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IRC log for #minetest-dev, 2024-05-25

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All times shown according to UTC.

Time Nick Message
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13:05 Muma Hi there, is there someone who can help me?
13:05 Muma trying to switch language of minetest installation minetest-5.8.0-win64
13:05 Muma all settings looks changed but UI and game itself still in english
13:06 [MTMatrix] <Zughy> There's no meeting schedule for tomorrow and last one didn't really happen, so uhm.. Shoul I bother creating a meeting? Personally I think the only things that need discussions are feature freeze and the new name
13:06 [MTMatrix] <Zughy> Muma: you should ask in #minetest.
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13:25 celeron55_ (there's also the subject of the proposed and tested new merge approval rules, but for that there's definitely no hurry, that can easily wait until summer's gone and people are back at their computers)
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15:06 MTDiscord <luatic> how do we feel about supporting opaque or clip modes when rendering stuff to inventory
15:06 MTDiscord <luatic> or in general, modders having textures that rely on these modes
15:07 MTDiscord <luatic> i.e. if a modder sets use_texture_alpha="clip" and then uses semitransparent pixels, am i allowed to render this semitransparently in the inventory?
15:09 sfan5 the inventory is clearly meant to replicate the in-world looks
15:10 MTDiscord <luatic> yes
15:11 MTDiscord <luatic> but i don't really see a use case where a modder would have pixels in their texture which they want to see clipped
15:11 MTDiscord <luatic> anyways i'll not cut the corner for now
15:12 MTDiscord <grorp> I once had a patch for this somewhere, would support it (not saying I'll work on it)
15:13 MTDiscord <luatic> well i'm working on fixing the rendering of translucent items in inventory right now and not having to be consistent here would have let me take a shortcut
15:13 MTDiscord <luatic> (basically always rendering as semitransparent)
15:13 MTDiscord <luatic> and under the assumption that modders don't rely on the engine clipping their texture this would be fine
15:13 MTDiscord <luatic> but well i'll make it pick the proper material type 👍
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16:54 MTDiscord <herowl> I mean, clipping (alpha threshold/alpha scissors) is generally very useful.
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19:40 rubenwardy anyone know the unit of text size used by hypertext?
19:40 rubenwardy it's completely undocumented
19:43 rubenwardy hopefully it's relative to the user's font size setting, otherwise that's an accessibility fail
19:44 MTDiscord <grorp> rubenwardy: https://github.com/minetest/minetest/pull/13858
19:45 rubenwardy ah cool, so it's based around a size of 16
19:47 rubenwardy updated #14695
19:47 ShadowBot https://github.com/minetest/minetest/issues/14695 -- Update no games message to give more context by rubenwardy
19:49 rubenwardy would be good to user test different copy
19:49 rubenwardy but as if we have the resources for that
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20:47 rubenwardy does anyone else find that translation never just works when compiling Minetest
20:47 rubenwardy -- GetText enabled; locales found: ar;be;bg;ca;cs;cy;da;de;dv;el;eo;es;et;eu;fa;fi;fil;fr;ga;gd;gl;he;hi;hu;ia;id;it;ja;jbo;jv;kk;kn;ko;ky;lt;lv;lzh;mi;mn;mr;ms;ms_Arab;nb;nl;nn;oc;pl;pt;pt_BR;ro;ru;sk;sl;sr_Cyrl;sr_Latn;sv;sw;th;tr;tt;uk;vi;yue;zh_CN;zh_TW
20:47 rubenwardy but it's still in English
20:48 rubenwardy clean build time
20:48 sfan5 my minetest is in german
20:48 sfan5 same for minetest-5.9.0-36d236c-win64 (via wine), that's definitely a clean build
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20:53 rubenwardy ahh I see
20:53 rubenwardy it's my IDE
20:53 rubenwardy when I tell it to run Minetest, it just compiles the Minetest target and not the translations one
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