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IRC log for #minetest-dev, 2024-10-14

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All times shown according to UTC.

Time Nick Message
02:25 YuGiOhJCJ joined #minetest-dev
04:00 MTDiscord joined #minetest-dev
04:16 MTDiscord <cscscscscscscscscscscscscscscscs> So the minetest 5.10 feature freeze never happened right
04:17 MTDiscord <cscscscscscscscscscscscscscscscs> since the name changed right
06:24 MTDiscord <savilli> Congratulations on the successful renaming!
06:35 hwpplayer1 joined #minetest-dev
06:37 Topic for #minetest-dev is now FEATURE FREEZE IN EFFECT SINCE 2024-10-13. Luanti (fka Minetest) core development and maintenance. Chit chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest
07:24 nore merging #15272 in 15 minutes
07:24 ShadowBot https://github.com/minetest/minetest/issues/15272 -- Show warning in the settings menu when shaders are disabled by grorp
07:44 nore merged
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11:20 pgimeno yay, we've got a new name!
11:21 pgimeno if we move to #luanti-dev, would it be possible to also send the commit messages there instead of #luanti ? I don't think the commit messages make much sense out of a developers channel
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15:10 MTDiscord <warr1024> Has anyone considered renaming MTG back to the original "mesetint" name?  It seems like now that the ball is rolling on renaming the engine, it would be nice to have a name for MTG that doesn't require the _game specifier.
15:19 Desour mesetint is imo too nice of a name to be wasted for the boring modern mtg
15:21 Desour better make an actual fun subgame that is mostly (e.g. doesn't need all the permafrost, kelp, or other boring mapgen stuff) compatible with mtg and call it mesetintng or something
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15:41 MTDiscord <warr1024> Whether we like MTG's content or not, it clearly occupies an important place in the ecosystem, any deviations from it are bikeshed hazards, and it still bears a name that's problematic for a couple reasons (its historical ambiguity, and that damn _game needed to disambiguate it).  A better game wouldn't need a new name, but MTG might.
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16:30 Soni call it minetest?
16:32 MTDiscord <warr1024> Yeah, that's what we're doing right now that remains a problem.  The name Minetest will always remain as an alias for both game and engine, requiring disambiguation.  Each one should have its own name that doesn't require further clarification.  The engine has that from Luanti.  The game could have it with Mesetint, but that name is so old and obscure that apparently few people remember it.
16:33 MTDiscord <warr1024> The fact that the game HAS had the name before means that we can reevaluate the reasons why it stopped using that name and determine if they still make sense given the new context.
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20:05 sfan5 merging #15284, #15284 in a few minutes
20:05 ShadowBot https://github.com/minetest/minetest/issues/15284 -- Disable SDL2 for 5.10.0 by sfan5
20:05 ShadowBot https://github.com/minetest/minetest/issues/15284 -- Disable SDL2 for 5.10.0 by sfan5
20:08 sfan5 #15260 i mean
20:08 ShadowBot https://github.com/minetest/minetest/issues/15260 -- Trivial improvement to `get_item_group` by kno10
21:19 [MatrxMT] <Zughy> I'm taking care of renaming the "minetest" instances in the docs and I'll open a PR once I'm done. Telling you just to avoid that other people will waste their time
21:19 ROllerozxa by the way, will the project name be renamed in time for 5.10.0's release or is that not within the scope of the feature freeze?
21:21 sfan5 ^ I think that needs deciding before we start
21:25 [MatrxMT] <Zughy> I think it makes little sense to have announced the rename and then wait until end of January
21:25 ROllerozxa it may cause some issues when binary names start changing, and translation filename changes may need some tweaks to the weblate pipeline setup potentially, which could drag on the freeze
21:25 ROllerozxa but other than that it should be a simple change to the project name and some meta files in misc/
21:26 ROllerozxa (I would hope so at least)
21:26 sfan5 changing program names is another can of works
21:26 sfan5 maybe we can apply some light UI renaming just for this release?
21:26 ROllerozxa yeah
21:26 sfan5 can of worms*
21:26 [MatrxMT] <Zughy> can I keep going with the docs though?
21:28 sfan5 you plan to s/minetest\./core\./ the lua docs?
21:28 [MatrxMT] <Zughy> yes, and also Minetest -> Luanti
21:28 [MatrxMT] <Zughy> it's done manually, as there are exceptions like `minetest.conf` we don't want to touch
21:28 [MatrxMT] <Zughy> (for now?)
21:29 sfan5 hm
21:29 [MatrxMT] <Zughy> the big one was lua_api.md (already done), the others are quite simple
21:30 [MatrxMT] <Zughy> I'm not gonna touch things like `function check_if_minetestserver_up($host, $port)` in `protocol.txt`
21:34 [MatrxMT] <grorp> in response to the original question: I think announcing a new name and doing a release with the old name a few weeks later would send the wrong message. It would look like we are not sure or not serious about the name change.
21:35 [MatrxMT] <grorp> So I think we should definitely try to use the new name for 5.10
21:39 sfan5 intrusive or light rename?
21:40 [MatrxMT] <Zughy> it depends on you, core devs. Do you think you can easily manage the remaining bugs way before the release date? If yes, maybe intrusive is the best option
21:40 [MatrxMT] <Zughy> (we'll definitely miss something haha)
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21:48 MTDiscord <luatic> hmm if i'm working on a PR should I use core.* or minetest.* there?
21:50 sfan5 that's the least of our worries
21:53 MTDiscord <luatic> btw i've got another commit which implements a consistent max depth of 1024 for json parsing and writing, feature or bugfix? our current max writing depth is 16 which i consider somewhat arbitrarily low.
21:54 sfan5 bugfix imo
21:55 MTDiscord <luatic> i'll add it to the PR then
21:56 [MatrxMT] <Zughy> #15292
21:56 ShadowBot https://github.com/minetest/minetest/issues/15292 -- DOCS: replace Minetest -> Luanti, `minetest.` -> `core.` by Zughy
22:16 ROllerozxa yay
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22:56 [MatrxMT] <Zughy> I must say, it feels good to be in the first day of feature freeze and see just 8 things left in the milestone
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