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IRC log for #minetest-hub, 2017-05-03

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All times shown according to UTC.

Time Nick Message
00:03 Fixer sofar: i suspected that...
00:04 Fixer gn
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00:51 Jordach sofar, oh?
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01:38 benrob0329 hello
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03:52 benrob0329 joined #minetest-hub
03:53 * benrob0329 sneaks in
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05:14 octacian Night all.
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08:07 * shivajiva sneaks in and waves
08:14 Amaz Hi shiva :)
08:15 shivajiva Hi Amaz :)
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08:26 tenplus1 hi folks
08:37 Amaz Hi ten
08:39 tenplus1 hi amaz :)
08:40 tenplus1 excuse the delay, was nomming oatmeal :D
08:42 Amaz :)
08:45 tenplus1 ooh, today's build has fading sounds and cloud colours :) nice
08:46 Amaz Very odd cloud colours at sunset, apparently :P https://github.com/minetest/minetest/pull/5693#issuecomment-298769893
08:47 tenplus1 clouds do have a tendency of turning pink/yellow/orange
08:47 Amaz But green? :P
08:48 tenplus1 isnt their an issue with mixed up rgb values for that ?
08:48 Amaz Yeah
08:48 Amaz I think that it's being fixed :)
08:49 tenplus1 o.O gotta wait and see how it works out
08:50 tenplus1 I really want the find_node_near and find_lightlevel_near pulls added, those will be of great value
08:50 Amaz Yup
08:53 tenplus1 but at present clouds seem to have prescedence :P
08:54 Amaz :P
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09:23 tenplus1 hi sniper
09:24 sniper570 joined #minetest-hub
09:45 tenplus1 github.com/tenplus1/pbj_pup updated with simplified code (spawns nyan and pup both)
10:48 Fixer joined #minetest-hub
10:48 tenplus1 hi fixer
10:58 Fixer hi
10:59 Zeno` purple clouds are not uncommon IRL
10:59 tenplus1 hi Zeno`
10:59 Zeno` hi
11:00 Fixer seen those too
11:00 Zeno` https://www.flickr.com/photos/australimage/4774028386/in/album-72157624448743122/
11:01 tenplus1 http://www.ilikewallpaper.net/ipad-wallpapers/download/1742/Green-Clouds-ipad-wallpaper-ilikewallpaper_com.jpg
11:02 Zeno` blue clouds (natural colour): https://www.flickr.com/photos/australimage/4878274825/in/album-72157623112147836/
11:04 Zeno` purple: https://www.flickr.com/photos/australimage/4678462170/in/album-72157623112147836/  (same session as previous link)
11:36 Krock joined #minetest-hub
11:37 tenplus1 hi Krock
11:37 Krock hi tenplus1
11:37 tenplus1 how's thigns
11:37 tenplus1 er... how's things :P
11:37 Krock you're mean, do you know that? really. Whenever I join this channel and think you're here, you aren't. And now that I forgot it, you're here and attack me with this "hi" from the backside
11:38 Krock </somewhat_serious></irony>
11:38 tenplus1 lolol
11:39 Krock oh, I'm just wondering how I can push my sneak pull through the approval shredder to still have something when it's all "corrected"
11:39 tenplus1 sounds like a challenge :P
11:39 Krock indeed, it is.
11:40 tenplus1 many pulls that folk are waiting to be added for 0.4.16...  should be a sorta priority list
11:40 Krock there's already a list :P
11:40 tenplus1 really ? cant remember seeing it...
11:40 Krock https://github.com/minetest/minetest/projects
11:40 tenplus1 ooh, never seen this before o.O thx dude
11:41 Krock np ^^
11:41 tenplus1 aw, cant see find_?_near pulls in there
11:44 tenplus1 ehe
11:45 Krock well, they're usually quite slow. lots of node checks, surely worse as bigger the radius is
11:45 Krock but better than an implementation in Lua :3
11:45 tenplus1 very true, but I would have liked the find_node_near centre bool added cause that is a lot faster than find_nodes_in_area check
11:46 tenplus1 so could potentially speed up mods
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11:53 tenplus1 hi Jordach
11:55 nerzhul Krock, yeah a pure core implemented can help, maybe an enhancement can be a callback function for each node ?
11:55 tenplus1 hi nrz
11:56 nerzhul hi tenplus1
11:57 nerzhul i should finish the screen PR, it seems 68% of users wants to set it properly and Zeno` tell us an interesting idea to check the screen size to ensure it doesn't be greater than current
11:58 Krock s/implemented/implementation/ (noun)
11:59 Krock the overall performance always suffers if you add many callbacks
12:00 Krock but this means that the MT window only can be made bigger but not smaller, if it gets too big
12:01 Krock not sure if that's a good idea. Yet another setting (C)(R)(TM)(MT) maybe could help out of it
12:05 tenplus1 bbl
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12:07 Zeno` huh
12:08 Zeno` no... it means that when launching if the window size is greater than the screen size then the screen size is used instead
12:08 Zeno` I refactored that part of the code ages ago but cannot recall if the check is made
12:08 nerzhul Zeno`, yeah i didn't explained it correctly :)
12:09 Krock oh
12:10 Zeno` apart from window manager bugs this would take care of the very rare (probably) cases where people go back to a smaller monitor size
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12:30 benrob0329 Hello
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12:31 Krock hi benrob0329
12:32 benrob0329 Hi Krock, RobbieF
12:32 Krock hi RobbieF
12:32 RobbieF \o
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12:35 CWz joined #minetest-hub
12:36 benrob0329 Hi CWz
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12:57 benrob0329 Minetest + wield animations + knockback = prime fps engine
12:58 Fixer still no wield tools visible in hands...
12:58 Fixer it is 2017
12:59 benrob0329 We just need 3D models for tools
12:59 Fixer knockback will be fun
12:59 Zeno` we just need to get rid of irrlicht :)
12:59 Fixer benrob0329: just merge 3darmor mod into the game?
13:00 benrob0329 I mean 3D models for wield items/tools, for player
13:03 benrob0329 Zeno`: probably
13:03 Fixer https://github.com/Minefix/MineFix kek
13:03 Fixer another one
13:04 benrob0329 *facedesk*
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13:20 benrob0329 (Offtopic) https://youtu.be/pG8RAbWs1yo
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13:43 Fixer minetest-australopithecus/minetest-australopithecus
14:03 Fixer https://github.com/mosstest/mosstest kek
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14:21 Wayward_One hi all
14:23 Krock Fixer, open an issue to ask if they could port it to C++
14:24 Krock xD
14:29 Wayward_One hmm, getting some random couple-second freezes i've never experienced before..
14:34 red-001 ^
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17:03 * Megaf waves
17:08 Krock ~~~\o/~~~
17:08 Krock too strong waves, I'm drowning
17:08 Krock give me fire as in fox to surf on it
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17:27 Shara Hello all
17:27 Krock hi Shara
17:30 Fixer Krock: smell waves?
17:31 Krock no, water waves
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17:36 Krock \o/ kaeza
17:36 kaeza o/ Krock
18:17 kaeza joined #minetest-hub
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19:23 Fixer https://i.imgur.com/AXYi5Wq.png magic
19:24 Fixer https://github.com/ForbiddenJ/stained_glass good stuff
19:25 paramat minefix: "Wait, what is wrong with Minetest? Sadly the focus of Minetest isn't being a perfect Minecraft clone." :]
19:27 Shara Fixer: Does it do anything other than plain coloured stained glass?
19:30 Fixer Shara: just coloured glass and panes :)
19:30 Shara So nothing new for me then. :)
19:30 Shara I'm always interested in different ideas for stained glass :)
19:31 Shara I ran out of things to add to my mod after the portholes.
19:31 Fixer paramat: tbh minetest misses some great stuff from MC, in terms of physics, collisions, knockback
19:40 Fixer "a minetest mod that gives the user a compass with a list of bookmars and a hud displaying pos and distance. This is a fork of TeTpaAka's compass+ mod which was a fork of Echo's compass mod "
19:41 Fixer this is how it ends up when default is so poor, you have fork of fork of fork...
19:45 Shara Or when lots of people just want to experiment.
19:54 paramat "so poor" thanks a lot :]
20:05 red-001 what does colored chat look like to old clients?
20:05 paramat considering MT in terms of what it 'misses' compared to the world's 2nd most popular game with a large professional deveopment company with a market value of 2 billion, is the wrong attitude
20:09 paramat 'missing' is the wrong word, is negative and means 'lacking'. 'has different features to' is a better attitude
20:15 paramat there's a big forum thread about what MT is 'missing from MC', the title amuses me and i never enter the thread because the attitude is wrong
20:16 Shara paramat: I've never played MC, and would much rather MT does it's own thing. I don't see the point of just trying to mimic something else.
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20:16 Calinou clones are good things, sometimes
20:16 Calinou I think Minecraft does a lot of things right
20:17 Calinou take good ideas from any place, even from bad places
20:17 Shara Maybe, but my issue is copying for copyings sake, which seems to be the approach of some I've spoken to
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20:24 paramat by the way, i've noticed how blue raindrops look silly, you were right about grey looking better
20:25 paramat or rather 'clear'
20:26 Shara :)
20:26 Shara I still need to test that mod.
20:29 paramat https://cloud.githubusercontent.com/assets/3686677/25511231/76c8e28e-2bbd-11e7-8d0c-867e1bac9db6.png my rain
20:29 Shara Much better :D
20:43 Fixer paramat: it went much better after you started work on it, it was a disaster, right now it is getting better, still a sandbox
20:43 Fixer i mean minetest_game
20:45 paramat :]
20:46 Fixer at the time of ~~ 0.4.12 it stalled as hell, and then things started to changed, including in engine
20:46 Fixer engine had a lot of great work
20:46 paramat yes still just a basic core for mods to be added too
20:48 Fixer MC has some very good stuff to copy, for example inventory management tricks, they are damn impressive
20:53 Fixer or look into weather mods... or hopper mods, i stopped counting %)
20:53 Fixer mob mods
20:53 Fixer so many
20:54 Fixer it is good to have choice
20:55 Fixer still it does feel MC did it right by including mobs, farming, mob farming, automation in game (magic stuff can be omitted), you can do much more with that
20:55 Fixer default is already good as a sandbox
20:57 Fixer creative sandbox, or ultra peaceful sulvival (since no hunger, no mobs)
20:59 Fixer it will be discussed eventually i guess
20:59 Fixer engine gets better and better, that allows building even better games
21:06 Fixer i missed knockback for long time
21:23 nerzhul thanks sofar for your support :p
21:23 sofar ahahaha
21:24 Fixer incorrect sunshadows on dx10 render with older ATI-AMD cards (couldn't fix)
21:24 Fixer heil ATI
21:25 sofar I'd love incorrect shadows in minetest
21:25 Fixer i can only imagine the FPS
21:30 Fixer https://i.imgur.com/KKvKEl0.jpg
21:31 Fixer https://www.youtube.com/watch?v=BGAQnT4ZmGA holy shit
21:31 Fixer that performance
21:32 Shara Does MT even consider LOD?
21:32 Fixer on that video vrange 1024 with i7-4790k and GTX 780ti, guy had 30-60 fps
21:33 Fixer now imagine this in Minetest
21:33 Fixer that will be like 1 fps
21:33 Fixer vrange 512 - over 100 fps
21:33 Fixer insane
21:34 Fixer that is MC w10 edition (written in cpp)
21:36 sofar you know, we really should render the arm just like we render the player model
21:36 sofar I understand how MT came to render the player hand
21:36 sofar but it's just dumb at this point
21:39 Fixer https://i.imgur.com/bfhhpdy.jpg
21:39 Fixer thread https://www.reddit.com/r/Minecraft/comments/3f3zi4/100_chunk_render_distance_in_win10_edition/
21:42 Fixer sofar: what if render body too? like in Operation Flashpoint..
21:43 Fixer -ck, bug disoriented me
21:57 Hijiri I thought of a hack to implement the kind of thing in MC where shift-clicking a stack will put it in a different inventory depending on the item (e.g. fuel goes in the fuel slot, other things in the smelt slot)
21:57 Hijiri you could have an inventory list in the node that isn't shown in the formspec, and you have all shift-clicks send items there
21:58 Hijiri then you use the put item callback to then dispatch on what kind of item it is
21:58 Hijiri and move it to the correct list
21:59 Hijiri at least this should work if formspecs are allowed to specify itemlist ring things to inventory lists that aren't actually visible in the formspec
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