Time Nick Message 20:57 sfan5 psa: i plan to pick up #13834 next 20:57 ShadowBot https://github.com/minetest/minetest/issues/13834 -- Batched rendering of particles by x2048 21:18 rubenwardy thank you 21:23 MTDiscord Look at that, look at that 21:23 MTDiscord Sfan5 about to create the hype train of 2024 21:23 MTDiscord I just added to the hype train in the general of the discord 22:16 MTDiscord I'd love to see batching in enities too, but particles sounds like a good start 22:45 rubenwardy Particles are definitely much more important, as there are more of them and they're more homogeneous 22:46 rubenwardy It's the reason why you use a particle system and not just entities. Efficiency in bulk 22:46 MTDiscord "Important" isn't necessarily right (game-dependent) but it's probably the more economical place to start 22:48 rubenwardy It's nonsense to have a particle system without batching 22:54 proller ... and world with 16bit coordinate system 23:21 MTDiscord will this mean proper rain particles? 23:22 MTDiscord I think the particle clip blend mode PR is a soft prerequisite for that. 23:22 MTDiscord It could remove one major obstacle to having them, for users who are on up to date enough versions of MT, of course ... which leaves a lot of other variables. 23:23 MTDiscord "Batching" particles with alpha blending without breaking the blending among particles is far from trivial. 23:45 Mantar it'd be nice to have. as it stands, dust storms in Exile look terrible