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sofar |
https://www.youtube.com/watch?v=VKs8Kt_ZeOc |
05:59 |
sofar |
https://www.youtube.com/watch?v=vB7kNTiSZ0o |
06:01 |
sofar |
https://www.youtube.com/watch?v=vB7kNTiSZ0o |
06:01 |
sofar |
err whoops |
06:01 |
sofar |
youtube is too slow to process them, lol |
06:01 |
sofar |
https://www.youtube.com/watch?v=aiGSZR-q6AM |
06:23 |
nore |
sofar: <3 <3 <3 |
06:23 |
nore |
now do the same with the sky getting darker |
06:24 |
nore |
the clouds as well |
06:24 |
sofar |
bedtime, gonna make my eyelids to that for me now |
06:24 |
nore |
heh, good night then :) |
06:24 |
nore |
also, in your second video (or first, I don't remember) there is a strange thing at 0:14 |
06:24 |
nore |
(the whole cloud cover gets reset) |
06:27 |
nore |
wait what |
06:27 |
nore |
using x/z-values defeats the whole point of perlin |
06:30 |
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06:38 |
nore |
okay strange, I need to test that |
06:38 |
nore |
no time today though, will see tomorrow probably |
07:10 |
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07:22 |
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10:59 |
shivajiva |
some student no doubt |
10:59 |
shivajiva |
oops wrong window! |
10:59 |
shivajiva |
http://blackflag.jalopnik.com/maybe-no-one-will-notice-1792971177 |
11:11 |
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13:40 |
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14:02 |
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14:13 |
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14:15 |
benrob0329 |
Hello |
14:15 |
red-002 |
hi benrob0329 |
14:16 |
benrob0329 |
red++ |
14:16 |
benrob0329 |
Hi red-003 |
14:18 |
benrob0329 |
http://m.imgur.com/ZuniqQ1,xkDUlBk |
14:19 |
benrob0329 |
^^Video editing with Blender |
14:21 |
benrob0329 |
https://m.imgur.com/gallery/Ls0sn |
14:22 |
benrob0329 |
^full timeline view |
14:23 |
sofar |
LOL |
14:23 |
sofar |
no |
14:27 |
benrob0329 |
sofar: Its not bad actually, I'm just doing complicated things |
14:27 |
sofar |
check the last link you pasted |
14:28 |
benrob0329 |
???????wth |
14:28 |
benrob0329 |
It was there before, now its just trending |
14:28 |
benrob0329 |
And not the most...*cough*sfw*cough* trending eithet |
14:30 |
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14:31 |
benrob0329 |
sofar: http://m.imgur.com/MuXJJPl |
14:32 |
benrob0329 |
Imgure doesn't like me anymore apparently, ill need to burn its cookies >:-) |
14:33 |
Fixer |
Stanford is moving from using Java to JavaScript for their introductory CS course (No they're not) |
14:33 |
Fixer |
KEK |
14:33 |
sofar |
when you teach intro programming in the first year of college you've already lost |
14:34 |
sofar |
intro programming should be taught to 14yr olds |
14:34 |
sofar |
or even earlier |
14:38 |
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14:39 |
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14:39 |
Jordach |
>JS |
14:39 |
Jordach |
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
14:40 |
Jordach |
useless language |
14:40 |
Jordach |
http://www.skorks.com/wp-content/uploads/2010/04/javascript.jpg |
14:41 |
benrob0329 |
Jordach: Techmoans new outro is siiick! |
14:41 |
Jordach |
later |
14:41 |
benrob0329 |
Later? |
14:41 |
Jordach |
currently busy |
14:41 |
benrob0329 |
You didn't see his last couple videos? |
14:42 |
* CWz |
places a bottle of saké on the table made out of Vodka bottles |
14:43 |
benrob0329 |
what's the cat5 irc room? |
14:44 |
CWz |
Hmm |
14:44 |
CWz |
cat5 as in category5 minetest channel |
14:44 |
CWz |
? |
14:45 |
benrob0329 |
as in catagory 5 tv |
14:45 |
CWz |
hmm i know their minetest channel |
14:45 |
benrob0329 |
producers of The Pixek Shadow |
14:45 |
CWz |
robbieF hangs out there |
14:45 |
CWz |
#thepixelshadow |
14:45 |
benrob0329 |
*pixel |
14:58 |
* benrob0329 |
goes fishing with ChaosWorms |
14:59 |
benrob0329 |
*z |
14:59 |
* ChaosWormz |
dislikes fishing; would rather go birding. |
15:00 |
benrob0329 |
Both fish and birds like worms so... I'm good :-) |
15:14 |
Megaf |
guys, cmake in minetest is failing to find luajit |
15:14 |
Calinou |
works for me, tried like 10 minutes ago |
15:14 |
Calinou |
my LuaJIT is installed via Arch Linux repositories |
15:14 |
Megaf |
its right there -> /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2.1.0 |
15:15 |
Megaf |
or /usr/lib/x86_64-linux-gnu/libluajit-5.1.so |
15:15 |
Megaf |
theres links |
15:15 |
Megaf |
- Could NOT find LuaJit (missing: LUA_INCLUDE_DIR) |
15:15 |
Megaf |
CMake Error at cmake/Modules/FindLua.cmake:16 (message): |
15:15 |
Megaf |
LuaJIT not found whereas REQUIRE_LUAJIT="TRUE" is used. |
15:15 |
Calinou |
`/usr/lib/libluajit-5.1.so` for me |
15:15 |
Calinou |
what Linux distribution? |
15:16 |
Megaf |
# find / | grep luajit | grep so |
15:16 |
Megaf |
Calinou, Debian |
15:16 |
Megaf |
cmake in minetest has a history of not finding things on new version of debians |
15:16 |
Megaf |
it can find system json, that was fixed |
15:16 |
Megaf |
but now it cant find lua |
15:18 |
benrob0329 |
Debian just needs to stop moving things around |
15:18 |
Megaf |
where is the find lua script? |
15:18 |
Megaf |
maybe I can fix that myself |
15:19 |
Megaf |
./cmake/Modules/FindLua.cmake |
15:19 |
Megaf |
there |
15:20 |
Megaf |
that doesn help much |
15:20 |
Calinou |
yay, undersampling works |
15:20 |
Calinou |
the performance gain is small though, for some reason |
15:21 |
Calinou |
(using 2× undersampling, so that 3840×2160 is rendered at 1920×1080) |
15:21 |
Calinou |
it's perfectly doable on Windows (with actually reduced screen resolution), and works well enough to give me 50+ FPS most of the time |
15:21 |
Calinou |
but here I get 30 FPS average |
15:21 |
Jordach |
F |
15:21 |
Calinou |
also looks poor, because there's no filtering |
15:21 |
Megaf |
with -DLUA_INCLUDE_DIR=/usr/lib/x86_64-linux-gnu/ it found lua |
15:22 |
Megaf |
-- Found LuaJit: /usr/lib/x86_64-linux-gnu/libluajit-5.1.so |
15:27 |
benrob0329 |
Jordach: https://youtu.be/zo1N-Q7MxdA |
15:27 |
benrob0329 |
Kek |
15:36 |
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15:42 |
benrob0329 |
(Offtopic) https://youtu.be/oFjeq4Q6be0 |
15:51 |
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16:39 |
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16:39 |
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16:41 |
nore |
meh, if I use set_sky, I don't have clouds anymore :'( |
16:42 |
sofar |
yup |
16:43 |
sofar |
we'd need an engine change to allow the clouds to stay enabled even with a skybox |
16:43 |
sofar |
did you see my vids? |
16:43 |
sofar |
I think the sky color near the horizon overlaps as well and that's part of the clouds |
16:43 |
nore |
sofar: yup |
16:44 |
nore |
I made clouds that lower, getting higher density and getting more grey, and thicker and faster, it really feels like a storm :) |
16:45 |
nore |
but, the blue sky kills it :/ |
16:45 |
sofar |
set_sky needs a sky color then? |
16:45 |
sofar |
can't you just change the sky color by itself? |
16:45 |
nore |
https://gist.github.com/Ekdohibs/5faf1fb804a1bc8d7d88ed0a8829384a |
16:45 |
nore |
not sure |
16:46 |
benrob0329 |
They make 240htz monitors now |
16:47 |
nore |
yep, actually ignored when using regular sky |
16:47 |
nore |
anyway gtg now |
16:48 |
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Krock joined #minetest-hub |
16:48 |
benrob0329 |
hi Krock |
16:48 |
Krock |
hi benrob0329 |
16:51 |
Megaf |
ok, world is dommed https://www.youtube.com/watch?v=HTPIED6jUdU |
16:52 |
garywhite |
Oh great, we get Russia ticked at us, they start flying near our coast with bombers, & now this? |
16:53 |
benrob0329 |
Meh,preprogramed aim |
16:53 |
benrob0329 |
Nothing different than a turret |
16:53 |
Krock |
needs AI to become dangerous |
16:53 |
benrob0329 |
And that is...a long ways away |
16:53 |
benrob0329 |
Hopefully impossible |
16:54 |
sofar |
spin him around 3x and try again |
16:54 |
benrob0329 |
To put it lightly: we don't know how consciousness works |
16:54 |
Krock |
but it's still an interesting topic. <insert ghost in the shell reference here> |
16:55 |
benrob0329 |
Brains are very picky, they don't survive outside the body easily |
16:55 |
garywhite |
That movie flopped |
16:55 |
benrob0329 |
I havent seen it |
16:55 |
Krock |
depending on the sensor it has built in, it could use a compass to detect spinning |
16:55 |
benrob0329 |
(Not that I really care about spoilers) |
16:56 |
Krock |
garywhite, not everywhere but I haven't see it either (only the anime, which is lovely) |
16:56 |
Megaf |
we have the AI too already, just not in the right "bodies" https://www.youtube.com/watch?v=tnKAQXPkVlI |
16:56 |
Krock |
gives you some ideas how the future with robots could look like |
16:57 |
benrob0329 |
Megaf: but thats not self aware ai |
16:57 |
benrob0329 |
It doesn't actually think, only looks like it does |
16:57 |
garywhite |
Huh, I thought the movie flopped yet it's made $163M against a $110M budget |
16:59 |
Megaf |
benrob0329, yet |
16:59 |
Krock |
garywhite, from the studios perspective, yeah. |
17:00 |
benrob0329 |
Its so far out at this point, we don't even know the slightest bit about what makes things self aware |
17:00 |
benrob0329 |
Only that we are, and probably some animals |
17:03 |
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17:03 |
benrob0329 |
Hi nerzhul |
17:04 |
sofar |
I'm not sure that is a reasonable statement |
17:04 |
sofar |
"we don't even know the slightest bit about what makes things self aware" |
17:05 |
sofar |
we already know that it correlates heavily to measurable things like "understands the concept of persistence of objects" and other concepts like that |
17:05 |
sofar |
so, "slightest bit" is not a good representation |
17:06 |
sofar |
back to looking at clouds |
17:06 |
sofar |
I mean, work bugs |
17:06 |
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17:06 |
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RobbieF left #minetest-hub |
17:07 |
benrob0329 |
I think Robbie is having trouble with his irc client today |
17:08 |
benrob0329 |
sofar: I mean what makes things self aware |
17:08 |
benrob0329 |
the why, less so the if |
17:08 |
sofar |
that's if you assume that there is no logical explanation |
17:09 |
sofar |
I don't think that way |
17:09 |
sofar |
in my perception, and in sciences' perception, if there is a logical explanation, it's probably close to the truth |
17:10 |
nerzhul |
hi benrob0329 |
17:10 |
sofar |
so, if you can imagine developing the needed mental capacity to understand concepts like identity, ... etc |
17:10 |
benrob0329 |
sofar: you assume I am unscientific |
17:10 |
nerzhul |
welcome to #minetest-philosophy |
17:11 |
benrob0329 |
This is incorrect, though I am probably not as studied as you |
17:12 |
benrob0329 |
I do not assume that consciousness has no explanation, simply that we do not know it yey |
17:12 |
benrob0329 |
*yet |
17:14 |
Jordach |
if it computes philosophy, it's true AI |
17:14 |
benrob0329 |
If it can make new memes, its true ai |
17:14 |
sofar |
Jordach: agreed |
17:14 |
sofar |
no, new memes are easy |
17:15 |
benrob0329 |
Ik, it was a joke |
17:15 |
sofar |
it's not AI if you can say "recognize these people's faces" |
17:15 |
sofar |
that's just neural training |
17:16 |
benrob0329 |
Exactly, true ai would need to think fir itself, outside of its basic programming |
17:16 |
sofar |
AI is "what do you think about Great Expectations" and coming back with the answer "stop reading old books and waste your time, fix the roof leak already" |
17:16 |
sofar |
s/is /is asking / |
17:17 |
sofar |
actually, perhaps that's I and not AI :) |
17:17 |
benrob0329 |
Tbh, I dont want true ai, as humanity would enslave, and ultimatly be destroyed by its creation |
17:18 |
benrob0329 |
But science know no bounds, and will go about trying anyways |
17:18 |
Amaz |
benrob, just pull the plug out ;) |
17:18 |
sofar |
that assumes that AI is as immoral as humans |
17:18 |
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17:19 |
sofar |
just as god assumed humans were more moral than he thought when he created humans? |
17:19 |
sofar |
:) |
17:19 |
benrob0329 |
if god assumed humans were moral, why would he make rules? |
17:21 |
sofar |
it's entirely unverified that he (she?) did |
17:22 |
Shara |
Hello all |
17:22 |
benrob0329 |
hi Shara |
17:23 |
benrob0329 |
sofar: Perhaps your unlawful goddes didn't, but my God did :-) |
17:24 |
sofar |
I don't even believe in the flying spaghetti monster |
17:24 |
benrob0329 |
Well, that'd be very strange if you did |
17:25 |
benrob0329 |
Spaghetti is a human creation, how would it have become enlightened to the poiny of being deemed a "god'? |
17:27 |
sofar |
attempting to prove the flying paschetti monster is fake is proving god is fake, pretty much |
17:27 |
Krock |
*spaghetti |
17:27 |
sofar |
ravioli |
17:28 |
benrob0329 |
Lasagna |
17:28 |
Krock |
there's also a teapot |
17:28 |
Shara |
Well done Krock. Now I need tea. |
17:28 |
sofar |
short and stout? |
17:28 |
benrob0329 |
I suppose he would've done well in advertising then? ;-) |
17:28 |
Shara |
:) |
17:28 |
Krock |
* Russell's teapot |
17:33 |
benrob0329 |
don't forget about Russell's Hot Chocolate as well ;) |
17:34 |
VanessaE |
0/me wanders in |
17:34 |
* VanessaE |
does, too :P |
17:46 |
Jordach |
sofar, nice stream |
17:47 |
Jordach |
>thickness controls |
17:48 |
sofar |
yeah |
17:49 |
sofar |
if we can get that seed thing fixed then it'll be fantastic to simulate weather conditions changing gradually |
17:50 |
benrob0329 |
Can we get minimap modding? Like, being able to project the minimap onto a node/formspec? |
17:56 |
sofar |
planned |
17:56 |
sofar |
maybe not onto a node though |
17:56 |
benrob0329 |
Entity? |
17:59 |
sofar |
well what's more interesting is particles |
17:59 |
sofar |
especially if we can get particles with orientation |
17:59 |
sofar |
that would also make signs easier |
18:00 |
sofar |
and even better, particles that are created with a handle that can be retrieved so that the particle can be removed at a later stage |
18:00 |
sofar |
text as particles may be a good alternative to entities as well |
18:00 |
VanessaE |
we have particles with orientation |
18:00 |
VanessaE |
at least, they respect yaw anyway |
18:01 |
|
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18:01 |
VanessaE |
but, particles cost fps, possibly even worse than entities, and they aren't persistent across restarts |
18:03 |
benrob0329 |
Entities aren't always persistent either |
18:03 |
ChaosWormz |
True |
18:03 |
VanessaE |
no, but they're stored in the map |
18:04 |
VanessaE |
so they're theoretically persistent, at least until deleted by the engine |
18:04 |
benrob0329 |
Then why do they randomly despawn? |
18:04 |
ChaosWormz |
Due to code |
18:04 |
ChaosWormz |
i presume |
18:04 |
benrob0329 |
Again, what code, and why? |
18:04 |
VanessaE |
they despawn because there's a per-block limit |
18:04 |
ChaosWormz |
I know that mobs are programmed to de-spawn after time has passed |
18:06 |
VanessaE |
and dropped objects do after a time-limit also. |
18:07 |
VanessaE |
but you can spawn an entity that stays there forever (until deleted by the engine due to the too-many-items thing, which is still buggy) |
18:07 |
benrob0329 |
But that limit is in the hundreds, no? |
18:07 |
VanessaE |
49 by default, or maybe it's 99 now. |
18:07 |
VanessaE |
on my servers, 500. |
18:08 |
benrob0329 |
We need an entities rewrite..though I don't k.ow of there's any good libraries outside of a different engine |
18:08 |
sofar |
well particles are far lower overhead to the client |
18:09 |
VanessaE |
the only gripes I have with entities is the "ghost entities" bug, which no one seems to want to fix, and they're slow compared to node with the same mesh |
18:09 |
ChaosWormz |
ghost entities are what makes player go missing, correct? |
18:09 |
sofar |
they don't serialize into the map either |
18:10 |
VanessaE |
ChaosWormz: that's long since been fixed. |
18:10 |
sofar |
no lua code that gets called for them |
18:10 |
VanessaE |
sofar: until we get irrlicht particles, I don't think it's wise to use them. |
18:10 |
sofar |
entites are far worse |
18:10 |
sofar |
we should use particles whereever we can |
18:11 |
VanessaE |
they both still need fixed. |
18:11 |
sofar |
the scale of the problem is completely different |
18:11 |
VanessaE |
I know. |
18:11 |
sofar |
entities: more than 100? probably crapped out system already |
18:11 |
sofar |
particles: 10000 and still going |
18:11 |
VanessaE |
I could try, I suppose, using particles to run signs. can they accept dynamic imagery though? |
18:11 |
sofar |
animated textures, light level |
18:12 |
sofar |
just need a yaw value added atm |
18:12 |
VanessaE |
hrmph |
18:12 |
benrob0329 |
So you'd need a single texture with all letters then? |
18:12 |
sofar |
you could just make each letter a particle |
18:13 |
VanessaE |
ew hell no |
18:13 |
* CWz |
still awaits the day we get coloured lighting |
18:13 |
benrob0329 |
VanessaE: you could spawn a new particle on write |
18:13 |
sofar |
texture composing is heavy |
18:13 |
sofar |
choose the evil |
18:13 |
Calinou |
colored lighting requires making the block lighting calculations 3 times as intensive |
18:13 |
VanessaE |
then fix the texture compositing issue :P |
18:13 |
Calinou |
because instead of computing 1 channel, you need 3 |
18:14 |
benrob0329 |
Compositing one texture every sign write shouldn't be bad |
18:14 |
CWz |
why 3? |
18:15 |
benrob0329 |
your not compositing every frame (or at least you shouldn't be) |
18:16 |
VanessaE |
if texture compositing is heavy, then fix that first, because even the default game uses it |
18:16 |
VanessaE |
(fences, dirt with grass, I forget what else) |
18:17 |
VanessaE |
compositing a texture to produce a sign image isn't so bad, and if particles can accept such things (it looks like they can), then maybe it's better than using entities |
18:17 |
VanessaE |
provided a particle can be de-spawned on demand |
18:17 |
CWz |
would that break compatibility? |
18:17 |
CWz |
with existing signs? |
18:17 |
VanessaE |
no, should work the same. |
18:18 |
CWz |
i wonder how MC pulls off signs |
18:18 |
VanessaE |
just a matter of reworking the LBM to remove any sign entities and replace them with particles. |
18:18 |
CWz |
probably with textures or something |
18:18 |
VanessaE |
but, looking at the API there's no way to despawn a particle |
18:18 |
VanessaE |
on demand that is |
18:19 |
VanessaE |
I assume MC uses some kind of compositing against the sign texture |
18:19 |
VanessaE |
something like what we'd do with meta_set_nodedef. |
18:19 |
sofar |
pretty much |
18:19 |
sofar |
texture the mesh, basically |
18:19 |
benrob0329 |
that's gonna be handy :P |
18:20 |
VanessaE |
as an aside: whose bright idea was it to put the section describing a particle definition way down at the bottom of lua_api.txt, while the section outlining the particle calls is closed to the middle of the doc? |
18:21 |
sofar |
tables/structs are generally at the bottom, is all |
18:21 |
VanessaE |
they should be re-arranged to put them generally with the stuff they're used with. |
18:21 |
VanessaE |
s/they/it/ |
18:21 |
sofar |
well there's multiple users of many of them |
18:22 |
VanessaE |
anyway that's not important right now. |
18:25 |
VanessaE |
three things would be needed for sign text in a particle: a despawn call, a call to search for particles with some radius, and as you mentioned, a specific yaw setting. |
18:27 |
VanessaE |
actually four: a way to force a particle (by ID) to be displayed by every client, always, as soon as the client gets within range of where it was spawned. |
18:30 |
VanessaE |
(otherwise a player that signed on after the particle was spawned won't see it) |
18:32 |
sofar |
client side |
18:32 |
sofar |
this would all go CSM |
18:32 |
sofar |
completely removes the need for the server to do anything |
18:32 |
sofar |
that removes the player signing on later problem too |
18:32 |
VanessaE |
my point still stands |
18:33 |
sofar |
well csm solves point 4 |
18:33 |
VanessaE |
sure. |
18:34 |
VanessaE |
but this is all hacky anyway, we both know the right way in the case of signs is in-engine compositing the text directly onto the background texture of the sign |
18:35 |
sofar |
yup |
19:00 |
Fixer |
Gentoo user apparently was hit by ransomware on Linux, files in home directory encrypted |
19:00 |
Fixer |
kek |
19:00 |
VanessaE |
wat |
19:02 |
sofar |
https://plus.google.com/+AukeKok/posts/2eajrpb6Py2 |
19:03 |
sofar |
explanation of how it works |
19:03 |
sofar |
and why it could work on linux as well |
19:03 |
Shara |
Currently deleting some of these things almost every day in work |
19:04 |
sofar |
yup |
19:05 |
Shara |
It's fun. Policy means I must report all such emails to security team. If everyone did this, they wouldn't have time to look at anything else. |
19:09 |
benrob0329 |
sofar: nice write up :-) |
19:11 |
Shara |
Yea. It's done nicely :) |
19:12 |
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19:12 |
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19:13 |
VanessaE |
makes me glad I at least practice good email hygiene :) |
19:13 |
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19:13 |
VanessaE |
(not to mention that Linux email programs typically won't execute a file anyway) |
19:14 |
tenplus1 |
hi folks |
19:14 |
VanessaE |
greetz, tenplus1 |
19:14 |
tenplus1 |
hi Vanessa |
19:14 |
garywhite |
hi ten |
19:14 |
VanessaE |
plus I keep backups |
19:14 |
tenplus1 |
hi gary |
19:15 |
Shara |
Hi 11 |
19:15 |
tenplus1 |
hi shara :P |
19:16 |
Shara |
Do even things on windows auto-execute now? |
19:16 |
tenplus1 |
they tend not to... you get the requester asking if you are sure you wanna run things now |
19:17 |
Fixer |
PROCRASTINATION |
19:17 |
Fixer |
was keeping debug version afking for hours, still no crash |
19:17 |
Fixer |
now i need to actual do smth |
19:17 |
tenplus1 |
hi fixer |
19:17 |
Shara |
I have my emails set to text only, and rarely need more |
19:17 |
Fixer |
hi |
19:18 |
garywhite |
Don't think so, even then a good anti-virus should stop a malicious program |
19:20 |
Shara |
Always used windows, but only ever once found a virus actually made it onto one of my own machines |
19:20 |
Shara |
And that couldn't run, because it was a virus for macs, apparently... |
19:20 |
Calinou |
you should not have issues with HTML email, at least if blocking images by default |
19:20 |
Calinou |
(so you can't be tracked) |
19:20 |
Calinou |
Thunderbird does that by default |
19:20 |
tenplus1 |
I switched from Winblows to Linux cause no matter how well I protected my pc, somehow spyrware and viruses managed to get onto the hdd without surfing dodgy sites |
19:20 |
tenplus1 |
hi cal |
19:21 |
Shara |
Yup, I use Thunderbird |
19:21 |
Calinou |
hi |
19:21 |
Fixer |
thunderbird interface is so shiiit these days |
19:22 |
Calinou |
uh, it didn't change since like 2012? |
19:22 |
Calinou |
all it got since then was optional Lightning integration |
19:22 |
Calinou |
but you can disable it, it even asks you on first start… |
19:23 |
Fixer |
it is some weird shit without menu |
19:23 |
Calinou |
it does have a menu |
19:24 |
Shara |
Mine has one too |
19:24 |
Fixer |
hidden in ass somewhere |
19:24 |
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19:24 |
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19:24 |
tenplus1 |
p.O |
19:25 |
Shara |
Hi Robbie, bye Robbie |
19:25 |
tenplus1 |
lol |
19:26 |
tenplus1 |
I got a few ppl at work to watch robbie's latest video, they were laughing at the weirdness of it all :D |
19:27 |
Shara |
:D |
19:27 |
tenplus1 |
I so hope he does Darklands next ;P |
19:35 |
Wayward_One |
hi all :) |
19:35 |
tenplus1 |
hi Wayward_One |
19:35 |
benrob0329 |
Hi ten, wayward |
19:35 |
tenplus1 |
hi ben |
19:35 |
Shara |
DL may be too messed up to bother |
19:36 |
benrob0329 |
garywhite: now I want an emergency plan in case the internet goes down XD |
19:36 |
Shara |
Maploading issue got so bad that I have close to given up |
19:36 |
tenplus1 |
could I borrow a fresh pair of eyes for a moment, need someone ot quickly check some simple code plz ?!? |
19:37 |
garywhite |
Shara, you could always start DL again, I tried 3 times with my server before I gave up |
19:37 |
Shara |
garywhite: that is the absolute worst possible thing to do and fixes nothing |
19:37 |
tenplus1 |
https://github.com/tenplus1/hopper/blob/master/init.lua#L119 |
19:38 |
garywhite |
But if there's a maploading issue, then regenerating the map should fix it |
19:38 |
Shara |
How? |
19:38 |
tenplus1 |
... am I doing something wrong ? placing hopper makes inventory and meta on singleplayer ok, but on server it's intermittant and meta doesnt write all the time ?!?!?! |
19:39 |
garywhite |
You'd have to reset the map, unfortunately. If it was a corrupt section, it's easier, but loading issues probably means there's something wrong with the map itself |
19:39 |
benrob0329 |
Probably what id do is set up my desktop as a dedicated server, hosting local irc, bulletin boards, etc for my local area |
19:39 |
Shara |
gary: based on what? |
19:39 |
benrob0329 |
Then have everyone scedule uploads to other servers, which get dialed in via telephone on a scheduled basis |
19:40 |
Shara |
Deleting thousands of hours of players' work is not a good response to having a problem |
19:40 |
Shara |
And quite likely is a big factor in deciding how well your servers will hold up long term |
19:41 |
garywhite |
True, true, but if it is a map issue, then it could be a matter of time before the map completely corrupts and you lose everything |
19:41 |
Shara |
Again, based on what? |
19:41 |
garywhite |
I don't know, I'm not an expert |
19:42 |
garywhite |
I'm going off of experience on minor map corruption issues |
19:42 |
Shara |
Then please don't tell me deleting the map will fix things. Advice based on nothing doesn't really help. |
19:43 |
benrob0329 |
I think I'm going to make an emergency drive...for certain corner case emergencies: D |
19:43 |
garywhite |
I'm not saying to jump the gun, I'm saying you may want to get a couple of opinions from devs or people like that |
19:43 |
Shara |
One of the server admins is one of the devs :) |
19:44 |
garywhite |
Oh right, Zeno? |
19:44 |
Shara |
Yea |
19:45 |
Shara |
But no one really seems to have a clue how to fix it, which is why I'm close to giving up |
19:45 |
tenplus1 |
wait, what's the problem shara ? |
19:45 |
Shara |
We were needing to restart the server every couple of hours or maploading would... stop |
19:46 |
Shara |
Getting worse and worse |
19:46 |
garywhite |
It may be the RAM was filling up? |
19:46 |
Shara |
Nope. |
19:46 |
tenplus1 |
were any players inside a specific area, or just in general ? |
19:46 |
Shara |
It seems to be general |
19:47 |
Shara |
Zeno has now reduced player cap to 10... less than half what it was.. I don't really think that's the issue anyway, at least not by itself. |
19:47 |
Shara |
But if we need to keep it that low, I don't really think I care to carry on. |
19:47 |
tenplus1 |
try this on map: https://github.com/AndrejIT/map_unexplore |
19:47 |
tenplus1 |
use the recover.py |
19:48 |
Shara |
It shouldn't be map size |
19:48 |
sfan5 |
wow tenplus1 that's some inefficient code |
19:48 |
sfan5 |
i hope you like waiting |
19:48 |
tenplus1 |
not that, the recover.py copies map block by block and removes any crap or garbage causing it to reload constantly |
19:48 |
tenplus1 |
hi sfan5 |
19:49 |
tenplus1 |
I only use it in emergencies sfan5 |
19:49 |
sfan5 |
looking at mt_block_parser.py it parses the block version a whopping eleven times while it would only need to be done once |
19:50 |
sfan5 |
wait not actually 11 times but there's still duplications |
19:50 |
tenplus1 |
AndreJt wrote the code :P |
19:50 |
tenplus1 |
slow but it works :) |
19:56 |
Fixer |
sfan5: are there any alternatives? |
19:57 |
Fixer |
thats why i suggested shipping some small yet fast tool to work like map_unexplore to fix issues and reduce map size in an issue |
19:57 |
sfan5 |
depends on your task |
19:58 |
tenplus1 |
I have remap.py set to save only map blocks containing a protector node :) works really well, got 34gb xanadu map down to 2.4mb |
19:58 |
Fixer |
basic tasks: 1) reduce map size based on presence of player placed blocks 2) remove faulty mapblock |
19:58 |
sfan5 |
tenplus1: that's very destructive considering that a protector node does protect more than just one mapblock |
19:58 |
sfan5 |
or did you set it to only protect aligned mapblocks? |
19:59 |
sfan5 |
Fixer: there's no tools for either of those, but writing some would'nt be too hard; about 2: why do you want to do that? |
19:59 |
sfan5 |
doesn't mt ignore faulty mapblocks |
19:59 |
tenplus1 |
map block is 16x16x16 and protector protects 8x8x8 area around it, so it happily saved all player areas and regenerated anything outwith |
19:59 |
Fixer |
sfan5: sometimes server crashes because of smth wrong in certain mapblock |
20:00 |
sfan5 |
then that's a bug |
20:00 |
Fixer |
sfan5: also 3) remove unknown items/blocks %) |
20:00 |
Fixer |
sfan5: admin will not fix it |
20:00 |
sfan5 |
tenplus1: if i place a protector at the edge of of a mapblock and build in the neighbor mapblock my changes will be lost |
20:00 |
Fixer |
his job is to resume server work and report the bug |
20:01 |
Fixer |
he will not wait 20 years before bug is fixed |
20:01 |
sfan5 |
Fixer: 3 should probably be a loadtime option |
20:01 |
sfan5 |
Fixer: ignore_world_load_errors = true |
20:01 |
sfan5 |
or whatever it was called |
20:01 |
tenplus1 |
no-one ever complained of missing area, but then again I ran it only once when map hit a huge size :D |
20:01 |
Fixer |
"If enabled, invalid world data won't cause the server to shut down" |
20:01 |
Fixer |
thats not it |
20:02 |
sfan5 |
deleting all faulty mapblocks does not help if the problem keeps reappearing |
20:02 |
Shara |
tenplus1: Define 'huge size' for you :P |
20:02 |
sfan5 |
tenplus1: just saying it can happen in theory |
20:02 |
Fixer |
i want to remove unknown entities/blocks whatever :} |
20:02 |
sfan5 |
Fixer: i was talking about 1 |
20:02 |
tenplus1 |
current Xanadu is sitting at 45gb |
20:02 |
Fixer |
sfan5: sometimes it does, including in modded minecraft |
20:02 |
sfan5 |
incorrect |
20:02 |
sfan5 |
given enough time the bug will reappear |
20:02 |
Fixer |
sfan5: best way to resume server operation is to delete the mapblock and report the problem |
20:02 |
sfan5 |
it might be a rare bug yes |
20:02 |
sfan5 |
but it's not a proper fix |
20:02 |
Fixer |
could be |
20:02 |
Shara |
My servers seem to reach and then sit around 10GB |
20:03 |
Fixer |
still, i want my server running now |
20:03 |
Fixer |
i'm not gonna report the bug and wait 20 years before fix |
20:03 |
Fixer |
while server is stopped |
20:03 |
sfan5 |
which one are we talking about now? 1 or 3? |
20:03 |
Fixer |
tidyman, robbief and other people had this crash in mapblock thing |
20:04 |
Fixer |
sfan5: removing faulty mapblock |
20:04 |
sfan5 |
ignore_world_load_errors will help |
20:04 |
sfan5 |
Fixer: have they reported the bug? |
20:04 |
Shara |
I suspect RC stopped growing only because I set limits on the world size |
20:05 |
Fixer |
don't remember, since problems occured many weeks ago and they were fixed by deleting the area iirc |
20:05 |
Shara |
And DL probably hasn't stopped growing... at least when people can play |
20:05 |
tenplus1 |
before when a faulty mapblock affected server we got as close to broken area as possible and ran /deleteblocks here 50 to fix ti |
20:06 |
Fixer |
sfan5: iirc pipeworks caused crash on some server in some way, so removing mapblock fixed it |
20:06 |
sfan5 |
huh |
20:06 |
Fixer |
bug must be reported ofc, but server owner wants to resume server work as fast as possible |
20:09 |
Fixer |
without deleting mapblock you end up with often multiple server crashes |
20:11 |
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20:11 |
tenplus1 |
hi paramat |
20:12 |
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20:16 |
tenplus1 |
hi Megaf |
20:17 |
Megaf |
heya |
20:33 |
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20:49 |
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20:51 |
tenplus1 |
hi ssieb |
20:55 |
tenplus1 |
nite all :D |
20:55 |
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20:59 |
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21:01 |
benrob0329 |
Hi rubenwardy |
21:07 |
Fixer |
anyone remembers about some autorun commit, what was that? |
21:08 |
Calinou |
it was probably made by nerzhul |
21:08 |
Calinou |
(IIRC) |
21:08 |
Amaz |
Fixer: https://github.com/minetest/minetest/commit/b6dfae02215d7bd61e06ff1999ee3ecb0ec80b9e This? |
21:08 |
nerzhul |
Calinou, no |
21:08 |
Fixer |
yes, this, now what is WoW-style Autorun ? |
21:08 |
nerzhul |
toggle key, you walk automaticly, like wow |
21:09 |
Calinou |
yeah, for long roads |
21:09 |
Calinou |
nerzhul is a WoW fan |
21:09 |
Fixer |
OH |
21:09 |
Fixer |
got it |
21:10 |
Fixer |
where is crash when I need it? (under gdb) |
21:11 |
Shara |
Crash is never there when you need it. |
21:11 |
Shara |
It's sort of a rule. |
21:11 |
Calinou |
debug builds remove bugs :) |
21:11 |
Calinou |
de-bug |
21:11 |
paramat |
'autorun' is an amazing feature, but the word needs to change to automove, because often it is walking or swimming or flying |
21:11 |
nerzhul |
Calinou, i played wow from Vanilla 1.4.2 to Draenor (6.2) |
21:12 |
nerzhul |
but i don't play legion |
21:12 |
Calinou |
how about we rename it AUTORUN.INF |
21:12 |
Calinou |
:) |
21:12 |
paramat |
i mean just the displayed word |
21:12 |
Fixer |
Calinou: cursed word |
21:13 |
paramat |
in fact we don't have 'run' in MT, it's either walk or cheaty-fast at 20n/s |
21:13 |
Calinou |
woo, I just reached 2,600 comment karma on reddit |
21:14 |
paramat |
45mph |
21:15 |
Calinou |
DuckDuckGo says 20 km/h is 12.4 mph |
21:15 |
Calinou |
(1 node = 1 cubic meter) |
21:15 |
benrob0329 |
Gonna be off and on for a bit |
21:16 |
paramat |
20 nodes per second |
21:16 |
garywhite |
& 1 node = 1m right? |
21:16 |
paramat |
assuming that |
21:16 |
Jordach |
yes |
21:16 |
garywhite |
That's 72 km/h |
21:16 |
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21:17 |
Calinou |
true life question: https://i.redd.it/swlatr90dsty.png |
21:18 |
paramat |
equating 1.75 nodes with average human height a node is a little less than a metre |
21:19 |
benrob03291 |
Really? I alwats thought a node was 1 meter even.. |
21:24 |
red-002 |
he is still an op |
21:25 |
benrob0329 |
Wtf |
21:38 |
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21:46 |
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21:48 |
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21:54 |
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21:56 |
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22:01 |
Megaf_ |
Im back! |
22:01 |
* Megaf_ |
roars at ShadowBot |
22:01 |
Megaf_ |
eh |
22:01 |
* Megaf_ |
roars at Shara |
22:02 |
Fixer |
https://twitter.com/CyberEveryword/status/857047317186301955 |
22:06 |
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22:06 |
benrob0329 |
o/ |
22:08 |
Fixer |
fps problems intensify |
22:08 |
Shara |
Hello RoaryTiger |
22:08 |
Fixer |
went down from 60 to 10 in debug build |
22:09 |
Shara |
That bot really should respond to roaring. |
22:15 |
RoaryTiger |
hm, xfwm4 as WM on Mate DE. works well |
22:20 |
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22:22 |
RoaryTiger |
current desktop http://imgur.com/a/Ymqtn |
22:23 |
Calinou |
is she your girlfriend? |
22:24 |
RoaryTiger |
An acquiesce |
22:24 |
RoaryTiger |
I took the photo and made the wallpaper from it |
22:24 |
benrob0329 |
My brain hurts |
22:25 |
RoaryTiger |
benrob0329, why is that? |
22:25 |
benrob0329 |
You using xfwm, on MATE, with Breeze as your theme |
22:26 |
benrob0329 |
but the Gnome icon as the menu |
22:26 |
benrob0329 |
This is the franken-top |
22:26 |
RoaryTiger |
indeed |
22:27 |
RoaryTiger |
benrob0329, thank me for not been using FreeBSD kernel at this time with Debian userland |
22:27 |
benrob0329 |
(As I look up the fbsd handook) |
22:29 |
Calinou |
hi benrob0329 |
22:29 |
benrob0329 |
Hi Calinou |
22:32 |
RoaryTiger |
this shade of blue is better http://i.imgur.com/Vt6MzUn.png |
22:34 |
Calinou |
I used to use Roboto as system font, but it doesn't look that good, I find |
22:34 |
Calinou |
at least on loDPI at small font sizes and with the occasional drop shadow |
22:34 |
Calinou |
I'm using Noto Sans right now, which is the Manjaro KDE default |
22:34 |
Calinou |
looks good, both on loDPI and hiDPI |
22:39 |
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22:43 |
benrob0329 |
Grub is stuck on loading initial ramdisk...thats probably not good |
22:44 |
RoaryTiger |
it isnt |
22:45 |
red-002 |
oh fun windows defender is detecting a virus is a irc log |
22:46 |
benrob0329 |
*sigh* do I try to fix it...or reinstall? |
22:46 |
benrob0329 |
That is the question |
22:46 |
Calinou |
yeah, that can happen if it contains JavaScript, dangerous commands, or stuff like that |
22:46 |
Calinou |
you can add an antivirus exception to your IRC log folder, or disable logging to text |
22:47 |
Calinou |
(I use Quassel, so all logs are stored in a PostgreSQL database on the server…) |
22:47 |
red-002 |
well it is a log of ##security |
22:47 |
Calinou |
yeah, probably why |
22:47 |
Calinou |
benrob0329: search for "grub stuck on loading initial ramdisk" or something, also ask in your distro's IRC or forum |
23:05 |
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23:10 |
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23:23 |
red-002 |
wow nice spammers got mass k-lined |