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IRC log for #minetest-dev, 2024-10-15

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All times shown according to UTC.

Time Nick Message
00:00 MTDiscord <prolller> 32 bit world is number 3 or 6 in this list?
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06:11 MTDiscord <herowl> :juanchi_face:
06:15 MTDiscord <herowl> Regarding intrusive vs light rename: when we did mcl2 -> VoxeLibre, we changes all occurrences except for the mods prefixes (mcl_ is kept for old mods, because API compat), and the folder nane (CDB ganeid, needs #14543).
06:15 ShadowBot https://github.com/minetest/minetest/issues/14543 -- Add gameid aliases by nauta-turbidus
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10:08 MTDiscord <luatic> merging #15274, #15283 in 10m
10:08 ShadowBot https://github.com/minetest/minetest/issues/15274 -- Improve glTF logging by appgurueu
10:08 ShadowBot https://github.com/minetest/minetest/issues/15283 -- [no sq] Lua JSON util improvements by appgurueu
10:20 MTDiscord <luatic> done
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20:51 MTDiscord <andrey2470t> What do you, core devs, think about #15287 ? If there are no objections against that idea, I can start to implement it soon
20:51 ShadowBot https://github.com/minetest/minetest/issues/15287 -- Render the cracked node counterpart instead of the rebuilding the whole mapblock mesh
20:54 MTDiscord <andrey2470t> I assume that shouldn't be too hard - just duplicate the  mesh of the cracked node with only the crack textures overlaid and inject that into the corresponding mapblock mesh that will be sorted together with the remain transparent triangles
21:07 MTDiscord <herowl> The "sorted" part will be difficult, probably.
21:11 MTDiscord <andrey2470t> I think it will be necessary to do a repeated triangle sorting - when the crack animation is started and when is ended
21:14 MTDiscord <andrey2470t> The sorting is done currently only when the mapblock mesh gets constructed, so it will be necessary just to re-sort that
21:15 MTDiscord <andrey2470t> no sorting, I meant the triangles splitting*
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