Time |
Nick |
Message |
00:06 |
sfan5 |
I don't understand why you are insisting on spending time on perfecting code that will literally be deleted after release |
00:14 |
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00:21 |
sfan5 |
20:19 <+Krock> How shall we proceed with the Collision bugs/PRs? |
00:21 |
sfan5 |
imo: revert for release, afterwards merge the unit tests, then try again with the whole idea |
00:25 |
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03:18 |
[MatrxMT] |
<grorp> +1 |
05:00 |
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05:21 |
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05:59 |
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06:17 |
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06:24 |
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08:03 |
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08:40 |
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09:22 |
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09:47 |
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11:33 |
sfan5 |
merging #15400, #15404, #15405 in like 30m |
11:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/15400 -- Revert "Fix collisions with long dtime, in particular with bouncing" by SmallJoker |
11:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/15404 -- Re-fix CAO mesh lighting with shaders disabled by sfan5 |
11:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/15405 -- Update credits for 5.10.0 by sfan5 |
12:02 |
MTDiscord |
<luatic> sfan5: ok. if i come up with what i consider a cleaner fix for #15404 in time i might propose that. |
12:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/15404 -- Re-fix CAO mesh lighting with shaders disabled by sfan5 |
12:03 |
sfan5 |
i thought the release date was today |
12:08 |
MTDiscord |
<josiah_wi> The axisAlignedCollision unit tests have a bug/typo. The dtime is supposed to be calculated by the function under test, and it's checked after every test, but the code author initialized the dtime to the expected value before every call. |
12:15 |
MTDiscord |
<luatic> Note that the dtime is used both as input parameter for a maximum dtime and as output value for the dtime of a collision if one occurred |
12:16 |
[MatrxMT] |
<Zughy> We are releasing today, yes |
12:18 |
[MatrxMT] |
<Zughy> So please merge it |
12:19 |
MTDiscord |
<josiah_wi> Thanks, I'll make a note to check it and fix the docstring. |
12:30 |
MTDiscord |
<josiah_wi> This time I've found an actual copy-paste error. The last two unit-tests for the -X direction are duplicates of each other. I assume one of them is supposed to test something new, but the author forgot to change the test values. |
12:30 |
MTDiscord |
<josiah_wi> I diffed the test cases to make sure I wasn't reading it wrong. |
13:05 |
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13:09 |
ROllerozxa |
I can get the basics of the fastlane metadata done for the release unless anyone else really wants to |
13:10 |
sfan5 |
sure, PRs welcome |
13:32 |
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13:33 |
ROllerozxa |
https://github.com/minetest/minetest/pull/15411 |
13:34 |
ROllerozxa |
skipped screenshots for this PR, most important for 5.10 is updating the name and just getting an icon for the app on F-Droid |
14:33 |
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15:05 |
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vampirefrog joined #minetest-dev |
15:41 |
MTDiscord |
<luatic> a bit late but i'd like to get #15412 in if possible |
15:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/15412 -- Work around driver bug causing shaders to not work by appgurueu |
15:51 |
sfan5 |
personally I would have just went with the "assume large number" workaround |
16:04 |
MTDiscord |
<luatic> sfan5: you're right tbh, there won't be > 256 uniform names realistically |
16:04 |
MTDiscord |
<luatic> and it seems to be a bit more of a pain to do the """proper""" workaround than anticipated |
16:08 |
MTDiscord |
<luatic> reverted to the simpler workaround |
16:23 |
sfan5 |
we could even do 1023 to be absolutely very safe |
16:31 |
MTDiscord |
<luatic> 255 seems very safe already (who would have a 255 character long identifier?) ¯_(ツ)_/¯ |
16:34 |
MTDiscord |
<luatic> merging #15412 in 10m then |
16:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/15412 -- Work around driver bug causing shaders to not work by appgurueu |
16:34 |
sfan5 |
we're not using java or ProjectContractChargingPeriodProjectAccountReferenceVMFactoryBuilderStrategy would be realistic |
16:35 |
MTDiscord |
<luatic> sfan5: i mean even that is just a measly 76 characters. it still fits on my screen :P |
16:35 |
sfan5 |
i did measure it and was disappointed it's not even 100 chars, yes |
16:46 |
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SFENCE joined #minetest-dev |
16:47 |
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SFENCE_ joined #minetest-dev |
16:47 |
sfan5 |
release today? |
16:47 |
sfan5 |
does anyone want to comment on the description text in #15411? |
16:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/15411 -- Add Fastlane metadata for F-Droid by rollerozxa |
17:00 |
sfan5 |
either way I'll import the translations now |
17:15 |
sfan5 |
commits -> https://github.com/minetest/minetest/compare/ci |
17:17 |
SFENCE_ |
But we plan/have a consensus on drop no shaders build in the future. Am I right? |
17:18 |
rubenwardy |
Yes |
17:18 |
sfan5 |
yes |
17:18 |
[ |
Shaders are slower |
17:19 |
MTDiscord |
<luatic> Report that properly please |
17:20 |
sfan5 |
SFENCE_: merging #15303 before release would allow you to produce a signed build, right? |
17:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/15303 -- Support generation of working Xcode project for signature purposes on MacOS by sfence |
17:22 |
[ |
I would but that would require using github |
17:23 |
SFENCE_ |
sfan5: Not exactly. But with it merged I will try to go thtought notirization process and it I success, signed build will be avaliable. |
17:23 |
sfan5 |
so let's merge it then |
17:25 |
SFENCE_ |
:) |
17:27 |
MTDiscord |
<luatic> [_: don't worry, here you go: https://pastebin.com/k7uVxBNy. fill it out and send it back :) |
17:27 |
Krock |
okay. I'm here too. Checking what needs to be updated in the changelog. |
17:29 |
SFENCE_ |
We still do not have updated translation files in master branch (Minetest -> Luanti rename)? |
17:29 |
rubenwardy |
So the entire point of shaders is to move work to the GPU. With a shader only pipeline more work can be done on improving architecture and optimising draw calls, improving performance even on low end devices. This is ultimately why we want to drop fixed pipeline support - it's long obsolete and holding the project back |
17:30 |
sfan5 |
SFENCE_: about to be done |
17:31 |
SFENCE_ |
rubenwardy: Agree. Some thing, like night visions etc, are not possible/easy to be done without shaders. |
17:31 |
SFENCE_ |
sfan5: nice |
17:31 |
rubenwardy |
Yeah that too. Shaders make a lot possible that would be expensive or impractical with fixed pipeline |
17:32 |
sfan5 |
SFENCE_: https://github.com/minetest/minetest/compare/ci changes are here, feel free to check |
17:32 |
sfan5 |
I'll merge then once the CI run is done |
17:35 |
SFENCE_ |
I will if train wiif connection will allows me to do it. |
17:38 |
MTDiscord |
<luatic> it looks like GH does not handle race conditions on labeling well |
17:39 |
SFENCE_ |
Do I see well that po//luanti.pot is not changed? |
17:39 |
sfan5 |
correct |
17:39 |
sfan5 |
that's only done on updatepo.sh |
17:40 |
sfan5 |
(we did that weeks ago) |
17:41 |
sfan5 |
src/gui/guiFormSpecMenu.cpp |
17:41 |
sfan5 |
830:// Temporary fix for issue #12581 in 5.6.0. |
17:41 |
sfan5 |
👀 |
17:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/12581 -- Inventory slots in Repixture look different in 5.6.0-dev (with gui_scaling_filter = true) |
17:41 |
sfan5 |
"temporary" |
17:41 |
Krock |
sfan5: temporary like this comment https://github.com/minetest/minetest/blob/master/src/network/networkpacket.h#L110-L111 |
17:41 |
SFENCE_ |
Ok. I miss that. |
17:49 |
Krock |
Meeting in 11 minutes. Mostly milestone topics for the release. |
17:52 |
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grorp joined #minetest-dev |
17:53 |
SFENCE_ |
From 19:05 to about 19:40 I will be going from the train station to my flat. So if there will be something on me in the meeting, I will answer later. |
17:54 |
Krock |
alright. thanks. |
17:55 |
sfan5 |
merging #15303, #15411 in 11m |
17:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/15303 -- Support generation of working Xcode project for signature purposes on MacOS by sfence |
17:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/15411 -- Add Fastlane metadata for F-Droid by rollerozxa |
17:59 |
[ |
luatic: https://paste.sr.ht/~noisytoot/ecff9297771e47fc08c1eb8ece7972250a49fc6c (raw: https://paste.sr.ht/blob/257123e82e16ff616a86c48803a5c141aca0bacd) |
18:00 |
sfan5 |
[: is it intentional that you are running a debug build? |
18:02 |
[ |
sfan5: It's because that's what I had compiled. I can try with a release build of 5.10.0-rc1, but since it also happens on a release build of 5.6.1 (from Debian) I expect it'll be the same. |
18:04 |
sfan5 |
looking at https://www.notebookcheck.com/Intel-Graphics-Media-Accelerator-4500MHD-GMA-X4500MHD.9877.0.html your gpu was barely suitable for basic gaming back in the day. with it being old enough to buy beer (in germany) now I think that's just the answer. |
18:04 |
Krock |
Pinging those who reacted to the discussion announcement: Desour Zughy |
18:04 |
Desour |
o/ |
18:04 |
sfan5 |
looks like you should be able to enjoy quake 3 however |
18:05 |
grorp |
hi |
18:06 |
[MatrxMT] |
<Zughy> hi |
18:08 |
[MatrxMT] |
<Zughy> I guess we're ready for a release? |
18:08 |
sfan5 |
yes |
18:08 |
[MatrxMT] |
<Zughy> what to do with https://github.com/minetest/minetest.github.io/pull/311? |
18:08 |
Krock |
the translations are updated, and the milestone empty. |
18:09 |
sfan5 |
we should merge that at release time the latest |
18:09 |
sfan5 |
and then ping c55 to actually hook up luanti.org |
18:09 |
Krock |
luanti.org looks just fine as-is 8) |
18:10 |
Krock |
though this PR is technically not bound to the binary release |
18:10 |
[MatrxMT] |
<Zughy> I see there's no draft for a 5.10 entry in the blog. But frankly we don't have enough manpower to maintain it.. |
18:10 |
sfan5 |
could simply copy the forum post there? |
18:10 |
[MatrxMT] |
<Zughy> we should probably look for people willing to keep it up to date |
18:10 |
[MatrxMT] |
<Zughy> (for the future) |
18:12 |
cx384 |
Hi, I was just fixing up a PR. Maybe someone wants to review it when the feature freeze is done. #15415 |
18:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/15415 -- Support LuaVoxelManip in core.spawn_tree by cx384 |
18:12 |
Krock |
The blog also needs an update of the name in a few places - at least in medium-term. |
18:12 |
sfan5 |
time to close out the release then? |
18:12 |
[MatrxMT] |
<Zughy> +1 |
18:12 |
Krock |
what does "close out" mean in this context? |
18:12 |
sfan5 |
finish |
18:13 |
Krock |
sure. |
18:13 |
[ |
sfan5: Luanti is playable on it and it's the most recent GPU that works without blobs on RYF hardware. |
18:13 |
Krock |
conveniently, the Android version is now generated automatically. |
18:15 |
sfan5 |
proceeding then, as soon as the wiki page loads |
18:15 |
Krock |
testing the win32 builds on windows... |
18:17 |
Krock |
hmm. The VS 2019 portable builds did exit with code 1, but are marked as passed nonetheless. |
18:17 |
sfan5 |
that's normal. it's the unit tests |
18:17 |
Krock |
ah yes. I just saw those. A few about translations. |
18:18 |
sfan5 |
the wiki page could use a few updates. some things are now out-of-date. might do that tomorrow. |
18:23 |
sfan5 |
release commits are ready. if you say the win32 build works we can go ahead |
18:24 |
sfan5 |
merging website#311 now btw |
18:24 |
sfan5 |
web#311 ? |
18:24 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/311 -- Initial rename of Minetest to Luanti by rollerozxa |
18:24 |
sfan5 |
yeah |
18:25 |
MTDiscord |
<jordan4ibanez> Does opengl_debug get enabled in dirty and debug builds? |
18:26 |
sfan5 |
debug builds yes. "dirty" has zero effect on anything |
18:27 |
ROllerozxa |
oo website rename time |
18:27 |
MTDiscord |
<jordan4ibanez> When you do the stock cmake . -DRUN_IN_PLACE=1 does that put it into debug mode? |
18:27 |
ROllerozxa |
is celeron55 around this evening to migrate the landing page to the new domain? |
18:28 |
sfan5 |
no, debug mode is not the default |
18:30 |
Krock |
Windows has serious problems with download priorities. It's still trying to join a local network hosted devtest server. |
18:30 |
Krock |
tested low bandwidth connections, I guess. |
18:31 |
grorp |
github needs a shrug emoji reaction |
18:31 |
Krock |
dynamic shaders work too. Ready to go. |
18:32 |
Krock |
*shadows |
18:32 |
sfan5 |
commits pushed. waiting for CI to produce builds now |
18:33 |
Krock |
got the GLSL warning but couldn't spot anything unusual |
18:34 |
grorp |
the "failed to retrieve uniform information" one? |
18:35 |
Krock |
yes. |
18:37 |
Krock |
Intel HD 4000, on Windows 10.0.19045 Judging by the update queue that's probably 21H2 or 22H1 |
18:38 |
sfan5 |
the latter |
18:40 |
Krock |
So 22H2 might be still one of the updates that fail when Windows is booted through Grub |
18:40 |
rubenwardy |
edited the play store listing, waiting for CI to finish. Listing change will be published at the same time as update |
18:42 |
grorp |
I'll prepare a forum post if nobody else has |
18:42 |
rubenwardy |
missing a blog post, but can come later |
18:48 |
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SFENCE_arch joined #minetest-dev |
18:49 |
SFENCE_arch |
I am here. |
18:49 |
cx384 |
hi |
18:56 |
sfan5 |
windows and macos uploaded to gh |
18:58 |
sfan5 |
minetest_android_deps tagged |
18:59 |
sfan5 |
anything missing or should I proceed? |
19:01 |
SFENCE_arch |
I remeber this was renamed in cmake files in some PR to adriod_deps or somethink like it. |
19:01 |
sfan5 |
🤷 |
19:02 |
sfan5 |
repo name has not changed |
19:04 |
sfan5 |
continuing. |
19:05 |
MTDiscord |
<luatic> I should be able to base a blog post on grorp's RC1 forum post and the changelog |
19:05 |
grorp |
I already have a forum post ready :) |
19:06 |
grorp |
ah I misread |
19:07 |
|
Topic for #minetest-dev is now Luanti (fka Minetest) core development and maintenance. Chit chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
19:07 |
rubenwardy |
apks uploaded and app sent to play store review |
19:07 |
sfan5 |
I'll edit the website and leave the rest to you |
19:08 |
rubenwardy |
launchpad importers seem to be struggling, there's no 'start import' |
19:09 |
grorp |
how do you pin forum topics? |
19:09 |
rubenwardy |
done |
19:09 |
rubenwardy |
you may need to be a moderator |
19:10 |
rubenwardy |
there's a hammer drop down and "change to sticky" |
19:11 |
rubenwardy |
assuming the forum loads |
19:12 |
MTDiscord |
<luatic> your optimism is misplaced |
19:12 |
MTDiscord |
<jordan4ibanez> Well put it in the correct storage compartment |
19:17 |
[MatrxMT] |
<Zughy> Didn't Buckaroo offered to handle the forum themselves? |
19:17 |
[MatrxMT] |
<Zughy> *offer |
19:17 |
sfan5 |
okay I'm finished |
19:18 |
MTDiscord |
<luatic> tomorrow would have been 11.11. 😔 |
19:19 |
Desour |
let's do 6 major releases and 11 minors in one day, so we can release luanti 11.11 tomorrow |
19:20 |
Desour |
if someone who can do this has time, I'd like a contentdb grep: `waving *= *3` |
19:21 |
MTDiscord |
<luatic> Desour: wrong paste? |
19:21 |
MTDiscord |
<luatic> ah this is supposed to be a regex |
19:22 |
Desour |
idk the exact syntax x) |
19:22 |
sfan5 |
will push https://github.com/minetest/minetest/commit/9d90c972a6217c5906445f21791d34665e37386d once ci completes |
19:22 |
Desour |
(reason for this: I want to see how many mods are using liquid waving for non-liquid drawtype nodes) |
19:24 |
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19:24 |
sfan5 |
we should also prioritize #14964 this time for real |
19:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/14964 -- SDL: Use scancodes for keybindings by y5nw |
19:24 |
sfan5 |
so we can stop disabling sdl every release |
19:25 |
MTDiscord |
<luatic> sfan5: agreed |
19:25 |
Krock |
I'd favour platform-specific printable character lookups over that approach |
19:25 |
Krock |
I've yet to find an application that relies on scancodes |
19:25 |
MTDiscord |
<luatic> didn't we agree a while ago that we ultimately want to use scancodes? |
19:25 |
sfan5 |
don't all games do that? |
19:26 |
MTDiscord |
<luatic> it makes sense because you want things to be in the right position rather than to have the right label on them |
19:26 |
MTDiscord |
<luatic> "WASD" for example |
19:26 |
[MatrxMT] |
<Zughy> We should change the website link in the repo, but we should also get rid of that fucking joke that is luanti.org at the moment |
19:26 |
MTDiscord |
<luatic> a neo or dvorak user won't mind that being.. something else so long as it's in a comfortable position |
19:26 |
MTDiscord |
<luatic> tbh i really don't see why luanti.org can't just be a redirect to minetest.net |
19:27 |
MTDiscord |
<luatic> or the other way around with luanti.org properly set up (whichever is easier for celeron to do) |
19:27 |
ROllerozxa |
well it doesn't seem like c55 is here right now |
19:27 |
Krock |
hmm. I don't have any particular reference of a game where it would be obvious which way it functions. |
19:27 |
ROllerozxa |
(I mentioned his username here earlier to see if he was available) |
19:29 |
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19:29 |
Krock |
there's mixed use of characters. some need to be arranged in a specific way (WASD), and others may hold a specific purpose (/KC) |
19:30 |
Krock |
s/specific purpose/literal meaning/ |
19:32 |
[MatrxMT] |
<y5nw> sfan5: Is it also possible to look at #15152? Using scancodes would open usecases for binding different keys to the same action (e.g. left and right shift for sneaking, since there is no single "Shift key" scancode), and having a reworked key change menu based on formspecs makes this feature easier than working with hardcoded GUI elements and stuff even if the menu is still written in C++. |
19:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/15152 -- Rework guiKeyChangeMenu by y5nw |
19:33 |
sfan5 |
first things first |
19:35 |
[MatrxMT] |
<y5nw> Krock: allowing both scancodes and keycodes would not really be an option unless we separate things cleanly since it can become a source of conflicting keybindings. With the AZERTY layout the Z key is on the same position as W on QWERTY/QWERTZ so it would be bound to both moving forward and zooming. |
19:36 |
rubenwardy |
Krock: unfortunately we can't just bind to / on all platforms |
19:37 |
rubenwardy |
That would require SDL3 |
19:37 |
rubenwardy |
instead it'll be the key in that position, not based on the character value |
19:37 |
rubenwardy |
The user can always rebind |
19:37 |
rubenwardy |
It's either do this or not ship with sdl2 |
19:38 |
sfan5 |
realistically we can't use sdl3 either because it's not even released yet |
19:38 |
rubenwardy |
Yeah exactly, it's not an option |
19:39 |
sfan5 |
for the platforms where we control the binaries we could theoretically use it, but eh |
19:39 |
Krock |
rubenwardy: isn't the 3rd option to have compatibility code on our own? or does SDL2 not provide enough information? |
19:40 |
sfan5 |
AFAIK SDL2 literally does not give us enough information to be compatible to the old way, which is why we're in this entire situation |
19:40 |
Krock |
y5nw: indeed. we'd have to use one notation or the other to avoid conflicts - or display them well. |
19:40 |
rubenwardy |
Yeah exactly. We found this out during the 5.9.0 feature freeze |
19:40 |
Krock |
ah okay. thanks for the explanation. |
19:41 |
rubenwardy |
The best way forward is to use scan code. It's the best result for users |
19:48 |
rubenwardy |
Play update is live |
19:48 |
rubenwardy |
Set at 10% |
19:49 |
rubenwardy |
!title https://play.google.com/store/apps/details?id=net.minetest.minetest |
19:49 |
ShadowBot |
rubenwardy: Error: That URL appears to have no HTML title within the first 64KB. |
19:49 |
[MatrxMT] |
<grorp> huh, how was it approved so quickly |
19:52 |
rubenwardy |
Yeah was expecting the listing change to take much longer |
19:52 |
MTDiscord |
<jordan4ibanez> They're in here, watching |
19:56 |
Desour |
they were also surprisingly fast with renaming the minetest topic on youtube to luanti, iirc |
19:56 |
MTDiscord |
<luatic> can i get a wiki account so i can fix minor things in the changelog? |
19:57 |
Desour |
only a matter of time until google launches its alternative to microsoft's minecraft |
19:58 |
ROllerozxa |
Desour: google populates their youtube game topics from, among other places, google play game listings, so makes sense since the play listing has been updated |
19:58 |
Desour |
ah, I see |
19:58 |
ROllerozxa |
I made an issue on the F-Droid data repo to notify them of the release and that we have Fastlane metadata now: https://gitlab.com/fdroid/fdroiddata/-/issues/3421 |
19:58 |
sfan5 |
it's not clear if we should ever change the app id |
19:59 |
ROllerozxa |
for android? you should not |
20:00 |
ROllerozxa |
iirc even google play is still called com.android.market or something in the app ID from back when it was called android market. it's not worth it changing the ID |
20:14 |
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20:42 |
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SFENCE joined #minetest-dev |
20:51 |
Desour |
ok, I don't need the grep anymore. I found a liquid-like waving nodebox: waterlily |
21:06 |
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SFENCE joined #minetest-dev |
21:20 |
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22:14 |
[MatrxMT] |
<Zughy> reporting from Matrix chat: |
22:14 |
[MatrxMT] |
<Zughy> "Now that the new name is shown on the client, please please please update the luanti.org website to something I can show parents. If I show them the way it is, they will think I am mad. Our director asked me already what is with it." |
22:15 |
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22:15 |
[MatrxMT] |
<Zughy> I'd also like to say that I'm frankly highly annoyed by how some of us did their best to have Luanti look like a professional project with the blog post, to then see it all hijacked with that ridiculous homepage we currently have |
22:18 |
[MatrxMT] |
<Zughy> I bring my arse to small and big conferences, introducing Luanti to people, with organisations reimbursing my expenses, to then.. have to deal with that? Like, seriously? What am I supposed to say to people opening luanti.org right now? Or, you know, to my sponsors |
22:20 |
[MatrxMT] |
<Zughy> It's been weeks |
22:20 |
ROllerozxa |
it's really not a good look |
22:21 |
ROllerozxa |
I was hoping my website PR could have been merged like a week or two ago so we could have moved things over with c55 present well before the release happened |
22:24 |
[MatrxMT] |
<Zughy> Also, related question: since c55 is not that active and AFAIK people like Buckaroo offered to take care of things like the forum, why exactly is not happening? I think this dictator for life thing has been damaging the project, since the dictator is barely present and there are stuff that depend on him |
22:25 |
[MatrxMT] |
<Zughy> *important stuff |
22:32 |
ROllerozxa |
I assume it's the user data that he's concerned about handing out or making sure that the person hosting it will be able to do it for however many years |
22:32 |
ROllerozxa |
but I do think I would trust buckaroo with that. and I don't see him leaving luanti anytime soon |
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23:04 |
sfan5 |
entrusting someone with user data is a big deal |
23:04 |
sfan5 |
as for the website I don't see why it couldn't have happened sooner |
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