Time |
Nick |
Message |
00:35 |
|
hwpplayer1 joined #minetest-dev |
00:46 |
|
cranezhou left #minetest-dev |
00:47 |
|
mtvisitor joined #minetest-dev |
00:55 |
|
mtvisitor left #minetest-dev |
00:55 |
|
cranezhou joined #minetest-dev |
01:56 |
|
SFENCE joined #minetest-dev |
02:38 |
|
SFENCE joined #minetest-dev |
02:56 |
|
SFENCE joined #minetest-dev |
03:47 |
|
SFENCE_arch joined #minetest-dev |
04:15 |
|
SFENCE joined #minetest-dev |
04:55 |
|
YuGiOhJCJ joined #minetest-dev |
04:58 |
|
SFENCE joined #minetest-dev |
05:00 |
|
MTDiscord joined #minetest-dev |
05:57 |
|
SFENCE joined #minetest-dev |
06:40 |
|
HuguesRoss_ joined #minetest-dev |
07:00 |
|
SFENCE joined #minetest-dev |
07:20 |
|
SFENCE joined #minetest-dev |
07:52 |
|
SFENCE_arch joined #minetest-dev |
07:54 |
|
SFENCE joined #minetest-dev |
08:02 |
|
cranezhou joined #minetest-dev |
08:03 |
|
cranezhou left #minetest-dev |
09:47 |
|
Warr1024 joined #minetest-dev |
09:56 |
|
SFENCE joined #minetest-dev |
10:00 |
|
SFENCE joined #minetest-dev |
10:14 |
sfan5 |
merging #15418, #15407, #15305, #15306, #15012, #15434 in 15m |
10:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/15418 -- Fix register_ore ore_type error handling by cx384 |
10:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/15407 -- Get rid of depth buffer workaround in the render pipeline code by grorp |
10:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/15305 -- Add some info to compiling README. by sfence |
10:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/15306 -- [NO SQUASH] Non-SDL: Add opengl3 support by SmallJoker |
10:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/15012 -- Improve documentation of liquid_surface by kno10 |
10:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/15434 -- Remove BMP image support by sfan5 |
10:20 |
|
SFENCE joined #minetest-dev |
10:35 |
|
SFENCE joined #minetest-dev |
10:45 |
|
SFENCE joined #minetest-dev |
10:51 |
[MatrxMT] |
<Zughy> sfan5 crashed? |
11:07 |
|
SFENCE joined #minetest-dev |
11:18 |
sfan5 |
no just busy |
11:36 |
|
SFENCE joined #minetest-dev |
12:21 |
|
SFENCE joined #minetest-dev |
13:22 |
|
SFENCE joined #minetest-dev |
13:24 |
|
hwpplayer1 joined #minetest-dev |
14:11 |
|
SFENCE joined #minetest-dev |
14:28 |
|
hwpplayer1 joined #minetest-dev |
14:44 |
|
SFENCE joined #minetest-dev |
15:04 |
|
Desour joined #minetest-dev |
15:46 |
sfan5 |
we're still missing user bug reports on scenes which are slow to render imo |
15:46 |
sfan5 |
there are a few, but not much |
16:28 |
|
SpaceManiac joined #minetest-dev |
16:58 |
[MatrxMT] |
<Zughy> after a discussion on Matrix, some of us were suggesting to add backward-incompatible features to the breakage file for 6.0. I personally think it's a good idea: even if we don't know when 6.0 is happening, we can communicate that we are willing to take care of a few aspects once the 6.0 becomes reality. E.g. the larger map and different dimensions. Thoughts? |
16:58 |
[MatrxMT] |
<Zughy> I wouldn't add it in the breakage file though, more like a separate 6.0 milestone |
17:43 |
|
SFENCE joined #minetest-dev |
18:48 |
|
SFENCE joined #minetest-dev |
19:18 |
MTDiscord |
<prolller> repace networking with enet or sctp |
19:19 |
MTDiscord |
<prolller> increase block size to 32x32x32 |
19:19 |
MTDiscord |
<prolller> set BS=1 |
19:21 |
MTDiscord |
<prolller> add custom lazy param3 and more to nodes (with separate maybe sparse storage in block) |
19:26 |
MTDiscord |
<wsor4035> related https://github.com/minetest/minetest/issues/15261 |
19:47 |
|
SFENCE joined #minetest-dev |
19:54 |
|
SFENCE joined #minetest-dev |
19:56 |
|
fluxionary joined #minetest-dev |
20:13 |
|
SFENCE joined #minetest-dev |
20:46 |
|
SFENCE joined #minetest-dev |
20:55 |
[MatrxMT] |
<epickh> Some points from the discussion on Matrix, with a few things that I thought about: |
20:55 |
[MatrxMT] |
<epickh> - Lighting |
20:55 |
[MatrxMT] |
<epickh> - God rays |
20:55 |
[MatrxMT] |
<epickh> - Bloom |
20:55 |
[MatrxMT] |
<epickh> - (maybe) Reflections |
20:55 |
[MatrxMT] |
<epickh> - 'Da lookz |
20:55 |
[MatrxMT] |
<epickh> - An exciting title screen |
20:55 |
[MatrxMT] |
<epickh> - More thought-through, good looking UI |
20:55 |
[MatrxMT] |
<epickh> - Miscellaneous |
20:55 |
[MatrxMT] |
<epickh> - Input: The player is a little slow (for my taste) |
20:55 |
[MatrxMT] |
<epickh> - Multiple dimensions (maybe with portals that render the stuff that lays behind?) |
20:55 |
[MatrxMT] |
<epickh> To the multiple dimensions with the portals: It would be interesting to make portals a normal thing one can use, but with the size of the player being adjust-able as well once they run through the portal. That way, the player can be smaller when walking into another dimension. Such stuff would have to be limited though, and isn't really useful. |
20:57 |
MTDiscord |
<greenxenith> We already have godrays and bloom |
20:57 |
MTDiscord |
<greenxenith> WIP reflections exist but I want to make them more generic |
20:57 |
MTDiscord |
<greenxenith> player speed is up to the game |
20:58 |
[MatrxMT] |
<epickh> Hm? I never saw the godrays. Are they optional? |
20:58 |
MTDiscord |
<greenxenith> as should the UI and title screen |
20:58 |
MTDiscord |
<greenxenith> Its called "volumetric lighting" in settings and requires the game to enable it (with a mod) |
22:02 |
MTDiscord |
<luatic> why enet or sctp instead of quic |
22:03 |
|
Desour joined #minetest-dev |
22:08 |
MTDiscord |
<warr1024> SCTP sounds like an especially bad option because most firewalls only pass TCP, UDP or (often limited) ICMP, so you'd end up having to tunnel it anyway. |
23:05 |
|
hwpplayer1 joined #minetest-dev |
23:34 |
|
panwolfram joined #minetest-dev |
23:40 |
MTDiscord |
<prolller> usrsctp works via udp |