Time |
Nick |
Message |
00:12 |
benrob0329 |
Shit. |
00:12 |
benrob0329 |
I lost more data than I thought |
00:14 |
nore |
VanessaE: when pronoucing times suchas "19:00" in French I either say "nineteen o'clock" or "nineteen hours zero zero" (although I lot less often), but "nineteen hundred hours" sounds really weird |
00:14 |
nore |
+' ' |
00:15 |
benrob0329 |
Its called, "Americans trying to be cool by using 24 hour time" |
00:27 |
VanessaE |
heh |
00:27 |
VanessaE |
damn it, always when I want to point him to something. |
00:28 |
VanessaE |
https://www.google.com/search?q=word+clock&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjklcuy47HTAhVj44MKHWJKCEAQ_AUICSgC&biw=1280&bih=884#imgrc=FyAXxRGrx0vXBM: |
00:28 |
VanessaE |
http://www.tinkerelectric.com/wordpress/wp-content/uploads/2015/02/Blue.jpg |
00:28 |
VanessaE |
these are becoming inexplicably popular... |
00:32 |
* Jordach |
coughs |
00:32 |
Jordach |
common core dumbs children |
00:32 |
* Jordach |
coughs again |
00:40 |
benrob0329 |
Common core is crap |
00:41 |
VanessaE |
I don't know much about it, except that I understand it IS crap (teaching kids to add/subtract/etc on paper they way they'd do it in their heads is stupid) |
00:43 |
benrob0329 |
Any ideas for a video? |
00:43 |
benrob0329 |
I lost my lets play world :-( |
00:43 |
benrob0329 |
I could do a cinematic video |
00:43 |
benrob0329 |
Any mapgens that look amazing? |
00:49 |
VanessaE |
sorry, I have no ideas :) |
01:08 |
paramat |
mgfractal is neglected, there are fractal options and parameters to adjust |
03:10 |
Zeno` |
VanessaE, they do it in their heads? |
03:11 |
Zeno` |
I thought that's what calculators were for |
03:11 |
VanessaE |
well you know, how people do "ok 25 + 32... 20 + 30 is 50... add the 05 makes 55...add the 02 makes 57" |
03:11 |
Zeno` |
they do it like that on paper?! |
03:11 |
VanessaE |
if I understand it right, yes. |
03:11 |
Zeno` |
wtf for? |
03:12 |
Zeno` |
that's a "in the head trick" |
03:12 |
VanessaE |
instead of adding right-to-left with carry |
03:12 |
Zeno` |
:/ |
03:12 |
Zeno` |
well, that's... crazy |
03:12 |
VanessaE |
yes, it is. |
03:12 |
Zeno` |
What are they going to do when they have to add numbers in a different base? |
03:13 |
Zeno` |
convert to base-10, do the silly way, convert back? :-o |
03:13 |
Zeno` |
carries are kinda... fundamental if you ask me :/ |
03:15 |
Zeno` |
Maybe they do the same with multiplication on paper (e.g. 54 * 4 => 50 * 4 + 4 * 4) |
03:16 |
Zeno` |
=> 200 + 16 => 200 + 10 + 6 |
03:16 |
Zeno` |
much easier |
03:35 |
octacian |
Night all! |
03:44 |
|
benrob0329 joined #minetest-hub |
03:45 |
benrob0329 |
I still have no idea what to make a video of |
04:04 |
|
paramat joined #minetest-hub |
05:04 |
benrob0329 |
sofar: https://jliljebl.github.io/flowblade/ |
05:04 |
benrob0329 |
A non-KDE editot for you :-) |
05:05 |
benrob0329 |
*editor |
05:06 |
benrob0329 |
(Id reccomend getting the latest release, which just so happens to be in the official arch repos) |
05:08 |
|
nerzhul joined #minetest-hub |
05:10 |
benrob0329 |
Hi nerzhul |
05:10 |
nerzhul |
hi |
05:41 |
|
lumidify joined #minetest-hub |
06:03 |
sofar |
Flowblade is currently a 100% script application |
06:03 |
sofar |
wut, lol |
06:03 |
sofar |
nahhhhh |
06:04 |
sofar |
Installing Flowblade |
06:04 |
sofar |
Installing using .deb package |
06:04 |
sofar |
nahhhhh |
06:07 |
nerzhul |
what that ? |
06:08 |
sofar |
he linked a new video editor |
06:16 |
sofar |
#5619 |
06:22 |
|
benrob0329 joined #minetest-hub |
06:45 |
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CWz joined #minetest-hub |
07:01 |
Calinou |
hi |
07:01 |
Calinou |
the new Nim site is live since yesterday, https://nim-lang.org/ |
07:01 |
Calinou |
I designed it :) |
07:16 |
|
nrzkt joined #minetest-hub |
08:01 |
shivajiva |
morning folks |
08:06 |
Amaz |
Moring shiva :) |
08:07 |
shivajiva |
Hi Amaz :) |
08:09 |
Zeno` |
why am I banned from -project? |
08:10 |
shivajiva |
because you are part of an elite club :D |
08:10 |
Zeno` |
oh |
08:10 |
Zeno` |
cool |
08:10 |
Calinou |
hi Zeno` |
08:10 |
Zeno` |
hi Calinou |
08:11 |
Calinou |
Zeno`: I posted this a few hours ago, https://nim-lang.org/ :P (if you haven't seen it) |
08:11 |
Calinou |
the Nim site went live, and I designed it :) |
08:11 |
shivajiva |
basically anyone who's pissed OC off is banned from -project |
08:11 |
Amaz |
Zeno`: You probably said something that could have been interpreted as being insulting to the supreme lord OC... |
08:11 |
Calinou |
looks like I'm not banned, but I won't talk there anymore anyway |
08:12 |
Zeno` |
ahh... I see |
08:12 |
Zeno` |
LOL |
08:12 |
shivajiva |
it's well presented Calinou.....for a few moments I considered learning Nim |
08:12 |
Zeno` |
I should not have said "Hi" |
08:13 |
Zeno` |
my bad |
08:13 |
Calinou |
shivajiva: thanks :P |
08:13 |
Calinou |
this is (IIRC) the 4th site I've done for an open source project |
08:13 |
Calinou |
after Minetest, Godot, OpenRW, now Nim |
08:13 |
Calinou |
it's a nice way to build a portfolio, I've found |
08:14 |
Calinou |
it helped me get my internship quite a bit |
08:15 |
shivajiva |
it keeps you busy and it's a good plan, especially if it has yielded :) |
08:15 |
red-007 |
shivajiva, I got banned for getting annoyed at being insulted |
08:16 |
shivajiva |
heh I got banned for exposing the silly game he was playing with me |
08:20 |
Amaz |
[off |
08:21 |
red-007 |
Amaz, you are really messing with the bot there |
08:21 |
Amaz |
That's why it's a stupid design for keyboards to have enter right next to backspace :P |
08:23 |
red-007 |
nice it did |
08:27 |
nrzkt |
what the off fuck ? |
08:27 |
|
totally-not-red joined #minetest-hub |
08:30 |
|
tenplus1 joined #minetest-hub |
08:30 |
tenplus1 |
hi folks |
08:31 |
red-007 |
hi tenplus1 |
08:31 |
shivajiva |
Morning tenplus1 :) |
08:31 |
tenplus1 |
hi red, shiva :P |
08:32 |
Amaz |
Hello twelveminus1 :P |
08:32 |
tenplus1 |
hi amaz |
08:33 |
tenplus1 |
shiva ???? wut ???? |
08:33 |
red-007 |
tenplus1, OC |
08:33 |
shivajiva |
lol nicely done Amaz |
08:33 |
tenplus1 |
ohh |
08:41 |
Shara |
Morning all |
08:41 |
shivajiva |
Hi Shara :) |
08:42 |
tenplus1 |
hi Shara |
08:43 |
Amaz |
Hello Shara |
08:45 |
Shara |
How goes the day? |
08:46 |
tenplus1 |
not bad thanks :) you ? |
08:46 |
Shara |
Give it another hour or two and I can let you know |
08:46 |
tenplus1 |
ehehe |
08:47 |
tenplus1 |
was thinking of adding more seeds to farming redo, but planting the food itself is much easier for players :PPP |
08:48 |
Shara |
I never liked the seeds much to be honest. |
08:49 |
Shara |
The idea is nice, but in practice it just makes inventory management more annoying |
08:49 |
tenplus1 |
yeah... kept seeds for wheat/cotton/barley/hemp only |
08:50 |
shivajiva |
Blu farms on skyblocks from seed, seems some people like the whole process |
08:51 |
tenplus1 |
I kinda figured the food itself contains the seed so why not plant the food item :P heh |
08:51 |
tenplus1 |
still grows at same rate tho |
08:55 |
shivajiva |
that's okay, we have tomatoes growing in the cracks in the floor of the greenhouse from fruit falling, it's natural enough ;) |
08:55 |
tenplus1 |
heh |
08:58 |
tenplus1 |
Q. since line_of_sight is glitchy with nodes like carpet, snow, plantlike etc. should I switch mobs api to only view full nodes as an obstruction ??? |
09:02 |
shivajiva |
If it returns or enhances functionality it seems the way to go |
09:03 |
tenplus1 |
in a way it does, but provides it's own glitches in the progress.... like mobs being able to hurt player through a slab wall |
09:03 |
tenplus1 |
am trying to think of a better way to handle line of sight properly |
09:04 |
shivajiva |
by the power of slabs I protect thee :) |
09:05 |
shivajiva |
can you use orientation of the slab to determine if it's a wall? |
09:05 |
tenplus1 |
the only other way I can think of is handling it entity bases... shoot a very small invisible entity from mob to player, if it hits player then it sees you |
09:06 |
tenplus1 |
I could but then i'd have to check for rotation against tables etc... and the line of sight is checked a lot during mob fights |
09:06 |
shivajiva |
cost of the entity route? |
09:07 |
tenplus1 |
havent written that up yet, but it would save a lot of node checks... so am hoping faster |
09:07 |
shivajiva |
that's encouraging in itself |
09:07 |
tenplus1 |
current line of sight function has a facility for air and checking water nodes |
09:08 |
tenplus1 |
but as soon as it hits water it gets node until hitting player |
09:08 |
tenplus1 |
a single entity might be able to do it faster without any such checks |
09:11 |
shivajiva |
it does sound worth trying, any plans to release knockback as a standalone? |
09:11 |
tenplus1 |
knockback is part of playerplus mod... the whole mod is tailored to enhance player function and be 100% compatible with monoids and 3d_armor |
09:12 |
tenplus1 |
it adds faster walking on ice, slower walking on snow and suffocation... also cactur hurts |
09:12 |
tenplus1 |
*cactus |
09:13 |
tenplus1 |
and gives a modding base for nodes around player without every other mod having to getnode |
09:13 |
shivajiva |
wondered what the cost of checking the nodes around the player was, that put me off installing it |
09:13 |
tenplus1 |
I use playerplus, 3d armor and ambiance on xanadu and each get nodes around player and still runs with 20+ players at 0.1 lag... it's negligable |
09:14 |
tenplus1 |
I was going to rewrite 3d_armor fire nodes to use playerplus gets when running |
09:14 |
shivajiva |
heh I'm sold then :P |
09:16 |
tenplus1 |
enable playerplus and have a mob hit you :DDD |
09:38 |
tenplus1 |
shivajiva: knockback still needs a little work though, gotta sort the rotation thing when punched |
09:43 |
shivajiva |
is it because you only process yaw and not pitch ? |
09:43 |
tenplus1 |
pitch is up/down ? no ? |
09:44 |
shivajiva |
yea but as it's missing I wondered what effect it has asserting it again |
10:08 |
nrzkt |
what the hell i have many connections on my servers and all slots are used |
10:08 |
tenplus1 |
hi nrz |
10:08 |
nrzkt |
many random names, 4 players per second try to join with a different name |
10:08 |
nrzkt |
hi tenplus1 |
10:08 |
tenplus1 |
someone ddos'ing your server : |
10:08 |
nrzkt |
CPU is very high but it works :p |
10:12 |
shivajiva |
for the record I have been told by 2 different players my server reported itself as full when it wasn't |
10:12 |
tenplus1 |
might be an issue in there somewhere |
10:12 |
shivajiva |
I suspect so |
10:15 |
Shara |
shivajiva: that's not rare |
10:15 |
shivajiva |
it's the first time players have reported it |
10:15 |
Shara |
DL can start reporting full at around 17 players already, while cap is 22 |
10:16 |
Shara |
RC can report it from about 24, while cap is 30 |
10:16 |
shivajiva |
that is weird |
10:18 |
shivajiva |
is this specific to a version or have you experienced it across multiple versions? |
10:19 |
Shara |
My two servers aren't even on the same version :) |
10:19 |
shivajiva |
I thought that was the case |
10:20 |
Shara |
DL is getting drowned in name-three number players lately |
10:20 |
Shara |
15 of the current 19 players are covered by this |
10:21 |
Zeno` |
huh |
10:21 |
Shara |
They rarely ever talk, never seem to show up again. |
10:21 |
Shara |
I get worried they are maybe preventing the normal players connecting |
10:22 |
nrzkt |
shivajiva: yeah i have same problem |
10:22 |
nrzkt |
i have 17 players on the server but server reported 50 |
10:22 |
shivajiva |
wow |
10:22 |
nrzkt |
limit = 50 |
10:22 |
nrzkt |
i think the count is totally wrong |
10:23 |
shivajiva |
something is capping the cap |
10:23 |
nrzkt |
i will verify later yes |
10:24 |
Shara |
nrzkt: what exactly reports 50? |
10:24 |
nrzkt |
i think it's connection thread limit |
10:24 |
nrzkt |
i didn't see a rate limit in server thread |
10:25 |
nrzkt |
hehe: https://gitlab.com/nerzhul/minetest/pipelines/7752035 |
10:25 |
nrzkt |
i added package dependency if pipeline works, it build, it package and it try to deploy :D |
10:26 |
nrzkt |
oh |
10:26 |
nrzkt |
i see the problem |
10:26 |
nrzkt |
it's i nserver thread yes |
10:26 |
nrzkt |
but it looks at CS_Created state, and this state can be very used if there are many awaiting sessions |
10:29 |
tenplus1 |
*sigh* rotation is being a pain... still not working |
10:29 |
nrzkt |
the session model of minetest is not very clear, maybe i will rewrite it a little bit in next release, i don't like clientiface model :( |
10:30 |
nrzkt |
clientiface is a session manager for the server but sessions are not very clear, we have a remote player and player sao |
10:32 |
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Darcidride joined #minetest-hub |
10:32 |
shivajiva |
heh seems quite crucial the session manager can report the current ones |
10:33 |
shivajiva |
Hi MFF ;) |
10:33 |
tenplus1 |
hi Darcidride |
10:33 |
Shara |
Would be nice for the cap to actually be the cap. |
10:33 |
Shara |
Hello Darcidride |
10:40 |
atorian37 |
how can I clear item frames from users that are not playing anymore? Even as I admin the frame still keeps there in the landsacpe. /clearobjects does not let me erase them. |
10:41 |
tenplus1 |
the itemframes I use on Xanadu need to be protected instead of owned, that way admin can remove them : github.com/tenplus/itemframe |
10:41 |
shivajiva |
worldedit |
10:43 |
shivajiva |
I have a tendency to code access for server priv into stuff, like books, smartshops, itemfames etc |
10:44 |
tenplus1 |
same :P even castle and homedecor containers respect protection_bypass for admin |
10:44 |
atorian37 |
@tenplus1: thanks I have noted that and will think about using that one. |
10:45 |
atorian37 |
shivajiva: I habe worldedit and try to use this first for that issue |
10:45 |
atorian37 |
thank you all |
10:46 |
shivajiva |
atorian37: make sure you use reset region before setting a pos with worldedit |
10:47 |
Calinou |
hi |
10:48 |
tenplus1 |
hi cal |
10:48 |
shivajiva |
Hi Calinou :) |
10:48 |
|
Fixer joined #minetest-hub |
10:49 |
tenplus1 |
hi Fixer |
10:51 |
tenplus1 |
is anyone handy with object rotation ? |
10:55 |
shivajiva |
hmm the player rotates 90 degrees, disappears and slides back in like a setpos |
10:56 |
tenplus1 |
am getting playeryaw before punch, attaching, setting connected entity to yaw and it still faces same direction... even set_attach rotation isnt happening... |
11:01 |
tenplus1 |
fixed it... had to convert radians back into degrees for attached rotation.... dammit |
11:01 |
tenplus1 |
why are all these commands using different rotational values ?!?!?!?!?! |
11:01 |
shivajiva |
to trip modders up xD |
11:02 |
tenplus1 |
it's highly annoying, and it's not documented that attached entity rotation needs degrees and not radians |
11:03 |
shivajiva |
would you consider documenting it on the wiki? |
11:04 |
tenplus1 |
github updated for playerplus... rotation fixed |
11:05 |
shivajiva |
nicely thought through 11 :D |
11:05 |
tenplus1 |
*shakes fist at math* |
11:06 |
tenplus1 |
lol, I need a break now... gonna make lunch :) |
11:07 |
shivajiva |
enjoy! |
11:07 |
shivajiva |
I'll give it a test |
11:08 |
tenplus1 |
:D |
11:10 |
shivajiva |
rotation is fixed but the player still disappears and slides back for me |
11:10 |
tenplus1 |
that part is how minetest handles detached players unfortunately... |
11:10 |
tenplus1 |
I'll try to find a way to stop that also |
11:11 |
shivajiva |
awesome :) |
11:11 |
tenplus1 |
a new armor group called knockback can be added to tools to customize knockback effect without damaging player (check end of code for KB tool) |
11:11 |
shivajiva |
k |
11:12 |
tenplus1 |
which means that TNT and mob arrows can use similar to toss player around the map :D |
11:12 |
shivajiva |
I thought that was where it was leading |
11:12 |
tenplus1 |
we have iron golems on xanadu, when I get this working well enough I'll add and have it toss players into the air |
11:13 |
tenplus1 |
and lucky block explosions throw you across the arena :D |
11:13 |
shivajiva |
hehe the players won't know what's hit them |
11:14 |
tenplus1 |
once a mob punches them they'll be wondering what changed :P |
11:17 |
shivajiva |
I'd like to see this in the core if it can look visually correct for 2nd/3rd parties but that's not for me to decide |
11:18 |
tenplus1 |
entity attachment is still somewhat glitchy |
11:19 |
shivajiva |
I hope it gets attention at some point |
11:20 |
tenplus1 |
its jsut the weird way it looks like the player teleports when detaching |
11:22 |
shivajiva |
yea it's like they are there, displaced, not there and teleported in |
11:23 |
shivajiva |
I wonder what vector the player has when not there |
11:23 |
tenplus1 |
almost as if the player themselves re-arrives at that spot from spawn location ?!?! |
11:24 |
shivajiva |
hence me wondering what the vector is at that point |
11:25 |
tenplus1 |
prolly a good thing to move around spawn location and see where the player slides in from when hit... would verify |
11:26 |
shivajiva |
or a couple of debug lines to print the vectors |
11:26 |
* tenplus1 |
is more visual :PPPPP |
11:26 |
shivajiva |
LOL okay |
11:26 |
tenplus1 |
heh... try, test, try, test, try, test etc :P |
11:27 |
shivajiva |
yes me too but when I get sick of losing it, I add the debug lines and move on :P |
11:27 |
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Fixer_ joined #minetest-hub |
11:28 |
tenplus1 |
that was me earlier with the rotation thing... |
11:29 |
shivajiva |
coders need to be tenacious and have the patience of a saint |
11:29 |
tenplus1 |
now I know how attach rotation works I can simplify mount.lua for riding mobs |
11:30 |
shivajiva |
:) |
11:31 |
shivajiva |
need to test if the direction changes for the sliding in depending on where you stand |
11:33 |
shivajiva |
nope the player always slides back from the same vector |
11:34 |
shivajiva |
willing to bet it's 0,0,0 |
11:34 |
tenplus1 |
I wonder if entity dismount uses moveto instead of setpos code |
11:55 |
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nrzkt joined #minetest-hub |
11:55 |
tenplus1 |
wb nrz |
11:56 |
|
nrzkt joined #minetest-hub |
12:11 |
|
Jordach joined #minetest-hub |
12:11 |
tenplus1 |
hi Jordach |
12:14 |
RobbieF |
Hi tenplus1-greetbot |
12:14 |
tenplus1 |
hi RobbieF |
12:14 |
RobbieF |
:p |
12:14 |
RobbieF |
how are ya today? |
12:14 |
tenplus1 |
not bad thx, you ?? |
12:15 |
RobbieF |
great! |
12:15 |
tenplus1 |
glad to hear :P |
12:15 |
tenplus1 |
playerplus has been updated on github... fixed that damned rotation blitch |
12:15 |
tenplus1 |
*glitch |
12:29 |
Calinou |
original StarCraft has been released for free |
12:29 |
Calinou |
but it doesn't seem to work in WINE, from what I've heard |
12:29 |
tenplus1 |
yeah saw that the other day :))) great game... but they are remaking it for HD so will prolly charge for that one :D |
12:31 |
Jordach |
inb4 dx12 |
12:31 |
Calinou |
inb5 dx13 |
12:42 |
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NathanS21 joined #minetest-hub |
12:42 |
tenplus1 |
hi NathanS21 |
12:42 |
NathanS21 |
hi tenplus1 |
12:43 |
tenplus1 |
got a mod for you to play with :) github.com/tenplus1/playerplus |
12:43 |
NathanS21 |
looks interesting. |
12:44 |
tenplus1 |
finally got player knockback working :P |
12:45 |
tenplus1 |
your nssm 3.0 video was interesting :D |
12:45 |
NathanS21 |
it was also very long |
12:45 |
tenplus1 |
30+ minutes... heh |
12:46 |
NathanS21 |
but when you break it down, there were about 30 mobs, so each mob didn't really have that much time. |
12:47 |
tenplus1 |
you werent kidding about the snow glitch though... turns out minetest's line_of_sight feature is kinda glitchy around flat nodes and plantlike items |
12:48 |
NathanS21 |
Yep, I've exploited that in many cases |
12:48 |
tenplus1 |
I could remove line_of_sight for attacks but that would mean mobs could reach through solid walls and hit player... no good! |
12:48 |
NathanS21 |
sometimes when you're on the snow you can't take damage and can take on the strongest of mobs without any worries. |
12:49 |
NathanS21 |
handy little pro tip, to beat all the noobs :D |
12:49 |
tenplus1 |
eheheh |
12:49 |
tenplus1 |
am looking into solutions tho... |
12:49 |
tenplus1 |
matter of time |
12:58 |
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CWz joined #minetest-hub |
12:58 |
tenplus1 |
hi CWz |
12:59 |
CWz |
Ello |
13:05 |
shivajiva |
tenplus: confirmed player is detached at 0,0,0 |
13:06 |
tenplus1 |
that's a definite glitch... |
13:06 |
tenplus1 |
so player entity is re-added at 0,0,0 and moved to detatchment position |
13:07 |
shivajiva |
yup that is wrong for sure, stand at that point and hit a player and there is a slight reset but no sliding in |
13:08 |
tenplus1 |
we should add an issue to mt-engine |
13:08 |
shivajiva |
agreed :) |
13:09 |
shivajiva |
your code exposed it so I think you have the honour |
13:10 |
tenplus1 |
heh, thx :P adding now |
13:12 |
Wayward_One |
hi all :) |
13:12 |
shivajiva |
Hi o/ |
13:12 |
tenplus1 |
hi Wayward_One |
13:13 |
tenplus1 |
https://github.com/minetest/minetest/issues/5620 |
13:13 |
tenplus1 |
can you view shivajiva and see if there's anything else I shoudl add |
13:24 |
shivajiva |
that covers the issue, all you can add is that it was tested visually at 0,0,0 |
13:25 |
tenplus1 |
many thanks for the testing assist btw :PP |
13:26 |
shivajiva |
i's easy to replicate the issue, that will help, you're welcome :) |
13:26 |
tenplus1 |
checking c+ code for the set_detach command... |
13:27 |
tenplus1 |
hrm https://github.com/minetest/minetest/blob/f6da7b3fda5bbb793c7795a228ea6f2602b93fbe/src/script/lua_api/l_object.cpp#L733 |
13:28 |
shivajiva |
LOL |
13:28 |
shivajiva |
aye that would do it |
13:29 |
tenplus1 |
setAttachment(parent->getId(), bone, position, rotation) |
13:30 |
shivajiva |
want to compile and test it? |
13:31 |
tenplus1 |
I wouldnt know where to begin... never compile mt, just download and install |
13:33 |
shivajiva |
a trick missing from your bag :P |
13:33 |
shivajiva |
windows? |
13:34 |
tenplus1 |
nah linux... lubuntu 17.04... I keep machine lite on purpose for mods/web |
13:34 |
shivajiva |
then its trivial, you're just holding back on us =) |
13:36 |
tenplus1 |
ehehe... code just needs to set entity pos before dismounting player and make them appear right there... shouldnt take too long to fix |
13:40 |
tenplus1 |
brb, testing live usb |
13:40 |
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13:53 |
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13:53 |
tenplus1 |
allo |
13:53 |
nrzkt |
allo ? |
13:53 |
tenplus1 |
allo = hello :P |
13:53 |
tenplus1 |
ehehe |
13:54 |
tenplus1 |
tested Xubuntu 17.04 ... really good Os, nice desktop but I prefer the lightness of Lubuntu |
14:12 |
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14:12 |
tenplus1 |
hi paramat |
14:21 |
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14:28 |
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14:29 |
tenplus1 |
hi benrob0329 |
14:29 |
benrob0329 |
Hi ten |
14:52 |
tenplus1 |
hi fixer |
14:55 |
Jordach |
m e o |
14:55 |
tenplus1 |
*w |
14:55 |
tenplus1 |
:P |
15:00 |
sfan5 |
you read what chat |
15:01 |
benrob0329 |
Backlog, I had irc connected overnight |
15:03 |
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15:05 |
benrob0329 |
Hi octacian |
15:05 |
tenplus1 |
hi octacian |
15:06 |
octacian |
hey tenplus1, benrob0329 |
15:08 |
Calinou |
benrob0329: backlog. the bane of my existence. |
15:08 |
Calinou |
I realize people talk about interesting things only when I'm asleep, and when I come back, they left :P |
15:09 |
Jordach |
Calinou, i'm in GMT+0 BST yet my sleep cycle is US Midlands |
15:13 |
Jordach |
http://i.imgur.com/ESkW6zP.jpg |
15:13 |
tenplus1 |
? |
15:13 |
* tenplus1 |
likes stuffed crust |
15:26 |
tenplus1 |
hi red |
15:29 |
paramat |
good grief, tobyplowy is so annoying :P |
15:29 |
tenplus1 |
lol, what's happenin ? |
15:30 |
paramat |
just the usual |
15:41 |
paramat |
i put so much time and effort into dealing with his comments and issues but it is seeming like a waste of my time, i may have to ignore for my sanity |
15:41 |
tenplus1 |
is this on github ? |
15:41 |
paramat |
yes MTG |
15:41 |
tenplus1 |
checking :P |
15:42 |
paramat |
don't bother, it's more a long term thing |
15:42 |
tenplus1 |
lol |
15:44 |
tenplus1 |
+1 on tin addition :) you changing bronze tools to suit also ? |
15:44 |
paramat |
well they need to reward the extra effort somehow |
15:44 |
paramat |
not sure how though |
15:45 |
tenplus1 |
same strength as steel but lasts twice as long... |
15:45 |
tenplus1 |
that's why I always crafted bronze tools on Clips, cause they lasted longer |
15:46 |
paramat |
clips? |
15:46 |
tenplus1 |
Clips Server... was one of the 1st anarchy servers I learned mt on :P |
15:47 |
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15:48 |
tenplus1 |
hi sniper338 |
15:48 |
benrob0329 |
Why are anarchy servers so popular? |
15:48 |
tenplus1 |
hardcore training... taught me a lot... |
15:49 |
benrob0329 |
I suppose |
15:50 |
Wayward_One |
I remember Clip's |
15:51 |
tenplus1 |
:P so many griefers on that one... in the beginning no matter what I built they would destroy and cover me in lava... was so funny |
15:53 |
Wayward_One |
Heh, that's why my last house on there was in the middle of an underground lava lake :3 |
15:53 |
tenplus1 |
sweeeeet... I had a mine that went to -1200 and at each 250 step built a base with trees n farms :D enjoyed it there |
15:54 |
Wayward_One |
Nice |
15:57 |
tenplus1 |
that was where Protector Redo was born :P muhaha |
16:00 |
creative_rut |
meep |
16:00 |
tenplus1 |
hi creative_rut |
16:00 |
tenplus1 |
aka benrob :P |
16:00 |
creative_rut |
Heh |
16:00 |
creative_rut |
My nick shows my current state of mind |
16:01 |
tenplus1 |
what ya working on ? |
16:01 |
creative_rut |
Nothing currently |
16:01 |
creative_rut |
that's the problem |
16:01 |
tenplus1 |
heh, you'll think of something :D |
16:01 |
creative_rut |
I have thing I want to do, but nothing I can bring myself to do right now |
16:02 |
creative_rut |
*things |
16:03 |
creative_rut |
Like, the tardis mod, or learning C, or making a video, etc |
16:03 |
creative_rut |
Renaming a subgame |
16:03 |
tenplus1 |
heh, yeah forgot about that one... you gotta remove minetest_game and move it's contents up 1 level |
16:04 |
creative_rut |
Granted, it doesn't help that I lost a good weeks worth of work on an animation |
16:04 |
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Krock joined #minetest-hub |
16:04 |
Krock |
hello tenplus1 |
16:04 |
tenplus1 |
ouck, wit happened |
16:04 |
creative_rut |
Hi crock |
16:04 |
tenplus1 |
hi Krock :PPP |
16:04 |
Krock |
ouch, gotcha |
16:05 |
creative_rut |
Well, I got back from vacation |
16:05 |
creative_rut |
And my computer didn't boot |
16:05 |
tenplus1 |
windows ? |
16:05 |
creative_rut |
Linux |
16:05 |
tenplus1 |
oooh, that not good... which distro ? |
16:06 |
creative_rut |
KDE Neon |
16:06 |
creative_rut |
(Ubuntu based) |
16:06 |
tenplus1 |
havent used the latest one for that... looked good |
16:06 |
creative_rut |
I was like, ok I can just reinstall (my home folder is on a seperate drive) |
16:07 |
creative_rut |
So I pop in my Antergos usb stick (been using it on my laptop, pretty happy with it) |
16:08 |
creative_rut |
And I get everything installed |
16:08 |
creative_rut |
And it boots, good. |
16:08 |
creative_rut |
But I can't log in |
16:08 |
tenplus1 |
kewl, I like how easy it is to fix a linux install :D |
16:08 |
tenplus1 |
ooh, just got the last line tho :P hah |
16:08 |
tenplus1 |
did you use same name/pass ? |
16:09 |
creative_rut |
So I switch to a tty to check dotfiles |
16:09 |
creative_rut |
Yes |
16:09 |
creative_rut |
Itd log me in, and then boots me ou |
16:09 |
creative_rut |
*boot me out |
16:09 |
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16:10 |
tenplus1 |
hi kaeza |
16:10 |
creative_rut |
So I fugured some config was messing with it |
16:10 |
kaeza |
hello tenplus1 |
16:10 |
tenplus1 |
did you delete configs to get it working ? |
16:10 |
creative_rut |
No, because apparently I had checked the "encrypt home foldet" option |
16:10 |
tenplus1 |
ahh |
16:11 |
creative_rut |
Which uses encryptfs |
16:11 |
creative_rut |
Which I have no idea how to mount |
16:11 |
creative_rut |
Its supposed to come preinstalled |
16:11 |
creative_rut |
But the tools weren't there |
16:12 |
tenplus1 |
oof... tried encrypting fs only once and was too slow |
16:12 |
creative_rut |
So I was like "I have a backup, I can just wipe it!" |
16:12 |
creative_rut |
Nope, backup is slightly out of date |
16:12 |
creative_rut |
I lost a weeks worth of work |
16:13 |
tenplus1 |
crap |
16:13 |
creative_rut |
yeah, I think that was the nail in the coffin |
16:13 |
creative_rut |
that project is now officially dead |
16:14 |
tenplus1 |
shame dude... that's why I store everything on github... |
16:14 |
creative_rut |
Things I did in that week: |
16:14 |
creative_rut |
Redid walk cycle |
16:15 |
creative_rut |
Animated a few bits |
16:15 |
creative_rut |
downloaded some videos for a flyby thing |
16:15 |
creative_rut |
lined those up |
16:15 |
creative_rut |
*sigh* |
16:16 |
tenplus1 |
duuuuuuuude |
16:20 |
tenplus1 |
you can redo it, better than before |
16:42 |
depressed |
Back |
16:42 |
depressed |
I suppose I could |
16:42 |
tenplus1 |
wb |
17:06 |
benrob0329 |
https://forum.minetest.net/viewtopic.php?f=12&t=2021 |
17:06 |
benrob0329 |
This could make a nice video |
17:07 |
tenplus1 |
lolol, I played that a while back :D |
17:08 |
tenplus1 |
problem is the dropbox download account isnt there anymore, so no download./screenys |
17:08 |
benrob0329 |
aww |
17:08 |
benrob0329 |
We need adventure maps!! |
17:09 |
tenplus1 |
agreed |
17:09 |
benrob0329 |
Someone make an adventure map, and ill promote it :D |
17:09 |
tenplus1 |
the basic_machines mod can be used to make some amazing adventure maps... they have the ability to detect, move, afect all sorts |
17:09 |
benrob0329 |
couldn't mesecons do the same? |
17:10 |
tenplus1 |
yes although I think bm's detector does more |
17:10 |
benrob0329 |
Mesecons + digilines + moremesecons + digistuff |
17:11 |
tenplus1 |
= laggy |
17:11 |
benrob0329 |
Maybe on a netbook |
17:11 |
tenplus1 |
https://forum.minetest.net/viewtopic.php?f=12&t=15876 |
17:13 |
benrob0329 |
I think I might have tried one of those and it crashed on startup :-/ |
17:13 |
benrob0329 |
Might have been a different one though |
17:15 |
tenplus1 |
looks like adventus series is parkour and not adventure map |
17:15 |
tenplus1 |
bah! |
17:15 |
benrob0329 |
Floeblade is my new favorite editor: https://images.discordapp.net/.eJwNyckNwyAQQNFeuLONWYzbSAEWwgQsGcaCySlK7_HtP_0v-4yLbawS3XOT8jhnwnGISThiyaIglivH-5wiYZORKKbacqcpwSzKWnA-GDBhfSAXZYxVzqlneO8haPlKI-c-K9L-Hth2UNpzZbgOOwC369Pi7oX9_kEfKjk.qFRW3NJrkhPspJ3DY7jUCdjmbNo |
17:16 |
tenplus1 |
looks pretty good |
17:17 |
Krock |
yeah, nice link. it's so short |
17:17 |
tenplus1 |
hehe |
17:18 |
benrob0329 |
lol |
17:18 |
red-007 |
https://www.youtube.com/watch?v=LA_DrBwkiJA |
17:20 |
tenplus1 |
regnam3 uses sneak glitch... dunno if it would still work with new changes |
17:20 |
Krock |
red-007, where do they all get the numberphile paper from?! |
17:20 |
red-007 |
dunno |
17:20 |
red-007 |
the ending is great |
17:21 |
benrob0329 |
I shoukd redo my minetest skin |
17:21 |
tenplus1 |
C to printable x86 ? |
17:21 |
benrob0329 |
That wouldnt make a very good skin.. |
17:22 |
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17:22 |
benrob0329 |
o/ nerzhul |
17:23 |
red-007 |
http://www.cs.cmu.edu/~tom7/abc/paper.txt |
17:23 |
tenplus1 |
*watches* |
17:27 |
benrob0329 |
You know, I nevr though about how strange it seems that we move a 3d camera on a 2d plane |
17:28 |
tenplus1 |
:p you been watching computerphile again ? |
17:28 |
benrob0329 |
Nah, just thinking |
17:28 |
tenplus1 |
ehe |
17:43 |
Krock |
red-007, didn't expect to be rickrolled |
17:44 |
tenplus1 |
haaah |
17:45 |
tenplus1 |
that was pretty good |
17:45 |
paramat |
tenplus1 you do know there is now an option for using old move code (old sneak)? |
17:47 |
tenplus1 |
ah, that made it in already :) kewl |
17:48 |
Shara |
Thanks for that, paramat :) |
17:49 |
paramat |
there's surprisingly little fuss on the forum about new sneak code, maybe lots of players have already left MT :] |
17:51 |
tenplus1 |
o.O |
17:52 |
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17:53 |
benrob0329 |
Gosh darn peer resets |
17:53 |
tenplus1 |
lol |
17:53 |
Krock |
peer is evil but this time you should sue ping. |
17:53 |
Jordach |
connection reset by beer |
18:11 |
tenplus1 |
Mobs Redo API updated on git (line_of_sight function only counts 'normal' nodeboxes as obstruction, fixes snow glitch) |
18:11 |
tenplus1 |
this also means that using glass panes for windows, mobs can see you through pane and attack |
18:26 |
tenplus1 |
crap, shark ate me!!! |
18:27 |
shivajiva |
tenplus1: compiled and tested :P |
18:27 |
tenplus1 |
that was quick :) how'd it go ? |
18:27 |
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18:27 |
shivajiva |
works :) |
18:27 |
tenplus1 |
wb ben |
18:27 |
tenplus1 |
ooh! can you add a pull for the change :))) |
18:28 |
shivajiva |
the player just shoots back now ;) |
18:28 |
tenplus1 |
sweeeeet! :P |
18:30 |
shivajiva |
hmm better pass it by a dev me thinks before getting shot down |
18:30 |
tenplus1 |
good point, although I would up the pull anyhow, devs see it there :D |
18:33 |
benrob0329 |
A pull for what? |
18:33 |
tenplus1 |
detatching from entity slide effect... |
18:33 |
benrob0329 |
Ahh |
18:33 |
benrob0329 |
As in when you rejoin? |
18:34 |
tenplus1 |
only detatching from things like boat/cart/animal/kb |
18:34 |
shivajiva |
detaching from an entity currently drags you back from 0,0,0 |
18:38 |
shivajiva |
creates a slide effect as the player is placed at the correct vector for the detach |
18:38 |
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18:38 |
tenplus1 |
wb paramat |
18:39 |
shivajiva |
Hi paramat |
18:44 |
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18:51 |
benrob03291 |
!ping |
18:51 |
ShadowBot |
pong |
18:56 |
red-007 |
!pong |
18:57 |
benrob03291 |
ping |
18:58 |
Krock |
shouldn't that be -ping? |
18:58 |
benrob03291 |
~ping |
18:58 |
ShadowBot |
pong |
18:58 |
benrob03291 |
!ping |
18:58 |
ShadowBot |
pong |
18:58 |
benrob03291 |
-ping |
18:59 |
benrob03291 |
+ping |
18:59 |
benrob03291 |
¶ping |
19:01 |
benrob03291 |
„Oll3H„ |
19:01 |
tenplus1 |
!ping |
19:01 |
ShadowBot |
pong |
19:02 |
* Shara |
thinks something smells bad |
19:02 |
* tenplus1 |
hides |
19:02 |
* benrob03291 |
puts his shoes back on |
19:44 |
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19:49 |
shivajiva |
https://github.com/minetest/minetest/pull/5622 |
19:51 |
tenplus1 |
sweeeeet! thanks shiva :)) |
19:51 |
shivajiva |
thanks tenplus1 :) |
19:54 |
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20:08 |
tenplus1 |
nite folks :D |
20:08 |
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20:10 |
sofar |
shivajiva: could you write what it actually fixes? |
20:10 |
sofar |
in the PR? |
20:24 |
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20:25 |
shivajiva |
sofar: done |
20:27 |
sofar |
cool, that's really clear now |
20:28 |
shivajiva |
sorry I was juggling bedtime so it was rushed |
20:30 |
sofar |
no worries |
20:31 |
sofar |
just making sure it gets the review it deserves |
20:34 |
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20:37 |
shivajiva |
:) |
20:37 |
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20:49 |
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20:54 |
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21:02 |
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22:07 |
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22:23 |
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22:31 |
rubenwardy |
Please may a moderator unpin this as it is not longer relevant (ie: it's not illustrated, and the wiki contains all the info now): https://forum.minetest.net/viewtopic.php?f=10&t=2870 |
22:31 |
rubenwardy |
and also add a link to http://wiki.minetest.net/Setting_up_a_server at the top |
22:32 |
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22:37 |
Brackston |
Thank you rubenwardy |
22:51 |
rubenwardy |
anyone know how to spawn a chicken using mobs redo? |
22:51 |
rubenwardy |
neverming |
22:51 |
rubenwardy |
found it in the creative inventory |
22:51 |
rubenwardy |
was expecting it to have spawner in its name |
23:03 |
Fixer |
rubenwardy actually playing game? |
23:05 |
Fixer |
gn & hf |
23:20 |
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23:35 |
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