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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
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20:57 |
sfan5 |
psa: i plan to pick up #13834 next |
20:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/13834 -- Batched rendering of particles by x2048 |
21:18 |
rubenwardy |
thank you |
21:23 |
MTDiscord |
<jordan4ibanez> Look at that, look at that |
21:23 |
MTDiscord |
<jordan4ibanez> Sfan5 about to create the hype train of 2024 |
21:23 |
MTDiscord |
<jordan4ibanez> I just added to the hype train in the general of the discord |
22:16 |
MTDiscord |
<warr1024> I'd love to see batching in enities too, but particles sounds like a good start |
22:45 |
rubenwardy |
Particles are definitely much more important, as there are more of them and they're more homogeneous |
22:46 |
rubenwardy |
It's the reason why you use a particle system and not just entities. Efficiency in bulk |
22:46 |
MTDiscord |
<warr1024> "Important" isn't necessarily right (game-dependent) but it's probably the more economical place to start |
22:48 |
rubenwardy |
It's nonsense to have a particle system without batching |
22:54 |
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22:54 |
proller |
... and world with 16bit coordinate system |
23:15 |
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23:21 |
MTDiscord |
<mistere_123> will this mean proper rain particles? |
23:22 |
MTDiscord |
<luatic> I think the particle clip blend mode PR is a soft prerequisite for that. |
23:22 |
MTDiscord |
<warr1024> It could remove one major obstacle to having them, for users who are on up to date enough versions of MT, of course ... which leaves a lot of other variables. |
23:23 |
MTDiscord |
<luatic> "Batching" particles with alpha blending without breaking the blending among particles is far from trivial. |
23:34 |
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23:45 |
Mantar |
it'd be nice to have. as it stands, dust storms in Exile look terrible |