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13:04 |
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13:05 |
Muma |
Hi there, is there someone who can help me? |
13:05 |
Muma |
trying to switch language of minetest installation minetest-5.8.0-win64 |
13:05 |
Muma |
all settings looks changed but UI and game itself still in english |
13:06 |
[MTMatrix] |
<Zughy> There's no meeting schedule for tomorrow and last one didn't really happen, so uhm.. Shoul I bother creating a meeting? Personally I think the only things that need discussions are feature freeze and the new name |
13:06 |
[MTMatrix] |
<Zughy> Muma: you should ask in #minetest. |
13:19 |
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13:20 |
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13:25 |
celeron55_ |
(there's also the subject of the proposed and tested new merge approval rules, but for that there's definitely no hurry, that can easily wait until summer's gone and people are back at their computers) |
13:43 |
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13:45 |
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15:06 |
MTDiscord |
<luatic> how do we feel about supporting opaque or clip modes when rendering stuff to inventory |
15:06 |
MTDiscord |
<luatic> or in general, modders having textures that rely on these modes |
15:07 |
MTDiscord |
<luatic> i.e. if a modder sets use_texture_alpha="clip" and then uses semitransparent pixels, am i allowed to render this semitransparently in the inventory? |
15:09 |
sfan5 |
the inventory is clearly meant to replicate the in-world looks |
15:10 |
MTDiscord |
<luatic> yes |
15:11 |
MTDiscord |
<luatic> but i don't really see a use case where a modder would have pixels in their texture which they want to see clipped |
15:11 |
MTDiscord |
<luatic> anyways i'll not cut the corner for now |
15:12 |
MTDiscord |
<grorp> I once had a patch for this somewhere, would support it (not saying I'll work on it) |
15:13 |
MTDiscord |
<luatic> well i'm working on fixing the rendering of translucent items in inventory right now and not having to be consistent here would have let me take a shortcut |
15:13 |
MTDiscord |
<luatic> (basically always rendering as semitransparent) |
15:13 |
MTDiscord |
<luatic> and under the assumption that modders don't rely on the engine clipping their texture this would be fine |
15:13 |
MTDiscord |
<luatic> but well i'll make it pick the proper material type 👍 |
16:28 |
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16:54 |
MTDiscord |
<herowl> I mean, clipping (alpha threshold/alpha scissors) is generally very useful. |
18:50 |
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19:01 |
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19:40 |
rubenwardy |
anyone know the unit of text size used by hypertext? |
19:40 |
rubenwardy |
it's completely undocumented |
19:43 |
rubenwardy |
hopefully it's relative to the user's font size setting, otherwise that's an accessibility fail |
19:44 |
MTDiscord |
<grorp> rubenwardy: https://github.com/minetest/minetest/pull/13858 |
19:45 |
rubenwardy |
ah cool, so it's based around a size of 16 |
19:47 |
rubenwardy |
updated #14695 |
19:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/14695 -- Update no games message to give more context by rubenwardy |
19:49 |
rubenwardy |
would be good to user test different copy |
19:49 |
rubenwardy |
but as if we have the resources for that |
20:05 |
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20:47 |
rubenwardy |
does anyone else find that translation never just works when compiling Minetest |
20:47 |
rubenwardy |
-- GetText enabled; locales found: ar;be;bg;ca;cs;cy;da;de;dv;el;eo;es;et;eu;fa;fi;fil;fr;ga;gd;gl;he;hi;hu;ia;id;it;ja;jbo;jv;kk;kn;ko;ky;lt;lv;lzh;mi;mn;mr;ms;ms_Arab;nb;nl;nn;oc;pl;pt;pt_BR;ro;ru;sk;sl;sr_Cyrl;sr_Latn;sv;sw;th;tr;tt;uk;vi;yue;zh_CN;zh_TW |
20:47 |
rubenwardy |
but it's still in English |
20:48 |
rubenwardy |
clean build time |
20:48 |
sfan5 |
my minetest is in german |
20:48 |
sfan5 |
same for minetest-5.9.0-36d236c-win64 (via wine), that's definitely a clean build |
20:51 |
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20:53 |
rubenwardy |
ahh I see |
20:53 |
rubenwardy |
it's my IDE |
20:53 |
rubenwardy |
when I tell it to run Minetest, it just compiles the Minetest target and not the translations one |
22:35 |
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23:34 |
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