Time Nick Message 02:38 benrob0329 http://imgur.com/a/bW9Zf 02:38 benrob0329 go home mgv5, your drunk. 02:57 benrob0329 http://imgur.com/a/b93qq <- this is why railnet should have been considered for mtg. 03:15 sofar I don't understand 03:16 * VanessaE peeks in 03:31 benrob0329 sofar: thats a ton of carts all on the same track, all running smoothly 03:34 sofar send a patch to improve the current carts in mtg? 03:35 benrob0329 railnet is a total rewrite, and was considered experimental by stu last update 03:35 benrob0329 probably should be tested extensively before hand on multiplayer servers 03:35 sofar I mean, if the movement code is an improvement, I'm sure Krock would consider adopting it 03:36 benrob0329 well, he can take a look. carts code is...interesting 03:37 benrob0329 im currently using simulated lag to test between default and railnet 03:39 benrob0329 with a fair amount of lag both mods are fairly vomit enducing 03:40 benrob0329 but with a reasonable amount of lag railnet is considerably smoother 03:41 VanessaE do we not have a "move to x,y,z and stop" entity command yet? 03:41 VanessaE that would certainly eliminate the vomit-inducing problem 03:41 VanessaE and pipeworks items look horrible when they float out of a tube during lag, only to snap back smoothly 03:42 benrob0329 i think railnet somehow smooths out the movement 03:42 nore VanessaE: timed move 03:42 VanessaE nore: could it be applied to pipeworks? 03:43 nore VanessaE: yes but would need some rewrite 03:43 VanessaE ok. 03:43 nore https://github.com/minetest/minetest/pull/1489 03:43 benrob0329 particles might be less server intensive 03:43 benrob0329 fore pipworks 03:43 benrob0329 *for 03:44 VanessaE can't use particles. 03:44 nore (also, still requires the lag on the server to be lower than the time between two updates, or to modify the PR so that you can have more than one update at a time) 03:44 VanessaE for particles to work, tubes would have to be hollow, and they aren't (and can't be) 03:44 VanessaE btw that reminds me... nore, how hard would it be to use connected nodeboxes for those tubes? 03:44 VanessaE (should be trivial I think?) 03:45 nore VanessaE: no, there's not enough control on connexions I think 03:45 VanessaE no? 03:45 nore for things like 1-way tubes, etc 03:45 VanessaE well one-way tubes already behave differently 03:45 nore you want pipes to connect to some sides but not others 03:45 nore the problem is the other nodes 03:45 VanessaE hm 03:45 VanessaE well 03:46 nore well, the faces to which the tubes connect to these other nodes 03:46 nore correct me sofar if I'm wrong 03:46 VanessaE a node that says it can only connect from two siders, will only erver get the engine to connect ot those two sides 03:46 VanessaE regardless of what the other connecting nodes want to do 03:46 VanessaE so you could tell the engine that the one-way tube can onyl connect from its ends and the engine will obey 03:46 nore are you sure that is possible? and works with 6d facedir? 03:47 VanessaE yep. 03:47 VanessaE I'm not sure about 6dfacedir 03:47 VanessaE but the rest I am sure of 03:47 nore ok 03:47 * VanessaE pokes sofar 03:47 nore well, depends on whether 6d facedir works then... 03:47 VanessaE well 03:48 VanessaE one could easily just add a vertical tube 03:48 VanessaE with connections to top/bottom only 03:48 nore hmmm 03:48 VanessaE and on-screwdriver that enforces only flipping it over 03:48 VanessaE or rather, 03:48 VanessaE that flips it between the vertical one and the horizontal one 03:48 nore what about node breakers & deployers? 03:48 VanessaE and enforces exact param2 values 03:48 nore we would need to add three versions of each of these 03:49 VanessaE I don't know about those 03:49 VanessaE have to look into how it behaves 03:49 nore one with normal facedir 03:49 VanessaE right I got you 03:49 nore one looking to the top 03:49 nore and one to the bottom 03:49 VanessaE lemme look at something 03:50 nore btw, taking about lots of nodes: do you remember https://github.com/Ekdohibs/wires/blob/master/wires_tables.lua ? :) 03:51 VanessaE well, rotating a node that connects to wires works 03:52 VanessaE http://i.imgur.com/fDasMgC.png 03:52 VanessaE the front of that MV grinder is facing up 03:52 VanessaE the cables, as you know, are connected nodeboxes 03:52 nore VanessaE: did you check all sides? 03:53 VanessaE in this shot, the sides facing left and down are connected to the cables. the side facing away (the top) is not. 03:53 VanessaE I'm checkin that nog 03:53 VanessaE now* 03:55 VanessaE ok, flipping and rotating it around is a little confusing 03:56 VanessaE but basically, I can't cables to connect to the side facing up or toward me regardless of which side of the node that actually is 03:56 VanessaE (though simple rotations around the Y axis do change the cable connections to X/Z, as expected) 03:57 VanessaE oh, and yes I remember the lots-of-nodes thing :) 03:58 benrob0329 (Offtopic) https://youtu.be/pgwWsTqeIx0 03:59 VanessaE so the engine needs patched to honor 6dfacedir 03:59 VanessaE or three versions of each node will be needed. 04:12 VanessaE I wonder what would happen if you threw wallmounted at it? :) 04:28 benrob0329 Total chaos 04:38 * VanessaE wonders where nore and sofar wandered off to 04:41 benrob0329 You know, coding can be a huge drag sometimes 04:41 VanessaE yes, it can :-/ 04:41 benrob0329 Like converting my tardis mod to an api 04:41 benrob0329 Its boring as hell 04:42 VanessaE I've been so...uninspired lately. trying to fix technic bugs (in most cases, it's at least better than before), but otherwise just can't be bothered to create something new 04:43 VanessaE (I've got a TODO for homedecor a mile long :-/ ) 04:43 benrob0329 I've got a life TODO a mile long :-/ 04:43 VanessaE that, too 04:44 benrob0329 So many things, so little time 04:44 benrob0329 *sigh* I suppose you do that just like anything else 04:44 benrob0329 One thing at a time 04:44 VanessaE yep 09:21 paramat https://github.com/minetest/minetest/pull/5519 "Sneak: Add option for old move code" is merged, i'll make a forum post later about how to enable old move code 09:25 paramat enable using this https://github.com/minetest/minetest/pull/5519#issuecomment-294439036 10:48 celeron55 everybody who's on linux: which freetype version are you running? either package version like 2.6.0 or library version which is like 18.0.12 (freetype-config --version) 10:56 nerzhul 19.0.13 10:57 CWz 17.1.11 11:11 celeron55 (someone was wondering about a chat newline bug on #minetest, which is why asked) 11:11 celeron55 +i 11:15 Calinou 19.0.13 11:15 Calinou exactly like nerzhul :P 11:32 Krock ah great. MSVC build is broken again.. looking up bad commit 12:26 paramat freetype version 18.1.12 12:37 Jordach eh 13:48 * CWz presses the button coloured lavender 14:07 paramat sneak news https://forum.minetest.net/viewtopic.php?f=18&t=17397 14:59 Fixer all your bugs are belong to us 15:07 Krock aww man. It looks impossible to allow walking on 1/16 stairs AND to disallow double-jumps 15:10 * Shara is fine with double jumps :P 15:59 Krock ah moment. there's apparently a way 16:05 Wayward_One Hi all :) 16:05 Wayward_One Freetype version 18.1.12 on this installation btw 16:09 celeron55 that's the exact version that the person who had a text wrapping issue had 16:09 celeron55 see like 5 hours earlier on #minetest 16:10 paramat i'm 18.1.12 also 17:07 Krock did they change their versioning system somewhen? Latest stable is listed as version 2.7.1 on Wikipedia 17:08 sfan5 there is a difference between library version and package version 17:14 Krock that sounds strange but whatever. if it works like this... 17:19 Krock Did some sneak ladder measurements and finally understand why it feels much slower with my PR. The new sneak ladder are faster than the original ones. https://github.com/minetest/minetest/pull/5533#issuecomment-294529290 17:23 sfan5 i'm assuming this is caused by the MYMAX on y coord i added in my second sneak pr 17:24 Krock who knows *shrug* 17:47 Jordach meep 17:47 Krock meep meep 18:48 celeron55 https://www.youtube.com/watch?v=lxEX0qvQ4p8 ok who makes a mod with this 18:49 celeron55 the sound is important, and you will need a file for fixing up the points ignition when you find it 18:50 VanessaE heh 18:50 VanessaE a gas-powered circular saw, now that's something you don't see every day 18:55 sofar that's gonna make a fantastic halloween costume 19:19 Krock > formats flash drive 19:20 Krock > copies 10 MiB on it 19:20 Krock > disk error, can't be formatted anymore 19:20 Krock Thanks god that I almost reached 1 write cycle per sector 19:21 Krock ^ without regarding the formatting itself 19:21 Krock must've been a bad production 19:46 Fixer Krock: shiteconomy 19:50 VanessaE sofar: regarding connected nodeboxes.. any chance we could get full 6dfacedir support on those? 19:51 sofar it's possible, I think 19:51 VanessaE oh good. 19:51 sofar nodedef.cpp has the code to calculate the sides and return the boxes 19:51 sofar that also should know about the param2 value and thus rotation 19:52 VanessaE I ask because pipeworks is one of the last holdouts for it (tubes would benefit, but a few tubed machines/items have to have param2 support) 19:52 VanessaE and, what would happen if someone tried to do connected nodeboxes + wallmounted paramtype2? 19:53 VanessaE (I haven't tried it yet, just curious) 19:54 sofar should be possible, but it'd be weird? 19:54 VanessaE well I ask because, you know how some homedecor items are wallmounted but they look like they're not? 19:55 VanessaE like couches or lamps? 19:56 tenplus1 hi folks 19:56 VanessaE I was thinking, pipeworks' "one way tube" is one of about half a dozen items that can flip around and rotate.. what if I made it the same way, with the two ends marked as "connects". if I flipped it around, would the connections follow to all 6 possible orientations? 19:56 VanessaE afternoon, tenplus1 19:57 tenplus1 hi Vanessa 20:08 VanessaE I think I short-circuited sofar's brain ;) 20:09 Shara Hi ten 20:09 Krock hi tenplus1 20:09 tenplus1 hi Shara, hi Krock :) 20:10 Fixer VanessaE: his brain right now: https://www.youtube.com/watch?v=43zOwm34hqQ 20:11 sofar just busy, nothing weird guys 20:11 VanessaE now now :) 20:11 VanessaE sofar: I figured as much, only kidding :) 20:11 VanessaE see above though. 20:12 Fixer VanessaE: this is excellent music for connecting to your servers 20:13 Fixer https://forum.minetest.net/viewtopic.php?f=9&t=17402 20:14 VanessaE zzz 20:14 VanessaE come on people, just use mesecons, maybe give it new textures if you want it to look red. improve the code therein if it's slow. 20:15 Fixer VanessaE: we need automation in game, basic one, yet powerful :trollface: 20:15 * Fixer is compiling a newer engine version yet again 20:16 tenplus1 hi Fixer 20:16 Fixer hi tidyman 20:53 Fixer sofar: https://github.com/minetest-mods/frame/issues/2 .__. 21:02 sofar hah 21:02 sofar lemme just Fixer that now 21:03 tenplus1 nite peeps 21:06 sofar Fixer: pushed fix, please try 21:10 Fixer sofar: works, ty 21:13 Fixer sofar: new bush saplings can't be put into frame 21:13 sofar they're not registered 21:14 Fixer same with waterlilly 21:14 VanessaE Fixer: we can haz meta_set_nodedef? :P 21:14 Fixer sofar: intended? 21:15 VanessaE it's the only way to solve it 21:15 sofar water lily is an omission 21:16 sofar meta set nodedef would make registrations no longer needed 21:16 sofar it would be entirely dynamic 21:16 VanessaE exactly 21:22 Fixer sofar: also, flowerpot does not support new bush saplings 21:24 sofar same reason 21:24 sofar you can do a PR though, that's trivial 21:24 sofar can even use web editor for that 21:24 Fixer so it is a bug? 21:38 sofar omission? 21:38 sofar so yes, by definition a bug 21:39 paramat btw should waterlily be renewable somehow? i guess all plants have to be? 21:41 VanessaE paramat: renewable yes, but definitely limit their spread 21:42 VanessaE they should, imho, be just as they were in plantlife - always along a shore within like 3m or so of it 21:42 sofar I'd like that, but, you can't really consume them 21:43 VanessaE or rather, always on water, within 3m or so of sand or dirt (that allows them to spawn in shallow water without necessarily having to be along a shoreline) 21:53 Fixer sofar: frame registrations are hand written? o_O 21:53 sofar of course 21:58 Fixer put frame in frame 22:00 sofar it works 22:00 Fixer yes 22:38 * Jordach prefers making buckets place water that decays with an abm 22:41 VanessaE idea:L 22:42 VanessaE idea: have the bucket only place a water source if it would be contained on all five sides 22:42 VanessaE otherwise, it places flowing water == let the engine decay it immediatle.y 22:42 VanessaE immediately* 22:42 VanessaE (all five sides, assumes a bottom, four sides, open top, e.g. a hole in the ground is okay) 22:52 VanessaE actually I suppose that wouldn't work.