Time Nick Message 10:14 sfan5 merging #15418, #15407, #15305, #15306, #15012, #15434 in 15m 10:14 ShadowBot https://github.com/minetest/minetest/issues/15418 -- Fix register_ore ore_type error handling by cx384 10:14 ShadowBot https://github.com/minetest/minetest/issues/15407 -- Get rid of depth buffer workaround in the render pipeline code by grorp 10:14 ShadowBot https://github.com/minetest/minetest/issues/15305 -- Add some info to compiling README. by sfence 10:14 ShadowBot https://github.com/minetest/minetest/issues/15306 -- [NO SQUASH] Non-SDL: Add opengl3 support by SmallJoker 10:14 ShadowBot https://github.com/minetest/minetest/issues/15012 -- Improve documentation of liquid_surface by kno10 10:14 ShadowBot https://github.com/minetest/minetest/issues/15434 -- Remove BMP image support by sfan5 10:51 [MatrxMT] sfan5 crashed? 11:18 sfan5 no just busy 15:46 sfan5 we're still missing user bug reports on scenes which are slow to render imo 15:46 sfan5 there are a few, but not much 16:58 [MatrxMT] after a discussion on Matrix, some of us were suggesting to add backward-incompatible features to the breakage file for 6.0. I personally think it's a good idea: even if we don't know when 6.0 is happening, we can communicate that we are willing to take care of a few aspects once the 6.0 becomes reality. E.g. the larger map and different dimensions. Thoughts? 16:58 [MatrxMT] I wouldn't add it in the breakage file though, more like a separate 6.0 milestone 19:18 MTDiscord repace networking with enet or sctp 19:19 MTDiscord increase block size to 32x32x32 19:19 MTDiscord set BS=1 19:21 MTDiscord add custom lazy param3 and more to nodes (with separate maybe sparse storage in block) 19:26 MTDiscord related https://github.com/minetest/minetest/issues/15261 20:55 [MatrxMT] Some points from the discussion on Matrix, with a few things that I thought about: 20:55 [MatrxMT] - Lighting 20:55 [MatrxMT] - God rays 20:55 [MatrxMT] - Bloom 20:55 [MatrxMT] - (maybe) Reflections 20:55 [MatrxMT] - 'Da lookz 20:55 [MatrxMT] - An exciting title screen 20:55 [MatrxMT] - More thought-through, good looking UI 20:55 [MatrxMT] - Miscellaneous 20:55 [MatrxMT] - Input: The player is a little slow (for my taste) 20:55 [MatrxMT] - Multiple dimensions (maybe with portals that render the stuff that lays behind?) 20:55 [MatrxMT] To the multiple dimensions with the portals: It would be interesting to make portals a normal thing one can use, but with the size of the player being adjust-able as well once they run through the portal. That way, the player can be smaller when walking into another dimension. Such stuff would have to be limited though, and isn't really useful. 20:57 MTDiscord We already have godrays and bloom 20:57 MTDiscord WIP reflections exist but I want to make them more generic 20:57 MTDiscord player speed is up to the game 20:58 [MatrxMT] Hm? I never saw the godrays. Are they optional? 20:58 MTDiscord as should the UI and title screen 20:58 MTDiscord Its called "volumetric lighting" in settings and requires the game to enable it (with a mod) 22:02 MTDiscord why enet or sctp instead of quic 22:08 MTDiscord SCTP sounds like an especially bad option because most firewalls only pass TCP, UDP or (often limited) ICMP, so you'd end up having to tunnel it anyway. 23:40 MTDiscord usrsctp works via udp