Time |
Nick |
Message |
00:10 |
MTDiscord |
<goodclover> not just firewalls, the big switches that deliver the Internet can fail to do other protocols. and if someone's behind a NAT, then there's no chance they've implemented it for the others. |
00:11 |
MTDiscord |
<goodclover> in theory The Internet shouldn't care what you stick in IP, and NATs violate every Internet rule there is, but |
00:12 |
MTDiscord |
<goodclover> Hopefully in IPv6 everything is agnostic but I wouldn't get my hopes up… |
00:15 |
MTDiscord |
<goodclover> I predict TCP will eventually fall out of use, and UDP with become thee transport protocol, everything building on top. |
00:20 |
celeron55 |
quic seems to me like a better, more fully featured enet |
00:20 |
celeron55 |
and enet already is pretty good |
00:21 |
celeron55 |
of course, a bad implementation can still ruin it. the implementation has to be reasonably compact, portable and modular |
00:24 |
celeron55 |
i agree about that prediction with TCP. it's too inflexible to be future proof |
01:51 |
MTDiscord |
<prolller> u32 type for active objects |
04:15 |
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12:13 |
MTDiscord |
<luatic> why do you want so many active object ids? |
12:15 |
MTDiscord |
<luatic> the engine can't handle that many objects and keep up even a fraction of performance presently |
14:13 |
celeron55 |
u32 could be (essentially) world-unique |
15:19 |
MTDiscord |
<prolller> maybe some forks can? |
15:21 |
MTDiscord |
<prolller> and no need to select free ids, always simple increment |
15:22 |
[ |
what about when it overflows? |
15:23 |
MTDiscord |
<prolller> okay, u64 is better |
15:44 |
sfan5 |
merging #15398 in 10m |
15:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/15398 -- [no sq] Texture/rendering fixes and improvements by sfan5 |
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18:04 |
MTDiscord |
<prolller> extendable mapblock disk(and net?) format (msgpack or protobuf) |
18:26 |
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21:26 |
MTDiscord |
<luatic> just wanted to check in real quick: would anyone have a problem with me making CImage ARGB8 only? |
21:26 |
MTDiscord |
<luatic> as a compromise I could offer making it a generic CImage<T = SColor> |
21:28 |
MTDiscord |
<luatic> the upsides of ARGB8 only are of course simpler code / less maintenance, but also getting rid of many switches in possibly hot code paths (e.g. remember the ARGB8-specific optimization we did) |
21:28 |
MTDiscord |
<luatic> 16 bit color formats are not something we really care about anways |
21:29 |
MTDiscord |
<luatic> so the discussion is really just do we keep RGB8 and i don't see a strong case for that. we probably still want things to be ARGB8 for the CPU so everything is nicely dword-aligned. we could consider sending it as RGB8 to the GPU but that's not much of a saving. |
21:41 |
[MatrxMT] |
<grorp> Hi fellow Luanti people, please review #14933 |
21:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/14933 -- Implement an editor to customize the touchscreen controls by grorp |
21:44 |
[MatrxMT] |
<grorp> It's the PR with the most hearts of all the PRs currently open btw, in case somebody needs convincing |
23:35 |
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