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IRC log for #minetest-dev, 2024-11-15

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All times shown according to UTC.

Time Nick Message
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10:14 sfan5 merging #15418, #15407, #15305, #15306, #15012, #15434 in 15m
10:14 ShadowBot https://github.com/minetest/minetest/issues/15418 -- Fix register_ore ore_type error handling by cx384
10:14 ShadowBot https://github.com/minetest/minetest/issues/15407 -- Get rid of depth buffer workaround in the render pipeline code by grorp
10:14 ShadowBot https://github.com/minetest/minetest/issues/15305 -- Add some info to compiling README. by sfence
10:14 ShadowBot https://github.com/minetest/minetest/issues/15306 -- [NO SQUASH] Non-SDL: Add opengl3 support by SmallJoker
10:14 ShadowBot https://github.com/minetest/minetest/issues/15012 -- Improve documentation of liquid_surface by kno10
10:14 ShadowBot https://github.com/minetest/minetest/issues/15434 -- Remove BMP image support by sfan5
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10:51 [MatrxMT] <Zughy> sfan5 crashed?
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11:18 sfan5 no just busy
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15:46 sfan5 we're still missing user bug reports on scenes which are slow to render imo
15:46 sfan5 there are a few, but not much
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16:58 [MatrxMT] <Zughy> after a discussion on Matrix, some of us were suggesting to add backward-incompatible features to the breakage file for 6.0. I personally think it's a good idea: even if we don't know when 6.0 is happening, we can communicate that we are willing to take care of a few aspects once the 6.0 becomes reality. E.g. the larger map and different dimensions. Thoughts?
16:58 [MatrxMT] <Zughy> I wouldn't add it in the breakage file though, more like a separate 6.0 milestone
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19:18 MTDiscord <prolller> repace networking with enet or sctp
19:19 MTDiscord <prolller> increase block size to 32x32x32
19:19 MTDiscord <prolller> set BS=1
19:21 MTDiscord <prolller> add custom lazy param3 and more to nodes (with separate maybe sparse storage in block)
19:26 MTDiscord <wsor4035> related https://github.com/minetest/minetest/issues/15261
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20:55 [MatrxMT] <epickh> Some points from the discussion on Matrix, with a few things that I thought about:
20:55 [MatrxMT] <epickh> - Lighting
20:55 [MatrxMT] <epickh>     - God rays
20:55 [MatrxMT] <epickh>     - Bloom
20:55 [MatrxMT] <epickh>     - (maybe) Reflections
20:55 [MatrxMT] <epickh> - 'Da lookz
20:55 [MatrxMT] <epickh>     - An exciting title screen
20:55 [MatrxMT] <epickh>     - More thought-through, good looking UI
20:55 [MatrxMT] <epickh> - Miscellaneous
20:55 [MatrxMT] <epickh>     - Input: The player is a little slow (for my taste)
20:55 [MatrxMT] <epickh>     - Multiple dimensions (maybe with portals that render the stuff that lays behind?)
20:55 [MatrxMT] <epickh> To the multiple dimensions with the portals: It would be interesting to make portals a normal thing one can use, but with the size of the player being adjust-able as well once they run through the portal. That way, the player can be smaller when walking into another dimension. Such stuff would have to be limited though, and isn't really useful.
20:57 MTDiscord <greenxenith> We already have godrays and bloom
20:57 MTDiscord <greenxenith> WIP reflections exist but I want to make them more generic
20:57 MTDiscord <greenxenith> player speed is up to the game
20:58 [MatrxMT] <epickh> Hm? I never saw the godrays. Are they optional?
20:58 MTDiscord <greenxenith> as should the UI and title screen
20:58 MTDiscord <greenxenith> Its called "volumetric lighting" in settings and requires the game to enable it (with a mod)
22:02 MTDiscord <luatic> why enet or sctp instead of quic
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22:08 MTDiscord <warr1024> SCTP sounds like an especially bad option because most firewalls only pass TCP, UDP or (often limited) ICMP, so you'd end up having to tunnel it anyway.
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23:40 MTDiscord <prolller> usrsctp works via udp

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