Time |
Nick |
Message |
02:24 |
|
kaeza joined #minetest-hub |
02:30 |
kaeza |
Greetings |
02:37 |
benrob0329 |
greetings kaeza |
02:37 |
kaeza |
greetings benrob0329 |
02:37 |
kaeza |
and uhh, brb |
02:40 |
|
diegom joined #minetest-hub |
02:52 |
|
kaeza joined #minetest-hub |
03:16 |
benrob0329 |
So here's my idea for a worldportal implementation: |
03:17 |
benrob0329 |
drawtype = "worldportal" |
03:18 |
benrob0329 |
worldportal = { pos, passable = false } |
03:18 |
benrob0329 |
as for rendering |
03:19 |
benrob0329 |
1: game locates blocks behind worldportal |
03:19 |
benrob0329 |
2: game renders visible blocks (up to equivalent view range) |
03:19 |
benrob0329 |
3: game renders normal terrain, leaving the worldportal block transparent |
03:36 |
|
octacian joined #minetest-hub |
03:36 |
octacian |
Night all |
03:46 |
sofar |
benrob0329: while possible, it would require 2 render passes and it's easier to do reflictive water than do what you want |
03:47 |
benrob0329 |
sofar: i see |
03:47 |
benrob0329 |
would render-to-texture be possible? |
03:48 |
sofar |
anything is possible, but why would you do that? |
03:48 |
benrob0329 |
for portals, or mirrors |
03:49 |
sofar |
what you're describing is almost identical to a reflective water surface |
03:49 |
sofar |
except instead of morriroing the world, you're just rendering a scene far away |
03:49 |
sofar |
rendering to texture is what reflective water effectively is |
03:50 |
sofar |
you blend the rendered texture onto the water surface with some opacity level |
05:05 |
|
nerzhul joined #minetest-hub |
05:05 |
|
benrob03291 joined #minetest-hub |
05:05 |
benrob03291 |
My internets gone to shit :-( |
05:06 |
VanessaE |
you have more than one internet?! |
05:06 |
benrob03291 |
phone |
05:07 |
benrob03291 |
*Internet's |
05:07 |
VanessaE |
:) |
05:08 |
benrob03291 |
But hey, irc works well for having almost no signal |
05:09 |
VanessaE |
irc's good like that so long as it can ping every so often |
05:10 |
benrob03291 |
Clients just need to be able to liad the logs, then I wouldn't need to have a constant instance |
05:13 |
|
benrob0329 joined #minetest-hub |
05:14 |
benrob0329 |
That one bar isn't very stable though.. |
05:15 |
benrob0329 |
Huh? Its just not timing the other login out? |
05:15 |
benrob0329 |
*now |
05:15 |
nerzhul |
VanessaE, can you re-send me your player archive please ? i destroyed it and i cannot retrieve it for a last test :) |
05:15 |
VanessaE |
moment. |
05:17 |
VanessaE |
http://minetest.daconcepts.com/players-basic.zip |
05:17 |
benrob0329 |
VanessaE: what is daconcepts? |
05:18 |
nerzhul |
ty |
05:18 |
nerzhul |
it's dl |
05:18 |
VanessaE |
benrob0329: digital audio concepts. a C64 software/hardware group I created back in the 90's. doesn't have much to do with the c64 anymore though :P |
05:19 |
benrob0329 |
Heh, does it include a tcp/ip stack for the c64? :-P |
05:21 |
benrob0329 |
!ping |
05:21 |
ShadowBot |
pong |
05:21 |
benrob0329 |
!pong |
05:22 |
benrob0329 |
Aww |
05:23 |
benrob0329 |
Are irc messages guaranteed to make it to you? Or can they be dropped if your connection is spotty? |
05:37 |
|
sniper338 joined #minetest-hub |
05:38 |
|
sniper338 joined #minetest-hub |
05:50 |
|
benrob0329 joined #minetest-hub |
05:51 |
benrob0329 |
!ping |
05:51 |
ShadowBot |
pong |
05:51 |
benrob0329 |
yay, internets back! |
05:51 |
|
lumidify joined #minetest-hub |
05:53 |
Calinou |
hi benrob0329 |
05:53 |
benrob0329 |
Hi Calinou |
05:53 |
|
sniper338 joined #minetest-hub |
05:54 |
Calinou |
benrob0329: btw, portals and render-to-texture are far from new things, even Duke Nukem 3D used them for giving the illusion of true 3D (in staircases and elevators), and security camera previews |
05:55 |
benrob0329 |
indeed |
05:55 |
Calinou |
they're definitely doable, it's just that nobody has the shader knowledge to do it on Minetest |
05:55 |
benrob0329 |
Its an Irrlicht tutorial actually |
05:55 |
Calinou |
graphics programmers are scarce |
05:55 |
benrob0329 |
#13 |
05:55 |
Calinou |
they're scarcer in the open source world |
05:55 |
Calinou |
they're even scarcer in open source gaming |
05:55 |
Calinou |
this is the sad truth :( |
05:55 |
benrob0329 |
Perhaps we need to ask the assistance of the Antarctica devs |
05:56 |
Calinou |
they don't want to work on other things than SuperTuxKart, IIRC |
05:56 |
Calinou |
they are not interested in contributing to upstream, or even making their engine usable for other games, IIRC |
05:56 |
benrob0329 |
I've heard that's a goal, actually |
05:57 |
benrob0329 |
And they said that "something might be able to be worked out" |
05:57 |
benrob0329 |
For MT |
06:56 |
Calinou |
heh, I browsed the old Minetest subreddit (/r/Minetest_c55), this was the first post, about 5 years ago: https://lut.im/IEHRHTWbUe/FfcvkUON3JQQDPbR.png |
06:56 |
Calinou |
ah, it's actually celeron55 who submitted it! I just saw that |
07:08 |
|
Krock joined #minetest-hub |
07:18 |
|
CWz joined #minetest-hub |
07:23 |
|
kaeza joined #minetest-hub |
07:43 |
|
nrzkt joined #minetest-hub |
08:07 |
|
Jordach joined #minetest-hub |
08:28 |
|
tenplus1 joined #minetest-hub |
08:28 |
tenplus1 |
hi folks |
08:35 |
Jordach |
hoi |
08:35 |
tenplus1 |
hi Jordach |
08:45 |
celeron55 |
Calinou: that was drawn by elrehmann IIRC (the guy who made the logo) |
08:45 |
tenplus1 |
hi celeron55 |
08:46 |
celeron55 |
morning |
08:46 |
VanessaE |
good morning. |
08:46 |
Jordach |
i assume c55 doesn't turn things on, he takes them apart |
08:47 |
tenplus1 |
hi Vanessa |
08:47 |
VanessaE |
hi hi |
08:54 |
Shara |
Morning all |
08:54 |
tenplus1 |
hi shara |
08:55 |
VanessaE |
greetz, Shara |
09:08 |
Jordach |
there's a Krock in here |
09:09 |
* tenplus1 |
pokes krock |
09:09 |
Krock |
hi tenplus1, Jordach |
09:09 |
tenplus1 |
hi Krock |
09:11 |
Shara |
Hello the Krock |
09:11 |
Shara |
Jordach: meow |
09:52 |
|
shivajiva joined #minetest-hub |
09:52 |
tenplus1 |
hi shiva |
09:53 |
shivajiva |
Good morning :) |
09:54 |
shivajiva |
my bouncer still tries to connect to -project, must fix that so I don''t see [474] shivajiva #minetest-project Cannot join channel (+b) - you are banned |
09:57 |
red-004 |
you are also banned on -project? |
09:58 |
|
Krock joined #minetest-hub |
09:59 |
shivajiva |
did you get banned red-004? |
09:59 |
red-004 |
yes |
09:59 |
* shivajiva |
shakes your hand |
09:59 |
shivajiva |
welcome to the club |
10:00 |
Shara |
Helpful people getting banned there is the main reason I just 'can't' view it as a serious channel anymore |
10:00 |
shivajiva |
afaik I was the first, not that it's much of a claim to fame |
10:01 |
red-004 |
who is calculon? |
10:03 |
shivajiva |
not sure, they have voice on MMSMinetest, new to the scene or someone’s alter ego, you never can tell |
10:03 |
Krock |
someone who likes to mess up the nick autocomplete to mention cal inou, red-004 |
10:03 |
Shara |
red-004: Someone who won't get voice if they don't contact an op to answer that question |
10:04 |
Krock |
..what question? |
10:04 |
Shara |
(11:01:51 AM) red-004: who is calculon? |
10:04 |
shivajiva |
even with voice they haven't said anything in my logs |
10:05 |
shivajiva |
so a lurker atm |
10:05 |
Krock |
wasn't there a new logger somewhere? |
10:05 |
red-004 |
or a logger? |
10:06 |
red-004 |
cheapie, maybe you could add this channel to your logger? |
10:08 |
Krock |
^ and add a way to jump to a specific day, perhaps? |
10:08 |
Shara |
THis channel is already logged |
10:08 |
Krock |
apparently is once not enough |
10:08 |
Krock |
*shrug* |
10:09 |
Shara |
http://irc.minetest.net/minetest-hub/ |
10:09 |
Jordach |
that's a new feature i didn't notice before |
10:10 |
* Jordach |
noticed soundcloud now does a realtime vinyl scratch when sliding the timer back and forth with the mouse |
10:10 |
tenplus1 |
lol |
10:10 |
Krock |
noo. Don't scratch it :( |
10:11 |
Krock |
must test. |
10:11 |
Jordach |
hmmmmm, even click playback works like a sampler |
10:11 |
Krock |
uhm.. no scratch sounds here |
10:11 |
Jordach |
Krock, read: the waveform display |
10:12 |
Jordach |
not the timer at the bottom :) |
10:13 |
Krock |
no matter where I move it back and forth - no special sounds |
10:13 |
Jordach |
Krock, /me thinks it's a bug in chrome |
10:14 |
Jordach |
Chriome Version 57.0.2987.133 (64-bit) |
10:15 |
tenplus1 |
RobbieF: pull added |
10:15 |
tenplus1 |
https://github.com/Cat5TV/tps_skyblock/pull/7 |
10:25 |
shivajiva |
I just commented tenplus |
10:26 |
* VanessaE |
wanders back in, sleepless |
10:27 |
* tenplus1 |
sips mega coffee |
10:36 |
|
nrzkt joined #minetest-hub |
10:37 |
tenplus1 |
wb nr |
10:37 |
tenplus1 |
*z |
10:38 |
nrzkt |
ty |
11:32 |
Krock |
what mods already use hardware coloring? |
11:33 |
tenplus1 |
Stu's Nike Air factory |
11:34 |
tenplus1 |
homedecor, castle curtains, dyed wood |
11:35 |
Krock |
okay, will check out with homedecor. thanks :) |
11:35 |
tenplus1 |
:P |
11:35 |
tenplus1 |
bbl |
11:40 |
VanessaE |
Krock: also blox, bobblocks, plasticbox, unifiedbricks, and stainedglass |
11:40 |
VanessaE |
and a few others I can't remember right now |
11:42 |
Krock |
oh, cool :) |
11:43 |
VanessaE |
they all use Unified Dyes, of course :) |
11:44 |
|
Megaf joined #minetest-hub |
11:45 |
Krock |
and the follow-up question: how do I colorize them? :3 |
11:45 |
Krock |
got a wooden shutter and dyes.. |
11:45 |
VanessaE |
place the shutter, punch it while wielding dye |
11:45 |
Krock |
amazing. thanks :) |
11:45 |
VanessaE |
if it can be colored with that dye, it will be. the next shutter you place after that will take on the same color |
11:46 |
Megaf |
Good day |
11:46 |
VanessaE |
that auto-coloring mode will cancel if you switch to and place some other colorable node, or if you wield some dye and shift-punch any random node, or if you run out of the dye color you were using. |
11:47 |
Krock |
works perfectly. nice |
11:47 |
VanessaE |
:) |
11:47 |
VanessaE |
morning, Megaf |
12:01 |
* CWz |
wanders if it's possible to "install" the 7zip without sudofu |
12:06 |
Jordach |
that's FANCY |
12:06 |
Krock |
hmm.. how can I have two different colored nodes in my inventory? |
12:07 |
Krock |
homedecor seems to reset the param2 to 0 |
12:08 |
Krock |
whatever, trying other mods |
12:12 |
VanessaE |
Krock: Unified Dyes doesn't support colored itemstacks yet |
12:12 |
VanessaE |
I'll do that soon |
12:12 |
VanessaE |
(it should be trivial) |
12:12 |
VanessaE |
once it does, digging a colored node will just...give you the colored node. shift-dig will split it into neutral + dye. |
12:13 |
Krock |
oh, then it looks like I've got to write my own code (HAAAAANDS) to test the dropped items' merge functionality for my pull |
12:14 |
VanessaE |
heh |
12:14 |
VanessaE |
I think sofar already wrung that out pretty well |
12:14 |
Krock |
nvm, sofar already has a snippet |
12:14 |
Krock |
VanessaE, yes but I'm cleaning up the builtin item code |
12:15 |
VanessaE |
oh ok |
12:16 |
|
Darcidride joined #minetest-hub |
12:18 |
Krock |
something's going wrong. the wool texture doesn't change |
12:18 |
VanessaE |
wool isn't colorable |
12:18 |
Krock |
however, placing works |
12:19 |
Krock |
VanessaE, sofar's code ... |
12:19 |
VanessaE |
not by UD anyway |
12:19 |
VanessaE |
oh ok |
12:20 |
Jordach |
Wool needs a re-write |
12:20 |
Jordach |
no, i'm not doing it, bugger off |
12:20 |
VanessaE |
sofar already did most of it |
12:20 |
Jordach |
aye |
12:21 |
VanessaE |
btw, you still need to resurrect your old cotton mod and rewrite it for hardware-coloring :) |
12:21 |
Jordach |
>resurrect |
12:21 |
Jordach |
you'll probably see a variant designed for Solar Plains |
12:21 |
VanessaE |
maybe but I won't be using that project :P |
12:21 |
Jordach |
it'll have some form of backwards compat |
12:21 |
Jordach |
(or portage) |
12:22 |
Jordach |
my stairs re-write does this, but ignores protection mods for the moment |
12:54 |
|
Fixer joined #minetest-hub |
13:08 |
|
Megaf joined #minetest-hub |
13:17 |
Wayward_One |
Hi all |
13:21 |
|
sniper570 joined #minetest-hub |
13:22 |
Jordach |
Megaf, don't turn it on, take it apart |
13:36 |
|
paramat joined #minetest-hub |
13:42 |
paramat |
celeron55 is it possible to shut down -project? http://irc.minetest.net/minetest-hub/2017-04-18#i_4881073 it's mostly empty, is dominated by the nuts maintainer of a hostile fork and is no longer relevant to MT. i even see MT newbies going there and having a bad experience |
13:44 |
paramat |
channel header: "Things are apparently Up in the Air | Decide if you are Here or There .." |
13:46 |
paramat |
i think minebest already has it's own IRC channel |
13:46 |
Krock |
OC owns that channel. All we can do is to remove all links to it.. but that's an overreact |
13:56 |
Megaf |
Jordach, did see they banned his new channel? |
13:56 |
paramat |
ok, it needs to be renamed then |
14:02 |
paramat |
also i don't know why so many of us are still in -project, we can monitor it in logs. it should not be supported through our presence |
14:05 |
celeron55 |
#-project has never been officially supported; it's not listed on websites or anything and OC owns it |
14:06 |
celeron55 |
i guess i should leave it |
14:17 |
paramat |
ok |
14:18 |
|
nrzkt joined #minetest-hub |
14:23 |
Wayward_One |
nice, successfully compiled minetest for windows with wsl |
14:29 |
Krock |
o/ |
14:30 |
Fixer |
Wayward_One: now try with msys2/wingw64 |
14:31 |
Krock |
afterwards, try MSVC |
14:31 |
Krock |
(where the real pain starts) |
14:31 |
Wayward_One |
heh |
14:38 |
cheapie |
Heh, I just noticed that this channel has modes +cmnt. It's a cement channel! :P |
14:39 |
|
octacian joined #minetest-hub |
14:39 |
Krock |
^^ |
14:39 |
Krock |
cheapie, a cheap(ie) and solid channel |
15:37 |
|
tenplus1 joined #minetest-hub |
15:37 |
tenplus1 |
hi folks |
15:38 |
benrob0329 |
Hi tenplus1 |
15:38 |
tenplus1 |
hi ben |
15:39 |
Wayward_One |
Hello tenplus1 |
15:39 |
tenplus1 |
hi wayward :) |
15:40 |
octacian |
Krock: your modsearch seems to be messing up. A bunch of my mods including digicompute are listed as WIP Games |
15:40 |
tenplus1 |
hi octacian |
15:41 |
Krock |
octacian, ouch. will look at it |
15:41 |
octacian |
tenplus1: hey! |
15:42 |
* tenplus1 |
still wants a [game] tab on menu to download and use separate games |
15:42 |
octacian |
Does the builtin API for HTTP requests support downloads of that size? |
15:43 |
tenplus1 |
we did have a working mod tab with downloads before... some of those got rather large |
15:43 |
Krock |
cURL can deal with everything |
15:43 |
* benrob0329 |
is thinking about making a minetest launcher for C coding experience |
15:44 |
benrob0329 |
Would everyone be opposed to a GTK launcher? |
15:44 |
octacian |
Well, I'd like to see both |
15:44 |
tenplus1 |
the ability to download and play [game] setups in menu itself would be an amazing step for mt's future |
15:45 |
Krock |
octacian, ugly little typo :/ |
15:45 |
benrob0329 |
Being able to publish to a modstore would be awesome |
15:45 |
octacian |
However, we need a place to get the mods from. Could rely on something like Krock's modsearch or wait until someone finishes a mod DB/store, but the first would probably be best for now |
15:45 |
benrob0329 |
Github |
15:46 |
benrob0329 |
Most mods are there anyways |
15:46 |
octacian |
benrob0329: Sounds like an interesting idea. I had begun work on a launcher using Electron, but haven't had time to do much and plus, Electron apps seem to start at 30MB |
15:46 |
octacian |
benrob0329: Nope, I wouldn't rely on GitHub at all. |
15:46 |
benrob0329 |
it would make updating easy |
15:46 |
tenplus1 |
+1 |
15:46 |
octacian |
Some people don't put their mods on github, some simply attach them or host them on their own instance of something like Gitlab |
15:47 |
benrob0329 |
Well, Gitlab would work too |
15:47 |
octacian |
Yes, it would, but it would mean that many mods would be unavailable due to the wide range of URLs on which GitLab instances are hosted |
15:48 |
tenplus1 |
how about a list of mods with multi links available pointing straight to the download itself... that way you can download and even have a backup link |
15:48 |
octacian |
Krock: thanks for fixing! |
15:48 |
benrob0329 |
All you need to publish is a git link and name, minetest would read the readme.txt/md |
15:49 |
octacian |
I was thinking it would just read the forum post |
15:50 |
Fixer |
what the actual fuck https://i.imgur.com/qiMDrRh.png |
15:50 |
benrob0329 |
but then everyone has to format there posts in a very specific way |
15:50 |
benrob0329 |
And rewrite them, possibly taking out vital information |
15:50 |
tenplus1 |
o.O what an ugly build |
15:51 |
benrob0329 |
Fixer: O_O |
15:51 |
tenplus1 |
crap, is that on Xanadu ? |
15:51 |
tenplus1 |
*phew* nope, wrong fire texture |
15:52 |
benrob0329 |
tenplus1: texture packs |
15:53 |
tenplus1 |
damn, good point :P |
15:53 |
octacian |
benrob0329: I'm not sure that they do, Krock's modsearch seems to get it right all the time without specific formatting |
15:54 |
benrob0329 |
Alright, fair enough |
15:55 |
benrob0329 |
octacian: I thought about election, but then I realised it would end up being larger than minetest itself :P |
15:56 |
benrob0329 |
But my hope is that maybe in the future I can also have it download eg voxelands as well |
16:02 |
benrob0329 |
*opens up forum* |
16:02 |
Jordach |
*shitposts everywhere* |
16:02 |
tenplus1 |
lol |
16:03 |
benrob0329 |
General Discussion -> Last Post: ABJ |
16:03 |
benrob0329 |
Nope, nope, nopenopeno |
16:03 |
red-005 |
lol |
16:10 |
octacian |
benrob0329: I wouldn't worry about Voxelands myself, it's quite out of date and buggy engine-wise. |
16:11 |
octacian |
Plus, don't mods and subgames work differently? Does Voxelands even support mods and subgames? |
16:11 |
paramat |
it does not |
16:12 |
octacian |
Thought so. |
16:14 |
octacian |
The only thing I prefer about Voxelands to MT is the fact that some things seem more dynamic |
16:14 |
tenplus1 |
like wut ? |
16:15 |
benrob0329 |
Nothing, its very laggy and awkward |
16:15 |
benrob0329 |
octacian: good point |
16:15 |
octacian |
Well, there's the skin creator and the health HUD which gets darker with lower health |
16:16 |
tenplus1 |
ahh |
16:16 |
benrob0329 |
True, and clothing is pretty cool |
16:16 |
benrob0329 |
Space, mobs are buggy though |
16:16 |
tenplus1 |
I like the new dye'd leather armor mod that's out now :P all the colours!!! |
16:17 |
benrob0329 |
For stu's 3d_armor? |
16:17 |
tenplus1 |
yeah... although having so many colours for the same armor is decorative only... |
16:17 |
benrob0329 |
Yes, but cool |
16:18 |
nrzkt |
Voxelands doesn't have lua and is a game, minetest is an engine, it's a little bit different, i prefer the voxeland idea to have more and more to core |
16:19 |
benrob0329 |
Yes, but voxelands doesnt have much development as far as improving the engine |
16:20 |
benrob0329 |
Tbh, someone should probably remake voxelands in lua just to show that it can be done, and done well |
16:24 |
|
garywhite joined #minetest-hub |
16:25 |
tenplus1 |
hi gary |
16:26 |
octacian |
benrob0329: Well, voxelands isn't supposed to be an engine but a game |
16:27 |
Shara |
Hi garywhite |
16:27 |
benrob0329 |
octacian: yes, but the engine which the game is based on is crap (no offense, but forking minetest 3 was probably a bad idea) |
16:27 |
Krock |
octacian, re-retched the first 10 pages of the WIP mods again. Problem's solved |
16:27 |
* garywhite |
nods "Hi" |
16:27 |
Krock |
hi garywhite |
16:28 |
benrob0329 |
Hi garywhite |
16:31 |
octacian |
Krock: good. THanks! |
16:31 |
octacian |
benrob0329: Yeah, I agree. Voxelands was forked a long time ago though, wasn't it? |
16:32 |
Krock |
octacian, I think you should use the mod search more often to notice these bugs :3 |
16:32 |
benrob0329 |
Yes, right at the time .4 was coming out |
16:32 |
Krock |
but they still backport some fixes, it's increible |
16:32 |
Krock |
+d |
16:33 |
octacian |
lol |
16:35 |
octacian |
Yep, IMO voxelands is.. unplayable. It's nice in some ways, but, I mean, I just got a segmentation fault for no apparent reason |
16:36 |
octacian |
So apparently mobs are bugged out in latest release. Fish anyways, whenever one spawns there seems to be a segmentation fault. |
16:36 |
tenplus1 |
which mods mod does it use ? or is it built in ? |
16:36 |
octacian |
tenplus1: Voxelands doesn't support mods or Lua |
16:37 |
tenplus1 |
damn |
16:45 |
benrob0329 |
Perhaps we should make Voxelands-NG |
16:45 |
benrob0329 |
Made for Minetest 0.4.16 |
16:45 |
benrob0329 |
(In Lua) |
16:45 |
tenplus1 |
we DO need a proper mt-game that plays all on it's own... and a new minimal game with just nodes for servers to build on |
16:46 |
Sokomine |
do we have any image modifiers to turn a colored picture into a black and white one? |
16:47 |
Sokomine |
and: hi :-) |
16:47 |
Fixer |
https://i.imgur.com/joPMHQa.png ohhh, wonderful mountain in v7 |
16:47 |
benrob0329 |
tenplus1: doed mobs_redo have swimming mods? |
16:48 |
Sokomine |
tenplus1: hmm. we mostly need a way for new players to easily identify and install subgames |
16:48 |
Sokomine |
benrob0329: i've seen a diving/swimming penguin. i think that was mobsredo. npc also tend to swim (like players) |
16:48 |
benrob0329 |
I mean likr fish |
16:49 |
Krock |
Fixer, not as wonderful as mt meru |
16:49 |
Sokomine |
afaik there are water critters that are based on mobs_redo and that live in water |
16:49 |
benrob0329 |
brb |
16:49 |
tenplus1 |
ben, the penguin swims when in water and walks on land... but you'll find many swimmihg mobs in forums :) |
16:50 |
Fixer |
Krock: i've climbed 2000 high mt meru by myself without cheats |
16:50 |
Krock |
Fixer, also without sneak? |
16:50 |
Fixer |
Krock: with sneak ofc |
16:51 |
Krock |
hehe :3 |
16:51 |
Fixer |
Krock: sneak ladder all the way |
16:51 |
tenplus1 |
lol |
16:53 |
Fixer |
Krock: without sneak that will be nightmare |
16:54 |
paramat |
i'm ashamed to say i haven't even climbed a mt. meru even though i created it |
16:54 |
Krock |
indeed, you'd have to build a Stairway To Heaven |
16:54 |
* tenplus1 |
used tp potions :P a lot faster |
16:54 |
Krock |
or trampolines.. maybe :3 |
16:54 |
Krock |
*trumpolines |
16:55 |
tenplus1 |
do those come with wall blocks :P |
16:57 |
Krock |
yes, the irony behind the trumpolines is that you can use them to jump over walls |
16:57 |
Krock |
but only works for non-muslims and non-mexicans, for sure |
16:58 |
tenplus1 |
ehehe |
16:59 |
Fixer |
i've climbed it legit way on ESM server (rip) |
17:00 |
Fixer |
https://i.imgur.com/VHqYc8V.jpg |
17:01 |
tenplus1 |
oof, sheer drop |
17:01 |
tenplus1 |
would be perfect for parachute item :P |
17:03 |
|
octacian_ joined #minetest-hub |
17:05 |
Fixer |
https://i.imgur.com/4R7Kz1D.jpg |
17:05 |
Krock |
either 1D.jpg was shot before 8V.jpg or you glitched to get down easily |
17:06 |
Fixer |
creative mode |
17:06 |
Krock |
> 90 fps |
17:06 |
Calinou |
hi |
17:06 |
Fixer |
just digged down |
17:06 |
* Calinou |
is playing Heretic (the first one) |
17:06 |
tenplus1 |
sweet |
17:06 |
Calinou |
it gets very mazey, even in the first episode, though |
17:06 |
Krock |
hello Calinou. Any chance to have your bedrock mod download link fixed somewhen? |
17:06 |
tenplus1 |
+100 for bedrock |
17:06 |
Calinou |
Krock: hmm, maybe, I should put old mods on GitHub |
17:06 |
|
nerzhul joined #minetest-hub |
17:06 |
tenplus1 |
hi nrz |
17:07 |
Calinou |
Dropbox took down public links, that's why |
17:07 |
Krock |
your carbone mods on the forums are largely broken |
17:07 |
Fixer |
https://i.imgur.com/zgKzHKM.jpg |
17:08 |
Fixer |
excellent place |
17:14 |
Jordach |
I LIKE IT |
17:14 |
garywhite |
Someone just had an interesting idea in #minetest, what if we were to make a page on the Wiki with all the crafting recipes, if they're not there already? |
17:16 |
Jordach |
some of us have jobs |
17:18 |
Krock |
garywhite, start writing a Lua script to create these previews |
17:19 |
garywhite |
I don't know Lua, & I'm just saying as a possibility |
17:19 |
Fixer |
https://i.imgur.com/zZlxO8T.jpg even better |
17:21 |
benrob0329 |
Back |
17:21 |
Krock |
wheeeeeeeee |
17:21 |
Krock |
*splat* |
17:22 |
benrob0329 |
Everybody do the flop! |
17:22 |
* Jordach |
has a signed poster from TomSka himself |
17:22 |
* Jordach |
has met him at comiccon |
17:22 |
tenplus1 |
nice one, funny guy |
17:22 |
* benrob0329 |
should gp sone year |
17:22 |
* tenplus1 |
has Xmas card from Jeff Minter |
17:23 |
* Krock |
is one of these who doesn't know Jeff or Tom |
17:23 |
benrob0329 |
I shiuld build a dalek to keep my identity hidden :P |
17:23 |
tenplus1 |
https://en.wikipedia.org/wiki/Jeff_Minter |
17:23 |
Fixer |
https://i.imgur.com/cqycDwv.jpg |
17:24 |
tenplus1 |
nice plateus |
17:24 |
tenplus1 |
is that v7 ? |
17:25 |
Krock |
could be v6 with tweaked noise |
17:25 |
benrob0329 |
<dalek> Tom-Skaaaaa, you wil do the flop, or be EX-TERminAAAAtEeD!!! </dalek> |
17:25 |
Fixer |
https://i.imgur.com/bRpZv4m.jpg |
17:25 |
Fixer |
v7 |
17:26 |
Krock |
now I see the 3d cliff on the left side. must be v7 (technically also valleys or v5) |
17:28 |
Fixer |
https://i.imgur.com/0YsasGb.jpg |
17:28 |
tenplus1 |
we need more stone types/ore |
17:29 |
Fixer |
https://i.imgur.com/LxxmUfU.jpg |
17:30 |
Krock |
Fixer, make a "Minetest dump for you" and publish it on imgur :3 |
17:31 |
Fixer |
nah |
17:31 |
Fixer |
you can look the seed and explore too |
17:31 |
Calinou |
<Krock> your carbone mods on the forums are largely broken |
17:31 |
Calinou |
yes |
17:31 |
Calinou |
but they aren't maintained anymore anyway |
17:31 |
tenplus1 |
http://www.m2now.co.nz/wp-content/uploads/2015/10/minecraft-space-invader.png |
17:32 |
Krock |
too bad :( |
17:32 |
Krock |
tenplus1, est31 confirmed |
17:32 |
tenplus1 |
lol |
17:33 |
Fixer |
v7 has some damn nice seeds, you just needs to search |
17:33 |
tenplus1 |
I use the seed 'test' which is quite nice |
17:33 |
Krock |
tenplus1, but honestly - we have the better water. This one looks somewhat... too blue |
17:34 |
Krock |
when using text, it will just generate a random number |
17:34 |
Jordach |
Krock, it's not as blue now |
17:37 |
tenplus1 |
lol, I only posted for the invader :P |
17:38 |
benrob0329 |
Heh |
17:49 |
|
Megaf joined #minetest-hub |
17:50 |
benrob0329 |
Hi Megaf |
17:50 |
tenplus1 |
hi Megaf |
18:03 |
tenplus1 |
if I added 2 slots to the furnace to cook items and added a cooking recipe like {"default:copper_ore", "moreores:tin_ore"}, would it work ? |
18:04 |
Krock |
the furnace code is most likely only written for one slot |
18:04 |
Krock |
however, you could try your luck :3 |
18:04 |
tenplus1 |
damn... was thinking of having it smelt ores together into a blend... |
18:05 |
Krock |
the idea is good. Shouldn't be too hard to implement it into the furnace code |
18:05 |
Krock |
AFIAK no limitations for the different crafting methods |
18:05 |
tenplus1 |
*phew*... I really wanna add moreores to default and have a proper tin+copper=bronze mix |
18:16 |
benrob0329 |
Mitheral in default ftw! |
18:16 |
benrob0329 |
Granted, mitheral is somewhat useless right now |
18:17 |
Fixer |
please stop |
18:17 |
Fixer |
why do we need ores that serve no fucking purpose |
18:17 |
benrob0329 |
This my statement |
18:18 |
benrob0329 |
*thus |
18:18 |
Fixer |
now when there is automation in game included, now this different talk |
18:18 |
benrob0329 |
Mesecons-ng |
18:18 |
Fixer |
or whatever |
18:18 |
tenplus1 |
if we add it, they will come (uses for mithrill) :))))) |
18:18 |
Krock |
minetest.register_alias("default:steel_ingot", "default:bronze_ingot") problem solved |
18:19 |
tenplus1 |
we need to liven up mining, it gets boring with the current ones |
18:20 |
benrob0329 |
Wiring with connected nodeboxes + set_meta_def |
18:20 |
VanessaE |
tenplus1: technic has an alloy furnace that does exactly what you ask for |
18:21 |
VanessaE |
there's a fuel-fired version that perhaps can be adapted for mt_game |
18:21 |
tenplus1 |
kewl, cause I really dont want technic running just to obtain it :D |
18:23 |
tenplus1 |
lol Krock, we keepin' bronze :P |
18:25 |
benrob0329 |
We need an MTG Experimenal subgame, for all the changes that are controversial |
18:26 |
tenplus1 |
this is why I want the [game] tab so players can download.use different games, and a rating setup |
18:27 |
VanessaE |
as for the bronze recipe, it should be one copper to seven tin. |
18:27 |
VanessaE |
(bronze is usually around 12 percent tin) |
18:27 |
tenplus1 |
depending on usage... can be as much as 50% tin for specific uses... |
18:27 |
benrob0329 |
I might set up a server with item_drop, railnet, and worldedit just for testing |
18:28 |
tenplus1 |
railnet looks interesting |
18:29 |
VanessaE |
hm, bell metal is 4:1 |
18:29 |
benrob0329 |
Item_drop because supposedly its too laggy for default game |
18:29 |
VanessaE |
speculum metal is 2:1 |
18:30 |
VanessaE |
but that mixture, says here, is very brittle |
18:30 |
benrob0329 |
and other things can be merged for testing too |
18:31 |
VanessaE |
of the stuff we have in mt_game, a 4:1 mixture if the lowest I would personally accept (were it my choice) and still be able to call it bronze. |
18:31 |
VanessaE |
is* |
18:31 |
tenplus1 |
a shapeless recipe with that in mind would be fine :D |
18:32 |
tenplus1 |
and having bronze tools the same strength as steel but last twice as long would be great :D |
18:32 |
tenplus1 |
http://classroom.synonym.com/tools-weapons-created-during-bronze-age-23362.html |
18:38 |
|
Megaf_ joined #minetest-hub |
18:38 |
benrob0329 |
Hi Megaf_ |
18:41 |
Sokomine |
item_drop? that's something i definitely don't like. just adds load to the server and is in general very annoying |
18:42 |
tenplus1 |
agreed, I do prefer punching items to pick them up like irl :D |
18:42 |
Sokomine |
tss :) what's mt got to do with rl? :) |
18:42 |
tenplus1 |
eheheh |
18:43 |
tenplus1 |
as for mithril fixer, it seems like another magical item for use in mods... |
18:43 |
Sokomine |
but in general if i pick up an item rl it doesn't land on the floor first :-) |
18:43 |
tenplus1 |
mese is overused for thingsl ike that |
18:45 |
Sokomine |
moreores would be nice to have in mtg |
18:45 |
tenplus1 |
+100... caves need a little more added to them... |
18:47 |
|
sofar joined #minetest-hub |
18:53 |
benrob0329 |
Daang, this Meijer has redone like everything |
18:53 |
tenplus1 |
? |
18:53 |
benrob0329 |
Its a store up in the Michigan/Ohio area |
18:54 |
benrob0329 |
Sort of like Walmart, but its been around a lot longer |
18:54 |
tenplus1 |
ooh, I like stores like that :D |
18:55 |
benrob0329 |
Est 1934 apparently |
19:01 |
tenplus1 |
the Barrowlands in Glasgow use to be like that, could buy ANYTHING... |
19:09 |
* Sokomine |
looks hopefully around and wonders if chalk could be added |
19:09 |
tenplus1 |
that would be kewl... marble also mebbe |
19:09 |
benrob0329 |
chalk? |
19:10 |
* Shara |
glances at Sokomine and prepares a blackboard |
19:10 |
Sokomine |
yes. chalk. white is a very popular color for houses |
19:10 |
benrob0329 |
I still don't understand |
19:10 |
benrob0329 |
Why not just dye things? |
19:10 |
* Sokomine |
puts some stacks of cobble in front of the blackboard because that's the most common block |
19:11 |
Shara |
Every time someone mentions chalk I can't help but hear the sound... |
19:11 |
tenplus1 |
http://www.onegoodthingbyjillee.com/2013/08/21-smart-uses-for-chalk.html |
19:11 |
Sokomine |
benrob0329: but that's exactly what it's for. some kind of white dye for some materials |
19:12 |
Sokomine |
currently we only have clay. and that's still rather rare |
19:12 |
benrob0329 |
so another source of white dye? |
19:12 |
tenplus1 |
decorative blocks also, medicinal value for potions |
19:16 |
|
kaeza joined #minetest-hub |
19:16 |
tenplus1 |
hi kaeza |
19:16 |
kaeza |
greetings, tenplus1 |
19:18 |
benrob0329 |
Greetinga kaeza |
19:21 |
Shara |
Hi kaeza |
19:22 |
tenplus1 |
le nails on chalkboard :D |
19:23 |
Sokomine |
i'm still after more dyes in general. but chalk and loam are also very common natural ressources |
19:23 |
Sokomine |
no chance, tenplus1. i usually have sound turned off |
19:24 |
tenplus1 |
ehehe... |
19:28 |
benrob0329 |
No sound Sokomine? |
19:29 |
benrob0329 |
Games just aren't the same without sound... |
19:30 |
Shara |
Depends on the game... I can't stand MT with sound. |
19:30 |
tenplus1 |
having sound packs available for realistic sounds would be amazing tho |
19:30 |
benrob0329 |
having good, immersive sound is good |
19:31 |
Sokomine |
adventuretest does depend on sound. i sometimes turn sound on there |
19:31 |
tenplus1 |
yeah... I like using ambiance but it needs more work |
19:31 |
Sokomine |
although i havn't figured out what the poor mobs there really want :-) |
19:31 |
benrob0329 |
Good music is good as well |
19:33 |
benrob0329 |
Tbh, that's one of the best things in MC imo (the little bit I've played) |
19:33 |
tenplus1 |
mod/xm support would make it a lot easier to add music without the huge file sizes |
19:34 |
benrob0329 |
True, as well as an ambiant music api |
19:35 |
tenplus1 |
good idea, should make an api for ambiance sounds... |
19:37 |
benrob0329 |
I still think it should be in nodedef |
19:39 |
tenplus1 |
wouldnt that return false positives when nodes used as decoration |
19:39 |
VanessaE |
that's why you only base a sound effect on whether there's a large horizontal spread of that node. |
19:39 |
benrob0329 |
ambiant music would be based all nodes in radius |
19:40 |
|
paramat joined #minetest-hub |
19:40 |
tenplus1 |
current ambiance detects biomes around player and can be used to set music also |
19:40 |
benrob0329 |
So yes a building may have different music than the outdoors, this is expected |
19:40 |
tenplus1 |
wb paramat |
19:44 |
nerzhul |
is there any debian/ubuntu user here ? i need a tester in ~1h |
19:45 |
tenplus1 |
<-- lubuntu... what ya testing ? |
19:50 |
|
rubenwardy joined #minetest-hub |
19:50 |
tenplus1 |
hi rubenwardy |
19:50 |
benrob0329 |
Hi rubenwardy |
19:51 |
rubenwardy |
hi all |
19:51 |
benrob0329 |
rubenwardy: you make the android mods app, right? |
19:51 |
rubenwardy |
yes |
19:51 |
benrob0329 |
How do you detect updates? |
19:53 |
nerzhul |
tenplus1, a staging package (no dependency added in package) |
19:53 |
rubenwardy |
what kind of updates? |
19:58 |
paramat |
i watch MT let's play videos and have noticed so many servers use an ambience mod, and these mods are always irritating, all those sounds from non-existent animals/things, they sound wrong for an abstract MT world. the mistake is adding sounds of a real biome instead of adding sounds of the ultra-simple MT abstraction of the biome. only flowing water and gentle wind in trees is needed |
19:58 |
Shara |
paramat: that's exactly why I don't like them :) |
19:58 |
Shara |
(that and generally low sound quality) |
19:59 |
tenplus1 |
lol, if I added animals for all those sounds the servers would lag like crazy :P imagination citation :PPP |
19:59 |
benrob0329 |
I nostly want music, fire etc |
19:59 |
tenplus1 |
fire mod has fire sounds |
19:59 |
Shara |
I'd like some nice simple music that changes based on biome. |
20:00 |
benrob0329 |
tenplus1: yes, but there not handled well |
20:00 |
tenplus1 |
didnt paramat redo fire sounds to work ebtter ? |
20:00 |
Sokomine |
it's possible that lots of poor sheep have to die because players consider their maeh-sounds too loud. there are proofs of that motive in some youtube videos! |
20:00 |
tenplus1 |
ambiance uses the old sounds |
20:00 |
Sokomine |
save the sheep, make them less noisy :) |
20:00 |
tenplus1 |
nooooo, redo sheep sound way better :D |
20:02 |
benrob0329 |
fire sound should be based on general clumps, not each node |
20:02 |
benrob0329 |
Or minetest should have better sound handling |
20:02 |
tenplus1 |
that's how redo works... 1-8 plays soft fire sound, 9+ larger fire |
20:02 |
benrob0329 |
Why isn't that in default? |
20:03 |
tenplus1 |
lol, that's why I initially made fire redo |
20:03 |
tenplus1 |
but latest fire can disable fire sounds so ambiance can take over |
20:04 |
benrob0329 |
cheap hack when there is a proper fix.. |
20:08 |
nore |
^ that's why ambiance should be client-side :) |
20:08 |
nore |
(I play without music anyway) |
20:09 |
benrob0329 |
Good ambiant music is wonderful :-) |
20:10 |
tenplus1 |
again, another reason we need sound packs that load like texture packs... then client side can handle it's own music/sounds instead of loading from servers |
20:11 |
benrob0329 |
we'd still need ambiance (even as a cs mod) |
20:12 |
benrob0329 |
But servers should be able to define ambiance, as its largly servet dependant |
20:12 |
benrob0329 |
*server |
20:12 |
tenplus1 |
agreed, that's why am thinking of adding an api |
20:12 |
tenplus1 |
that way server owners can add anything they like |
20:14 |
benrob0329 |
Each node should have a few sounds to choose from, and the node most preseant shoukd largly define the music |
20:14 |
paramat |
yeah i coded the new fire sounds, try coding them before stating they're not well handled, it's actually difficult to do |
20:14 |
tenplus1 |
I like the count/gain mix, that's good |
20:15 |
tenplus1 |
you use the same style function I did in ambiance ;) |
20:15 |
paramat |
fire sound is based on bulk volumes of nodes now |
20:16 |
benrob0329 |
But if the next one down the list has a track in common woth the previos node, shoose that track |
20:16 |
benrob0329 |
And if there are.multiples, check the next one down |
20:16 |
benrob0329 |
And so on |
20:16 |
benrob0329 |
And if all alse fails, choose one at random |
20:16 |
benrob0329 |
*else |
20:17 |
benrob0329 |
(From the condensed list) |
20:22 |
benrob0329 |
Do we have localplayer objects in csm yet? |
20:22 |
benrob0329 |
sofar red-005 nor |
20:22 |
benrob0329 |
*nore ? |
20:23 |
red-005 |
yes |
20:23 |
red-005 |
we have a localplayer ref |
20:24 |
red-005 |
read the docs if you want more info |
20:24 |
benrob0329 |
non positional sound? |
20:24 |
benrob0329 |
And node info? |
20:36 |
rubenwardy |
nonpositional sound isn't a good way to do environmental sounds im |
20:36 |
rubenwardy |
*imo |
20:37 |
Megaf_ |
Hi :) |
20:37 |
Megaf_ |
Jordach, techmoan |
20:39 |
tenplus1 |
nite folks |
20:39 |
|
tenplus1 left #minetest-hub |
20:40 |
benrob0329 |
rubenwardy: I wouldn't be doing environmental sound |
20:40 |
benrob0329 |
I want good in-game music, gosh darnit |
20:44 |
|
Sokomine joined #minetest-hub |
20:46 |
benrob0329 |
(Offtopic) https://youtu.be/pgwWsTqeIx0 |
20:48 |
|
Megaf_ joined #minetest-hub |
21:00 |
red-005 |
benrob0329, ? |
21:00 |
red-005 |
we already had non-positional sound |
21:01 |
benrob0329 |
Just checking before I jump headfirst into a project |
21:01 |
red-005 |
I added positional audio some time ago |
21:11 |
|
kaeza joined #minetest-hub |
21:12 |
Megaf_ |
good night all |
21:20 |
benrob0329 |
Ok, so csm mods aren't downloaded from the server yet, but you might not need that to have a server side config |
21:21 |
benrob0329 |
If global tables are accessable from csm that it |
21:22 |
benrob0329 |
Because resources are shared across mods, you could just grab the sounds provided by the server |
21:23 |
benrob0329 |
So mudic could be switched up |
21:23 |
benrob0329 |
*music |
21:23 |
sofar |
csm can't currently load csm assets, all assets need to be on the server |
21:24 |
sofar |
csm can't know anything about server config atm |
21:24 |
benrob0329 |
Crap |
21:24 |
nerzhul |
it's more a technical preview atm |
21:25 |
nerzhul |
i will code channels when i get more time, but i don't think it will be ready before end of feature freeze and we should focus on the current milestone there are many thigns to merge |
21:25 |
benrob0329 |
Having csm tables would be handy |
21:25 |
nerzhul |
what is csm tables ? |
21:25 |
benrob0329 |
Like csm.mod.table = {} |
21:26 |
benrob0329 |
on the server |
21:26 |
nerzhul |
it's cleint side modding |
21:26 |
sofar |
make any table you want |
21:26 |
benrob0329 |
Said table is then passed to the client |
21:26 |
sofar |
local _G = {} |
21:26 |
nerzhul |
no sense to have a lua state synced to client |
21:26 |
nerzhul |
except make them lag :p |
21:26 |
sofar |
passing tables to client is impossible |
21:26 |
sofar |
it could never work |
21:26 |
benrob0329 |
why impossible? |
21:26 |
nerzhul |
but with channels you will be able to send events listened by client, but it's not possible yet |
21:26 |
sofar |
synchronization |
21:27 |
benrob0329 |
Just declare it on join |
21:27 |
nerzhul |
because it's two different lua stack and two different processes |
21:27 |
sofar |
csm channels are a good solution |
21:27 |
nerzhul |
you cannot have a remote application synchronous it's simple :) |
21:27 |
sofar |
but you should never send raw tables for no good reason |
21:27 |
benrob0329 |
it would be for per server config |
21:27 |
sofar |
the concept of server-client communication for csm is already discussed heavily between nerzhul and me |
21:28 |
sofar |
we'll make it happen |
21:28 |
sofar |
yes you could send tables |
21:28 |
sofar |
but think of it more for the purpose of sending "signals" |
21:28 |
sofar |
"yo, it's raining dawg" |
21:28 |
nerzhul |
but it should be handled by client to so somethink, and you can store it to client local table to do something, but it's not the best option to do :p |
21:28 |
sofar |
"you just died" |
21:28 |
sofar |
"buddy is online" |
21:28 |
nerzhul |
yeah, events |
21:29 |
nerzhul |
somebody knock the door :D |
21:29 |
benrob0329 |
I mostly would want to know if mod A is loaded, and a few bools possibly |
21:29 |
sofar |
why do you care if something is loaded? |
21:29 |
sofar |
just send the message |
21:29 |
sofar |
if there's nobody to receive it, no processing time is lost |
21:29 |
benrob0329 |
because it would declare some resources |
21:30 |
sofar |
ohhh don't do that |
21:30 |
nerzhul |
i don't think server should know client mods, it's personal to client, you send signals and client will listen to it |
21:30 |
sofar |
do not send resources over csm messages... |
21:30 |
benrob0329 |
Nonono |
21:30 |
nerzhul |
channels are like android in fact |
21:30 |
nerzhul |
an app send a signal and others apps listen to it |
21:30 |
sofar |
benrob0329: what "resources" are you talking about? |
21:31 |
benrob0329 |
the mod on the server would contain resources |
21:31 |
sofar |
like? |
21:31 |
benrob0329 |
music |
21:31 |
sofar |
that's an asset |
21:31 |
sofar |
already sent |
21:31 |
sofar |
don't bother |
21:31 |
nerzhul |
music is sent at client startup |
21:31 |
nerzhul |
after you can sent event: client_player_sound "misc" and client will do it, why not |
21:32 |
benrob0329 |
but if the mod isn't loaded, there's no point in having the mod |
21:32 |
Fixer |
VanessaE: 10 min of walking in newest dreambuilder @ https://i.imgur.com/kKQCtGP.png |
21:32 |
nerzhul |
but it already exists |
21:32 |
sofar |
if csm isn't on a client, it still gets *all* the assets |
21:32 |
benrob0329 |
right |
21:32 |
sofar |
so why bother checking? |
21:32 |
sofar |
if csm isn't loaded on a client, it won't ever "play your csm music" |
21:32 |
benrob0329 |
because why try to play music that isnt there? |
21:33 |
sofar |
it's not |
21:33 |
sofar |
the server just sends a message to a client "play this music" |
21:33 |
sofar |
regardless whether the client *can* or *wants to* or not |
21:33 |
sofar |
the client will even receive the message |
21:33 |
sofar |
but it will see that there is no mod receiving the music message |
21:34 |
sofar |
and discard it |
21:34 |
sofar |
but, another mod may read it, too |
21:34 |
benrob0329 |
But why bog the server with constant pos checks and node lookups? |
21:34 |
sofar |
you wouldn't |
21:34 |
sofar |
cuz that is wrong design |
21:34 |
sofar |
you can do csm sounds without the server sending any messages |
21:34 |
sofar |
that's how footstep sounds work already |
21:34 |
benrob0329 |
What, you want random music? |
21:34 |
sofar |
no, music isn't wasteful |
21:35 |
sofar |
one packet every 3 minutes? |
21:35 |
sofar |
heck who cares, we send hundreds of packets per minute |
21:35 |
benrob0329 |
The music should change if you suddently change where your at |
21:35 |
sofar |
also, music is probably event driven anyway |
21:35 |
nerzhul |
ambiance don't need for server but is an example of pure CSM usage |
21:35 |
benrob0329 |
^^ |
21:36 |
benrob0329 |
But server should define the music |
21:36 |
sofar |
you're thinking but not thinking far enough |
21:46 |
nerzhul |
who use a .deb distro here ? tenplus1 is absent |
21:47 |
* sofar |
anti-deb |
21:47 |
Fixer |
nerzhul: why asking? |
21:48 |
nerzhul |
sofar, me too but :) |
21:48 |
Fixer |
nerzhul: i use debian in vm (console only) for cross-building minetest |
21:48 |
|
Nathans21 joined #minetest-hub |
21:48 |
nerzhul |
Fixer, i am finishing to create daily builds on gitlab-ci and i'm finishing the deb pkg for debian 8/9 and ubuntu 14/16/17-04 |
21:49 |
nerzhul |
Fixer, https://gitlab.com/nerzhul/minetest/builds/14562017/artifacts/file/build/deb/minetest.deb |
21:50 |
nerzhul |
install this if possible and tell me if install and binary works :) |
21:50 |
nerzhul |
you should have deps (it's for amd64 arch) |
21:50 |
Fixer |
nerzhul: i don't have xserver installed |
21:51 |
Fixer |
nerzhul: no 3d in vbox |
21:52 |
Calinou |
why not AppImage/Flatpak? |
21:52 |
Calinou |
upstream distribuition of .deb packages are not very useful for end-user applications these days |
21:52 |
Calinou |
especially for games |
21:52 |
Calinou |
they work on a single Debian/Ubuntu version most of the time |
21:53 |
sofar |
^^ |
21:53 |
sofar |
minetest-daily flatpak yummmm |
21:53 |
sofar |
I would. use. so. much. |
21:54 |
nerzhul |
Fixer, it's client and server and i don't set deps, it's not a problem |
21:54 |
nerzhul |
nobody uses APpImage and FlatPack it's just business |
21:54 |
nerzhul |
:p |
21:55 |
nerzhul |
for AppImage and flatpack it should be uploaded somewhere no ? |
21:58 |
|
octacian joined #minetest-hub |
22:03 |
|
octacian joined #minetest-hub |
22:03 |
|
octacian joined #minetest-hub |
22:07 |
Calinou |
nerzhul: you can upload them to GitHub releases |
22:07 |
nerzhul |
it's not a release, then no |
22:07 |
nerzhul |
also it's a temporary artifact :) |
22:08 |
sofar |
could make a daily tag and move it |
22:08 |
nerzhul |
gitlab artifacts are very nice, every day github repo is sync, pipeline build on various docker containers, and a deb is generated for each distro :D |
22:08 |
Fixer |
nerzhul: https://i.imgur.com/lIvRdU0.png |
22:08 |
nerzhul |
oh Fixer i fixed it in last release, i think i gave you wrong package |
22:09 |
nerzhul |
yeah, it's in the pipeline, i'm waiting for fedora |
22:09 |
nerzhul |
https://gitlab.com/nerzhul/minetest/pipelines/7715514 |
22:11 |
nerzhul |
but yes, if needed i can add a last step to pipeline to fetch all artifacts from builders and publish it on github |
22:12 |
Fixer |
"infinite" map generator. |
22:12 |
nerzhul |
Fixer, https://gitlab.com/nerzhul/minetest/builds/14563583/artifacts/file/build/deb/minetest.deb should do the trick :D |
22:12 |
Fixer |
liiiiiiiiiiie |
22:12 |
nerzhul |
it's not my description it's in minetest official debian package :p |
22:15 |
|
Jordach joined #minetest-hub |
22:16 |
Fixer |
nerzhul: https://i.imgur.com/qIYJ8aa.png |
22:16 |
nerzhul |
lol, i just take debian package, it's... anoying :p |
22:16 |
nerzhul |
okay i'm fixing it to amd64 |
22:19 |
Fixer |
nerzhul: are you sure you know what are you doing? %) |
22:19 |
nerzhul |
oh i'm not expert in complex debian packages :p |
22:36 |
nerzhul |
Fixer, i should go but here is the fixed artifact https://gitlab.com/nerzhul/minetest/builds/14564768/artifacts/file/build/deb/minetest.deb |
22:36 |
nerzhul |
see you tomorrow |
22:36 |
Fixer |
kek |
22:48 |
Fixer |
!tell nerzhul deb does not have minetest_game included, what i get when running minetestserver https://i.imgur.com/hA5wavk.png |
22:48 |
ShadowBot |
Fixer: O.K. |
22:58 |
Calinou |
https://github.com/Calinou/modern |
22:58 |
Calinou |
whoa, I realized I made this 9 months ago, back in August 2016 |
22:58 |
Calinou |
I thought I made it later |
22:59 |
nore |
Calinou: finish it :p |
22:59 |
Calinou |
if I get bored enough in the next summer holidays, I might |
22:59 |
Calinou |
although… I don't know anyone who uses it :( |
22:59 |
Calinou |
I'm overall relatively happy with it, I find it acceptable for once :P |
23:00 |
Calinou |
not great, that's sure, but I'm not an artist by trade |
23:00 |
nore |
well, it looks good from the only screenshot I saw, I might try it |
23:01 |
sofar |
needs more buildings in screenshots :) |
23:06 |
Calinou |
sofar: yeah, obivously, but I'm no skyscraper builder :P |
23:06 |
Calinou |
if you can provide a world with many buildings, I'll take screenshots using it |
23:08 |
sofar |
didn't I post a tropical island conversion once? |
23:08 |
sofar |
that had some nice buildings on it |
23:08 |
sofar |
https://forum.minetest.net/viewtopic.php?f=12&t=13709&start=25#p215665 |
23:09 |
sofar |
didn't post the converted map, sorry |
23:10 |
Calinou |
yeah, I'm reminded of mcimport |
23:10 |
* Calinou |
stars it |
23:10 |
Calinou |
also mcresconvert :P |
23:10 |
Calinou |
I'll go sleep, night |
23:11 |
nore |
should do a mcimport version that produces mineclone maps |
23:11 |
nore |
night |
23:22 |
paramat |
'not an artist by trade' means nothing, artistic talent has nothing to do with being professional, or being an art student |
23:23 |
benrob0329 |
And "art" is a rather broad range of things |
23:55 |
Calinou |
most good artists study art or are professionals |
23:55 |
Calinou |
not all, sure |
23:55 |
Calinou |
but most :P |