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IRC log for #minetest-dev, 2024-11-16

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All times shown according to UTC.

Time Nick Message
00:10 MTDiscord <goodclover> not just firewalls, the big switches that deliver the Internet can fail to do other protocols. and if someone's behind a NAT, then there's no chance they've implemented it for the others.
00:11 MTDiscord <goodclover> in theory The Internet shouldn't care what you stick in IP, and NATs violate every Internet rule there is, but
00:12 MTDiscord <goodclover> Hopefully in IPv6 everything is agnostic but I wouldn't get my hopes up…
00:15 MTDiscord <goodclover> I predict TCP will eventually fall out of use, and UDP with become thee transport protocol, everything building on top.
00:20 celeron55 quic seems to me like a better, more fully featured enet
00:20 celeron55 and enet already is pretty good
00:21 celeron55 of course, a bad implementation can still ruin it. the implementation has to be reasonably compact, portable and modular
00:24 celeron55 i agree about that prediction with TCP. it's too inflexible to be future proof
01:51 MTDiscord <prolller> u32 type for active objects
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12:13 MTDiscord <luatic> why do you want so many active object ids?
12:15 MTDiscord <luatic> the engine can't handle that many objects and keep up even a fraction of performance presently
14:13 celeron55 u32 could be (essentially) world-unique
15:19 MTDiscord <prolller> maybe some forks can?
15:21 MTDiscord <prolller> and no need to select free ids, always simple increment
15:22 [ what about when it overflows?
15:23 MTDiscord <prolller> okay, u64 is better
15:44 sfan5 merging #15398 in 10m
15:44 ShadowBot https://github.com/minetest/minetest/issues/15398 -- [no sq] Texture/rendering fixes and improvements by sfan5
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18:04 MTDiscord <prolller> extendable mapblock disk(and net?) format (msgpack or protobuf)
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21:26 MTDiscord <luatic> just wanted to check in real quick: would anyone have a problem with me making CImage ARGB8 only?
21:26 MTDiscord <luatic> as a compromise I could offer making it a generic CImage<T = SColor>
21:28 MTDiscord <luatic> the upsides of ARGB8 only are of course simpler code / less maintenance, but also getting rid of many switches in possibly hot code paths (e.g. remember the ARGB8-specific optimization we did)
21:28 MTDiscord <luatic> 16 bit color formats are not something we really care about anways
21:29 MTDiscord <luatic> so the discussion is really just do we keep RGB8 and i don't see a strong case for that. we probably still want things to be ARGB8 for the CPU so everything is nicely dword-aligned. we could consider sending it as RGB8 to the GPU but that's not much of a saving.
21:41 [MatrxMT] <grorp> Hi fellow Luanti people, please review #14933
21:41 ShadowBot https://github.com/minetest/minetest/issues/14933 -- Implement an editor to customize the touchscreen controls by grorp
21:44 [MatrxMT] <grorp> It's the PR with the most hearts of all the PRs currently open btw, in case somebody needs convincing
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