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IRC log for #minetest-dev, 2024-11-09

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All times shown according to UTC.

Time Nick Message
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14:43 [MatrxMT] <Zughy> I wouldn't call "regression" something that is almost 4 year old, #15401
14:43 ShadowBot https://github.com/minetest/minetest/issues/15401 -- Color problems with semitransparency & mipmapping enabled since ~5.4.0
14:46 sfan5 depends on the definition but not incorrect
14:57 MTDiscord <luatic> the more irrlicht code i read, the more i think that if we ever put luanti on a big endian machine it will just commit sudoku
14:58 MTDiscord <luatic> anyways. regression is for all regressions imo. it basically says "there once was a way this worked". regressions for the current rc are additionally added to the milestone.
15:57 MTDiscord <luatic> if anyone would like to give #15353 a quick look, i'd appreciate it. it's not necessary for the 5.10 release but the docs are pretty broken currently (my fault) and there's practically no risk in fixing them. should also be relatively easy to review, just read the corresponding code and/or test it.
15:57 ShadowBot https://github.com/minetest/minetest/issues/15353 -- Fix `set_bone_override` documentation by appgurueu
16:10 [MatrxMT] <Zughy> luatic: do you mean seppuku?
16:12 MTDiscord <luatic> Zughy: yeah, sudoku is an euphemism i tend to use for that
16:12 MTDiscord <luatic> euphemism / pun
16:21 [MatrxMT] <grorp> luatic: ah, I already reviewed that earlier. approved.
16:36 MTDiscord <luatic> grorp: thanks!
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16:57 MTDiscord <luatic> pushing a minor (one line) doc fix regarding gltf
16:57 MTDiscord <luatic> https://github.com/minetest/minetest/commit/cce4fe5a3fb574de20303b227ba4bedba5a57b7c
16:59 MTDiscord <luatic> while i'm at it also merging #15409 #15353 #15404 in 10m
16:59 ShadowBot https://github.com/minetest/minetest/issues/15409 -- Improve error messages for failed mesh loading by appgurueu
16:59 ShadowBot https://github.com/minetest/minetest/issues/15353 -- Fix `set_bone_override` documentation by appgurueu
16:59 ShadowBot https://github.com/minetest/minetest/issues/15404 -- Re-fix CAO mesh lighting with shaders disabled by sfan5
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17:04 MTDiscord <luatic> actually i might hold off on the last one, i have a concern
17:19 [MatrxMT] <Zughy> Dlin dlon: almost 24h until release, let's get ready c:
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18:50 ROllerozxa it seems like the website PR won't be merged until right before the release? should I prepare it for that
18:56 MTDiscord <luatic> ROllerozxa: That seems to be the current plan, yes
18:56 MTDiscord <luatic> right before or right after I suppose
18:57 ROllerozxa well I assume c55 will also drag his feet on the domain migration so I guess right after won't sound unrealistic
18:58 ROllerozxa should I bump version numbers to 5.10.0 while I'm at it then?
19:02 sfan5 don't mix changes, it will only complicate things
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19:13 Krock proto version 46 is already for 5.10.0
19:15 ROllerozxa well I can simplify things if that's desired
19:15 ROllerozxa https://github.com/minetest/minetest.github.io/pull/312
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19:15 ROllerozxa (have not tested with jekyll locally, let CI run first)
19:18 Krock is this jekyll part of the core team?
19:19 Krock (just kidding)
19:19 ROllerozxa haha
19:19 Krock How shall we proceed with the Collision bugs/PRs?
19:20 ROllerozxa anyways build succeeds but the broken site tests are broken as usual. ready to merge if anyone is interested
19:20 Krock revert and revert the revert after 5.10.0?
19:20 ROllerozxa (sorry for talking over you)
19:20 Krock no problem. I should've given that topic more time
19:21 Krock That PR does make sense but I'm not really the correct one to judge
19:23 pgimeno web#312
19:23 ShadowBot https://github.com/minetest/minetest.github.io/issues/312 -- Read latest version in downloads from release data by rollerozxa
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20:11 MTDiscord <luatic> Krock: my stance on it pretty much is revert because it's too late to test whatever fix comes in properly and clearly the fixes aren't trivial.
20:11 MTDiscord <luatic> in other words, if we don't revert i would insist on a rc2.
20:13 Krock as of now, the hotfix appears rather trivial. we're however not yet sure what other bugs resulted from that èR
20:14 MTDiscord <luatic> Krock: oh, a trivial hotfix has emerged?
20:14 [ èR?
20:15 MTDiscord <luatic> MR is short for french "merdre"
20:15 Krock * PR, but with the wrong key hit.
20:16 Krock @luatic No. Nothing's merged yet.
20:16 MTDiscord <luatic> if you're calling #15408 trivial, i would disagree
20:16 ShadowBot https://github.com/minetest/minetest/issues/15408 -- [no squash] Collision fixes by kno10
20:16 MTDiscord <luatic> looking at the history of this PR alone shows that it definitely isn't trivial
20:16 Krock I was refererring to #15378
20:16 ShadowBot https://github.com/minetest/minetest/issues/15378 -- [NO SQUASH] Collision fixes by SmallJoker
20:17 MTDiscord <luatic> ah, does it fix all the issues now?
20:17 MTDiscord <luatic> last i checked that introduced issues with t=0 collisions didn't it?
20:17 Krock https://i.kym-cdn.com/photos/images/original/000/954/660/350.jpg
20:18 Krock yes. that was a dumb blooper. I tested the falling node while being in fly mode for the entire time; not catching that issue.
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20:20 MTDiscord <luatic> Krock: okay, so if the PR is in a good state right now, you can put it back on the milestone i guess
20:21 Krock I took note of your opinion. I'd prefer to not switch back and forth but to orient based on the majority
20:21 Krock perhaps a poll would be more suitable for this
21:06 MTDiscord <luatic> what is the status of #15303? what is preventing it from being merged?
21:06 ShadowBot https://github.com/minetest/minetest/issues/15303 -- Support generation of working Xcode project for signature purposes on MacOS by sfence
21:08 Krock can't test. the changes might not appear to be very fancy but should be OK
21:09 MTDiscord <luatic> Krock: yeah, sfence is probably the only core dev who can test this, so I would be fine with making an exception here.
21:09 MTDiscord <luatic> Not to mention that this should be low risk. If it's broken that's hardly worse than it not existing to begin with.
21:10 MTDiscord <wsor4035> you could poke the couple of macos users that have raised issues here before to see if they would be willing to test this
21:10 MTDiscord <luatic> or they just become testers once we've merged it and then there is a fixup PR if they find issues ;)
21:10 MTDiscord <wsor4035> seems legit
21:11 ROllerozxa that PR seems to just be build system related?
21:11 MTDiscord <luatic> yes
21:12 ROllerozxa I don't know if anyone has registered an apple developer account yet, but if not then it's just hibernating code so shouldn't be an issue
21:12 MTDiscord <luatic> hence, if according to another core dev no horrors against our build system were committed, i don't see a problem with merging it
21:14 MTDiscord <luatic> ROllerozxa: sfence seems to be willing to get Luanti notarized on MacOS.
21:15 ROllerozxa well if they're willing to put down the money then full speed ahead
21:17 MTDiscord <luatic> I believe they are. Though celeron has also offered to pay for it in the past if necessary.
21:17 MTDiscord <luatic> (there is a private discussion you can't see)
21:19 MTDiscord <luatic> anyways. as far as i can tell #15303 and #15405 are in a mergeable state.
21:19 ShadowBot https://github.com/minetest/minetest/issues/15303 -- Support generation of working Xcode project for signature purposes on MacOS by sfence
21:19 ShadowBot https://github.com/minetest/minetest/issues/15405 -- Update credits for 5.10.0 by sfan5
21:20 MTDiscord <luatic> #15400 is competing with #15378 or possibly #15408 though the latter seems less trivial (and not just because it's a mashup with the unit test PR)
21:21 ShadowBot https://github.com/minetest/minetest/issues/15400 -- Revert "Fix collisions with long dtime, in particular with bouncing" by SmallJoker
21:21 ShadowBot https://github.com/minetest/minetest/issues/15378 -- [NO SQUASH] Collision fixes by SmallJoker
21:21 ShadowBot https://github.com/minetest/minetest/issues/15408 -- [no squash] Collision fixes by kno10
21:21 MTDiscord <luatic> #15404 is meh, i would prefer a cleaner solution. but if i don't come up with one in time it seems fine as a last resort.
21:21 ShadowBot https://github.com/minetest/minetest/issues/15404 -- Re-fix CAO mesh lighting with shaders disabled by sfan5
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