50 |
Amaz |
Yup |
08:53 |
tenplus1 |
but at present clouds seem to have prescedence :P |
08:54 |
Amaz |
:P |
09:23 |
|
sniper570 joined #minetest-hub |
09:23 |
tenplus1 |
hi sniper |
09:24 |
|
sniper570 joined #minetest-hub |
09:45 |
tenplus1 |
github.com/tenplus1/pbj_pup updated with simplified code (spawns nyan and pup both) |
10:48 |
|
Fixer joined #minetest-hub |
10:48 |
tenplus1 |
hi fixer |
10:58 |
Fixer |
hi |
10:59 |
Zeno` |
purple clouds are not uncommon IRL |
10:59 |
tenplus1 |
hi Zeno` |
10:59 |
Zeno` |
hi |
11:00 |
Fixer |
seen those too |
11:00 |
Zeno` |
https://www.flickr.com/photos/australimage/4774028386/in/album-72157624448743122/ |
11:01 |
tenplus1 |
http://www.ilikewallpaper.net/ipad-wallpapers/download/1742/Green-Clouds-ipad-wallpaper-ilikewallpaper_com.jpg |
11:02 |
Zeno` |
blue clouds (natural colour): https://www.flickr.com/photos/australimage/4878274825/in/album-72157623112147836/ |
11:04 |
Zeno` |
purple: https://www.flickr.com/photos/australimage/4678462170/in/album-72157623112147836/ (same session as previous link) |
11:36 |
|
Krock joined #minetest-hub |
11:37 |
tenplus1 |
hi Krock |
11:37 |
Krock |
hi tenplus1 |
11:37 |
tenplus1 |
how's thigns |
11:37 |
tenplus1 |
er... how's things :P |
11:37 |
Krock |
you're mean, do you know that? really. Whenever I join this channel and think you're here, you aren't. And now that I forgot it, you're here and attack me with this "hi" from the backside |
11:38 |
Krock |
</somewhat_serious></irony> |
11:38 |
tenplus1 |
lolol |
11:39 |
Krock |
oh, I'm just wondering how I can push my sneak pull through the approval shredder to still have something when it's all "corrected" |
11:39 |
tenplus1 |
sounds like a challenge :P |
11:39 |
Krock |
indeed, it is. |
11:40 |
tenplus1 |
many pulls that folk are waiting to be added for 0.4.16... should be a sorta priority list |
11:40 |
Krock |
there's already a list :P |
11:40 |
tenplus1 |
really ? cant remember seeing it... |
11:40 |
Krock |
https://github.com/minetest/minetest/projects |
11:40 |
tenplus1 |
ooh, never seen this before o.O thx dude |
11:41 |
Krock |
np ^^ |
11:41 |
tenplus1 |
aw, cant see find_?_near pulls in there |
11:44 |
tenplus1 |
ehe |
11:45 |
Krock |
well, they're usually quite slow. lots of node checks, surely worse as bigger the radius is |
11:45 |
Krock |
but better than an implementation in Lua :3 |
11:45 |
tenplus1 |
very true, but I would have liked the find_node_near centre bool added cause that is a lot faster than find_nodes_in_area check |
11:46 |
tenplus1 |
so could potentially speed up mods |
11:53 |
|
Jordach joined #minetest-hub |
11:53 |
tenplus1 |
hi Jordach |
11:55 |
nerzhul |
Krock, yeah a pure core implemented can help, maybe an enhancement can be a callback function for each node ? |
11:55 |
tenplus1 |
hi nrz |
11:56 |
nerzhul |
hi tenplus1 |
11:57 |
nerzhul |
i should finish the screen PR, it seems 68% of users wants to set it properly and Zeno` tell us an interesting idea to check the screen size to ensure it doesn't be greater than current |
11:58 |
Krock |
s/implemented/implementation/ (noun) |
11:59 |
Krock |
the overall performance always suffers if you add many callbacks |
12:00 |
Krock |
but this means that the MT window only can be made bigger but not smaller, if it gets too big |
12:01 |
Krock |
not sure if that's a good idea. Yet another setting (C)(R)(TM)(MT) maybe could help out of it |
12:05 |
tenplus1 |
bbl |
12:07 |
|
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12:07 |
Zeno` |
huh |
12:08 |
Zeno` |
no... it means that when launching if the window size is greater than the screen size then the screen size is used instead |
12:08 |
Zeno` |
I refactored that part of the code ages ago but cannot recall if the check is made |
12:08 |
nerzhul |
Zeno`, yeah i didn't explained it correctly :) |
12:09 |
Krock |
oh |
12:10 |
Zeno` |
apart from window manager bugs this would take care of the very rare (probably) cases where people go back to a smaller monitor size |
12:11 |
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12:29 |
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benrob0329 joined #minetest-hub |
12:30 |
benrob0329 |
Hello |
12:31 |
|
RobbieF joined #minetest-hub |
12:31 |
Krock |
hi benrob0329 |
12:32 |
benrob0329 |
Hi Krock, RobbieF |
12:32 |
Krock |
hi RobbieF |
12:32 |
RobbieF |
\o |
12:32 |
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12:35 |
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CWz joined #minetest-hub |
12:36 |
benrob0329 |
Hi CWz |
12:51 |
|
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12:53 |
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sniper570 joined #minetest-hub |
12:53 |
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sniper570 joined #minetest-hub |
12:57 |
benrob0329 |
Minetest + wield animations + knockback = prime fps engine |
12:58 |
Fixer |
still no wield tools visible in hands... |
12:58 |
Fixer |
it is 2017 |
12:59 |
benrob0329 |
We just need 3D models for tools |
12:59 |
Fixer |
knockback will be fun |
12:59 |
Zeno` |
we just need to get rid of irrlicht :) |
12:59 |
Fixer |
benrob0329: just merge 3darmor mod into the game? |
13:00 |
benrob0329 |
I mean 3D models for wield items/tools, for player |
13:03 |
benrob0329 |
Zeno`: probably |
13:03 |
Fixer |
https://github.com/Minefix/MineFix kek |
13:03 |
Fixer |
another one |
13:04 |
benrob0329 |
*facedesk* |
13:07 |
|
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13:19 |
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Grandolf joined #minetest-hub |
13:20 |
benrob0329 |
(Offtopic) https://youtu.be/pG8RAbWs1yo |
13:33 |
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13:43 |
Fixer |
minetest-australopithecus/minetest-australopithecus |
14:03 |
Fixer |
https://github.com/mosstest/mosstest kek |
14:12 |
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14:18 |
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14:19 |
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14:21 |
Wayward_One |
hi all |
14:23 |
Krock |
Fixer, open an issue to ask if they could port it to C++ |
14:24 |
Krock |
xD |
14:29 |
Wayward_One |
hmm, getting some random couple-second freezes i've never experienced before.. |
14:34 |
red-001 |
^ |
14:48 |
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15:06 |
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15:17 |
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15:29 |
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15:45 |
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15:50 |
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16:12 |
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16:24 |
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16:30 |
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16:36 |
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16:43 |
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17:00 |
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17:00 |
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17:03 |
* Megaf |
waves |
17:08 |
Krock |
~~~\o/~~~ |
17:08 |
Krock |
too strong waves, I'm drowning |
17:08 |
Krock |
give me fire as in fox to surf on it |
17:17 |
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17:27 |
Shara |
Hello all |
17:27 |
Krock |
hi Shara |
17:30 |
Fixer |
Krock: smell waves? |
17:31 |
Krock |
no, water waves |
17:32 |
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17:36 |
Krock |
\o/ kaeza |
17:36 |
kaeza |
o/ Krock |
18:17 |
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18:22 |
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18:38 |
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18:56 |
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19:17 |
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19:21 |
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19:23 |
Fixer |
https://i.imgur.com/AXYi5Wq.png magic |
19:24 |
Fixer |
https://github.com/ForbiddenJ/stained_glass good stuff |
19:25 |
paramat |
minefix: "Wait, what is wrong with Minetest? Sadly the focus of Minetest isn't being a perfect Minecraft clone." :] |
19:27 |
Shara |
Fixer: Does it do anything other than plain coloured stained glass? |
19:30 |
Fixer |
Shara: just coloured glass and panes :) |
19:30 |
Shara |
So nothing new for me then. :) |
19:30 |
Shara |
I'm always interested in different ideas for stained glass :) |
19:31 |
Shara |
I ran out of things to add to my mod after the portholes. |
19:31 |
Fixer |
paramat: tbh minetest misses some great stuff from MC, in terms of physics, collisions, knockback |
19:40 |
Fixer |
"a minetest mod that gives the user a compass with a list of bookmars and a hud displaying pos and distance. This is a fork of TeTpaAka's compass+ mod which was a fork of Echo's compass mod " |
19:41 |
Fixer |
this is how it ends up when default is so poor, you have fork of fork of fork... |
19:45 |
Shara |
Or when lots of people just want to experiment. |
19:54 |
paramat |
"so poor" thanks a lot :] |
20:05 |
red-001 |
what does colored chat look like to old clients? |
20:05 |
paramat |
considering MT in terms of what it 'misses' compared to the world's 2nd most popular game with a large professional deveopment company with a market value of 2 billion, is the wrong attitude |
20:09 |
paramat |
'missing' is the wrong word, is negative and means 'lacking'. 'has different features to' is a better attitude |
20:15 |
paramat |
there's a big forum thread about what MT is 'missing from MC', the title amuses me and i never enter the thread because the attitude is wrong |
20:16 |
Shara |
paramat: I've never played MC, and would much rather MT does it's own thing. I don't see the point of just trying to mimic something else. |
20:16 |
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20:16 |
Calinou |
clones are good things, sometimes |
20:16 |
Calinou |
I think Minecraft does a lot of things right |
20:17 |
Calinou |
take good ideas from any place, even from bad places |
20:17 |
Shara |
Maybe, but my issue is copying for copyings sake, which seems to be the approach of some I've spoken to |
20:17 |
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20:24 |
paramat |
by the way, i've noticed how blue raindrops look silly, you were right about grey looking better |
20:25 |
paramat |
or rather 'clear' |
20:26 |
Shara |
:) |
20:26 |
Shara |
I still need to test that mod. |
20:29 |
paramat |
https://cloud.githubusercontent.com/assets/3686677/25511231/76c8e28e-2bbd-11e7-8d0c-867e1bac9db6.png my rain |
20:29 |
Shara |
Much better :D |
20:43 |
Fixer |
paramat: it went much better after you started work on it, it was a disaster, right now it is getting better, still a sandbox |
20:43 |
Fixer |
i mean minetest_game |
20:45 |
paramat |
:] |
20:46 |
Fixer |
at the time of ~~ 0.4.12 it stalled as hell, and then things started to changed, including in engine |
20:46 |
Fixer |
engine had a lot of great work |
20:46 |
paramat |
yes still just a basic core for mods to be added too |
20:48 |
Fixer |
MC has some very good stuff to copy, for example inventory management tricks, they are damn impressive |
20:53 |
Fixer |
or look into weather mods... or hopper mods, i stopped counting %) |
20:53 |
Fixer |
mob mods |
20:53 |
Fixer |
so many |
20:54 |
Fixer |
it is good to have choice |
20:55 |
Fixer |
still it does feel MC did it right by including mobs, farming, mob farming, automation in game (magic stuff can be omitted), you can do much more with that |
20:55 |
Fixer |
default is already good as a sandbox |
20:57 |
Fixer |
creative sandbox, or ultra peaceful sulvival (since no hunger, no mobs) |
20:59 |
Fixer |
it will be discussed eventually i guess |
20:59 |
Fixer |
engine gets better and better, that allows building even better games |
21:06 |
Fixer |
i missed knockback for long time |
21:23 |
nerzhul |
thanks sofar for your support :p |
21:23 |
sofar |
ahahaha |
21:24 |
Fixer |
incorrect sunshadows on dx10 render with older ATI-AMD cards (couldn't fix) |
21:24 |
Fixer |
heil ATI |
21:25 |
sofar |
I'd love incorrect shadows in minetest |
21:25 |
Fixer |
i can only imagine the FPS |
21:30 |
Fixer |
https://i.imgur.com/KKvKEl0.jpg |
21:31 |
Fixer |
https://www.youtube.com/watch?v=BGAQnT4ZmGA holy shit |
21:31 |
Fixer |
that performance |
21:32 |
Shara |
Does MT even consider LOD? |
21:32 |
Fixer |
on that video vrange 1024 with i7-4790k and GTX 780ti, guy had 30-60 fps |
21:33 |
Fixer |
now imagine this in Minetest |
21:33 |
Fixer |
that will be like 1 fps |
21:33 |
Fixer |
vrange 512 - over 100 fps |
21:33 |
Fixer |
insane |
21:34 |
Fixer |
that is MC w10 edition (written in cpp) |
21:36 |
sofar |
you know, we really should render the arm just like we render the player model |
21:36 |
sofar |
I understand how MT came to render the player hand |
21:36 |
sofar |
but it's just dumb at this point |
21:39 |
Fixer |
https://i.imgur.com/bfhhpdy.jpg |
21:39 |
Fixer |
thread https://www.reddit.com/r/Minecraft/comments/3f3zi4/100_chunk_render_distance_in_win10_edition/ |
21:42 |
Fixer |
sofar: what if render body too? like in Operation Flashpoint.. |
21:43 |
Fixer |
-ck, bug disoriented me |
21:57 |
Hijiri |
I thought of a hack to implement the kind of thing in MC where shift-clicking a stack will put it in a different inventory depending on the item (e.g. fuel goes in the fuel slot, other things in the smelt slot) |
21:57 |
Hijiri |
you could have an inventory list in the node that isn't shown in the formspec, and you have all shift-clicks send items there |
21:58 |
Hijiri |
then you use the put item callback to then dispatch on what kind of item it is |
21:58 |
Hijiri |
and move it to the correct list |
21:59 |
Hijiri |
at least this should work if formspecs are allowed to specify itemlist ring things to inventory lists that aren't actually visible in the formspec |
22:12 |
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22:22 |
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22:27 |
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22:28 |
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22:28 |
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22:28 |
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22:58 |
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23:46 |
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23:49 |
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