Time |
Nick |
Message |
00:21 |
octacian |
How can I move an entity from one position to another? (velocity?) |
00:22 |
octacian |
Specifically, the item entity. |
00:23 |
octacian |
To be even more specific, how can I smoothly move an entity to the player? |
00:24 |
VanessaE |
use the item_tweaks mod. |
00:25 |
VanessaE |
it has auto-pickup |
00:25 |
VanessaE |
(and you can also configure it to do drop-on-dig) |
00:27 |
octacian |
VanessaE: I'm trying to write my own for a subgame |
00:28 |
VanessaE |
why reinvent the wheel? |
00:28 |
octacian |
Reasons :P |
00:28 |
VanessaE |
:P |
00:28 |
octacian |
I want things as simple as possible |
00:29 |
sofar |
moving items shouldn't be done, just pick them up directly |
00:29 |
sofar |
the whole animation is done server side and really laggy and resource intensive |
00:29 |
sofar |
even auto-pickup is costly |
00:30 |
octacian |
sofar: Originally I just picked them up directly, I'd like to support both though |
00:31 |
sofar |
there's already code out there that does both |
01:03 |
octacian |
How do I set the speed of an entity? I've got set_velocity? |
01:17 |
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02:57 |
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03:12 |
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03:12 |
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03:19 |
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04:52 |
Hijiri |
could just use teleport with interpolation |
05:47 |
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06:34 |
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07:00 |
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07:55 |
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08:44 |
Shara |
Morning all |
08:47 |
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08:47 |
tenplus1 |
hi folks |
08:48 |
Shara |
Hi ten :P |
08:48 |
tenplus1 |
heyas :D |
08:48 |
CWz |
VanessaE, i pipeworks need to be updated to support the new chests |
08:48 |
tenplus1 |
hi CWz |
08:58 |
CWz |
Aye |
09:24 |
tenplus1 |
oof! Xanadu has been up for 84 hours :P niiiiiice |
09:31 |
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10:05 |
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10:28 |
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10:32 |
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12:02 |
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12:32 |
rubywarden |
The server behind my app now has badges, to communicate more effectively to potential contributors: https://github.com/rubenwardy/mtmods4android_server/blob/master/README.md |
12:53 |
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13:47 |
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13:48 |
benrob0329 |
o/ all |
13:51 |
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13:52 |
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14:53 |
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15:05 |
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15:25 |
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15:45 |
Wayward_One |
hi all |
15:45 |
benrob0329 |
Hello Wayward_One |
15:50 |
Shara |
Hello |
15:57 |
garywhite |
hello |
16:01 |
Wayward_One |
lol wow, just got lured to my death on Xanadu xD |
16:05 |
Shara |
It happens :) |
16:08 |
Calinou |
hi |
16:16 |
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16:46 |
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16:48 |
Krock |
tenplus1! |
16:48 |
Krock |
o/ |
16:50 |
Shara |
Hi Krock |
16:51 |
Krock |
hello Shara |
16:57 |
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18:39 |
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19:27 |
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19:53 |
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20:10 |
Fixer |
crap |
20:21 |
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20:29 |
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20:45 |
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21:50 |
red-001 |
https://github.com/minetest-mods/irc/pull/41 |
21:52 |
kaeza |
:o |
21:53 |
kaeza |
don't have time right now to review the code |
21:53 |
kaeza |
:+1: for the idea though |
21:55 |
red-001 |
I made another simpler pr earlier |
21:55 |
kaeza |
red-001, from a quick look, the changes to init.lua should be split |
21:55 |
red-001 |
https://github.com/minetest-mods/irc/pull/40 |
21:56 |
kaeza |
those seem to be included in the new PR? |
21:56 |
red-001 |
huh I though I revented it |
21:56 |
kaeza |
https://github.com/minetest-mods/irc/pull/41/files#diff-fa0645d62434aeda9b61d7a86e8316dcR7 |
21:58 |
red-001 |
no that removes the mineest colour codes that are inserted into the message when logging it to console/debug.txt |
21:58 |
red-001 |
minetest* |
21:58 |
kaeza |
oh, right |
21:58 |
red-001 |
the other PR stops colour codes inserted by users from being displayed on IRC |
21:59 |
kaeza |
alright, I can merge #40. I will review #41 later |
22:00 |
kaeza |
thanks |
22:12 |
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23:01 |
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23:09 |
benrob0329 |
and my weechat server is back up and running! |