Time |
Nick |
Message |
00:46 |
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01:06 |
MTDiscord |
<exe_virus> No good mouse to test with, no issues when I adjusted the windows "mouse sensitivity" but I suspect this is a driver related issue |
02:37 |
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04:00 |
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05:38 |
MTDiscord |
<fatalisterror> Making @Lars a core dev was the best decision made by minetest in recent history <3 |
08:44 |
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08:46 |
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10:02 |
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10:31 |
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10:33 |
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10:36 |
sfan5 |
#15027 |
10:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/15027 -- Bounciness issues with large dtime steps |
10:36 |
sfan5 |
by which measure is this high priority and in the 5.10.0 milestone? |
10:36 |
sfan5 |
if we don't have a fix before the planned release date will we delay 5.10? |
10:39 |
[MTMatrix] |
<Zughy> sfan5: that's pretty game breaking, |
10:44 |
[MTMatrix] |
<Zughy> I thought the idea was to delay everything that wasn't able to make it but I might be wrong. Krock? |
11:45 |
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12:12 |
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13:10 |
[MTMatrix] |
<Zughy> best way to force low FPS in order to test things? |
13:12 |
celeron55 |
well there's fps_max |
13:13 |
celeron55 |
but it's probably not completely the same as an overloaded computer |
13:13 |
celeron55 |
also, dedicated_server_step |
13:14 |
celeron55 |
anyway, i'd start with just setting fps_max to 10 or whatever and see what you get |
13:15 |
[MTMatrix] |
<Zughy> yep, worked and bug confirmed, thanks :) |
13:16 |
[MTMatrix] |
<Zughy> (which is an interesting one #13140) |
13:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/13140 -- Movement seems to vary with framerate. |
13:53 |
MTDiscord |
<mistere_123> Zughy: https://github.com/minetest/minetest/issues/13701#issuecomment-2302111603 |
13:53 |
MTDiscord |
<mistere_123> In response to your request to test #13701 |
13:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/13701 -- Jittery mouse movement when DPI is excessively high |
14:33 |
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14:57 |
rubenwardy |
We're currently on the wishlist stage of the milestone. As we get close to freeze the wishlist stuff will have to be dropped. We're releasing more often without delaying releases for target features |
15:19 |
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15:54 |
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15:54 |
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17:31 |
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18:01 |
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18:01 |
[MTMatrix] |
<Zughy> do we state anywhere the open GL versions we support? E.g. I have 4.6, but how about 3.x? |
18:02 |
Niklp |
Zughy: mt supports OpenGL down to 1.4 |
18:03 |
grorp |
increasing the requirement to 3.0 or something is planned |
18:04 |
grorp |
merging #14179, #14873, #14963, #15023, #15024 in 15 min |
18:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/14179 -- Add possibility to easier override HP and breath engine logic by Lua by sfence |
18:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/14873 -- Refactor tool.cpp by wrrrzr |
18:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/14963 -- Generate Android versionCode from Major.Minor.Patch by rubenwardy |
18:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/15023 -- Sort clients in `minetest.get_server_status` and privs in `minetest.privs_to_string` by zmv7 |
18:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/15024 -- Fix mods folder being read read twice with RUN_IN_PLACE=1 by grorp |
18:05 |
rubenwardy |
Read read |
18:05 |
rubenwardy |
That's an ironic message grorp |
18:05 |
grorp |
huh? |
18:06 |
grorp |
you mean me reading the mods folder? |
18:08 |
Mantar |
lol |
18:08 |
Mantar |
>Fix mods folder being read read twice |
18:08 |
Noisytoot |
increasing the requirement to 3.0 (or anything past 2.1) would make minetest unusable for me |
18:08 |
Noisytoot |
although if it will still support ES 2.0 I might be able to use that |
18:09 |
grorp |
oh lol I missed that |
18:16 |
grorp |
I'd really like to get #14749 merged btw . It's simple, but it touches code in many different places since it's mainly renaming. It needs to be rebased all the time and I'll have to rebase all my touchscreen-related PRs after it's merged. |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/14749 -- [no squash] Split touch controls from UI by okias |
18:30 |
grorp |
#14179 introduced trailing whitespace and now CI is failing, pushing a fix |
18:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/14179 -- Add possibility to easier override HP and breath engine logic by Lua by sfence |
18:31 |
Krock |
no.. why did you correct the read read? |
18:33 |
Krock |
@Zughy Without shaders, you can (AFAIK) go as low as verskl1.2 |
18:33 |
Krock |
* version 1.2, but with stretched textures where they're not powers of 2 |
18:34 |
Krock |
1.4 fixes that. And with shaders it should be somewhere near 2.1 |
18:35 |
[MTMatrix] |
<Zughy> Thanks. Shouldn't we state it somewhere? |
18:36 |
Krock |
I thought it was documented somewhere. Except that I cannot find anything on GitHub nor the two wikis |
18:37 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/developing/os-compatibility.md?plain=1#L48-L52 |
18:38 |
Krock |
Android: https://github.com/minetest/minetest/blob/master/doc/android.md?plain=1#L73-L84 |
18:38 |
[MTMatrix] |
<Zughy> Oh, that's where it was, thanks |
18:39 |
Krock |
there's already a mismatch in the minimal Android version. os-compatibility states 5.0, but the other 4.1. |
19:01 |
sfan5 |
both values in android.md are wrong. we require api 21 (= 5.0) |
19:02 |
sfan5 |
opengl es 1.0 is no longer the default and on its way out |
19:03 |
sfan5 |
IIRC the reasonable target for raising our requirement is opengl 3.0 (desktop) or opengl es 2.0 (mobile/embedded) |
19:07 |
[MTMatrix] |
<grorp> it seems like the new opengl3 driver wants at least open gl 3.2: https://github.com/minetest/minetest/blob/ab7af5d15a8250c24628b283940401ccc3759c30/irr/src/OpenGL3/Driver.cpp#L38 |
19:13 |
sfan5 |
anyone else want to look at #14602? |
19:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/14602 -- Add API to cancel async jobs by y5nw |
19:14 |
sfan5 |
merging #14878, #15018 in 10m |
19:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/14878 -- Sanitize formspec fields server-side by sfan5 |
19:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/15018 -- Move network protocol implementation behind an interface by sfan5 |
19:37 |
Noisytoot |
I disagree that OpenGL 3 is reasonable for desktop. Especially not 3.2. (Panfrost is limited to 3.1, the iGPUs on the last Intel boards to have fully removable ME and be supported by gnuboot/canoeboot are limited to 2.1) |
19:38 |
sfan5 |
panfrost is embedded, use ogles there |
19:39 |
sfan5 |
i don't know what caused the choice to be 3.2 rather than 2.x but I'm sure there was a reason |
19:40 |
sfan5 |
really if you have platform that can't provide either opengl es 2.0 or some 3.x of opengl then we shouldn't cater to it |
19:43 |
sfan5 |
opengl 3.1 removed lots of deprecated functionality for example. and 3.2 introduces the core profile |
19:44 |
Noisytoot |
Would minetest need to be built with es 2.0 support to use it? Because most distro packages won't do that |
19:46 |
sfan5 |
we can enable it by default |
22:10 |
[MTMatrix] |
<Zughy> hey people! I've found another regression! 🥳 #15031 |
22:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/15031 -- Clouds are not rendered (after a certain height?) when raising the head above -17.3° pitch |
22:10 |
MTDiscord |
<mistere_123> linked in a page linked by Greenxenith, but... https://patents.google.com/patent/US6867776 the patent on simplex noise by Ken Perlin has expired as of Jan 2022. simplex noise might be faster for 3d noise |
22:14 |
MTDiscord |
<mistere_123> IANAL though, someone should check that there isn't a new patent or something |
22:17 |
MTDiscord |
<mistere_123> or a professional programmer, I've just heard that it can be faster in higher dimensions |
22:32 |
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23:05 |
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