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IRC log for #minetest-dev, 2024-08-21

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All times shown according to UTC.

Time Nick Message
00:46 ShadowBot joined #minetest-dev
01:06 MTDiscord <exe_virus> No good mouse to test with, no issues when I adjusted the windows "mouse sensitivity" but I suspect this is a driver related issue
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05:38 MTDiscord <fatalisterror> Making @Lars a core dev was the best decision made by minetest in recent history <3
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10:36 sfan5 #15027
10:36 ShadowBot https://github.com/minetest/minetest/issues/15027 -- Bounciness issues with large dtime steps
10:36 sfan5 by which measure is this high priority and in the 5.10.0 milestone?
10:36 sfan5 if we don't have a fix before the planned release date will we delay 5.10?
10:39 [MTMatrix] <Zughy> sfan5: that's pretty game breaking,
10:44 [MTMatrix] <Zughy> I thought the idea was to delay everything that wasn't able to make it but I might be wrong. Krock?
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13:10 [MTMatrix] <Zughy> best way to force low FPS in order to test things?
13:12 celeron55 well there's fps_max
13:13 celeron55 but it's probably not completely the same as an overloaded computer
13:13 celeron55 also, dedicated_server_step
13:14 celeron55 anyway, i'd start with just setting fps_max to 10 or whatever and see what you get
13:15 [MTMatrix] <Zughy> yep, worked and bug confirmed, thanks :)
13:16 [MTMatrix] <Zughy> (which is an interesting one #13140)
13:16 ShadowBot https://github.com/minetest/minetest/issues/13140 -- Movement seems to vary with framerate.
13:53 MTDiscord <mistere_123> Zughy: https://github.com/minetest/minetest/issues/13701#issuecomment-2302111603
13:53 MTDiscord <mistere_123> In response to your request to test #13701
13:53 ShadowBot https://github.com/minetest/minetest/issues/13701 -- Jittery mouse movement when DPI is excessively high
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14:57 rubenwardy We're currently on the wishlist stage of the milestone. As we get close to freeze the wishlist stuff will have to be dropped. We're releasing more often without delaying releases for target features
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18:01 grorp joined #minetest-dev
18:01 [MTMatrix] <Zughy> do we state anywhere the open GL versions we support? E.g. I have 4.6, but how about 3.x?
18:02 Niklp Zughy: mt supports OpenGL down to 1.4
18:03 grorp increasing the requirement to 3.0 or something is planned
18:04 grorp merging #14179, #14873, #14963, #15023, #15024 in 15 min
18:04 ShadowBot https://github.com/minetest/minetest/issues/14179 -- Add possibility to easier override HP and breath engine logic by Lua by sfence
18:04 ShadowBot https://github.com/minetest/minetest/issues/14873 -- Refactor tool.cpp by wrrrzr
18:04 ShadowBot https://github.com/minetest/minetest/issues/14963 -- Generate Android versionCode from Major.Minor.Patch by rubenwardy
18:04 ShadowBot https://github.com/minetest/minetest/issues/15023 -- Sort clients in `minetest.get_server_status` and privs in `minetest.privs_to_string` by zmv7
18:04 ShadowBot https://github.com/minetest/minetest/issues/15024 -- Fix mods folder being read read twice with RUN_IN_PLACE=1 by grorp
18:05 rubenwardy Read read
18:05 rubenwardy That's an ironic message grorp
18:05 grorp huh?
18:06 grorp you mean me reading the mods folder?
18:08 Mantar lol
18:08 Mantar >Fix mods folder being read read twice
18:08 Noisytoot increasing the requirement to 3.0 (or anything past 2.1) would make minetest unusable for me
18:08 Noisytoot although if it will still support ES 2.0 I might be able to use that
18:09 grorp oh lol I missed that
18:16 grorp I'd really like to get #14749 merged btw . It's simple, but it touches code in many different places since it's mainly renaming. It needs to be rebased all the time and I'll have to rebase all my touchscreen-related PRs after it's merged.
18:16 ShadowBot https://github.com/minetest/minetest/issues/14749 -- [no squash] Split touch controls from UI by okias
18:30 grorp #14179 introduced trailing whitespace and now CI is failing, pushing a fix
18:30 ShadowBot https://github.com/minetest/minetest/issues/14179 -- Add possibility to easier override HP and breath engine logic by Lua by sfence
18:31 Krock no.. why did you correct the read read?
18:33 Krock @Zughy Without shaders, you can (AFAIK) go as low as verskl1.2
18:33 Krock * version 1.2, but with stretched textures where they're not powers of 2
18:34 Krock 1.4 fixes that. And with shaders it should be somewhere near 2.1
18:35 [MTMatrix] <Zughy> Thanks. Shouldn't we state it somewhere?
18:36 Krock I thought it was documented somewhere. Except that I cannot find anything on GitHub nor the two wikis
18:37 Krock https://github.com/minetest/minetest/blob/master/doc/developing/os-compatibility.md?plain=1#L48-L52
18:38 Krock Android: https://github.com/minetest/minetest/blob/master/doc/android.md?plain=1#L73-L84
18:38 [MTMatrix] <Zughy> Oh, that's where it was, thanks
18:39 Krock there's already a mismatch in the minimal Android version. os-compatibility states 5.0, but the other 4.1.
19:01 sfan5 both values in android.md are wrong. we require api 21 (= 5.0)
19:02 sfan5 opengl es 1.0 is no longer the default and on its way out
19:03 sfan5 IIRC the reasonable target for raising our requirement is opengl 3.0 (desktop) or opengl es 2.0 (mobile/embedded)
19:07 [MTMatrix] <grorp> it seems like the new opengl3 driver wants at least open gl 3.2: https://github.com/minetest/minetest/blob/ab7af5d15a8250c24628b283940401ccc3759c30/irr/src/OpenGL3/Driver.cpp#L38
19:13 sfan5 anyone else want to look at #14602?
19:13 ShadowBot https://github.com/minetest/minetest/issues/14602 -- Add API to cancel async jobs by y5nw
19:14 sfan5 merging #14878, #15018 in 10m
19:14 ShadowBot https://github.com/minetest/minetest/issues/14878 -- Sanitize formspec fields server-side by sfan5
19:14 ShadowBot https://github.com/minetest/minetest/issues/15018 -- Move network protocol implementation behind an interface by sfan5
19:37 Noisytoot I disagree that OpenGL 3 is reasonable for desktop. Especially not 3.2. (Panfrost is limited to 3.1, the iGPUs on the last Intel boards to have fully removable ME and be supported by gnuboot/canoeboot are limited to 2.1)
19:38 sfan5 panfrost is embedded, use ogles there
19:39 sfan5 i don't know what caused the choice to be 3.2 rather than 2.x but I'm sure there was a reason
19:40 sfan5 really if you have platform that can't provide either opengl es 2.0 or some 3.x of opengl then we shouldn't cater to it
19:43 sfan5 opengl 3.1 removed lots of deprecated functionality for example. and 3.2 introduces the core profile
19:44 Noisytoot Would minetest need to be built with es 2.0 support to use it? Because most distro packages won't do that
19:46 sfan5 we can enable it by default
22:10 [MTMatrix] <Zughy> hey people! I've found another regression! 🥳 #15031
22:10 ShadowBot https://github.com/minetest/minetest/issues/15031 -- Clouds are not rendered (after a certain height?) when raising the head above -17.3° pitch
22:10 MTDiscord <mistere_123> linked in a page linked by Greenxenith, but...  https://patents.google.com/patent/US6867776  the patent on simplex noise by Ken Perlin has expired as of Jan 2022.  simplex noise might be faster for 3d noise
22:14 MTDiscord <mistere_123> IANAL though, someone should check that there isn't a new patent or something
22:17 MTDiscord <mistere_123> or a professional programmer, I've just heard that it can be faster in higher dimensions
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