Time Nick Message 00:00 MTDiscord 32 bit world is number 3 or 6 in this list? 06:11 MTDiscord :juanchi_face: 06:15 MTDiscord Regarding intrusive vs light rename: when we did mcl2 -> VoxeLibre, we changes all occurrences except for the mods prefixes (mcl_ is kept for old mods, because API compat), and the folder nane (CDB ganeid, needs #14543). 06:15 ShadowBot https://github.com/minetest/minetest/issues/14543 -- Add gameid aliases by nauta-turbidus 10:08 MTDiscord merging #15274, #15283 in 10m 10:08 ShadowBot https://github.com/minetest/minetest/issues/15274 -- Improve glTF logging by appgurueu 10:08 ShadowBot https://github.com/minetest/minetest/issues/15283 -- [no sq] Lua JSON util improvements by appgurueu 10:20 MTDiscord done 20:51 MTDiscord What do you, core devs, think about #15287 ? If there are no objections against that idea, I can start to implement it soon 20:51 ShadowBot https://github.com/minetest/minetest/issues/15287 -- Render the cracked node counterpart instead of the rebuilding the whole mapblock mesh 20:54 MTDiscord I assume that shouldn't be too hard - just duplicate the mesh of the cracked node with only the crack textures overlaid and inject that into the corresponding mapblock mesh that will be sorted together with the remain transparent triangles 21:07 MTDiscord The "sorted" part will be difficult, probably. 21:11 MTDiscord I think it will be necessary to do a repeated triangle sorting - when the crack animation is started and when is ended 21:14 MTDiscord The sorting is done currently only when the mapblock mesh gets constructed, so it will be necessary just to re-sort that 21:15 MTDiscord no sorting, I meant the triangles splitting*