Time |
Nick |
Message |
00:15 |
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01:28 |
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02:38 |
benrob0329 |
http://imgur.com/a/bW9Zf |
02:38 |
benrob0329 |
go home mgv5, your drunk. |
02:57 |
benrob0329 |
http://imgur.com/a/b93qq <- this is why railnet should have been considered for mtg. |
03:15 |
sofar |
I don't understand |
03:16 |
* VanessaE |
peeks in |
03:31 |
benrob0329 |
sofar: thats a ton of carts all on the same track, all running smoothly |
03:34 |
sofar |
send a patch to improve the current carts in mtg? |
03:35 |
benrob0329 |
railnet is a total rewrite, and was considered experimental by stu last update |
03:35 |
benrob0329 |
probably should be tested extensively before hand on multiplayer servers |
03:35 |
sofar |
I mean, if the movement code is an improvement, I'm sure Krock would consider adopting it |
03:36 |
benrob0329 |
well, he can take a look. carts code is...interesting |
03:37 |
benrob0329 |
im currently using simulated lag to test between default and railnet |
03:38 |
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03:39 |
benrob0329 |
with a fair amount of lag both mods are fairly vomit enducing |
03:40 |
benrob0329 |
but with a reasonable amount of lag railnet is considerably smoother |
03:41 |
VanessaE |
do we not have a "move to x,y,z and stop" entity command yet? |
03:41 |
VanessaE |
that would certainly eliminate the vomit-inducing problem |
03:41 |
VanessaE |
and pipeworks items look horrible when they float out of a tube during lag, only to snap back smoothly |
03:42 |
benrob0329 |
i think railnet somehow smooths out the movement |
03:42 |
nore |
VanessaE: timed move |
03:42 |
VanessaE |
nore: could it be applied to pipeworks? |
03:43 |
nore |
VanessaE: yes but would need some rewrite |
03:43 |
VanessaE |
ok. |
03:43 |
nore |
https://github.com/minetest/minetest/pull/1489 |
03:43 |
benrob0329 |
particles might be less server intensive |
03:43 |
benrob0329 |
fore pipworks |
03:43 |
benrob0329 |
*for |
03:44 |
VanessaE |
can't use particles. |
03:44 |
nore |
(also, still requires the lag on the server to be lower than the time between two updates, or to modify the PR so that you can have more than one update at a time) |
03:44 |
VanessaE |
for particles to work, tubes would have to be hollow, and they aren't (and can't be) |
03:44 |
VanessaE |
btw that reminds me... nore, how hard would it be to use connected nodeboxes for those tubes? |
03:44 |
VanessaE |
(should be trivial I think?) |
03:45 |
nore |
VanessaE: no, there's not enough control on connexions I think |
03:45 |
VanessaE |
no? |
03:45 |
nore |
for things like 1-way tubes, etc |
03:45 |
VanessaE |
well one-way tubes already behave differently |
03:45 |
nore |
you want pipes to connect to some sides but not others |
03:45 |
nore |
the problem is the other nodes |
03:45 |
VanessaE |
hm |
03:45 |
VanessaE |
well |
03:46 |
nore |
well, the faces to which the tubes connect to these other nodes |
03:46 |
nore |
correct me sofar if I'm wrong |
03:46 |
VanessaE |
a node that says it can only connect from two siders, will only erver get the engine to connect ot those two sides |
03:46 |
VanessaE |
regardless of what the other connecting nodes want to do |
03:46 |
VanessaE |
so you could tell the engine that the one-way tube can onyl connect from its ends and the engine will obey |
03:46 |
nore |
are you sure that is possible? and works with 6d facedir? |
03:47 |
VanessaE |
yep. |
03:47 |
VanessaE |
I'm not sure about 6dfacedir |
03:47 |
VanessaE |
but the rest I am sure of |
03:47 |
nore |
ok |
03:47 |
* VanessaE |
pokes sofar |
03:47 |
nore |
well, depends on whether 6d facedir works then... |
03:47 |
VanessaE |
well |
03:48 |
VanessaE |
one could easily just add a vertical tube |
03:48 |
VanessaE |
with connections to top/bottom only |
03:48 |
nore |
hmmm |
03:48 |
VanessaE |
and on-screwdriver that enforces only flipping it over |
03:48 |
VanessaE |
or rather, |
03:48 |
VanessaE |
that flips it between the vertical one and the horizontal one |
03:48 |
nore |
what about node breakers & deployers? |
03:48 |
VanessaE |
and enforces exact param2 values |
03:48 |
nore |
we would need to add three versions of each of these |
03:49 |
VanessaE |
I don't know about those |
03:49 |
VanessaE |
have to look into how it behaves |
03:49 |
nore |
one with normal facedir |
03:49 |
VanessaE |
right I got you |
03:49 |
nore |
one looking to the top |
03:49 |
nore |
and one to the bottom |
03:49 |
VanessaE |
lemme look at something |
03:50 |
nore |
btw, taking about lots of nodes: do you remember https://github.com/Ekdohibs/wires/blob/master/wires_tables.lua ? :) |
03:51 |
VanessaE |
well, rotating a node that connects to wires works |
03:52 |
VanessaE |
http://i.imgur.com/fDasMgC.png |
03:52 |
VanessaE |
the front of that MV grinder is facing up |
03:52 |
VanessaE |
the cables, as you know, are connected nodeboxes |
03:52 |
nore |
VanessaE: did you check all sides? |
03:53 |
VanessaE |
in this shot, the sides facing left and down are connected to the cables. the side facing away (the top) is not. |
03:53 |
VanessaE |
I'm checkin that nog |
03:53 |
VanessaE |
now* |
03:55 |
VanessaE |
ok, flipping and rotating it around is a little confusing |
03:56 |
VanessaE |
but basically, I can't cables to connect to the side facing up or toward me regardless of which side of the node that actually is |
03:56 |
VanessaE |
(though simple rotations around the Y axis do change the cable connections to X/Z, as expected) |
03:57 |
VanessaE |
oh, and yes I remember the lots-of-nodes thing :) |
03:58 |
benrob0329 |
(Offtopic) https://youtu.be/pgwWsTqeIx0 |
03:59 |
VanessaE |
so the engine needs patched to honor 6dfacedir |
03:59 |
VanessaE |
or three versions of each node will be needed. |
04:12 |
VanessaE |
I wonder what would happen if you threw wallmounted at it? :) |
04:28 |
benrob0329 |
Total chaos |
04:38 |
* VanessaE |
wonders where nore and sofar wandered off to |
04:41 |
benrob0329 |
You know, coding can be a huge drag sometimes |
04:41 |
VanessaE |
yes, it can :-/ |
04:41 |
benrob0329 |
Like converting my tardis mod to an api |
04:41 |
benrob0329 |
Its boring as hell |
04:42 |
VanessaE |
I've been so...uninspired lately. trying to fix technic bugs (in most cases, it's at least better than before), but otherwise just can't be bothered to create something new |
04:43 |
VanessaE |
(I've got a TODO for homedecor a mile long :-/ ) |
04:43 |
benrob0329 |
I've got a life TODO a mile long :-/ |
04:43 |
VanessaE |
that, too |
04:44 |
benrob0329 |
So many things, so little time |
04:44 |
benrob0329 |
*sigh* I suppose you do that just like anything else |
04:44 |
benrob0329 |
One thing at a time |
04:44 |
VanessaE |
yep |
06:12 |
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06:41 |
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CWz joined #minetest-hub |
06:48 |
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kaeza joined #minetest-hub |
06:56 |
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07:06 |
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08:41 |
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09:21 |
paramat |
https://github.com/minetest/minetest/pull/5519 "Sneak: Add option for old move code" is merged, i'll make a forum post later about how to enable old move code |
09:25 |
paramat |
enable using this https://github.com/minetest/minetest/pull/5519#issuecomment-294439036 |
09:50 |
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10:19 |
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10:48 |
celeron55 |
everybody who's on linux: which freetype version are you running? either package version like 2.6.0 or library version which is like 18.0.12 (freetype-config --version) |
10:56 |
nerzhul |
19.0.13 |
10:57 |
CWz |
17.1.11 |
11:06 |
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Krock joined #minetest-hub |
11:11 |
celeron55 |
(someone was wondering about a chat newline bug on #minetest, which is why asked) |
11:11 |
celeron55 |
+i |
11:15 |
Calinou |
19.0.13 |
11:15 |
Calinou |
exactly like nerzhul :P |
11:32 |
Krock |
ah great. MSVC build is broken again.. looking up bad commit |
11:48 |
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12:08 |
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12:16 |
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12:26 |
paramat |
freetype version 18.1.12 |
12:35 |
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12:37 |
Jordach |
eh |
13:48 |
* CWz |
presses the button coloured lavender |
14:07 |
paramat |
sneak news https://forum.minetest.net/viewtopic.php?f=18&t=17397 |
14:59 |
Fixer |
all your bugs are belong to us |
15:04 |
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15:07 |
Krock |
aww man. It looks impossible to allow walking on 1/16 stairs AND to disallow double-jumps |
15:10 |
* Shara |
is fine with double jumps :P |
15:59 |
Krock |
ah moment. there's apparently a way |
16:05 |
Wayward_One |
Hi all :) |
16:05 |
Wayward_One |
Freetype version 18.1.12 on this installation btw |
16:09 |
celeron55 |
that's the exact version that the person who had a text wrapping issue had |
16:09 |
celeron55 |
see like 5 hours earlier on #minetest |
16:10 |
paramat |
i'm 18.1.12 also |
17:07 |
Krock |
did they change their versioning system somewhen? Latest stable is listed as version 2.7.1 on Wikipedia |
17:08 |
sfan5 |
there is a difference between library version and package version |
17:14 |
Krock |
that sounds strange but whatever. if it works like this... |
17:19 |
Krock |
Did some sneak ladder measurements and finally understand why it feels much slower with my PR. The new sneak ladder are faster than the original ones. https://github.com/minetest/minetest/pull/5533#issuecomment-294529290 |
17:23 |
sfan5 |
i'm assuming this is caused by the MYMAX on y coord i added in my second sneak pr |
17:24 |
Krock |
who knows *shrug* |
17:25 |
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17:32 |
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lumidify_ joined #minetest-hub |
17:47 |
Jordach |
meep |
17:47 |
Krock |
meep meep |
18:48 |
celeron55 |
https://www.youtube.com/watch?v=lxEX0qvQ4p8 ok who makes a mod with this |
18:49 |
celeron55 |
the sound is important, and you will need a file for fixing up the points ignition when you find it |
18:50 |
VanessaE |
heh |
18:50 |
VanessaE |
a gas-powered circular saw, now that's something you don't see every day |
18:55 |
sofar |
that's gonna make a fantastic halloween costume |
18:55 |
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19:01 |
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19:19 |
Krock |
> formats flash drive |
19:20 |
Krock |
> copies 10 MiB on it |
19:20 |
Krock |
> disk error, can't be formatted anymore |
19:20 |
Krock |
Thanks god that I almost reached 1 write cycle per sector |
19:21 |
Krock |
^ without regarding the formatting itself |
19:21 |
Krock |
must've been a bad production |
19:30 |
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paramat joined #minetest-hub |
19:46 |
Fixer |
Krock: shiteconomy |
19:50 |
VanessaE |
sofar: regarding connected nodeboxes.. any chance we could get full 6dfacedir support on those? |
19:51 |
sofar |
it's possible, I think |
19:51 |
VanessaE |
oh good. |
19:51 |
sofar |
nodedef.cpp has the code to calculate the sides and return the boxes |
19:51 |
sofar |
that also should know about the param2 value and thus rotation |
19:52 |
VanessaE |
I ask because pipeworks is one of the last holdouts for it (tubes would benefit, but a few tubed machines/items have to have param2 support) |
19:52 |
VanessaE |
and, what would happen if someone tried to do connected nodeboxes + wallmounted paramtype2? |
19:53 |
VanessaE |
(I haven't tried it yet, just curious) |
19:54 |
sofar |
should be possible, but it'd be weird? |
19:54 |
VanessaE |
well I ask because, you know how some homedecor items are wallmounted but they look like they're not? |
19:55 |
VanessaE |
like couches or lamps? |
19:56 |
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tenplus1 joined #minetest-hub |
19:56 |
tenplus1 |
hi folks |
19:56 |
VanessaE |
I was thinking, pipeworks' "one way tube" is one of about half a dozen items that can flip around and rotate.. what if I made it the same way, with the two ends marked as "connects". if I flipped it around, would the connections follow to all 6 possible orientations? |
19:56 |
VanessaE |
afternoon, tenplus1 |
19:57 |
tenplus1 |
hi Vanessa |
20:08 |
VanessaE |
I think I short-circuited sofar's brain ;) |
20:09 |
Shara |
Hi ten |
20:09 |
Krock |
hi tenplus1 |
20:09 |
tenplus1 |
hi Shara, hi Krock :) |
20:10 |
Fixer |
VanessaE: his brain right now: https://www.youtube.com/watch?v=43zOwm34hqQ |
20:11 |
sofar |
just busy, nothing weird guys |
20:11 |
VanessaE |
now now :) |
20:11 |
VanessaE |
sofar: I figured as much, only kidding :) |
20:11 |
VanessaE |
see above though. |
20:12 |
Fixer |
VanessaE: this is excellent music for connecting to your servers |
20:13 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=9&t=17402 |
20:14 |
VanessaE |
zzz |
20:14 |
VanessaE |
come on people, just use mesecons, maybe give it new textures if you want it to look red. improve the code therein if it's slow. |
20:15 |
Fixer |
VanessaE: we need automation in game, basic one, yet powerful :trollface: |
20:15 |
* Fixer |
is compiling a newer engine version yet again |
20:16 |
tenplus1 |
hi Fixer |
20:16 |
Fixer |
hi tidyman |
20:53 |
Fixer |
sofar: https://github.com/minetest-mods/frame/issues/2 .__. |
21:02 |
sofar |
hah |
21:02 |
sofar |
lemme just Fixer that now |
21:03 |
tenplus1 |
nite peeps |
21:03 |
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tenplus1 left #minetest-hub |
21:06 |
sofar |
Fixer: pushed fix, please try |
21:10 |
Fixer |
sofar: works, ty |
21:13 |
Fixer |
sofar: new bush saplings can't be put into frame |
21:13 |
sofar |
they're not registered |
21:14 |
Fixer |
same with waterlilly |
21:14 |
VanessaE |
Fixer: we can haz meta_set_nodedef? :P |
21:14 |
Fixer |
sofar: intended? |
21:15 |
VanessaE |
it's the only way to solve it |
21:15 |
sofar |
water lily is an omission |
21:16 |
sofar |
meta set nodedef would make registrations no longer needed |
21:16 |
sofar |
it would be entirely dynamic |
21:16 |
VanessaE |
exactly |
21:22 |
Fixer |
sofar: also, flowerpot does not support new bush saplings |
21:24 |
sofar |
same reason |
21:24 |
sofar |
you can do a PR though, that's trivial |
21:24 |
sofar |
can even use web editor for that |
21:24 |
Fixer |
so it is a bug? |
21:38 |
sofar |
omission? |
21:38 |
sofar |
so yes, by definition a bug |
21:39 |
paramat |
btw should waterlily be renewable somehow? i guess all plants have to be? |
21:41 |
VanessaE |
paramat: renewable yes, but definitely limit their spread |
21:42 |
VanessaE |
they should, imho, be just as they were in plantlife - always along a shore within like 3m or so of it |
21:42 |
sofar |
I'd like that, but, you can't really consume them |
21:43 |
VanessaE |
or rather, always on water, within 3m or so of sand or dirt (that allows them to spawn in shallow water without necessarily having to be along a shoreline) |
21:53 |
Fixer |
sofar: frame registrations are hand written? o_O |
21:53 |
sofar |
of course |
21:58 |
Fixer |
put frame in frame |
22:00 |
sofar |
it works |
22:00 |
Fixer |
yes |
22:38 |
* Jordach |
prefers making buckets place water that decays with an abm |
22:41 |
VanessaE |
idea:L |
22:42 |
VanessaE |
idea: have the bucket only place a water source if it would be contained on all five sides |
22:42 |
VanessaE |
otherwise, it places flowing water == let the engine decay it immediatle.y |
22:42 |
VanessaE |
immediately* |
22:42 |
VanessaE |
(all five sides, assumes a bottom, four sides, open top, e.g. a hole in the ground is okay) |
22:52 |
VanessaE |
actually I suppose that wouldn't work. |
23:24 |
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23:48 |
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