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IRC log for #minetest-dev, 2024-03-07

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All times shown according to UTC.

Time Nick Message
00:24 proller joined #minetest-dev
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03:13 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest
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20:57 sfan5 psa: i plan to pick up #13834 next
20:57 ShadowBot https://github.com/minetest/minetest/issues/13834 -- Batched rendering of particles by x2048
21:18 rubenwardy thank you
21:23 MTDiscord <jordan4ibanez> Look at that, look at that
21:23 MTDiscord <jordan4ibanez> Sfan5 about to create the hype train of 2024
21:23 MTDiscord <jordan4ibanez> I just added to the hype train in the general of the discord
22:16 MTDiscord <warr1024> I'd love to see batching in enities too, but particles sounds like a good start
22:45 rubenwardy Particles are definitely much more important, as there are more of them and they're more homogeneous
22:46 rubenwardy It's the reason why you use a particle system and not just entities. Efficiency in bulk
22:46 MTDiscord <warr1024> "Important" isn't necessarily right (game-dependent) but it's probably the more economical place to start
22:48 rubenwardy It's nonsense to have a particle system without batching
22:54 proller joined #minetest-dev
22:54 proller ... and world with 16bit coordinate system
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23:21 MTDiscord <mistere_123> will this mean proper rain particles?
23:22 MTDiscord <luatic> I think the particle clip blend mode PR is a soft prerequisite for that.
23:22 MTDiscord <warr1024> It could remove one major obstacle to having them, for users who are on up to date enough versions of MT, of course ... which leaves a lot of other variables.
23:23 MTDiscord <luatic> "Batching" particles with alpha blending without breaking the blending among particles is far from trivial.
23:34 panwolfram joined #minetest-dev
23:45 Mantar it'd be nice to have. as it stands, dust storms in Exile look terrible

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