Time Nick Message 13:05 Muma Hi there, is there someone who can help me? 13:05 Muma trying to switch language of minetest installation minetest-5.8.0-win64 13:05 Muma all settings looks changed but UI and game itself still in english 13:06 [MTMatrix] There's no meeting schedule for tomorrow and last one didn't really happen, so uhm.. Shoul I bother creating a meeting? Personally I think the only things that need discussions are feature freeze and the new name 13:06 [MTMatrix] Muma: you should ask in #minetest. 13:25 celeron55_ (there's also the subject of the proposed and tested new merge approval rules, but for that there's definitely no hurry, that can easily wait until summer's gone and people are back at their computers) 15:06 MTDiscord how do we feel about supporting opaque or clip modes when rendering stuff to inventory 15:06 MTDiscord or in general, modders having textures that rely on these modes 15:07 MTDiscord i.e. if a modder sets use_texture_alpha="clip" and then uses semitransparent pixels, am i allowed to render this semitransparently in the inventory? 15:09 sfan5 the inventory is clearly meant to replicate the in-world looks 15:10 MTDiscord yes 15:11 MTDiscord but i don't really see a use case where a modder would have pixels in their texture which they want to see clipped 15:11 MTDiscord anyways i'll not cut the corner for now 15:12 MTDiscord I once had a patch for this somewhere, would support it (not saying I'll work on it) 15:13 MTDiscord well i'm working on fixing the rendering of translucent items in inventory right now and not having to be consistent here would have let me take a shortcut 15:13 MTDiscord (basically always rendering as semitransparent) 15:13 MTDiscord and under the assumption that modders don't rely on the engine clipping their texture this would be fine 15:13 MTDiscord but well i'll make it pick the proper material type 👍 16:54 MTDiscord I mean, clipping (alpha threshold/alpha scissors) is generally very useful. 19:40 rubenwardy anyone know the unit of text size used by hypertext? 19:40 rubenwardy it's completely undocumented 19:43 rubenwardy hopefully it's relative to the user's font size setting, otherwise that's an accessibility fail 19:44 MTDiscord rubenwardy: https://github.com/minetest/minetest/pull/13858 19:45 rubenwardy ah cool, so it's based around a size of 16 19:47 rubenwardy updated #14695 19:47 ShadowBot https://github.com/minetest/minetest/issues/14695 -- Update no games message to give more context by rubenwardy 19:49 rubenwardy would be good to user test different copy 19:49 rubenwardy but as if we have the resources for that 20:47 rubenwardy does anyone else find that translation never just works when compiling Minetest 20:47 rubenwardy -- GetText enabled; locales found: ar;be;bg;ca;cs;cy;da;de;dv;el;eo;es;et;eu;fa;fi;fil;fr;ga;gd;gl;he;hi;hu;ia;id;it;ja;jbo;jv;kk;kn;ko;ky;lt;lv;lzh;mi;mn;mr;ms;ms_Arab;nb;nl;nn;oc;pl;pt;pt_BR;ro;ru;sk;sl;sr_Cyrl;sr_Latn;sv;sw;th;tr;tt;uk;vi;yue;zh_CN;zh_TW 20:47 rubenwardy but it's still in English 20:48 rubenwardy clean build time 20:48 sfan5 my minetest is in german 20:48 sfan5 same for minetest-5.9.0-36d236c-win64 (via wine), that's definitely a clean build 20:53 rubenwardy ahh I see 20:53 rubenwardy it's my IDE 20:53 rubenwardy when I tell it to run Minetest, it just compiles the Minetest target and not the translations one