Time |
Nick |
Message |
00:00 |
MTDiscord |
<prolller> 32 bit world is number 3 or 6 in this list? |
02:21 |
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04:00 |
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04:25 |
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05:52 |
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05:54 |
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06:11 |
MTDiscord |
<herowl> :juanchi_face: |
06:15 |
MTDiscord |
<herowl> Regarding intrusive vs light rename: when we did mcl2 -> VoxeLibre, we changes all occurrences except for the mods prefixes (mcl_ is kept for old mods, because API compat), and the folder nane (CDB ganeid, needs #14543). |
06:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/14543 -- Add gameid aliases by nauta-turbidus |
07:57 |
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08:16 |
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09:12 |
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09:33 |
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10:08 |
MTDiscord |
<luatic> merging #15274, #15283 in 10m |
10:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/15274 -- Improve glTF logging by appgurueu |
10:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/15283 -- [no sq] Lua JSON util improvements by appgurueu |
10:20 |
MTDiscord |
<luatic> done |
11:43 |
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12:03 |
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14:55 |
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16:14 |
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17:04 |
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20:51 |
MTDiscord |
<andrey2470t> What do you, core devs, think about #15287 ? If there are no objections against that idea, I can start to implement it soon |
20:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/15287 -- Render the cracked node counterpart instead of the rebuilding the whole mapblock mesh |
20:54 |
MTDiscord |
<andrey2470t> I assume that shouldn't be too hard - just duplicate the mesh of the cracked node with only the crack textures overlaid and inject that into the corresponding mapblock mesh that will be sorted together with the remain transparent triangles |
21:07 |
MTDiscord |
<herowl> The "sorted" part will be difficult, probably. |
21:11 |
MTDiscord |
<andrey2470t> I think it will be necessary to do a repeated triangle sorting - when the crack animation is started and when is ended |
21:14 |
MTDiscord |
<andrey2470t> The sorting is done currently only when the mapblock mesh gets constructed, so it will be necessary just to re-sort that |
21:15 |
MTDiscord |
<andrey2470t> no sorting, I meant the triangles splitting* |
22:33 |
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23:05 |
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